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authorMitchell Stokes <mogurijin@gmail.com>2014-03-31 00:55:10 +0400
committerMitchell Stokes <mogurijin@gmail.com>2014-03-31 00:55:10 +0400
commitf5b79dff412f61a2aa453a6ce50804e3425463a1 (patch)
treed0f450269eb04259c7add03c202dbcb14cadcbda /source/blender
parent482201d1a0a2e8002c9c8c8dda9e06b8b5c52fea (diff)
Fix T39490: BGE: Text to Mesh, then MouseOver does not work
Non-mesh objects default to no collisions. lordloki provided a patch that sets the collision properties for a mesh converted from a curve/meta/surf/text to the default collision properties for a mesh.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/object/object_add.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index b29fafea90d..182a9f70968 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -1478,8 +1478,13 @@ static void curvetomesh(Main *bmain, Scene *scene, Object *ob)
convert_ensure_curve_cache(bmain, scene, ob);
BKE_mesh_from_nurbs(ob); /* also does users */
- if (ob->type == OB_MESH)
+ if (ob->type == OB_MESH) {
BKE_object_free_modifiers(ob);
+
+ /* Game engine defaults for mesh objects */
+ ob->body_type = OB_BODY_TYPE_STATIC;
+ ob->gameflag = OB_PROP | OB_COLLISION;
+ }
}
static int convert_poll(bContext *C)