diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2022-08-25 11:38:30 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2022-08-26 10:13:55 +0300 |
commit | 60420f6ea4c470966fdd7cebd5bdf2d9fb484c06 (patch) | |
tree | e296a4818b2cac3508d32c29a7cadfb7e78a1594 /source/blender | |
parent | c9723d9464a3bd16b3a8d425eded285ac92889b8 (diff) |
Fix T100602: Incoming Vector in world shader for Eevee is inverted
Regression from {rBf4d7ea2cf61} where the direction was flipped.
Maniphest Tasks: T100602
Differential Revision: https://developer.blender.org/D15779
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/surface_lib.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl index 80c6b935187..488e229bff7 100644 --- a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl @@ -97,7 +97,7 @@ GlobalData init_globals(void) GlobalData surf; # if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE) - surf.P = transform_direction(ViewMatrixInverse, viewCameraVec(viewPosition)); + surf.P = transform_direction(ViewMatrixInverse, -viewCameraVec(viewPosition)); surf.N = surf.Ng = -surf.P; surf.ray_length = 0.0; # else |