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authorCampbell Barton <ideasman42@gmail.com>2019-03-14 05:36:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-14 05:36:48 +0300
commit8b1dcd3b253a0dd4d7006c0ff2a0c5139ab4fb4c (patch)
tree6613d9f8d7eb4ff4b83143667f69bfbdc6e16577 /source/blender
parent87aca8bd02bca78e4446de73653ada566780823e (diff)
Cleanup: doxy sections
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c21
1 files changed, 12 insertions, 9 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index ae532a8e5c7..4c5d626fa8f 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -187,14 +187,6 @@ void ED_object_assign_active_image(Main *bmain, Object *ob, int mat_nr, Image *i
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Assign Image
- * \{ */
-
-//#define USE_SWITCH_ASPECT
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
/** \name Space Conversion
* \{ */
@@ -2135,7 +2127,6 @@ static void UV_OT_weld(wmOperatorType *ot)
/** \name (De)Select All Operator
* \{ */
-
static bool uv_select_is_any_selected(Scene *scene, Image *ima, Object *obedit)
{
ToolSettings *ts = scene->toolsettings;
@@ -2791,6 +2782,12 @@ static void UV_OT_select_linked(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "Deselect linked UV vertices rather than selecting them");
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Select Linked (Cursor Pick) Operator
+ * \{ */
+
static int uv_select_linked_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
return uv_select_linked_internal(C, op, event, 1);
@@ -2822,6 +2819,12 @@ static void UV_OT_select_linked_pick(wmOperatorType *ot)
"Location", "Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds", -100.0f, 100.0f);
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Select Split Operator
+ * \{ */
+
/* note: this is based on similar use case to MESH_OT_split(), which has a similar effect
* but in this case they are not joined to begin with (only having the behavior of being joined)
* so its best to call this uv_select_split() instead of just split(), but assigned to the same key