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authorJacques Lucke <mail@jlucke.com>2019-03-18 19:28:36 +0300
committerJacques Lucke <mail@jlucke.com>2019-03-18 19:28:52 +0300
commitad3d9256821c197c44c6565ef2797cf361f12ec9 (patch)
tree1ff1b520ac3f3bcdbb65d09a1c618e5978d31e5d /source/blender
parent8fb0b9aebbd409216dec77c4b1bf2a2fbba80698 (diff)
Fix T62636: Overlapping scrollbar in driver editor
Instead of only `ymin` and `ymax`, `ANIM_channel_draw_widgets` has a rectangle as input now. This allows the caller to set a custom width for the channel. Some space types need the extra space for the scrollbar (drivers, graph), but the other don't have a scrollbar. Reviewers: brecht Differential Revision: https://developer.blender.org/D4543
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c61
-rw-r--r--source/blender/editors/include/ED_anim_api.h8
-rw-r--r--source/blender/editors/space_action/action_draw.c4
-rw-r--r--source/blender/editors/space_graph/graph_draw.c4
-rw-r--r--source/blender/editors/space_nla/nla_draw.c4
5 files changed, 48 insertions, 33 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index e3138dee1a7..12d14d70602 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -4427,12 +4427,18 @@ static void draw_setting_widget(bAnimContext *ac, bAnimListElem *ale, const bAni
}
/* Draw UI widgets the given channel */
-void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListElem *ale, uiBlock *block, float yminc, float ymaxc, size_t channel_index)
+void ANIM_channel_draw_widgets(
+ const bContext *C,
+ bAnimContext *ac,
+ bAnimListElem *ale,
+ uiBlock *block,
+ rctf *rect,
+ size_t channel_index)
{
const bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale);
View2D *v2d = &ac->ar->v2d;
- float y, ymid /*, ytext*/;
- short offset;
+ float ymid;
+ const short channel_height = round_fl_to_int(BLI_rctf_size_y(rect));
const bool is_being_renamed = achannel_is_being_renamed(ac, acf, channel_index);
/* sanity checks - don't draw anything */
@@ -4440,15 +4446,13 @@ void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListEle
return;
/* get initial offset */
- if (acf->get_offset)
- offset = acf->get_offset(ac, ale);
- else
- offset = 0;
+ short offset = rect->xmin;
+ if (acf->get_offset) {
+ offset += acf->get_offset(ac, ale);
+ }
- /* calculate appropriate y-coordinates for icon buttons
- */
- y = (ymaxc - yminc) / 2 + yminc;
- ymid = y - 0.5f * ICON_WIDTH;
+ /* calculate appropriate y-coordinates for icon buttons */
+ ymid = BLI_rctf_cent_y(rect) - 0.5f * ICON_WIDTH;
/* no button backdrop behind icons */
UI_block_emboss_set(block, UI_EMBOSS_NONE);
@@ -4530,13 +4534,12 @@ void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListEle
*/
if (acf->name_prop(ale, &ptr, &prop)) {
const short margin_x = 3 * round_fl_to_int(UI_DPI_FAC);
- const short channel_height = round_fl_to_int(ymaxc - yminc);
const short width = ac->ar->winx - offset - (margin_x * 2);
uiBut *but;
UI_block_emboss_set(block, UI_EMBOSS);
- but = uiDefButR(block, UI_BTYPE_TEXT, 1, "", offset + margin_x, yminc,
+ but = uiDefButR(block, UI_BTYPE_TEXT, 1, "", offset + margin_x, rect->ymin,
MAX2(width, RENAME_TEXT_MIN_WIDTH), channel_height,
&ptr, RNA_property_identifier(prop), -1, 0, 0, -1, -1, NULL);
@@ -4561,7 +4564,7 @@ void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListEle
/* step 5) draw mute+protection toggles + (sliders) ....................... */
/* reset offset - now goes from RHS of panel */
- offset = 0;
+ offset = (int)rect->xmax;
// TODO: when drawing sliders, make those draw instead of these toggles if not enough space
if (v2d && !is_being_renamed) {
@@ -4589,33 +4592,33 @@ void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListEle
if (!(draw_sliders) || (BLI_rcti_size_x(&v2d->mask) > ACHANNEL_BUTTON_WIDTH / 2) ) {
/* protect... */
if (acf->has_setting(ac, ale, ACHANNEL_SETTING_PROTECT)) {
- offset += ICON_WIDTH;
- draw_setting_widget(ac, ale, acf, block, (int)v2d->cur.xmax - offset, ymid, ACHANNEL_SETTING_PROTECT);
+ offset -= ICON_WIDTH;
+ draw_setting_widget(ac, ale, acf, block, offset, ymid, ACHANNEL_SETTING_PROTECT);
}
/* mute... */
if (acf->has_setting(ac, ale, ACHANNEL_SETTING_MUTE)) {
- offset += ICON_WIDTH;
- draw_setting_widget(ac, ale, acf, block, (int)v2d->cur.xmax - offset, ymid, ACHANNEL_SETTING_MUTE);
+ offset -= ICON_WIDTH;
+ draw_setting_widget(ac, ale, acf, block, offset, ymid, ACHANNEL_SETTING_MUTE);
}
if (ale->type == ANIMTYPE_GPLAYER) {
/* Not technically "mute" (in terms of anim channels, but this sets layer visibility instead) */
- offset += ICON_WIDTH;
- draw_setting_widget(ac, ale, acf, block, (int)v2d->cur.xmax - offset, ymid, ACHANNEL_SETTING_VISIBLE);
+ offset -= ICON_WIDTH;
+ draw_setting_widget(ac, ale, acf, block, offset, ymid, ACHANNEL_SETTING_VISIBLE);
}
/* modifiers disable */
if (acf->has_setting(ac, ale, ACHANNEL_SETTING_MOD_OFF)) {
/* hack: extra spacing, to avoid touching the mute toggle */
- offset += ICON_WIDTH * 1.2f;
- draw_setting_widget(ac, ale, acf, block, (int)v2d->cur.xmax - offset, ymid, ACHANNEL_SETTING_MOD_OFF);
+ offset -= ICON_WIDTH * 1.2f;
+ draw_setting_widget(ac, ale, acf, block, offset, ymid, ACHANNEL_SETTING_MOD_OFF);
}
/* ----------- */
/* pinned... */
if (acf->has_setting(ac, ale, ACHANNEL_SETTING_PINNED)) {
- offset += ICON_WIDTH;
- draw_setting_widget(ac, ale, acf, block, (int)v2d->cur.xmax - offset, ymid, ACHANNEL_SETTING_PINNED);
+ offset -= ICON_WIDTH;
+ draw_setting_widget(ac, ale, acf, block, offset, ymid, ACHANNEL_SETTING_PINNED);
}
/* NLA Action "pushdown" */
@@ -4625,9 +4628,9 @@ void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListEle
UI_block_emboss_set(block, UI_EMBOSS);
- offset += UI_UNIT_X;
+ offset -= UI_UNIT_X;
but = uiDefIconButO(block, UI_BTYPE_BUT, "NLA_OT_action_pushdown", WM_OP_INVOKE_DEFAULT, ICON_NLA_PUSHDOWN,
- (int)v2d->cur.xmax - offset, ymid, UI_UNIT_X, UI_UNIT_X, NULL);
+ offset, ymid, UI_UNIT_X, UI_UNIT_X, NULL);
opptr_b = UI_but_operator_ptr_get(but);
RNA_int_set(opptr_b, "channel_index", channel_index);
@@ -4647,7 +4650,7 @@ void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListEle
if ((draw_sliders) && ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE, ANIMTYPE_SHAPEKEY)) {
/* adjust offset */
// TODO: make slider width dynamic, so that they can be easier to use when the view is wide enough
- offset += SLIDER_WIDTH;
+ offset -= SLIDER_WIDTH;
/* need backdrop behind sliders... */
UI_block_emboss_set(block, UI_EMBOSS);
@@ -4668,7 +4671,7 @@ void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListEle
uiBut *but;
/* create the slider button, and assign relevant callback to ensure keyframes are inserted... */
- but = uiDefAutoButR(block, &ptr, prop, fcu->array_index, "", ICON_NONE, (int)v2d->cur.xmax - offset, ymid, SLIDER_WIDTH, (int)ymaxc - yminc);
+ but = uiDefAutoButR(block, &ptr, prop, fcu->array_index, "", ICON_NONE, offset, ymid, SLIDER_WIDTH, channel_height);
UI_but_func_set(but, achannel_setting_slider_nla_curve_cb, ale->id, ale->data);
}
}
@@ -4705,7 +4708,7 @@ void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListEle
uiBut *but;
/* create the slider button, and assign relevant callback to ensure keyframes are inserted... */
- but = uiDefAutoButR(block, &ptr, prop, array_index, "", ICON_NONE, (int)v2d->cur.xmax - offset, ymid, SLIDER_WIDTH, (int)ymaxc - yminc);
+ but = uiDefAutoButR(block, &ptr, prop, array_index, "", ICON_NONE, offset, ymid, SLIDER_WIDTH, channel_height);
/* assign keyframing function according to slider type */
if (ale->type == ANIMTYPE_SHAPEKEY)
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 305e6eaa097..99b634ddfcc 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -548,7 +548,13 @@ void ANIM_channel_debug_print_info(bAnimListElem *ale, short indent_level);
/* Draw the given channel */
void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc, size_t channel_index);
/* Draw the widgets for the given channel */
-void ANIM_channel_draw_widgets(const struct bContext *C, bAnimContext *ac, bAnimListElem *ale, struct uiBlock *block, float yminc, float ymaxc, size_t channel_index);
+void ANIM_channel_draw_widgets(
+ const struct bContext *C,
+ bAnimContext *ac,
+ bAnimListElem *ale,
+ struct uiBlock *block,
+ rctf *rect,
+ size_t channel_index);
/* ------------------------ Editing API -------------------------- */
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index 68d4e4f8ef0..997b18f2013 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -128,7 +128,9 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
{
/* draw all channels using standard channel-drawing API */
- ANIM_channel_draw_widgets(C, ac, ale, block, yminc, ymaxc, channel_index);
+ rctf channel_rect;
+ BLI_rctf_init(&channel_rect, 0, v2d->cur.xmax, yminc, ymaxc);
+ ANIM_channel_draw_widgets(C, ac, ale, block, &channel_rect, channel_index);
}
/* adjust y-position for next one */
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index 535ec6e8da9..52f45a66c0d 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -1254,7 +1254,9 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
{
/* draw all channels using standard channel-drawing API */
- ANIM_channel_draw_widgets(C, ac, ale, block, yminc, ymaxc, channel_index);
+ rctf channel_rect;
+ BLI_rctf_init(&channel_rect, 0, v2d->cur.xmax - V2D_SCROLL_WIDTH, yminc, ymaxc);
+ ANIM_channel_draw_widgets(C, ac, ale, block, &channel_rect, channel_index);
}
/* adjust y-position for next one */
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index c73fd768075..48eb2bdb82b 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -843,7 +843,9 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar)
IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
{
/* draw all channels using standard channel-drawing API */
- ANIM_channel_draw_widgets(C, ac, ale, block, yminc, ymaxc, channel_index);
+ rctf channel_rect;
+ BLI_rctf_init(&channel_rect, 0, v2d->cur.xmax, yminc, ymaxc);
+ ANIM_channel_draw_widgets(C, ac, ale, block, &channel_rect, channel_index);
}
/* adjust y-position for next one */