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authorCampbell Barton <ideasman42@gmail.com>2019-07-07 08:38:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-07-07 08:38:41 +0300
commitcd6b49f995fdca5240a9b97fa99b4dd669a047ea (patch)
tree5bdef2750238555e149891e6278a27e9ca5b26ef /source/blender
parenta3e2076bc4f7330188fbb1b3338c9235a7b0bc96 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_gpencil_modifier.h23
-rw-r--r--source/blender/blenkernel/BKE_library.h2
-rw-r--r--source/blender/blenkernel/intern/softbody.c2
-rw-r--r--source/blender/blenlib/intern/BLI_heap.c2
-rw-r--r--source/blender/blenlib/intern/path_util.c4
-rw-r--r--source/blender/blenlib/intern/storage.c4
-rw-r--r--source/blender/blenloader/intern/readfile.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_conv.c2
-rw-r--r--source/blender/bmesh/operators/bmo_inset.c2
-rw-r--r--source/blender/bmesh/tools/bmesh_intersect.c2
-rw-r--r--source/blender/collada/BCAnimationSampler.cpp17
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc4
-rw-r--r--source/blender/depsgraph/intern/depsgraph_query.cc2
-rw-r--r--source/blender/draw/intern/draw_cache.c2
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c3
-rw-r--r--source/blender/editors/animation/anim_filter.c2
-rw-r--r--source/blender/editors/animation/anim_motion_paths.c4
-rw-r--r--source/blender/editors/animation/keyframing.c2
-rw-r--r--source/blender/editors/armature/pose_slide.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_edit.c2
-rw-r--r--source/blender/editors/interface/interface_align.c2
-rw-r--r--source/blender/editors/object/object_transform.c2
-rw-r--r--source/blender/editors/space_file/file_ops.c8
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_preselect_type.c2
-rw-r--r--source/blender/editors/util/select_buffer_utils.c6
-rw-r--r--source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp2
-rw-r--r--source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h2
-rw-r--r--source/blender/freestyle/intern/winged_edge/WXEdge.h2
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c2
-rw-r--r--source/blender/gpu/intern/gpu_matrix.c2
-rw-r--r--source/blender/windowmanager/intern/wm_utils.c2
32 files changed, 60 insertions, 59 deletions
diff --git a/source/blender/blenkernel/BKE_gpencil_modifier.h b/source/blender/blenkernel/BKE_gpencil_modifier.h
index d616c74520a..1f2f8ee57bf 100644
--- a/source/blender/blenkernel/BKE_gpencil_modifier.h
+++ b/source/blender/blenkernel/BKE_gpencil_modifier.h
@@ -52,10 +52,10 @@ struct bGPDstroke;
((((_md)->mode & eGpencilModifierMode_Editmode) == 0) && (_is_edit))
typedef enum {
- /* Should not be used, only for None modifier type */
+ /** Should not be used, only for None modifier type. */
eGpencilModifierTypeType_None,
- /* grease pencil modifiers */
+ /** Grease pencil modifiers. */
eGpencilModifierTypeType_Gpencil,
} GpencilModifierTypeType;
@@ -63,25 +63,26 @@ typedef enum {
eGpencilModifierTypeFlag_SupportsMapping = (1 << 0),
eGpencilModifierTypeFlag_SupportsEditmode = (1 << 1),
- /* For modifiers that support editmode this determines if the
- * modifier should be enabled by default in editmode. This should
+ /**
+ * For modifiers that support edit-mode this determines if the
+ * modifier should be enabled by default in edit-mode. This should
* only be used by modifiers that are relatively speedy and
- * also generally used in editmode, otherwise let the user enable
- * it by hand.
+ * also generally used in edit-mode, otherwise let the user enable it by hand.
*/
eGpencilModifierTypeFlag_EnableInEditmode = (1 << 2),
- /* For modifiers that require original data and so cannot
- * be placed after any non-deformative modifier.
+ /**
+ * For modifiers that require original data and so cannot
+ * be placed after any non-deform modifier.
*/
eGpencilModifierTypeFlag_RequiresOriginalData = (1 << 3),
- /* max one per type */
+ /** Max one per type. */
eGpencilModifierTypeFlag_Single = (1 << 4),
- /* can't be added manually by user */
+ /** Can't be added manually by user. */
eGpencilModifierTypeFlag_NoUserAdd = (1 << 5),
- /* can't be applied */
+ /** Can't be applied. */
eGpencilModifierTypeFlag_NoApply = (1 << 6),
} GpencilModifierTypeFlag;
diff --git a/source/blender/blenkernel/BKE_library.h b/source/blender/blenkernel/BKE_library.h
index 6f4dc3aff3b..28769ba7de9 100644
--- a/source/blender/blenkernel/BKE_library.h
+++ b/source/blender/blenkernel/BKE_library.h
@@ -231,7 +231,7 @@ void BKE_main_lib_objects_recalc_all(struct Main *bmain);
void BKE_main_id_repair_duplicate_names_listbase(struct ListBase *lb);
#define MAX_ID_FULL_NAME (64 + 64 + 3 + 1) /* 64 is MAX_ID_NAME - 2 */
-#define MAX_ID_FULL_NAME_UI (MAX_ID_FULL_NAME + 3) /* Adds 'keycode' two letters at begining. */
+#define MAX_ID_FULL_NAME_UI (MAX_ID_FULL_NAME + 3) /* Adds 'keycode' two letters at beginning. */
void BKE_id_full_name_get(char name[MAX_ID_FULL_NAME], const struct ID *id);
void BKE_id_full_name_ui_prefix_get(char name[MAX_ID_FULL_NAME_UI], const struct ID *id);
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index b54c11daf03..03fbdc24ce4 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -251,7 +251,7 @@ static float _final_mass(Object *ob, BodyPoint *bp)
/*
* for each target object/face the axis aligned bounding box (AABB) is stored
* faces parallel to global axes
- * so only simple "value" in [min, max] ckecks are used
+ * so only simple "value" in [min, max] checks are used
* float operations still
*/
diff --git a/source/blender/blenlib/intern/BLI_heap.c b/source/blender/blenlib/intern/BLI_heap.c
index 836b11baa85..88b7f83385c 100644
--- a/source/blender/blenlib/intern/BLI_heap.c
+++ b/source/blender/blenlib/intern/BLI_heap.c
@@ -366,7 +366,7 @@ void BLI_heap_remove(Heap *heap, HeapNode *node)
/**
* Can be used to avoid #BLI_heap_remove, #BLI_heap_insert calls,
* balancing the tree still has a performance cost,
- * but is often much less than remove/insert, difference is most noticable with large heaps.
+ * but is often much less than remove/insert, difference is most noticeable with large heaps.
*/
void BLI_heap_node_value_update(Heap *heap, HeapNode *node, float value)
{
diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c
index 61b773f6016..111b530a527 100644
--- a/source/blender/blenlib/intern/path_util.c
+++ b/source/blender/blenlib/intern/path_util.c
@@ -1037,7 +1037,7 @@ bool BLI_path_abs(char *path, const char *basepath)
* in this case, there is no use in trying C:/ since it
* will never exist on a unix os.
*
- * Add a / prefix and lowercase the driveletter, remove the :
+ * Add a '/' prefix and lowercase the drive-letter, remove the ':'.
* C:\foo.JPG -> /c/foo.JPG */
if (isalpha(tmp[0]) && tmp[1] == ':' && (tmp[2] == '\\' || tmp[2] == '/')) {
@@ -1552,7 +1552,7 @@ bool BLI_path_extension_glob_validate(char *ext_fnmatch)
only_wildcards = true;
}
/* Only one group in the pattern, so even if its only made of wildcard(s),
- * it is assumed vaid. */
+ * it is assumed valid. */
return false;
}
diff --git a/source/blender/blenlib/intern/storage.c b/source/blender/blenlib/intern/storage.c
index b34a9c0a44e..bdaa7be60cf 100644
--- a/source/blender/blenlib/intern/storage.c
+++ b/source/blender/blenlib/intern/storage.c
@@ -15,12 +15,12 @@
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
- * Reorganised mar-01 nzc
- * Some really low-level file thingies.
*/
/** \file
* \ingroup bli
+ *
+ * Some really low-level file operations.
*/
#include <sys/types.h>
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 5449baedcb1..e750b84efa0 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -9504,7 +9504,7 @@ static void lib_link_all(FileData *fd, Main *main)
* re-read all library data-blocks.
* Unfortunately, that means that we do not clear Collections' parents lists, which then get
* improperly extended in some cases by lib_link_scene() and lib_link_collection() calls above
- * (when ome local collection is parent of linked ones).
+ * (when one local collection is parent of linked ones).
* I do not really see a way to address that issue, besides brute force call below which
* invalidates and re-creates all parenting relationships between collections. Yet another
* example of why it is such a bad idea to keep that kind of double-linked relationships info
diff --git a/source/blender/bmesh/intern/bmesh_mesh_conv.c b/source/blender/bmesh/intern/bmesh_mesh_conv.c
index 7a100167b48..2000689b496 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_conv.c
+++ b/source/blender/bmesh/intern/bmesh_mesh_conv.c
@@ -984,7 +984,7 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
/**
* A version of #BM_mesh_bm_to_me intended for getting the mesh
* to pass to the modifier stack for evaluation,
- * instad of mode switching (where we make sure all data is kept
+ * instead of mode switching (where we make sure all data is kept
* and do expensive lookups to maintain shape keys).
*
* Key differences:
diff --git a/source/blender/bmesh/operators/bmo_inset.c b/source/blender/bmesh/operators/bmo_inset.c
index 12ec4617f0a..323bb5a7748 100644
--- a/source/blender/bmesh/operators/bmo_inset.c
+++ b/source/blender/bmesh/operators/bmo_inset.c
@@ -186,7 +186,7 @@ static void bm_loop_customdata_merge(BMesh *bm,
BM_ELEM_CD_GET_VOID_P(l_a_outer, offset),
BM_ELEM_CD_GET_VOID_P(l_b_outer, offset)) == true)
- /* epsilon for comparing UV's is too big, gives noticable problems */
+ /* Epsilon for comparing UV's is too big, gives noticeable problems. */
# if 0
&&
/* check if the data ends up diverged */
diff --git a/source/blender/bmesh/tools/bmesh_intersect.c b/source/blender/bmesh/tools/bmesh_intersect.c
index 66845b6f33c..9a3cade85db 100644
--- a/source/blender/bmesh/tools/bmesh_intersect.c
+++ b/source/blender/bmesh/tools/bmesh_intersect.c
@@ -896,7 +896,7 @@ static int isect_bvhtree_point_v3(BVHTree *tree, const float **looptris, const f
float dir[3] = {1.0f, 0.0f, 0.0f};
/* Need to initialize hit even tho it's not used.
- * This is to make it so kdotree believes we didn't intersect anything and
+ * This is to make it so kd-tree believes we didn't intersect anything and
* keeps calling the intersect callback.
*/
hit.index = -1;
diff --git a/source/blender/collada/BCAnimationSampler.cpp b/source/blender/collada/BCAnimationSampler.cpp
index 2e89ea0af4d..49d87f92fda 100644
--- a/source/blender/collada/BCAnimationSampler.cpp
+++ b/source/blender/collada/BCAnimationSampler.cpp
@@ -334,15 +334,16 @@ bool BCAnimationSampler::get_object_samples(BCMatrixSampleMap &samples, Object *
#if 0
/**
- * Add sampled values to FCurve
- * If no FCurve exists, create a temporary FCurve;
- * Note: The temporary FCurve will later be removed when the
- * BCAnimationSampler is removed (by its destructor)
+ * Add sampled values to #FCurve
+ * If no #FCurve exists, create a temporary #FCurve;
+ * \note The temporary #FCurve will later be removed when the
+ * #BCAnimationSampler is removed (by its destructor).
*
- * curve: The curve to whioch the data is added
- * matrices: The set of matrix values from where the data is taken
- * animation_type BC_ANIMATION_EXPORT_SAMPLES: Use all matrix data
- * animation_type BC_ANIMATION_EXPORT_KEYS: Only take data from matrices for keyframes
+ * \param curve: The curve to which the data is added.
+ * \param matrices: The set of matrix values from where the data is taken.
+ * \param animation_type:
+ * - #BC_ANIMATION_EXPORT_SAMPLES: Use all matrix data.
+ * - #BC_ANIMATION_EXPORT_KEYS: Only take data from matrices for keyframes.
*/
void BCAnimationSampler::add_value_set(BCAnimationCurve &curve,
BCFrameSampleMap &samples,
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 46a1ea17041..648e4a3334a 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -595,7 +595,7 @@ void DepsgraphNodeBuilder::build_object(int base_index,
}
/* Object data. */
build_object_data(object, is_visible);
- /* Paramaters, used by both drivers/animation and also to inform dependency
+ /* Parameters, used by both drivers/animation and also to inform dependency
* from object's data. */
build_parameters(&object->id);
/* Build animation data,
@@ -759,7 +759,7 @@ void DepsgraphNodeBuilder::build_object_transform(Object *object)
NodeType::TRANSFORM,
OperationCode::TRANSFORM_EVAL,
function_bind(BKE_object_eval_uber_transform, _1, ob_cow));
- /* Operation to take of rigid body simulation. soft bodies and other firends
+ /* Operation to take of rigid body simulation. soft bodies and other friends
* in the context of point cache invalidation. */
add_operation_node(&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_SIMULATION_INIT);
/* Object transform is done. */
diff --git a/source/blender/depsgraph/intern/depsgraph_query.cc b/source/blender/depsgraph/intern/depsgraph_query.cc
index f821af8cdc7..23f2bf4194f 100644
--- a/source/blender/depsgraph/intern/depsgraph_query.cc
+++ b/source/blender/depsgraph/intern/depsgraph_query.cc
@@ -289,7 +289,7 @@ bool DEG_is_original_id(ID *id)
* Localization is usually happening from evaluated data-block, or will have some special pointer
* magic which will make them to act as evaluated.
*
- * NOTE: We conder ID evaluated if ANY of those flags is set. We do NOT require ALL of them. */
+ * NOTE: We consider ID evaluated if ANY of those flags is set. We do NOT require ALL of them. */
if (id->tag &
(LIB_TAG_COPIED_ON_WRITE | LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT | LIB_TAG_LOCALIZED)) {
return false;
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index 88125e884d5..ed099bae2eb 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -3016,7 +3016,7 @@ GPUBatch *DRW_cache_bone_dof_sphere_get(void)
pz = z;
}
}
- /* TODO alloc right count from the begining. */
+ /* TODO allocate right count from the beginning. */
GPU_vertbuf_data_resize(vbo, v);
SHC.drw_bone_dof_sphere = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO);
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 21b9c7252d2..b93d52a1b2d 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -1711,8 +1711,7 @@ static void update_dependencies_on_delete(bAnimListElem *ale)
AnimData *adt = BKE_animdata_from_id(id);
/* TODO(sergey): Technically, if the animation element is being deleted
* from a driver we don't have to tag action. This is something we can check
- * for in the future. For now just do most reliable tag whic hwas always
- * happening. */
+ * for in the future. For now just do most reliable tag which was always happening. */
if (adt != NULL) {
DEG_id_tag_update(id, ID_RECALC_ANIMATION);
if (adt->action != NULL) {
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 8d30076103b..d71a7808f42 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -2231,7 +2231,7 @@ static size_t animdata_filter_ds_textures(
}
}
- /* Firstly check that we actuallly have some textures,
+ /* Firstly check that we actually have some textures,
* by gathering all textures in a temp list. */
for (a = 0; a < MAX_MTEX; a++) {
Tex *tex = (mtex[a]) ? mtex[a]->tex : NULL;
diff --git a/source/blender/editors/animation/anim_motion_paths.c b/source/blender/editors/animation/anim_motion_paths.c
index d3c6109afcd..7a5b57b1ce6 100644
--- a/source/blender/editors/animation/anim_motion_paths.c
+++ b/source/blender/editors/animation/anim_motion_paths.c
@@ -322,8 +322,8 @@ void animviz_calc_motionpaths(Depsgraph *depsgraph,
/* reset original environment */
/* NOTE: We don't always need to reevaluate the main scene, as the depsgraph
- * may be a temporary one that works on a subset of the data. We always have
- * to resoture the current frame though. */
+ * may be a temporary one that works on a subset of the data.
+ * We always have to restore the current frame though. */
CFRA = cfra;
if (!current_frame_only && restore) {
motionpaths_calc_update_scene(bmain, depsgraph);
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index 31f7a337d57..cab821e52ef 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -532,7 +532,7 @@ int insert_vert_fcurve(
* introduced discontinuities in how the param worked. */
beztr.back = 1.70158f;
- /* "elastic" easing - values here were hand-optimised for a default duration of
+ /* "elastic" easing - values here were hand-optimized for a default duration of
* ~10 frames (typical mograph motion length) */
beztr.amplitude = 0.8f;
beztr.period = 4.1f;
diff --git a/source/blender/editors/armature/pose_slide.c b/source/blender/editors/armature/pose_slide.c
index 97317a86104..4c5a42cade6 100644
--- a/source/blender/editors/armature/pose_slide.c
+++ b/source/blender/editors/armature/pose_slide.c
@@ -584,7 +584,7 @@ static void pose_slide_apply_quat(tPoseSlideOp *pso, tPChanFCurveLink *pfl)
/* perform blending */
if (pso->mode == POSESLIDE_BREAKDOWN) {
- /* Just perform the interpol between quat_prev and
+ /* Just perform the interpolation between quat_prev and
* quat_next using pso->percentage as a guide. */
interp_qt_qtqt(quat_final, quat_prev, quat_next, pso->percentage);
}
diff --git a/source/blender/editors/gpencil/gpencil_edit.c b/source/blender/editors/gpencil/gpencil_edit.c
index 44f4728adcd..0c1c24a9432 100644
--- a/source/blender/editors/gpencil/gpencil_edit.c
+++ b/source/blender/editors/gpencil/gpencil_edit.c
@@ -883,7 +883,7 @@ static void gpencil_add_move_points(bGPDframe *gpf, bGPDstroke *gps)
}
gps->flag |= GP_STROKE_RECALC_GEOMETRY;
- /* if first point, add new point at the begining */
+ /* If first point, add new point at the beginning. */
if (do_first) {
copy_move_point(gps, temp_points, temp_dverts, 0, 0, true);
/* deselect old */
diff --git a/source/blender/editors/interface/interface_align.c b/source/blender/editors/interface/interface_align.c
index be02def1693..cc68e303e4a 100644
--- a/source/blender/editors/interface/interface_align.c
+++ b/source/blender/editors/interface/interface_align.c
@@ -251,7 +251,7 @@ static void block_align_proximity_compute(ButAlign *butal, ButAlign *butal_other
}
}
/* We assume two buttons can only share one side at most - for until
- * we have sperical UI... */
+ * we have spherical UI. */
return;
}
}
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index 2425b5dd2f7..4101dc3b87a 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -1494,7 +1494,7 @@ void OBJECT_OT_origin_set(wmOperatorType *ot)
/* -------------------------------------------------------------------- */
/** \name Transform Axis Target
*
- * Note this is an experemental operator to point lights/cameras at objects.
+ * Note this is an experimental operator to point lights/cameras at objects.
* We may re-work how this behaves based on user feedback.
* - campbell.
* \{ */
diff --git a/source/blender/editors/space_file/file_ops.c b/source/blender/editors/space_file/file_ops.c
index 15f87235c0d..4e50413513a 100644
--- a/source/blender/editors/space_file/file_ops.c
+++ b/source/blender/editors/space_file/file_ops.c
@@ -1736,7 +1736,7 @@ static int file_smoothscroll_invoke(bContext *C, wmOperator *UNUSED(op), const w
((numfiles % items_block_size) != 0 ? items_block_size : 0)) -
(numfiles_layout / 2);
/* Actual (physical) scrolling info, in pixels, used to detect whether we are fully at the
- * begining/end of the view. */
+ * beginning/end of the view. */
/* Note that there is a weird glitch, that sometimes tot rctf is smaller than cur rctf...
* that is why we still need to keep the min/max_middle_offset checks too. :( */
const float min_tot_scroll = is_horizontal ? ar->v2d.tot.xmin : -ar->v2d.tot.ymax;
@@ -1747,16 +1747,16 @@ static int file_smoothscroll_invoke(bContext *C, wmOperator *UNUSED(op), const w
/* Check if we have reached our final scroll position. */
/* Filelist has to be ready, otherwise it makes no sense to stop scrolling yet. */
const bool is_ready = filelist_is_ready(sfile->files);
- /* Edited item must be in the 'middle' of shown area (kind of approximative).
+ /* Edited item must be in the 'middle' of shown area (kind of approximated).
* Note that we have to do the check in 'block space', not in 'item space' here. */
const bool is_centered = (abs(middle_offset / items_block_size -
sfile->scroll_offset / items_block_size) == 0);
- /* OR edited item must be towards the begining, and we are scrolled fully to the start. */
+ /* OR edited item must be towards the beginning, and we are scrolled fully to the start. */
const bool is_full_start = ((sfile->scroll_offset < min_middle_offset) &&
(min_curr_scroll - min_tot_scroll < 1.0f) &&
(middle_offset - min_middle_offset < items_block_size));
/* OR edited item must be towards the end, and we are scrolled fully to the end.
- * This one is crucial (unlike the one for the begining), because without it we won't scroll
+ * This one is crucial (unlike the one for the beginning), because without it we won't scroll
* fully to the end, and last column or row wil end up only partially drawn. */
const bool is_full_end = ((sfile->scroll_offset > max_middle_offset) &&
(max_tot_scroll - max_curr_scroll < 1.0f) &&
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index 421284f905b..cc062467dbe 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -1545,7 +1545,7 @@ static void outliner_make_object_parent_hierarchy_collections(SpaceOutliner *soo
if (!found) {
/* We add the child in the tree even if it is not in the collection.
- * We deliberately clear its subtree though, to make it less proeminent. */
+ * We deliberately clear its sub-tree though, to make it less prominent. */
TreeElement *child_ob_tree_element = outliner_add_element(
soops, &parent_ob_tree_element->subtree, child, parent_ob_tree_element, 0, 0);
outliner_free_tree(&child_ob_tree_element->subtree);
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.c b/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.c
index 9cbf179ab49..64697a59019 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.c
@@ -21,7 +21,7 @@
*
* Use for tools to hover over data before activation.
*
- * \note This is a slight mis-use of gizmo's, since clicking performs no action.
+ * \note This is a slight misuse of gizmo's, since clicking performs no action.
*/
#include "MEM_guardedalloc.h"
diff --git a/source/blender/editors/util/select_buffer_utils.c b/source/blender/editors/util/select_buffer_utils.c
index 130f6819e34..79f0f48830e 100644
--- a/source/blender/editors/util/select_buffer_utils.c
+++ b/source/blender/editors/util/select_buffer_utils.c
@@ -44,7 +44,7 @@
/** \name Select Bitmap from ID's
*
* Given a buffer of select ID's, fill in a booleans (true/false) per index.
- * #BLI_bitmap is used for memory effeciency.
+ * #BLI_bitmap is used for memory efficiency.
*
* \{ */
@@ -215,7 +215,7 @@ uint ED_select_buffer_sample_point(const int center[2])
/**
* Find the selection id closest to \a center.
- * \param dist[in,out]: Use to initalize the distance,
+ * \param dist[in,out]: Use to initialize the distance,
* when found, this value is set to the distance of the selection thats returned.
*/
uint ED_select_buffer_find_nearest_to_point(const int center[2],
@@ -223,7 +223,7 @@ uint ED_select_buffer_find_nearest_to_point(const int center[2],
const uint id_max,
uint *dist)
{
- /* Smart function to sample a rect spiralling outside, nice for selection ID. */
+ /* Smart function to sample a rect spiraling outside, nice for selection ID. */
/* Create region around center (typically the mouse cursor).
* This must be square and have an odd width,
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
index 42e96df39ef..fe0fc715e34 100644
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
@@ -16,7 +16,7 @@
/** \file
* \ingroup freestyle
- * \brief A Set of indexed faces to represent a surfacic object
+ * \brief A Set of indexed faces to represent a surface object
*/
#include "IndexedFaceSet.h"
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
index 2a38e6ffcc6..5163a0af07e 100644
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
@@ -168,7 +168,7 @@ class IndexedFaceSet : public Rep {
}
/*! Desctructor
- * desallocates all the ressources
+ * desallocates all the resources
*/
virtual ~IndexedFaceSet();
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.h b/source/blender/freestyle/intern/winged_edge/WXEdge.h
index e7d5f4ac8f8..20c0bd172ad 100644
--- a/source/blender/freestyle/intern/winged_edge/WXEdge.h
+++ b/source/blender/freestyle/intern/winged_edge/WXEdge.h
@@ -449,7 +449,7 @@ class WXFaceLayer {
unsigned int GetSmoothEdgeIndex() const;
/*! retrieves the edges of the triangle for which the signs are different (a null value is not
- * considered) for the dotp values at each edge extrimity
+ * considered) for the dotp values at each edge extremity
*/
void RetrieveCuspEdgesIndices(vector<int> &oCuspEdges);
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index cd63355ff51..7d096058e4c 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -837,7 +837,7 @@ static GPUFrameBuffer *gpu_offscreen_fb_get(GPUOffScreen *ofs)
/* List is full, this should never happen or
* it might just slow things down if it happens
- * regulary. In this case we just empty the list
+ * regularly. In this case we just empty the list
* and start over. This is most likely never going
* to happen under normal usage. */
BLI_assert(0);
diff --git a/source/blender/gpu/intern/gpu_matrix.c b/source/blender/gpu/intern/gpu_matrix.c
index 858afdc534e..58ca800a92c 100644
--- a/source/blender/gpu/intern/gpu_matrix.c
+++ b/source/blender/gpu/intern/gpu_matrix.c
@@ -5,7 +5,7 @@
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the ipmlied warranty of
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
diff --git a/source/blender/windowmanager/intern/wm_utils.c b/source/blender/windowmanager/intern/wm_utils.c
index c0ee1ec44db..b227065e3cf 100644
--- a/source/blender/windowmanager/intern/wm_utils.c
+++ b/source/blender/windowmanager/intern/wm_utils.c
@@ -17,7 +17,7 @@
/** \file
* \ingroup wm
*
- * Generic helper utilies that aren't assosiated with a particular area.
+ * Generic helper utilities that aren't associated with a particular area.
*/
#include "WM_types.h"