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author | Pablo Dobarro <pablodp606@gmail.com> | 2020-03-10 20:33:50 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-03-16 19:43:54 +0300 |
commit | e4077ea69d5f6122921f14614f9731add0b78fc7 (patch) | |
tree | f691201d7df82dafd3693279e84b5e621170266c /source/blender | |
parent | 7941ea02f8dab19f698dbd89922377db3bd00ac0 (diff) |
Fix T74626: Wrong Face Sets overlay rendering in smooth shading
The face set color variable needs to be declared inside of the loop in
order to reset it per iteration.
Reviewed By: jbakker
Maniphest Tasks: T74626
Differential Revision: https://developer.blender.org/D7096
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/gpu/intern/gpu_buffers.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 33f61b5f5f4..f21cd990a41 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -266,8 +266,8 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers, } /* Face Sets. */ - uchar face_set_color[4] = {UCHAR_MAX, UCHAR_MAX, UCHAR_MAX, UCHAR_MAX}; for (uint i = 0; i < buffers->face_indices_len; i++) { + uchar face_set_color[4] = {UCHAR_MAX, UCHAR_MAX, UCHAR_MAX, UCHAR_MAX}; if (show_face_sets) { const MLoopTri *lt = &buffers->looptri[buffers->face_indices[i]]; const int fset = abs(sculpt_face_sets[lt->poly]); |