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authorTon Roosendaal <ton@blender.org>2011-03-03 21:53:07 +0300
committerTon Roosendaal <ton@blender.org>2011-03-03 21:53:07 +0300
commit18afcbcb7db513fa9e27d8245ead3401570eb44e (patch)
tree672cb683045c6c88a55e2e82a020fe97fd281567 /source/blender
parent3c184def72693e319253c31896b385c297183778 (diff)
bugfix #26267
ImageWindow + 3D view texture paint + texture preview render + texture nodes. Threading hell! But it works now :)
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_texture.h1
-rw-r--r--source/blender/blenkernel/intern/node.c12
-rw-r--r--source/blender/blenkernel/intern/texture.c38
-rw-r--r--source/blender/editors/render/render_preview.c62
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c42
5 files changed, 128 insertions, 27 deletions
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h
index e6a21ec3966..c8fa7a5e81f 100644
--- a/source/blender/blenkernel/BKE_texture.h
+++ b/source/blender/blenkernel/BKE_texture.h
@@ -81,6 +81,7 @@ void default_mtex(struct MTex *mtex);
struct MTex *add_mtex(void);
struct MTex *add_mtex_id(struct ID *id, int slot);
struct Tex *copy_texture(struct Tex *tex);
+struct Tex *localize_texture(struct Tex *tex);
void make_local_texture(struct Tex *tex);
void autotexname(struct Tex *tex);
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 2767c5ed42b..3cc2c673e8e 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -1188,6 +1188,12 @@ bNodeTree *ntreeCopyTree(bNodeTree *ntree)
newtree= MEM_dupallocN(ntree);
copy_libblock_data(&newtree->id, &ntree->id, TRUE); /* copy animdata and ID props */
}
+
+ /* in case a running nodetree is copied */
+ newtree->init &= ~(NTREE_EXEC_INIT);
+ newtree->threadstack= NULL;
+ newtree->stack= NULL;
+
newtree->nodes.first= newtree->nodes.last= NULL;
newtree->links.first= newtree->links.last= NULL;
@@ -2771,8 +2777,8 @@ void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview)
/* ********** copy composite tree entirely, to allow threaded exec ******************* */
/* ***************** do NOT execute this in a thread! ****************** */
-/* returns localized composite tree for execution in threads */
-/* local tree then owns all compbufs */
+/* returns localized tree for execution in threads */
+/* local tree then owns all compbufs (for composite) */
bNodeTree *ntreeLocalize(bNodeTree *ntree)
{
bNodeTree *ltree;
@@ -2886,7 +2892,7 @@ void ntreeLocalSync(bNodeTree *localtree, bNodeTree *ntree)
}
}
}
- else if(ntree->type==NTREE_SHADER) {
+ else if(ELEM(ntree->type, NTREE_SHADER, NTREE_TEXTURE)) {
/* copy over contents of previews */
for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
if(node_exists(ntree, lnode->new_node)) {
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index db841a89da9..5199bbd0f06 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -480,11 +480,13 @@ int colorband_element_remove(struct ColorBand *coba, int index)
void free_texture(Tex *tex)
{
free_plugin_tex(tex->plugin);
+
if(tex->coba) MEM_freeN(tex->coba);
if(tex->env) BKE_free_envmap(tex->env);
if(tex->pd) BKE_free_pointdensity(tex->pd);
if(tex->vd) BKE_free_voxeldata(tex->vd);
BKE_free_animdata((struct ID *)tex);
+
BKE_previewimg_free(&tex->preview);
BKE_icon_delete((struct ID*)tex);
tex->id.icon_id = 0;
@@ -750,10 +752,6 @@ Tex *copy_texture(Tex *tex)
if(texn->type==TEX_IMAGE) id_us_plus((ID *)texn->ima);
else texn->ima= NULL;
-#if 0 // XXX old animation system
- id_us_plus((ID *)texn->ipo);
-#endif // XXX old animation system
-
if(texn->plugin) {
texn->plugin= MEM_dupallocN(texn->plugin);
open_plugin_tex(texn->plugin);
@@ -768,12 +766,42 @@ Tex *copy_texture(Tex *tex)
if(tex->nodetree) {
ntreeEndExecTree(tex->nodetree);
- texn->nodetree= ntreeCopyTree(tex->nodetree); /* 0 == full new tree */
+ texn->nodetree= ntreeCopyTree(tex->nodetree);
}
return texn;
}
+/* texture copy without adding to main dbase */
+Tex *localize_texture(Tex *tex)
+{
+ Tex *texn;
+
+ texn= copy_libblock(tex);
+ BLI_remlink(&G.main->tex, texn);
+
+ /* image texture: free_texture also doesn't decrease */
+
+ if(texn->plugin) {
+ texn->plugin= MEM_dupallocN(texn->plugin);
+ open_plugin_tex(texn->plugin);
+ }
+
+ if(texn->coba) texn->coba= MEM_dupallocN(texn->coba);
+ if(texn->env) texn->env= BKE_copy_envmap(texn->env);
+ if(texn->pd) texn->pd= MEM_dupallocN(texn->pd);
+ if(texn->vd) texn->vd= MEM_dupallocN(texn->vd);
+
+ texn->preview = NULL;
+
+ if(tex->nodetree) {
+ texn->nodetree= ntreeLocalize(tex->nodetree);
+ }
+
+ return texn;
+}
+
+
/* ------------------------------------------------------------------------- */
void make_local_texture(Tex *tex)
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index e2f7a459be4..1a454341f01 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -67,13 +67,14 @@
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
+#include "BKE_idprop.h"
#include "BKE_image.h"
#include "BKE_icons.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
-#include "BKE_idprop.h"
+#include "BKE_texture.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
@@ -156,8 +157,10 @@ typedef struct ShaderPreview {
ID *parent;
MTex *slot;
- /* node materials need full copy during preview render, glsl uses it too */
+ /* node materials/texture need full copy during preview render, glsl uses it too */
Material *matcopy;
+ Tex *texcopy;
+
float col[4]; /* active object color */
int sizex, sizey;
@@ -482,8 +485,13 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
}
}
else if(id_type==ID_TE) {
- Tex *tex= (Tex *)id;
+ Tex *tex= NULL, *origtex= (Tex *)id;
+ if(origtex) {
+ tex= localize_texture(origtex);
+ sp->texcopy= tex;
+ BLI_addtail(&pr_main->tex, tex);
+ }
sce->lay= 1<<MA_TEXTURE;
for(base= sce->base.first; base; base= base->next) {
@@ -508,8 +516,11 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
}
}
- if(tex && tex->nodetree && sp->pr_method==PR_NODE_RENDER)
+ if(tex && tex->nodetree && sp->pr_method==PR_NODE_RENDER) {
+ /* two previews, they get copied by wmJob */
+ ntreeInitPreview(origtex->nodetree, sp->sizex, sp->sizey);
ntreeInitPreview(tex->nodetree, sp->sizex, sp->sizey);
+ }
}
else if(id_type==ID_LA) {
Lamp *la= (Lamp *)id;
@@ -971,11 +982,20 @@ static void shader_preview_updatejob(void *spv)
{
ShaderPreview *sp= spv;
- if(sp->id && GS(sp->id->name) == ID_MA) {
- Material *mat= (Material *)sp->id;
+ if(sp->id) {
+ if( GS(sp->id->name) == ID_MA) {
+ Material *mat= (Material *)sp->id;
+
+ if(sp->matcopy && mat->nodetree && sp->matcopy->nodetree)
+ ntreeLocalSync(sp->matcopy->nodetree, mat->nodetree);
+ }
+ else if( GS(sp->id->name) == ID_TE) {
+ Tex *tex= (Tex *)sp->id;
+
+ if(sp->texcopy && tex->nodetree && sp->texcopy->nodetree)
+ ntreeLocalSync(sp->texcopy->nodetree, tex->nodetree);
+ }
- if(sp->matcopy && mat->nodetree && sp->matcopy->nodetree)
- ntreeLocalSync(sp->matcopy->nodetree, mat->nodetree);
}
}
@@ -1062,11 +1082,11 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
preview_prepare_scene(sp->scene, NULL, GS(id->name), sp);
/* XXX bad exception, end-exec is not being called in render, because it uses local main */
- if(idtype == ID_TE) {
- Tex *tex= (Tex *)id;
- if(tex->use_nodes && tex->nodetree)
- ntreeEndExecTree(tex->nodetree);
- }
+// if(idtype == ID_TE) {
+// Tex *tex= (Tex *)id;
+// if(tex->use_nodes && tex->nodetree)
+// ntreeEndExecTree(tex->nodetree);
+// }
}
@@ -1108,6 +1128,22 @@ static void shader_preview_free(void *customdata)
}
MEM_freeN(sp->matcopy);
}
+ if(sp->texcopy) {
+ struct IDProperty *properties;
+ /* node previews */
+ shader_preview_updatejob(sp);
+
+ /* get rid of copied texture */
+ BLI_remlink(&pr_main->tex, sp->texcopy);
+ free_texture(sp->texcopy);
+
+ properties= IDP_GetProperties((ID *)sp->texcopy, FALSE);
+ if (properties) {
+ IDP_FreeProperty(properties);
+ MEM_freeN(properties);
+ }
+ MEM_freeN(sp->texcopy);
+ }
MEM_freeN(sp);
}
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index ce79141c661..afa2e07f37d 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -57,24 +57,26 @@
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
+#include "DNA_brush_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
-#include "DNA_brush_types.h"
+#include "DNA_texture_types.h"
#include "BKE_context.h"
+#include "BKE_depsgraph.h"
+#include "BKE_DerivedMesh.h"
#include "BKE_idprop.h"
-#include "BKE_object.h"
#include "BKE_brush.h"
#include "BKE_image.h"
+#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
+#include "BKE_node.h"
+#include "BKE_object.h"
#include "BKE_paint.h"
-#include "BKE_DerivedMesh.h"
#include "BKE_report.h"
-#include "BKE_depsgraph.h"
-#include "BKE_library.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -4620,6 +4622,17 @@ static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps)
ps->do_mask_normal = 0; /* no need to do blending */
}
+static void paint_brush_init_tex(Brush *brush)
+{
+ /* init mtex nodes */
+ if(brush) {
+ MTex *mtex= &brush->mtex;
+ if(mtex->tex && mtex->tex->nodetree)
+ ntreeBeginExecTree(mtex->tex->nodetree); /* has internal flag to detect it only does it once */
+ }
+
+}
+
static int texture_paint_init(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
@@ -4678,12 +4691,16 @@ static int texture_paint_init(bContext *C, wmOperator *op)
return 0;
}
}
-
+
+ paint_brush_init_tex(pop->s.brush);
+
/* note, if we have no UVs on the derived mesh, then we must return here */
if(pop->mode == PAINT_MODE_3D_PROJECT) {
/* initialize all data from the context */
project_state_init(C, OBACT, &pop->ps);
+
+ paint_brush_init_tex(pop->ps.brush);
pop->ps.source= PROJ_SRC_VIEW;
@@ -4748,6 +4765,15 @@ static void paint_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
pop->first= 0;
}
+static void paint_brush_exit_tex(Brush *brush)
+{
+ if(brush) {
+ MTex *mtex= &brush->mtex;
+ if(mtex->tex && mtex->tex->nodetree)
+ ntreeEndExecTree(mtex->tex->nodetree);
+ }
+}
+
static void paint_exit(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
@@ -4760,12 +4786,16 @@ static void paint_exit(bContext *C, wmOperator *op)
if(pop->restore_projection)
settings->imapaint.flag &= ~IMAGEPAINT_PROJECT_DISABLE;
+ paint_brush_exit_tex(pop->s.brush);
+
settings->imapaint.flag &= ~IMAGEPAINT_DRAWING;
imapaint_canvas_free(&pop->s);
brush_painter_free(pop->painter);
if(pop->mode == PAINT_MODE_3D_PROJECT) {
brush_set_size(pop->ps.brush, pop->orig_brush_size);
+ paint_brush_exit_tex(pop->ps.brush);
+
project_paint_end(&pop->ps);
}