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authorAaron Carlisle <carlisle.b3d@gmail.com>2020-10-23 05:32:09 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2020-10-23 05:32:09 +0300
commit3f12f02beab87184e25f0bbf250b39597ac08a1d (patch)
tree4c5cd5958df36812cbd214a88df4722ac30bdf7f /source/blender
parentc6281d5dc7c40c6fabef0873b3865eadcb09c63e (diff)
parent14a4961490605a38ea33ff2d39729d7d5579378b (diff)
Merge branch 'blender-v2.91-release'
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl3
-rw-r--r--source/blender/editors/screen/area.c3
-rw-r--r--source/blender/editors/space_view3d/view3d_walk.c2
-rw-r--r--source/blender/gpu/intern/gpu_state.cc3
4 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
index db3497bd043..5f14f590128 100644
--- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
@@ -115,9 +115,10 @@ void prepare_raycast(vec3 ray_origin,
/* Clip to segment's end. */
max_time /= length(ss_step.xyz);
-
/* Clipping to frustum sides. */
max_time = min(max_time, line_unit_box_intersect_dist(ss_start.xyz, ss_step.xyz));
+ /* Avoid no iteration. */
+ max_time = max(max_time, 1.0);
/* Convert to texture coords. Z component included
* since this is how it's stored in the depth buffer.
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 9dbdb37ef27..f5962f36412 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -550,10 +550,11 @@ void ED_region_do_draw(bContext *C, ARegion *region)
* for drawing of borders/gestures etc */
ED_region_pixelspace(region);
+ /* Remove sRGB override by rebinding the framebuffer. */
GPUFrameBuffer *fb = GPU_framebuffer_active_get();
GPU_framebuffer_bind(fb);
+
ED_region_draw_cb_draw(C, region, REGION_DRAW_POST_PIXEL);
- GPU_framebuffer_bind_no_srgb(fb);
region_draw_azones(area, region);
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index 1d89b040b85..3c9e4fa49b9 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -337,7 +337,7 @@ static void drawWalkPixel(const struct bContext *UNUSED(C), ARegion *region, voi
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformThemeColor3(TH_VIEW_OVERLAY);
+ immUniformThemeColorAlpha(TH_VIEW_OVERLAY, 1.0f);
immBegin(GPU_PRIM_LINES, 8);
diff --git a/source/blender/gpu/intern/gpu_state.cc b/source/blender/gpu/intern/gpu_state.cc
index d0048ab9b87..fae196b202a 100644
--- a/source/blender/gpu/intern/gpu_state.cc
+++ b/source/blender/gpu/intern/gpu_state.cc
@@ -167,7 +167,8 @@ void GPU_depth_range(float near, float far)
void GPU_line_width(float width)
{
- SET_MUTABLE_STATE(line_width, width * PIXELSIZE);
+ width = max_ff(1.0f, width * PIXELSIZE);
+ SET_MUTABLE_STATE(line_width, width);
}
void GPU_point_size(float size)