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authorSriharsha Kotcharlakot <k.venkatsriharsha@gmail.com>2020-09-15 18:51:14 +0300
committerSriharsha Kotcharlakot <k.venkatsriharsha@gmail.com>2020-09-15 20:43:01 +0300
commitf137022f9919f4dd315ec6b325a08e1bf5aec6fb (patch)
tree4b15aa230eb100e77b41dfffb8ef5e7501c55db5 /source/blender
parentbedbd8655ed1d331aeaf756874c46dbed93168a1 (diff)
Liquid Simulation Display Options (GSoC 2020)
All the changes made in the branch `soc-2020-fluid-tools` are included in this patch. **Major changes:** === Viewport Display === - //Raw voxel display// or //closest (nearest-neighbor)// interpolation for displaying the underlying voxel data of the simulation grids more clearly. - An option to display //gridlines// when the slicing method is //single//. ==== Grid Display ==== - Visualization for flags, pressure and level-set representation grids with a fixed color coding based on Manta GUI. ==== Vector Display ==== - //**M**arker **A**nd **C**ell// grid visualization options for vector grids like velocity or external forces. - Made vector display options available for external forces. ==== Coloring options for //gridlines// ==== - Range highlighting and cell filtering options for displaying the simulation grid data more precisely. - Color gridlines with flags. - Also, made slicing and interpolation options available for Volume Object. Reviewed By: JacquesLucke, sebbas Differential Revision: https://developer.blender.org/D8705
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_fluid.h1
-rw-r--r--source/blender/blenkernel/intern/fluid.c52
-rw-r--r--source/blender/draw/CMakeLists.txt1
-rw-r--r--source/blender/draw/engines/overlay/overlay_extra.c88
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h3
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c65
-rw-r--r--source/blender/draw/engines/overlay/shaders/volume_gridlines_vert.glsl121
-rw-r--r--source/blender/draw/engines/overlay/shaders/volume_velocity_vert.glsl118
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl83
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c6
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h12
-rw-r--r--source/blender/draw/engines/workbench/workbench_shader.c21
-rw-r--r--source/blender/draw/engines/workbench/workbench_volume.c148
-rw-r--r--source/blender/draw/intern/draw_cache_impl_volume.c2
-rw-r--r--source/blender/draw/intern/draw_common.h2
-rw-r--r--source/blender/draw/intern/draw_fluid.c159
-rw-r--r--source/blender/draw/intern/draw_manager_texture.c3
-rw-r--r--source/blender/draw/tests/shaders_test.cc63
-rw-r--r--source/blender/gpu/GPU_texture.h10
-rw-r--r--source/blender/gpu/intern/gpu_texture.cc37
-rw-r--r--source/blender/makesdna/DNA_fluid_types.h77
-rw-r--r--source/blender/makesdna/DNA_volume_defaults.h1
-rw-r--r--source/blender/makesdna/DNA_volume_types.h25
-rw-r--r--source/blender/makesrna/intern/rna_fluid.c334
-rw-r--r--source/blender/makesrna/intern/rna_volume.c54
25 files changed, 1289 insertions, 197 deletions
diff --git a/source/blender/blenkernel/BKE_fluid.h b/source/blender/blenkernel/BKE_fluid.h
index 88a5492d85b..87e1c7a57ed 100644
--- a/source/blender/blenkernel/BKE_fluid.h
+++ b/source/blender/blenkernel/BKE_fluid.h
@@ -93,6 +93,7 @@ void BKE_fluid_flow_type_set(struct Object *object, struct FluidFlowSettings *se
void BKE_fluid_effector_type_set(struct Object *object,
struct FluidEffectorSettings *settings,
int type);
+void BKE_fluid_coba_field_sanitize(struct FluidDomainSettings *settings);
void BKE_fluid_flow_behavior_set(struct Object *object,
struct FluidFlowSettings *settings,
int behavior);
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index df7d308a87c..98488bb46d8 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -4682,6 +4682,30 @@ void BKE_fluid_effector_type_set(Object *UNUSED(object), FluidEffectorSettings *
settings->type = type;
}
+void BKE_fluid_coba_field_sanitize(FluidDomainSettings *settings)
+{
+ /* Based on the domain type, the coba field is defaulted accordingly if the selected field
+ * is unsupported. */
+ const char field = settings->coba_field;
+
+ if (settings->type == FLUID_DOMAIN_TYPE_GAS) {
+ if (field == FLUID_DOMAIN_FIELD_PHI || field == FLUID_DOMAIN_FIELD_PHI_IN ||
+ field == FLUID_DOMAIN_FIELD_PHI_OUT || field == FLUID_DOMAIN_FIELD_PHI_OBSTACLE) {
+ /* Defaulted to density for gas domain. */
+ settings->coba_field = FLUID_DOMAIN_FIELD_DENSITY;
+ }
+ }
+ else if (settings->type == FLUID_DOMAIN_TYPE_LIQUID) {
+ if (field == FLUID_DOMAIN_FIELD_COLOR_R || field == FLUID_DOMAIN_FIELD_COLOR_G ||
+ field == FLUID_DOMAIN_FIELD_COLOR_B || field == FLUID_DOMAIN_FIELD_DENSITY ||
+ field == FLUID_DOMAIN_FIELD_FLAME || field == FLUID_DOMAIN_FIELD_FUEL ||
+ field == FLUID_DOMAIN_FIELD_HEAT) {
+ /* Defaulted to phi for liquid domain. */
+ settings->coba_field = FLUID_DOMAIN_FIELD_PHI;
+ }
+ }
+}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -4980,19 +5004,32 @@ void BKE_fluid_modifier_create_type_data(struct FluidModifierData *fmd)
fmd->domain->timesteps_maximum = 4;
/* display options */
- fmd->domain->slice_method = FLUID_DOMAIN_SLICE_VIEW_ALIGNED;
fmd->domain->axis_slice_method = AXIS_SLICE_FULL;
fmd->domain->slice_axis = 0;
- fmd->domain->interp_method = 0;
+ fmd->domain->interp_method = FLUID_DISPLAY_INTERP_LINEAR;
fmd->domain->draw_velocity = false;
fmd->domain->slice_per_voxel = 5.0f;
fmd->domain->slice_depth = 0.5f;
fmd->domain->display_thickness = 1.0f;
+ fmd->domain->show_gridlines = false;
fmd->domain->coba = NULL;
+ fmd->domain->grid_scale = 1.0f;
fmd->domain->vector_scale = 1.0f;
fmd->domain->vector_draw_type = VECTOR_DRAW_NEEDLE;
+ fmd->domain->vector_field = FLUID_DOMAIN_VECTOR_FIELD_VELOCITY;
+ fmd->domain->vector_scale_with_magnitude = true;
+ fmd->domain->vector_draw_mac_components = VECTOR_DRAW_MAC_X | VECTOR_DRAW_MAC_Y |
+ VECTOR_DRAW_MAC_Z;
fmd->domain->use_coba = false;
fmd->domain->coba_field = FLUID_DOMAIN_FIELD_DENSITY;
+ fmd->domain->gridlines_color_field = 0;
+ fmd->domain->gridlines_lower_bound = 0.0f;
+ fmd->domain->gridlines_upper_bound = 1.0f;
+ fmd->domain->gridlines_range_color[0] = 1.0f;
+ fmd->domain->gridlines_range_color[1] = 0.0f;
+ fmd->domain->gridlines_range_color[2] = 0.0f;
+ fmd->domain->gridlines_range_color[3] = 1.0f;
+ fmd->domain->gridlines_cell_filter = FLUID_CELL_TYPE_NONE;
/* -- Deprecated / unsed options (below)-- */
@@ -5219,7 +5256,6 @@ void BKE_fluid_modifier_copy(const struct FluidModifierData *fmd,
tfds->timesteps_maximum = fds->timesteps_maximum;
/* display options */
- tfds->slice_method = fds->slice_method;
tfds->axis_slice_method = fds->axis_slice_method;
tfds->slice_axis = fds->slice_axis;
tfds->interp_method = fds->interp_method;
@@ -5227,13 +5263,23 @@ void BKE_fluid_modifier_copy(const struct FluidModifierData *fmd,
tfds->slice_per_voxel = fds->slice_per_voxel;
tfds->slice_depth = fds->slice_depth;
tfds->display_thickness = fds->display_thickness;
+ tfds->show_gridlines = fds->show_gridlines;
if (fds->coba) {
tfds->coba = MEM_dupallocN(fds->coba);
}
tfds->vector_scale = fds->vector_scale;
tfds->vector_draw_type = fds->vector_draw_type;
+ tfds->vector_field = fds->vector_field;
+ tfds->vector_scale_with_magnitude = fds->vector_scale_with_magnitude;
+ tfds->vector_draw_mac_components = fds->vector_draw_mac_components;
tfds->use_coba = fds->use_coba;
tfds->coba_field = fds->coba_field;
+ tfds->grid_scale = fds->grid_scale;
+ tfds->gridlines_color_field = fds->gridlines_color_field;
+ tfds->gridlines_lower_bound = fds->gridlines_lower_bound;
+ tfds->gridlines_upper_bound = fds->gridlines_upper_bound;
+ copy_v4_v4(tfds->gridlines_range_color, fds->gridlines_range_color);
+ tfds->gridlines_cell_filter = fds->gridlines_cell_filter;
/* -- Deprecated / unsed options (below)-- */
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index af264365c25..089b656d76c 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -409,6 +409,7 @@ data_to_c_simple(engines/overlay/shaders/particle_frag.glsl SRC)
data_to_c_simple(engines/overlay/shaders/sculpt_mask_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/sculpt_mask_frag.glsl SRC)
data_to_c_simple(engines/overlay/shaders/volume_velocity_vert.glsl SRC)
+data_to_c_simple(engines/overlay/shaders/volume_gridlines_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/wireframe_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/wireframe_frag.glsl SRC)
data_to_c_simple(engines/overlay/shaders/xray_fade_frag.glsl SRC)
diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c
index ce678c7d03f..09061450a1a 100644
--- a/source/blender/draw/engines/overlay/overlay_extra.c
+++ b/source/blender/draw/engines/overlay/overlay_extra.c
@@ -1383,6 +1383,17 @@ static void OVERLAY_volume_extra(OVERLAY_ExtraCallBuffers *cb,
const bool draw_velocity = (fds->draw_velocity && fds->fluid &&
CFRA >= fds->point_cache[0]->startframe);
+ /* Show gridlines only for slices with no interpolation. */
+ const bool show_gridlines = (fds->show_gridlines && fds->fluid &&
+ fds->axis_slice_method == AXIS_SLICE_SINGLE &&
+ (fds->interp_method == FLUID_DISPLAY_INTERP_CLOSEST ||
+ fds->coba_field == FLUID_DOMAIN_FIELD_FLAGS));
+
+ const bool color_with_flags = (fds->gridlines_color_field == FLUID_GRIDLINE_COLOR_TYPE_FLAGS);
+
+ const bool color_range = (fds->gridlines_color_field == FLUID_GRIDLINE_COLOR_TYPE_RANGE &&
+ fds->use_coba && fds->coba_field != FLUID_DOMAIN_FIELD_FLAGS);
+
/* Small cube showing voxel size. */
{
float min[3];
@@ -1402,26 +1413,40 @@ static void OVERLAY_volume_extra(OVERLAY_ExtraCallBuffers *cb,
DRW_buffer_add_entry(cb->empty_cube, color, voxel_cubemat);
}
+ int slice_axis = -1;
+
+ if (fds->axis_slice_method == AXIS_SLICE_SINGLE) {
+ float viewinv[4][4];
+ DRW_view_viewmat_get(NULL, viewinv, true);
+
+ const int axis = (fds->slice_axis == SLICE_AXIS_AUTO) ? axis_dominant_v3_single(viewinv[2]) :
+ fds->slice_axis - 1;
+ slice_axis = axis;
+ }
+
if (draw_velocity) {
const bool use_needle = (fds->vector_draw_type == VECTOR_DRAW_NEEDLE);
- int line_count = (use_needle) ? 6 : 1;
- int slice_axis = -1;
+ const bool use_mac = (fds->vector_draw_type == VECTOR_DRAW_MAC);
+ const bool draw_mac_x = (fds->vector_draw_mac_components & VECTOR_DRAW_MAC_X);
+ const bool draw_mac_y = (fds->vector_draw_mac_components & VECTOR_DRAW_MAC_Y);
+ const bool draw_mac_z = (fds->vector_draw_mac_components & VECTOR_DRAW_MAC_Z);
+ const bool cell_centered = (fds->vector_field == FLUID_DOMAIN_VECTOR_FIELD_FORCE);
+ int line_count = 1;
+ if (use_needle) {
+ line_count = 6;
+ }
+ else if (use_mac) {
+ line_count = 3;
+ }
line_count *= fds->res[0] * fds->res[1] * fds->res[2];
- if (fds->slice_method == FLUID_DOMAIN_SLICE_AXIS_ALIGNED &&
- fds->axis_slice_method == AXIS_SLICE_SINGLE) {
- float viewinv[4][4];
- DRW_view_viewmat_get(NULL, viewinv, true);
-
- const int axis = (fds->slice_axis == SLICE_AXIS_AUTO) ? axis_dominant_v3_single(viewinv[2]) :
- fds->slice_axis - 1;
- slice_axis = axis;
- line_count /= fds->res[axis];
+ if (fds->axis_slice_method == AXIS_SLICE_SINGLE) {
+ line_count /= fds->res[slice_axis];
}
DRW_smoke_ensure_velocity(fmd);
- GPUShader *sh = OVERLAY_shader_volume_velocity(use_needle);
+ GPUShader *sh = OVERLAY_shader_volume_velocity(use_needle, use_mac);
DRWShadingGroup *grp = DRW_shgroup_create(sh, data->psl->extra_ps[0]);
DRW_shgroup_uniform_texture(grp, "velocityX", fds->tex_velocity_x);
DRW_shgroup_uniform_texture(grp, "velocityY", fds->tex_velocity_y);
@@ -1432,8 +1457,47 @@ static void OVERLAY_volume_extra(OVERLAY_ExtraCallBuffers *cb,
DRW_shgroup_uniform_vec3_copy(grp, "domainOriginOffset", fds->p0);
DRW_shgroup_uniform_ivec3_copy(grp, "adaptiveCellOffset", fds->res_min);
DRW_shgroup_uniform_int_copy(grp, "sliceAxis", slice_axis);
+ DRW_shgroup_uniform_bool_copy(grp, "scaleWithMagnitude", fds->vector_scale_with_magnitude);
+ DRW_shgroup_uniform_bool_copy(grp, "isCellCentered", cell_centered);
+
+ if (use_mac) {
+ DRW_shgroup_uniform_bool_copy(grp, "drawMACX", draw_mac_x);
+ DRW_shgroup_uniform_bool_copy(grp, "drawMACY", draw_mac_y);
+ DRW_shgroup_uniform_bool_copy(grp, "drawMACZ", draw_mac_z);
+ }
+
+ DRW_shgroup_call_procedural_lines(grp, ob, line_count);
+ }
+
+ if (show_gridlines) {
+ GPUShader *sh = OVERLAY_shader_volume_gridlines(color_with_flags, color_range);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, data->psl->extra_ps[0]);
+ DRW_shgroup_uniform_ivec3_copy(grp, "volumeSize", fds->res);
+ DRW_shgroup_uniform_float_copy(grp, "slicePosition", fds->slice_depth);
+ DRW_shgroup_uniform_vec3_copy(grp, "cellSize", fds->cell_size);
+ DRW_shgroup_uniform_vec3_copy(grp, "domainOriginOffset", fds->p0);
+ DRW_shgroup_uniform_ivec3_copy(grp, "adaptiveCellOffset", fds->res_min);
+ DRW_shgroup_uniform_int_copy(grp, "sliceAxis", slice_axis);
+
+ if (color_with_flags || color_range) {
+ DRW_fluid_ensure_flags(fmd);
+ DRW_shgroup_uniform_texture(grp, "flagTexture", fds->tex_flags);
+ }
+
+ if (color_range) {
+ DRW_fluid_ensure_range_field(fmd);
+ DRW_shgroup_uniform_texture(grp, "fieldTexture", fds->tex_range_field);
+ DRW_shgroup_uniform_float_copy(grp, "lowerBound", fds->gridlines_lower_bound);
+ DRW_shgroup_uniform_float_copy(grp, "upperBound", fds->gridlines_upper_bound);
+ DRW_shgroup_uniform_vec4_copy(grp, "rangeColor", fds->gridlines_range_color);
+ DRW_shgroup_uniform_int_copy(grp, "cellFilter", fds->gridlines_cell_filter);
+ }
+
+ const int line_count = 4 * fds->res[0] * fds->res[1] * fds->res[2] / fds->res[slice_axis];
DRW_shgroup_call_procedural_lines(grp, ob, line_count);
+ }
+ if (draw_velocity || show_gridlines) {
BLI_addtail(&data->stl->pd->smoke_domains, BLI_genericNodeN(fmd));
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index c8b29c6bbbb..c684f420b19 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -685,7 +685,8 @@ GPUShader *OVERLAY_shader_paint_wire(void);
GPUShader *OVERLAY_shader_particle_dot(void);
GPUShader *OVERLAY_shader_particle_shape(void);
GPUShader *OVERLAY_shader_sculpt_mask(void);
-GPUShader *OVERLAY_shader_volume_velocity(bool use_needle);
+GPUShader *OVERLAY_shader_volume_velocity(bool use_needle, bool use_mac);
+GPUShader *OVERLAY_shader_volume_gridlines(bool color_with_flags, bool color_range);
GPUShader *OVERLAY_shader_wireframe(bool custom_bias);
GPUShader *OVERLAY_shader_wireframe_select(void);
GPUShader *OVERLAY_shader_xray_fade(void);
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index 4530d6e8adf..5c1b7c786f4 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -115,6 +115,7 @@ extern char datatoc_particle_frag_glsl[];
extern char datatoc_sculpt_mask_vert_glsl[];
extern char datatoc_sculpt_mask_frag_glsl[];
extern char datatoc_volume_velocity_vert_glsl[];
+extern char datatoc_volume_gridlines_vert_glsl[];
extern char datatoc_wireframe_vert_glsl[];
extern char datatoc_wireframe_frag_glsl[];
extern char datatoc_xray_fade_frag_glsl[];
@@ -214,7 +215,11 @@ typedef struct OVERLAY_Shaders {
GPUShader *sculpt_mask;
GPUShader *uniform_color;
GPUShader *volume_velocity_needle_sh;
+ GPUShader *volume_velocity_mac_sh;
GPUShader *volume_velocity_sh;
+ GPUShader *volume_gridlines_sh;
+ GPUShader *volume_gridlines_flags_sh;
+ GPUShader *volume_gridlines_range_sh;
GPUShader *wireframe_select;
GPUShader *wireframe[2];
GPUShader *xray_fade;
@@ -1414,7 +1419,7 @@ struct GPUShader *OVERLAY_shader_uniform_color(void)
return sh_data->uniform_color;
}
-struct GPUShader *OVERLAY_shader_volume_velocity(bool use_needle)
+struct GPUShader *OVERLAY_shader_volume_velocity(bool use_needle, bool use_mac)
{
OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
if (use_needle && !sh_data->volume_velocity_needle_sh) {
@@ -1426,6 +1431,15 @@ struct GPUShader *OVERLAY_shader_volume_velocity(bool use_needle)
"#define blender_srgb_to_framebuffer_space(a) a\n"
"#define USE_NEEDLE\n");
}
+ else if (use_mac && !sh_data->volume_velocity_mac_sh) {
+ sh_data->volume_velocity_mac_sh = DRW_shader_create_with_lib(
+ datatoc_volume_velocity_vert_glsl,
+ NULL,
+ datatoc_gpu_shader_3D_smooth_color_frag_glsl,
+ datatoc_common_view_lib_glsl,
+ "#define blender_srgb_to_framebuffer_space(a) a\n"
+ "#define USE_MAC\n");
+ }
else if (!sh_data->volume_velocity_sh) {
sh_data->volume_velocity_sh = DRW_shader_create_with_lib(
datatoc_volume_velocity_vert_glsl,
@@ -1434,7 +1448,54 @@ struct GPUShader *OVERLAY_shader_volume_velocity(bool use_needle)
datatoc_common_view_lib_glsl,
"#define blender_srgb_to_framebuffer_space(a) a\n");
}
- return (use_needle) ? sh_data->volume_velocity_needle_sh : sh_data->volume_velocity_sh;
+ if (use_needle) {
+ return sh_data->volume_velocity_needle_sh;
+ }
+ if (use_mac) {
+ return sh_data->volume_velocity_mac_sh;
+ }
+
+ return sh_data->volume_velocity_sh;
+}
+
+struct GPUShader *OVERLAY_shader_volume_gridlines(bool color_with_flags, bool color_range)
+{
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
+ if (!sh_data->volume_gridlines_flags_sh && color_with_flags) {
+ sh_data->volume_gridlines_flags_sh = DRW_shader_create_with_lib(
+ datatoc_volume_gridlines_vert_glsl,
+ NULL,
+ datatoc_gpu_shader_flat_color_frag_glsl,
+ datatoc_common_view_lib_glsl,
+ "#define blender_srgb_to_framebuffer_space(a) a\n"
+ "#define SHOW_FLAGS\n");
+ }
+ else if (!sh_data->volume_gridlines_range_sh && color_range) {
+ sh_data->volume_gridlines_range_sh = DRW_shader_create_with_lib(
+ datatoc_volume_gridlines_vert_glsl,
+ NULL,
+ datatoc_gpu_shader_flat_color_frag_glsl,
+ datatoc_common_view_lib_glsl,
+ "#define blender_srgb_to_framebuffer_space(a) a\n"
+ "#define SHOW_RANGE\n");
+ }
+ else if (!sh_data->volume_gridlines_sh) {
+ sh_data->volume_gridlines_sh = DRW_shader_create_with_lib(
+ datatoc_volume_gridlines_vert_glsl,
+ NULL,
+ datatoc_gpu_shader_flat_color_frag_glsl,
+ datatoc_common_view_lib_glsl,
+ "#define blender_srgb_to_framebuffer_space(a) a\n");
+ }
+
+ if (color_with_flags) {
+ return sh_data->volume_gridlines_flags_sh;
+ }
+ if (color_range) {
+ return sh_data->volume_gridlines_range_sh;
+ }
+
+ return sh_data->volume_gridlines_sh;
}
GPUShader *OVERLAY_shader_wireframe_select(void)
diff --git a/source/blender/draw/engines/overlay/shaders/volume_gridlines_vert.glsl b/source/blender/draw/engines/overlay/shaders/volume_gridlines_vert.glsl
new file mode 100644
index 00000000000..f714646fe40
--- /dev/null
+++ b/source/blender/draw/engines/overlay/shaders/volume_gridlines_vert.glsl
@@ -0,0 +1,121 @@
+uniform float slicePosition;
+uniform int sliceAxis; /* -1 is no slice, 0 is X, 1 is Y, 2 is Z. */
+
+/* FluidDomainSettings.res */
+uniform ivec3 volumeSize;
+/* FluidDomainSettings.cell_size */
+uniform vec3 cellSize;
+/* FluidDomainSettings.p0 */
+uniform vec3 domainOriginOffset;
+/* FluidDomainSettings.res_min */
+uniform ivec3 adaptiveCellOffset;
+
+#if defined(SHOW_FLAGS) || defined(SHOW_RANGE)
+uniform usampler3D flagTexture;
+#endif
+
+#ifdef SHOW_RANGE
+uniform sampler3D fieldTexture;
+uniform float lowerBound = 0.0;
+uniform float upperBound = 0.0;
+uniform vec4 rangeColor;
+uniform int cellFilter;
+#endif
+
+flat out vec4 finalColor;
+
+/* Corners for cell outlines. 0.45 is arbitrary. Any value below 0.5 can be used to avoid
+ * overlapping of the outlines. */
+const vec3 corners[4] = vec3[4](vec3(-0.45, 0.45, 0.0),
+ vec3(0.45, 0.45, 0.0),
+ vec3(0.45, -0.45, 0.0),
+ vec3(-0.45, -0.45, 0.0));
+
+const int indices[8] = int[8](0, 1, 1, 2, 2, 3, 3, 0);
+
+vec4 flag_to_color(uint flag)
+{
+ /* Color mapping for flags */
+ vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
+ /* Cell types: 1 is Fluid, 2 is Obstacle, 4 is Empty, 8 is Inflow, 16 is Outflow */
+ if (bool(flag & uint(1))) {
+ color.rgb += vec3(0.0, 0.0, 0.75); /* blue */
+ }
+ if (bool(flag & uint(2))) {
+ color.rgb += vec3(0.4, 0.4, 0.4); /* gray */
+ }
+ if (bool(flag & uint(4))) {
+ color.rgb += vec3(0.25, 0.0, 0.2); /* dark purple */
+ }
+ if (bool(flag & uint(8))) {
+ color.rgb += vec3(0.0, 0.5, 0.0); /* dark green */
+ }
+ if (bool(flag & uint(16))) {
+ color.rgb += vec3(0.9, 0.3, 0.0); /* orange */
+ }
+ if (color.rgb == vec3(0.0)) {
+ color.rgb += vec3(0.5, 0.0, 0.0); /* medium red */
+ }
+ return color;
+}
+
+void main()
+{
+ int cell = gl_VertexID / 8;
+ mat3 rot_mat = mat3(0.0);
+
+ vec3 cell_offset = vec3(0.5);
+ ivec3 cell_div = volumeSize;
+ if (sliceAxis == 0) {
+ cell_offset.x = slicePosition * float(volumeSize.x);
+ cell_div.x = 1;
+ rot_mat[2].x = 1.0;
+ rot_mat[0].y = 1.0;
+ rot_mat[1].z = 1.0;
+ }
+ else if (sliceAxis == 1) {
+ cell_offset.y = slicePosition * float(volumeSize.y);
+ cell_div.y = 1;
+ rot_mat[1].x = 1.0;
+ rot_mat[2].y = 1.0;
+ rot_mat[0].z = 1.0;
+ }
+ else if (sliceAxis == 2) {
+ cell_offset.z = slicePosition * float(volumeSize.z);
+ cell_div.z = 1;
+ rot_mat[0].x = 1.0;
+ rot_mat[1].y = 1.0;
+ rot_mat[2].z = 1.0;
+ }
+
+ ivec3 cell_co;
+ cell_co.x = cell % cell_div.x;
+ cell_co.y = (cell / cell_div.x) % cell_div.y;
+ cell_co.z = cell / (cell_div.x * cell_div.y);
+
+ finalColor = vec4(0.0, 0.0, 0.0, 1.0);
+
+#if defined(SHOW_FLAGS) || defined(SHOW_RANGE)
+ uint flag = texelFetch(flagTexture, cell_co + ivec3(cell_offset), 0).r;
+#endif
+
+#ifdef SHOW_FLAGS
+ finalColor = flag_to_color(flag);
+#endif
+
+#ifdef SHOW_RANGE
+ float value = texelFetch(fieldTexture, cell_co + ivec3(cell_offset), 0).r;
+ if (value >= lowerBound && value <= upperBound) {
+ if (cellFilter == 0 || bool(uint(cellFilter) & flag)) {
+ finalColor = rangeColor;
+ }
+ }
+#endif
+
+ vec3 pos = domainOriginOffset + cellSize * (vec3(cell_co + adaptiveCellOffset) + cell_offset);
+ vec3 rotated_pos = rot_mat * corners[indices[gl_VertexID % 8]];
+ pos += rotated_pos * cellSize;
+
+ vec3 world_pos = point_object_to_world(pos);
+ gl_Position = point_world_to_ndc(world_pos);
+}
diff --git a/source/blender/draw/engines/overlay/shaders/volume_velocity_vert.glsl b/source/blender/draw/engines/overlay/shaders/volume_velocity_vert.glsl
index 752694301f7..0b827601f8e 100644
--- a/source/blender/draw/engines/overlay/shaders/volume_velocity_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/volume_velocity_vert.glsl
@@ -5,6 +5,8 @@ uniform sampler3D velocityZ;
uniform float displaySize = 1.0;
uniform float slicePosition;
uniform int sliceAxis; /* -1 is no slice, 0 is X, 1 is Y, 2 is Z. */
+uniform bool scaleWithMagnitude = false;
+uniform bool isCellCentered = false;
/* FluidDomainSettings.cell_size */
uniform vec3 cellSize;
@@ -13,7 +15,15 @@ uniform vec3 domainOriginOffset;
/* FluidDomainSettings.res_min */
uniform ivec3 adaptiveCellOffset;
+#ifdef USE_MAC
+uniform bool drawMACX;
+uniform bool drawMACY;
+uniform bool drawMACZ;
+
+out vec4 finalColor;
+#else
flat out vec4 finalColor;
+#endif
const vec3 corners[4] = vec3[4](vec3(0.0, 0.2, -0.5),
vec3(-0.2 * 0.866, -0.2 * 0.5, -0.5),
@@ -64,10 +74,53 @@ mat3 rotation_from_vector(vec3 v)
return mat3(T, B, N);
}
+vec3 get_vector(ivec3 cell_co)
+{
+ vec3 vector;
+
+ vector.x = texelFetch(velocityX, cell_co, 0).r;
+ vector.y = texelFetch(velocityY, cell_co, 0).r;
+ vector.z = texelFetch(velocityZ, cell_co, 0).r;
+
+ return vector;
+}
+
+/* Interpolate MAC information for cell-centered vectors. */
+vec3 get_vector_centered(ivec3 cell_co)
+{
+ vec3 vector;
+
+ vector.x = 0.5 * (texelFetch(velocityX, cell_co, 0).r +
+ texelFetch(velocityX, ivec3(cell_co.x + 1, cell_co.yz), 0).r);
+ vector.y = 0.5 * (texelFetch(velocityY, cell_co, 0).r +
+ texelFetch(velocityY, ivec3(cell_co.x, cell_co.y + 1, cell_co.z), 0).r);
+ vector.z = 0.5 * (texelFetch(velocityZ, cell_co, 0).r +
+ texelFetch(velocityZ, ivec3(cell_co.xy, cell_co.z + 1), 0).r);
+
+ return vector;
+}
+
+/* Interpolate cell-centered information for MAC vectors. */
+vec3 get_vector_mac(ivec3 cell_co)
+{
+ vec3 vector;
+
+ vector.x = 0.5 * (texelFetch(velocityX, ivec3(cell_co.x - 1, cell_co.yz), 0).r +
+ texelFetch(velocityX, cell_co, 0).r);
+ vector.y = 0.5 * (texelFetch(velocityY, ivec3(cell_co.x, cell_co.y - 1, cell_co.z), 0).r +
+ texelFetch(velocityY, cell_co, 0).r);
+ vector.z = 0.5 * (texelFetch(velocityZ, ivec3(cell_co.xy, cell_co.z - 1), 0).r +
+ texelFetch(velocityZ, cell_co, 0).r);
+
+ return vector;
+}
+
void main()
{
#ifdef USE_NEEDLE
int cell = gl_VertexID / 12;
+#elif defined(USE_MAC)
+ int cell = gl_VertexID / 6;
#else
int cell = gl_VertexID / 2;
#endif
@@ -97,19 +150,64 @@ void main()
vec3 pos = domainOriginOffset + cellSize * (vec3(cell_co + adaptiveCellOffset) + 0.5);
- vec3 velocity;
- velocity.x = texelFetch(velocityX, cell_co, 0).r;
- velocity.y = texelFetch(velocityY, cell_co, 0).r;
- velocity.z = texelFetch(velocityZ, cell_co, 0).r;
+ vec3 vector;
+
+#ifdef USE_MAC
+ vec3 color;
+ vector = (isCellCentered) ? get_vector_mac(cell_co) : get_vector(cell_co);
+
+ switch (gl_VertexID % 6) {
+ case 0: /* Tail of X component. */
+ pos.x += (drawMACX) ? -0.5 * cellSize.x : 0.0;
+ color = vec3(1.0, 0.0, 0.0); /* red */
+ break;
+ case 1: /* Head of X component. */
+ pos.x += (drawMACX) ? (-0.5 + vector.x * displaySize) * cellSize.x : 0.0;
+ color = vec3(1.0, 1.0, 0.0); /* yellow */
+ break;
+ case 2: /* Tail of Y component. */
+ pos.y += (drawMACY) ? -0.5 * cellSize.y : 0.0;
+ color = vec3(0.0, 1.0, 0.0); /* green */
+ break;
+ case 3: /* Head of Y component. */
+ pos.y += (drawMACY) ? (-0.5 + vector.y * displaySize) * cellSize.y : 0.0;
+ color = vec3(1.0, 1.0, 0.0); /* yellow */
+ break;
+ case 4: /* Tail of Z component. */
+ pos.z += (drawMACZ) ? -0.5 * cellSize.z : 0.0;
+ color = vec3(0.0, 0.0, 1.0); /* blue */
+ break;
+ case 5: /* Head of Z component. */
+ pos.z += (drawMACZ) ? (-0.5 + vector.z * displaySize) * cellSize.z : 0.0;
+ color = vec3(1.0, 1.0, 0.0); /* yellow */
+ break;
+ }
- finalColor = vec4(weight_to_color(length(velocity)), 1.0);
+ finalColor = vec4(color, 1.0);
+#else
+ vector = (isCellCentered) ? get_vector(cell_co) : get_vector_centered(cell_co);
-#ifdef USE_NEEDLE
- mat3 rot_mat = rotation_from_vector(velocity);
+ finalColor = vec4(weight_to_color(length(vector)), 1.0);
+
+ float vector_length = 1.0;
+
+ if (scaleWithMagnitude) {
+ vector_length = length(vector);
+ }
+ else if (length(vector) == 0.0) {
+ vector_length = 0.0;
+ }
+
+ mat3 rot_mat = rotation_from_vector(vector);
+
+# ifdef USE_NEEDLE
vec3 rotated_pos = rot_mat * corners[indices[gl_VertexID % 12]];
- pos += rotated_pos * length(velocity) * displaySize * cellSize;
-#else
- pos += ((gl_VertexID % 2) == 1) ? velocity * displaySize * cellSize : vec3(0.0);
+ pos += rotated_pos * vector_length * displaySize * cellSize;
+# else
+ vec3 rotated_pos = rot_mat * vec3(0.0, 0.0, 1.0);
+ pos += ((gl_VertexID % 2) == 1) ? rotated_pos * vector_length * displaySize * cellSize :
+ vec3(0.0);
+# endif
#endif
vec3 world_pos = point_object_to_world(pos);
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
index aa938d80fa3..eaa553a10de 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
@@ -10,6 +10,7 @@ uniform sampler2D depthBuffer;
uniform sampler3D densityTexture;
uniform sampler3D shadowTexture;
uniform sampler3D flameTexture;
+uniform usampler3D flagTexture;
uniform sampler1D flameColorTexture;
uniform sampler1D transferTexture;
uniform mat4 volumeObjectToTexture;
@@ -18,11 +19,16 @@ uniform int samplesLen = 256;
uniform float noiseOfs = 0.0;
uniform float stepLength; /* Step length in local space. */
uniform float densityScale; /* Simple Opacity multiplicator. */
+uniform float gridScale; /* Multiplicator for grid scaling. */
uniform vec3 activeColor;
uniform float slicePosition;
uniform int sliceAxis; /* -1 is no slice, 0 is X, 1 is Y, 2 is Z. */
+uniform bool showPhi = false;
+uniform bool showFlags = false;
+uniform bool showPressure = false;
+
#ifdef VOLUME_SLICE
in vec3 localPos;
#endif
@@ -91,18 +97,89 @@ vec4 sample_tricubic(sampler3D ima, vec3 co)
return color;
}
+/* Nearest-neighbor interpolation */
+vec4 sample_closest(sampler3D ima, vec3 co)
+{
+ /* Unnormalize coordinates */
+ ivec3 cell_co = ivec3(co * vec3(textureSize(ima, 0).xyz));
+
+ return texelFetch(ima, cell_co, 0);
+}
+
+vec4 flag_to_color(uint flag)
+{
+ /* Color mapping for flags */
+ vec4 color = vec4(0.0, 0.0, 0.0, 0.06);
+ /* Cell types: 1 is Fluid, 2 is Obstacle, 4 is Empty, 8 is Inflow, 16 is Outflow */
+ if (bool(flag & uint(1))) {
+ color.rgb += vec3(0.0, 0.0, 0.75); /* blue */
+ }
+ if (bool(flag & uint(2))) {
+ color.rgb += vec3(0.2, 0.2, 0.2); /* dark gray */
+ }
+ if (bool(flag & uint(4))) {
+ color.rgb += vec3(0.25, 0.0, 0.2); /* dark purple */
+ }
+ if (bool(flag & uint(8))) {
+ color.rgb += vec3(0.0, 0.5, 0.0); /* dark green */
+ }
+ if (bool(flag & uint(16))) {
+ color.rgb += vec3(0.9, 0.3, 0.0); /* orange */
+ }
+ if (color.rgb == vec3(0.0)) {
+ color.rgb += vec3(0.5, 0.0, 0.0); /* medium red */
+ }
+ return color;
+}
+
#ifdef USE_TRICUBIC
# define sample_volume_texture sample_tricubic
-#else
+#elif defined(USE_TRILINEAR)
# define sample_volume_texture sample_trilinear
+#elif defined(USE_CLOSEST)
+# define sample_volume_texture sample_closest
#endif
void volume_properties(vec3 ls_pos, out vec3 scattering, out float extinction)
{
vec3 co = ls_pos * 0.5 + 0.5;
#ifdef USE_COBA
- float val = sample_volume_texture(densityTexture, co).r;
- vec4 tval = texture(transferTexture, val) * densityScale;
+ vec4 tval;
+ if (showPhi) {
+ /* Color mapping for level-set representation */
+ float val = sample_volume_texture(densityTexture, co).r * gridScale;
+
+ val = max(min(val * 0.2, 1.0), -1.0);
+
+ if (val >= 0.0) {
+ tval = vec4(val, 0.0, 0.5, 0.06);
+ }
+ else {
+ tval = vec4(0.5, 1.0 + val, 0.0, 0.06);
+ }
+ }
+ else if (showFlags) {
+ /* Color mapping for flags */
+ uint flag = texture(flagTexture, co).r;
+ tval = flag_to_color(flag);
+ }
+ else if (showPressure) {
+ /* Color mapping for pressure */
+ float val = sample_volume_texture(densityTexture, co).r * gridScale;
+
+ if (val > 0) {
+ tval = vec4(val, val, val, 0.06);
+ }
+ else {
+ tval = vec4(-val, 0.0, 0.0, 0.06);
+ }
+ }
+ else {
+ float val = sample_volume_texture(densityTexture, co).r * gridScale;
+ tval = texture(transferTexture, val);
+ }
+ tval *= densityScale;
+ tval.rgb = pow(tval.rgb, vec3(2.2));
scattering = tval.rgb * 1500.0;
extinction = max(1e-4, tval.a * 50.0);
#else
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index 80a8f310191..ed9cb17ae28 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -367,9 +367,11 @@ void workbench_cache_populate(void *ved, Object *ob)
ModifierData *md = BKE_modifiers_findby_type(ob, eModifierType_Fluid);
if (md && BKE_modifier_is_enabled(wpd->scene, md, eModifierMode_Realtime)) {
FluidModifierData *fmd = (FluidModifierData *)md;
- if (fmd->domain && fmd->domain->type == FLUID_DOMAIN_TYPE_GAS) {
+ if (fmd->domain) {
workbench_volume_cache_populate(vedata, wpd->scene, ob, md, V3D_SHADING_SINGLE_COLOR);
- return; /* Do not draw solid in this case. */
+ if (fmd->domain->type == FLUID_DOMAIN_TYPE_GAS) {
+ return; /* Do not draw solid in this case. */
+ }
}
}
}
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index d377f09ac73..81793367768 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -82,6 +82,13 @@ typedef enum eWORKBENCH_DataType {
WORKBENCH_DATATYPE_MAX,
} eWORKBENCH_DataType;
+/* Types of volume display interpolation. */
+typedef enum eWORKBENCH_VolumeInterpType {
+ WORKBENCH_VOLUME_INTERP_LINEAR = 0,
+ WORKBENCH_VOLUME_INTERP_CUBIC,
+ WORKBENCH_VOLUME_INTERP_CLOSEST,
+} eWORKBENCH_VolumeInterpType;
+
typedef struct WORKBENCH_FramebufferList {
struct GPUFrameBuffer *opaque_fb;
struct GPUFrameBuffer *opaque_infront_fb;
@@ -428,7 +435,10 @@ GPUShader *workbench_shader_outline_get(void);
GPUShader *workbench_shader_antialiasing_accumulation_get(void);
GPUShader *workbench_shader_antialiasing_get(int stage);
-GPUShader *workbench_shader_volume_get(bool slice, bool coba, bool cubic, bool smoke);
+GPUShader *workbench_shader_volume_get(bool slice,
+ bool coba,
+ eWORKBENCH_VolumeInterpType interp_type,
+ bool smoke);
void workbench_shader_depth_of_field_get(GPUShader **prepare_sh,
GPUShader **downsample_sh,
diff --git a/source/blender/draw/engines/workbench/workbench_shader.c b/source/blender/draw/engines/workbench/workbench_shader.c
index af3b5d31b2b..b3b9e11ae58 100644
--- a/source/blender/draw/engines/workbench/workbench_shader.c
+++ b/source/blender/draw/engines/workbench/workbench_shader.c
@@ -111,7 +111,7 @@ static struct {
struct GPUShader *aa_accum_sh;
struct GPUShader *smaa_sh[3];
- struct GPUShader *volume_sh[2][2][2][2];
+ struct GPUShader *volume_sh[2][2][3][2];
struct DRWShaderLibrary *lib;
} e_data = {{{{NULL}}}};
@@ -463,9 +463,12 @@ GPUShader *workbench_shader_antialiasing_get(int stage)
return e_data.smaa_sh[stage];
}
-GPUShader *workbench_shader_volume_get(bool slice, bool coba, bool cubic, bool smoke)
+GPUShader *workbench_shader_volume_get(bool slice,
+ bool coba,
+ eWORKBENCH_VolumeInterpType interp_type,
+ bool smoke)
{
- GPUShader **shader = &e_data.volume_sh[slice][coba][cubic][smoke];
+ GPUShader **shader = &e_data.volume_sh[slice][coba][interp_type][smoke];
if (*shader == NULL) {
DynStr *ds = BLI_dynstr_new();
@@ -476,8 +479,16 @@ GPUShader *workbench_shader_volume_get(bool slice, bool coba, bool cubic, bool s
if (coba) {
BLI_dynstr_append(ds, "#define USE_COBA\n");
}
- if (cubic) {
- BLI_dynstr_append(ds, "#define USE_TRICUBIC\n");
+ switch (interp_type) {
+ case WORKBENCH_VOLUME_INTERP_LINEAR:
+ BLI_dynstr_append(ds, "#define USE_TRILINEAR\n");
+ break;
+ case WORKBENCH_VOLUME_INTERP_CUBIC:
+ BLI_dynstr_append(ds, "#define USE_TRICUBIC\n");
+ break;
+ case WORKBENCH_VOLUME_INTERP_CLOSEST:
+ BLI_dynstr_append(ds, "#define USE_CLOSEST\n");
+ break;
}
if (smoke) {
BLI_dynstr_append(ds, "#define VOLUME_SMOKE\n");
diff --git a/source/blender/draw/engines/workbench/workbench_volume.c b/source/blender/draw/engines/workbench/workbench_volume.c
index 7aa089d440f..c76f4a4c470 100644
--- a/source/blender/draw/engines/workbench/workbench_volume.c
+++ b/source/blender/draw/engines/workbench/workbench_volume.c
@@ -45,8 +45,10 @@ void workbench_volume_engine_init(WORKBENCH_Data *vedata)
if (txl->dummy_volume_tx == NULL) {
const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
const float one[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- txl->dummy_volume_tx = GPU_texture_create_3d("dummy_volume", 1, 1, 1, 1, GPU_RGBA8, zero);
- txl->dummy_shadow_tx = GPU_texture_create_3d("dummy_shadow", 1, 1, 1, 1, GPU_RGBA8, one);
+ txl->dummy_volume_tx = GPU_texture_create_3d(
+ "dummy_volume", 1, 1, 1, 1, GPU_RGBA8, GPU_DATA_FLOAT, zero);
+ txl->dummy_shadow_tx = GPU_texture_create_3d(
+ "dummy_shadow", 1, 1, 1, 1, GPU_RGBA8, GPU_DATA_FLOAT, one);
txl->dummy_coba_tx = GPU_texture_create_1d("dummy_coba", 1, 1, GPU_RGBA8, zero);
}
}
@@ -70,8 +72,7 @@ static void workbench_volume_modifier_cache_populate(WORKBENCH_Data *vedata,
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
DRWShadingGroup *grp = NULL;
- /* Don't try to show liquid domains here */
- if (!fds->fluid || !(fds->type == FLUID_DOMAIN_TYPE_GAS)) {
+ if (!fds->fluid) {
return;
}
@@ -79,19 +80,41 @@ static void workbench_volume_modifier_cache_populate(WORKBENCH_Data *vedata,
if (fds->use_coba) {
DRW_smoke_ensure_coba_field(fmd);
}
- else {
+ else if (fds->type == FLUID_DOMAIN_TYPE_GAS) {
DRW_smoke_ensure(fmd, fds->flags & FLUID_DOMAIN_USE_NOISE);
}
+ else {
+ return;
+ }
if ((!fds->use_coba && (fds->tex_density == NULL && fds->tex_color == NULL)) ||
(fds->use_coba && fds->tex_field == NULL)) {
return;
}
- const bool use_slice = (fds->slice_method == FLUID_DOMAIN_SLICE_AXIS_ALIGNED &&
- fds->axis_slice_method == AXIS_SLICE_SINGLE);
- const bool cubic_interp = (fds->interp_method == VOLUME_INTERP_CUBIC);
- GPUShader *sh = workbench_shader_volume_get(use_slice, fds->use_coba, cubic_interp, true);
+ const bool use_slice = (fds->axis_slice_method == AXIS_SLICE_SINGLE);
+ const bool show_phi = ELEM(fds->coba_field,
+ FLUID_DOMAIN_FIELD_PHI,
+ FLUID_DOMAIN_FIELD_PHI_IN,
+ FLUID_DOMAIN_FIELD_PHI_OUT,
+ FLUID_DOMAIN_FIELD_PHI_OBSTACLE);
+ const bool show_flags = (fds->coba_field == FLUID_DOMAIN_FIELD_FLAGS);
+ const bool show_pressure = (fds->coba_field == FLUID_DOMAIN_FIELD_PRESSURE);
+ eWORKBENCH_VolumeInterpType interp_type = WORKBENCH_VOLUME_INTERP_LINEAR;
+
+ switch ((FLUID_DisplayInterpolationMethod)fds->interp_method) {
+ case FLUID_DISPLAY_INTERP_LINEAR:
+ interp_type = WORKBENCH_VOLUME_INTERP_LINEAR;
+ break;
+ case FLUID_DISPLAY_INTERP_CUBIC:
+ interp_type = WORKBENCH_VOLUME_INTERP_CUBIC;
+ break;
+ case FLUID_DISPLAY_INTERP_CLOSEST:
+ interp_type = WORKBENCH_VOLUME_INTERP_CLOSEST;
+ break;
+ }
+
+ GPUShader *sh = workbench_shader_volume_get(use_slice, fds->use_coba, interp_type, true);
if (use_slice) {
float invviewmat[4][4];
@@ -106,6 +129,7 @@ static void workbench_volume_modifier_cache_populate(WORKBENCH_Data *vedata,
float step_length = max_ff(1e-16f, dim[axis] * 0.05f);
grp = DRW_shgroup_create(sh, vedata->psl->volume_ps);
+ DRW_shgroup_uniform_block(grp, "world_block", wpd->world_ubo);
DRW_shgroup_uniform_float_copy(grp, "slicePosition", fds->slice_depth);
DRW_shgroup_uniform_int_copy(grp, "sliceAxis", axis);
DRW_shgroup_uniform_float_copy(grp, "stepLength", step_length);
@@ -132,8 +156,19 @@ static void workbench_volume_modifier_cache_populate(WORKBENCH_Data *vedata,
}
if (fds->use_coba) {
- DRW_shgroup_uniform_texture(grp, "densityTexture", fds->tex_field);
- DRW_shgroup_uniform_texture(grp, "transferTexture", fds->tex_coba);
+ if (show_flags) {
+ DRW_shgroup_uniform_texture(grp, "flagTexture", fds->tex_field);
+ }
+ else {
+ DRW_shgroup_uniform_texture(grp, "densityTexture", fds->tex_field);
+ }
+ if (!show_phi && !show_flags && !show_pressure) {
+ DRW_shgroup_uniform_texture(grp, "transferTexture", fds->tex_coba);
+ }
+ DRW_shgroup_uniform_float_copy(grp, "gridScale", fds->grid_scale);
+ DRW_shgroup_uniform_bool_copy(grp, "showPhi", show_phi);
+ DRW_shgroup_uniform_bool_copy(grp, "showFlags", show_flags);
+ DRW_shgroup_uniform_bool_copy(grp, "showPressure", show_pressure);
}
else {
static float white[3] = {1.0f, 1.0f, 1.0f};
@@ -192,11 +227,26 @@ static void workbench_volume_object_cache_populate(WORKBENCH_Data *vedata,
WORKBENCH_PrivateData *wpd = vedata->stl->wpd;
WORKBENCH_TextureList *txl = vedata->txl;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+ DRWShadingGroup *grp = NULL;
wpd->volumes_do = true;
+ const bool use_slice = (volume->display.axis_slice_method == AXIS_SLICE_SINGLE);
+ eWORKBENCH_VolumeInterpType interp_type = WORKBENCH_VOLUME_INTERP_LINEAR;
+
+ switch ((VolumeDisplayInterpMethod)volume->display.interpolation_method) {
+ case VOLUME_DISPLAY_INTERP_LINEAR:
+ interp_type = WORKBENCH_VOLUME_INTERP_LINEAR;
+ break;
+ case VOLUME_DISPLAY_INTERP_CUBIC:
+ interp_type = WORKBENCH_VOLUME_INTERP_CUBIC;
+ break;
+ case VOLUME_DISPLAY_INTERP_CLOSEST:
+ interp_type = WORKBENCH_VOLUME_INTERP_CLOSEST;
+ break;
+ }
/* Create shader. */
- GPUShader *sh = workbench_shader_volume_get(false, false, false, false);
+ GPUShader *sh = workbench_shader_volume_get(use_slice, false, interp_type, false);
/* Compute color. */
float color[3];
@@ -206,36 +256,60 @@ static void workbench_volume_object_cache_populate(WORKBENCH_Data *vedata,
float texture_to_world[4][4];
mul_m4_m4m4(texture_to_world, ob->obmat, grid->texture_to_object);
- /* Compute world space dimensions for step size. */
- float world_size[3];
- mat4_to_size(world_size, texture_to_world);
- abs_v3(world_size);
-
- /* Compute step parameters. */
- double noise_ofs;
- BLI_halton_1d(3, 0.0, wpd->taa_sample, &noise_ofs);
- float step_length, max_slice;
- int resolution[3];
- GPU_texture_get_mipmap_size(grid->texture, 0, resolution);
- float slice_ct[3] = {resolution[0], resolution[1], resolution[2]};
- mul_v3_fl(slice_ct, max_ff(0.001f, 5.0f));
- max_slice = max_fff(slice_ct[0], slice_ct[1], slice_ct[2]);
- invert_v3(slice_ct);
- mul_v3_v3(slice_ct, world_size);
- step_length = len_v3(slice_ct);
+ if (use_slice) {
+ float invviewmat[4][4];
+ DRW_view_viewmat_get(NULL, invviewmat, true);
+
+ const int axis = (volume->display.slice_axis == SLICE_AXIS_AUTO) ?
+ axis_dominant_v3_single(invviewmat[2]) :
+ volume->display.slice_axis - 1;
+
+ float dim[3];
+ BKE_object_dimensions_get(ob, dim);
+ /* 0.05f to achieve somewhat the same opacity as the full view. */
+ float step_length = max_ff(1e-16f, dim[axis] * 0.05f);
+
+ const float slice_position = volume->display.slice_depth;
+
+ grp = DRW_shgroup_create(sh, vedata->psl->volume_ps);
+ DRW_shgroup_uniform_block(grp, "world_block", wpd->world_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "slicePosition", slice_position);
+ DRW_shgroup_uniform_int_copy(grp, "sliceAxis", axis);
+ DRW_shgroup_uniform_float_copy(grp, "stepLength", step_length);
+ DRW_shgroup_state_disable(grp, DRW_STATE_CULL_FRONT);
+ }
+ else {
+ /* Compute world space dimensions for step size. */
+ float world_size[3];
+ mat4_to_size(world_size, texture_to_world);
+ abs_v3(world_size);
+
+ /* Compute step parameters. */
+ double noise_ofs;
+ BLI_halton_1d(3, 0.0, wpd->taa_sample, &noise_ofs);
+ float step_length, max_slice;
+ int resolution[3];
+ GPU_texture_get_mipmap_size(grid->texture, 0, resolution);
+ float slice_ct[3] = {resolution[0], resolution[1], resolution[2]};
+ mul_v3_fl(slice_ct, max_ff(0.001f, 5.0f));
+ max_slice = max_fff(slice_ct[0], slice_ct[1], slice_ct[2]);
+ invert_v3(slice_ct);
+ mul_v3_v3(slice_ct, world_size);
+ step_length = len_v3(slice_ct);
+
+ /* Set uniforms. */
+ grp = DRW_shgroup_create(sh, vedata->psl->volume_ps);
+ DRW_shgroup_uniform_block(grp, "world_block", wpd->world_ubo);
+ DRW_shgroup_uniform_int_copy(grp, "samplesLen", max_slice);
+ DRW_shgroup_uniform_float_copy(grp, "stepLength", step_length);
+ DRW_shgroup_uniform_float_copy(grp, "noiseOfs", noise_ofs);
+ DRW_shgroup_state_enable(grp, DRW_STATE_CULL_FRONT);
+ }
/* Compute density scale. */
const float density_scale = volume->display.density *
BKE_volume_density_scale(volume, ob->obmat);
- /* Set uniforms. */
- DRWShadingGroup *grp = DRW_shgroup_create(sh, vedata->psl->volume_ps);
- DRW_shgroup_uniform_block(grp, "world_block", wpd->world_ubo);
- DRW_shgroup_uniform_int_copy(grp, "samplesLen", max_slice);
- DRW_shgroup_uniform_float_copy(grp, "stepLength", step_length);
- DRW_shgroup_uniform_float_copy(grp, "noiseOfs", noise_ofs);
- DRW_shgroup_state_enable(grp, DRW_STATE_CULL_FRONT);
-
DRW_shgroup_uniform_texture(grp, "densityTexture", grid->texture);
/* TODO: implement shadow texture, see manta_smoke_calc_transparency. */
DRW_shgroup_uniform_texture(grp, "shadowTexture", txl->dummy_shadow_tx);
diff --git a/source/blender/draw/intern/draw_cache_impl_volume.c b/source/blender/draw/intern/draw_cache_impl_volume.c
index 10b9623175c..e39c4976e38 100644
--- a/source/blender/draw/intern/draw_cache_impl_volume.c
+++ b/source/blender/draw/intern/draw_cache_impl_volume.c
@@ -260,7 +260,7 @@ static DRWVolumeGrid *volume_grid_cache_get(Volume *volume,
/* Create GPU texture. */
eGPUTextureFormat format = (channels == 3) ? GPU_RGB16F : GPU_R16F;
cache_grid->texture = GPU_texture_create_3d(
- "volume_grid", UNPACK3(resolution), 1, format, voxels);
+ "volume_grid", UNPACK3(resolution), 1, format, GPU_DATA_FLOAT, voxels);
GPU_texture_swizzle_set(cache_grid->texture, (channels == 3) ? "rgb1" : "rrr1");
GPU_texture_wrap_mode(cache_grid->texture, false, false);
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index e3967678319..17db02d986f 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -196,6 +196,8 @@ void DRW_hair_free(void);
void DRW_smoke_ensure(struct FluidModifierData *fmd, int highres);
void DRW_smoke_ensure_coba_field(struct FluidModifierData *fmd);
void DRW_smoke_ensure_velocity(struct FluidModifierData *fmd);
+void DRW_fluid_ensure_flags(struct FluidModifierData *fmd);
+void DRW_fluid_ensure_range_field(struct FluidModifierData *fmd);
void DRW_smoke_free(struct FluidModifierData *fmd);
void DRW_smoke_free_velocity(struct FluidModifierData *fmd);
diff --git a/source/blender/draw/intern/draw_fluid.c b/source/blender/draw/intern/draw_fluid.c
index 809512bd7dd..d9bd94b480e 100644
--- a/source/blender/draw/intern/draw_fluid.c
+++ b/source/blender/draw/intern/draw_fluid.c
@@ -177,8 +177,9 @@ static float *rescale_3d(const int dim[3],
/* Will resize input to fit GL system limits. */
static GPUTexture *create_volume_texture(const int dim[3],
- eGPUTextureFormat format,
- const float *data)
+ eGPUTextureFormat texture_format,
+ eGPUDataFormat data_format,
+ const void *data)
{
GPUTexture *tex = NULL;
int final_dim[3] = {UNPACK3(dim)};
@@ -188,7 +189,8 @@ static GPUTexture *create_volume_texture(const int dim[3],
}
while (1) {
- tex = GPU_texture_create_3d("volume", UNPACK3(final_dim), 1, format, NULL);
+ tex = GPU_texture_create_3d(
+ "volume", UNPACK3(final_dim), 1, texture_format, data_format, NULL);
if (tex != NULL) {
break;
@@ -209,11 +211,15 @@ static GPUTexture *create_volume_texture(const int dim[3],
}
else if (equals_v3v3_int(dim, final_dim)) {
/* No need to resize, just upload the data. */
- GPU_texture_update_sub(tex, GPU_DATA_FLOAT, data, 0, 0, 0, UNPACK3(final_dim));
+ GPU_texture_update_sub(tex, data_format, data, 0, 0, 0, UNPACK3(final_dim));
+ }
+ else if (data_format != GPU_DATA_FLOAT) {
+ printf("Error: Could not allocate 3D texture and not attempting to rescale non-float data.\n");
+ tex = GPU_texture_create_error(3, false);
}
else {
/* We need to resize the input. */
- int channels = (format == GPU_R8) ? 1 : 4;
+ int channels = (ELEM(texture_format, GPU_R8, GPU_R16F, GPU_R32F)) ? 1 : 4;
float *rescaled_data = rescale_3d(dim, final_dim, channels, data);
if (rescaled_data) {
GPU_texture_update_sub(tex, GPU_DATA_FLOAT, rescaled_data, 0, 0, 0, UNPACK3(final_dim));
@@ -228,9 +234,15 @@ static GPUTexture *create_volume_texture(const int dim[3],
return tex;
}
-static GPUTexture *create_field_texture(FluidDomainSettings *fds)
+static GPUTexture *create_field_texture(FluidDomainSettings *fds, bool single_precision)
{
- float *field = NULL;
+ void *field = NULL;
+ eGPUDataFormat data_format = GPU_DATA_FLOAT;
+ eGPUTextureFormat texture_format = GPU_R8;
+
+ if (single_precision) {
+ texture_format = GPU_R32F;
+ }
switch (fds->coba_field) {
case FLUID_DOMAIN_FIELD_DENSITY:
@@ -275,11 +287,36 @@ static GPUTexture *create_field_texture(FluidDomainSettings *fds)
case FLUID_DOMAIN_FIELD_FORCE_Z:
field = manta_get_force_z(fds->fluid);
break;
+ case FLUID_DOMAIN_FIELD_PHI:
+ field = manta_get_phi(fds->fluid);
+ texture_format = GPU_R16F;
+ break;
+ case FLUID_DOMAIN_FIELD_PHI_IN:
+ field = manta_get_phi_in(fds->fluid);
+ texture_format = GPU_R16F;
+ break;
+ case FLUID_DOMAIN_FIELD_PHI_OUT:
+ field = manta_get_phiout_in(fds->fluid);
+ texture_format = GPU_R16F;
+ break;
+ case FLUID_DOMAIN_FIELD_PHI_OBSTACLE:
+ field = manta_get_phiobs_in(fds->fluid);
+ texture_format = GPU_R16F;
+ break;
+ case FLUID_DOMAIN_FIELD_FLAGS:
+ field = manta_smoke_get_flags(fds->fluid);
+ data_format = GPU_DATA_INT;
+ texture_format = GPU_R8UI;
+ break;
+ case FLUID_DOMAIN_FIELD_PRESSURE:
+ field = manta_get_pressure(fds->fluid);
+ texture_format = GPU_R16F;
+ break;
default:
return NULL;
}
- GPUTexture *tex = create_volume_texture(fds->res, GPU_R8, field);
+ GPUTexture *tex = create_volume_texture(fds->res, texture_format, data_format, field);
swizzle_texture_channel_single(tex);
return tex;
}
@@ -300,7 +337,7 @@ static GPUTexture *create_density_texture(FluidDomainSettings *fds, int highres)
return NULL;
}
- GPUTexture *tex = create_volume_texture(dim, GPU_R8, data);
+ GPUTexture *tex = create_volume_texture(dim, GPU_R8, GPU_DATA_FLOAT, data);
swizzle_texture_channel_single(tex);
return tex;
}
@@ -329,7 +366,7 @@ static GPUTexture *create_color_texture(FluidDomainSettings *fds, int highres)
manta_smoke_get_rgba(fds->fluid, data, 0);
}
- GPUTexture *tex = create_volume_texture(dim, GPU_RGBA8, data);
+ GPUTexture *tex = create_volume_texture(dim, GPU_RGBA8, GPU_DATA_FLOAT, data);
MEM_freeN(data);
@@ -354,11 +391,38 @@ static GPUTexture *create_flame_texture(FluidDomainSettings *fds, int highres)
source = manta_smoke_get_flame(fds->fluid);
}
- GPUTexture *tex = create_volume_texture(dim, GPU_R8, source);
+ GPUTexture *tex = create_volume_texture(dim, GPU_R8, GPU_DATA_FLOAT, source);
swizzle_texture_channel_single(tex);
return tex;
}
+static bool get_smoke_velocity_field(FluidDomainSettings *fds,
+ float **r_velocity_x,
+ float **r_velocity_y,
+ float **r_velocity_z)
+{
+ const char vector_field = fds->vector_field;
+ switch ((FLUID_DisplayVectorField)vector_field) {
+ case FLUID_DOMAIN_VECTOR_FIELD_VELOCITY:
+ *r_velocity_x = manta_get_velocity_x(fds->fluid);
+ *r_velocity_y = manta_get_velocity_y(fds->fluid);
+ *r_velocity_z = manta_get_velocity_z(fds->fluid);
+ break;
+ case FLUID_DOMAIN_VECTOR_FIELD_GUIDE_VELOCITY:
+ *r_velocity_x = manta_get_guide_velocity_x(fds->fluid);
+ *r_velocity_y = manta_get_guide_velocity_y(fds->fluid);
+ *r_velocity_z = manta_get_guide_velocity_z(fds->fluid);
+ break;
+ case FLUID_DOMAIN_VECTOR_FIELD_FORCE:
+ *r_velocity_x = manta_get_force_x(fds->fluid);
+ *r_velocity_y = manta_get_force_y(fds->fluid);
+ *r_velocity_z = manta_get_force_z(fds->fluid);
+ break;
+ }
+
+ return *r_velocity_x && *r_velocity_y && *r_velocity_z;
+}
+
#endif /* WITH_FLUID */
/** \} */
@@ -416,9 +480,15 @@ void DRW_smoke_ensure_coba_field(FluidModifierData *fmd)
FluidDomainSettings *fds = fmd->domain;
if (!fds->tex_field) {
- fds->tex_field = create_field_texture(fds);
+ fds->tex_field = create_field_texture(fds, false);
}
- if (!fds->tex_coba) {
+ if (!fds->tex_coba && !ELEM(fds->coba_field,
+ FLUID_DOMAIN_FIELD_PHI,
+ FLUID_DOMAIN_FIELD_PHI_IN,
+ FLUID_DOMAIN_FIELD_PHI_OUT,
+ FLUID_DOMAIN_FIELD_PHI_OBSTACLE,
+ FLUID_DOMAIN_FIELD_FLAGS,
+ FLUID_DOMAIN_FIELD_PRESSURE)) {
fds->tex_coba = create_transfer_function(TFUNC_COLOR_RAMP, fds->coba);
}
}
@@ -447,7 +517,7 @@ void DRW_smoke_ensure(FluidModifierData *fmd, int highres)
}
if (!fds->tex_shadow) {
fds->tex_shadow = create_volume_texture(
- fds->res, GPU_R8, manta_smoke_get_shadow(fds->fluid));
+ fds->res, GPU_R8, GPU_DATA_FLOAT, manta_smoke_get_shadow(fds->fluid));
}
}
#endif /* WITH_FLUID */
@@ -460,25 +530,62 @@ void DRW_smoke_ensure_velocity(FluidModifierData *fmd)
#else
if (fmd->type & MOD_FLUID_TYPE_DOMAIN) {
FluidDomainSettings *fds = fmd->domain;
+ float *vel_x = NULL, *vel_y = NULL, *vel_z = NULL;
- const float *vel_x = manta_get_velocity_x(fds->fluid);
- const float *vel_y = manta_get_velocity_y(fds->fluid);
- const float *vel_z = manta_get_velocity_z(fds->fluid);
+ if (!get_smoke_velocity_field(fds, &vel_x, &vel_y, &vel_z)) {
+ fds->vector_field = FLUID_DOMAIN_VECTOR_FIELD_VELOCITY;
+ get_smoke_velocity_field(fds, &vel_x, &vel_y, &vel_z);
+ }
if (ELEM(NULL, vel_x, vel_y, vel_z)) {
return;
}
if (!fds->tex_velocity_x) {
- fds->tex_velocity_x = GPU_texture_create_3d("velx", UNPACK3(fds->res), 1, GPU_R16F, vel_x);
- fds->tex_velocity_y = GPU_texture_create_3d("vely", UNPACK3(fds->res), 1, GPU_R16F, vel_y);
- fds->tex_velocity_z = GPU_texture_create_3d("velz", UNPACK3(fds->res), 1, GPU_R16F, vel_z);
+ fds->tex_velocity_x = GPU_texture_create_3d(
+ "velx", UNPACK3(fds->res), 1, GPU_R16F, GPU_DATA_FLOAT, vel_x);
+ fds->tex_velocity_y = GPU_texture_create_3d(
+ "vely", UNPACK3(fds->res), 1, GPU_R16F, GPU_DATA_FLOAT, vel_y);
+ fds->tex_velocity_z = GPU_texture_create_3d(
+ "velz", UNPACK3(fds->res), 1, GPU_R16F, GPU_DATA_FLOAT, vel_z);
}
}
#endif /* WITH_FLUID */
}
-/* TODO Unify with the other DRW_smoke_free. */
+void DRW_fluid_ensure_flags(FluidModifierData *fmd)
+{
+#ifndef WITH_FLUID
+ UNUSED_VARS(fmd);
+#else
+ if (fmd->type & MOD_FLUID_TYPE_DOMAIN) {
+ FluidDomainSettings *fds = fmd->domain;
+ if (!fds->tex_flags) {
+ fds->tex_flags = create_volume_texture(
+ fds->res, GPU_R8UI, GPU_DATA_INT, manta_smoke_get_flags(fds->fluid));
+
+ swizzle_texture_channel_single(fds->tex_flags);
+ }
+ }
+#endif /* WITH_FLUID */
+}
+
+void DRW_fluid_ensure_range_field(FluidModifierData *fmd)
+{
+#ifndef WITH_FLUID
+ UNUSED_VARS(fmd);
+#else
+ if (fmd->type & MOD_FLUID_TYPE_DOMAIN) {
+ FluidDomainSettings *fds = fmd->domain;
+
+ if (!fds->tex_range_field) {
+ fds->tex_range_field = create_field_texture(fds, true);
+ }
+ }
+#endif /* WITH_FLUID */
+}
+
+/* TODO Unify with the other GPU_free_smoke. */
void DRW_smoke_free_velocity(FluidModifierData *fmd)
{
if (fmd->type & MOD_FLUID_TYPE_DOMAIN && fmd->domain) {
@@ -494,9 +601,19 @@ void DRW_smoke_free_velocity(FluidModifierData *fmd)
GPU_texture_free(fmd->domain->tex_velocity_z);
}
+ if (fmd->domain->tex_flags) {
+ GPU_texture_free(fmd->domain->tex_flags);
+ }
+
+ if (fmd->domain->tex_range_field) {
+ GPU_texture_free(fmd->domain->tex_range_field);
+ }
+
fmd->domain->tex_velocity_x = NULL;
fmd->domain->tex_velocity_y = NULL;
fmd->domain->tex_velocity_z = NULL;
+ fmd->domain->tex_flags = NULL;
+ fmd->domain->tex_range_field = NULL;
}
}
diff --git a/source/blender/draw/intern/draw_manager_texture.c b/source/blender/draw/intern/draw_manager_texture.c
index 8562a5ba8fb..a456aa9916e 100644
--- a/source/blender/draw/intern/draw_manager_texture.c
+++ b/source/blender/draw/intern/draw_manager_texture.c
@@ -112,7 +112,8 @@ GPUTexture *DRW_texture_create_3d(
int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
int mips = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
- GPUTexture *tex = GPU_texture_create_3d(__func__, w, h, d, mips, format, fpixels);
+ GPUTexture *tex = GPU_texture_create_3d(
+ __func__, w, h, d, mips, format, GPU_DATA_FLOAT, fpixels);
drw_texture_set_parameters(tex, flags);
return tex;
diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc
index f99fa04ce75..cb9a572eadf 100644
--- a/source/blender/draw/tests/shaders_test.cc
+++ b/source/blender/draw/tests/shaders_test.cc
@@ -97,22 +97,53 @@ TEST_F(DrawTest, workbench_glsl_shaders)
EXPECT_NE(workbench_shader_antialiasing_get(1), nullptr);
EXPECT_NE(workbench_shader_antialiasing_get(2), nullptr);
- EXPECT_NE(workbench_shader_volume_get(false, false, false, false), nullptr);
- EXPECT_NE(workbench_shader_volume_get(false, false, false, true), nullptr);
- EXPECT_NE(workbench_shader_volume_get(false, false, true, false), nullptr);
- EXPECT_NE(workbench_shader_volume_get(false, false, true, true), nullptr);
- EXPECT_NE(workbench_shader_volume_get(false, true, false, false), nullptr);
- EXPECT_NE(workbench_shader_volume_get(false, true, false, true), nullptr);
- EXPECT_NE(workbench_shader_volume_get(false, true, true, false), nullptr);
- EXPECT_NE(workbench_shader_volume_get(false, true, true, true), nullptr);
- EXPECT_NE(workbench_shader_volume_get(true, false, false, false), nullptr);
- EXPECT_NE(workbench_shader_volume_get(true, false, false, true), nullptr);
- EXPECT_NE(workbench_shader_volume_get(true, false, true, false), nullptr);
- EXPECT_NE(workbench_shader_volume_get(true, false, true, true), nullptr);
- EXPECT_NE(workbench_shader_volume_get(true, true, false, false), nullptr);
- EXPECT_NE(workbench_shader_volume_get(true, true, false, true), nullptr);
- EXPECT_NE(workbench_shader_volume_get(true, true, true, false), nullptr);
- EXPECT_NE(workbench_shader_volume_get(true, true, true, true), nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, false, WORKBENCH_VOLUME_INTERP_LINEAR, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, false, WORKBENCH_VOLUME_INTERP_LINEAR, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, false, WORKBENCH_VOLUME_INTERP_CUBIC, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, false, WORKBENCH_VOLUME_INTERP_CUBIC, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, false, WORKBENCH_VOLUME_INTERP_CLOSEST, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, false, WORKBENCH_VOLUME_INTERP_CLOSEST, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, true, WORKBENCH_VOLUME_INTERP_LINEAR, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, true, WORKBENCH_VOLUME_INTERP_LINEAR, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, true, WORKBENCH_VOLUME_INTERP_CUBIC, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, true, WORKBENCH_VOLUME_INTERP_CUBIC, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, true, WORKBENCH_VOLUME_INTERP_CLOSEST, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, true, WORKBENCH_VOLUME_INTERP_CLOSEST, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, false, WORKBENCH_VOLUME_INTERP_LINEAR, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, false, WORKBENCH_VOLUME_INTERP_LINEAR, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, false, WORKBENCH_VOLUME_INTERP_CUBIC, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, false, WORKBENCH_VOLUME_INTERP_CUBIC, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, false, WORKBENCH_VOLUME_INTERP_CLOSEST, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, false, WORKBENCH_VOLUME_INTERP_CLOSEST, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, true, WORKBENCH_VOLUME_INTERP_LINEAR, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, true, WORKBENCH_VOLUME_INTERP_LINEAR, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, true, WORKBENCH_VOLUME_INTERP_CUBIC, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, true, WORKBENCH_VOLUME_INTERP_CUBIC, true), nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, true, WORKBENCH_VOLUME_INTERP_CLOSEST, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, true, WORKBENCH_VOLUME_INTERP_CLOSEST, true),
+ nullptr);
GPUShader *dof_prepare_sh;
GPUShader *dof_downsample_sh;
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 99a7c6a5f0c..862da60c845 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -199,8 +199,14 @@ GPUTexture *GPU_texture_create_2d(
const char *name, int w, int h, int mips, eGPUTextureFormat format, const float *data);
GPUTexture *GPU_texture_create_2d_array(
const char *name, int w, int h, int d, int mips, eGPUTextureFormat format, const float *data);
-GPUTexture *GPU_texture_create_3d(
- const char *name, int w, int h, int d, int mips, eGPUTextureFormat format, const float *data);
+GPUTexture *GPU_texture_create_3d(const char *name,
+ int w,
+ int h,
+ int d,
+ int mips,
+ eGPUTextureFormat texture_format,
+ eGPUDataFormat data_format,
+ const void *data);
GPUTexture *GPU_texture_create_cube(
const char *name, int w, int mips, eGPUTextureFormat format, const float *data);
GPUTexture *GPU_texture_create_cube_array(
diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc
index eb6881164b2..f7f29c7cece 100644
--- a/source/blender/gpu/intern/gpu_texture.cc
+++ b/source/blender/gpu/intern/gpu_texture.cc
@@ -199,7 +199,8 @@ static inline GPUTexture *gpu_texture_create(const char *name,
const eGPUTextureType type,
int UNUSED(mips),
eGPUTextureFormat tex_format,
- const float *fpixels)
+ eGPUDataFormat data_format,
+ const void *pixels)
{
Texture *tex = GPUBackend::get()->texture_alloc(name);
bool success = false;
@@ -227,8 +228,8 @@ static inline GPUTexture *gpu_texture_create(const char *name,
delete tex;
return NULL;
}
- if (fpixels) {
- tex->update(GPU_DATA_FLOAT, fpixels);
+ if (pixels) {
+ tex->update(data_format, pixels);
}
return reinterpret_cast<GPUTexture *>(tex);
}
@@ -236,43 +237,53 @@ static inline GPUTexture *gpu_texture_create(const char *name,
GPUTexture *GPU_texture_create_1d(
const char *name, int w, int mips, eGPUTextureFormat format, const float *data)
{
- return gpu_texture_create(name, w, 0, 0, GPU_TEXTURE_1D, mips, format, data);
+ return gpu_texture_create(name, w, 0, 0, GPU_TEXTURE_1D, mips, format, GPU_DATA_FLOAT, data);
}
GPUTexture *GPU_texture_create_1d_array(
const char *name, int w, int h, int mips, eGPUTextureFormat format, const float *data)
{
- return gpu_texture_create(name, w, h, 0, GPU_TEXTURE_1D_ARRAY, mips, format, data);
+ return gpu_texture_create(
+ name, w, h, 0, GPU_TEXTURE_1D_ARRAY, mips, format, GPU_DATA_FLOAT, data);
}
GPUTexture *GPU_texture_create_2d(
const char *name, int w, int h, int mips, eGPUTextureFormat format, const float *data)
{
- return gpu_texture_create(name, w, h, 0, GPU_TEXTURE_2D, mips, format, data);
+ return gpu_texture_create(name, w, h, 0, GPU_TEXTURE_2D, mips, format, GPU_DATA_FLOAT, data);
}
GPUTexture *GPU_texture_create_2d_array(
const char *name, int w, int h, int d, int mips, eGPUTextureFormat format, const float *data)
{
- return gpu_texture_create(name, w, h, d, GPU_TEXTURE_2D_ARRAY, mips, format, data);
+ return gpu_texture_create(
+ name, w, h, d, GPU_TEXTURE_2D_ARRAY, mips, format, GPU_DATA_FLOAT, data);
}
-GPUTexture *GPU_texture_create_3d(
- const char *name, int w, int h, int d, int mips, eGPUTextureFormat format, const float *data)
+GPUTexture *GPU_texture_create_3d(const char *name,
+ int w,
+ int h,
+ int d,
+ int mips,
+ eGPUTextureFormat texture_format,
+ eGPUDataFormat data_format,
+ const void *data)
{
- return gpu_texture_create(name, w, h, d, GPU_TEXTURE_3D, mips, format, data);
+ return gpu_texture_create(
+ name, w, h, d, GPU_TEXTURE_3D, mips, texture_format, data_format, data);
}
GPUTexture *GPU_texture_create_cube(
const char *name, int w, int mips, eGPUTextureFormat format, const float *data)
{
- return gpu_texture_create(name, w, w, 0, GPU_TEXTURE_CUBE, mips, format, data);
+ return gpu_texture_create(name, w, w, 0, GPU_TEXTURE_CUBE, mips, format, GPU_DATA_FLOAT, data);
}
GPUTexture *GPU_texture_create_cube_array(
const char *name, int w, int d, int mips, eGPUTextureFormat format, const float *data)
{
- return gpu_texture_create(name, w, w, d, GPU_TEXTURE_CUBE_ARRAY, mips, format, data);
+ return gpu_texture_create(
+ name, w, w, d, GPU_TEXTURE_CUBE_ARRAY, mips, format, GPU_DATA_FLOAT, data);
}
/* DDS texture loading. Return NULL if support is not available. */
@@ -326,7 +337,7 @@ GPUTexture *GPU_texture_create_error(int dimension, bool is_array)
type = (dimension == 2) ? (is_array ? GPU_TEXTURE_2D_ARRAY : GPU_TEXTURE_2D) : type;
type = (dimension == 1) ? (is_array ? GPU_TEXTURE_1D_ARRAY : GPU_TEXTURE_1D) : type;
- return gpu_texture_create("invalid_tex", w, h, d, type, 1, GPU_RGBA8, pixel);
+ return gpu_texture_create("invalid_tex", w, h, d, type, 1, GPU_RGBA8, GPU_DATA_FLOAT, pixel);
}
/* ------ Update ------ */
diff --git a/source/blender/makesdna/DNA_fluid_types.h b/source/blender/makesdna/DNA_fluid_types.h
index 6035c43ad57..8e7f3471e1e 100644
--- a/source/blender/makesdna/DNA_fluid_types.h
+++ b/source/blender/makesdna/DNA_fluid_types.h
@@ -66,12 +66,6 @@ enum {
FLUID_DOMAIN_FILE_BIN_OBJECT = (1 << 4),
};
-/* Slice method. */
-enum {
- FLUID_DOMAIN_SLICE_VIEW_ALIGNED = 0,
- FLUID_DOMAIN_SLICE_AXIS_ALIGNED = 1,
-};
-
/* Axis aligned method. */
enum {
AXIS_SLICE_FULL = 0,
@@ -86,17 +80,32 @@ enum {
SLICE_AXIS_Z = 3,
};
-/* Axis aligned method. */
-enum {
- VOLUME_INTERP_LINEAR = 0,
- VOLUME_INTERP_CUBIC = 1,
-};
+/* Display interpolation method. */
+typedef enum FLUID_DisplayInterpolationMethod {
+ FLUID_DISPLAY_INTERP_LINEAR = 0,
+ FLUID_DISPLAY_INTERP_CUBIC = 1,
+ FLUID_DISPLAY_INTERP_CLOSEST = 2,
+} FLUID_DisplayInterpolationMethod;
enum {
VECTOR_DRAW_NEEDLE = 0,
VECTOR_DRAW_STREAMLINE = 1,
+ VECTOR_DRAW_MAC = 2,
+};
+
+enum {
+ VECTOR_DRAW_MAC_X = (1 << 0),
+ VECTOR_DRAW_MAC_Y = (1 << 1),
+ VECTOR_DRAW_MAC_Z = (1 << 2),
};
+/* Fluid domain vector fields. */
+typedef enum FLUID_DisplayVectorField {
+ FLUID_DOMAIN_VECTOR_FIELD_VELOCITY = 0,
+ FLUID_DOMAIN_VECTOR_FIELD_GUIDE_VELOCITY = 1,
+ FLUID_DOMAIN_VECTOR_FIELD_FORCE = 2,
+} FLUID_DisplayVectorField;
+
enum {
SNDPARTICLE_BOUNDARY_DELETE = 0,
SNDPARTICLE_BOUNDARY_PUSHOUT = 1,
@@ -125,6 +134,28 @@ enum {
FLUID_DOMAIN_FIELD_FORCE_X = 11,
FLUID_DOMAIN_FIELD_FORCE_Y = 12,
FLUID_DOMAIN_FIELD_FORCE_Z = 13,
+ FLUID_DOMAIN_FIELD_PHI = 14,
+ FLUID_DOMAIN_FIELD_PHI_IN = 15,
+ FLUID_DOMAIN_FIELD_PHI_OUT = 16,
+ FLUID_DOMAIN_FIELD_PHI_OBSTACLE = 17,
+ FLUID_DOMAIN_FIELD_FLAGS = 18,
+ FLUID_DOMAIN_FIELD_PRESSURE = 19,
+};
+
+/* Fluid gridline display color field types. */
+enum {
+ FLUID_GRIDLINE_COLOR_TYPE_FLAGS = 1,
+ FLUID_GRIDLINE_COLOR_TYPE_RANGE = 2,
+};
+
+/* Fluid cell types. */
+enum {
+ FLUID_CELL_TYPE_NONE = 0,
+ FLUID_CELL_TYPE_FLUID = (1 << 0),
+ FLUID_CELL_TYPE_OBSTACLE = (1 << 1),
+ FLUID_CELL_TYPE_EMPTY = (1 << 2),
+ FLUID_CELL_TYPE_INFLOW = (1 << 3),
+ FLUID_CELL_TYPE_OUTFLOW = (1 << 4),
};
/* Fluid domain types. */
@@ -446,6 +477,8 @@ typedef struct FluidDomainSettings {
struct GPUTexture *tex_velocity_x;
struct GPUTexture *tex_velocity_y;
struct GPUTexture *tex_velocity_z;
+ struct GPUTexture *tex_flags;
+ struct GPUTexture *tex_range_field;
struct Object *guide_parent;
/** Vertex velocities of simulated fluid mesh. */
struct FluidDomainVertexVelocity *mesh_velocities;
@@ -605,29 +638,41 @@ typedef struct FluidDomainSettings {
int timesteps_maximum;
/* Display options. */
- char slice_method, axis_slice_method;
- char slice_axis, draw_velocity;
float slice_per_voxel;
float slice_depth;
float display_thickness;
+ float grid_scale;
struct ColorBand *coba;
float vector_scale;
+ float gridlines_lower_bound;
+ float gridlines_upper_bound;
+ float gridlines_range_color[4];
+ char axis_slice_method;
+ char slice_axis;
+ char show_gridlines;
+ char draw_velocity;
char vector_draw_type;
+ char vector_field; /* Simulation field used for vector display. */
+ char vector_scale_with_magnitude;
+ char vector_draw_mac_components;
char use_coba;
char coba_field; /* Simulation field used for the color mapping. */
char interp_method;
+ char gridlines_color_field; /* Simulation field used to color map onto gridlines. */
+ char gridlines_cell_filter;
+ char _pad9[7];
/* OpenVDB cache options. */
int openvdb_compression;
float clipping;
char openvdb_data_depth;
- char _pad9[7]; /* Unused. */
+ char _pad10[7]; /* Unused. */
/* -- Deprecated / unsed options (below). -- */
/* View options. */
int viewsettings;
- char _pad10[4]; /* Unused. */
+ char _pad11[4]; /* Unused. */
/* Pointcache options. */
/* Smoke uses only one cache from now on (index [0]), but keeping the array for now for reading
@@ -637,7 +682,7 @@ typedef struct FluidDomainSettings {
int cache_comp;
int cache_high_comp;
char cache_file_format;
- char _pad11[7]; /* Unused. */
+ char _pad12[7]; /* Unused. */
} FluidDomainSettings;
diff --git a/source/blender/makesdna/DNA_volume_defaults.h b/source/blender/makesdna/DNA_volume_defaults.h
index 8239f263c6c..a710754659b 100644
--- a/source/blender/makesdna/DNA_volume_defaults.h
+++ b/source/blender/makesdna/DNA_volume_defaults.h
@@ -32,6 +32,7 @@
.density = 1.0f, \
.wireframe_type = VOLUME_WIREFRAME_BOXES, \
.wireframe_detail = VOLUME_WIREFRAME_COARSE, \
+ .slice_depth = 0.5f, \
}
#define _DNA_DEFAULT_VolumeRender \
diff --git a/source/blender/makesdna/DNA_volume_types.h b/source/blender/makesdna/DNA_volume_types.h
index 30ac67281e2..bbd23298aea 100644
--- a/source/blender/makesdna/DNA_volume_types.h
+++ b/source/blender/makesdna/DNA_volume_types.h
@@ -38,6 +38,10 @@ typedef struct VolumeDisplay {
float density;
int wireframe_type;
int wireframe_detail;
+ int interpolation_method;
+ int axis_slice_method;
+ int slice_axis;
+ float slice_depth;
int _pad[1];
} VolumeDisplay;
@@ -119,5 +123,26 @@ typedef enum VolumeRenderSpace {
VOLUME_SPACE_WORLD = 1,
} VolumeRenderSpace;
+/* VolumeDisplay.interpolation_method */
+typedef enum VolumeDisplayInterpMethod {
+ VOLUME_DISPLAY_INTERP_LINEAR = 0,
+ VOLUME_DISPLAY_INTERP_CUBIC = 1,
+ VOLUME_DISPLAY_INTERP_CLOSEST = 2,
+} VolumeDisplayInterpMethod;
+
+/* VolumeDisplay.axis_slice_method */
+typedef enum AxisAlignedSlicingMethod {
+ VOLUME_AXIS_SLICE_FULL = 0,
+ VOLUME_AXIS_SLICE_SINGLE = 1,
+} AxisAlignedSlicingMethod;
+
+/* VolumeDisplay.slice_axis */
+typedef enum SliceAxis {
+ VOLUME_SLICE_AXIS_AUTO = 0,
+ VOLUME_SLICE_AXIS_X = 1,
+ VOLUME_SLICE_AXIS_Y = 2,
+ VOLUME_SLICE_AXIS_Z = 3,
+} SliceAxis;
+
/* Only one material supported currently. */
#define VOLUME_MATERIAL_NR 1
diff --git a/source/blender/makesrna/intern/rna_fluid.c b/source/blender/makesrna/intern/rna_fluid.c
index 2d26317c00b..221eedfe149 100644
--- a/source/blender/makesrna/intern/rna_fluid.c
+++ b/source/blender/makesrna/intern/rna_fluid.c
@@ -670,6 +670,7 @@ static void rna_Fluid_domaintype_set(struct PointerRNA *ptr, int value)
FluidDomainSettings *settings = (FluidDomainSettings *)ptr->data;
Object *ob = (Object *)ptr->owner_id;
BKE_fluid_domain_type_set(ob, settings, value);
+ BKE_fluid_coba_field_sanitize(settings);
}
static char *rna_FluidDomainSettings_path(PointerRNA *ptr)
@@ -1041,6 +1042,159 @@ static void rna_Fluid_flowtype_set(struct PointerRNA *ptr, int value)
}
}
+static const EnumPropertyItem *rna_Fluid_cobafield_itemf(bContext *UNUSED(C),
+ PointerRNA *ptr,
+ PropertyRNA *UNUSED(prop),
+ bool *r_free)
+{
+ FluidDomainSettings *settings = (FluidDomainSettings *)ptr->data;
+
+ EnumPropertyItem *item = NULL;
+ EnumPropertyItem tmp = {0, "", 0, "", ""};
+ int totitem = 0;
+
+ tmp.value = FLUID_DOMAIN_FIELD_FLAGS;
+ tmp.identifier = "FLAGS";
+ tmp.icon = 0;
+ tmp.name = "Flags";
+ tmp.description = "Flag grid of the fluid domain";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ tmp.value = FLUID_DOMAIN_FIELD_PRESSURE;
+ tmp.identifier = "PRESSURE";
+ tmp.icon = 0;
+ tmp.name = "Pressure";
+ tmp.description = "Pressure field of the fluid domain";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ tmp.value = FLUID_DOMAIN_FIELD_VELOCITY_X;
+ tmp.identifier = "VELOCITY_X";
+ tmp.icon = 0;
+ tmp.name = "X Velocity";
+ tmp.description = "X component of the velocity field";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ tmp.value = FLUID_DOMAIN_FIELD_VELOCITY_Y;
+ tmp.identifier = "VELOCITY_Y";
+ tmp.icon = 0;
+ tmp.name = "Y Velocity";
+ tmp.description = "Y component of the velocity field";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ tmp.value = FLUID_DOMAIN_FIELD_VELOCITY_Z;
+ tmp.identifier = "VELOCITY_Z";
+ tmp.icon = 0;
+ tmp.name = "Z Velocity";
+ tmp.description = "Z component of the velocity field";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ tmp.value = FLUID_DOMAIN_FIELD_FORCE_X;
+ tmp.identifier = "FORCE_X";
+ tmp.icon = 0;
+ tmp.name = "X Force";
+ tmp.description = "X component of the force field";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ tmp.value = FLUID_DOMAIN_FIELD_FORCE_Y;
+ tmp.identifier = "FORCE_Y";
+ tmp.icon = 0;
+ tmp.name = "Y Force";
+ tmp.description = "Y component of the force field";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ tmp.value = FLUID_DOMAIN_FIELD_FORCE_Z;
+ tmp.identifier = "FORCE_Z";
+ tmp.icon = 0;
+ tmp.name = "Z Force";
+ tmp.description = "Z component of the force field";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ if (settings->type == FLUID_DOMAIN_TYPE_GAS) {
+ tmp.value = FLUID_DOMAIN_FIELD_COLOR_R;
+ tmp.identifier = "COLOR_R";
+ tmp.icon = 0;
+ tmp.name = "Red";
+ tmp.description = "Red component of the color field";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ tmp.value = FLUID_DOMAIN_FIELD_COLOR_G;
+ tmp.identifier = "COLOR_G";
+ tmp.icon = 0;
+ tmp.name = "Green";
+ tmp.description = "Green component of the color field";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ tmp.value = FLUID_DOMAIN_FIELD_COLOR_B;
+ tmp.identifier = "COLOR_B";
+ tmp.icon = 0;
+ tmp.name = "Blue";
+ tmp.description = "Blue component of the color field";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ tmp.value = FLUID_DOMAIN_FIELD_DENSITY;
+ tmp.identifier = "DENSITY";
+ tmp.icon = 0;
+ tmp.name = "Density";
+ tmp.description = "Quantity of soot in the fluid";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ tmp.value = FLUID_DOMAIN_FIELD_FLAME;
+ tmp.identifier = "FLAME";
+ tmp.icon = 0;
+ tmp.name = "Flame";
+ tmp.description = "Flame field";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ tmp.value = FLUID_DOMAIN_FIELD_FUEL;
+ tmp.identifier = "FUEL";
+ tmp.icon = 0;
+ tmp.name = "Fuel";
+ tmp.description = "Fuel field";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ tmp.value = FLUID_DOMAIN_FIELD_HEAT;
+ tmp.identifier = "HEAT";
+ tmp.icon = 0;
+ tmp.name = "Heat";
+ tmp.description = "Temperature of the fluid";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+ }
+ else if (settings->type == FLUID_DOMAIN_TYPE_LIQUID) {
+ tmp.value = FLUID_DOMAIN_FIELD_PHI;
+ tmp.identifier = "PHI";
+ tmp.icon = 0;
+ tmp.name = "Fluid Levelset";
+ tmp.description = "Levelset representation of the fluid";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ tmp.value = FLUID_DOMAIN_FIELD_PHI_IN;
+ tmp.identifier = "PHI_IN";
+ tmp.icon = 0;
+ tmp.name = "Inflow Levelset";
+ tmp.description = "Levelset representation of the inflow";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ tmp.value = FLUID_DOMAIN_FIELD_PHI_OUT;
+ tmp.identifier = "PHI_OUT";
+ tmp.icon = 0;
+ tmp.name = "Outflow Levelset";
+ tmp.description = "Levelset representation of the outflow";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ tmp.value = FLUID_DOMAIN_FIELD_PHI_OBSTACLE;
+ tmp.identifier = "PHI_OBSTACLE";
+ tmp.icon = 0;
+ tmp.name = "Obstacle Levelset";
+ tmp.description = "Levelset representation of the obstacles";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+ }
+
+ RNA_enum_item_end(&item, &totitem);
+ *r_free = true;
+
+ return item;
+}
+
#else
static void rna_def_fluid_mesh_vertices(BlenderRNA *brna)
@@ -1152,20 +1306,6 @@ static void rna_def_fluid_domain_settings(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL},
};
- static const EnumPropertyItem view_items[] = {
- {FLUID_DOMAIN_SLICE_VIEW_ALIGNED,
- "VIEW_ALIGNED",
- 0,
- "View",
- "Slice volume parallel to the view plane"},
- {FLUID_DOMAIN_SLICE_AXIS_ALIGNED,
- "AXIS_ALIGNED",
- 0,
- "Axis",
- "Slice volume parallel to the major axis"},
- {0, NULL, 0, NULL, NULL},
- };
-
static const EnumPropertyItem axis_slice_method_items[] = {
{AXIS_SLICE_FULL, "FULL", 0, "Full", "Slice the whole domain object"},
{AXIS_SLICE_SINGLE, "SINGLE", 0, "Single", "Perform a single slice of the domain object"},
@@ -1173,12 +1313,13 @@ static void rna_def_fluid_domain_settings(BlenderRNA *brna)
};
static const EnumPropertyItem interp_method_item[] = {
- {VOLUME_INTERP_LINEAR, "LINEAR", 0, "Linear", "Good smoothness and speed"},
- {VOLUME_INTERP_CUBIC,
+ {FLUID_DISPLAY_INTERP_LINEAR, "LINEAR", 0, "Linear", "Good smoothness and speed"},
+ {FLUID_DISPLAY_INTERP_CUBIC,
"CUBIC",
0,
"Cubic",
"Smoothed high quality interpolation, but slower"},
+ {FLUID_DISPLAY_INTERP_CLOSEST, "CLOSEST", 0, "Closest", "No interpolation"},
{0, NULL, 0, NULL, NULL},
};
@@ -1197,6 +1338,51 @@ static void rna_def_fluid_domain_settings(BlenderRNA *brna)
static const EnumPropertyItem vector_draw_items[] = {
{VECTOR_DRAW_NEEDLE, "NEEDLE", 0, "Needle", "Display vectors as needles"},
{VECTOR_DRAW_STREAMLINE, "STREAMLINE", 0, "Streamlines", "Display vectors as streamlines"},
+ {VECTOR_DRAW_MAC, "MAC", 0, "MAC Grid", "Display vector field as MAC grid"},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ static const EnumPropertyItem vector_field_items[] = {
+ {FLUID_DOMAIN_VECTOR_FIELD_VELOCITY,
+ "FLUID_VELOCITY",
+ 0,
+ "Fluid Velocity",
+ "Velocity field of the fluid domain"},
+ {FLUID_DOMAIN_VECTOR_FIELD_GUIDE_VELOCITY,
+ "GUIDE_VELOCITY",
+ 0,
+ "Guide Velocity",
+ "Guide velocity field of the fluid domain"},
+ {FLUID_DOMAIN_VECTOR_FIELD_FORCE, "FORCE", 0, "Force", "Force field of the fluid domain"},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ static const EnumPropertyItem gridlines_color_field_items[] = {
+ {0, "NONE", 0, "None", "None"},
+ {FLUID_GRIDLINE_COLOR_TYPE_FLAGS, "FLAGS", 0, "Flags", "Flag grid of the fluid domain"},
+ {FLUID_GRIDLINE_COLOR_TYPE_RANGE,
+ "RANGE",
+ 0,
+ "Highlight Range",
+ "Highlight the voxels with values of the color mapped field within the range"},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ static const EnumPropertyItem gridlines_cell_filter_items[] = {
+ {FLUID_CELL_TYPE_NONE, "NONE", 0, "None", "Highlight the cells regardless of their type"},
+ {FLUID_CELL_TYPE_FLUID, "FLUID", 0, "Fluid", "Highlight only the cells of type Fluid"},
+ {FLUID_CELL_TYPE_OBSTACLE,
+ "OBSTACLE",
+ 0,
+ "Obstacle",
+ "Highlight only the cells of type Obstacle"},
+ {FLUID_CELL_TYPE_EMPTY, "EMPTY", 0, "Empty", "Highlight only the cells of type Empty"},
+ {FLUID_CELL_TYPE_INFLOW, "INFLOW", 0, "Inflow", "Highlight only the cells of type Inflow"},
+ {FLUID_CELL_TYPE_OUTFLOW,
+ "OUTFLOW",
+ 0,
+ "Outflow",
+ "Highlight only the cells of type Outflow"},
{0, NULL, 0, NULL, NULL},
};
@@ -2253,12 +2439,6 @@ static void rna_def_fluid_domain_settings(BlenderRNA *brna)
/* display settings */
- prop = RNA_def_property(srna, "slice_method", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_sdna(prop, NULL, "slice_method");
- RNA_def_property_enum_items(prop, view_items);
- RNA_def_property_ui_text(prop, "View Method", "How to slice the volume for viewport rendering");
- RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
-
prop = RNA_def_property(srna, "axis_slice_method", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "axis_slice_method");
RNA_def_property_enum_items(prop, axis_slice_method_items);
@@ -2300,10 +2480,14 @@ static void rna_def_fluid_domain_settings(BlenderRNA *brna)
prop, "Interpolation", "Interpolation method to use for smoke/fire volumes in solid mode");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
+ prop = RNA_def_property(srna, "show_gridlines", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "show_gridlines", 0);
+ RNA_def_property_ui_text(prop, "Gridlines", "Show gridlines");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
+
prop = RNA_def_property(srna, "show_velocity", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "draw_velocity", 0);
- RNA_def_property_ui_text(
- prop, "Display Velocity", "Toggle visualization of the velocity field as needles");
+ RNA_def_property_ui_text(prop, "Vector Display", "Visualize vector fields");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
prop = RNA_def_property(srna, "vector_display_type", PROP_ENUM, PROP_NONE);
@@ -2312,6 +2496,32 @@ static void rna_def_fluid_domain_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Display Type", "");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
+ prop = RNA_def_property(srna, "vector_field", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "vector_field");
+ RNA_def_property_enum_items(prop, vector_field_items);
+ RNA_def_property_ui_text(prop, "Field", "Vector field to be represented by the display vectors");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
+
+ prop = RNA_def_property(srna, "vector_scale_with_magnitude", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "vector_scale_with_magnitude", 0);
+ RNA_def_property_ui_text(prop, "Magnitude", "Scale vectors with their magnitudes");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
+
+ prop = RNA_def_property(srna, "vector_show_mac_x", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "vector_draw_mac_components", VECTOR_DRAW_MAC_X);
+ RNA_def_property_ui_text(prop, "X", "Show X-component of MAC Grid");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
+
+ prop = RNA_def_property(srna, "vector_show_mac_y", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "vector_draw_mac_components", VECTOR_DRAW_MAC_Y);
+ RNA_def_property_ui_text(prop, "Y", "Show Y-component of MAC Grid");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
+
+ prop = RNA_def_property(srna, "vector_show_mac_z", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "vector_draw_mac_components", VECTOR_DRAW_MAC_Z);
+ RNA_def_property_ui_text(prop, "Z", "Show Z-component of MAC Grid");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
+
prop = RNA_def_property(srna, "vector_scale", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "vector_scale");
RNA_def_property_range(prop, 0.0, 1000.0);
@@ -2324,44 +2534,33 @@ static void rna_def_fluid_domain_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_color_ramp", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "use_coba", 0);
RNA_def_property_boolean_funcs(prop, NULL, "rna_Fluid_use_color_ramp_set");
- RNA_def_property_ui_text(
- prop,
- "Use Color Ramp",
- "Render a simulation field while mapping its voxels values to the colors of a ramp");
+ RNA_def_property_ui_text(prop,
+ "Grid Display",
+ "Render a simulation field while mapping its voxels values to the "
+ "colors of a ramp or using a predefined color code");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
+ /* Coba field items - generated dynamically based on domain type */
static const EnumPropertyItem coba_field_items[] = {
- {FLUID_DOMAIN_FIELD_COLOR_R, "COLOR_R", 0, "Red", "Red component of the color field"},
- {FLUID_DOMAIN_FIELD_COLOR_G, "COLOR_G", 0, "Green", "Green component of the color field"},
- {FLUID_DOMAIN_FIELD_COLOR_B, "COLOR_B", 0, "Blue", "Blue component of the color field"},
- {FLUID_DOMAIN_FIELD_DENSITY, "DENSITY", 0, "Density", "Quantity of soot in the fluid"},
- {FLUID_DOMAIN_FIELD_FLAME, "FLAME", 0, "Flame", "Flame field"},
- {FLUID_DOMAIN_FIELD_FUEL, "FUEL", 0, "Fuel", "Fuel field"},
- {FLUID_DOMAIN_FIELD_HEAT, "HEAT", 0, "Heat", "Temperature of the fluid"},
- {FLUID_DOMAIN_FIELD_VELOCITY_X,
- "VELOCITY_X",
- 0,
- "X Velocity",
- "X component of the velocity field"},
- {FLUID_DOMAIN_FIELD_VELOCITY_Y,
- "VELOCITY_Y",
- 0,
- "Y Velocity",
- "Y component of the velocity field"},
- {FLUID_DOMAIN_FIELD_VELOCITY_Z,
- "VELOCITY_Z",
- 0,
- "Z Velocity",
- "Z component of the velocity field"},
+ {0, "NONE", 0, "", ""},
{0, NULL, 0, NULL, NULL},
};
- prop = RNA_def_property(srna, "coba_field", PROP_ENUM, PROP_NONE);
+ prop = RNA_def_property(srna, "color_ramp_field", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "coba_field");
RNA_def_property_enum_items(prop, coba_field_items);
+ RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_Fluid_cobafield_itemf");
RNA_def_property_ui_text(prop, "Field", "Simulation field to color map");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
+ prop = RNA_def_property(srna, "color_ramp_field_scale", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "grid_scale");
+ RNA_def_property_range(prop, 0.001, 100000.0);
+ RNA_def_property_ui_range(prop, 0.001, 1000.0, 0.1, 3);
+ RNA_def_property_ui_text(
+ prop, "Scale", "Multiplier for scaling the selected field to color map");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, NULL);
+
prop = RNA_def_property(srna, "color_ramp", PROP_POINTER, PROP_NEVER_NULL);
RNA_def_property_pointer_sdna(prop, NULL, "coba");
RNA_def_property_struct_type(prop, "ColorRamp");
@@ -2378,6 +2577,39 @@ static void rna_def_fluid_domain_settings(BlenderRNA *brna)
"Value under which voxels are considered empty space to optimize rendering");
RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, NULL);
+ prop = RNA_def_property(srna, "gridlines_color_field", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "gridlines_color_field");
+ RNA_def_property_enum_items(prop, gridlines_color_field_items);
+ RNA_def_property_ui_text(
+ prop, "Color Gridlines", "Simulation field to color map onto gridlines");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
+
+ prop = RNA_def_property(srna, "gridlines_lower_bound", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "gridlines_lower_bound");
+ RNA_def_property_range(prop, -FLT_MAX, FLT_MAX);
+ RNA_def_property_ui_range(prop, -FLT_MAX, FLT_MAX, 0.1, 6);
+ RNA_def_property_ui_text(prop, "Lower Bound", "Lower bound of the highlighting range");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, NULL);
+
+ prop = RNA_def_property(srna, "gridlines_upper_bound", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "gridlines_upper_bound");
+ RNA_def_property_range(prop, -FLT_MAX, FLT_MAX);
+ RNA_def_property_ui_range(prop, -FLT_MAX, FLT_MAX, 0.1, 6);
+ RNA_def_property_ui_text(prop, "Upper Bound", "Upper bound of the highlighting range");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, NULL);
+
+ prop = RNA_def_property(srna, "gridlines_range_color", PROP_FLOAT, PROP_COLOR);
+ RNA_def_property_float_sdna(prop, NULL, "gridlines_range_color");
+ RNA_def_property_array(prop, 4);
+ RNA_def_property_ui_text(prop, "Color", "Color used to highlight the range");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, NULL);
+
+ prop = RNA_def_property(srna, "gridlines_cell_filter", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "gridlines_cell_filter");
+ RNA_def_property_enum_items(prop, gridlines_cell_filter_items);
+ RNA_def_property_ui_text(prop, "Cell Type", "Cell type to be highlighted");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
+
/* -- Deprecated / unsed options (below)-- */
/* pointcache options */
diff --git a/source/blender/makesrna/intern/rna_volume.c b/source/blender/makesrna/intern/rna_volume.c
index b03d6082cea..054f108099b 100644
--- a/source/blender/makesrna/intern/rna_volume.c
+++ b/source/blender/makesrna/intern/rna_volume.c
@@ -395,6 +395,39 @@ static void rna_def_volume_display(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL},
};
+ static const EnumPropertyItem interpolation_method_items[] = {
+ {VOLUME_DISPLAY_INTERP_LINEAR, "LINEAR", 0, "Linear", "Good smoothness and speed"},
+ {VOLUME_DISPLAY_INTERP_CUBIC,
+ "CUBIC",
+ 0,
+ "Cubic",
+ "Smoothed high quality interpolation, but slower"},
+ {VOLUME_DISPLAY_INTERP_CLOSEST, "CLOSEST", 0, "Closest", "No interpolation"},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ static const EnumPropertyItem axis_slice_method_items[] = {
+ {VOLUME_AXIS_SLICE_FULL, "FULL", 0, "Full", "Slice the whole domain object"},
+ {VOLUME_AXIS_SLICE_SINGLE,
+ "SINGLE",
+ 0,
+ "Single",
+ "Perform a single slice of the domain object"},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ static const EnumPropertyItem axis_slice_position_items[] = {
+ {VOLUME_SLICE_AXIS_AUTO,
+ "AUTO",
+ 0,
+ "Auto",
+ "Adjust slice direction according to the view direction"},
+ {VOLUME_SLICE_AXIS_X, "X", 0, "X", "Slice along the X axis"},
+ {VOLUME_SLICE_AXIS_Y, "Y", 0, "Y", "Slice along the Y axis"},
+ {VOLUME_SLICE_AXIS_Z, "Z", 0, "Z", "Slice along the Z axis"},
+ {0, NULL, 0, NULL, NULL},
+ };
+
prop = RNA_def_property(srna, "wireframe_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, wireframe_type_items);
RNA_def_property_ui_text(prop, "Wireframe", "Type of wireframe display");
@@ -404,6 +437,27 @@ static void rna_def_volume_display(BlenderRNA *brna)
RNA_def_property_enum_items(prop, wireframe_detail_items);
RNA_def_property_ui_text(prop, "Wireframe Detail", "Amount of detail for wireframe display");
RNA_def_property_update(prop, 0, "rna_Volume_update_display");
+
+ prop = RNA_def_property(srna, "interpolation_method", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, interpolation_method_items);
+ RNA_def_property_ui_text(
+ prop, "Interpolation", "Interpolation method to use for volumes in solid mode");
+ RNA_def_property_update(prop, 0, "rna_Volume_update_display");
+
+ prop = RNA_def_property(srna, "axis_slice_method", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, axis_slice_method_items);
+ RNA_def_property_ui_text(prop, "Method", "");
+ RNA_def_property_update(prop, 0, "rna_Volume_update_display");
+
+ prop = RNA_def_property(srna, "slice_axis", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, axis_slice_position_items);
+ RNA_def_property_ui_text(prop, "Axis", "");
+
+ prop = RNA_def_property(srna, "slice_depth", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_ui_range(prop, 0.0, 1.0, 0.1, 3);
+ RNA_def_property_ui_text(prop, "Position", "Position of the slice");
+ RNA_def_property_update(prop, 0, "rna_Volume_update_display");
}
static void rna_def_volume_render(BlenderRNA *brna)