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authorCampbell Barton <ideasman42@gmail.com>2010-03-08 19:36:53 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-03-08 19:36:53 +0300
commitd0e0f6dea3e8644acb63779f1653ed85c2ed4be3 (patch)
tree48c51dad8115f14817609312abd2f2d76770ce86 /source/blender
parent59db9a406116f05c4bf16ef1f25b3ada82e51a69 (diff)
move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module.
also rename render operators SCREEN_OT_ --> RENDER_OT_
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/include/ED_screen.h1
-rw-r--r--source/blender/editors/render/render_intern.h13
-rw-r--r--source/blender/editors/render/render_internal.c791
-rw-r--r--source/blender/editors/render/render_opengl.c470
-rw-r--r--source/blender/editors/render/render_ops.c8
-rw-r--r--source/blender/editors/screen/screen_edit.c178
-rw-r--r--source/blender/editors/screen/screen_intern.h2
-rw-r--r--source/blender/editors/screen/screen_ops.c1105
-rw-r--r--source/blender/editors/space_node/drawnode.c4
9 files changed, 1379 insertions, 1193 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index aae354b79fa..2a4f70959a3 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -102,6 +102,7 @@ void ED_screen_animation_timer_update(struct bScreen *screen, int redraws);
int ED_screen_full_newspace(struct bContext *C, ScrArea *sa, int type);
void ED_screen_full_prevspace(struct bContext *C, ScrArea *sa);
void ED_screen_full_restore(struct bContext *C, ScrArea *sa);
+struct ScrArea *ED_screen_full_toggle(struct bContext *C, struct wmWindow *win, struct ScrArea *sa);
void ED_screen_new_window(struct bContext *C, struct rcti *position, int type);
diff --git a/source/blender/editors/render/render_intern.h b/source/blender/editors/render/render_intern.h
index 99b68c2bb74..cb72182dff9 100644
--- a/source/blender/editors/render/render_intern.h
+++ b/source/blender/editors/render/render_intern.h
@@ -30,6 +30,8 @@
#define RENDER_INTERN_H
struct wmOperatorType;
+struct RenderResult;
+struct Scene;
/* render_shading.c */
void OBJECT_OT_material_slot_add(struct wmOperatorType *ot);
@@ -51,6 +53,17 @@ void SCENE_OT_render_layer_remove(struct wmOperatorType *ot);
void TEXTURE_OT_slot_move(struct wmOperatorType *ot);
+/* render_internal.c */
+void RENDER_OT_view_show(struct wmOperatorType *ot);
+void RENDER_OT_render(struct wmOperatorType *ot);
+void RENDER_OT_view_cancel(struct wmOperatorType *ot);
+
+/*render_opengl.c uses these */
+void image_buffer_rect_update(struct Scene *scene, struct RenderResult *rr, struct ImBuf *ibuf, volatile struct rcti *renrect);
+void screen_set_image_output(struct bContext *C, int mx, int my);
+
+/* render_opengl.c */
+void RENDER_OT_opengl(struct wmOperatorType *ot);
#endif /* RENDER_INTERN_H */
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
new file mode 100644
index 00000000000..85ec7cfcf34
--- /dev/null
+++ b/source/blender/editors/render/render_internal.c
@@ -0,0 +1,791 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <string.h>
+#include <stddef.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+#include "BLI_dlrbTree.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_image_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_object_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_meta_types.h"
+
+#include "BKE_blender.h"
+#include "BKE_colortools.h"
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_idprop.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_mesh.h"
+#include "BKE_multires.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_screen.h"
+#include "BKE_utildefines.h"
+#include "BKE_sound.h"
+#include "BKE_writeavi.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_util.h"
+#include "ED_screen.h"
+#include "ED_mesh.h"
+#include "ED_object.h"
+#include "ED_screen_types.h"
+#include "ED_keyframes_draw.h"
+
+#include "RE_pipeline.h"
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "wm_window.h"
+
+#include "render_intern.h"
+
+static ScrArea *biggest_area(bContext *C);
+static ScrArea *biggest_non_image_area(bContext *C);
+static ScrArea *find_area_showing_r_result(bContext *C);
+static ScrArea *find_area_image_empty(bContext *C);
+
+/* called inside thread! */
+void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volatile rcti *renrect)
+{
+ float x1, y1, *rectf= NULL;
+ int ymin, ymax, xmin, xmax;
+ int rymin, rxmin;
+ char *rectc;
+
+ /* if renrect argument, we only refresh scanlines */
+ if(renrect) {
+ /* if ymax==recty, rendering of layer is ready, we should not draw, other things happen... */
+ if(rr->renlay==NULL || renrect->ymax>=rr->recty)
+ return;
+
+ /* xmin here is first subrect x coord, xmax defines subrect width */
+ xmin = renrect->xmin + rr->crop;
+ xmax = renrect->xmax - xmin - rr->crop;
+ if (xmax<2) return;
+
+ ymin= renrect->ymin + rr->crop;
+ ymax= renrect->ymax - ymin - rr->crop;
+ if(ymax<2)
+ return;
+ renrect->ymin= renrect->ymax;
+
+ }
+ else {
+ xmin = ymin = rr->crop;
+ xmax = rr->rectx - 2*rr->crop;
+ ymax = rr->recty - 2*rr->crop;
+ }
+
+ /* xmin ymin is in tile coords. transform to ibuf */
+ rxmin= rr->tilerect.xmin + xmin;
+ if(rxmin >= ibuf->x) return;
+ rymin= rr->tilerect.ymin + ymin;
+ if(rymin >= ibuf->y) return;
+
+ if(rxmin + xmax > ibuf->x)
+ xmax= ibuf->x - rxmin;
+ if(rymin + ymax > ibuf->y)
+ ymax= ibuf->y - rymin;
+
+ if(xmax < 1 || ymax < 1) return;
+
+ /* find current float rect for display, first case is after composit... still weak */
+ if(rr->rectf)
+ rectf= rr->rectf;
+ else {
+ if(rr->rect32)
+ return;
+ else {
+ if(rr->renlay==NULL || rr->renlay->rectf==NULL) return;
+ rectf= rr->renlay->rectf;
+ }
+ }
+ if(rectf==NULL) return;
+
+ if(ibuf->rect==NULL)
+ imb_addrectImBuf(ibuf);
+
+ rectf+= 4*(rr->rectx*ymin + xmin);
+ rectc= (char *)(ibuf->rect + ibuf->x*rymin + rxmin);
+
+ /* XXX make nice consistent functions for this */
+ if (scene && (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT)) {
+ for(y1= 0; y1<ymax; y1++) {
+ float *rf= rectf;
+ float srgb[3];
+ char *rc= rectc;
+
+ /* XXX temp. because crop offset */
+ if( rectc >= (char *)(ibuf->rect)) {
+ for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) {
+ srgb[0]= linearrgb_to_srgb(rf[0]);
+ srgb[1]= linearrgb_to_srgb(rf[1]);
+ srgb[2]= linearrgb_to_srgb(rf[2]);
+
+ rc[0]= FTOCHAR(srgb[0]);
+ rc[1]= FTOCHAR(srgb[1]);
+ rc[2]= FTOCHAR(srgb[2]);
+ rc[3]= FTOCHAR(rf[3]);
+ }
+ }
+ rectf += 4*rr->rectx;
+ rectc += 4*ibuf->x;
+ }
+ } else {
+ for(y1= 0; y1<ymax; y1++) {
+ float *rf= rectf;
+ char *rc= rectc;
+
+ /* XXX temp. because crop offset */
+ if( rectc >= (char *)(ibuf->rect)) {
+ for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) {
+ rc[0]= FTOCHAR(rf[0]);
+ rc[1]= FTOCHAR(rf[1]);
+ rc[2]= FTOCHAR(rf[2]);
+ rc[3]= FTOCHAR(rf[3]);
+ }
+ }
+ rectf += 4*rr->rectx;
+ rectc += 4*ibuf->x;
+ }
+ }
+}
+
+/* new window uses x,y to set position */
+void screen_set_image_output(bContext *C, int mx, int my)
+{
+ wmWindow *win= CTX_wm_window(C);
+ Scene *scene= CTX_data_scene(C);
+ ScrArea *sa= NULL;
+ SpaceImage *sima;
+ int area_was_image=0;
+
+ if(scene->r.displaymode==R_OUTPUT_WINDOW) {
+ rcti rect;
+ int sizex, sizey;
+
+ sizex= 10 + (scene->r.xsch*scene->r.size)/100;
+ sizey= 40 + (scene->r.ysch*scene->r.size)/100;
+
+ /* arbitrary... miniature image window views don't make much sense */
+ if(sizex < 320) sizex= 320;
+ if(sizey < 256) sizey= 256;
+
+ /* XXX some magic to calculate postition */
+ rect.xmin= mx + win->posx - sizex/2;
+ rect.ymin= my + win->posy - sizey/2;
+ rect.xmax= rect.xmin + sizex;
+ rect.ymax= rect.ymin + sizey;
+
+ /* changes context! */
+ WM_window_open_temp(C, &rect, WM_WINDOW_RENDER);
+
+ sa= CTX_wm_area(C);
+ }
+ else if(scene->r.displaymode==R_OUTPUT_SCREEN) {
+ if (CTX_wm_area(C)->spacetype == SPACE_IMAGE)
+ area_was_image = 1;
+
+ /* this function returns with changed context */
+ ED_screen_full_newspace(C, CTX_wm_area(C), SPACE_IMAGE);
+ sa= CTX_wm_area(C);
+ }
+
+ if(!sa) {
+ sa= find_area_showing_r_result(C);
+ if(sa==NULL)
+ sa= find_area_image_empty(C);
+
+ if(sa==NULL) {
+ /* find largest open non-image area */
+ sa= biggest_non_image_area(C);
+ if(sa) {
+ ED_area_newspace(C, sa, SPACE_IMAGE);
+ sima= sa->spacedata.first;
+
+ /* makes ESC go back to prev space */
+ sima->flag |= SI_PREVSPACE;
+ }
+ else {
+ /* use any area of decent size */
+ sa= biggest_area(C);
+ if(sa->spacetype!=SPACE_IMAGE) {
+ // XXX newspace(sa, SPACE_IMAGE);
+ sima= sa->spacedata.first;
+
+ /* makes ESC go back to prev space */
+ sima->flag |= SI_PREVSPACE;
+ }
+ }
+ }
+ }
+ sima= sa->spacedata.first;
+
+ /* get the correct image, and scale it */
+ sima->image= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
+
+
+ /* if we're rendering to full screen, set appropriate hints on image editor
+ * so it can restore properly on pressing esc */
+ if(sa->full) {
+ sima->flag |= SI_FULLWINDOW;
+
+ /* Tell the image editor to revert to previous space in space list on close
+ * _only_ if it wasn't already an image editor when the render was invoked */
+ if (area_was_image == 0)
+ sima->flag |= SI_PREVSPACE;
+ else {
+ /* Leave it alone so the image editor will just go back from
+ * full screen to the original tiled setup */
+ ;
+ }
+
+ }
+
+}
+
+
+/* ****************************** render invoking ***************** */
+
+/* set callbacks, exported to sequence render too.
+ Only call in foreground (UI) renders. */
+
+/* returns biggest area that is not uv/image editor. Note that it uses buttons */
+/* window as the last possible alternative. */
+static ScrArea *biggest_non_image_area(bContext *C)
+{
+ bScreen *sc= CTX_wm_screen(C);
+ ScrArea *sa, *big= NULL;
+ int size, maxsize= 0, bwmaxsize= 0;
+ short foundwin= 0;
+
+ for(sa= sc->areabase.first; sa; sa= sa->next) {
+ if(sa->winx > 30 && sa->winy > 30) {
+ size= sa->winx*sa->winy;
+ if(sa->spacetype == SPACE_BUTS) {
+ if(foundwin == 0 && size > bwmaxsize) {
+ bwmaxsize= size;
+ big= sa;
+ }
+ }
+ else if(sa->spacetype != SPACE_IMAGE && size > maxsize) {
+ maxsize= size;
+ big= sa;
+ foundwin= 1;
+ }
+ }
+ }
+
+ return big;
+}
+
+static ScrArea *biggest_area(bContext *C)
+{
+ bScreen *sc= CTX_wm_screen(C);
+ ScrArea *sa, *big= NULL;
+ int size, maxsize= 0;
+
+ for(sa= sc->areabase.first; sa; sa= sa->next) {
+ size= sa->winx*sa->winy;
+ if(size > maxsize) {
+ maxsize= size;
+ big= sa;
+ }
+ }
+ return big;
+}
+
+
+static ScrArea *find_area_showing_r_result(bContext *C)
+{
+ wmWindowManager *wm= CTX_wm_manager(C);
+ wmWindow *win;
+ ScrArea *sa = NULL;
+ SpaceImage *sima;
+
+ /* find an imagewindow showing render result */
+ for(win=wm->windows.first; win; win=win->next) {
+ for(sa=win->screen->areabase.first; sa; sa= sa->next) {
+ if(sa->spacetype==SPACE_IMAGE) {
+ sima= sa->spacedata.first;
+ if(sima->image && sima->image->type==IMA_TYPE_R_RESULT)
+ break;
+ }
+ }
+ }
+
+ return sa;
+}
+
+static ScrArea *find_area_image_empty(bContext *C)
+{
+ bScreen *sc= CTX_wm_screen(C);
+ ScrArea *sa;
+ SpaceImage *sima;
+
+ /* find an imagewindow showing render result */
+ for(sa=sc->areabase.first; sa; sa= sa->next) {
+ if(sa->spacetype==SPACE_IMAGE) {
+ sima= sa->spacedata.first;
+ if(!sima->image)
+ break;
+ }
+ }
+ return sa;
+}
+
+#if 0 // XXX not used
+static ScrArea *find_empty_image_area(bContext *C)
+{
+ bScreen *sc= CTX_wm_screen(C);
+ ScrArea *sa;
+ SpaceImage *sima;
+
+ /* find an imagewindow showing render result */
+ for(sa=sc->areabase.first; sa; sa= sa->next) {
+ if(sa->spacetype==SPACE_IMAGE) {
+ sima= sa->spacedata.first;
+ if(!sima->image)
+ break;
+ }
+ }
+ return sa;
+}
+#endif // XXX not used
+
+/* executes blocking render */
+static int screen_render_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Render *re= RE_GetRender(scene->id.name, RE_SLOT_VIEW);
+
+ if(re==NULL) {
+ re= RE_NewRender(scene->id.name, RE_SLOT_VIEW);
+ }
+ RE_test_break_cb(re, NULL, (int (*)(void *)) blender_test_break);
+
+ if(RNA_boolean_get(op->ptr, "animation"))
+ RE_BlenderAnim(re, scene, scene->r.sfra, scene->r.efra, scene->r.frame_step, op->reports);
+ else
+ RE_BlenderFrame(re, scene, NULL, scene->r.cfra);
+
+ // no redraw needed, we leave state as we entered it
+ ED_update_for_newframe(C, 1);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
+
+ return OPERATOR_FINISHED;
+}
+
+typedef struct RenderJob {
+ Scene *scene;
+ Render *re;
+ wmWindow *win;
+ SceneRenderLayer *srl;
+ int anim;
+ Image *image;
+ ImageUser iuser;
+ short *stop;
+ short *do_update;
+ ReportList *reports;
+} RenderJob;
+
+static void render_freejob(void *rjv)
+{
+ RenderJob *rj= rjv;
+
+ MEM_freeN(rj);
+}
+
+/* str is IMA_RW_MAXTEXT in size */
+static void make_renderinfo_string(RenderStats *rs, Scene *scene, char *str)
+{
+ char info_time_str[32]; // used to be extern to header_info.c
+ uintptr_t mem_in_use, mmap_in_use;
+ float megs_used_memory, mmap_used_memory;
+ char *spos= str;
+
+ mem_in_use= MEM_get_memory_in_use();
+ mmap_in_use= MEM_get_mapped_memory_in_use();
+
+ megs_used_memory= (mem_in_use-mmap_in_use)/(1024.0*1024.0);
+ mmap_used_memory= (mmap_in_use)/(1024.0*1024.0);
+
+ if(scene->lay & 0xFF000000)
+ spos+= sprintf(spos, "Localview | ");
+ else if(scene->r.scemode & R_SINGLE_LAYER)
+ spos+= sprintf(spos, "Single Layer | ");
+
+ if(rs->statstr) {
+ spos+= sprintf(spos, "%s ", rs->statstr);
+ }
+ else {
+ spos+= sprintf(spos, "Fra:%d Ve:%d Fa:%d ", (scene->r.cfra), rs->totvert, rs->totface);
+ if(rs->tothalo) spos+= sprintf(spos, "Ha:%d ", rs->tothalo);
+ if(rs->totstrand) spos+= sprintf(spos, "St:%d ", rs->totstrand);
+ spos+= sprintf(spos, "La:%d Mem:%.2fM (%.2fM) ", rs->totlamp, megs_used_memory, mmap_used_memory);
+
+ if(rs->curfield)
+ spos+= sprintf(spos, "Field %d ", rs->curfield);
+ if(rs->curblur)
+ spos+= sprintf(spos, "Blur %d ", rs->curblur);
+ }
+
+ BLI_timestr(rs->lastframetime, info_time_str);
+ spos+= sprintf(spos, "Time:%s ", info_time_str);
+
+ if(rs->infostr && rs->infostr[0])
+ spos+= sprintf(spos, "| %s ", rs->infostr);
+
+ /* very weak... but 512 characters is quite safe */
+ if(spos >= str+IMA_RW_MAXTEXT)
+ if (G.f & G_DEBUG)
+ printf("WARNING! renderwin text beyond limit \n");
+
+}
+
+static void image_renderinfo_cb(void *rjv, RenderStats *rs)
+{
+ RenderJob *rj= rjv;
+
+ /* malloc OK here, stats_draw is not in tile threads */
+ if(rj->image->render_text==NULL)
+ rj->image->render_text= MEM_callocN(IMA_RW_MAXTEXT, "rendertext");
+
+ make_renderinfo_string(rs, rj->scene, rj->image->render_text);
+
+ /* make jobs timer to send notifier */
+ *(rj->do_update)= 1;
+
+}
+
+static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrect)
+{
+ RenderJob *rj= rjv;
+ ImBuf *ibuf;
+ void *lock;
+
+ ibuf= BKE_image_acquire_ibuf(rj->image, &rj->iuser, &lock);
+ if(ibuf) {
+ image_buffer_rect_update(rj->scene, rr, ibuf, renrect);
+
+ /* make jobs timer to send notifier */
+ *(rj->do_update)= 1;
+ }
+ BKE_image_release_ibuf(rj->image, lock);
+}
+
+static void render_startjob(void *rjv, short *stop, short *do_update)
+{
+ RenderJob *rj= rjv;
+// Main *mainp= BKE_undo_get_main(&rj->scene);
+
+ rj->stop= stop;
+ rj->do_update= do_update;
+
+#if defined(__APPLE__) && (PARALLEL == 1) && (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
+ // Workaround for Apple gcc 4.2.1 omp vs background thread bug
+ pthread_setspecific (gomp_tls_key, thread_tls_data);
+#endif
+
+ if(rj->anim)
+ RE_BlenderAnim(rj->re, rj->scene, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step, rj->reports);
+ else
+ RE_BlenderFrame(rj->re, rj->scene, rj->srl, rj->scene->r.cfra);
+
+// if(mainp)
+// free_main(mainp);
+}
+
+/* called by render, check job 'stop' value or the global */
+static int render_breakjob(void *rjv)
+{
+ RenderJob *rj= rjv;
+
+ if(G.afbreek)
+ return 1;
+ if(rj->stop && *(rj->stop))
+ return 1;
+ return 0;
+}
+
+/* catch esc */
+static int screen_render_modal(bContext *C, wmOperator *op, wmEvent *event)
+{
+ /* no running blender, remove handler and pass through */
+ if(0==WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C)))
+ return OPERATOR_FINISHED|OPERATOR_PASS_THROUGH;
+
+ /* running render */
+ switch (event->type) {
+ case ESCKEY:
+ return OPERATOR_RUNNING_MODAL;
+ break;
+ }
+ return OPERATOR_PASS_THROUGH;
+}
+
+/* using context, starts job */
+static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ /* new render clears all callbacks */
+ Scene *scene= CTX_data_scene(C);
+ SceneRenderLayer *srl=NULL;
+ Render *re;
+ wmJob *steve;
+ RenderJob *rj;
+ Image *ima;
+
+ /* only one render job at a time */
+ if(WM_jobs_test(CTX_wm_manager(C), scene))
+ return OPERATOR_CANCELLED;
+
+ /* stop all running jobs, currently previews frustrate Render */
+ WM_jobs_stop_all(CTX_wm_manager(C));
+
+ /* handle UI stuff */
+ WM_cursor_wait(1);
+
+ /* flush multires changes (for sculpt) */
+ multires_force_render_update(CTX_data_active_object(C));
+
+ /* get editmode results */
+ ED_object_exit_editmode(C, EM_FREEDATA|EM_DO_UNDO); /* 0 = does not exit editmode */
+
+ // store spare
+ // get view3d layer, local layer, make this nice api call to render
+ // store spare
+
+ /* ensure at least 1 area shows result */
+ screen_set_image_output(C, event->x, event->y);
+
+ /* single layer re-render */
+ if(RNA_property_is_set(op->ptr, "layer")) {
+ SceneRenderLayer *rl;
+ Scene *scn;
+ char scene_name[19], rl_name[RE_MAXNAME];
+
+ RNA_string_get(op->ptr, "layer", rl_name);
+ RNA_string_get(op->ptr, "scene", scene_name);
+
+ scn = (Scene *)BLI_findstring(&CTX_data_main(C)->scene, scene_name, offsetof(ID, name) + 2);
+ rl = (SceneRenderLayer *)BLI_findstring(&scene->r.layers, rl_name, offsetof(SceneRenderLayer, name));
+
+ if (scn && rl) {
+ scene = scn;
+ srl = rl;
+ }
+ }
+
+ /* job custom data */
+ rj= MEM_callocN(sizeof(RenderJob), "render job");
+ rj->scene= scene;
+ rj->win= CTX_wm_window(C);
+ rj->srl = srl;
+ rj->anim= RNA_boolean_get(op->ptr, "animation");
+ rj->iuser.scene= scene;
+ rj->iuser.ok= 1;
+ rj->reports= op->reports;
+
+ /* setup job */
+ steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, WM_JOB_EXCL_RENDER|WM_JOB_PRIORITY);
+ WM_jobs_customdata(steve, rj, render_freejob);
+ WM_jobs_timer(steve, 0.2, NC_SCENE|ND_RENDER_RESULT, 0);
+ WM_jobs_callbacks(steve, render_startjob, NULL, NULL);
+
+#if defined(__APPLE__) && (PARALLEL == 1) && (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
+ // Workaround for Apple gcc 4.2.1 omp vs background thread bug
+ thread_tls_data = pthread_getspecific(gomp_tls_key);
+#endif
+
+ /* get a render result image, and make sure it is empty */
+ ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
+ BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
+ rj->image= ima;
+
+ /* setup new render */
+ re= RE_NewRender(scene->id.name, RE_SLOT_VIEW);
+ RE_test_break_cb(re, rj, render_breakjob);
+ RE_display_draw_cb(re, rj, image_rect_update);
+ RE_stats_draw_cb(re, rj, image_renderinfo_cb);
+
+ rj->re= re;
+ G.afbreek= 0;
+
+ // BKE_report in render!
+ // RE_error_cb(re, error_cb);
+
+ WM_jobs_start(CTX_wm_manager(C), steve);
+
+ WM_cursor_wait(0);
+ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
+
+ /* add modal handler for ESC */
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+
+/* contextual render, using current scene, view3d? */
+void RENDER_OT_render(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Render";
+ ot->description= "Render active scene";
+ ot->idname= "RENDER_OT_render";
+
+ /* api callbacks */
+ ot->invoke= screen_render_invoke;
+ ot->modal= screen_render_modal;
+ ot->exec= screen_render_exec;
+
+ ot->poll= ED_operator_screenactive;
+
+ RNA_def_boolean(ot->srna, "animation", 0, "Animation", "");
+ RNA_def_string(ot->srna, "layer", "", RE_MAXNAME, "Render Layer", "Single render layer to re-render");
+ RNA_def_string(ot->srna, "scene", "", 19, "Scene", "Re-render single layer in this scene");
+}
+
+/* ****************************** opengl render *************************** */
+
+
+/* *********************** cancel render viewer *************** */
+
+static int render_view_cancel_exec(bContext *C, wmOperator *unused)
+{
+ wmWindow *win= CTX_wm_window(C);
+ ScrArea *sa= CTX_wm_area(C);
+ SpaceImage *sima= sa->spacedata.first;
+
+ /* test if we have a temp screen in front */
+ if(CTX_wm_window(C)->screen->full==SCREENTEMP) {
+ wm_window_lower(CTX_wm_window(C));
+ return OPERATOR_FINISHED;
+ }
+ /* determine if render already shows */
+ else if(sima->flag & SI_PREVSPACE) {
+ sima->flag &= ~SI_PREVSPACE;
+
+ if(sima->flag & SI_FULLWINDOW) {
+ sima->flag &= ~SI_FULLWINDOW;
+ ED_screen_full_prevspace(C, sa);
+ }
+ else
+ ED_area_prevspace(C, sa);
+
+ return OPERATOR_FINISHED;
+ }
+ else if(sima->flag & SI_FULLWINDOW) {
+ sima->flag &= ~SI_FULLWINDOW;
+ ED_screen_full_toggle(C, win, sa);
+ return OPERATOR_FINISHED;
+ }
+
+ return OPERATOR_PASS_THROUGH;
+}
+
+void RENDER_OT_view_cancel(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Cancel Render View";
+ ot->description= "Cancel show render view";
+ ot->idname= "RENDER_OT_view_cancel";
+
+ /* api callbacks */
+ ot->exec= render_view_cancel_exec;
+ ot->poll= ED_operator_image_active;
+}
+
+/* *********************** show render viewer *************** */
+
+static int render_view_show_invoke(bContext *C, wmOperator *unused, wmEvent *event)
+{
+ ScrArea *sa= find_area_showing_r_result(C);
+
+ /* test if we have a temp screen in front */
+ if(CTX_wm_window(C)->screen->full==SCREENTEMP) {
+ wm_window_lower(CTX_wm_window(C));
+ }
+ /* determine if render already shows */
+ else if(sa) {
+ SpaceImage *sima= sa->spacedata.first;
+
+ if(sima->flag & SI_PREVSPACE) {
+ sima->flag &= ~SI_PREVSPACE;
+
+ if(sima->flag & SI_FULLWINDOW) {
+ sima->flag &= ~SI_FULLWINDOW;
+ ED_screen_full_prevspace(C, sa);
+ }
+ else if(sima->next) {
+ ED_area_newspace(C, sa, sima->next->spacetype);
+ ED_area_tag_redraw(sa);
+ }
+ }
+ }
+ else {
+ screen_set_image_output(C, event->x, event->y);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void RENDER_OT_view_show(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Show/Hide Render View";
+ ot->description= "Toggle show render view";
+ ot->idname= "RENDER_OT_view_show";
+
+ /* api callbacks */
+ ot->invoke= render_view_show_invoke;
+ ot->poll= ED_operator_screenactive;
+}
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
new file mode 100644
index 00000000000..7916f29043f
--- /dev/null
+++ b/source/blender/editors/render/render_opengl.c
@@ -0,0 +1,470 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <string.h>
+#include <stddef.h>
+
+#include <GL/glew.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+#include "BLI_dlrbTree.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_image_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_object_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_blender.h"
+#include "BKE_colortools.h"
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_idprop.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_mesh.h"
+#include "BKE_multires.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_screen.h"
+#include "BKE_utildefines.h"
+#include "BKE_sound.h"
+#include "BKE_writeavi.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_util.h"
+#include "ED_screen.h"
+#include "ED_mesh.h"
+#include "ED_object.h"
+#include "ED_screen_types.h"
+#include "ED_keyframes_draw.h"
+#include "ED_view3d.h"
+
+#include "RE_pipeline.h"
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "GPU_extensions.h"
+
+#include "wm_window.h"
+
+#include "render_intern.h"
+
+typedef struct OGLRender {
+ Render *re;
+ Scene *scene;
+
+ View3D *v3d;
+ RegionView3D *rv3d;
+ ARegion *ar;
+
+ Image *ima;
+ ImageUser iuser;
+
+ GPUOffScreen *ofs;
+ int sizex, sizey;
+
+ ReportList *reports;
+ bMovieHandle *mh;
+ int cfrao, nfra;
+
+ wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/
+} OGLRender;
+
+static void screen_opengl_render_apply(OGLRender *oglrender)
+{
+ Scene *scene= oglrender->scene;
+ ARegion *ar= oglrender->ar;
+ View3D *v3d= oglrender->v3d;
+ RegionView3D *rv3d= oglrender->rv3d;
+ RenderResult *rr;
+ ImBuf *ibuf;
+ void *lock;
+ float winmat[4][4];
+ int sizex= oglrender->sizex;
+ int sizey= oglrender->sizey;
+
+ /* bind */
+ GPU_offscreen_bind(oglrender->ofs);
+
+ /* render 3d view */
+ if(rv3d->persp==RV3D_CAMOB && v3d->camera) {
+ RE_GetCameraWindow(oglrender->re, v3d->camera, scene->r.cfra, winmat);
+ ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
+ }
+ else
+ ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, NULL);
+
+ /* read in pixels & stamp */
+ rr= RE_AcquireResultRead(oglrender->re);
+ glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, rr->rectf);
+ if((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
+ BKE_stamp_buf(scene, NULL, rr->rectf, rr->rectx, rr->recty, 4);
+ RE_ReleaseResult(oglrender->re);
+
+ /* update byte from float buffer */
+ ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
+ if(ibuf) image_buffer_rect_update(NULL, rr, ibuf, NULL);
+ BKE_image_release_ibuf(oglrender->ima, lock);
+
+ /* unbind */
+ GPU_offscreen_unbind(oglrender->ofs);
+}
+
+static int screen_opengl_render_init(bContext *C, wmOperator *op)
+{
+ /* new render clears all callbacks */
+ Scene *scene= CTX_data_scene(C);
+ RenderResult *rr;
+ GPUOffScreen *ofs;
+ OGLRender *oglrender;
+ int sizex, sizey;
+
+ /* ensure we have a 3d view */
+ if(!ED_view3d_context_activate(C))
+ return 0;
+
+ /* only one render job at a time */
+ if(WM_jobs_test(CTX_wm_manager(C), scene))
+ return 0;
+
+ /* stop all running jobs, currently previews frustrate Render */
+ WM_jobs_stop_all(CTX_wm_manager(C));
+
+ /* handle UI stuff */
+ WM_cursor_wait(1);
+
+ /* create offscreen buffer */
+ sizex= (scene->r.size*scene->r.xsch)/100;
+ sizey= (scene->r.size*scene->r.ysch)/100;
+
+ view3d_operator_needs_opengl(C);
+ ofs= GPU_offscreen_create(sizex, sizey);
+
+ if(!ofs) {
+ BKE_report(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer.");
+ return 0;
+ }
+
+ /* allocate opengl render */
+ oglrender= MEM_callocN(sizeof(OGLRender), "OGLRender");
+ op->customdata= oglrender;
+
+ oglrender->ofs= ofs;
+ oglrender->sizex= sizex;
+ oglrender->sizey= sizey;
+ oglrender->scene= scene;
+
+ oglrender->v3d= CTX_wm_view3d(C);
+ oglrender->ar= CTX_wm_region(C);
+ oglrender->rv3d= CTX_wm_region_view3d(C);
+
+ /* create image and image user */
+ oglrender->ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
+ BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE);
+
+ oglrender->iuser.scene= scene;
+ oglrender->iuser.ok= 1;
+
+ /* create render and render result */
+ oglrender->re= RE_NewRender(scene->id.name, RE_SLOT_VIEW);
+ RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL);
+
+ rr= RE_AcquireResultWrite(oglrender->re);
+ if(rr->rectf==NULL)
+ rr->rectf= MEM_mallocN(sizeof(float)*4*sizex*sizey, "32 bits rects");
+ RE_ReleaseResult(oglrender->re);
+
+ return 1;
+}
+
+static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
+{
+ Scene *scene= oglrender->scene;
+
+ if(oglrender->mh) {
+ if(BKE_imtype_is_movie(scene->r.imtype))
+ oglrender->mh->end_movie();
+ }
+
+ if(oglrender->timer) { /* exec will not have a timer */
+ scene->r.cfra= oglrender->cfrao;
+ scene_update_for_newframe(scene, scene->lay);
+
+ WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), oglrender->timer);
+ }
+
+ WM_cursor_wait(0);
+ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene);
+
+ GPU_offscreen_free(oglrender->ofs);
+
+ MEM_freeN(oglrender);
+}
+
+static int screen_opengl_render_cancel(bContext *C, wmOperator *op)
+{
+ screen_opengl_render_end(C, op->customdata);
+
+ return OPERATOR_CANCELLED;
+}
+
+/* share between invoke and exec */
+static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op)
+{
+ /* initialize animation */
+ OGLRender *oglrender;
+ Scene *scene;
+
+ oglrender= op->customdata;
+ scene= oglrender->scene;
+
+ oglrender->reports= op->reports;
+ oglrender->mh= BKE_get_movie_handle(scene->r.imtype);
+ if(BKE_imtype_is_movie(scene->r.imtype)) {
+ if(!oglrender->mh->start_movie(scene, &scene->r, oglrender->sizex, oglrender->sizey, oglrender->reports)) {
+ screen_opengl_render_end(C, oglrender);
+ return 0;
+ }
+ }
+
+ oglrender->cfrao= scene->r.cfra;
+ oglrender->nfra= SFRA;
+ scene->r.cfra= SFRA;
+
+ return 1;
+}
+static int screen_opengl_render_anim_step(bContext *C, wmOperator *op)
+{
+ OGLRender *oglrender= op->customdata;
+ Scene *scene= oglrender->scene;
+ ImBuf *ibuf;
+ void *lock;
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+ unsigned int lay;
+ int ok= 0;
+
+ /* go to next frame */
+ while(CFRA<oglrender->nfra) {
+ if(scene->lay & 0xFF000000)
+ lay= scene->lay & 0xFF000000;
+ else
+ lay= scene->lay;
+
+ scene_update_for_newframe(scene, lay);
+ CFRA++;
+ }
+
+ scene_update_for_newframe(scene, scene->lay);
+
+ if(oglrender->rv3d->persp==RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
+ /* since scene_update_for_newframe() is used rather
+ * then ED_update_for_newframe() the camera needs to be set */
+ Object *camera= scene_find_camera_switch(scene);
+
+ if(camera)
+ oglrender->v3d->camera= scene->camera= camera;
+ }
+
+ /* render into offscreen buffer */
+ screen_opengl_render_apply(oglrender);
+
+ /* save to disk */
+ ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
+
+ if(ibuf) {
+ if(BKE_imtype_is_movie(scene->r.imtype)) {
+ ok= oglrender->mh->append_movie(&scene->r, CFRA, (int*)ibuf->rect, oglrender->sizex, oglrender->sizey, oglrender->reports);
+ if(ok) {
+ printf("Append frame %d", scene->r.cfra);
+ BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra);
+ }
+ }
+ else {
+ BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION);
+ ok= BKE_write_ibuf(scene, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
+
+ if(ok==0) {
+ printf("Write error: cannot save %s\n", name);
+ BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name);
+ }
+ else {
+ printf("Saved: %s", name);
+ BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name);
+ }
+ }
+ }
+
+ BKE_image_release_ibuf(oglrender->ima, lock);
+
+ /* movie stats prints have no line break */
+ printf("\n");
+
+ /* go to next frame */
+ oglrender->nfra += scene->r.frame_step;
+ scene->r.cfra++;
+
+ /* stop at the end or on error */
+ if(scene->r.cfra > EFRA || !ok) {
+ screen_opengl_render_end(C, op->customdata);
+ return 0;
+ }
+
+ return 1;
+}
+
+
+static int screen_opengl_render_modal(bContext *C, wmOperator *op, wmEvent *event)
+{
+ OGLRender *oglrender= op->customdata;
+
+ int ret;
+
+ switch(event->type) {
+ case ESCKEY:
+ /* cancel */
+ screen_opengl_render_end(C, op->customdata);
+ return OPERATOR_FINISHED;
+ case TIMER:
+ /* render frame? */
+ if(oglrender->timer == event->customdata)
+ break;
+ default:
+ /* nothing to do */
+ return OPERATOR_RUNNING_MODAL;
+ }
+
+ ret= screen_opengl_render_anim_step(C, op);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene);
+
+ /* stop at the end or on error */
+ if(ret == 0) {
+ return OPERATOR_FINISHED;
+ }
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static int screen_opengl_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ int anim= RNA_boolean_get(op->ptr, "animation");
+
+ if(!screen_opengl_render_init(C, op))
+ return OPERATOR_CANCELLED;
+
+ if(!anim) {
+ /* render image */
+ screen_opengl_render_apply(op->customdata);
+ screen_opengl_render_end(C, op->customdata);
+ screen_set_image_output(C, event->x, event->y);
+
+ return OPERATOR_FINISHED;
+ }
+ else {
+ OGLRender *oglrender= op->customdata;
+
+ if(!screen_opengl_render_anim_initialize(C, op))
+ return OPERATOR_CANCELLED;
+
+ screen_set_image_output(C, event->x, event->y);
+
+ WM_event_add_modal_handler(C, op);
+ oglrender->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
+
+ return OPERATOR_RUNNING_MODAL;
+ }
+}
+
+/* executes blocking render */
+static int screen_opengl_render_exec(bContext *C, wmOperator *op)
+{
+ int anim= RNA_boolean_get(op->ptr, "animation");
+
+ if(!screen_opengl_render_init(C, op))
+ return OPERATOR_CANCELLED;
+
+ if(!anim) { /* same as invoke */
+ /* render image */
+ screen_opengl_render_apply(op->customdata);
+ screen_opengl_render_end(C, op->customdata);
+
+ return OPERATOR_FINISHED;
+ }
+ else {
+ int ret= 1;
+
+ if(!screen_opengl_render_anim_initialize(C, op))
+ return OPERATOR_CANCELLED;
+
+ while(ret) {
+ ret= screen_opengl_render_anim_step(C, op);
+ }
+ }
+
+ // no redraw needed, we leave state as we entered it
+// ED_update_for_newframe(C, 1);
+ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, CTX_data_scene(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void RENDER_OT_opengl(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "OpenGL Render";
+ ot->description= "OpenGL render active viewport";
+ ot->idname= "RENDER_OT_opengl";
+
+ /* api callbacks */
+ ot->invoke= screen_opengl_render_invoke;
+ ot->exec= screen_opengl_render_exec; /* blocking */
+ ot->modal= screen_opengl_render_modal;
+ ot->cancel= screen_opengl_render_cancel;
+
+ ot->poll= ED_operator_screenactive;
+
+ RNA_def_boolean(ot->srna, "animation", 0, "Animation", "");
+}
diff --git a/source/blender/editors/render/render_ops.c b/source/blender/editors/render/render_ops.c
index 62fb48c34ff..e23531d3c8f 100644
--- a/source/blender/editors/render/render_ops.c
+++ b/source/blender/editors/render/render_ops.c
@@ -64,5 +64,13 @@ void ED_operatortypes_render(void)
#endif
WM_operatortype_append(TEXTURE_OT_slot_move);
+
+ /* render_internal.c */
+ WM_operatortype_append(RENDER_OT_view_show);
+ WM_operatortype_append(RENDER_OT_render);
+ WM_operatortype_append(RENDER_OT_view_cancel);
+
+ /* render_opengl.c */
+ WM_operatortype_append(RENDER_OT_opengl);
}
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 7b7329aee0b..180bbb3ea58 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -1441,8 +1441,76 @@ void ED_screen_delete_scene(bContext *C, Scene *scene)
unlink_scene(bmain, scene, newscene);
}
+int ED_screen_full_newspace(bContext *C, ScrArea *sa, int type)
+{
+ wmWindow *win= CTX_wm_window(C);
+ bScreen *screen= CTX_wm_screen(C);
+ ScrArea *newsa= NULL;
+
+ if(!sa || sa->full==0) {
+ newsa= ED_screen_full_toggle(C, win, sa);
+ }
+
+ if(!newsa) {
+ if (sa->full) {
+ /* if this has been called from the temporary info header generated in
+ * temp fullscreen layouts, find the correct fullscreen area to change
+ * to create a new space inside */
+ for (newsa = screen->areabase.first; newsa; newsa=newsa->next) {
+ if (!(sa->flag & AREA_TEMP_INFO))
+ break;
+ }
+ } else
+ newsa= sa;
+ }
+
+ ED_area_newspace(C, newsa, type);
+
+ return 1;
+}
+
+void ED_screen_full_prevspace(bContext *C, ScrArea *sa)
+{
+ wmWindow *win= CTX_wm_window(C);
+
+ ED_area_prevspace(C, sa);
+
+ if(sa->full)
+ ED_screen_full_toggle(C, win, sa);
+}
+
+/* restore a screen / area back to default operation, after temp fullscreen modes */
+void ED_screen_full_restore(bContext *C, ScrArea *sa)
+{
+ wmWindow *win= CTX_wm_window(C);
+ SpaceLink *sl = sa->spacedata.first;
+
+ /* if fullscreen area has a secondary space (such as as file browser or fullscreen render
+ * overlaid on top of a existing setup) then return to the previous space */
+
+ if (sl->next) {
+ /* specific checks for space types */
+ if (sl->spacetype == SPACE_IMAGE) {
+ SpaceImage *sima= sa->spacedata.first;
+ if (sima->flag & SI_PREVSPACE)
+ sima->flag &= ~SI_PREVSPACE;
+ if (sima->flag & SI_FULLWINDOW) {
+ sima->flag &= ~SI_FULLWINDOW;
+ ED_screen_full_prevspace(C, sa);
+ }
+ } else if (sl->spacetype == SPACE_FILE) {
+ ED_screen_full_prevspace(C, sa);
+ } else
+ ED_screen_full_toggle(C, win, sa);
+ }
+ /* otherwise just tile the area again */
+ else {
+ ED_screen_full_toggle(C, win, sa);
+ }
+}
+
/* this function toggles: if area is full then the parent will be restored */
-ScrArea *ed_screen_fullarea(bContext *C, wmWindow *win, ScrArea *sa)
+ScrArea *ED_screen_full_toggle(bContext *C, wmWindow *win, ScrArea *sa)
{
bScreen *sc, *oldscreen;
ARegion *ar;
@@ -1454,45 +1522,45 @@ ScrArea *ed_screen_fullarea(bContext *C, wmWindow *win, ScrArea *sa)
for(ar=sa->regionbase.first; ar; ar=ar->next)
uiFreeBlocks(C, &ar->uiblocks);
}
-
+
if(sa && sa->full) {
short fulltype;
-
+
sc= sa->full; /* the old screen to restore */
oldscreen= win->screen; /* the one disappearing */
-
+
fulltype = sc->full;
-
+
/* refuse to go out of SCREENAUTOPLAY as long as G_FLAGS_AUTOPLAY
is set */
-
+
if (fulltype != SCREENAUTOPLAY || (G.flags & G_FILE_AUTOPLAY) == 0) {
ScrArea *old;
-
+
sc->full= 0;
-
+
/* find old area */
- for(old= sc->areabase.first; old; old= old->next)
+ for(old= sc->areabase.first; old; old= old->next)
if(old->full) break;
if(old==NULL) {
if (G.f & G_DEBUG)
- printf("something wrong in areafullscreen\n");
+ printf("something wrong in areafullscreen\n");
return NULL;
}
// old feature described below (ton)
- // in autoplay screens the headers are disabled by
+ // in autoplay screens the headers are disabled by
// default. So use the old headertype instead
-
+
area_copy_data(old, sa, 1); /* 1 = swap spacelist */
if (sa->flag & AREA_TEMP_INFO) sa->flag &= ~AREA_TEMP_INFO;
old->full= NULL;
-
+
/* animtimer back */
sc->animtimer= oldscreen->animtimer;
oldscreen->animtimer= NULL;
-
+
ED_screen_set(C, sc);
-
+
free_screen(oldscreen);
free_libblock(&CTX_data_main(C)->screen, oldscreen);
}
@@ -1500,7 +1568,7 @@ ScrArea *ed_screen_fullarea(bContext *C, wmWindow *win, ScrArea *sa)
else {
ScrArea *newa;
char newname[20];
-
+
oldscreen= win->screen;
/* nothing wrong with having only 1 area, as far as I can see...
@@ -1508,20 +1576,20 @@ ScrArea *ed_screen_fullarea(bContext *C, wmWindow *win, ScrArea *sa)
if(oldscreen->areabase.first==oldscreen->areabase.last)
return NULL;
*/
-
+
oldscreen->full = SCREENFULL;
BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name+2, "temp");
sc= ED_screen_add(win, oldscreen->scene, newname);
sc->full = SCREENFULL; // XXX
-
+
/* timer */
sc->animtimer= oldscreen->animtimer;
oldscreen->animtimer= NULL;
-
+
/* returns the top small area */
newa= area_split(win, sc, (ScrArea *)sc->areabase.first, 'h', 0.99f);
ED_area_newspace(C, newa, SPACE_INFO);
-
+
/* use random area when we have no active one, e.g. when the
mouse is outside of the window and we open a file browser */
if(!sa)
@@ -1535,7 +1603,7 @@ ScrArea *ed_screen_fullarea(bContext *C, wmWindow *win, ScrArea *sa)
sa->full= oldscreen;
newa->full= oldscreen;
newa->next->full= oldscreen; // XXX
-
+
ED_screen_set(C, sc);
}
@@ -1547,74 +1615,6 @@ ScrArea *ed_screen_fullarea(bContext *C, wmWindow *win, ScrArea *sa)
return sc->areabase.first;
}
-int ED_screen_full_newspace(bContext *C, ScrArea *sa, int type)
-{
- wmWindow *win= CTX_wm_window(C);
- bScreen *screen= CTX_wm_screen(C);
- ScrArea *newsa= NULL;
-
- if(!sa || sa->full==0) {
- newsa= ed_screen_fullarea(C, win, sa);
- }
-
- if(!newsa) {
- if (sa->full) {
- /* if this has been called from the temporary info header generated in
- * temp fullscreen layouts, find the correct fullscreen area to change
- * to create a new space inside */
- for (newsa = screen->areabase.first; newsa; newsa=newsa->next) {
- if (!(sa->flag & AREA_TEMP_INFO))
- break;
- }
- } else
- newsa= sa;
- }
-
- ED_area_newspace(C, newsa, type);
-
- return 1;
-}
-
-void ED_screen_full_prevspace(bContext *C, ScrArea *sa)
-{
- wmWindow *win= CTX_wm_window(C);
-
- ED_area_prevspace(C, sa);
-
- if(sa->full)
- ed_screen_fullarea(C, win, sa);
-}
-
-/* restore a screen / area back to default operation, after temp fullscreen modes */
-void ED_screen_full_restore(bContext *C, ScrArea *sa)
-{
- wmWindow *win= CTX_wm_window(C);
- SpaceLink *sl = sa->spacedata.first;
-
- /* if fullscreen area has a secondary space (such as as file browser or fullscreen render
- * overlaid on top of a existing setup) then return to the previous space */
-
- if (sl->next) {
- /* specific checks for space types */
- if (sl->spacetype == SPACE_IMAGE) {
- SpaceImage *sima= sa->spacedata.first;
- if (sima->flag & SI_PREVSPACE)
- sima->flag &= ~SI_PREVSPACE;
- if (sima->flag & SI_FULLWINDOW) {
- sima->flag &= ~SI_FULLWINDOW;
- ED_screen_full_prevspace(C, sa);
- }
- } else if (sl->spacetype == SPACE_FILE) {
- ED_screen_full_prevspace(C, sa);
- } else
- ed_screen_fullarea(C, win, sa);
- }
- /* otherwise just tile the area again */
- else {
- ed_screen_fullarea(C, win, sa);
- }
-}
-
/* update frame rate info for viewport drawing */
void ED_refresh_viewport_fps(bContext *C)
{
diff --git a/source/blender/editors/screen/screen_intern.h b/source/blender/editors/screen/screen_intern.h
index 147b4bd5780..96b547eff21 100644
--- a/source/blender/editors/screen/screen_intern.h
+++ b/source/blender/editors/screen/screen_intern.h
@@ -51,8 +51,6 @@ ScrEdge *screen_find_active_scredge(bScreen *sc, int mx, int my);
AZone *is_in_area_actionzone(ScrArea *sa, int x, int y);
-ScrArea *ed_screen_fullarea(bContext *C, wmWindow *win, ScrArea *sa);
-
/* screen_context.c */
void ed_screen_context(const bContext *C, const char *member, bContextDataResult *result);
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 98cbd95b867..b22728a16b3 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -26,9 +26,6 @@
#include <math.h>
#include <string.h>
-#include <stddef.h>
-
-#include <GL/glew.h>
#include "MEM_guardedalloc.h"
@@ -38,21 +35,18 @@
#include "BLI_dlrbTree.h"
#include "DNA_armature_types.h"
-#include "DNA_image_types.h"
#include "DNA_lattice_types.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "DNA_curve_types.h"
#include "DNA_scene_types.h"
#include "DNA_meta_types.h"
-#include "DNA_view3d_types.h"
#include "BKE_blender.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
-#include "BKE_image.h"
#include "BKE_idprop.h"
#include "BKE_library.h"
#include "BKE_main.h"
@@ -63,7 +57,6 @@
#include "BKE_screen.h"
#include "BKE_utildefines.h"
#include "BKE_sound.h"
-#include "BKE_writeavi.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -74,11 +67,6 @@
#include "ED_object.h"
#include "ED_screen_types.h"
#include "ED_keyframes_draw.h"
-#include "ED_view3d.h"
-
-#include "RE_pipeline.h"
-#include "IMB_imbuf.h"
-#include "IMB_imbuf_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
@@ -86,8 +74,6 @@
#include "UI_interface.h"
#include "UI_resources.h"
-#include "GPU_extensions.h"
-
#include "wm_window.h"
#include "screen_intern.h" /* own module include */
@@ -1697,7 +1683,7 @@ static void SCREEN_OT_screen_set(wmOperatorType *ot)
/* function to be called outside UI context, or for redo */
static int screen_full_area_exec(bContext *C, wmOperator *op)
{
- ed_screen_fullarea(C, CTX_wm_window(C), CTX_wm_area(C));
+ ED_screen_full_toggle(C, CTX_wm_window(C), CTX_wm_area(C));
return OPERATOR_FINISHED;
}
@@ -2702,1081 +2688,6 @@ static void SCREEN_OT_border_select(wmOperatorType *ot)
}
#endif
-/* ****************************** render invoking ***************** */
-
-/* set callbacks, exported to sequence render too.
- Only call in foreground (UI) renders. */
-
-/* returns biggest area that is not uv/image editor. Note that it uses buttons */
-/* window as the last possible alternative. */
-static ScrArea *biggest_non_image_area(bContext *C)
-{
- bScreen *sc= CTX_wm_screen(C);
- ScrArea *sa, *big= NULL;
- int size, maxsize= 0, bwmaxsize= 0;
- short foundwin= 0;
-
- for(sa= sc->areabase.first; sa; sa= sa->next) {
- if(sa->winx > 30 && sa->winy > 30) {
- size= sa->winx*sa->winy;
- if(sa->spacetype == SPACE_BUTS) {
- if(foundwin == 0 && size > bwmaxsize) {
- bwmaxsize= size;
- big= sa;
- }
- }
- else if(sa->spacetype != SPACE_IMAGE && size > maxsize) {
- maxsize= size;
- big= sa;
- foundwin= 1;
- }
- }
- }
-
- return big;
-}
-
-static ScrArea *biggest_area(bContext *C)
-{
- bScreen *sc= CTX_wm_screen(C);
- ScrArea *sa, *big= NULL;
- int size, maxsize= 0;
-
- for(sa= sc->areabase.first; sa; sa= sa->next) {
- size= sa->winx*sa->winy;
- if(size > maxsize) {
- maxsize= size;
- big= sa;
- }
- }
- return big;
-}
-
-
-static ScrArea *find_area_showing_r_result(bContext *C)
-{
- wmWindowManager *wm= CTX_wm_manager(C);
- wmWindow *win;
- ScrArea *sa = NULL;
- SpaceImage *sima;
-
- /* find an imagewindow showing render result */
- for(win=wm->windows.first; win; win=win->next) {
- for(sa=win->screen->areabase.first; sa; sa= sa->next) {
- if(sa->spacetype==SPACE_IMAGE) {
- sima= sa->spacedata.first;
- if(sima->image && sima->image->type==IMA_TYPE_R_RESULT)
- break;
- }
- }
- }
-
- return sa;
-}
-
-static ScrArea *find_area_image_empty(bContext *C)
-{
- bScreen *sc= CTX_wm_screen(C);
- ScrArea *sa;
- SpaceImage *sima;
-
- /* find an imagewindow showing render result */
- for(sa=sc->areabase.first; sa; sa= sa->next) {
- if(sa->spacetype==SPACE_IMAGE) {
- sima= sa->spacedata.first;
- if(!sima->image)
- break;
- }
- }
- return sa;
-}
-
-#if 0 // XXX not used
-static ScrArea *find_empty_image_area(bContext *C)
-{
- bScreen *sc= CTX_wm_screen(C);
- ScrArea *sa;
- SpaceImage *sima;
-
- /* find an imagewindow showing render result */
- for(sa=sc->areabase.first; sa; sa= sa->next) {
- if(sa->spacetype==SPACE_IMAGE) {
- sima= sa->spacedata.first;
- if(!sima->image)
- break;
- }
- }
- return sa;
-}
-#endif // XXX not used
-
-/* new window uses x,y to set position */
-static void screen_set_image_output(bContext *C, int mx, int my)
-{
- wmWindow *win= CTX_wm_window(C);
- Scene *scene= CTX_data_scene(C);
- ScrArea *sa= NULL;
- SpaceImage *sima;
- int area_was_image=0;
-
- if(scene->r.displaymode==R_OUTPUT_WINDOW) {
- rcti rect;
- int sizex, sizey;
-
- sizex= 10 + (scene->r.xsch*scene->r.size)/100;
- sizey= 40 + (scene->r.ysch*scene->r.size)/100;
-
- /* arbitrary... miniature image window views don't make much sense */
- if(sizex < 320) sizex= 320;
- if(sizey < 256) sizey= 256;
-
- /* XXX some magic to calculate postition */
- rect.xmin= mx + win->posx - sizex/2;
- rect.ymin= my + win->posy - sizey/2;
- rect.xmax= rect.xmin + sizex;
- rect.ymax= rect.ymin + sizey;
-
- /* changes context! */
- WM_window_open_temp(C, &rect, WM_WINDOW_RENDER);
-
- sa= CTX_wm_area(C);
- }
- else if(scene->r.displaymode==R_OUTPUT_SCREEN) {
- if (CTX_wm_area(C)->spacetype == SPACE_IMAGE)
- area_was_image = 1;
-
- /* this function returns with changed context */
- ED_screen_full_newspace(C, CTX_wm_area(C), SPACE_IMAGE);
- sa= CTX_wm_area(C);
- }
-
- if(!sa) {
- sa= find_area_showing_r_result(C);
- if(sa==NULL)
- sa= find_area_image_empty(C);
-
- if(sa==NULL) {
- /* find largest open non-image area */
- sa= biggest_non_image_area(C);
- if(sa) {
- ED_area_newspace(C, sa, SPACE_IMAGE);
- sima= sa->spacedata.first;
-
- /* makes ESC go back to prev space */
- sima->flag |= SI_PREVSPACE;
- }
- else {
- /* use any area of decent size */
- sa= biggest_area(C);
- if(sa->spacetype!=SPACE_IMAGE) {
- // XXX newspace(sa, SPACE_IMAGE);
- sima= sa->spacedata.first;
-
- /* makes ESC go back to prev space */
- sima->flag |= SI_PREVSPACE;
- }
- }
- }
- }
- sima= sa->spacedata.first;
-
- /* get the correct image, and scale it */
- sima->image= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
-
-
- /* if we're rendering to full screen, set appropriate hints on image editor
- * so it can restore properly on pressing esc */
- if(sa->full) {
- sima->flag |= SI_FULLWINDOW;
-
- /* Tell the image editor to revert to previous space in space list on close
- * _only_ if it wasn't already an image editor when the render was invoked */
- if (area_was_image == 0)
- sima->flag |= SI_PREVSPACE;
- else {
- /* Leave it alone so the image editor will just go back from
- * full screen to the original tiled setup */
- ;
- }
-
- }
-
-}
-
-/* executes blocking render */
-static int screen_render_exec(bContext *C, wmOperator *op)
-{
- Scene *scene= CTX_data_scene(C);
- Render *re= RE_GetRender(scene->id.name, RE_SLOT_VIEW);
-
- if(re==NULL) {
- re= RE_NewRender(scene->id.name, RE_SLOT_VIEW);
- }
- RE_test_break_cb(re, NULL, (int (*)(void *)) blender_test_break);
-
- if(RNA_boolean_get(op->ptr, "animation"))
- RE_BlenderAnim(re, scene, scene->r.sfra, scene->r.efra, scene->r.frame_step, op->reports);
- else
- RE_BlenderFrame(re, scene, NULL, scene->r.cfra);
-
- // no redraw needed, we leave state as we entered it
- ED_update_for_newframe(C, 1);
-
- WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
-
- return OPERATOR_FINISHED;
-}
-
-typedef struct RenderJob {
- Scene *scene;
- Render *re;
- wmWindow *win;
- SceneRenderLayer *srl;
- int anim;
- Image *image;
- ImageUser iuser;
- short *stop;
- short *do_update;
- ReportList *reports;
-} RenderJob;
-
-static void render_freejob(void *rjv)
-{
- RenderJob *rj= rjv;
-
- MEM_freeN(rj);
-}
-
-/* str is IMA_RW_MAXTEXT in size */
-static void make_renderinfo_string(RenderStats *rs, Scene *scene, char *str)
-{
- char info_time_str[32]; // used to be extern to header_info.c
- uintptr_t mem_in_use, mmap_in_use;
- float megs_used_memory, mmap_used_memory;
- char *spos= str;
-
- mem_in_use= MEM_get_memory_in_use();
- mmap_in_use= MEM_get_mapped_memory_in_use();
-
- megs_used_memory= (mem_in_use-mmap_in_use)/(1024.0*1024.0);
- mmap_used_memory= (mmap_in_use)/(1024.0*1024.0);
-
- if(scene->lay & 0xFF000000)
- spos+= sprintf(spos, "Localview | ");
- else if(scene->r.scemode & R_SINGLE_LAYER)
- spos+= sprintf(spos, "Single Layer | ");
-
- if(rs->statstr) {
- spos+= sprintf(spos, "%s ", rs->statstr);
- }
- else {
- spos+= sprintf(spos, "Fra:%d Ve:%d Fa:%d ", (scene->r.cfra), rs->totvert, rs->totface);
- if(rs->tothalo) spos+= sprintf(spos, "Ha:%d ", rs->tothalo);
- if(rs->totstrand) spos+= sprintf(spos, "St:%d ", rs->totstrand);
- spos+= sprintf(spos, "La:%d Mem:%.2fM (%.2fM) ", rs->totlamp, megs_used_memory, mmap_used_memory);
-
- if(rs->curfield)
- spos+= sprintf(spos, "Field %d ", rs->curfield);
- if(rs->curblur)
- spos+= sprintf(spos, "Blur %d ", rs->curblur);
- }
-
- BLI_timestr(rs->lastframetime, info_time_str);
- spos+= sprintf(spos, "Time:%s ", info_time_str);
-
- if(rs->infostr && rs->infostr[0])
- spos+= sprintf(spos, "| %s ", rs->infostr);
-
- /* very weak... but 512 characters is quite safe */
- if(spos >= str+IMA_RW_MAXTEXT)
- if (G.f & G_DEBUG)
- printf("WARNING! renderwin text beyond limit \n");
-
-}
-
-static void image_renderinfo_cb(void *rjv, RenderStats *rs)
-{
- RenderJob *rj= rjv;
-
- /* malloc OK here, stats_draw is not in tile threads */
- if(rj->image->render_text==NULL)
- rj->image->render_text= MEM_callocN(IMA_RW_MAXTEXT, "rendertext");
-
- make_renderinfo_string(rs, rj->scene, rj->image->render_text);
-
- /* make jobs timer to send notifier */
- *(rj->do_update)= 1;
-
-}
-
-/* called inside thread! */
-static void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volatile rcti *renrect)
-{
- float x1, y1, *rectf= NULL;
- int ymin, ymax, xmin, xmax;
- int rymin, rxmin;
- char *rectc;
-
- /* if renrect argument, we only refresh scanlines */
- if(renrect) {
- /* if ymax==recty, rendering of layer is ready, we should not draw, other things happen... */
- if(rr->renlay==NULL || renrect->ymax>=rr->recty)
- return;
-
- /* xmin here is first subrect x coord, xmax defines subrect width */
- xmin = renrect->xmin + rr->crop;
- xmax = renrect->xmax - xmin - rr->crop;
- if (xmax<2) return;
-
- ymin= renrect->ymin + rr->crop;
- ymax= renrect->ymax - ymin - rr->crop;
- if(ymax<2)
- return;
- renrect->ymin= renrect->ymax;
-
- }
- else {
- xmin = ymin = rr->crop;
- xmax = rr->rectx - 2*rr->crop;
- ymax = rr->recty - 2*rr->crop;
- }
-
- /* xmin ymin is in tile coords. transform to ibuf */
- rxmin= rr->tilerect.xmin + xmin;
- if(rxmin >= ibuf->x) return;
- rymin= rr->tilerect.ymin + ymin;
- if(rymin >= ibuf->y) return;
-
- if(rxmin + xmax > ibuf->x)
- xmax= ibuf->x - rxmin;
- if(rymin + ymax > ibuf->y)
- ymax= ibuf->y - rymin;
-
- if(xmax < 1 || ymax < 1) return;
-
- /* find current float rect for display, first case is after composit... still weak */
- if(rr->rectf)
- rectf= rr->rectf;
- else {
- if(rr->rect32)
- return;
- else {
- if(rr->renlay==NULL || rr->renlay->rectf==NULL) return;
- rectf= rr->renlay->rectf;
- }
- }
- if(rectf==NULL) return;
-
- if(ibuf->rect==NULL)
- imb_addrectImBuf(ibuf);
-
- rectf+= 4*(rr->rectx*ymin + xmin);
- rectc= (char *)(ibuf->rect + ibuf->x*rymin + rxmin);
-
- /* XXX make nice consistent functions for this */
- if (scene && (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT)) {
- for(y1= 0; y1<ymax; y1++) {
- float *rf= rectf;
- float srgb[3];
- char *rc= rectc;
-
- /* XXX temp. because crop offset */
- if( rectc >= (char *)(ibuf->rect)) {
- for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) {
- srgb[0]= linearrgb_to_srgb(rf[0]);
- srgb[1]= linearrgb_to_srgb(rf[1]);
- srgb[2]= linearrgb_to_srgb(rf[2]);
-
- rc[0]= FTOCHAR(srgb[0]);
- rc[1]= FTOCHAR(srgb[1]);
- rc[2]= FTOCHAR(srgb[2]);
- rc[3]= FTOCHAR(rf[3]);
- }
- }
- rectf += 4*rr->rectx;
- rectc += 4*ibuf->x;
- }
- } else {
- for(y1= 0; y1<ymax; y1++) {
- float *rf= rectf;
- char *rc= rectc;
-
- /* XXX temp. because crop offset */
- if( rectc >= (char *)(ibuf->rect)) {
- for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) {
- rc[0]= FTOCHAR(rf[0]);
- rc[1]= FTOCHAR(rf[1]);
- rc[2]= FTOCHAR(rf[2]);
- rc[3]= FTOCHAR(rf[3]);
- }
- }
- rectf += 4*rr->rectx;
- rectc += 4*ibuf->x;
- }
- }
-
-}
-
-static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrect)
-{
- RenderJob *rj= rjv;
- ImBuf *ibuf;
- void *lock;
-
- ibuf= BKE_image_acquire_ibuf(rj->image, &rj->iuser, &lock);
- if(ibuf) {
- image_buffer_rect_update(rj->scene, rr, ibuf, renrect);
-
- /* make jobs timer to send notifier */
- *(rj->do_update)= 1;
- }
- BKE_image_release_ibuf(rj->image, lock);
-}
-
-static void render_startjob(void *rjv, short *stop, short *do_update)
-{
- RenderJob *rj= rjv;
-// Main *mainp= BKE_undo_get_main(&rj->scene);
-
- rj->stop= stop;
- rj->do_update= do_update;
-
-#if defined(__APPLE__) && (PARALLEL == 1) && (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
- // Workaround for Apple gcc 4.2.1 omp vs background thread bug
- pthread_setspecific (gomp_tls_key, thread_tls_data);
-#endif
-
- if(rj->anim)
- RE_BlenderAnim(rj->re, rj->scene, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step, rj->reports);
- else
- RE_BlenderFrame(rj->re, rj->scene, rj->srl, rj->scene->r.cfra);
-
-// if(mainp)
-// free_main(mainp);
-}
-
-/* called by render, check job 'stop' value or the global */
-static int render_breakjob(void *rjv)
-{
- RenderJob *rj= rjv;
-
- if(G.afbreek)
- return 1;
- if(rj->stop && *(rj->stop))
- return 1;
- return 0;
-}
-
-/* catch esc */
-static int screen_render_modal(bContext *C, wmOperator *op, wmEvent *event)
-{
- /* no running blender, remove handler and pass through */
- if(0==WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C)))
- return OPERATOR_FINISHED|OPERATOR_PASS_THROUGH;
-
- /* running render */
- switch (event->type) {
- case ESCKEY:
- return OPERATOR_RUNNING_MODAL;
- break;
- }
- return OPERATOR_PASS_THROUGH;
-}
-
-/* using context, starts job */
-static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- /* new render clears all callbacks */
- Scene *scene= CTX_data_scene(C);
- SceneRenderLayer *srl=NULL;
- Render *re;
- wmJob *steve;
- RenderJob *rj;
- Image *ima;
-
- /* only one render job at a time */
- if(WM_jobs_test(CTX_wm_manager(C), scene))
- return OPERATOR_CANCELLED;
-
- /* stop all running jobs, currently previews frustrate Render */
- WM_jobs_stop_all(CTX_wm_manager(C));
-
- /* handle UI stuff */
- WM_cursor_wait(1);
-
- /* flush multires changes (for sculpt) */
- multires_force_render_update(CTX_data_active_object(C));
-
- /* get editmode results */
- ED_object_exit_editmode(C, EM_FREEDATA|EM_DO_UNDO); /* 0 = does not exit editmode */
-
- // store spare
- // get view3d layer, local layer, make this nice api call to render
- // store spare
-
- /* ensure at least 1 area shows result */
- screen_set_image_output(C, event->x, event->y);
-
- /* single layer re-render */
- if(RNA_property_is_set(op->ptr, "layer")) {
- SceneRenderLayer *rl;
- Scene *scn;
- char scene_name[19], rl_name[RE_MAXNAME];
-
- RNA_string_get(op->ptr, "layer", rl_name);
- RNA_string_get(op->ptr, "scene", scene_name);
-
- scn = (Scene *)BLI_findstring(&CTX_data_main(C)->scene, scene_name, offsetof(ID, name) + 2);
- rl = (SceneRenderLayer *)BLI_findstring(&scene->r.layers, rl_name, offsetof(SceneRenderLayer, name));
-
- if (scn && rl) {
- scene = scn;
- srl = rl;
- }
- }
-
- /* job custom data */
- rj= MEM_callocN(sizeof(RenderJob), "render job");
- rj->scene= scene;
- rj->win= CTX_wm_window(C);
- rj->srl = srl;
- rj->anim= RNA_boolean_get(op->ptr, "animation");
- rj->iuser.scene= scene;
- rj->iuser.ok= 1;
- rj->reports= op->reports;
-
- /* setup job */
- steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, WM_JOB_EXCL_RENDER|WM_JOB_PRIORITY);
- WM_jobs_customdata(steve, rj, render_freejob);
- WM_jobs_timer(steve, 0.2, NC_SCENE|ND_RENDER_RESULT, 0);
- WM_jobs_callbacks(steve, render_startjob, NULL, NULL);
-
-#if defined(__APPLE__) && (PARALLEL == 1) && (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
- // Workaround for Apple gcc 4.2.1 omp vs background thread bug
- thread_tls_data = pthread_getspecific(gomp_tls_key);
-#endif
-
- /* get a render result image, and make sure it is empty */
- ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
- BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
- rj->image= ima;
-
- /* setup new render */
- re= RE_NewRender(scene->id.name, RE_SLOT_VIEW);
- RE_test_break_cb(re, rj, render_breakjob);
- RE_display_draw_cb(re, rj, image_rect_update);
- RE_stats_draw_cb(re, rj, image_renderinfo_cb);
-
- rj->re= re;
- G.afbreek= 0;
-
- // BKE_report in render!
- // RE_error_cb(re, error_cb);
-
- WM_jobs_start(CTX_wm_manager(C), steve);
-
- WM_cursor_wait(0);
- WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
-
- /* add modal handler for ESC */
- WM_event_add_modal_handler(C, op);
-
- return OPERATOR_RUNNING_MODAL;
-}
-
-
-/* contextual render, using current scene, view3d? */
-static void SCREEN_OT_render(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Render";
- ot->description= "Render active scene";
- ot->idname= "SCREEN_OT_render";
-
- /* api callbacks */
- ot->invoke= screen_render_invoke;
- ot->modal= screen_render_modal;
- ot->exec= screen_render_exec;
-
- ot->poll= ED_operator_screenactive;
-
- RNA_def_boolean(ot->srna, "animation", 0, "Animation", "");
- RNA_def_string(ot->srna, "layer", "", RE_MAXNAME, "Render Layer", "Single render layer to re-render");
- RNA_def_string(ot->srna, "scene", "", 19, "Scene", "Re-render single layer in this scene");
-}
-
-/* ****************************** opengl render *************************** */
-
-typedef struct OGLRender {
- Render *re;
- Scene *scene;
-
- View3D *v3d;
- RegionView3D *rv3d;
- ARegion *ar;
-
- Image *ima;
- ImageUser iuser;
-
- GPUOffScreen *ofs;
- int sizex, sizey;
-
- ReportList *reports;
- bMovieHandle *mh;
- int cfrao, nfra;
-
- wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/
-} OGLRender;
-
-static void screen_opengl_render_apply(OGLRender *oglrender)
-{
- Scene *scene= oglrender->scene;
- ARegion *ar= oglrender->ar;
- View3D *v3d= oglrender->v3d;
- RegionView3D *rv3d= oglrender->rv3d;
- RenderResult *rr;
- ImBuf *ibuf;
- void *lock;
- float winmat[4][4];
- int sizex= oglrender->sizex;
- int sizey= oglrender->sizey;
-
- /* bind */
- GPU_offscreen_bind(oglrender->ofs);
-
- /* render 3d view */
- if(rv3d->persp==RV3D_CAMOB && v3d->camera) {
- RE_GetCameraWindow(oglrender->re, v3d->camera, scene->r.cfra, winmat);
- ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
- }
- else
- ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, NULL);
-
- /* read in pixels & stamp */
- rr= RE_AcquireResultRead(oglrender->re);
- glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, rr->rectf);
- if((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
- BKE_stamp_buf(scene, NULL, rr->rectf, rr->rectx, rr->recty, 4);
- RE_ReleaseResult(oglrender->re);
-
- /* update byte from float buffer */
- ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
- if(ibuf) image_buffer_rect_update(NULL, rr, ibuf, NULL);
- BKE_image_release_ibuf(oglrender->ima, lock);
-
- /* unbind */
- GPU_offscreen_unbind(oglrender->ofs);
-}
-
-static int screen_opengl_render_init(bContext *C, wmOperator *op)
-{
- /* new render clears all callbacks */
- Scene *scene= CTX_data_scene(C);
- RenderResult *rr;
- GPUOffScreen *ofs;
- OGLRender *oglrender;
- int sizex, sizey;
-
- /* ensure we have a 3d view */
- if(!ED_view3d_context_activate(C))
- return 0;
-
- /* only one render job at a time */
- if(WM_jobs_test(CTX_wm_manager(C), scene))
- return 0;
-
- /* stop all running jobs, currently previews frustrate Render */
- WM_jobs_stop_all(CTX_wm_manager(C));
-
- /* handle UI stuff */
- WM_cursor_wait(1);
-
- /* create offscreen buffer */
- sizex= (scene->r.size*scene->r.xsch)/100;
- sizey= (scene->r.size*scene->r.ysch)/100;
-
- view3d_operator_needs_opengl(C);
- ofs= GPU_offscreen_create(sizex, sizey);
-
- if(!ofs) {
- BKE_report(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer.");
- return 0;
- }
-
- /* allocate opengl render */
- oglrender= MEM_callocN(sizeof(OGLRender), "OGLRender");
- op->customdata= oglrender;
-
- oglrender->ofs= ofs;
- oglrender->sizex= sizex;
- oglrender->sizey= sizey;
- oglrender->scene= scene;
-
- oglrender->v3d= CTX_wm_view3d(C);
- oglrender->ar= CTX_wm_region(C);
- oglrender->rv3d= CTX_wm_region_view3d(C);
-
- /* create image and image user */
- oglrender->ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
- BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE);
-
- oglrender->iuser.scene= scene;
- oglrender->iuser.ok= 1;
-
- /* create render and render result */
- oglrender->re= RE_NewRender(scene->id.name, RE_SLOT_VIEW);
- RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL);
-
- rr= RE_AcquireResultWrite(oglrender->re);
- if(rr->rectf==NULL)
- rr->rectf= MEM_mallocN(sizeof(float)*4*sizex*sizey, "32 bits rects");
- RE_ReleaseResult(oglrender->re);
-
- return 1;
-}
-
-static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
-{
- Scene *scene= oglrender->scene;
-
- if(oglrender->mh) {
- if(BKE_imtype_is_movie(scene->r.imtype))
- oglrender->mh->end_movie();
- }
-
- if(oglrender->timer) { /* exec will not have a timer */
- scene->r.cfra= oglrender->cfrao;
- scene_update_for_newframe(scene, scene->lay);
-
- WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), oglrender->timer);
- }
-
- WM_cursor_wait(0);
- WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene);
-
- GPU_offscreen_free(oglrender->ofs);
-
- MEM_freeN(oglrender);
-}
-
-static int screen_opengl_render_cancel(bContext *C, wmOperator *op)
-{
- screen_opengl_render_end(C, op->customdata);
-
- return OPERATOR_CANCELLED;
-}
-
-/* share between invoke and exec */
-static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op)
-{
- /* initialize animation */
- OGLRender *oglrender;
- Scene *scene;
-
- oglrender= op->customdata;
- scene= oglrender->scene;
-
- oglrender->reports= op->reports;
- oglrender->mh= BKE_get_movie_handle(scene->r.imtype);
- if(BKE_imtype_is_movie(scene->r.imtype)) {
- if(!oglrender->mh->start_movie(scene, &scene->r, oglrender->sizex, oglrender->sizey, oglrender->reports)) {
- screen_opengl_render_end(C, oglrender);
- return 0;
- }
- }
-
- oglrender->cfrao= scene->r.cfra;
- oglrender->nfra= SFRA;
- scene->r.cfra= SFRA;
-
- return 1;
-}
-static int screen_opengl_render_anim_step(bContext *C, wmOperator *op)
-{
- OGLRender *oglrender= op->customdata;
- Scene *scene= oglrender->scene;
- ImBuf *ibuf;
- void *lock;
- char name[FILE_MAXDIR+FILE_MAXFILE];
- unsigned int lay;
- int ok= 0;
-
- /* go to next frame */
- while(CFRA<oglrender->nfra) {
- if(scene->lay & 0xFF000000)
- lay= scene->lay & 0xFF000000;
- else
- lay= scene->lay;
-
- scene_update_for_newframe(scene, lay);
- CFRA++;
- }
-
- scene_update_for_newframe(scene, scene->lay);
-
- if(oglrender->rv3d->persp==RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
- /* since scene_update_for_newframe() is used rather
- * then ED_update_for_newframe() the camera needs to be set */
- Object *camera= scene_find_camera_switch(scene);
-
- if(camera)
- oglrender->v3d->camera= scene->camera= camera;
- }
-
- /* render into offscreen buffer */
- screen_opengl_render_apply(oglrender);
-
- /* save to disk */
- ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
-
- if(ibuf) {
- if(BKE_imtype_is_movie(scene->r.imtype)) {
- ok= oglrender->mh->append_movie(&scene->r, CFRA, (int*)ibuf->rect, oglrender->sizex, oglrender->sizey, oglrender->reports);
- if(ok) {
- printf("Append frame %d", scene->r.cfra);
- BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra);
- }
- }
- else {
- BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION);
- ok= BKE_write_ibuf(scene, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
-
- if(ok==0) {
- printf("Write error: cannot save %s\n", name);
- BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name);
- }
- else {
- printf("Saved: %s", name);
- BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name);
- }
- }
- }
-
- BKE_image_release_ibuf(oglrender->ima, lock);
-
- /* movie stats prints have no line break */
- printf("\n");
-
- /* go to next frame */
- oglrender->nfra += scene->r.frame_step;
- scene->r.cfra++;
-
- /* stop at the end or on error */
- if(scene->r.cfra > EFRA || !ok) {
- screen_opengl_render_end(C, op->customdata);
- return 0;
- }
-
- return 1;
-}
-
-
-static int screen_opengl_render_modal(bContext *C, wmOperator *op, wmEvent *event)
-{
- OGLRender *oglrender= op->customdata;
-
- int ret;
-
- switch(event->type) {
- case ESCKEY:
- /* cancel */
- screen_opengl_render_end(C, op->customdata);
- return OPERATOR_FINISHED;
- case TIMER:
- /* render frame? */
- if(oglrender->timer == event->customdata)
- break;
- default:
- /* nothing to do */
- return OPERATOR_RUNNING_MODAL;
- }
-
- ret= screen_opengl_render_anim_step(C, op);
-
- WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene);
-
- /* stop at the end or on error */
- if(ret == 0) {
- return OPERATOR_FINISHED;
- }
-
- return OPERATOR_RUNNING_MODAL;
-}
-
-static int screen_opengl_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- int anim= RNA_boolean_get(op->ptr, "animation");
-
- if(!screen_opengl_render_init(C, op))
- return OPERATOR_CANCELLED;
-
- if(!anim) {
- /* render image */
- screen_opengl_render_apply(op->customdata);
- screen_opengl_render_end(C, op->customdata);
- screen_set_image_output(C, event->x, event->y);
-
- return OPERATOR_FINISHED;
- }
- else {
- OGLRender *oglrender= op->customdata;
-
- if(!screen_opengl_render_anim_initialize(C, op))
- return OPERATOR_CANCELLED;
-
- screen_set_image_output(C, event->x, event->y);
-
- WM_event_add_modal_handler(C, op);
- oglrender->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
-
- return OPERATOR_RUNNING_MODAL;
- }
-}
-
-/* executes blocking render */
-static int screen_opengl_render_exec(bContext *C, wmOperator *op)
-{
- int anim= RNA_boolean_get(op->ptr, "animation");
-
- if(!screen_opengl_render_init(C, op))
- return OPERATOR_CANCELLED;
-
- if(!anim) { /* same as invoke */
- /* render image */
- screen_opengl_render_apply(op->customdata);
- screen_opengl_render_end(C, op->customdata);
-
- return OPERATOR_FINISHED;
- }
- else {
- int ret= 1;
-
- if(!screen_opengl_render_anim_initialize(C, op))
- return OPERATOR_CANCELLED;
-
- while(ret) {
- ret= screen_opengl_render_anim_step(C, op);
- }
- }
-
- // no redraw needed, we leave state as we entered it
-// ED_update_for_newframe(C, 1);
- WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, CTX_data_scene(C));
-
- return OPERATOR_FINISHED;
-}
-
-static void SCREEN_OT_opengl_render(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "OpenGL Render";
- ot->description= "OpenGL render active viewport";
- ot->idname= "SCREEN_OT_opengl_render";
-
- /* api callbacks */
- ot->invoke= screen_opengl_render_invoke;
- ot->exec= screen_opengl_render_exec; /* blocking */
- ot->modal= screen_opengl_render_modal;
- ot->cancel= screen_opengl_render_cancel;
-
- ot->poll= ED_operator_screenactive;
-
- RNA_def_boolean(ot->srna, "animation", 0, "Animation", "");
-}
-
-/* *********************** cancel render viewer *************** */
-
-static int render_view_cancel_exec(bContext *C, wmOperator *unused)
-{
- wmWindow *win= CTX_wm_window(C);
- ScrArea *sa= CTX_wm_area(C);
- SpaceImage *sima= sa->spacedata.first;
-
- /* test if we have a temp screen in front */
- if(CTX_wm_window(C)->screen->full==SCREENTEMP) {
- wm_window_lower(CTX_wm_window(C));
- return OPERATOR_FINISHED;
- }
- /* determine if render already shows */
- else if(sima->flag & SI_PREVSPACE) {
- sima->flag &= ~SI_PREVSPACE;
-
- if(sima->flag & SI_FULLWINDOW) {
- sima->flag &= ~SI_FULLWINDOW;
- ED_screen_full_prevspace(C, sa);
- }
- else
- ED_area_prevspace(C, sa);
-
- return OPERATOR_FINISHED;
- }
- else if(sima->flag & SI_FULLWINDOW) {
- sima->flag &= ~SI_FULLWINDOW;
- ed_screen_fullarea(C, win, sa);
- return OPERATOR_FINISHED;
- }
-
- return OPERATOR_PASS_THROUGH;
-}
-
-static void SCREEN_OT_render_view_cancel(struct wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Cancel Render View";
- ot->description= "Cancel show render view";
- ot->idname= "SCREEN_OT_render_view_cancel";
-
- /* api callbacks */
- ot->exec= render_view_cancel_exec;
- ot->poll= ED_operator_image_active;
-}
-
-/* *********************** show render viewer *************** */
-
-static int render_view_show_invoke(bContext *C, wmOperator *unused, wmEvent *event)
-{
- ScrArea *sa= find_area_showing_r_result(C);
-
- /* test if we have a temp screen in front */
- if(CTX_wm_window(C)->screen->full==SCREENTEMP) {
- wm_window_lower(CTX_wm_window(C));
- }
- /* determine if render already shows */
- else if(sa) {
- SpaceImage *sima= sa->spacedata.first;
-
- if(sima->flag & SI_PREVSPACE) {
- sima->flag &= ~SI_PREVSPACE;
-
- if(sima->flag & SI_FULLWINDOW) {
- sima->flag &= ~SI_FULLWINDOW;
- ED_screen_full_prevspace(C, sa);
- }
- else if(sima->next) {
- ED_area_newspace(C, sa, sima->next->spacetype);
- ED_area_tag_redraw(sa);
- }
- }
- }
- else {
- screen_set_image_output(C, event->x, event->y);
- }
-
- return OPERATOR_FINISHED;
-}
-
-static void SCREEN_OT_render_view_show(struct wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Show/Hide Render View";
- ot->description= "Toggle show render view";
- ot->idname= "SCREEN_OT_render_view_show";
-
- /* api callbacks */
- ot->invoke= render_view_show_invoke;
- ot->poll= ED_operator_screenactive;
-}
-
/* *********************** generic fullscreen 'back' button *************** */
@@ -4011,12 +2922,6 @@ void ED_operatortypes_screen(void)
WM_operatortype_append(SCREEN_OT_animation_play);
WM_operatortype_append(SCREEN_OT_animation_cancel);
- /* render */
- WM_operatortype_append(SCREEN_OT_render);
- WM_operatortype_append(SCREEN_OT_render_view_cancel);
- WM_operatortype_append(SCREEN_OT_render_view_show);
- WM_operatortype_append(SCREEN_OT_opengl_render);
-
/* new/delete */
WM_operatortype_append(SCREEN_OT_new);
WM_operatortype_append(SCREEN_OT_delete);
@@ -4118,10 +3023,10 @@ void ED_keymap_screen(wmKeyConfig *keyconf)
/* render */
- WM_keymap_add_item(keymap, "SCREEN_OT_render", F12KEY, KM_PRESS, 0, 0);
- RNA_boolean_set(WM_keymap_add_item(keymap, "SCREEN_OT_render", F12KEY, KM_PRESS, KM_CTRL, 0)->ptr, "animation", 1);
- WM_keymap_add_item(keymap, "SCREEN_OT_render_view_cancel", ESCKEY, KM_PRESS, 0, 0);
- WM_keymap_add_item(keymap, "SCREEN_OT_render_view_show", F11KEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "RENDER_OT_render", F12KEY, KM_PRESS, 0, 0);
+ RNA_boolean_set(WM_keymap_add_item(keymap, "RENDER_OT_render", F12KEY, KM_PRESS, KM_CTRL, 0)->ptr, "animation", 1);
+ WM_keymap_add_item(keymap, "RENDER_OT_view_cancel", ESCKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "RENDER_OT_view_show", F11KEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "SCREEN_OT_play_rendered_anim", F11KEY, KM_PRESS, KM_CTRL, 0);
/* user prefs */
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 9f02702372f..a110e7a5c4b 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -527,10 +527,10 @@ static void node_composit_buts_renderlayers(uiLayout *layout, bContext *C, Point
scn_ptr = RNA_pointer_get(ptr, "scene");
RNA_string_get(&scn_ptr, "name", scene_name);
- WM_operator_properties_create(&op_ptr, "SCREEN_OT_render");
+ WM_operator_properties_create(&op_ptr, "RENDER_OT_render");
RNA_string_set(&op_ptr, "layer", layer_name);
RNA_string_set(&op_ptr, "scene", scene_name);
- uiItemFullO(row, "", ICON_RENDER_STILL, "SCREEN_OT_render", op_ptr.data, WM_OP_INVOKE_DEFAULT, 0);
+ uiItemFullO(row, "", ICON_RENDER_STILL, "RENDER_OT_render", op_ptr.data, WM_OP_INVOKE_DEFAULT, 0);
}