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authorAntonioya <blendergit@gmail.com>2018-10-01 17:30:43 +0300
committerAntonioya <blendergit@gmail.com>2018-10-01 17:31:04 +0300
commita3afcae39ed03e0d62087992dac0b64f1a2a3138 (patch)
treeefba11cfc72a4da3d181e02071a36fc2236b5ba0 /source/blender
parentc234c3db1bcb6db868db26b2732775a51972b080 (diff)
GP: Add Blur to Shadow FX
The shadow needed a blur to make soft transitions and get a better effect.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_shader_fx.c65
-rw-r--r--source/blender/makesdna/DNA_shader_fx_types.h3
-rw-r--r--source/blender/makesrna/intern/rna_shader_fx.c14
-rw-r--r--source/blender/shader_fx/intern/FX_shader_shadow.c2
4 files changed, 82 insertions, 2 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
index 49629c72444..9e04365fe1d 100644
--- a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
+++ b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
@@ -484,6 +484,21 @@ static void DRW_gpencil_fx_shadow(
fxd->runtime.fx_sh = fx_shgrp;
+ /* blur pass */
+ fx_shgrp = DRW_shgroup_create(
+ e_data->gpencil_fx_blur_sh,
+ psl->fx_shader_pass_blend);
+ DRW_shgroup_call_add(fx_shgrp, fxquad, NULL);
+ DRW_shgroup_uniform_texture_ref(fx_shgrp, "strokeColor", &e_data->temp_color_tx_fx);
+ DRW_shgroup_uniform_texture_ref(fx_shgrp, "strokeDepth", &e_data->temp_depth_tx_fx);
+ DRW_shgroup_uniform_int(fx_shgrp, "blur", &fxd->blur[0], 2);
+
+ DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &cache->loc[0], 1);
+ DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1);
+ DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &cache->pixfactor, 1);
+
+ fxd->runtime.fx_sh_b = fx_shgrp;
+
/* resolve pass */
fx_shgrp = DRW_shgroup_create(
e_data->gpencil_fx_shadow_resolve_sh,
@@ -494,7 +509,7 @@ static void DRW_gpencil_fx_shadow(
DRW_shgroup_uniform_texture_ref(fx_shgrp, "shadowColor", &e_data->temp_color_tx_fx);
DRW_shgroup_uniform_texture_ref(fx_shgrp, "shadowDepth", &e_data->temp_depth_tx_fx);
- fxd->runtime.fx_sh_b = fx_shgrp;
+ fxd->runtime.fx_sh_c = fx_shgrp;
}
/* Swirl FX */
@@ -832,6 +847,7 @@ static void draw_gpencil_rim_passes(
fxd->blur[1] = by;
}
}
+
/* resolve */
GPU_framebuffer_bind(fbl->temp_fb_b);
GPU_framebuffer_clear_color_depth(fbl->temp_fb_b, clearcol, 1.0f);
@@ -848,6 +864,27 @@ static void draw_gpencil_rim_passes(
DRW_draw_pass(psl->mix_pass_noblend);
}
+/* blur shadow */
+static void draw_gpencil_shadow_blur(
+ struct GPENCIL_e_data *UNUSED(e_data),
+ struct GPENCIL_Data *vedata,
+ struct ShadowShaderFxData *fxd)
+{
+ GPENCIL_PassList *psl = ((GPENCIL_Data *)vedata)->psl;
+ GPENCIL_FramebufferList *fbl = ((GPENCIL_Data *)vedata)->fbl;
+ static float clearcol[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
+
+ GPU_framebuffer_bind(fbl->temp_fb_b);
+ GPU_framebuffer_clear_color_depth(fbl->temp_fb_b, clearcol, 1.0f);
+ DRW_draw_pass_subset(psl->fx_shader_pass_blend,
+ fxd->runtime.fx_sh_b, fxd->runtime.fx_sh_b);
+
+ /* copy pass from b for ping-pong frame buffers */
+ GPU_framebuffer_bind(fbl->temp_fb_fx);
+ GPU_framebuffer_clear_color_depth(fbl->temp_fb_fx, clearcol, 1.0f);
+ DRW_draw_pass(psl->mix_pass_noblend);
+}
+
/* helper to draw SHADOW passes */
static void draw_gpencil_shadow_passes(
struct GPENCIL_e_data *e_data,
@@ -862,6 +899,8 @@ static void draw_gpencil_shadow_passes(
GPENCIL_FramebufferList *fbl = ((GPENCIL_Data *)vedata)->fbl;
static float clearcol[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
+ int bx = fxd->blur[0];
+ int by = fxd->blur[1];
/* prepare shadow */
GPU_framebuffer_bind(fbl->temp_fb_fx);
@@ -870,12 +909,34 @@ static void draw_gpencil_shadow_passes(
psl->fx_shader_pass_blend,
fxd->runtime.fx_sh, fxd->runtime.fx_sh);
+ /* blur shadow */
+ e_data->input_depth_tx = e_data->temp_depth_tx_b;
+ e_data->input_color_tx = e_data->temp_color_tx_b;
+
+ if ((fxd->samples > 0) && ((bx > 0) || (by > 0))) {
+ for (int x = 0; x < fxd->samples; x++) {
+
+ /* horizontal */
+ fxd->blur[0] = bx;
+ fxd->blur[1] = 0;
+ draw_gpencil_shadow_blur(e_data, vedata, fxd);
+
+ /* Vertical */
+ fxd->blur[0] = 0;
+ fxd->blur[1] = by;
+ draw_gpencil_shadow_blur(e_data, vedata, fxd);
+
+ fxd->blur[0] = bx;
+ fxd->blur[1] = by;
+ }
+ }
+
/* resolve */
GPU_framebuffer_bind(fbl->temp_fb_b);
GPU_framebuffer_clear_color_depth(fbl->temp_fb_b, clearcol, 1.0f);
DRW_draw_pass_subset(
psl->fx_shader_pass_blend,
- fxd->runtime.fx_sh_b, fxd->runtime.fx_sh_b);
+ fxd->runtime.fx_sh_c, fxd->runtime.fx_sh_c);
/* copy pass from b to a for ping-pong frame buffers */
e_data->input_depth_tx = e_data->temp_depth_tx_b;
diff --git a/source/blender/makesdna/DNA_shader_fx_types.h b/source/blender/makesdna/DNA_shader_fx_types.h
index 62a1d705f3b..8c124b8837a 100644
--- a/source/blender/makesdna/DNA_shader_fx_types.h
+++ b/source/blender/makesdna/DNA_shader_fx_types.h
@@ -182,6 +182,9 @@ typedef struct ShadowShaderFxData {
int orientation;
float scale[2];
float rotation;
+ int blur[2];
+ int samples;
+ char pad[4];
ShaderFxData_runtime runtime;
} ShadowShaderFxData;
diff --git a/source/blender/makesrna/intern/rna_shader_fx.c b/source/blender/makesrna/intern/rna_shader_fx.c
index 97acc47f2f4..22ebd3f7567 100644
--- a/source/blender/makesrna/intern/rna_shader_fx.c
+++ b/source/blender/makesrna/intern/rna_shader_fx.c
@@ -458,6 +458,20 @@ static void rna_def_shader_fx_shadow(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Rotation", "Rotation around center or object");
RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_ShaderFx_update");
+ prop = RNA_def_property(srna, "blur", PROP_INT, PROP_PIXEL);
+ RNA_def_property_int_sdna(prop, NULL, "blur");
+ RNA_def_property_range(prop, 0, INT_MAX);
+ RNA_def_property_ui_text(prop, "Blur", "Number of pixels for bluring shadow (set to 0 to disable)");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_ShaderFx_update");
+
+ prop = RNA_def_property(srna, "samples", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "samples");
+ RNA_def_property_range(prop, 0, 32);
+ RNA_def_property_ui_range(prop, 0, 32, 2, -1);
+ RNA_def_property_int_default(prop, 4);
+ RNA_def_property_ui_text(prop, "Samples", "Number of Blur Samples (zero, disable blur)");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_ShaderFx_update");
+
prop = RNA_def_property(srna, "use_object", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", FX_SHADOW_USE_OBJECT);
RNA_def_property_ui_text(prop, "Use Object", "Use object as center of rotation");
diff --git a/source/blender/shader_fx/intern/FX_shader_shadow.c b/source/blender/shader_fx/intern/FX_shader_shadow.c
index d0a2ffd4590..8d4c34b5864 100644
--- a/source/blender/shader_fx/intern/FX_shader_shadow.c
+++ b/source/blender/shader_fx/intern/FX_shader_shadow.c
@@ -58,6 +58,8 @@ static void initData(ShaderFxData *md)
gpfx->period = 20.0f;
gpfx->phase = 0.0f;
gpfx->orientation = 1;
+
+ ARRAY_SET_ITEMS(gpfx->blur, 0, 0);
}
static void copyData(const ShaderFxData *md, ShaderFxData *target)