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authorSergey Sharybin <sergey.vfx@gmail.com>2013-04-02 21:28:37 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-04-02 21:28:37 +0400
commit752ad1bc375663f4bab649dd558f7334cbe03a1c (patch)
tree9f528055a06ee2d6a6e1c3cf2c6f4e02fd2dff23 /source/blender
parentf871d9a82f06e70fb26cbe0bfbd4db18d481059c (diff)
More usage of GLSL for color managed image drawing
Uses GLSL for drawing image in Image Editor space. This requires change in image_buffer_rect_update, so original float buffer is being updated as well. This is unlikely be something bad, but will keep an eye on this change. Also no byte buffer allocation happens there, this is so because byte buffer used for display only and in case of GLSL display such allocation and partial update is just waste of time. Also switched OpenGL render from using CPU color space linearization to GLSL color space transform. Makes OpenGL rendering pretty much faster (but still slower than in 2.60). internal changes: - Added functions to setup GLSL shader for color space conversion in colormanagement.c. Currently conversion form a colorspace defined by a role to linear space is implemented. Easy to extend to other cases. - Added helper functions to glutil.c which does smarter image buffer draw (calling all needed OCIO stuff, editors now could draw image buffer with a single function call -- all the checks are done in glutil.c). - Also added helper function for buffer linearization from a given role to glutil.c. Everyone now able to linearize buffer with a single call. This function will do nothing is GLSL routines fails or not supported. And one last this: this function uses offscreen drawing, could potentially give issues on some cards, also will keep an eye on this.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/include/BIF_glutil.h11
-rw-r--r--source/blender/editors/render/render_internal.c20
-rw-r--r--source/blender/editors/render/render_opengl.c15
-rw-r--r--source/blender/editors/screen/CMakeLists.txt1
-rw-r--r--source/blender/editors/screen/glutil.c92
-rw-r--r--source/blender/editors/space_clip/clip_draw.c69
-rw-r--r--source/blender/editors/space_image/image_draw.c10
-rw-r--r--source/blender/imbuf/IMB_colormanagement.h15
-rw-r--r--source/blender/imbuf/intern/colormanagement.c60
9 files changed, 205 insertions, 88 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index 5774a057eb5..650e4527196 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -33,6 +33,9 @@
struct rcti;
struct rctf;
+struct ImBuf;
+struct bContext;
+
void fdrawbezier(float vec[4][3]);
void fdrawline(float x1, float y1, float x2, float y2);
void fdrawbox(float x1, float y1, float x2, float y2);
@@ -223,5 +226,13 @@ typedef struct bglMats {
} bglMats;
void bgl_get_mats(bglMats *mats);
+/* **** Color management helper functions for GLSL display/transform ***** */
+
+/* Draw imbuf on a screen, preferably using GLSL display transform */
+void glaDrawImBuf_glsl_ctx(const struct bContext *C, struct ImBuf *ibuf, float x, float y, int zoomfilter);
+
+/* Transform buffer from role to scene linear space using GLSL OCIO conversion */
+int glaBufferTransformFromRole_glsl(float *buffer, int width, int height, int role);
+
#endif /* __BIF_GLUTIL_H__ */
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 365ac02d15b..de8accf0180 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -140,15 +140,23 @@ void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volat
}
}
if (rectf == NULL) return;
-
- if (ibuf->rect == NULL)
- imb_addrectImBuf(ibuf);
rectf += 4 * (rr->rectx * ymin + xmin);
- IMB_partial_display_buffer_update(ibuf, rectf, NULL, rr->rectx, rxmin, rymin,
- &scene->view_settings, &scene->display_settings,
- rxmin, rymin, rxmin + xmax, rymin + ymax, TRUE);
+ if (ibuf->rect) {
+ IMB_partial_display_buffer_update(ibuf, rectf, NULL, rr->rectx, rxmin, rymin,
+ &scene->view_settings, &scene->display_settings,
+ rxmin, rymin, rxmin + xmax, rymin + ymax, TRUE);
+ }
+
+ /* update float buffer as well, so fast GLSL display could use it
+ *
+ * TODO(sergey): not actually sure it is nice thing to modify something here
+ * but ibuf->rect used to be modified here
+ */
+ IMB_buffer_float_from_float(ibuf->rect_float + 4 * (ibuf->x * rymin + rxmin), rectf,
+ 4, IB_PROFILE_LINEAR_RGB, IB_PROFILE_LINEAR_RGB, FALSE,
+ xmax, ymax, ibuf->x, rr->rectx);
}
/* ****************************** render invoking ***************** */
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index f47d737beca..9d443fab552 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -69,6 +69,8 @@
#include "RNA_access.h"
#include "RNA_define.h"
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
#include "GPU_extensions.h"
@@ -261,11 +263,14 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
*/
if (!oglrender->is_sequencer) {
- /* sequencer has got tricker ocnversion happened above */
-
- IMB_buffer_float_from_float(rr->rectf, rr->rectf,
- 4, IB_PROFILE_LINEAR_RGB, IB_PROFILE_SRGB, TRUE,
- oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex);
+ /* sequencer has got trickier conversion happened above
+ * also assume opengl's space matches byte buffer color space
+ */
+ if (!glaBufferTransformFromRole_glsl(rr->rectf, oglrender->sizex, oglrender->sizey, COLOR_ROLE_DEFAULT_BYTE)) {
+ IMB_buffer_float_from_float(rr->rectf, rr->rectf,
+ 4, IB_PROFILE_LINEAR_RGB, IB_PROFILE_SRGB, TRUE,
+ oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex);
+ }
}
/* rr->rectf is now filled with image data */
diff --git a/source/blender/editors/screen/CMakeLists.txt b/source/blender/editors/screen/CMakeLists.txt
index 33373354aa4..c9c4c253e28 100644
--- a/source/blender/editors/screen/CMakeLists.txt
+++ b/source/blender/editors/screen/CMakeLists.txt
@@ -25,6 +25,7 @@ set(INC
../../blenlib
../../blenloader
../../bmesh
+ ../../gpu
../../imbuf
../../makesdna
../../makesrna
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 89315e041de..fecb3c58a2d 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -43,10 +43,16 @@
#include "BKE_blender.h"
#include "BKE_colortools.h"
+#include "BKE_context.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_extensions.h"
+
+#include "IMB_colormanagement.h"
+#include "IMB_imbuf_types.h"
+
#ifndef GL_CLAMP_TO_EDGE
#define GL_CLAMP_TO_EDGE 0x812F
#endif
@@ -983,3 +989,89 @@ void bglFlush(void)
#endif
}
#endif
+
+/* **** Color management helper functions for GLSL display/transform ***** */
+
+/* Draw given image buffer on a screen using GLSL for display transform */
+void glaDrawImBuf_glsl_ctx(const bContext *C, ImBuf *ibuf, float x, float y, int zoomfilter)
+{
+ bool need_fallback = true;
+
+ /* Bytes and dithering are not supported on GLSL yet */
+ if (ibuf->rect_float && ibuf->dither == 0.0f) {
+ if (IMB_colormanagement_setup_glsl_draw_from_ctx(C)) {
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glColor4f(1.0, 1.0, 1.0, 1.0);
+
+ glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_FLOAT, zoomfilter, ibuf->rect_float);
+
+ IMB_colormanagement_finish_glsl_draw();
+
+ need_fallback = false;
+ }
+ }
+
+ if (need_fallback) {
+ unsigned char *display_buffer;
+ void *cache_handle;
+
+ display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
+
+ if (display_buffer)
+ glaDrawPixelsAuto(x, y, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, zoomfilter, display_buffer);
+
+ IMB_display_buffer_release(cache_handle);
+ }
+}
+
+/* Transform buffer from role to scene linear space using GLSL OCIO conversion
+ *
+ * See IMB_colormanagement_setup_transform_from_role_glsl description for
+ * some more details
+ */
+int glaBufferTransformFromRole_glsl(float *buffer, int width, int height, int role)
+{
+ GPUOffScreen *ofs;
+ char err_out[256];
+ rcti display_rect;
+
+ ofs = GPU_offscreen_create(width, height, err_out);
+
+ if (!ofs)
+ return FALSE;
+
+ GPU_offscreen_bind(ofs);
+
+ if (!IMB_colormanagement_setup_transform_from_role_glsl(role)) {
+ GPU_offscreen_unbind(ofs);
+ GPU_offscreen_free(ofs);
+ return FALSE;
+ }
+
+ BLI_rcti_init(&display_rect, 0, width, 0, height);
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+
+ glaDefine2DArea(&display_rect);
+ glLoadIdentity();
+
+ glaDrawPixelsTex(0, 0, width, height, GL_FLOAT, GL_NEAREST, buffer);
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+
+ GPU_offscreen_read_pixels(ofs, GL_FLOAT, buffer);
+
+ IMB_colormanagement_finish_glsl_transform();
+
+ /* unbind */
+ GPU_offscreen_unbind(ofs);
+ GPU_offscreen_free(ofs);
+
+ return TRUE;
+}
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c
index cbca2f0c46e..774220764e7 100644
--- a/source/blender/editors/space_clip/clip_draw.c
+++ b/source/blender/editors/space_clip/clip_draw.c
@@ -248,53 +248,6 @@ static void draw_movieclip_notes(SpaceClip *sc, ARegion *ar)
ED_region_info_draw(ar, str, block, 0.6f);
}
-static void draw_movieclip_buffer_glsl(SpaceClip *sc, ImBuf *ibuf, int x, int y,
- float zoomx, float zoomy)
-{
- MovieClip *clip = ED_space_clip_get_clip(sc);
- int filter = GL_LINEAR;
-
- glPushMatrix();
- glTranslatef(x, y, 0.0f);
- glScalef(zoomx, zoomy, 1.0f);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glColor4f(1.0, 1.0, 1.0, 1.0);
-
- /* non-scaled proxy shouldn;t use diltering */
- if ((clip->flag & MCLIP_USE_PROXY) == 0 ||
- ELEM(sc->user.render_size, MCLIP_PROXY_RENDER_SIZE_FULL, MCLIP_PROXY_RENDER_SIZE_100))
- {
- filter = GL_NEAREST;
- }
-
- glaDrawPixelsTex(0, 0, ibuf->x, ibuf->y, GL_FLOAT, filter, ibuf->rect_float);
-
- glPopMatrix();
-}
-
-static void draw_movieclip_buffer_fallback(const bContext *C, ImBuf *ibuf, int x, int y,
- int width, int height, float zoomx, float zoomy)
-{
- unsigned char *display_buffer;
- void *cache_handle;
-
- display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
-
- if (display_buffer) {
- /* set zoom */
- glPixelZoom(zoomx * width / ibuf->x, zoomy * height / ibuf->y);
-
- glaDrawPixelsAuto(x, y, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, GL_NEAREST, display_buffer);
-
- /* reset zoom */
- glPixelZoom(1.0f, 1.0f);
- }
-
- IMB_display_buffer_release(cache_handle);
-}
-
static void draw_movieclip_buffer(const bContext *C, SpaceClip *sc, ARegion *ar, ImBuf *ibuf,
int width, int height, float zoomx, float zoomy)
{
@@ -308,7 +261,8 @@ static void draw_movieclip_buffer(const bContext *C, SpaceClip *sc, ARegion *ar,
glRectf(x, y, x + zoomx * width, y + zoomy * height);
}
else {
- bool need_fallback = true;
+ MovieClip *clip = ED_space_clip_get_clip(sc);
+ int filter = GL_LINEAR;
/* checkerboard for case alpha */
if (ibuf->planes == 32) {
@@ -318,19 +272,14 @@ static void draw_movieclip_buffer(const bContext *C, SpaceClip *sc, ARegion *ar,
fdrawcheckerboard(x, y, x + zoomx * ibuf->x, y + zoomy * ibuf->y);
}
- /* GLSL display transform for byte buffers is not supported yet */
- if (ibuf->rect_float && IMB_coloemanagement_setup_glsl_draw_from_ctx(C)) {
- draw_movieclip_buffer_glsl(sc, ibuf, x, y, zoomx, zoomy);
-
- IMB_coloemanagement_finish_glsl_draw();
-
- need_fallback = false;
- }
+ /* non-scaled proxy shouldn't use filtering */
+ if ((clip->flag & MCLIP_USE_PROXY) == 0 ||
+ ELEM(sc->user.render_size, MCLIP_PROXY_RENDER_SIZE_FULL, MCLIP_PROXY_RENDER_SIZE_100))
+ {
+ filter = GL_NEAREST;
+ }
- /* if GLSL display failed, fallback to regular glaDrawPixelsAuto method */
- if (need_fallback) {
- draw_movieclip_buffer_fallback(C, ibuf, x, y, width, height, zoomx, zoomy);
- }
+ glaDrawImBuf_glsl_ctx(C, ibuf, x, y, GL_NEAREST);
if (ibuf->planes == 32)
glDisable(GL_BLEND);
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index f27a99ac44b..7fc83809b60 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -505,9 +505,6 @@ static void draw_image_buffer(const bContext *C, SpaceImage *sima, ARegion *ar,
sima_draw_zbuffloat_pixels(scene, x, y, ibuf->x, ibuf->y, ibuf->rect_float);
}
else {
- unsigned char *display_buffer;
- void *cache_handle;
-
if (sima->flag & SI_USE_ALPHA) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -515,12 +512,7 @@ static void draw_image_buffer(const bContext *C, SpaceImage *sima, ARegion *ar,
fdrawcheckerboard(x, y, x + ibuf->x * zoomx, y + ibuf->y * zoomy);
}
- display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
-
- if (display_buffer)
- glaDrawPixelsAuto(x, y, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, GL_NEAREST, display_buffer);
-
- IMB_display_buffer_release(cache_handle);
+ glaDrawImBuf_glsl_ctx(C, ibuf, x, y, GL_NEAREST);
if (sima->flag & SI_USE_ALPHA)
glDisable(GL_BLEND);
diff --git a/source/blender/imbuf/IMB_colormanagement.h b/source/blender/imbuf/IMB_colormanagement.h
index 473bd7d0c7a..a758cfa04f0 100644
--- a/source/blender/imbuf/IMB_colormanagement.h
+++ b/source/blender/imbuf/IMB_colormanagement.h
@@ -150,11 +150,18 @@ void IMB_colormanagement_processor_free(struct ColormanageProcessor *cm_processo
/* ** OpenGL drawing routines using GLSL for color space transform ** */
-int IMB_coloemanagement_setup_glsl_draw(const struct ColorManagedViewSettings *view_settings,
+/* Configures GLSL shader for conversion from scene linear to display space */
+int IMB_colormanagement_setup_glsl_draw(const struct ColorManagedViewSettings *view_settings,
const struct ColorManagedDisplaySettings *display_settings);
-
-int IMB_coloemanagement_setup_glsl_draw_from_ctx(const struct bContext *C);
-void IMB_coloemanagement_finish_glsl_draw(void);
+/* Same as above, but color management settings are guessing from a given context */
+int IMB_colormanagement_setup_glsl_draw_from_ctx(const struct bContext *C);
+/* Finish GLSL-based display space conversion */
+void IMB_colormanagement_finish_glsl_draw(void);
+
+/* Configures GLSL shader for conversion from space defined by role to scene linear space */
+int IMB_colormanagement_setup_transform_from_role_glsl(int role);
+/* Finish GLSL-based color space conversion */
+void IMB_colormanagement_finish_glsl_transform(void);
/* Roles */
enum {
diff --git a/source/blender/imbuf/intern/colormanagement.c b/source/blender/imbuf/intern/colormanagement.c
index e9447d255cb..1aa8c5af342 100644
--- a/source/blender/imbuf/intern/colormanagement.c
+++ b/source/blender/imbuf/intern/colormanagement.c
@@ -113,6 +113,7 @@ static struct global_glsl_state {
/* Container for GLSL state needed for OCIO module. */
struct OCIO_GLSLDrawState *ocio_glsl_state;
+ struct OCIO_GLSLDrawState *transform_ocio_glsl_state;
} global_glsl_state;
/*********************** Color managed cache *************************/
@@ -626,6 +627,9 @@ void colormanagement_exit(void)
if (global_glsl_state.ocio_glsl_state)
OCIO_freeOGLState(global_glsl_state.ocio_glsl_state);
+ if (global_glsl_state.transform_ocio_glsl_state)
+ OCIO_freeOGLState(global_glsl_state.transform_ocio_glsl_state);
+
colormanage_free_config();
}
@@ -2750,7 +2754,20 @@ static void update_glsl_display_processor(const ColorManagedViewSettings *view_s
}
}
-int IMB_coloemanagement_setup_glsl_draw(const ColorManagedViewSettings *view_settings,
+/**
+ * Configures GLSL shader for conversion from scene linear
+ * to display space
+ *
+ * Will create appropriate OCIO processor and setup GLSL shader,
+ * so further 2D texture usage will use this conversion.
+ *
+ * When there's no need to apply transform on 2D textures, use
+ * IMB_colormanagement_finish_glsl_draw().
+ *
+ * This is low-level function, use glaDrawImBuf_glsl_ctx if you
+ * only need to display given image buffer
+ */
+int IMB_colormanagement_setup_glsl_draw(const ColorManagedViewSettings *view_settings,
const ColorManagedDisplaySettings *display_settings)
{
ColorManagedViewSettings default_view_settings;
@@ -2778,17 +2795,52 @@ int IMB_coloemanagement_setup_glsl_draw(const ColorManagedViewSettings *view_set
return OCIO_setupGLSLDraw(&global_glsl_state.ocio_glsl_state, global_glsl_state.processor);
}
-int IMB_coloemanagement_setup_glsl_draw_from_ctx(const bContext *C)
+/* Same as above, but color management settings are guessing from a given context */
+int IMB_colormanagement_setup_glsl_draw_from_ctx(const bContext *C)
{
ColorManagedViewSettings *view_settings;
ColorManagedDisplaySettings *display_settings;
display_transform_get_from_ctx(C, &view_settings, &display_settings);
- return IMB_coloemanagement_setup_glsl_draw(view_settings, display_settings);
+ return IMB_colormanagement_setup_glsl_draw(view_settings, display_settings);
}
-void IMB_coloemanagement_finish_glsl_draw(void)
+/* Finish GLSL-based display space conversion */
+void IMB_colormanagement_finish_glsl_draw(void)
{
OCIO_finishGLSLDraw(global_glsl_state.ocio_glsl_state);
}
+
+/* ** Color space conversion using GLSL shader ** */
+
+/**
+ * Configures GLSL shader for conversion from space defined by role
+ * to scene linear space
+ *
+ * Will create appropriate OCIO processor and setup GLSL shader,
+ * so further 2D texture usage will use this conversion.
+ *
+ * Role is an pseudonym for a color space, see bottom of file
+ * IMB_colormanagement.h for list of available roles.
+ *
+ * When there's no need to apply transform on 2D textures, use
+ * IMB_colormanagement_finish_glsl_transform().
+ */
+int IMB_colormanagement_setup_transform_from_role_glsl(int role)
+{
+ OCIO_ConstProcessorRcPtr *processor;
+ ColorSpace *colorspace;
+
+ colorspace = colormanage_colorspace_get_roled(role);
+
+ processor = colorspace_to_scene_linear_processor(colorspace);
+
+ return OCIO_setupGLSLDraw(&global_glsl_state.transform_ocio_glsl_state, processor);
+}
+
+/* Finish GLSL-based color space conversion */
+void IMB_colormanagement_finish_glsl_transform(void)
+{
+ OCIO_finishGLSLDraw(global_glsl_state.transform_ocio_glsl_state);
+}