diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-07-17 03:23:33 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-07-17 03:23:33 +0400 |
commit | 32cf7fcdb147d4f467279109db384b9a9d3c6708 (patch) | |
tree | a6a899e8a801c7c8975289de99137626e21143ef /source/blender | |
parent | 1f96470b5d80f05aef1dc1c262ba1a0a56a1d1fb (diff) |
code cleanup: spelling
Diffstat (limited to 'source/blender')
89 files changed, 142 insertions, 149 deletions
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c index 674a2d98d07..31491a80f2b 100644 --- a/source/blender/blenkernel/intern/curve.c +++ b/source/blender/blenkernel/intern/curve.c @@ -1588,7 +1588,7 @@ static int cu_isectLL(const float v1[3], const float v2[3], const float v3[3], c float *labda, float *mu, float vec[3]) { /* return: - * -1: colliniar + * -1: collinear * 0: no intersection of segments * 1: exact intersection of segments * 2: cross-intersection of segments diff --git a/source/blender/blenkernel/intern/fmodifier.c b/source/blender/blenkernel/intern/fmodifier.c index cefcbdd2762..438188b1e2a 100644 --- a/source/blender/blenkernel/intern/fmodifier.c +++ b/source/blender/blenkernel/intern/fmodifier.c @@ -1298,7 +1298,7 @@ float evaluate_time_fmodifiers(ListBase *modifiers, FCurve *fcu, float cvalue, f return evaltime; } -/* Evalautes the given set of F-Curve Modifiers using the given data +/* Evaluates the given set of F-Curve Modifiers using the given data * Should only be called after evaluate_time_fmodifiers() has been called... */ void evaluate_value_fmodifiers(ListBase *modifiers, FCurve *fcu, float *cvalue, float evaltime) diff --git a/source/blender/blenkernel/intern/group.c b/source/blender/blenkernel/intern/group.c index 0725b1732d3..89341845615 100644 --- a/source/blender/blenkernel/intern/group.c +++ b/source/blender/blenkernel/intern/group.c @@ -345,7 +345,7 @@ void group_handle_recalc_and_update(Scene *scene, Object *UNUSED(parent), Group #if 0 /* warning, isn't clearing the recalc flag on the object which causes it to run all the time, * not just on frame change. - * This isn't working because the animation data is only re-evalyated on frame change so commenting for now + * This isn't working because the animation data is only re-evaluated on frame change so commenting for now * but when its enabled at some point it will need to be changed so as not to update so much - campbell */ /* if animated group... */ diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c index 5b3e823f050..8a573aaa676 100644 --- a/source/blender/blenkernel/intern/implicit.c +++ b/source/blender/blenkernel/intern/implicit.c @@ -185,7 +185,7 @@ DO_INLINE void print_lfvector(float (*fLongVector)[3], unsigned int verts) /* create long vector */ DO_INLINE lfVector *create_lfvector(unsigned int verts) { - /* TODO: check if memory allocation was successfull */ + /* TODO: check if memory allocation was successful */ return (lfVector *)MEM_callocN(verts * sizeof(lfVector), "cloth_implicit_alloc_vector"); // return (lfVector *)cloth_aligned_malloc(&MEMORY_BASE, verts * sizeof(lfVector)); } @@ -513,7 +513,7 @@ static void print_bfmatrix(fmatrix3x3 *m3) /* create big matrix */ DO_INLINE fmatrix3x3 *create_bfmatrix(unsigned int verts, unsigned int springs) { - // TODO: check if memory allocation was successfull */ + // TODO: check if memory allocation was successful */ fmatrix3x3 *temp = (fmatrix3x3 *)MEM_callocN(sizeof(fmatrix3x3) * (verts + springs), "cloth_implicit_alloc_matrix"); temp[0].vcount = verts; temp[0].scount = springs; diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c index 2fe1ffaae9e..a4fd5c3509b 100644 --- a/source/blender/blenkernel/intern/mask_rasterize.c +++ b/source/blender/blenkernel/intern/mask_rasterize.c @@ -134,7 +134,6 @@ void BKE_maskrasterize_handle_free(MaskRasterHandle *mr_handle) unsigned int i; MaskRasterLayer *layer = mr_handle->layers; - /* raycast vars */ for (i = 0; i < layers_tot; i++, layer++) { if (layer->face_array) { @@ -225,7 +224,7 @@ void maskrasterize_spline_differentiate_point_outset(float (*diff_feather_points } } -/* this function is not exact, sometimes it retuns false positives, +/* this function is not exact, sometimes it returns false positives, * the main point of it is to clear out _almost_ all bucket/face non-intersections, * returning TRUE in corner cases is ok but missing an intersection is NOT. * diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c index b5b03a8924f..f897543db18 100644 --- a/source/blender/blenkernel/intern/mball.c +++ b/source/blender/blenkernel/intern/mball.c @@ -2307,7 +2307,7 @@ void BKE_mball_polygonize(Scene *scene, Object *ob, ListBase *dispbase) metaball_tree = NULL; } - /* if scene includes more then one MetaElem, then octal tree optimalisation is used */ + /* if scene includes more then one MetaElem, then octal tree optimization is used */ if ((totelem > 1) && (totelem <= 64)) init_metaball_octal_tree(1); if ((totelem > 64) && (totelem <= 128)) init_metaball_octal_tree(2); if ((totelem > 128) && (totelem <= 512)) init_metaball_octal_tree(3); diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c index a75d890dcb4..866194eea0e 100644 --- a/source/blender/blenkernel/intern/multires.c +++ b/source/blender/blenkernel/intern/multires.c @@ -2105,7 +2105,7 @@ void multires_load_old(Object *ob, Mesh *me) /* XXX We *must* alloc paint mask here, else we have some kind of mismatch in * multires_modifier_update_mdisps() (called by dm->release(dm)), which always creates the * reference subsurfed dm with this option, before calling multiresModifier_disp_run(), - * which implitely expects both subsurfs from its first dm and oldGridData parameters to + * which implicitly expects both subsurfs from its first dm and oldGridData parameters to * be of the same "format"! */ dm = multires_make_derived_from_derived(orig, mmd, ob, MULTIRES_ALLOC_PAINT_MASK); @@ -2120,7 +2120,7 @@ void multires_load_old(Object *ob, Mesh *me) me->mr = NULL; } -/* If 'ob' and 'to_ob' both have multires modifiers, syncronize them +/* If 'ob' and 'to_ob' both have multires modifiers, synchronize them * such that 'ob' has the same total number of levels as 'to_ob'. */ static void multires_sync_levels(Scene *scene, Object *ob, Object *to_ob) { diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c index a3fa8f8be89..90e76e049bd 100644 --- a/source/blender/blenkernel/intern/pointcache.c +++ b/source/blender/blenkernel/intern/pointcache.c @@ -2320,7 +2320,7 @@ void BKE_ptcache_id_time(PTCacheID *pid, Scene *scene, float cfra, int *startfra * - simulation time is scaled by result of bsystem_time * - for offsetting time only time offset is taken into account, since * that's always the same and can't be animated. a timeoffset which - * varies over time is not simpe to support. + * varies over time is not simple to support. * - field and motion blur offsets are currently ignored, proper solution * is probably to interpolate results from two frames for that .. */ diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c index 2e2f0e54792..0532a019ecc 100644 --- a/source/blender/blenkernel/intern/seqeffects.c +++ b/source/blender/blenkernel/intern/seqeffects.c @@ -310,7 +310,7 @@ static void do_alphaunder_effect_byte( /* rt = rt1 under rt2 (alpha from rt2) */ - /* this complex optimalisation is because the + /* this complex optimization is because the * 'skybuf' can be crossed in */ if (rt2[3] == 0 && fac2 == 256) *( (unsigned int *)rt) = *( (unsigned int *)rt1); @@ -379,7 +379,7 @@ static void do_alphaunder_effect_float(float facf0, float facf1, int x, int y, /* rt = rt1 under rt2 (alpha from rt2) */ - /* this complex optimalisation is because the + /* this complex optimization is because the * 'skybuf' can be crossed in */ if (rt2[3] <= 0 && fac2 >= 1.0f) { diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 902eeefd934..b7f72ff86e2 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -464,7 +464,7 @@ void seq_end(SeqIterator *iter) * ********************************************************************** * build_seqar * ********************************************************************* - * Build a complete array of _all_ sequencies (including those + * Build a complete array of _all_ sequences (including those * in metastrips!) * ********************************************************************* */ diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 1d6895a8c71..ed7fb39a015 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -2914,7 +2914,7 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float * aabbmin[0]=aabbmin[1]=aabbmin[2] = 1e20f; aabbmax[0]=aabbmax[1]=aabbmax[2] = -1e20f; - /* old one with homogenous masses */ + /* old one with homogeneous masses */ /* claim a minimum mass for vertex */ /* if (sb->nodemass > 0.009999f) timeovermass = forcetime/sb->nodemass; @@ -3297,7 +3297,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob) /* I'd like to have it .. if (sb->namedVG_Goal[0]) */ get_scalar_from_vertexgroup(ob, a, (short) (sb->vertgroup-1), &bp->goal); - /* do this always, regardless successfull read from vertex group */ + /* do this always, regardless successful read from vertex group */ /* this is where '2.5 every thing is animatable' goes wrong in the first place jow_go_for2_5 */ /* 1st coding action to take : move this to frame level */ /* reads: leave the bp->goal as it was read from vertex group / or default .. we will need it at per frame call */ @@ -3811,7 +3811,7 @@ static void softbody_update_positions(Object *ob, SoftBody *sb, float (*vertexCo * that is: * a precise position vector denoting the motion of the center of mass * give a rotation/scale matrix using averaging method, that's why estimate and not calculate - * see: this is kind of reverse engeneering: having to states of a point cloud and recover what happend + * see: this is kind of reverse engineering: having to states of a point cloud and recover what happend * our advantage here we know the identity of the vertex * there are others methods giving other results. * lloc, lrot, lscale are allowed to be NULL, just in case you don't need it. diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c index a5b5065e023..9a2b94b2c7e 100644 --- a/source/blender/blenlib/intern/BLI_kdopbvh.c +++ b/source/blender/blenlib/intern/BLI_kdopbvh.c @@ -687,7 +687,7 @@ static void split_leafs(BVHNode **leafs_array, int *nth, int partitions, int spl * The reason is that we can build level N+1 from level N without any data dependencies.. thus it allows * to use multithread building. * - * To archieve this is necessary to find how much leafs are accessible from a certain branch, BVHBuildHelper + * To archive this is necessary to find how much leafs are accessible from a certain branch, BVHBuildHelper * implicit_needed_branches and implicit_leafs_index are auxiliary functions to solve that "optimal-split". */ static void non_recursive_bvh_div_nodes(BVHTree *tree, BVHNode *branches_array, BVHNode **leafs_array, int num_leafs) @@ -748,7 +748,7 @@ static void non_recursive_bvh_div_nodes(BVHTree *tree, BVHNode *branches_array, parent->main_axis = split_axis / 2; /* Split the childs along the split_axis, note: its not needed to sort the whole leafs array - * Only to assure that the elements are partioned on a way that each child takes the elements + * Only to assure that the elements are partitioned on a way that each child takes the elements * it would take in case the whole array was sorted. * Split_leafs takes care of that "sort" problem. */ nth_positions[0] = parent_leafs_begin; @@ -982,7 +982,7 @@ void BLI_bvhtree_update_tree(BVHTree *tree) { /* Update bottom=>top * TRICKY: the way we build the tree all the childs have an index greater than the parent - * This allows us todo a bottom up update by starting on the biger numbered branch */ + * This allows us todo a bottom up update by starting on the bigger numbered branch */ BVHNode **root = tree->nodes + tree->totleaf; BVHNode **index = tree->nodes + tree->totleaf + tree->totbranch - 1; @@ -1000,7 +1000,7 @@ float BLI_bvhtree_getepsilon(BVHTree *tree) /* * BLI_bvhtree_overlap * - * overlap - is it possbile for 2 bv's to collide ? */ + * overlap - is it possible for 2 bv's to collide ? */ static int tree_overlap(BVHNode *node1, BVHNode *node2, int start_axis, int stop_axis) { float *bv1 = node1->bv; diff --git a/source/blender/blenlib/intern/DLRB_tree.c b/source/blender/blenlib/intern/DLRB_tree.c index c8c2ad35380..53ae086782b 100644 --- a/source/blender/blenlib/intern/DLRB_tree.c +++ b/source/blender/blenlib/intern/DLRB_tree.c @@ -423,7 +423,7 @@ static void insert_check_2(DLRBT_Tree *tree, DLRBT_Node *node) /* - make the grandparent red, so that we maintain alternating red/black property * (it must exist, so no need to check for NULL here), * - as the grandparent may now cause inconsistencies with the rest of the tree, - * we must flush up the tree and perform checks/rebalancing/repainting, using the + * we must flush up the tree and perform checks/re-balancing/re-painting, using the * grandparent as the node of interest */ gp->tree_col = DLRBT_RED; diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index cc9cb7a876b..f2ea93282c9 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -352,7 +352,7 @@ int isect_line_line_v2(const float v1[2], const float v2[2], const float v3[2], } /* get intersection point of two 2D segments and return intersection type: - * -1: colliniar + * -1: collinear * 1: intersection */ int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[2], const float v4[2], float vi[2]) @@ -410,7 +410,7 @@ int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[ } } - /* lines are colliniar */ + /* lines are collinear */ return -1; } @@ -561,7 +561,7 @@ int isect_line_sphere_v2(const float l1[2], const float l2[2], } /* - * -1: colliniar + * -1: collinear * 1: intersection */ static short IsectLLPt2Df(const float x0, const float y0, const float x1, const float y1, @@ -1669,7 +1669,7 @@ static int point_in_slice(const float p[3], const float v1[3], const float l1[3] * a line including l1,l2 and a point not on the line * define a subset of R3 delimited by planes parallel to the line and orthogonal * to the (point --> line) distance vector,one plane on the line one on the point, - * the room inside usually is rather small compared to R3 though still infinte + * the room inside usually is rather small compared to R3 though still infinite * useful for restricting (speeding up) searches * e.g. all points of triangular prism are within the intersection of 3 'slices' * onother trivial case : cube @@ -2843,7 +2843,7 @@ void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight, fl if (lloc) copy_v3_v3(lloc, accu_com); if (rloc) copy_v3_v3(rloc, accu_rcom); if (lrot || lscale) { /* caller does not want rot nor scale, strange but legal */ - /*so now do some reverse engeneering and see if we can split rotation from scale ->Polardecompose*/ + /*so now do some reverse engineering and see if we can split rotation from scale ->Polardecompose*/ /* build 'projection' matrix */ float m[3][3], mr[3][3], q[3][3], qi[3][3]; float va[3], vb[3], stunt[3]; diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c index e89b2ece467..177c099d647 100644 --- a/source/blender/blenlib/intern/math_vector_inline.c +++ b/source/blender/blenlib/intern/math_vector_inline.c @@ -521,7 +521,7 @@ MINLINE void cross_v3_v3v3(float r[3], const float a[3], const float b[3]) } /* Newell's Method */ -/* excuse this fairly spesific function, +/* excuse this fairly specific function, * its used for polygon normals all over the place * could use a better name */ MINLINE void add_newell_cross_v3_v3v3(float n[3], const float v_prev[3], const float v_curr[3]) diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c index c85efc1fd9a..22b160ad0b4 100644 --- a/source/blender/blenlib/intern/path_util.c +++ b/source/blender/blenlib/intern/path_util.c @@ -1552,7 +1552,7 @@ char *BLI_path_basename(char *path) * 0 if image filename is empty or if destination path * matches image path (i.e. both are the same file). * 2 if source is identical to destination. - * 1 if rebase was successfull + * 1 if rebase was successful * ------------------------------------------------------------- * Hint: Trailing slash in dest_dir is optional. * diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index bfa73c5f7dd..35b1b84bba6 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -255,7 +255,7 @@ static void convert_tface_mt(FileData *fd, Main *main); * in the case of libraray linking errors this is important! * * bit kludge but better then doubling up on prints, - * we could alternatively have a versions of a report function which foces printing - campbell + * we could alternatively have a versions of a report function which forces printing - campbell */ static void BKE_reportf_wrap(ReportList *reports, ReportType type, const char *format, ...) { @@ -5919,7 +5919,7 @@ static void direct_link_screen(FileData *fd, bScreen *sc) } else if (sl->spacetype == SPACE_SEQ) { /* grease pencil data is not a direct data and can't be linked from direct_link* - * functions, it should be linked from lib_link* funcrions instead + * functions, it should be linked from lib_link* functions instead * * otherwise it'll lead to lost grease data on open because it'll likely be * read from file after all other users of grease pencil and newdataadr would @@ -5948,7 +5948,7 @@ static void direct_link_screen(FileData *fd, bScreen *sc) //for (cl= sconsole->scrollback.first; cl; cl= cl->next) // cl->line= newdataadr(fd, cl->line); - /* comma expressions, (e.g. expr1, expr2, expr3) evalutate each expression, + /* comma expressions, (e.g. expr1, expr2, expr3) evaluate each expression, * from left to right. the right-most expression sets the result of the comma * expression as a whole*/ for (cl = sconsole->history.first; cl; cl = cl_next) { @@ -8174,7 +8174,7 @@ static void expand_doit(FileData *fd, Main *mainvar, void *old) * This line is NEEDED, the case is that you have 3 blend files... * user.blend, lib.blend and lib_indirect.blend - if user.blend already references a "tree" from * lib_indirect.blend but lib.blend does too, linking in a Scene or Group from lib.blend can result in an - * empty without the dupli group referenced. Once you save and reload the group would appier. - Campbell */ + * empty without the dupli group referenced. Once you save and reload the group would appear. - Campbell */ /* This crashes files, must look further into it */ /* Update: the issue is that in file reading, the oldnewmap is OK, but for existing data, it has to be diff --git a/source/blender/bmesh/intern/bmesh_core.c b/source/blender/bmesh/intern/bmesh_core.c index a51d6bd2940..8c5adb3cceb 100644 --- a/source/blender/bmesh/intern/bmesh_core.c +++ b/source/blender/bmesh/intern/bmesh_core.c @@ -92,7 +92,7 @@ BMVert *BM_vert_create(BMesh *bm, const float co[3], const BMVert *example) * \brief Main function for creating a new edge. * * \note Duplicate edges are supported by the API however users should _never_ see them. - * so unless you need a unique edge or know the edge won't exist, you should call wih \a nodouble = TRUE + * so unless you need a unique edge or know the edge won't exist, you should call with \a nodouble = TRUE */ BMEdge *BM_edge_create(BMesh *bm, BMVert *v1, BMVert *v2, const BMEdge *example, int nodouble) { diff --git a/source/blender/bmesh/intern/bmesh_marking.c b/source/blender/bmesh/intern/bmesh_marking.c index 59817043eed..4588fbae383 100644 --- a/source/blender/bmesh/intern/bmesh_marking.c +++ b/source/blender/bmesh/intern/bmesh_marking.c @@ -880,7 +880,7 @@ void BM_mesh_elem_hflag_enable_test(BMesh *bm, const char htype, const char hfla /* note, better not attempt a fast path for selection as done with de-select * because hidden geometry and different selection modes can give different results, - * we could of course check for no hiddent faces and then use quicker method but its not worth it. */ + * we could of course check for no hidden faces and then use quicker method but its not worth it. */ for (i = 0; i < 3; i++) { if (htype & flag_types[i]) { diff --git a/source/blender/bmesh/intern/bmesh_operator_api.h b/source/blender/bmesh/intern/bmesh_operator_api.h index 74087c00940..c4ebd4a6204 100644 --- a/source/blender/bmesh/intern/bmesh_operator_api.h +++ b/source/blender/bmesh/intern/bmesh_operator_api.h @@ -235,7 +235,7 @@ int BMO_op_callf(BMesh *bm, const char *fmt, ...); /* initializes, but doesn't execute an operator. this is so you can * gain access to the outputs of the operator. note that you have - * to execute/finitsh (BMO_op_exec and BMO_op_finish) yourself. */ + * to execute/finish (BMO_op_exec and BMO_op_finish) yourself. */ int BMO_op_initf(BMesh *bm, BMOperator *op, const char *fmt, ...); /* va_list version, used to implement the above two functions, diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c index 6b9abfb3e20..03b72aefee6 100644 --- a/source/blender/bmesh/intern/bmesh_polygon.c +++ b/source/blender/bmesh/intern/bmesh_polygon.c @@ -712,7 +712,7 @@ static BMLoop *find_ear(BMFace *f, float (*verts)[3], const int use_beauty, floa } } /* Last check we do not get overlapping triangles - * (as much as possible, ther are some cases with no good solution!) */ + * (as much as possible, there are some cases with no good solution!) */ i4 = (i + 3) % 4; if (!bm_face_goodline((float const (*)[3])verts, f, BM_elem_index_get(larr[i4]->v), BM_elem_index_get(larr[i]->v), BM_elem_index_get(larr[i + 1]->v))) diff --git a/source/blender/bmesh/intern/bmesh_queries.c b/source/blender/bmesh/intern/bmesh_queries.c index f22c25766df..10ea21291db 100644 --- a/source/blender/bmesh/intern/bmesh_queries.c +++ b/source/blender/bmesh/intern/bmesh_queries.c @@ -712,7 +712,7 @@ BMVert *BM_edge_share_vert(BMEdge *e1, BMEdge *e2) * * Finds the loop used which uses \a v in face loop \a l * - * \note currenly this just uses simple loop in future may be speeded up + * \note currently this just uses simple loop in future may be sped up * using radial vars */ BMLoop *BM_face_vert_share_loop(BMFace *f, BMVert *v) @@ -735,7 +735,7 @@ BMLoop *BM_face_vert_share_loop(BMFace *f, BMVert *v) * * Finds the loop used which uses \a e in face loop \a l * - * \note currenly this just uses simple loop in future may be speeded up + * \note currently this just uses simple loop in future may be sped up * using radial vars */ BMLoop *BM_face_edge_share_loop(BMFace *f, BMEdge *e) @@ -794,7 +794,7 @@ float BM_loop_calc_face_angle(BMLoop *l) /** * \brief BM_loop_calc_face_normal * - * Calculate the normal at this loop corner or fallback to the face normal on straignt lines. + * Calculate the normal at this loop corner or fallback to the face normal on straight lines. * * \param bm The BMesh * \param l The loop to calculate the normal at @@ -817,7 +817,7 @@ void BM_loop_calc_face_normal(BMLoop *l, float r_normal[3]) /** * \brief BM_loop_calc_face_tangent * - * Calculate the tangent at this loop corner or fallback to the face normal on straignt lines. + * Calculate the tangent at this loop corner or fallback to the face normal on straight lines. * This vector always points inward into the face. * * \param bm The BMesh @@ -873,7 +873,7 @@ float BM_edge_calc_face_angle(BMEdge *e) /** * \brief BMESH EDGE/FACE TANGENT * - * Calculate the tangent at this loop corner or fallback to the face normal on straignt lines. + * Calculate the tangent at this loop corner or fallback to the face normal on straight lines. * This vector always points inward into the face. * * \brief BM_edge_calc_face_tangent diff --git a/source/blender/bmesh/intern/bmesh_structure.h b/source/blender/bmesh/intern/bmesh_structure.h index 8b43f72c725..b19df4660b8 100644 --- a/source/blender/bmesh/intern/bmesh_structure.h +++ b/source/blender/bmesh/intern/bmesh_structure.h @@ -34,7 +34,7 @@ * The lowest level of functionality for manipulating bmesh structures. * None of these functions should ever be exported to the rest of Blender. * - * in the vast majority of cases thes should not be used directly. + * in the vast majority of cases there shouldn't be used directly. * if absolutely necessary, see function definitions in code for * descriptive comments. but seriously, don't use this stuff. */ diff --git a/source/blender/bmesh/operators/bmo_bevel.c b/source/blender/bmesh/operators/bmo_bevel.c index 0b036c6ff2b..ef4a2a215d6 100644 --- a/source/blender/bmesh/operators/bmo_bevel.c +++ b/source/blender/bmesh/operators/bmo_bevel.c @@ -106,7 +106,7 @@ static void calc_corner_co(BMLoop *l, const float fac, float r_co[3], normalize_v3(l_vec_next); add_v3_v3v3(co_ofs, l_vec_prev, l_vec_next); - if (UNLIKELY(normalize_v3(co_ofs) == 0.0f)) { /* edges form a straignt line */ + if (UNLIKELY(normalize_v3(co_ofs) == 0.0f)) { /* edges form a straight line */ cross_v3_v3v3(co_ofs, l_vec_prev, l->f->no); } diff --git a/source/blender/bmesh/operators/bmo_dissolve.c b/source/blender/bmesh/operators/bmo_dissolve.c index 8e69696f771..f932b8c0766 100644 --- a/source/blender/bmesh/operators/bmo_dissolve.c +++ b/source/blender/bmesh/operators/bmo_dissolve.c @@ -214,7 +214,7 @@ void bmo_dissolve_edgeloop_exec(BMesh *bm, BMOperator *op) BMO_elem_flag_enable(bm, e->v2, VERT_MARK); /* BMESH_TODO - check on delaying edge removal since we may end up removing more then - * one edge, and later referene a removed edge */ + * one edge, and later reference a removed edge */ BM_faces_join_pair(bm, fa, fb, e, TRUE); } } @@ -270,7 +270,7 @@ void bmo_dissolve_edges_exec(BMesh *bm, BMOperator *op) /* join faces */ /* BMESH_TODO - check on delaying edge removal since we may end up removing more then - * one edge, and later referene a removed edge */ + * one edge, and later reference a removed edge */ BM_faces_join_pair(bm, fa, fb, e, TRUE); } } diff --git a/source/blender/bmesh/operators/bmo_hull.c b/source/blender/bmesh/operators/bmo_hull.c index b22bdf60210..87ba216d5cf 100644 --- a/source/blender/bmesh/operators/bmo_hull.c +++ b/source/blender/bmesh/operators/bmo_hull.c @@ -61,7 +61,7 @@ typedef enum { HULL_FLAG_HOLE = (1 << 5) } HullFlags; -/* Store hull triangles seperate from BMesh faces until the end; this +/* Store hull triangles separate from BMesh faces until the end; this * way we don't have to worry about cleaning up extraneous edges or * incorrectly deleting existing geometry. */ typedef struct HullTriangle { diff --git a/source/blender/bmesh/operators/bmo_inset.c b/source/blender/bmesh/operators/bmo_inset.c index 26197c43bd0..3aa6e6dbe49 100644 --- a/source/blender/bmesh/operators/bmo_inset.c +++ b/source/blender/bmesh/operators/bmo_inset.c @@ -280,7 +280,7 @@ void bmo_inset_exec(BMesh *bm, BMOperator *op) BMFace *f_b = e_info_b->l->f; /* we use this as either the normal OR to find the right direction for the - * crpss product between both face normals */ + * cross product between both face normals */ add_v3_v3v3(tvec, e_info_a->no, e_info_b->no); if ((f_a == f_b) || compare_v3v3(f_a->no, f_b->no, 0.00001f)) { diff --git a/source/blender/bmesh/operators/bmo_utils.c b/source/blender/bmesh/operators/bmo_utils.c index 7d6e34b3a05..ccab6c26a5e 100644 --- a/source/blender/bmesh/operators/bmo_utils.c +++ b/source/blender/bmesh/operators/bmo_utils.c @@ -530,7 +530,7 @@ void bmo_similar_faces_exec(BMesh *bm, BMOperator *op) /* * The first thing to do is to iterate through all the the selected items and mark them since * they will be in the selection anyway. - * This will increase performance, (especially when the number of originaly selected faces is high) + * This will increase performance, (especially when the number of originally selected faces is high) * so the overall complexity will be less than $O(mn)$ where is the total number of selected faces, * and n is the total number of faces */ diff --git a/source/blender/bmesh/tools/BME_bevel.c b/source/blender/bmesh/tools/BME_bevel.c index 07e413985bf..eb498ebf9ab 100644 --- a/source/blender/bmesh/tools/BME_bevel.c +++ b/source/blender/bmesh/tools/BME_bevel.c @@ -1129,7 +1129,7 @@ BMesh *BME_bevel(BMEditMesh *em, float value, int res, int options, int defgrp_i } /* possibly needed when running as a tool (which is no longer functional) - * but keep as an optioin for now */ + * but keep as an option for now */ if (do_tessface) { BMEdit_RecalcTessellation(em); } diff --git a/source/blender/compositor/COM_compositor.h b/source/blender/compositor/COM_compositor.h index c65ea771477..cd1615c9094 100644 --- a/source/blender/compositor/COM_compositor.h +++ b/source/blender/compositor/COM_compositor.h @@ -37,9 +37,9 @@ extern "C" { * @mainpage Introduction of the Blender Compositor * * @section bcomp Blender compositor - * This project redesigns the interals of Blender's compositor. The project has been executed in 2011 by At Mind. + * This project redesigns the internals of Blender's compositor. The project has been executed in 2011 by At Mind. * At Mind is a technology company located in Amsterdam, The Netherlands. - * The project has been crowdfunded. This code has been released under GPL2 to be used in Blender. + * The project has been crowd-funded. This code has been released under GPL2 to be used in Blender. * * @section goals The goals of the project * the new compositor has 2 goals. @@ -58,7 +58,7 @@ extern "C" { * @section workflow Work faster * The previous compositor only showed the final image. The compositor could wait a long time before seeing the result * of his work. The new compositor will work in a way that it will focus on getting information back to the user. - * It will prioritise its work to get earlier user feedback. + * It will prioritize its work to get earlier user feedback. * * @page memory Memory model * The main issue is the type of memory model to use. Blender is used by consumers and professionals. @@ -79,7 +79,7 @@ extern "C" { * Render priority is an priority of an output node. A user has a different need of Render priorities of output nodes * than during editing. * for example. the Active ViewerNode has top priority during editing, but during rendering a CompositeNode has. - * All NodeOperation has a setting for their renderpriority, but only for output NodeOperation these have effect. + * All NodeOperation has a setting for their render-priority, but only for output NodeOperation these have effect. * In ExecutionSystem.execute all priorities are checked. For every priority the ExecutionGroup's are check if the * priority do match. * When match the ExecutionGroup will be executed (this happens in serial) @@ -91,18 +91,18 @@ extern "C" { * @section order Chunk order * * When a ExecutionGroup is executed, first the order of chunks are determined. - * The settings are stored in the ViewerNode inside the ExecutionGroup. ExecutionGroups that have no viewernode, + * The settings are stored in the ViewerNode inside the ExecutionGroup. ExecutionGroups that have no viewer-node, * will use a default one. * There are several possible chunk orders * - [@ref OrderOfChunks.COM_TO_CENTER_OUT]: Start calculating from a configurable point and order by nearest chunk * - [@ref OrderOfChunks.COM_TO_RANDOM]: Randomize all chunks. * - [@ref OrderOfChunks.COM_TO_TOP_DOWN]: Start calculation from the bottom to the top of the image - * - [@ref OrderOfChunks.COM_TO_RULE_OF_THIRDS]: Experimental order based on 9 hotspots in the image + * - [@ref OrderOfChunks.COM_TO_RULE_OF_THIRDS]: Experimental order based on 9 hot-spots in the image * - * When the chunkorder is determined, the first few chunks will be checked if they can be scheduled. + * When the chunk-order is determined, the first few chunks will be checked if they can be scheduled. * Chunks can have three states: - * - [@ref ChunkExecutionState.COM_ES_NOT_SCHEDULED]: Chunk is not yet scheduled, or dependacies are not met - * - [@ref ChunkExecutionState.COM_ES_SCHEDULED]: All dependacies are met, chunk is scheduled, but not finished + * - [@ref ChunkExecutionState.COM_ES_NOT_SCHEDULED]: Chunk is not yet scheduled, or dependencies are not met + * - [@ref ChunkExecutionState.COM_ES_SCHEDULED]: All dependencies are met, chunk is scheduled, but not finished * - [@ref ChunkExecutionState.COM_ES_EXECUTED]: Chunk is finished * * @see ExecutionGroup.execute @@ -110,7 +110,7 @@ extern "C" { * @see OrderOfChunks * * @section interest Area of interest - * An ExecutionGroup can have dependancies to other ExecutionGroup's. Data passing from one ExecutionGroup to another + * An ExecutionGroup can have dependencies to other ExecutionGroup's. Data passing from one ExecutionGroup to another * one are stored in 'chunks'. * If not all input chunks are available the chunk execution will not be scheduled. * <pre> @@ -217,22 +217,22 @@ extern "C" { * @section workscheduler WorkScheduler * the WorkScheduler is implemented as a static class. the responsibility of the WorkScheduler is to balance * WorkPackages to the available and free devices. - * the workscheduler can work in 2 states. For witching these between the state you need to recompile blender + * the work-scheduler can work in 2 states. For witching these between the state you need to recompile blender * * @subsection multithread Multi threaded - * Default the workscheduler will place all work as WorkPackage in a queue. + * Default the work-scheduler will place all work as WorkPackage in a queue. * For every CPUcore a working thread is created. These working threads will ask the WorkScheduler if there is work * for a specific Device. - * the workscheduler will find work for the device and the device will be asked to execute the WorkPackage + * the work-scheduler will find work for the device and the device will be asked to execute the WorkPackage * * @subsection singlethread Single threaded * For debugging reasons the multi-threading can be disabled. This is done by changing the COM_CURRENT_THREADING_MODEL - * to COM_TM_NOTHREAD. When compiling the workscheduler + * to COM_TM_NOTHREAD. When compiling the work-scheduler * will be changes to support no threading and run everything on the CPU. * * @section devices Devices * A Device within the compositor context is a Hardware component that can used to calculate chunks. - * This chunk is encapseled in a WorkPackage. + * This chunk is encapsulated in a WorkPackage. * the WorkScheduler controls the devices and selects the device where a WorkPackage will be calculated. * * @subsection WS_Devices Workscheduler diff --git a/source/blender/compositor/intern/COM_ExecutionGroup.h b/source/blender/compositor/intern/COM_ExecutionGroup.h index 43c2bfac52e..e890715cafe 100644 --- a/source/blender/compositor/intern/COM_ExecutionGroup.h +++ b/source/blender/compositor/intern/COM_ExecutionGroup.h @@ -180,7 +180,7 @@ private: /** * @brief Determine the rect (minx, maxx, miny, maxy) of a chunk at a position. - * @note Only gives usefull results ater the determination of the chunksize + * @note Only gives useful results ater the determination of the chunksize * @see determineChunkSize() */ void determineChunkRect(rcti *rect, const unsigned int xChunk, const unsigned int yChunk) const; @@ -376,7 +376,7 @@ public: /** * @brief Determine the rect (minx, maxx, miny, maxy) of a chunk. - * @note Only gives usefull results ater the determination of the chunksize + * @note Only gives useful results ater the determination of the chunksize * @see determineChunkSize() */ void determineChunkRect(rcti *rect, const unsigned int chunkNumber) const; diff --git a/source/blender/compositor/intern/COM_ExecutionSystem.h b/source/blender/compositor/intern/COM_ExecutionSystem.h index 209358ec786..4f6780c8d0b 100644 --- a/source/blender/compositor/intern/COM_ExecutionSystem.h +++ b/source/blender/compositor/intern/COM_ExecutionSystem.h @@ -37,7 +37,7 @@ using namespace std; /** * @page execution Execution model - * In order to get to an efficient model for execution, serveral steps are being done. these steps are explained below. + * In order to get to an efficient model for execution, several steps are being done. these steps are explained below. * * @section EM_Step1 Step 1: translating blender node system to the new compsitor system * Blenders node structure is based on C structs (DNA). These structs are not efficient in the new architecture. We want to use classes in order to simplify the system. @@ -64,7 +64,7 @@ using namespace std; * @section EM_Step3 Step3: add additional conversions to the operation system * - Data type conversions: the system has 3 data types COM_DT_VALUE, COM_DT_VECTOR, COM_DT_COLOR. The user can connect a Value socket to a color socket. As values are ordered differently than colors a conversion happens. * - * - Image size conversions: the system can automatically convert when resolutions do not match. An InputSocket has a resize mode. This can be any of the folowing settings. + * - Image size conversions: the system can automatically convert when resolutions do not match. An InputSocket has a resize mode. This can be any of the following settings. * - [@ref InputSocketResizeMode.COM_SC_CENTER]: The center of both images are aligned * - [@ref InputSocketResizeMode.COM_SC_FIT_WIDTH]: The width of both images are aligned * - [@ref InputSocketResizeMode.COM_SC_FIT_HEIGHT]: the height of both images are aligned diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.h b/source/blender/compositor/intern/COM_MemoryBuffer.h index eed0c796cd8..5077a9e3228 100644 --- a/source/blender/compositor/intern/COM_MemoryBuffer.h +++ b/source/blender/compositor/intern/COM_MemoryBuffer.h @@ -67,7 +67,7 @@ private: /** - * @brief region of this buffer inside reative to the MemoryProxy + * @brief region of this buffer inside relative to the MemoryProxy */ rcti m_rect; @@ -218,7 +218,7 @@ public: int getHeight() const; /** - * @brief clear the buffer. Make all pixels black transparant. + * @brief clear the buffer. Make all pixels black transparent. */ void clear(); diff --git a/source/blender/compositor/intern/COM_MemoryProxy.h b/source/blender/compositor/intern/COM_MemoryProxy.h index 130c5f5057a..696c843e7c4 100644 --- a/source/blender/compositor/intern/COM_MemoryProxy.h +++ b/source/blender/compositor/intern/COM_MemoryProxy.h @@ -89,7 +89,7 @@ public: WriteBufferOperation *getWriteBufferOperation() { return this->m_writeBufferOperation; } /** - * @brief allocate memory of size widht x height + * @brief allocate memory of size width x height */ void allocate(unsigned int width, unsigned int height); diff --git a/source/blender/compositor/intern/COM_Node.h b/source/blender/compositor/intern/COM_Node.h index bc4a25db605..e19b1d774c9 100644 --- a/source/blender/compositor/intern/COM_Node.h +++ b/source/blender/compositor/intern/COM_Node.h @@ -74,7 +74,7 @@ public: /** * @brief convert node to operation * - * @todo this must be described furter + * @todo this must be described further * * @param system the ExecutionSystem where the operations need to be added * @param context reference to the CompositorContext diff --git a/source/blender/compositor/intern/COM_NodeOperation.h b/source/blender/compositor/intern/COM_NodeOperation.h index 0de2f6aef5d..9b6d574e321 100644 --- a/source/blender/compositor/intern/COM_NodeOperation.h +++ b/source/blender/compositor/intern/COM_NodeOperation.h @@ -101,7 +101,7 @@ public: /** * @brief isOutputOperation determines whether this operation is an output of the ExecutionSystem during rendering or editing. * - * Default behaviour if not overriden, this operation will not be evaluated as being an output of the ExecutionSystem. + * Default behaviour if not overridden, this operation will not be evaluated as being an output of the ExecutionSystem. * * @see ExecutionSystem * @group check diff --git a/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp b/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp index bcad974da70..f647629815b 100644 --- a/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp +++ b/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp @@ -894,7 +894,7 @@ static void do_createEdgeLocationBuffer(unsigned int t, unsigned int rw, unsigne int x; // x = pixel loop counter int a; // a = temporary pixel index buffer loop counter unsigned int ud; // ud = unscaled edge distance - unsigned int dmin; // dmin = minimun edge distance + unsigned int dmin; // dmin = minimum edge distance unsigned int rsl; // long used for finding fast 1.0/sqrt unsigned int gradientFillOffset; @@ -1012,7 +1012,7 @@ static void do_fillGradientBuffer(unsigned int rw, float *res, unsigned short *g unsigned int gradientFillOffset; unsigned int t; unsigned int ud; // ud = unscaled edge distance - unsigned int dmin; // dmin = minimun edge distance + unsigned int dmin; // dmin = minimum edge distance float odist; // odist = current outer edge distance float idist; // idist = current inner edge distance int dx; // dx = X-delta (used for distance proportion calculation) @@ -1070,7 +1070,7 @@ static void do_fillGradientBuffer(unsigned int rw, float *res, unsigned short *g * pixel color as |GI| / (|GI| + |GO|). Since these are reciprocals, GI serves the * purpose of GO for the proportion calculation. * - * For the purposes of the minimun distance comparisons, we only check + * For the purposes of the minimum distance comparisons, we only check * the sums-of-squares against eachother, since they are in the same * mathematical sort-order as if we did go ahead and take square roots * @@ -1116,7 +1116,7 @@ static void do_fillGradientBuffer(unsigned int rw, float *res, unsigned short *g /* * Note once again that since we are using reciprocals of distance values our * proportion is already the correct intensity, and does not need to be - * subracted from 1.0 like it would have if we used real distances. + * subtracted from 1.0 like it would have if we used real distances. */ /* diff --git a/source/blender/compositor/operations/COM_KeyingBlurOperation.h b/source/blender/compositor/operations/COM_KeyingBlurOperation.h index 84406c33c28..aaacf66a656 100644 --- a/source/blender/compositor/operations/COM_KeyingBlurOperation.h +++ b/source/blender/compositor/operations/COM_KeyingBlurOperation.h @@ -27,7 +27,7 @@ #include "COM_NodeOperation.h" /** - * Class with implementation of bluring for keying node + * Class with implementation of blurring for keying node */ class KeyingBlurOperation : public NodeOperation { protected: diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c index a21154bde1b..fe5558c6f53 100644 --- a/source/blender/editors/animation/anim_channels_defines.c +++ b/source/blender/editors/animation/anim_channels_defines.c @@ -851,7 +851,7 @@ static int acf_group_setting_flag(bAnimContext *ac, int setting, short *neg) // *neg = 1; - if we change this to edtiability return AGRP_PROTECTED; - case ACHANNEL_SETTING_VISIBLE: /* visiblity - graph editor */ + case ACHANNEL_SETTING_VISIBLE: /* visibility - graph editor */ *neg = 1; return AGRP_NOTVISIBLE; } @@ -939,7 +939,7 @@ static int acf_fcurve_setting_flag(bAnimContext *UNUSED(ac), int setting, short // *neg = 1; - if we change this to edtiability return FCURVE_PROTECTED; - case ACHANNEL_SETTING_VISIBLE: /* visiblity - graph editor */ + case ACHANNEL_SETTING_VISIBLE: /* visibility - graph editor */ return FCURVE_VISIBLE; default: /* unsupported */ diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c index 47e91f4c659..a693e9eb627 100644 --- a/source/blender/editors/interface/view2d.c +++ b/source/blender/editors/interface/view2d.c @@ -1818,7 +1818,7 @@ void UI_view2d_scrollers_free(View2DScrollers *scrollers) * This should be (0,0) for most views. However, for those where the starting row was offsetted * (like for Animation Editor channel lists, to make the first entry more visible), these will be * the min-coordinates of the first item. - * - column, row = the 2d-corodinates (in 2D-view / 'tot' rect space) the cell exists at + * - column, row = the 2d-coordinates (in 2D-view / 'tot' rect space) the cell exists at * - rect = coordinates of the cell (passed as single var instead of 4 separate, as it's more useful this way) */ void UI_view2d_listview_cell_to_view(View2D *v2d, short columnwidth, short rowheight, float startx, float starty, int column, int row, rctf *rect) diff --git a/source/blender/editors/object/object_group.c b/source/blender/editors/object/object_group.c index c9851c6a0db..7328cdbf9f2 100644 --- a/source/blender/editors/object/object_group.c +++ b/source/blender/editors/object/object_group.c @@ -202,7 +202,7 @@ static int group_objects_remove_exec(bContext *C, wmOperator *op) Scene *scene = CTX_data_scene(C); int group_object_index = RNA_enum_get(op->ptr, "group"); - /* first get the group back from the enum index, quite awkward and UI spesific */ + /* first get the group back from the enum index, quite awkward and UI specific */ if (ob) { Group *group = NULL; int i = 0; diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c index 1fe533eb23f..dc2f70189e7 100644 --- a/source/blender/editors/physics/physics_fluid.c +++ b/source/blender/editors/physics/physics_fluid.c @@ -913,7 +913,7 @@ static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, shor return 0; } - /* these both have to be valid, otherwise we wouldnt be here */ + /* these both have to be valid, otherwise we wouldn't be here */ fluidmd = (FluidsimModifierData *)modifiers_findByType(fsDomain, eModifierType_Fluidsim); domainSettings = fluidmd->fss; mesh = fsDomain->data; diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index c97e91f74b6..2391d6c909e 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -3017,7 +3017,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), wmEvent *e } } - /* next frame overriden by user action (pressed jump to first/last frame) */ + /* next frame overridden by user action (pressed jump to first/last frame) */ if (sad->flag & ANIMPLAY_FLAG_USE_NEXT_FRAME) { scene->r.cfra = sad->nextfra; sad->flag &= ~ANIMPLAY_FLAG_USE_NEXT_FRAME; diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c index 7df6a893b5c..560174e73ae 100644 --- a/source/blender/editors/sculpt_paint/paint_ops.c +++ b/source/blender/editors/sculpt_paint/paint_ops.c @@ -604,7 +604,7 @@ void paint_partial_visibility_keys(wmKeyMap *keymap) { wmKeyMapItem *kmi; - /* Partial visiblity */ + /* Partial visibility */ kmi = WM_keymap_add_item(keymap, "PAINT_OT_hide_show", HKEY, KM_PRESS, KM_SHIFT, 0); RNA_enum_set(kmi->ptr, "action", PARTIALVIS_SHOW); RNA_enum_set(kmi->ptr, "area", PARTIALVIS_INSIDE); diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index c1b2e2f07e2..8d5dbb51be7 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -2843,7 +2843,7 @@ static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d, int pass; unsigned char wireCol[4], selCol[4], actCol[4]; - /* since this function does transparant... */ + /* since this function does transparent... */ UI_GetThemeColor4ubv(TH_EDGE_SELECT, selCol); UI_GetThemeColor4ubv(TH_WIRE, wireCol); UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, actCol); @@ -2854,7 +2854,7 @@ static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d, wireCol[3] = 0; for (pass = 0; pass < 2; pass++) { - /* show wires in transparant when no zbuf clipping for select */ + /* show wires in transparent when no zbuf clipping for select */ if (pass == 0) { if (v3d->zbuf && (v3d->flag & V3D_ZBUF_SELECT) == 0) { glEnable(GL_BLEND); diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 75ed7d7eb19..c44a181841e 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -1595,7 +1595,7 @@ static int gpu_count_grid_quads(BLI_bitmap *grid_hidden, int i, x, y, totquad; /* grid hidden layer is present, so have to check each grid for - * visiblity */ + * visibility */ for (i = 0, totquad = 0; i < totgrid; i++) { const BLI_bitmap gh = grid_hidden[grid_indices[i]]; diff --git a/source/blender/imbuf/IMB_moviecache.h b/source/blender/imbuf/IMB_moviecache.h index d1d34a01433..5e52563a89e 100644 --- a/source/blender/imbuf/IMB_moviecache.h +++ b/source/blender/imbuf/IMB_moviecache.h @@ -35,7 +35,7 @@ #include "BLI_utildefines.h" #include "BLI_ghash.h" -/* Cache system for movie data - now supports stoting ImBufs only +/* Cache system for movie data - now supports storing ImBufs only * Supposed to provide unified cache system for movie clips, sequencer and * other movie-related areas */ diff --git a/source/blender/imbuf/intern/imageprocess.c b/source/blender/imbuf/intern/imageprocess.c index 5114fcb3ae0..5c389925274 100644 --- a/source/blender/imbuf/intern/imageprocess.c +++ b/source/blender/imbuf/intern/imageprocess.c @@ -36,12 +36,6 @@ * */ -/* imageprocess.c MIXED MODEL - * - * april 95 - * - */ - #include <stdlib.h> #include "BLI_utildefines.h" diff --git a/source/blender/imbuf/intern/jp2.c b/source/blender/imbuf/intern/jp2.c index 6477d40d695..9fb4cbae383 100644 --- a/source/blender/imbuf/intern/jp2.c +++ b/source/blender/imbuf/intern/jp2.c @@ -864,7 +864,7 @@ int imb_savejp2(struct ImBuf *ibuf, const char *name, int flags) /* * configure the event callbacks (not required) - * setting of each callback is optionnal + * setting of each callback is optional */ memset(&event_mgr, 0, sizeof(opj_event_mgr_t)); event_mgr.error_handler = error_callback; diff --git a/source/blender/imbuf/intern/jpeg.c b/source/blender/imbuf/intern/jpeg.c index 03c949bc3d1..aea120cd841 100644 --- a/source/blender/imbuf/intern/jpeg.c +++ b/source/blender/imbuf/intern/jpeg.c @@ -67,8 +67,8 @@ static ImBuf *ibJpegImageFromCinfo(struct jpeg_decompress_struct *cinfo, int fla /* * In principle there are 4 jpeg formats. * - * 1. jpeg - standard printing, u & v at quarter of resulution - * 2. jvid - standaard video, u & v half resolution, frame not interlaced + * 1. jpeg - standard printing, u & v at quarter of resolution + * 2. jvid - standard video, u & v half resolution, frame not interlaced * * type 3 is unsupported as of jul 05 2000 Frank. * diff --git a/source/blender/imbuf/intern/scaling.c b/source/blender/imbuf/intern/scaling.c index 27034317396..810cb88c06e 100644 --- a/source/blender/imbuf/intern/scaling.c +++ b/source/blender/imbuf/intern/scaling.c @@ -774,7 +774,7 @@ static void q_scale_float(float *in, float *out, int in_width, * Should be comparable in speed to the ImBuf ..._fast functions at least * for byte-buffers. * - * NOTE: disabled, due to inacceptable inaccuracy and quality loss, see bug #18609 (ton) + * NOTE: disabled, due to unacceptable inaccuracy and quality loss, see bug #18609 (ton) */ static int q_scale_linear_interpolation( struct ImBuf *ibuf, int newx, int newy) @@ -1460,7 +1460,7 @@ struct ImBuf *IMB_scaleImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int scalefast_Z_ImBuf(ibuf, newx, newy); /* try to scale common cases in a fast way */ - /* disabled, quality loss is inacceptable, see report #18609 (ton) */ + /* disabled, quality loss is unacceptable, see report #18609 (ton) */ if (0 && q_scale_linear_interpolation(ibuf, newx, newy)) { return ibuf; } diff --git a/source/blender/makesdna/DNA_anim_types.h b/source/blender/makesdna/DNA_anim_types.h index 17ee8723e53..7cf0d588710 100644 --- a/source/blender/makesdna/DNA_anim_types.h +++ b/source/blender/makesdna/DNA_anim_types.h @@ -628,7 +628,7 @@ typedef enum eNlaStrip_Flag { /* NLA strip length is synced to the length of the referenced action */ NLASTRIP_FLAG_SYNC_LENGTH = (1<<9), - /* playback flags (may be overriden by F-Curves) */ + /* playback flags (may be overridden by F-Curves) */ /* NLA strip blendin/out values are set automatically based on overlaps */ NLASTRIP_FLAG_AUTO_BLENDS = (1<<10), /* NLA strip is played back in reverse order */ diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h index 606c466ac74..5257fb6e2cf 100644 --- a/source/blender/makesdna/DNA_texture_types.h +++ b/source/blender/makesdna/DNA_texture_types.h @@ -204,7 +204,7 @@ typedef struct Tex { /* newnoise: musgrave parameters */ float mg_H, mg_lacunarity, mg_octaves, mg_offset, mg_gain; - /* newnoise: distorted noise amount, musgrave & voronoi ouput scale */ + /* newnoise: distorted noise amount, musgrave & voronoi output scale */ float dist_amount, ns_outscale; /* newnoise: voronoi nearest neighbor weights, minkovsky exponent, distance metric & color type */ diff --git a/source/blender/makesdna/intern/dna_genfile.c b/source/blender/makesdna/intern/dna_genfile.c index 8be743335cc..f5cf7e3ea3b 100644 --- a/source/blender/makesdna/intern/dna_genfile.c +++ b/source/blender/makesdna/intern/dna_genfile.c @@ -105,7 +105,7 @@ typedef long long __int64; * - location within a struct (everthing can be randomly mixed up) * - struct within struct (within struct etc), this is recursive * - adding new elements, will be default initialized zero - * - remving elements + * - removing elements * - change of array sizes * - change of a pointer type: when the name doesn't change the contents is copied * @@ -122,7 +122,7 @@ typedef long long __int64; * - only use a long in Blender if you want this to be the size of a pointer. so it is * 32 bits or 64 bits, dependent at the cpu architecture * - chars are always unsigned - * - aligment of variables has to be done in such a way, that any system does + * - alignment of variables has to be done in such a way, that any system does * not create 'padding' (gaps) in structures. So make sure that: * - short: 2 aligned * - int: 4 aligned @@ -556,7 +556,7 @@ static void recurs_test_compflags(SDNA *sdna, char *compflags, int structnr) /* Unsure of exact function - compares the sdna argument to * newsdna and sets up the information necessary to convert - * data written with a dna of oldsdna to inmemory data with a + * data written with a dna of oldsdna to in-memory data with a * structure defined by the newsdna sdna (I think). -zr */ diff --git a/source/blender/makesrna/RNA_types.h b/source/blender/makesrna/RNA_types.h index 348efaed8c6..511999dfa37 100644 --- a/source/blender/makesrna/RNA_types.h +++ b/source/blender/makesrna/RNA_types.h @@ -203,7 +203,7 @@ typedef enum PropertyFlag { PROP_CONTEXT_UPDATE = (1 << 22), PROP_CONTEXT_PROPERTY_UPDATE = (1 << 22) | (1 << 27), - /* Use for arrays or for any data that should not have a referene kept + /* Use for arrays or for any data that should not have a reference kept * most common case is functions that return arrays where the array */ PROP_THICK_WRAP = (1 << 23), diff --git a/source/blender/makesrna/intern/rna_scene_api.c b/source/blender/makesrna/intern/rna_scene_api.c index 13b60498900..61be48f3f02 100644 --- a/source/blender/makesrna/intern/rna_scene_api.c +++ b/source/blender/makesrna/intern/rna_scene_api.c @@ -60,7 +60,7 @@ void rna_Scene_frame_set(Scene *scene, int frame, float subframe) BKE_scene_update_for_newframe(G.main, scene, (1 << 20) - 1); BKE_scene_camera_switch_update(scene); - /* cant use NC_SCENE|ND_FRAME because this casues wm_event_do_notifiers to call + /* cant use NC_SCENE|ND_FRAME because this causes wm_event_do_notifiers to call * BKE_scene_update_for_newframe which will loose any un-keyed changes [#24690] */ /* WM_main_add_notifier(NC_SCENE|ND_FRAME, scene); */ diff --git a/source/blender/makesrna/intern/rna_sequencer.c b/source/blender/makesrna/intern/rna_sequencer.c index fb8ba2f863e..5c851550cc6 100644 --- a/source/blender/makesrna/intern/rna_sequencer.c +++ b/source/blender/makesrna/intern/rna_sequencer.c @@ -59,7 +59,7 @@ typedef struct EffectInfo { #ifdef RNA_RUNTIME -/* build a temp referene to the parent */ +/* build a temp reference to the parent */ static void meta_tmp_ref(Sequence *seq_par, Sequence *seq) { for (; seq; seq = seq->next) { diff --git a/source/blender/modifiers/intern/MOD_array.c b/source/blender/modifiers/intern/MOD_array.c index a4ba9ba35bb..57c230fcde6 100644 --- a/source/blender/modifiers/intern/MOD_array.c +++ b/source/blender/modifiers/intern/MOD_array.c @@ -189,7 +189,7 @@ static int *find_doubles_index_map(BMesh *bm, BMOperator *dupe_op, i++; } /* above loops over all, so set all to dirty, if this is somehow - * setting valid values, this line can be remvoed - campbell */ + * setting valid values, this line can be removed - campbell */ bm->elem_index_dirty |= BM_VERT | BM_EDGE | BM_FACE; (*index_map_length) = i; diff --git a/source/blender/modifiers/intern/MOD_solidify.c b/source/blender/modifiers/intern/MOD_solidify.c index 6f8e65a6e8e..fc74b446762 100644 --- a/source/blender/modifiers/intern/MOD_solidify.c +++ b/source/blender/modifiers/intern/MOD_solidify.c @@ -199,7 +199,7 @@ static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md) return dataMask; } -/* spesific function for solidify - define locally */ +/* specific function for solidify - define locally */ BLI_INLINE void madd_v3v3short_fl(float r[3], const short a[3], const float f) { r[0] += (float)a[0] * f; diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.c b/source/blender/modifiers/intern/MOD_weightvgproximity.c index 70b9eafdac5..d5deb50e1f9 100644 --- a/source/blender/modifiers/intern/MOD_weightvgproximity.c +++ b/source/blender/modifiers/intern/MOD_weightvgproximity.c @@ -183,7 +183,7 @@ static float get_ob2ob_distance(const Object *ob, const Object *obr) } /** - * Maps distances to weights, with an optionnal "smoothing" mapping. + * Maps distances to weights, with an optional "smoothing" mapping. */ void do_map(float *weights, const int nidx, const float min_d, const float max_d, short mode) { diff --git a/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c b/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c index 6eb70636efa..c206b9a1a5d 100644 --- a/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c +++ b/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c @@ -909,7 +909,7 @@ static void do_createEdgeLocationBuffer(unsigned int t, unsigned int rw, unsigne int x; // x = pixel loop counter int a; // a = temporary pixel index buffer loop counter unsigned int ud; // ud = unscaled edge distance - unsigned int dmin; // dmin = minimun edge distance + unsigned int dmin; // dmin = minimum edge distance unsigned int rsl; // long used for finding fast 1.0/sqrt unsigned int gradientFillOffset; @@ -1027,7 +1027,7 @@ static void do_fillGradientBuffer(unsigned int rw, float *res, unsigned short *g unsigned int gradientFillOffset; unsigned int t; unsigned int ud; // ud = unscaled edge distance - unsigned int dmin; // dmin = minimun edge distance + unsigned int dmin; // dmin = minimum edge distance float odist; // odist = current outer edge distance float idist; // idist = current inner edge distance int dx; // dx = X-delta (used for distance proportion calculation) @@ -1084,7 +1084,7 @@ static void do_fillGradientBuffer(unsigned int rw, float *res, unsigned short *g * pixel color as |GI| / (|GI| + |GO|). Since these are reciprocals, GI serves the * purpose of GO for the proportion calculation. * - * For the purposes of the minimun distance comparisons, we only check + * For the purposes of the minimum distance comparisons, we only check * the sums-of-squares against each other, since they are in the same * mathematical sort-order as if we did go ahead and take square roots * @@ -1130,7 +1130,7 @@ static void do_fillGradientBuffer(unsigned int rw, float *res, unsigned short *g /* * Note once again that since we are using reciprocals of distance values our * proportion is already the correct intensity, and does not need to be - * subracted from 1.0 like it would have if we used real distances. + * subtracted from 1.0 like it would have if we used real distances. */ /* diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c index 9aa3c76e0a5..56704b981be 100644 --- a/source/blender/nodes/shader/node_shader_util.c +++ b/source/blender/nodes/shader/node_shader_util.c @@ -211,7 +211,7 @@ void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, bNodeStack *ns) gs->name = ""; gs->hasinput= ns->hasinput && ns->data; - /* XXX Commented out the ns->data check here, as it seems it's not alwas set, + /* XXX Commented out the ns->data check here, as it seems it's not always set, * even though there *is* a valid connection/output... But that might need * further investigation. */ diff --git a/source/blender/python/bmesh/bmesh_py_types.c b/source/blender/python/bmesh/bmesh_py_types.c index 65bff1db7f6..a82562d4445 100644 --- a/source/blender/python/bmesh/bmesh_py_types.c +++ b/source/blender/python/bmesh/bmesh_py_types.c @@ -1578,7 +1578,7 @@ PyDoc_STRVAR(bpy_bmloop_calc_normal_doc, ".. method:: calc_normal()\n" "\n" " Return normal at this loops corner of the face.\n" -" Falls back to the face normal for straignt lines.\n" +" Falls back to the face normal for straight lines.\n" "\n" " :return: a normalized vector.\n" " :rtype: :class:`mathutils.Vector`\n" @@ -1595,7 +1595,7 @@ PyDoc_STRVAR(bpy_bmloop_calc_tangent_doc, ".. method:: calc_tangent()\n" "\n" " Return the tangent at this loops corner of the face (pointing inward into the face).\n" -" Falls back to the face normal for straignt lines.\n" +" Falls back to the face normal for straight lines.\n" "\n" " :return: a normalized vector.\n" " :rtype: :class:`mathutils.Vector`\n" diff --git a/source/blender/python/bmesh/bmesh_py_types_meshdata.c b/source/blender/python/bmesh/bmesh_py_types_meshdata.c index b2cc0d73481..1b21f62a115 100644 --- a/source/blender/python/bmesh/bmesh_py_types_meshdata.c +++ b/source/blender/python/bmesh/bmesh_py_types_meshdata.c @@ -363,7 +363,7 @@ PyObject *BPy_BMLoopColor_CreatePyObject(struct MLoopCol *data) * weight = dv[group_nr] * del dv[group_nr] * - * \note: there is nothing BMesh spesific here, + * \note: there is nothing BMesh specific here, * its only that BMesh is the only part of blender that uses a hand written api like this. * This type could eventually be used to access lattice weights. * diff --git a/source/blender/python/bmesh/bmesh_py_types_select.c b/source/blender/python/bmesh/bmesh_py_types_select.c index c76c7d975e4..40d39539894 100644 --- a/source/blender/python/bmesh/bmesh_py_types_select.c +++ b/source/blender/python/bmesh/bmesh_py_types_select.c @@ -29,7 +29,7 @@ * This file defines the types for 'BMesh.select_history' * sequence and iterator. * - * select_history is very loosely based on pytons set() type, + * select_history is very loosely based on pythons set() type, * since items can only exist once. however they do have an order. */ diff --git a/source/blender/python/generic/bpy_internal_import.c b/source/blender/python/generic/bpy_internal_import.c index 3a46c6971cf..5852a68e7b7 100644 --- a/source/blender/python/generic/bpy_internal_import.c +++ b/source/blender/python/generic/bpy_internal_import.c @@ -287,7 +287,7 @@ static PyObject *blender_import(PyObject *UNUSED(self), PyObject *args, PyObject } else { /* no blender text was found that could import the module - * rause the original error from PyImport_ImportModuleEx */ + * reuse the original error from PyImport_ImportModuleEx */ PyErr_Restore(exception, err, tb); } return newmodule; diff --git a/source/blender/python/generic/idprop_py_api.c b/source/blender/python/generic/idprop_py_api.c index 15eeb5934d8..06b6192a091 100644 --- a/source/blender/python/generic/idprop_py_api.c +++ b/source/blender/python/generic/idprop_py_api.c @@ -152,7 +152,7 @@ PyObject *BPy_IDGroup_WrapData(ID *id, IDProperty *prop, IDProperty *parent) } } -#if 0 /* UNUSED, currenly assignment overwrites into new properties, rather than setting in-place */ +#if 0 /* UNUSED, currently assignment overwrites into new properties, rather than setting in-place */ static int BPy_IDGroup_SetData(BPy_IDProperty *self, IDProperty *prop, PyObject *value) { switch (prop->type) { diff --git a/source/blender/python/generic/py_capi_utils.c b/source/blender/python/generic/py_capi_utils.c index fd12f7f483d..a9b9a5d6cf6 100644 --- a/source/blender/python/generic/py_capi_utils.c +++ b/source/blender/python/generic/py_capi_utils.c @@ -229,7 +229,7 @@ PyObject *PyC_Object_GetAttrStringArgs(PyObject *o, Py_ssize_t n, ...) /* similar to PyErr_Format(), * * implementation - we cant actually preprend the existing exception, - * because it could have _any_ argiments given to it, so instead we get its + * because it could have _any_ arguments given to it, so instead we get its * __str__ output and raise our own exception including it. */ PyObject *PyC_Err_Format_Prefix(PyObject *exception_type_prefix, const char *format, ...) diff --git a/source/blender/python/intern/bpy_operator.c b/source/blender/python/intern/bpy_operator.c index 7375ad454a0..90ea589fde4 100644 --- a/source/blender/python/intern/bpy_operator.c +++ b/source/blender/python/intern/bpy_operator.c @@ -232,7 +232,7 @@ static PyObject *pyop_call(PyObject *UNUSED(self), PyObject *args) #ifdef BPY_RELEASE_GIL /* release GIL, since a thread could be started from an operator * that updates a driver */ - /* note: I havve not seen any examples of code that does this + /* note: I have not seen any examples of code that does this * so it may not be officially supported but seems to work ok. */ { PyThreadState *ts = PyEval_SaveThread(); diff --git a/source/blender/python/intern/bpy_props.c b/source/blender/python/intern/bpy_props.c index f8609859251..a781dbb33b5 100644 --- a/source/blender/python/intern/bpy_props.c +++ b/source/blender/python/intern/bpy_props.c @@ -307,7 +307,7 @@ static int py_long_as_int(PyObject *py_long, int *r_int) } (void)0 /* terse macros for error checks shared between all funcs cant use function - * calls because of static strins passed to pyrna_set_to_enum_bitfield */ + * calls because of static strings passed to pyrna_set_to_enum_bitfield */ #define BPY_PROPDEF_CHECK(_func, _property_flag_items) \ if (id_len >= MAX_IDPROP_NAME) { \ PyErr_Format(PyExc_TypeError, \ diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c index e85adf21477..609c549dfcb 100644 --- a/source/blender/python/intern/bpy_rna.c +++ b/source/blender/python/intern/bpy_rna.c @@ -7000,7 +7000,7 @@ static int bpy_class_call(bContext *C, PointerRNA *ptr, FunctionRNA *func, Param Py_INCREF(py_class_instance); #endif /* - * This would work fine but means __init__ functions wouldnt run. + * This would work fine but means __init__ functions wouldn't run. * none of blenders default scripts use __init__ but its nice to call it * for general correctness. just to note why this is here when it could be safely removed. */ diff --git a/source/blender/python/intern/bpy_rna_array.c b/source/blender/python/intern/bpy_rna_array.c index 5c59c1e620a..70815d9f8bf 100644 --- a/source/blender/python/intern/bpy_rna_array.c +++ b/source/blender/python/intern/bpy_rna_array.c @@ -342,7 +342,7 @@ static char *copy_values(PyObject *seq, PointerRNA *ptr, PropertyRNA *prop, /* Regarding PySequence_GetItem() failing. * - * This should never be NULL since we validated it, _but_ some triky python + * This should never be NULL since we validated it, _but_ some tricky python * developer could write their own sequence type which succeeds on * validating but fails later somehow, so include checks for safety. */ diff --git a/source/blender/python/mathutils/mathutils_Color.c b/source/blender/python/mathutils/mathutils_Color.c index 59c57e916d4..8a87938d825 100644 --- a/source/blender/python/mathutils/mathutils_Color.c +++ b/source/blender/python/mathutils/mathutils_Color.c @@ -147,7 +147,7 @@ static PyObject *Color_str(ColorObject *self) } //------------------------tp_richcmpr -//returns -1 execption, 0 false, 1 true +//returns -1 exception, 0 false, 1 true static PyObject *Color_richcmpr(PyObject *a, PyObject *b, int op) { PyObject *res; diff --git a/source/blender/python/mathutils/mathutils_Matrix.c b/source/blender/python/mathutils/mathutils_Matrix.c index 895352ccf93..d98c6e9d2fd 100644 --- a/source/blender/python/mathutils/mathutils_Matrix.c +++ b/source/blender/python/mathutils/mathutils_Matrix.c @@ -2443,7 +2443,7 @@ PyObject *Matrix_CreatePyObject_cb(PyObject *cb_user, /* ---------------------------------------------------------------------------- - * special type for alaternate access */ + * special type for alternate access */ typedef struct { PyObject_HEAD /* required python macro */ diff --git a/source/blender/python/mathutils/mathutils_Vector.c b/source/blender/python/mathutils/mathutils_Vector.c index 79285b7778d..c7911cb1572 100644 --- a/source/blender/python/mathutils/mathutils_Vector.c +++ b/source/blender/python/mathutils/mathutils_Vector.c @@ -1864,7 +1864,7 @@ static double vec_magnitude_nosqrt(float *data, int size) /*------------------------tp_richcmpr - * returns -1 execption, 0 false, 1 true */ + * returns -1 exception, 0 false, 1 true */ static PyObject *Vector_richcmpr(PyObject *objectA, PyObject *objectB, int comparison_type) { VectorObject *vecA = NULL, *vecB = NULL; @@ -2908,7 +2908,7 @@ PyObject *Vector_CreatePyObject(float *vec, const int size, const int type, PyTy } else { /* new empty */ fill_vn_fl(self->vec, size, 0.0f); - if (size == 4) { /* do the homogenous thing */ + if (size == 4) { /* do the homogeneous thing */ self->vec[3] = 1.0f; } } diff --git a/source/blender/quicktime/apple/qtkit_export.m b/source/blender/quicktime/apple/qtkit_export.m index b4a89eae89e..f8b09ae8b1b 100644 --- a/source/blender/quicktime/apple/qtkit_export.m +++ b/source/blender/quicktime/apple/qtkit_export.m @@ -400,13 +400,13 @@ int start_qt(struct Scene *scene, struct RenderData *rd, int rectx, int recty, R qtexport->audioInputFormat.mFormatFlags |= kLinearPCMFormatFlagIsPacked; - /*Ouput format*/ + /*Output format*/ qtexport->audioOutputFormat.mFormatID = rd->qtcodecsettings.audiocodecType; //TODO: set audio channels qtexport->audioOutputFormat.mChannelsPerFrame = 2; qtexport->audioOutputFormat.mSampleRate = rd->qtcodecsettings.audioSampleRate; - /* Default value for compressed formats, overriden after if not the case */ + /* Default value for compressed formats, overridden after if not the case */ qtexport->audioOutputFormat.mFramesPerPacket = 0; qtexport->audioOutputFormat.mBytesPerFrame = 0; qtexport->audioOutputFormat.mBytesPerPacket = 0; diff --git a/source/blender/quicktime/apple/qtkit_import.m b/source/blender/quicktime/apple/qtkit_import.m index 197cbdc2f0b..073fb31ff96 100644 --- a/source/blender/quicktime/apple/qtkit_import.m +++ b/source/blender/quicktime/apple/qtkit_import.m @@ -85,7 +85,7 @@ int anim_is_quicktime (const char *name) if( BLI_testextensie(name, ".swf") || BLI_testextensie(name, ".txt") || BLI_testextensie(name, ".mpg") || - BLI_testextensie(name, ".avi") || // wouldnt be appropriate ;) + BLI_testextensie(name, ".avi") || // wouldn't be appropriate ;) BLI_testextensie(name, ".mov") || // disabled, suboptimal decoding speed BLI_testextensie(name, ".mp4") || // disabled, suboptimal decoding speed BLI_testextensie(name, ".m4v") || // disabled, suboptimal decoding speed diff --git a/source/blender/quicktime/apple/quicktime_import.c b/source/blender/quicktime/apple/quicktime_import.c index f3e71feec58..5b13d77a030 100644 --- a/source/blender/quicktime/apple/quicktime_import.c +++ b/source/blender/quicktime/apple/quicktime_import.c @@ -195,7 +195,7 @@ int anim_is_quicktime(const char *name) if (BLI_testextensie(name, ".swf") || BLI_testextensie(name, ".txt") || BLI_testextensie(name, ".mpg") || - BLI_testextensie(name, ".avi") || /* wouldnt be appropriate ;) */ + BLI_testextensie(name, ".avi") || /* wouldn't be appropriate ;) */ BLI_testextensie(name, ".tga") || BLI_testextensie(name, ".png") || BLI_testextensie(name, ".bmp") || diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h index cdf171443d7..99bde3fe02b 100644 --- a/source/blender/render/intern/include/zbuf.h +++ b/source/blender/render/intern/include/zbuf.h @@ -46,7 +46,7 @@ struct StrandShadeCache; void fillrect(int *rect, int x, int y, int val); /** - * Converts a world coordinate into a homogenous coordinate in view + * Converts a world coordinate into a homogeneous coordinate in view * coordinates. */ void projectvert(const float v1[3], float winmat[][4], float adr[4]); @@ -95,7 +95,7 @@ typedef struct ZSpan { float zmulx, zmuly, zofsx, zofsy; /* transform from hoco to zbuf co */ - int *rectz, *arectz; /* zbuffers, arectz is for transparant */ + int *rectz, *arectz; /* zbuffers, arectz is for transparent */ int *rectz1; /* seconday z buffer for shadowbuffer (2nd closest z) */ int *rectp; /* polygon index buffer */ int *recto; /* object buffer */ diff --git a/source/blender/render/intern/raytrace/reorganize.h b/source/blender/render/intern/raytrace/reorganize.h index 1e9a0319b2f..a9ed71a76bc 100644 --- a/source/blender/render/intern/raytrace/reorganize.h +++ b/source/blender/render/intern/raytrace/reorganize.h @@ -421,7 +421,7 @@ struct VBVH_optimalPackSIMD { } } - //Save the ways to archieve the minimum cost with a given cutsize + /* Save the ways to archive the minimum cost with a given cutsize */ for (int i = nchilds; i <= MAX_CUT_SIZE; i++) { node->cut_cost[i - 1] = cost[nchilds][i]; if (cost[nchilds][i] < INFINITY) { diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 803a9a95571..eaab1b988ae 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -3391,7 +3391,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset) ma= give_render_material(re, ob, a1+1); - /* test for 100% transparant */ + /* test for 100% transparent */ ok= 1; if (ma->alpha==0.0f && ma->spectra==0.0f && ma->filter==0.0f && (ma->mode & MA_TRANSP) && (ma->mode & MA_RAYMIRROR)==0) { ok= 0; @@ -5495,7 +5495,7 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float * camco[1] = dot_v3v3(imat[1], fsvec); camco[2] = dot_v3v3(imat[2], fsvec); - /* get homogenous coordinates */ + /* get homogeneous coordinates */ projectvert(camco, winmat, hoco); projectvert(ver->co, winmat, ho); diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c index a0ba2a82ead..3e6d0f281fd 100644 --- a/source/blender/render/intern/source/imagetexture.c +++ b/source/blender/render/intern/source/imagetexture.c @@ -539,7 +539,7 @@ static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float max */ /* note: actually minx etc isn't in the proper range... this due to filter size and offset vectors for bump */ /* note: talpha must be initialized */ - /* note: even when 'imaprepeat' is set, this can only repeate once in any direction. + /* note: even when 'imaprepeat' is set, this can only repeat once in any direction. * the point which min/max is derived from is assumed to be wrapped */ TexResult texr; rctf *rf, stack[8]; diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c index 8a936545903..cb7122c834c 100644 --- a/source/blender/render/intern/source/rayshade.c +++ b/source/blender/render/intern/source/rayshade.c @@ -1043,7 +1043,7 @@ static void QMC_initPixel(QMCSampler *qsa, int thread) } else { /* SAMP_TYPE_HALTON */ - /* generate a new randomised halton sequence per pixel + /* generate a new randomized halton sequence per pixel * to alleviate qmc artifacts and make it reproducible * between threads/frames */ double ht_invprimes[2], ht_nums[2]; diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index c8ef3e4a8dd..74e2c094850 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -2985,7 +2985,7 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h } else { /* this value has no angle, the vector is directly along the view. - * avoide divide by zero and use a dummy value. */ + * avoid divide by zero and use a dummy value. */ tempvec[0]= 1.0f; tempvec[1]= 0.0; tempvec[2]= 0.0; diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c index 85d0c36be1a..b12753543e9 100644 --- a/source/blender/render/intern/source/renderdatabase.c +++ b/source/blender/render/intern/source/renderdatabase.c @@ -49,7 +49,7 @@ * - If the entry has no block allocated for it yet, memory is * allocated. * - * The pointer to the correct entry is returned. Memory is guarateed + * The pointer to the correct entry is returned. Memory is guaranteed * to exist (as long as the malloc does not break). Since guarded * allocation is used, memory _must_ be available. Otherwise, an * exit(0) would occur. diff --git a/source/blender/render/intern/source/sunsky.c b/source/blender/render/intern/source/sunsky.c index ddc7dff7b06..6a1517e19fb 100644 --- a/source/blender/render/intern/source/sunsky.c +++ b/source/blender/render/intern/source/sunsky.c @@ -360,7 +360,7 @@ static void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3]) * rayf, Rayleigh scattering factor, this factor currently call with 1.0 * inscattf, inscatter light factor that range from 0.0 to 1.0, 0.0 means no inscatter light and 1.0 means full inscatter light * extincf, extinction light factor that range from 0.0 to 1.0, 0.0 means no extinction and 1.0 means full extinction - * disf, is distance factor, multiplyed to pixle's z value to compute each pixle's distance to camera, + * disf, is distance factor, multiplied to pixle's z value to compute each pixle's distance to camera, * */ void InitAtmosphere(struct SunSky *sunSky, float sun_intens, float mief, float rayf, float inscattf, float extincf, float disf) diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c index 67e453577e4..220fcd3e986 100644 --- a/source/blender/render/intern/source/volumetric.c +++ b/source/blender/render/intern/source/volumetric.c @@ -415,7 +415,7 @@ static void vol_get_transmittance_seg(ShadeInput *shi, float tr[3], float stepsi vol_get_sigma_t(shi, sigma_t, co); - /* homogenous volume within the sampled distance */ + /* homogeneous volume within the sampled distance */ tau[0] += stepd * sigma_t[0]; tau[1] += stepd * sigma_t[1]; tau[2] += stepd * sigma_t[2]; diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index 1ebb963a790..fde25865577 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -1626,7 +1626,7 @@ static void clippyra(float *labda, float *v1, float *v2, int *b2, int *b3, int a v13= clipcrop*v1[3]; } /* according the original article by Liang&Barsky, for clipping of - * homogenous coordinates with viewplane, the value of "0" is used instead of "-w" . + * homogeneous coordinates with viewplane, the value of "0" is used instead of "-w" . * This differs from the other clipping cases (like left or top) and I considered * it to be not so 'homogenic'. But later it has proven to be an error, * who would have thought that of L&B! diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c index b591805f288..202a9d46f33 100644 --- a/source/blender/windowmanager/intern/wm_event_system.c +++ b/source/blender/windowmanager/intern/wm_event_system.c @@ -628,7 +628,7 @@ int WM_operator_call(bContext *C, wmOperator *op) /* this is intended to be used when an invoke operator wants to call exec on its self * and is basically like running op->type->exec() directly, no poll checks no freeing, - * since we assume whoever called invokle will take care of that */ + * since we assume whoever called invoke will take care of that */ int WM_operator_call_notest(bContext *C, wmOperator *op) { return wm_operator_exec_notest(C, op); |