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authorJacques Lucke <jacques@blender.org>2021-03-30 13:34:05 +0300
committerJacques Lucke <jacques@blender.org>2021-03-30 13:34:16 +0300
commit5da5a1cc2da885346efe47ed1ea39a82e5aa42d5 (patch)
treebc669369ae93d4b3fe6d36f92ec2349254efd463 /source/blender
parent05fa5ca337eb786707b71a54e42db262e8640646 (diff)
Geometry Nodes: support multiple group input nodes
Previously this was only supported within nested node groups. Now it is also supported for the root node group that is referenced by the modifier.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.hh2
-rw-r--r--source/blender/blenkernel/intern/geometry_set.cc6
-rw-r--r--source/blender/modifiers/intern/MOD_nodes.cc24
3 files changed, 20 insertions, 12 deletions
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index 8cc37a3e711..4454669b59a 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -313,6 +313,8 @@ struct GeometrySet {
friend bool operator==(const GeometrySet &a, const GeometrySet &b);
uint64_t hash() const;
+ void clear();
+
/* Utility methods for creation. */
static GeometrySet create_with_mesh(
Mesh *mesh, GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
diff --git a/source/blender/blenkernel/intern/geometry_set.cc b/source/blender/blenkernel/intern/geometry_set.cc
index a09c3f5f3d3..9f57fcfb2ba 100644
--- a/source/blender/blenkernel/intern/geometry_set.cc
+++ b/source/blender/blenkernel/intern/geometry_set.cc
@@ -205,6 +205,12 @@ uint64_t GeometrySet::hash() const
return reinterpret_cast<uint64_t>(this);
}
+/* Remove all geometry components from the geometry set. */
+void GeometrySet::clear()
+{
+ components_.clear();
+}
+
/* Returns a read-only mesh or null. */
const Mesh *GeometrySet::get_mesh_for_read() const
{
diff --git a/source/blender/modifiers/intern/MOD_nodes.cc b/source/blender/modifiers/intern/MOD_nodes.cc
index d6f7b4c8561..8f9aa5c89ad 100644
--- a/source/blender/modifiers/intern/MOD_nodes.cc
+++ b/source/blender/modifiers/intern/MOD_nodes.cc
@@ -1057,7 +1057,7 @@ static void reset_tree_ui_storage(Span<const blender::nodes::NodeTreeRef *> tree
* often than necessary. It's going to be replaced soon.
*/
static GeometrySet compute_geometry(const DerivedNodeTree &tree,
- Span<const OutputSocketRef *> group_input_sockets,
+ Span<const NodeRef *> group_input_nodes,
const InputSocketRef &socket_to_compute,
GeometrySet input_geometry_set,
NodesModifierData *nmd,
@@ -1073,7 +1073,12 @@ static GeometrySet compute_geometry(const DerivedNodeTree &tree,
Map<DOutputSocket, GMutablePointer> group_inputs;
const DTreeContext *root_context = &tree.root_context();
- if (group_input_sockets.size() > 0) {
+ for (const NodeRef *group_input_node : group_input_nodes) {
+ Span<const OutputSocketRef *> group_input_sockets = group_input_node->outputs().drop_back(1);
+ if (group_input_sockets.is_empty()) {
+ continue;
+ }
+
Span<const OutputSocketRef *> remaining_input_sockets = group_input_sockets;
/* If the group expects a geometry as first input, use the geometry that has been passed to
@@ -1081,7 +1086,7 @@ static GeometrySet compute_geometry(const DerivedNodeTree &tree,
const OutputSocketRef *first_input_socket = group_input_sockets[0];
if (first_input_socket->bsocket()->type == SOCK_GEOMETRY) {
GeometrySet *geometry_set_in =
- allocator.construct<GeometrySet>(std::move(input_geometry_set)).release();
+ allocator.construct<GeometrySet>(input_geometry_set).release();
group_inputs.add_new({root_context, first_input_socket}, geometry_set_in);
remaining_input_sockets = remaining_input_sockets.drop_front(1);
}
@@ -1095,6 +1100,9 @@ static GeometrySet compute_geometry(const DerivedNodeTree &tree,
}
}
+ /* Don't keep a reference to the input geometry components to avoid copies during evaluation. */
+ input_geometry_set.clear();
+
Vector<DInputSocket> group_outputs;
group_outputs.append({root_context, &socket_to_compute});
@@ -1183,18 +1191,10 @@ static void modifyGeometry(ModifierData *md,
Span<const NodeRef *> input_nodes = root_tree_ref.nodes_by_type("NodeGroupInput");
Span<const NodeRef *> output_nodes = root_tree_ref.nodes_by_type("NodeGroupOutput");
- if (input_nodes.size() > 1) {
- return;
- }
if (output_nodes.size() != 1) {
return;
}
- Span<const OutputSocketRef *> group_inputs;
- if (input_nodes.size() == 1) {
- group_inputs = input_nodes[0]->outputs().drop_back(1);
- }
-
Span<const InputSocketRef *> group_outputs = output_nodes[0]->inputs().drop_back(1);
if (group_outputs.size() == 0) {
@@ -1211,7 +1211,7 @@ static void modifyGeometry(ModifierData *md,
}
geometry_set = compute_geometry(
- tree, group_inputs, *group_outputs[0], std::move(geometry_set), nmd, ctx);
+ tree, input_nodes, *group_outputs[0], std::move(geometry_set), nmd, ctx);
}
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)