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authorBastien Montagne <bastien@blender.org>2020-08-07 18:11:21 +0300
committerBastien Montagne <bastien@blender.org>2020-08-07 18:11:21 +0300
commita93be410c974d6c8c29ec35c7a905d14bb1bda58 (patch)
tree22e7bf6b8d888d8a0fa00b5e4c57b6bd8021d2ce /source/blender
parent8fa42f0bd4e84b49fbba64df771bf63da5b6477d (diff)
Fix previous commit, we first need to be sure we actually get a mesh...
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/modifiers/intern/MOD_boolean.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/modifiers/intern/MOD_boolean.c b/source/blender/modifiers/intern/MOD_boolean.c
index 35aa7805db8..08fd7fb229d 100644
--- a/source/blender/modifiers/intern/MOD_boolean.c
+++ b/source/blender/modifiers/intern/MOD_boolean.c
@@ -178,12 +178,13 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
Object *other = bmd->object;
mesh_other = BKE_modifier_get_evaluated_mesh_from_evaluated_object(other, false);
- /* XXX This is utterly non-optimal, we may go from a bmesh to a mesh back to a bmesh!
- * But for 2.90 better not try to be smart here. */
- BKE_mesh_wrapper_ensure_mdata(mesh_other);
if (mesh_other) {
Object *object = ctx->object;
+ /* XXX This is utterly non-optimal, we may go from a bmesh to a mesh back to a bmesh!
+ * But for 2.90 better not try to be smart here. */
+ BKE_mesh_wrapper_ensure_mdata(mesh_other);
+
/* when one of objects is empty (has got no faces) we could speed up
* calculation a bit returning one of objects' derived meshes (or empty one)
* Returning mesh is depended on modifiers operation (sergey) */