Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2016-07-02 03:02:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-07-02 03:08:33 +0300
commit9f5621bb4ae9f2cd431f80d2ede732639d7dbe37 (patch)
treebe316814686822ef318db0fbddcd83767a161cc3 /source/blender
parent1077514896688e4f439cbd20e0f0c65c88048978 (diff)
Cleanup: comment blocks
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_bvhutils.h4
-rw-r--r--source/blender/blenkernel/intern/mball_tessellate.c4
-rw-r--r--source/blender/blenkernel/intern/softbody.c2
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c2
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c10
-rw-r--r--source/blender/collada/collada_utils.cpp12
-rw-r--r--source/blender/compositor/intern/COM_OpenCLDevice.h6
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc28
-rw-r--r--source/blender/editors/gpencil/gpencil_utils.c4
-rw-r--r--source/blender/editors/space_view3d/drawobject.c4
-rw-r--r--source/blender/editors/transform/transform_snap_object.c7
-rw-r--r--source/blender/freestyle/intern/geometry/normal_cycle.h14
-rw-r--r--source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp2
-rw-r--r--source/blender/freestyle/intern/scene_graph/FrsMaterial.h6
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedPredicates1D.h4
-rw-r--r--source/blender/freestyle/intern/stroke/BasicStrokeShaders.h6
-rw-r--r--source/blender/freestyle/intern/stroke/Stroke.h14
-rw-r--r--source/blender/freestyle/intern/view_map/Functions0D.h12
-rw-r--r--source/blender/freestyle/intern/view_map/Silhouette.h6
-rw-r--r--source/blender/freestyle/intern/winged_edge/Curvature.cpp32
-rw-r--r--source/blender/modifiers/intern/MOD_correctivesmooth.c50
-rw-r--r--source/blender/modifiers/intern/MOD_wireframe.c38
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_brightness.c3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_gamma.c3
-rw-r--r--source/blender/python/intern/bpy_interface.c4
-rw-r--r--source/blender/render/intern/source/pipeline.c12
26 files changed, 144 insertions, 145 deletions
diff --git a/source/blender/blenkernel/BKE_bvhutils.h b/source/blender/blenkernel/BKE_bvhutils.h
index 80b248a932a..07db2217bac 100644
--- a/source/blender/blenkernel/BKE_bvhutils.h
+++ b/source/blender/blenkernel/BKE_bvhutils.h
@@ -46,8 +46,8 @@ struct MFace;
typedef struct LinkNode BVHCache;
/**
-* struct that kepts basic information about a BVHTree build from a editmesh
-*/
+ * struct that kepts basic information about a BVHTree build from a editmesh
+ */
typedef struct BVHTreeFromEditMesh {
struct BVHTree *tree;
diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c
index e8418e876bb..2068854421f 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.c
+++ b/source/blender/blenkernel/intern/mball_tessellate.c
@@ -1159,7 +1159,7 @@ static void init_meta(EvaluationContext *eval_ctx, PROCESS *process, Scene *scen
new_ml->imat = BLI_memarena_alloc(process->pgn_elements, 4 * 4 * sizeof(float));
/* too big stiffness seems only ugly due to linear interpolation
- * no need to have possibility for too big stiffness */
+ * no need to have possibility for too big stiffness */
if (ml->s > 10.0f) new_ml->s = 10.0f;
else new_ml->s = ml->s;
@@ -1294,7 +1294,7 @@ void BKE_mball_polygonize(EvaluationContext *eval_ctx, Scene *scene, Object *ob,
build_bvh_spatial(&process, &process.metaball_bvh, 0, process.totelem, &process.allbb);
/* don't polygonize metaballs with too high resolution (base mball to small)
- * note: Eps was 0.0001f but this was giving problems for blood animation for durian, using 0.00001f */
+ * note: Eps was 0.0001f but this was giving problems for blood animation for durian, using 0.00001f */
if (ob->size[0] > 0.00001f * (process.allbb.max[0] - process.allbb.min[0]) ||
ob->size[1] > 0.00001f * (process.allbb.max[1] - process.allbb.min[1]) ||
ob->size[2] > 0.00001f * (process.allbb.max[2] - process.allbb.min[2]))
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 25a4fdc0cc7..8fec817d694 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -2243,7 +2243,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
.. keeping G.debug_value==17 0x11 option for old files 'needing' the bug*/
/* rule we never alter free variables :bp->vec bp->pos in here !
- * this will ruin adaptive stepsize AKA heun! (BM)
+ * this will ruin adaptive stepsize AKA heun! (BM)
*/
SoftBody *sb= ob->soft; /* is supposed to be there */
BodyPoint *bp;
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index 51b79d1fcd2..92f4e998206 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -2020,7 +2020,7 @@ MINLINE float dist_squared_ray_to_aabb_scaled_v3__impl(
/* `v1` and `v3` is be the coordinates of the nearest `AABB` edge to the ray*/
float v1[3], v2[3];
/* `rtmin` is the highest value of the smaller distances. == max_axis_v3(tmin)
- * `rtmax` is the lowest value of longer distances. == min_axis_v3(tmax)*/
+ * `rtmax` is the lowest value of longer distances. == min_axis_v3(tmax)*/
float rtmin, rtmax, mul;
/* `main_axis` is the axis equivalent to edge close to the ray */
int main_axis;
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index 0ed1dffcafb..4dc1c8a9f00 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -1849,11 +1849,11 @@ static void build_boundary(BevelParams *bp, BevVert *bv, bool construct)
do {
BLI_assert(e->is_bev);
/* Make the BoundVert for the right side of e; other side will be made
- * when the beveled edge to the left of e is handled.
- * Analyze edges until next beveled edge.
- * They are either "in plane" (preceding and subsequent faces are coplanar)
- * or not. The "non-in-plane" edges effect silhouette and we prefer to slide
- * along one of those if possible. */
+ * when the beveled edge to the left of e is handled.
+ * Analyze edges until next beveled edge.
+ * They are either "in plane" (preceding and subsequent faces are coplanar)
+ * or not. The "non-in-plane" edges effect silhouette and we prefer to slide
+ * along one of those if possible. */
nip = nnip = 0; /* counts of in-plane / not-in-plane */
enip = eip = NULL; /* representatives of each */
for (e2 = e->next; !e2->is_bev; e2 = e2->next) {
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index be54bdd0c46..c90deeed74a 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -372,8 +372,8 @@ void bc_triangulate_mesh(Mesh *me)
}
/*
-* A bone is a leaf when it has no children or all children are not connected.
-*/
+ * A bone is a leaf when it has no children or all children are not connected.
+ */
bool bc_is_leaf_bone(Bone *bone)
{
for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
@@ -412,10 +412,10 @@ int bc_set_layer(int bitfield, int layer, bool enable)
}
/**
-* BoneExtended is a helper class needed for the Bone chain finder
-* See ArmatureImporter::fix_leaf_bones()
-* and ArmatureImporter::connect_bone_chains()
-**/
+ * BoneExtended is a helper class needed for the Bone chain finder
+ * See ArmatureImporter::fix_leaf_bones()
+ * and ArmatureImporter::connect_bone_chains()
+ */
BoneExtended::BoneExtended(EditBone *aBone)
{
diff --git a/source/blender/compositor/intern/COM_OpenCLDevice.h b/source/blender/compositor/intern/COM_OpenCLDevice.h
index a513954ee0d..ad40b4851fb 100644
--- a/source/blender/compositor/intern/COM_OpenCLDevice.h
+++ b/source/blender/compositor/intern/COM_OpenCLDevice.h
@@ -95,9 +95,9 @@ public:
void execute(WorkPackage *work);
/**
- * @brief determine an image format
- * @param memorybuffer
- */
+ * @brief determine an image format
+ * @param memorybuffer
+ */
static const cl_image_format *determineImageFormat(MemoryBuffer *memoryBuffer);
cl_context getContext() { return this->m_context; }
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index af0b3f8b70f..34c661b21f3 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -1434,20 +1434,20 @@ void DepsgraphRelationBuilder::build_rig(Scene *scene, Object *ob)
}
/* IK Solvers...
- * - These require separate processing steps are pose-level
- * to be executed between chains of bones (i.e. once the
- * base transforms of a bunch of bones is done)
- *
- * - We build relations for these before the dependencies
- * between ops in the same component as it is necessary
- * to check whether such bones are in the same IK chain
- * (or else we get weird issues with either in-chain
- * references, or with bones being parented to IK'd bones)
- *
- * Unsolved Issues:
- * - Care is needed to ensure that multi-headed trees work out the same as in ik-tree building
- * - Animated chain-lengths are a problem...
- */
+ * - These require separate processing steps are pose-level
+ * to be executed between chains of bones (i.e. once the
+ * base transforms of a bunch of bones is done)
+ *
+ * - We build relations for these before the dependencies
+ * between ops in the same component as it is necessary
+ * to check whether such bones are in the same IK chain
+ * (or else we get weird issues with either in-chain
+ * references, or with bones being parented to IK'd bones)
+ *
+ * Unsolved Issues:
+ * - Care is needed to ensure that multi-headed trees work out the same as in ik-tree building
+ * - Animated chain-lengths are a problem...
+ */
RootPChanMap root_map;
bool pose_depends_on_local_transform = false;
for (bPoseChannel *pchan = (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan = pchan->next) {
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index b2c6107ab61..d62625baaa4 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -552,8 +552,8 @@ bool gp_smooth_stroke(bGPDstroke *gps, int i, float inf, bool affect_pressure)
}
/* Only affect endpoints by a fraction of the normal strength,
- * to prevent the stroke from shrinking too much
- */
+ * to prevent the stroke from shrinking too much
+ */
if ((i == 0) || (i == gps->totpoints - 1)) {
inf *= 0.1f;
}
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 715666886e2..128adc8269b 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1401,8 +1401,8 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base,
float blend = z_abs * (1.0f - pow2f(la->spotblend));
/* hide line if it is zero size or overlaps with outer border,
- * previously it adjusted to always to show it but that seems
- * confusing because it doesn't show the actual blend size */
+ * previously it adjusted to always to show it but that seems
+ * confusing because it doesn't show the actual blend size */
if (blend != 0.0f && blend != z_abs) {
circ(0.0f, 0.0f, blend);
}
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index aa1dafabde7..e85b686b5b3 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -1390,9 +1390,10 @@ static bool snapEditMesh(
copy_v3_v3(ray_org_local, ray_origin);
mul_m4_v3(imat, ray_org_local);
- /* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with very far
- * away ray_start values (as returned in case of ortho view3d), see T38358.
- */
+ /* We pass a temp ray_start, set from object's boundbox,
+ * to avoid precision issues with very far away ray_start values
+ * (as returned in case of ortho view3d), see T38358.
+ */
len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */
madd_v3_v3v3fl(ray_start_local, ray_org_local, ray_normal_local,
len_diff + ray_depth_range[0]);
diff --git a/source/blender/freestyle/intern/geometry/normal_cycle.h b/source/blender/freestyle/intern/geometry/normal_cycle.h
index 53bc23c6eb3..8d06865e31b 100644
--- a/source/blender/freestyle/intern/geometry/normal_cycle.h
+++ b/source/blender/freestyle/intern/geometry/normal_cycle.h
@@ -63,13 +63,13 @@ template <class T> inline void ogf_swap(T& x, T& y)
//_________________________________________________________
/**
-* NormalCycle evaluates the curvature tensor in function
-* of a set of dihedral angles and associated vectors.
-* Reference:
-* Restricted Delaunay Triangulation and Normal Cycle,
-* D. Cohen-Steiner and J.M. Morvan,
-* SOCG 2003
-*/
+ * NormalCycle evaluates the curvature tensor in function
+ * of a set of dihedral angles and associated vectors.
+ * Reference:
+ * Restricted Delaunay Triangulation and Normal Cycle,
+ * D. Cohen-Steiner and J.M. Morvan,
+ * SOCG 2003
+ */
class NormalCycle {
public:
NormalCycle();
diff --git a/source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp b/source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp
index e35076ec7fe..96a8bee9394 100644
--- a/source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp
+++ b/source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp
@@ -121,7 +121,7 @@ static PyObject *StrokeVertexIterator_iternext(BPy_StrokeVertexIterator *self)
return NULL;
}
/* If at the start of the iterator, only return the object
- * and don't increment, to keep for-loops in sync */
+ * and don't increment, to keep for-loops in sync */
else if (self->at_start) {
self->at_start = false;
}
diff --git a/source/blender/freestyle/intern/scene_graph/FrsMaterial.h b/source/blender/freestyle/intern/scene_graph/FrsMaterial.h
index a00f983bbcf..220c966a5d0 100644
--- a/source/blender/freestyle/intern/scene_graph/FrsMaterial.h
+++ b/source/blender/freestyle/intern/scene_graph/FrsMaterial.h
@@ -298,9 +298,9 @@ public:
inline void setShininess(const float s);
/*! Sets the line color priority.
- * \param priority
- * Priority
- */
+ * \param priority
+ * Priority
+ */
inline void setPriority(const int priority);
/* operators */
diff --git a/source/blender/freestyle/intern/stroke/AdvancedPredicates1D.h b/source/blender/freestyle/intern/stroke/AdvancedPredicates1D.h
index f650e32b278..c65f121e9ba 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedPredicates1D.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedPredicates1D.h
@@ -46,8 +46,8 @@ namespace Predicates1D {
// DensityLowerThanUP1D
/*! Returns true if the density evaluated for the
-* Interface1D is less than a user-defined density value.
-*/
+ * Interface1D is less than a user-defined density value.
+ */
class DensityLowerThanUP1D : public UnaryPredicate1D
{
public:
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
index e3842f45eb0..cc935a7e311 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
@@ -619,9 +619,9 @@ public:
}
/*! Builds the shader.
- * \param nodetree
- * A node tree (of new shading nodes) to define textures.
- */
+ * \param nodetree
+ * A node tree (of new shading nodes) to define textures.
+ */
BlenderTextureShader(bNodeTree *nodetree) : StrokeShader()
{
_nodeTree = nodetree;
diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h
index 5f0b4eab309..db96a27e073 100644
--- a/source/blender/freestyle/intern/stroke/Stroke.h
+++ b/source/blender/freestyle/intern/stroke/Stroke.h
@@ -605,15 +605,15 @@ public:
*/
int Resample(float iSampling);
- /*! Removes all vertices from the Stroke.
- */
- void RemoveAllVertices();
+ /*! Removes all vertices from the Stroke.
+ */
+ void RemoveAllVertices();
/*! Removes the stroke vertex iVertex
- * from the stroke.
- * The length and curvilinear abscissa are updated
- * consequently.
- */
+ * from the stroke.
+ * The length and curvilinear abscissa are updated
+ * consequently.
+ */
void RemoveVertex(StrokeVertex *iVertex);
/*! Inserts the stroke vertex iVertex in the stroke before next.
diff --git a/source/blender/freestyle/intern/view_map/Functions0D.h b/source/blender/freestyle/intern/view_map/Functions0D.h
index 647a3a530c6..f0009fca6ea 100644
--- a/source/blender/freestyle/intern/view_map/Functions0D.h
+++ b/source/blender/freestyle/intern/view_map/Functions0D.h
@@ -429,12 +429,12 @@ public:
// QiF0D
/*! Returns the quantitative invisibility of this Interface0D.
-* This evaluation can be ambiguous (in the case of a TVertex for example).
-* This functor tries to remove this ambiguity using the context offered by the 1D element to which the
-* Interface0DIterator& belongs to.
-* However, there still can be problematic cases, and the user willing to deal with this cases in a specific way
-* should implement its own getQIF0D functor.
-*/
+ * This evaluation can be ambiguous (in the case of a TVertex for example).
+ * This functor tries to remove this ambiguity using the context offered by the 1D element to which the
+ * Interface0DIterator& belongs to.
+ * However, there still can be problematic cases, and the user willing to deal with this cases in a specific way
+ * should implement its own getQIF0D functor.
+ */
class QuantitativeInvisibilityF0D : public UnaryFunction0D<unsigned int>
{
public:
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.h b/source/blender/freestyle/intern/view_map/Silhouette.h
index 0b20c9f6aa2..b9924e6ad95 100644
--- a/source/blender/freestyle/intern/view_map/Silhouette.h
+++ b/source/blender/freestyle/intern/view_map/Silhouette.h
@@ -1204,9 +1204,9 @@ public:
}
/*! Returns the index of the material of the face lying on the
- * right of the FEdge. If this FEdge is a border,
- * it has no Face on its right and therefore, no material.
- */
+ * right of the FEdge. If this FEdge is a border,
+ * it has no Face on its right and therefore, no material.
+ */
inline unsigned aFrsMaterialIndex() const
{
return _aFrsMaterialIndex;
diff --git a/source/blender/freestyle/intern/winged_edge/Curvature.cpp b/source/blender/freestyle/intern/winged_edge/Curvature.cpp
index 97dcc86cf31..989e101dd1a 100644
--- a/source/blender/freestyle/intern/winged_edge/Curvature.cpp
+++ b/source/blender/freestyle/intern/winged_edge/Curvature.cpp
@@ -372,21 +372,21 @@ void gts_vertex_principal_directions(WVertex *v, Vec3r Kh, real Kg, Vec3r &e1, V
f2 = e->GetbFace();
/* We are solving for the values of the curvature tensor
- * B = [ a b ; b c ].
- * The computations here are from section 5 of [Meyer et al 2002].
- *
- * The first step is to calculate the linear equations governing the values of (a,b,c). These can be computed
- * by setting the derivatives of the error E to zero (section 5.3).
- *
- * Since a + c = norm(Kh), we only compute the linear equations for dE/da and dE/db. (NB: [Meyer et al 2002]
- * has the equation a + b = norm(Kh), but I'm almost positive this is incorrect).
- *
- * Note that the w_ij (defined in section 5.2) are all scaled by (1/8*A_mixed). We drop this uniform scale
- * factor because the solution of the linear equations doesn't rely on it.
- *
- * The terms of the linear equations are xterm_dy with x in {a,b,c} and y in {a,b}. There are also const_dy
- * terms that are the constant factors in the equations.
- */
+ * B = [ a b ; b c ].
+ * The computations here are from section 5 of [Meyer et al 2002].
+ *
+ * The first step is to calculate the linear equations governing the values of (a,b,c). These can be computed
+ * by setting the derivatives of the error E to zero (section 5.3).
+ *
+ * Since a + c = norm(Kh), we only compute the linear equations for dE/da and dE/db. (NB: [Meyer et al 2002]
+ * has the equation a + b = norm(Kh), but I'm almost positive this is incorrect).
+ *
+ * Note that the w_ij (defined in section 5.2) are all scaled by (1/8*A_mixed). We drop this uniform scale
+ * factor because the solution of the linear equations doesn't rely on it.
+ *
+ * The terms of the linear equations are xterm_dy with x in {a,b,c} and y in {a,b}. There are also const_dy
+ * terms that are the constant factors in the equations.
+ */
/* find the vector from v along edge e */
vec_edge = Vec3r(-1 * e->GetVec());
@@ -400,7 +400,7 @@ void gts_vertex_principal_directions(WVertex *v, Vec3r Kh, real Kg, Vec3r &e1, V
/* section 5.2 */
/* I don't like performing a minimization where some of the weights can be negative (as can be the case
- * if f1 or f2 are obtuse). To ensure all-positive weights, we check for obtuseness. */
+ * if f1 or f2 are obtuse). To ensure all-positive weights, we check for obtuseness. */
weight = 0.0;
if (!triangle_obtuse(v, f1)) {
weight += ve2 * cotan(f1->GetNextOEdge(e->twin())->GetbVertex(), e->GetaVertex(), e->GetbVertex()) / 8.0;
diff --git a/source/blender/modifiers/intern/MOD_correctivesmooth.c b/source/blender/modifiers/intern/MOD_correctivesmooth.c
index 4046620592b..44515bfdf35 100644
--- a/source/blender/modifiers/intern/MOD_correctivesmooth.c
+++ b/source/blender/modifiers/intern/MOD_correctivesmooth.c
@@ -1,29 +1,29 @@
/*
-* ***** BEGIN GPL LICENSE BLOCK *****
-*
-* This program is free software; you can redistribute it and/or
-* modify it under the terms of the GNU General Public License
-* as published by the Free Software Foundation; either version 2
-* of the License, or (at your option) any later version.
-*
-* This program is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-* GNU General Public License for more details.
-*
-* You should have received a copy of the GNU General Public License
-* along with this program; if not, write to the Free Software Foundation,
-* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-*
-* The Original Code is Copyright (C) 2015 by the Blender Foundation.
-* All rights reserved.
-*
-* Contributor(s): Jack Simpson,
-* Campbell Barton
-*
-* ***** END GPL LICENSE BLOCK *****
-*
-*/
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 by the Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Jack Simpson,
+ * Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
/** \file blender/modifiers/intern/MOD_correctivesmooth.c
* \ingroup modifiers
diff --git a/source/blender/modifiers/intern/MOD_wireframe.c b/source/blender/modifiers/intern/MOD_wireframe.c
index fe21757d5c2..adadd4834d4 100644
--- a/source/blender/modifiers/intern/MOD_wireframe.c
+++ b/source/blender/modifiers/intern/MOD_wireframe.c
@@ -1,23 +1,23 @@
/*
-* ***** BEGIN GPL LICENSE BLOCK *****
-*
-* This program is free software; you can redistribute it and/or
-* modify it under the terms of the GNU General Public License
-* as published by the Free Software Foundation; either version 2
-* of the License, or (at your option) any later version.
-*
-* This program is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-* GNU General Public License for more details.
-*
-* You should have received a copy of the GNU General Public License
-* along with this program; if not, write to the Free Software Foundation,
-* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-*
-* ***** END GPL LICENSE BLOCK *****
-*
-*/
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
/** \file blender/modifiers/intern/MOD_wireframe.c
* \ingroup modifiers
diff --git a/source/blender/nodes/shader/nodes/node_shader_brightness.c b/source/blender/nodes/shader/nodes/node_shader_brightness.c
index 8c873b57790..e992c0773c2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_brightness.c
+++ b/source/blender/nodes/shader/nodes/node_shader_brightness.c
@@ -23,8 +23,7 @@
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
-
-*/
+ */
#include "node_shader_util.h"
diff --git a/source/blender/nodes/shader/nodes/node_shader_gamma.c b/source/blender/nodes/shader/nodes/node_shader_gamma.c
index 0264abe451f..37439569f77 100644
--- a/source/blender/nodes/shader/nodes/node_shader_gamma.c
+++ b/source/blender/nodes/shader/nodes/node_shader_gamma.c
@@ -23,8 +23,7 @@
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
-
-*/
+ */
#include "node_shader_util.h"
diff --git a/source/blender/python/intern/bpy_interface.c b/source/blender/python/intern/bpy_interface.c
index 11af0836e1c..311f621e13b 100644
--- a/source/blender/python/intern/bpy_interface.c
+++ b/source/blender/python/intern/bpy_interface.c
@@ -901,8 +901,8 @@ static void bpy_module_free(void *UNUSED(mod))
bool BPY_string_is_keyword(const char *str)
{
/* list is from...
- * ", ".join(['"%s"' % kw for kw in __import__("keyword").kwlist])
- */
+ * ", ".join(['"%s"' % kw for kw in __import__("keyword").kwlist])
+ */
const char *kwlist[] = {
"False", "None", "True",
"and", "as", "assert", "break",
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 7ae4687340b..7af63051dfe 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2178,12 +2178,12 @@ static void init_freestyle(Render *re)
re->freestyle_bmain = BKE_main_new();
/* We use the same window manager for freestyle bmain as
- * real bmain uses. This is needed because freestyle's
- * bmain could be used to tag scenes for update, which
- * implies call of ED_render_scene_update in some cases
- * and that function requires proper window manager
- * to present (sergey)
- */
+ * real bmain uses. This is needed because freestyle's
+ * bmain could be used to tag scenes for update, which
+ * implies call of ED_render_scene_update in some cases
+ * and that function requires proper window manager
+ * to present (sergey)
+ */
re->freestyle_bmain->wm = re->main->wm;
FRS_init_stroke_renderer(re);