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authorCampbell Barton <ideasman42@gmail.com>2018-01-20 11:41:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-01-20 11:41:41 +0300
commitda53eb3748b42a5d77e1074b767dbd64d79ccc4a (patch)
tree1d294d961d3d488feb91db49272150c2655c6139 /source/blender
parenta3716f5945b4ea0451281e9ae4ba9e43d2793938 (diff)
Manipulator: tweak shape drawing
Draw triangles over wire for a more subtle outline.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/manipulator_library/manipulator_types/button2d_manipulator.c16
-rw-r--r--source/blender/editors/space_view3d/view3d_manipulator_navigate.c1
2 files changed, 8 insertions, 9 deletions
diff --git a/source/blender/editors/manipulator_library/manipulator_types/button2d_manipulator.c b/source/blender/editors/manipulator_library/manipulator_types/button2d_manipulator.c
index 2951ad84c0d..ce6992e7ad9 100644
--- a/source/blender/editors/manipulator_library/manipulator_types/button2d_manipulator.c
+++ b/source/blender/editors/manipulator_library/manipulator_types/button2d_manipulator.c
@@ -114,8 +114,8 @@ static void button2d_draw_intern(
/* We shouldn't need the +1, but a NULL char is set. */
char *polys = MEM_mallocN(polys_len + 1, __func__);
RNA_property_string_get(mpr->ptr, prop, polys);
- button->shape_batch[0] = GPU_batch_tris_from_poly_2d_encoded((uchar *)polys, polys_len, NULL);
- button->shape_batch[1] = GPU_batch_wire_from_poly_2d_encoded((uchar *)polys, polys_len, NULL);
+ button->shape_batch[0] = GPU_batch_wire_from_poly_2d_encoded((uchar *)polys, polys_len, NULL);
+ button->shape_batch[1] = GPU_batch_tris_from_poly_2d_encoded((uchar *)polys, polys_len, NULL);
MEM_freeN(polys);
}
}
@@ -137,17 +137,17 @@ static void button2d_draw_intern(
glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
for (uint i = 0; i < ARRAY_SIZE(button->shape_batch) && button->shape_batch[i]; i++) {
+ /* Invert line color for wire. */
+ color[0] = 1.0f - color[0];
+ color[1] = 1.0f - color[1];
+ color[2] = 1.0f - color[2];
+
GWN_batch_program_set_builtin(button->shape_batch[i], GPU_SHADER_2D_UNIFORM_COLOR);
GWN_batch_uniform_4f(button->shape_batch[i], "color", UNPACK4(color));
GWN_batch_draw(button->shape_batch[i]);
- if (i == 0) {
- /* Invert line color. */
- color[0] = 1.0f - color[0];
- color[1] = 1.0f - color[1];
- color[2] = 1.0f - color[2];
- }
}
glDisable(GL_POLYGON_SMOOTH);
+ glDisable(GL_LINE_SMOOTH);
gpuPopMatrix();
}
else if (button->icon != ICON_NONE) {
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_navigate.c b/source/blender/editors/space_view3d/view3d_manipulator_navigate.c
index 3fc3300e2c1..0f7df8fe6aa 100644
--- a/source/blender/editors/space_view3d/view3d_manipulator_navigate.c
+++ b/source/blender/editors/space_view3d/view3d_manipulator_navigate.c
@@ -201,7 +201,6 @@ static void WIDGETGROUP_navigate_setup(const bContext *UNUSED(C), wmManipulatorG
mpr->ptr, prop,
(const char *)info->shape, info->shape_size);
/* don't fade icons so much */
- copy_v3_fl(mpr->color, 0.0f);
mpr->color[3] = 0.5f;
}