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author | Germano Cavalcante <germano.costa@ig.com.br> | 2022-06-28 19:13:48 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2022-06-28 19:13:48 +0300 |
commit | 270ed1c7164c2da47b27e4403bf44554a80ed71c (patch) | |
tree | 6b3f0b1970e510ac6f7ab2d64836ba62b1505d70 /source/blender | |
parent | b8064e3312a775b9eb66cab8f6629c628491c476 (diff) |
Fix T98882: Regression: Gradient colors in a Grease Pencil material change depending on the visibility of other objects
The material ID was being wrongly passed in the shader.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl index af8aec85598..5f5419bac47 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl @@ -125,7 +125,7 @@ void main() gpencil_color_output(fill_col, fcol_decode, 1.0, gp_mat._fill_texture_mix); gp_interp.mat_flag = gp_flag & GP_FILL_FLAGS; - gp_interp.mat_flag |= uint(ma1.x) << GPENCIl_MATID_SHIFT; + gp_interp.mat_flag |= uint(ma1.x + gpMaterialOffset) << GPENCIl_MATID_SHIFT; gp_interp.uv = mat2(gp_mat.fill_uv_rot_scale.xy, gp_mat.fill_uv_rot_scale.zw) * uv1.xy + gp_mat._fill_uv_offset; |