diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-01-21 02:58:33 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-01-21 02:59:50 +0300 |
commit | 7b45850eac7afadcba028f20c38ea8f0509c5838 (patch) | |
tree | d253383e78bb6f6740fa06b4440f53850b29e017 /source/blender | |
parent | b303769d2e8ad8f5038c1f53e7660d1a01bab0cb (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/blenkernel/intern/object.c | 6 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager_exec.c | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 155508e9caa..d033acd10d9 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -1506,11 +1506,11 @@ bool BKE_object_copy_gpencil_modifier(struct Object *ob_dst, GpencilModifierData /** * Copy the whole stack of modifiers from one object into another. * - * \warning **Does not** clear modifier stack and related data (particle systems, softbody, + * \warning **Does not** clear modifier stack and related data (particle systems, soft-body, * etc.) in `ob_dst`, if needed calling code must do it. * - * @param do_copy_all If true, even modifiers that should not suport copying (like Hook one) will - * be duplicated. + * \param do_copy_all: If true, even modifiers that should not support copying (like Hook one) + * will be duplicated. */ bool BKE_object_modifier_stack_copy(Object *ob_dst, const Object *ob_src, diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 5f7aa28c3c9..67778584d25 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -344,7 +344,7 @@ void DRW_state_reset(void) /* Should stay constant during the whole rendering. */ GPU_point_size(5); GPU_line_smooth(false); - /* Bypass U.pixelsize factor by using a factor of 0.0f. Will be clamped to 1.0f. */ + /* Bypass #U.pixelsize factor by using a factor of 0.0f. Will be clamped to 1.0f. */ GPU_line_width(0.0f); } |