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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-09 17:22:57 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-09 17:45:21 +0300
commite5081a0daea9d2a052bd86a99534e5e62085b00e (patch)
tree075222b4cc7a70c81a2b78e37b4fb156faf50bcd /source/blender
parentbd6ab7dd6c52f3a142a9b6e476ae91ce82f06bc3 (diff)
Cleanup: Use full name for scene_layer in render
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h6
-rw-r--r--source/blender/render/intern/source/pointdensity.c8
2 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index 82bb265e20c..aad4f511b65 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -72,20 +72,20 @@ struct PointDensity;
void RE_point_density_cache(
struct Scene *scene,
- struct SceneLayer *sl,
+ struct SceneLayer *scene_layer,
struct PointDensity *pd,
const bool use_render_params);
void RE_point_density_minmax(
struct Scene *scene,
- struct SceneLayer *sl,
+ struct SceneLayer *scene_layer,
struct PointDensity *pd,
const bool use_render_params,
float r_min[3], float r_max[3]);
void RE_point_density_sample(
struct Scene *scene,
- struct SceneLayer *sl,
+ struct SceneLayer *scene_layer,
struct PointDensity *pd,
const int resolution,
const bool use_render_params,
diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c
index 4ba6e914c68..04786858b6b 100644
--- a/source/blender/render/intern/source/pointdensity.c
+++ b/source/blender/render/intern/source/pointdensity.c
@@ -966,7 +966,7 @@ void RE_point_density_cache(
void RE_point_density_minmax(
struct Scene *scene,
- SceneLayer *sl,
+ SceneLayer *scene_layer,
struct PointDensity *pd,
const bool use_render_params,
float r_min[3], float r_max[3])
@@ -997,7 +997,7 @@ void RE_point_density_minmax(
DAG_EVAL_VIEWPORT);
eval_ctx.ctime = (float)scene->r.cfra + scene->r.subframe;
- eval_ctx.scene_layer = sl;
+ eval_ctx.scene_layer = scene_layer;
particle_system_minmax(&eval_ctx,
scene,
@@ -1070,7 +1070,7 @@ static void point_density_sample_func(void *data_v, const int iter)
*/
void RE_point_density_sample(
Scene *scene,
- SceneLayer *sl,
+ SceneLayer *scene_layer,
PointDensity *pd,
const int resolution,
const bool use_render_params,
@@ -1090,7 +1090,7 @@ void RE_point_density_sample(
BLI_mutex_lock(&sample_mutex);
RE_point_density_minmax(scene,
- sl,
+ scene_layer,
pd,
use_render_params,
min,