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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-05-05 16:09:21 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-05-05 17:01:45 +0300
commit1ddedfb2afd43dd2c2a460a5c13e02f238da3fc0 (patch)
treeae1fc01a26e479a1b3fdaa710caf9c7f41ff3c52 /source/blender
parent6d980020ba60859947a912e6870c3050a32ab0fd (diff)
3D viewport: rename ambient to shadow intensity, default single color to 0.8.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c4
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl6
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c12
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c4
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_space.c6
6 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 8e56caca308..42412787b3a 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -1090,8 +1090,8 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
View3D *v3d = (View3D *)sl;
v3d->shading.light = V3D_LIGHTING_STUDIO;
v3d->shading.color_type = V3D_SHADING_MATERIAL_COLOR;
- copy_v3_fl(v3d->shading.single_color, 1.0f);
- v3d->shading.ambient_intensity = 0.5;
+ copy_v3_fl(v3d->shading.single_color, 0.8f);
+ v3d->shading.shadow_intensity = 0.5;
v3d->overlay.flag |= V3D_OVERLAY_HIDE_CURSOR;
v3d->overlay.backwire_opacity = 0.5f;
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
index bc6125f18b6..f96f5ff0af7 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
@@ -6,7 +6,7 @@ uniform sampler2D normalBuffer;
/* normalBuffer contains viewport normals */
uniform vec2 invertedViewportSize;
uniform vec3 objectOverlapColor = vec3(0.0);
-uniform float lightMultiplier;
+uniform float shadowMultiplier;
layout(std140) uniform world_block {
WorldData world_data;
@@ -49,11 +49,11 @@ void main()
vec3 normal_viewport = texelFetch(normalBuffer, texel, 0).rgb;
#endif /* WORKBENCH_ENCODE_NORMALS */
vec3 diffuse_light = get_world_diffuse_light(world_data, normal_viewport);
- vec3 shaded_color = diffuse_light * diffuse_color.rgb * lightMultiplier;
+ vec3 shaded_color = diffuse_light * diffuse_color.rgb * (1.0 - shadowMultiplier);
#else /* V3D_LIGHTING_STUDIO */
vec3 diffuse_color = texelFetch(colorBuffer, texel, 0).rgb;
- vec3 shaded_color = diffuse_color * lightMultiplier;
+ vec3 shaded_color = diffuse_color * (1.0 - shadowMultiplier);
#endif /* V3D_LIGHTING_STUDIO */
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 0538eb4b60a..7c275311494 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -290,7 +290,7 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
const DRWContextState *draw_ctx = DRW_context_state_get();
ViewLayer *view_layer = draw_ctx->view_layer;
IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, RE_engine_id_BLENDER_WORKBENCH);
- static float light_multiplier = 1.0f;
+ static float shadow_multiplier = 0.0f;
const DRWContextState *DCS = DRW_context_state_get();
@@ -303,8 +303,8 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
else {
memset(&wpd->shading, 0, sizeof(wpd->shading));
wpd->shading.light = V3D_LIGHTING_STUDIO;
- wpd->shading.ambient_intensity = 0.5;
- copy_v3_fl(wpd->shading.single_color, 1.0f);
+ wpd->shading.shadow_intensity = 0.5;
+ copy_v3_fl(wpd->shading.single_color, 0.8f);
}
select_deferred_shaders(wpd);
@@ -326,7 +326,7 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
grp = DRW_shgroup_create(wpd->composite_sh, psl->composite_pass);
workbench_composite_uniforms(wpd, grp);
DRW_shgroup_stencil_mask(grp, 0x00);
- DRW_shgroup_uniform_float(grp, "lightMultiplier", &light_multiplier, 1);
+ DRW_shgroup_uniform_float(grp, "shadowMultiplier", &shadow_multiplier, 1);
DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL);
#ifdef DEBUG_SHADOW_VOLUME
@@ -346,7 +346,7 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
grp = DRW_shgroup_create(wpd->composite_sh, psl->composite_shadow_pass);
DRW_shgroup_stencil_mask(grp, 0x00);
workbench_composite_uniforms(wpd, grp);
- DRW_shgroup_uniform_float(grp, "lightMultiplier", &wpd->shading.ambient_intensity, 1);
+ DRW_shgroup_uniform_float(grp, "shadowMultiplier", &wpd->shading.shadow_intensity, 1);
DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL);
#endif
}
@@ -354,7 +354,7 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
psl->composite_pass = DRW_pass_create("Composite", DRW_STATE_WRITE_COLOR);
grp = DRW_shgroup_create(wpd->composite_sh, psl->composite_pass);
workbench_composite_uniforms(wpd, grp);
- DRW_shgroup_uniform_float(grp, "lightMultiplier", &light_multiplier, 1);
+ DRW_shgroup_uniform_float(grp, "shadowMultiplier", &shadow_multiplier, 1);
DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL);
}
}
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 0231858a3f2..a5a12b509e1 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -323,8 +323,8 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
v3d->gridsubdiv = 10;
v3d->drawtype = OB_SOLID;
v3d->shading.light = V3D_LIGHTING_STUDIO;
- v3d->shading.ambient_intensity = 0.5;
- copy_v3_fl(v3d->shading.single_color, 1.0f);
+ v3d->shading.shadow_intensity = 0.5;
+ copy_v3_fl(v3d->shading.single_color, 0.8f);
v3d->gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR;
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index ef2944c12a2..a206d9e6642 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -139,7 +139,7 @@ typedef struct View3DShading {
short light;
short studio_light;
- float ambient_intensity;
+ float shadow_intensity;
float single_color[3];
} View3DShading;
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 101ef0a2e9a..7c5e798651b 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -2233,10 +2233,10 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Shadow", "Show Shadow");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
- prop = RNA_def_property(srna, "ambient_light_intensity", PROP_FLOAT, PROP_NONE);
- RNA_def_property_float_sdna(prop, NULL, "shading.ambient_intensity");
+ prop = RNA_def_property(srna, "shadow_intensity", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_float_sdna(prop, NULL, "shading.shadow_intensity");
RNA_def_property_float_default(prop, 0.5);
- RNA_def_property_ui_text(prop, "Ambient Light", "Intensity of ambient light for shadows");
+ RNA_def_property_ui_text(prop, "Shadow Intensity", "Darkness of shadows");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_range(prop, 0.00f, 1.0f, 1, 3);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);