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authorPablo Dobarro <pablodp606@gmail.com>2021-06-23 19:42:20 +0300
committerPablo Dobarro <pablodp606@gmail.com>2021-06-23 19:42:40 +0300
commitef7fcaf8e6c684463ce143bf0ea43d23803919d2 (patch)
tree05356dd93bd111c81b5c2ef0a11d7e002ae1dec5 /source/blender
parent6e4b9f5836cd9954c00b52e043e6a9af9fb4c112 (diff)
Voxel Remesher: Make smooth shading output automatic
Previously the smooth shading of the voxel remesher was controlled by a mesh property. With this change, the output will try to match the current shading of the object. This only takes into consideration the shading mode of the first polygon of the model, but it is probably what most users expect as it works as intended with the shade smooth/flat object mode options. Reviewed By: JulienKaspar, JacquesLucke Differential Revision: https://developer.blender.org/D11626
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/object/object_remesh.c9
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_mesh.c5
3 files changed, 9 insertions, 7 deletions
diff --git a/source/blender/editors/object/object_remesh.c b/source/blender/editors/object/object_remesh.c
index 1ff576504ce..c04c91d21b5 100644
--- a/source/blender/editors/object/object_remesh.c
+++ b/source/blender/editors/object/object_remesh.c
@@ -139,6 +139,13 @@ static int voxel_remesh_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
+ if (mesh->totpoly == 0) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* Output mesh will be all smooth or all flat shading. */
+ const bool smooth_normals = mesh->mpoly[0].flag & ME_SMOOTH;
+
float isovalue = 0.0f;
if (mesh->flag & ME_REMESH_REPROJECT_VOLUME) {
isovalue = mesh->remesh_voxel_size * 0.3f;
@@ -185,7 +192,7 @@ static int voxel_remesh_exec(bContext *C, wmOperator *op)
BKE_mesh_nomain_to_mesh(new_mesh, mesh, ob, &CD_MASK_MESH, true);
- if (mesh->flag & ME_REMESH_SMOOTH_NORMALS) {
+ if (smooth_normals) {
BKE_mesh_smooth_flag_set(ob->data, true);
}
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index 2b9fcaf7603..566173aac0f 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -296,7 +296,7 @@ enum {
ME_REMESH_REPROJECT_VERTEX_COLORS = 1 << 8,
ME_DS_EXPAND = 1 << 9,
ME_SCULPT_DYNAMIC_TOPOLOGY = 1 << 10,
- ME_REMESH_SMOOTH_NORMALS = 1 << 11,
+ ME_FLAG_UNUSED_8 = 1 << 11, /* cleared */
ME_REMESH_REPROJECT_PAINT_MASK = 1 << 12,
ME_REMESH_FIX_POLES = 1 << 13,
ME_REMESH_REPROJECT_VOLUME = 1 << 14,
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index 50a5a196a98..8e475f43e1d 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -3260,11 +3260,6 @@ static void rna_def_mesh(BlenderRNA *brna)
"generating triangles. A value greater than 0 disables Fix Poles");
RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
- prop = RNA_def_property(srna, "use_remesh_smooth_normals", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_REMESH_SMOOTH_NORMALS);
- RNA_def_property_ui_text(prop, "Smooth Normals", "Smooth the normals of the remesher result");
- RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
-
prop = RNA_def_property(srna, "use_remesh_fix_poles", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_REMESH_FIX_POLES);
RNA_def_property_ui_text(prop, "Fix Poles", "Produces less poles and a better topology flow");