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authorClément Foucault <foucault.clem@gmail.com>2018-03-05 02:49:24 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-06 18:44:04 +0300
commit162ef15da6da4027ce59ef0b93d3234524d1cdf8 (patch)
tree9bb4a4793fffc174841cd78e76354d431311940d /source/blender
parentb7414d357af3fe793c1af374ed27e39db0834ca1 (diff)
Eevee: Fix bad framebuffer when changing probe resolution.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 9e5aa56b220..dd4dc590b10 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -321,8 +321,10 @@ void EEVEE_lightprobes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *UNUSED(veda
sldata->probes->target_size = prop_cubemap_res >> 1;
+ DRW_TEXTURE_FREE_SAFE(sldata->probe_depth_rt);
DRW_TEXTURE_FREE_SAFE(sldata->probe_rt);
DRW_TEXTURE_FREE_SAFE(sldata->probe_pool);
+ DRW_FRAMEBUFFER_FREE_SAFE(sldata->probe_fb);
}
int visibility_res = BKE_collection_engine_property_value_get_int(props, "gi_visibility_resolution");