Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2018-04-07 00:54:24 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-04-07 00:54:39 +0300
commit2d618974d14672e6ec38612e76aca70e619f7242 (patch)
tree4d670fd5d6e6b55c6fe75ac27c5bd030f9906667 /source/blender
parent3e998b886080d3cd11137327356d1c861ae7ddb4 (diff)
UI: Perf: Port color widgets to batch.
This is more for completeness than perf. Shader is tiny bit more complex but we get less overdraw and drawcalls.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/interface/interface_intern.h2
-rw-r--r--source/blender/editors/interface/interface_widgets.c72
-rw-r--r--source/blender/gpu/CMakeLists.txt1
-rw-r--r--source/blender/gpu/intern/gpu_shader.c5
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl34
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl14
6 files changed, 71 insertions, 57 deletions
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index 86814c54fbb..043dfc9fd99 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -712,7 +712,7 @@ typedef struct uiWidgetBaseParameters {
float color_tria[4];
float tria1_center[2], tria2_center[2];
float tria1_size, tria2_size;
- float shade_dir, clamp;
+ float shade_dir, do_alpha_check;
} uiWidgetBaseParameters;
enum {
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index fbad76f441a..4b04c08a952 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -964,8 +964,10 @@ static void widgetbase_set_uniform_colors_ubv(
const unsigned char *col1, const unsigned char *col2,
const unsigned char *outline,
const unsigned char *emboss,
- const unsigned char *tria)
+ const unsigned char *tria,
+ const bool alpha_check)
{
+ wtb->uniform_params.do_alpha_check = (float)alpha_check;
rgba_float_args_set_ch(wtb->uniform_params.color_inner1, col1[0], col1[1], col1[2], col1[3]);
rgba_float_args_set_ch(wtb->uniform_params.color_inner2, col2[0], col2[1], col2[2], col2[3]);
rgba_float_args_set_ch(wtb->uniform_params.color_outline, outline[0], outline[1], outline[2], outline[3]);
@@ -985,6 +987,8 @@ struct {
void UI_widgetbase_draw_cache_flush(void)
{
+ float checker_params[3] = {UI_ALPHA_CHECKER_DARK / 255.0f, UI_ALPHA_CHECKER_LIGHT / 255.0f, 8.0f};
+
if (g_widget_base_batch.count == 0)
return;
@@ -993,11 +997,13 @@ void UI_widgetbase_draw_cache_flush(void)
/* draw single */
GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
GWN_batch_uniform_4fv_array(batch, "parameters", 11, (float *)g_widget_base_batch.params);
+ GWN_batch_uniform_3fv(batch, "checkerColorAndSize", checker_params);
GWN_batch_draw(batch);
}
else {
GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE_INST);
GWN_batch_uniform_4fv_array(batch, "parameters", 11 * MAX_WIDGET_BASE_BATCH, (float *)g_widget_base_batch.params);
+ GWN_batch_uniform_3fv(batch, "checkerColorAndSize", checker_params);
gpuBindMatrices(batch->interface);
GWN_batch_draw_range_ex(batch, 0, g_widget_base_batch.count, true);
GWN_batch_program_use_end(batch);
@@ -1057,75 +1063,35 @@ static void draw_widgetbase_batch(Gwn_Batch *batch, uiWidgetBase *wtb)
}
}
else {
+ float checker_params[3] = {UI_ALPHA_CHECKER_DARK / 255.0f, UI_ALPHA_CHECKER_LIGHT / 255.0f, 8.0f};
/* draw single */
GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
GWN_batch_uniform_4fv_array(batch, "parameters", 11, (float *)&wtb->uniform_params);
+ GWN_batch_uniform_3fv(batch, "checkerColorAndSize", checker_params);
GWN_batch_draw(batch);
}
}
static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
{
- int a;
unsigned char inner_col1[4] = {0};
unsigned char inner_col2[4] = {0};
unsigned char emboss_col[4] = {0};
unsigned char outline_col[4] = {0};
unsigned char tria_col[4] = {0};
+ /* For color widget. */
+ bool alpha_check = (wcol->alpha_check && (wcol->shaded == 0));
+
glEnable(GL_BLEND);
/* backdrop non AA */
if (wtb->draw_inner) {
- BLI_assert(wtb->totvert != 0);
if (wcol->shaded == 0) {
- if (wcol->alpha_check) {
- float inner_v_half[WIDGET_SIZE_MAX][2];
- float x_mid = 0.0f; /* used for dumb clamping of values */
-
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_CHECKER);
-
- /* checkers */
- immUniform4f("color1", UI_ALPHA_CHECKER_DARK / 255.0f, UI_ALPHA_CHECKER_DARK / 255.0f, UI_ALPHA_CHECKER_DARK / 255.0f, 1.0f);
- immUniform4f("color2", UI_ALPHA_CHECKER_LIGHT / 255.0f, UI_ALPHA_CHECKER_LIGHT / 255.0f, UI_ALPHA_CHECKER_LIGHT / 255.0f, 1.0f);
- immUniform1i("size", 8);
-
- widget_draw_vertex_buffer(pos, 0, GL_TRIANGLE_FAN, wtb->inner_v, NULL, wtb->totvert);
-
- immUnbindProgram();
-
- /* alpha fill */
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor4ubv((unsigned char *)wcol->inner);
-
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-
- for (a = 0; a < wtb->totvert; a++) {
- x_mid += wtb->inner_v[a][0];
- }
- x_mid /= wtb->totvert;
-
- widget_draw_vertex_buffer(pos, 0, GL_TRIANGLE_FAN, wtb->inner_v, NULL, wtb->totvert);
-
- /* 1/2 solid color */
- immUniformColor3ubv((unsigned char *)wcol->inner);
-
- for (a = 0; a < wtb->totvert; a++) {
- inner_v_half[a][0] = MIN2(wtb->inner_v[a][0], x_mid);
- inner_v_half[a][1] = wtb->inner_v[a][1];
- }
-
- widget_draw_vertex_buffer(pos, 0, GL_TRIANGLE_FAN, inner_v_half, NULL, wtb->totvert);
-
- immUnbindProgram();
- }
- else {
- /* simple fill */
- inner_col1[0] = inner_col2[0] = (unsigned char)wcol->inner[0];
- inner_col1[1] = inner_col2[1] = (unsigned char)wcol->inner[1];
- inner_col1[2] = inner_col2[2] = (unsigned char)wcol->inner[2];
- inner_col1[3] = inner_col2[3] = (unsigned char)wcol->inner[3];
- }
+ /* simple fill */
+ inner_col1[0] = inner_col2[0] = (unsigned char)wcol->inner[0];
+ inner_col1[1] = inner_col2[1] = (unsigned char)wcol->inner[1];
+ inner_col1[2] = inner_col2[2] = (unsigned char)wcol->inner[2];
+ inner_col1[3] = inner_col2[3] = (unsigned char)wcol->inner[3];
}
else {
/* gradient fill */
@@ -1154,8 +1120,8 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
}
/* Draw everything in one drawcall */
- if (inner_col1[3] || inner_col2[3] || outline_col[3] || emboss_col[3] || tria_col[3]) {
- widgetbase_set_uniform_colors_ubv(wtb, inner_col1, inner_col2, outline_col, emboss_col, tria_col);
+ if (inner_col1[3] || inner_col2[3] || outline_col[3] || emboss_col[3] || tria_col[3] || alpha_check) {
+ widgetbase_set_uniform_colors_ubv(wtb, inner_col1, inner_col2, outline_col, emboss_col, tria_col, alpha_check);
Gwn_Batch *roundbox_batch = ui_batch_roundbox_widget_get(wtb->tria1.type);
draw_widgetbase_batch(roundbox_batch, wtb);
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index e6c6e6c0eb4..bf0e6ea3368 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -133,6 +133,7 @@ data_to_c_simple(shaders/gpu_shader_flat_color_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_widget_base_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_2D_widget_base_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_widget_shadow_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_widget_shadow_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_nodelink_frag.glsl SRC)
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 7c7297e90fb..db5c2d1bcb5 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -68,6 +68,7 @@ extern char datatoc_gpu_shader_2D_image_vert_glsl[];
extern char datatoc_gpu_shader_2D_image_rect_vert_glsl[];
extern char datatoc_gpu_shader_2D_image_multi_rect_vert_glsl[];
extern char datatoc_gpu_shader_2D_widget_base_vert_glsl[];
+extern char datatoc_gpu_shader_2D_widget_base_frag_glsl[];
extern char datatoc_gpu_shader_2D_widget_shadow_vert_glsl[];
extern char datatoc_gpu_shader_2D_widget_shadow_frag_glsl[];
extern char datatoc_gpu_shader_2D_nodelink_frag_glsl[];
@@ -802,9 +803,9 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
datatoc_gpu_shader_instance_edges_variying_color_geom_glsl},
[GPU_SHADER_2D_WIDGET_BASE] = { datatoc_gpu_shader_2D_widget_base_vert_glsl,
- datatoc_gpu_shader_2D_smooth_color_frag_glsl},
+ datatoc_gpu_shader_2D_widget_base_frag_glsl},
[GPU_SHADER_2D_WIDGET_BASE_INST] = { datatoc_gpu_shader_2D_widget_base_vert_glsl,
- datatoc_gpu_shader_2D_smooth_color_frag_glsl},
+ datatoc_gpu_shader_2D_widget_base_frag_glsl},
[GPU_SHADER_2D_WIDGET_SHADOW] = { datatoc_gpu_shader_2D_widget_shadow_vert_glsl,
datatoc_gpu_shader_2D_widget_shadow_frag_glsl },
[GPU_SHADER_2D_NODELINK] = { datatoc_gpu_shader_2D_nodelink_vert_glsl,
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl
new file mode 100644
index 00000000000..929674ab446
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl
@@ -0,0 +1,34 @@
+uniform vec3 checkerColorAndSize;
+
+noperspective in vec4 finalColor;
+noperspective in float butCo;
+
+out vec4 fragColor;
+
+vec4 do_checkerboard()
+{
+ float size = checkerColorAndSize.z;
+ vec2 phase = mod(gl_FragCoord.xy, size * 2.0);
+
+ if ((phase.x > size && phase.y < size) ||
+ (phase.x < size && phase.y > size))
+ {
+ return vec4(checkerColorAndSize.xxx, 1.0);
+ }
+ else {
+ return vec4(checkerColorAndSize.yyy, 1.0);
+ }
+}
+
+void main()
+{
+ fragColor = finalColor;
+
+ if (butCo > 0.5) {
+ fragColor = mix(do_checkerboard(), fragColor, fragColor.a);
+ }
+
+ if (butCo > 0.0) {
+ fragColor.a = 1.0;
+ }
+} \ No newline at end of file
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
index f4dafd7de16..9f28d9bb3a3 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
@@ -95,10 +95,12 @@ uniform vec4 parameters[11];
#define tria1Size parameters[gl_InstanceID * 11 + 10].x
#define tria2Size parameters[gl_InstanceID * 11 + 10].y
#define shadeDir parameters[gl_InstanceID * 11 + 10].z
+#define doAlphaCheck parameters[gl_InstanceID * 11 + 10].w
in uint vflag;
noperspective out vec4 finalColor;
+noperspective out float butCo;
vec2 do_widget(void)
{
@@ -128,13 +130,22 @@ vec2 do_widget(void)
if (color_id == COLOR_INNER) {
vec2 uv = faci * (v - recti.xz);
float fac = clamp((shadeDir > 0.0) ? uv.y : uv.x, 0.0, 1.0);
- finalColor = mix(colorInner2, colorInner1, fac);
+ if (doAlphaCheck != 0.0) {
+ finalColor = colorInner1;
+ butCo = uv.x;
+ }
+ else {
+ finalColor = mix(colorInner2, colorInner1, fac);
+ butCo = -1.0;
+ }
}
else if (color_id == COLOR_EDGE) {
finalColor = colorEdge;
+ butCo = -1.0;
}
else /* (color_id == COLOR_EMBOSS) */ {
finalColor = colorEmboss;
+ butCo = -1.0;
}
bool is_emboss = (vflag & EMBOSS_FLAG) != 0u;
@@ -150,6 +161,7 @@ vec2 do_tria()
vec2 v = triavec[vofs];
finalColor = colorTria;
+ butCo = -1.0;
bool is_tria_first = (vflag & TRIA_FIRST) != 0u;