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authorClément Foucault <foucault.clem@gmail.com>2018-04-05 19:51:08 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-04-06 11:25:53 +0300
commit80d4d713607aafa69a4fde15cc1cdadc0e167abf (patch)
tree9fdcdd8498b4d652e5d42820a4bde0a00d0fa94f /source/blender
parentba821ad2adca377e99605ab434006f6c3b0166c4 (diff)
UI: Perf: Modify UI_draw_roundbox to use GWN_batch API.
This commit also rename and move a few thing to clean things up. Major improvment is using one drawcall instead of 8 for UI_draw_roundbox_aa.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/interface/interface_draw.c96
-rw-r--r--source/blender/editors/interface/interface_intern.h28
-rw-r--r--source/blender/editors/interface/interface_widgets.c137
3 files changed, 205 insertions, 56 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 5e5da60593c..cc5cbba0f05 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -64,6 +64,7 @@
/* own include */
#include "interface_intern.h"
+
static int roundboxtype = UI_CNR_ALL;
void UI_draw_roundbox_corner_set(int type)
@@ -101,12 +102,58 @@ void UI_draw_roundbox_3fvAlpha(bool filled, float minx, float miny, float maxx,
UI_draw_roundbox_4fv(filled, minx, miny, maxx, maxy, rad, colv);
}
+void UI_draw_roundbox_aa(bool filled, float minx, float miny, float maxx, float maxy, float rad, const float color[4])
+{
+ uiWidgetBaseParameters widget_params = {
+ .recti.xmin = minx, .recti.ymin = miny,
+ .recti.xmax = maxx, .recti.ymax = maxy,
+ .radi = rad,
+ .round_corners[0] = (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 1.0f : 0.0f,
+ .round_corners[1] = (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 1.0f : 0.0f,
+ .round_corners[2] = (roundboxtype & UI_CNR_TOP_RIGHT) ? 1.0f : 0.0f,
+ .round_corners[3] = (roundboxtype & UI_CNR_TOP_LEFT) ? 1.0f : 0.0f,
+ .color_inner1[0] = color[0], .color_inner2[0] = color[0],
+ .color_inner1[1] = color[1], .color_inner2[1] = color[1],
+ .color_inner1[2] = color[2], .color_inner2[2] = color[2],
+ .color_inner1[3] = color[3], .color_inner2[3] = color[3],
+ };
+
+ glEnable(GL_BLEND);
+
+ if (filled) {
+ /* plain antialiased filled box */
+ widget_params.color_inner1[3] *= 0.125f;
+ widget_params.color_inner2[3] *= 0.125f;
+
+ /* WATCH: This is assuming the ModelViewProjectionMatrix is area pixel space.
+ * If it has been scaled, then it's no longer valid. */
+ Gwn_Batch *batch = ui_batch_roundbox_get(filled, true);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
+ GWN_batch_uniform_4fv_array(batch, "parameters", 11, (float *)&widget_params);
+ GWN_batch_draw(batch);
+ }
+ else {
+ /* plain antialiased unfilled box */
+ glEnable(GL_LINE_SMOOTH);
+
+ Gwn_Batch *batch = ui_batch_roundbox_get(filled, false);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
+ GWN_batch_uniform_4fv_array(batch, "parameters", 11, (float *)&widget_params);
+ GWN_batch_draw(batch);
+
+ glDisable(GL_LINE_SMOOTH);
+ }
+
+ glDisable(GL_BLEND);
+}
+
void UI_draw_roundbox_4fv(bool filled, float minx, float miny, float maxx, float maxy, float rad, const float col[4])
{
+#if 0
float vec[7][2] = {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
{0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
int a;
-
+
Gwn_VertFormat *format = immVertexFormat();
unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
@@ -175,8 +222,29 @@ void UI_draw_roundbox_4fv(bool filled, float minx, float miny, float maxx, float
immEnd();
immUnbindProgram();
+#endif
+
+ uiWidgetBaseParameters widget_params = {
+ .recti.xmin = minx, .recti.ymin = miny,
+ .recti.xmax = maxx, .recti.ymax = maxy,
+ .radi = rad,
+ .round_corners[0] = (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 1.0f : 0.0f,
+ .round_corners[1] = (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 1.0f : 0.0f,
+ .round_corners[2] = (roundboxtype & UI_CNR_TOP_RIGHT) ? 1.0f : 0.0f,
+ .round_corners[3] = (roundboxtype & UI_CNR_TOP_LEFT) ? 1.0f : 0.0f,
+ .color_inner1[0] = col[0], .color_inner2[0] = col[0],
+ .color_inner1[1] = col[1], .color_inner2[1] = col[1],
+ .color_inner1[2] = col[2], .color_inner2[2] = col[2],
+ .color_inner1[3] = col[3], .color_inner2[3] = col[3],
+ };
+
+ Gwn_Batch *batch = ui_batch_roundbox_get(filled, false);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
+ GWN_batch_uniform_4fv_array(batch, "parameters", 11, (float *)&widget_params);
+ GWN_batch_draw(batch);
}
+#if 0
static void round_box_shade_col(unsigned attrib, const float col1[3], float const col2[3], const float fac)
{
float col[4] = {
@@ -187,6 +255,7 @@ static void round_box_shade_col(unsigned attrib, const float col1[3], float cons
};
immAttrib4fv(attrib, col);
}
+#endif
/* linear horizontal shade within button or in outline */
/* view2d scrollers use it */
@@ -194,6 +263,7 @@ void UI_draw_roundbox_shade_x(
bool filled, float minx, float miny, float maxx, float maxy,
float rad, float shadetop, float shadedown, const float col[4])
{
+#if 0
float vec[7][2] = {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
{0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
const float div = maxy - miny;
@@ -305,6 +375,30 @@ void UI_draw_roundbox_shade_x(
immEnd();
immUnbindProgram();
+#endif
+
+ uiWidgetBaseParameters widget_params = {
+ .recti.xmin = minx, .recti.ymin = miny,
+ .recti.xmax = maxx, .recti.ymax = maxy,
+ .radi = rad,
+ .round_corners[0] = (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 1.0f : 0.0f,
+ .round_corners[1] = (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 1.0f : 0.0f,
+ .round_corners[2] = (roundboxtype & UI_CNR_TOP_RIGHT) ? 1.0f : 0.0f,
+ .round_corners[3] = (roundboxtype & UI_CNR_TOP_LEFT) ? 1.0f : 0.0f,
+ .color_inner1[0] = min_ff(1.0f, col[0] + shadetop),
+ .color_inner2[0] = max_ff(0.0f, col[0] + shadedown),
+ .color_inner1[1] = min_ff(1.0f, col[1] + shadetop),
+ .color_inner2[1] = max_ff(0.0f, col[1] + shadedown),
+ .color_inner1[2] = min_ff(1.0f, col[2] + shadetop),
+ .color_inner2[2] = max_ff(0.0f, col[2] + shadedown),
+ .color_inner1[3] = 1.0f,
+ .color_inner2[3] = 1.0f,
+ };
+
+ Gwn_Batch *batch = ui_batch_roundbox_get(filled, false);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
+ GWN_batch_uniform_4fv_array(batch, "parameters", 11, (float *)&widget_params);
+ GWN_batch_draw(batch);
}
#if 0 /* unused */
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index 8d7f9d47ab5..516dc1f4a29 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -700,6 +700,34 @@ struct wmIMEData *ui_but_ime_data_get(uiBut *but);
#endif
/* interface_widgets.c */
+
+/* Widget shader parameters, must match the shader layout. */
+typedef struct uiWidgetBaseParameters {
+ rctf recti, rect;
+ float radi, rad;
+ float facxi, facyi;
+ float round_corners[4];
+ float color_inner1[4], color_inner2[4];
+ float color_outline[4], color_emboss[4];
+ float color_tria[4];
+ float tria1_center[2], tria2_center[2];
+ float tria1_size, tria2_size;
+ float shade_dir, clamp;
+} uiWidgetBaseParameters;
+
+enum {
+ ROUNDBOX_TRIA_NONE = 0,
+ ROUNDBOX_TRIA_ARROWS,
+ ROUNDBOX_TRIA_SCROLL,
+ ROUNDBOX_TRIA_MENU,
+ ROUNDBOX_TRIA_CHECK,
+
+ ROUNDBOX_TRIA_MAX, /* don't use */
+};
+
+struct Gwn_Batch *ui_batch_roundbox_get(bool filled, bool antialiased);
+struct Gwn_Batch *ui_batch_roundbox_widget_get(int tria);
+
void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3, const float color[4]);
void ui_draw_anti_roundbox(int mode, float minx, float miny, float maxx, float maxy,
float rad, bool use_alpha, const float color[4]);
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 1ef39a1d52a..6c473c0e0c9 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -126,18 +126,7 @@ typedef struct uiWidgetBase {
uiWidgetTrias tria2;
/* Widget shader parameters, must match the shader layout. */
- struct {
- rctf recti, rect;
- float radi, rad;
- float facxi, facyi;
- float round_corners[4];
- float color_inner1[4], color_inner2[4];
- float color_outline[4], color_emboss[4];
- float color_tria[4];
- float tria1_center[2], tria2_center[2];
- float tria1_size, tria2_size;
- float shade_dir, clamp;
- } uniform_params;
+ uiWidgetBaseParameters uniform_params;
} uiWidgetBase;
/** uiWidgetType: for time being only for visual appearance,
@@ -231,22 +220,16 @@ static const uint g_shape_preset_hold_action_face[2][3] = {{2, 0, 1}, {3, 5, 4}}
* TODO: find a better place. Maybe it's own file?
**/
-enum {
- ROUNDBOX_TRIA_NONE = 0,
- ROUNDBOX_TRIA_ARROWS,
- ROUNDBOX_TRIA_SCROLL,
- ROUNDBOX_TRIA_MENU,
- ROUNDBOX_TRIA_CHECK,
-
- ROUNDBOX_TRIA_MAX, /* don't use */
-};
-
/* offset in triavec[] in shader per type */
static const int tria_ofs[ROUNDBOX_TRIA_MAX] = {0, 0, 6, 22, 28};
static const int tria_vcount[ROUNDBOX_TRIA_MAX] = {0, 3, 16, 3, 6};
static struct {
- Gwn_Batch *roundbox[ROUNDBOX_TRIA_MAX];
+ Gwn_Batch *roundbox_widget[ROUNDBOX_TRIA_MAX];
+
+ Gwn_Batch *roundbox_simple;
+ Gwn_Batch *roundbox_simple_aa;
+ Gwn_Batch *roundbox_simple_outline;
Gwn_VertFormat format;
uint vflag_id;
@@ -318,9 +301,9 @@ static void roundbox_batch_add_tria(Gwn_VertBufRaw *vflag_step, int tria, uint32
}
}
-static Gwn_Batch *ui_batch_roundbox_get(int tria)
+Gwn_Batch *ui_batch_roundbox_widget_get(int tria)
{
- if (g_ui_batch_cache.roundbox[tria] == NULL) {
+ if (g_ui_batch_cache.roundbox_widget[tria] == NULL) {
uint32_t last_data;
Gwn_VertBufRaw vflag_step;
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(vflag_format());
@@ -377,10 +360,80 @@ static Gwn_Batch *ui_batch_roundbox_get(int tria)
if (tria) {
roundbox_batch_add_tria(&vflag_step, tria, last_data);
}
- g_ui_batch_cache.roundbox[tria] = GWN_batch_create_ex(GWN_PRIM_TRI_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
- gpu_batch_presets_register(g_ui_batch_cache.roundbox[tria]);
+ g_ui_batch_cache.roundbox_widget[tria] = GWN_batch_create_ex(GWN_PRIM_TRI_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ gpu_batch_presets_register(g_ui_batch_cache.roundbox_widget[tria]);
}
- return g_ui_batch_cache.roundbox[tria];
+ return g_ui_batch_cache.roundbox_widget[tria];
+}
+
+Gwn_Batch *ui_batch_roundbox_get(bool filled, bool antialiased)
+{
+ Gwn_Batch **batch = NULL;
+
+ if (filled) {
+ if (antialiased)
+ batch = &g_ui_batch_cache.roundbox_simple_aa;
+ else
+ batch = &g_ui_batch_cache.roundbox_simple;
+ }
+ else {
+ if (antialiased)
+ BLI_assert(0); /* Use GL_LINE_SMOOTH instead!!: */
+ else
+ batch = &g_ui_batch_cache.roundbox_simple_outline;
+ }
+
+ if (*batch == NULL) {
+ uint32_t last_data;
+ Gwn_VertBufRaw vflag_step;
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(vflag_format());
+ int vcount = WIDGET_SIZE_MAX;
+ vcount += (filled) ? 2 : 0;
+ vcount *= (antialiased) ? WIDGET_AA_JITTER : 1;
+ GWN_vertbuf_data_alloc(vbo, vcount);
+ GWN_vertbuf_attr_get_raw_data(vbo, g_ui_batch_cache.vflag_id, &vflag_step);
+
+ if (filled) {
+ for (int j = 0; j < WIDGET_AA_JITTER; j++) {
+ if (!antialiased) {
+ j = NO_AA;
+ }
+ /* restart */
+ set_roundbox_vertex(&vflag_step, 0, 0, j, true, false, INNER);
+ for (int c1 = 0, c2 = 3; c1 < 2; c1++, c2--) {
+ for (int a1 = 0, a2 = WIDGET_CURVE_RESOLU -1; a2 >= 0; a1++, a2--) {
+ last_data = set_roundbox_vertex(&vflag_step, c1, a1, j, true, false, INNER);
+ last_data = set_roundbox_vertex(&vflag_step, c2, a2, j, true, false, INNER);
+ }
+ }
+ /* restart */
+ set_roundbox_vertex_data(&vflag_step, last_data);
+ if (!antialiased) {
+ break;
+ }
+ }
+ *batch = GWN_batch_create_ex(GWN_PRIM_TRI_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ }
+ else {
+ for (int j = 0; j < WIDGET_AA_JITTER; j++) {
+ if (!antialiased) {
+ j = NO_AA;
+ }
+ for (int c = 0; c < 4; c++) {
+ for (int a = 0; a < WIDGET_CURVE_RESOLU; a++) {
+ set_roundbox_vertex(&vflag_step, c, a, j, true, false, INNER);
+ }
+ }
+ if (!antialiased) {
+ break;
+ }
+ }
+ *batch = GWN_batch_create_ex(GWN_PRIM_LINE_LOOP, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ }
+
+ gpu_batch_presets_register(*batch);
+ }
+ return *batch;
}
#undef INNER
@@ -421,32 +474,6 @@ void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y
glDisable(GL_BLEND);
}
-/* belongs in interface_draw.c, but needs WIDGET_AA_JITTER from this file */
-void UI_draw_roundbox_aa(bool filled, float minx, float miny, float maxx, float maxy, float rad, const float color[4])
-{
- glEnable(GL_BLEND);
-
- if (filled) {
- /* plain antialiased filled box */
- const float alpha = color[3] * 0.125f;
-
- for (int j = 0; j < WIDGET_AA_JITTER; j++) {
- gpuPushMatrix();
- gpuTranslate2fv(jit[j]);
- UI_draw_roundbox_3fvAlpha(true, minx, miny, maxx, maxy, rad, color, alpha);
- gpuPopMatrix();
- }
- }
- else {
- /* plain antialiased unfilled box */
- glEnable(GL_LINE_SMOOTH);
- UI_draw_roundbox_4fv(false, minx, miny, maxx, maxy, rad, color);
- glDisable(GL_LINE_SMOOTH);
- }
-
- glDisable(GL_BLEND);
-}
-
static void widget_init(uiWidgetBase *wtb)
{
wtb->totvert = wtb->halfwayvert = 0;
@@ -1015,7 +1042,7 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
if (inner_col1[3] || inner_col2[3] || outline_col[3] || emboss_col[3] || tria_col[3]) {
widgetbase_set_uniform_colors_ubv(wtb, inner_col1, inner_col2, outline_col, emboss_col, tria_col);
- Gwn_Batch *roundbox_batch = ui_batch_roundbox_get(wtb->tria1.type);
+ Gwn_Batch *roundbox_batch = ui_batch_roundbox_widget_get(wtb->tria1.type);
draw_widgetbase_batch(roundbox_batch, wtb);
}