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authorDalai Felinto <dfelinto@gmail.com>2017-07-14 12:16:25 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-07-14 12:42:31 +0300
commitb48694639af41518a0e8c73da20121eda1685765 (patch)
treea131a37aff6664a24f4f43f36b93f16ccb6e3005 /source/blender
parent018df5a49a4c68ff8aea15cd7586d72e6c36f8e6 (diff)
Workspace: Fix crash on preview, and sanitize placeholder functions
This commit effectively makes workspace switching useless as far as the active scene layer goes. The functions from the scene layer API to get the correct scene layer from "context" were a placeholder to be addressed by the workspace commit. When workspace was merged, however G.main was used as a replacement to pass the correct argument for the functions. As it turned out (surprise!) this leads to crash on render preview. We need to get rid of: * BKE_scene_layer_context_active_ex_PLACEHOLDER * BKE_scene_layer_context_active_PLACEHOLDER And either use SceneLayer explicitly or replace it by: * BKE_scene_layer_from_workspace_get
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_layer.h11
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c2
-rw-r--r--source/blender/blenkernel/intern/blendfile.c5
-rw-r--r--source/blender/blenkernel/intern/context.c2
-rw-r--r--source/blender/blenkernel/intern/effect.c2
-rw-r--r--source/blender/blenkernel/intern/layer.c50
-rw-r--r--source/blender/blenkernel/intern/scene.c4
-rw-r--r--source/blender/blenkernel/intern/sequencer.c2
-rw-r--r--source/blender/blenloader/intern/versioning_280.c4
-rw-r--r--source/blender/depsgraph/intern/depsgraph_query.cc4
-rw-r--r--source/blender/editors/render/render_preview.c2
-rw-r--r--source/blender/editors/render/render_shading.c2
-rw-r--r--source/blender/editors/screen/screen_context.c3
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c2
-rw-r--r--source/blender/editors/space_image/space_image.c2
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c6
-rw-r--r--source/blender/makesrna/intern/rna_scene.c2
-rw-r--r--source/blender/makesrna/intern/rna_space.c2
-rw-r--r--source/blender/modifiers/intern/MOD_dynamicpaint.c2
-rw-r--r--source/blender/modifiers/intern/MOD_smoke.c2
-rw-r--r--source/blender/modifiers/intern/MOD_softbody.c2
-rw-r--r--source/blender/render/intern/source/pipeline.c2
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c2
24 files changed, 57 insertions, 62 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 578cc97466a..2e3ff12de13 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -56,14 +56,19 @@ struct RenderEngine;
struct Scene;
struct SceneCollection;
struct SceneLayer;
+struct WorkSpace;
void BKE_layer_exit(void);
-struct SceneLayer *BKE_scene_layer_render_active(const struct Scene *scene);
-struct SceneLayer *BKE_scene_layer_context_active_ex(const struct Main *bmain, const struct Scene *scene);
-struct SceneLayer *BKE_scene_layer_context_active(const struct Scene *scene);
+struct SceneLayer *BKE_scene_layer_from_scene_get(const struct Scene *scene);
+struct SceneLayer *BKE_scene_layer_from_workspace_get(const struct WorkSpace *workspace);
struct SceneLayer *BKE_scene_layer_add(struct Scene *scene, const char *name);
+/* DEPRECATED */
+struct SceneLayer *BKE_scene_layer_context_active_ex_PLACEHOLDER(const struct Main *bmain, const struct Scene *scene);
+/* DEPRECATED */
+struct SceneLayer *BKE_scene_layer_context_active_PLACEHOLDER(const struct Scene *scene);
+
void BKE_scene_layer_free(struct SceneLayer *sl);
void BKE_scene_layer_engine_set(struct SceneLayer *sl, const char *engine);
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 49a219691bc..a26fdd85d52 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -2683,7 +2683,7 @@ static void editbmesh_build_data(Scene *scene, Object *obedit, BMEditMesh *em, C
static CustomDataMask object_get_datamask(const Scene *scene, Object *ob, bool *r_need_mapping)
{
/* TODO(sergey): Avoid this linear list lookup. */
- SceneLayer *sl = BKE_scene_layer_context_active(scene);
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
Object *actob = sl->basact ? sl->basact->object : NULL;
CustomDataMask mask = ob->customdata_mask;
diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c
index 53f2462ee98..5f88c4aec0e 100644
--- a/source/blender/blenkernel/intern/blendfile.c
+++ b/source/blender/blenkernel/intern/blendfile.c
@@ -193,7 +193,7 @@ static void setup_app_data(
}
if (cur_render_layer == NULL) {
/* fallback to scene layer */
- cur_render_layer = BKE_scene_layer_render_active(curscene);
+ cur_render_layer = BKE_scene_layer_from_scene_get(curscene);
}
if (track_undo_scene) {
@@ -335,7 +335,8 @@ static void setup_app_data(
if (mode == LOAD_UI_OFF && BLI_listbase_is_empty(&G.main->wm)) {
/* XXX prevent crash in pdInitEffectors called through DEG_scene_relations_rebuild (see T51794).
- * Can be removed once BKE_scene_layer_context_active_ex gets workspace passed. */
+ * Can be removed once BKE_scene_layer_context_active_ex_PLACEHOLDER gets
+ * replaced by BKE_scene_layer_from_workspace_get. */
BLI_addhead(&G.main->wm, CTX_wm_manager(C));
BKE_scene_set_background(G.main, curscene);
BLI_listbase_clear(&G.main->wm);
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index ffccc59171c..176d0718799 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -916,7 +916,7 @@ SceneLayer *CTX_data_scene_layer(const bContext *C)
return sl;
}
else {
- return BKE_scene_layer_context_active_ex(CTX_data_main(C), CTX_data_scene(C));
+ return BKE_scene_layer_context_active_ex_PLACEHOLDER(CTX_data_main(C), CTX_data_scene(C));
}
}
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 2213094cd0b..8380588776b 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -210,7 +210,7 @@ static void add_particles_to_effectors(ListBase **effectors, Scene *scene, Effec
ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src,
EffectorWeights *weights, bool for_simulation)
{
- SceneLayer *sl = BKE_scene_layer_context_active(scene); /* Can't get sl from the calling modifiers yet */
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene); /* Can't get sl from the calling modifiers yet */
Base *base;
unsigned int layer= ob_src->lay;
ListBase *effectors = NULL;
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index a0250ac8dfc..3342c198ee1 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -69,9 +69,9 @@ static void object_bases_iterator_next(BLI_Iterator *iter, const int flag);
/**
* Returns the SceneLayer to be used for rendering
- * Most of the time BKE_scene_layer_context_active should be used instead
+ * Most of the time BKE_scene_layer_from_workspace_get should be used instead
*/
-SceneLayer *BKE_scene_layer_render_active(const Scene *scene)
+SceneLayer *BKE_scene_layer_from_scene_get(const Scene *scene)
{
SceneLayer *sl = BLI_findlink(&scene->render_layers, scene->active_layer);
BLI_assert(sl);
@@ -81,37 +81,27 @@ SceneLayer *BKE_scene_layer_render_active(const Scene *scene)
/**
* Returns the SceneLayer to be used for drawing, outliner, and other context related areas.
*/
-SceneLayer *BKE_scene_layer_context_active_ex(const Main *bmain, const Scene *scene)
-{
- /* XXX We should really pass the workspace as argument, but would require
- * some bigger changes since it's often not available where we call this.
- * Just working around this by getting active window from WM for now */
- for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
- /* Called on startup, so 'winactive' may not be set, in that case fall back to first window. */
- wmWindow *win = wm->winactive ? wm->winactive : wm->windows.first;
- const WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
- SceneLayer *scene_layer = BKE_workspace_render_layer_get(workspace);
- if (scene_layer != NULL) {
- /* NOTE: We never have copy-on-written main database, but we might
- * be passing copy-on-write version of scene here. For that case
- * we always ensure we are returning copy-on-write version of scene
- * layer as well.
- */
-
- /* TODO(sergey): This will make an extra lookup for case when we
- * pass original scene, but this function is to be rewritten
- * anyway.
- */
- scene_layer = BLI_findstring(&scene->render_layers, scene_layer->name, offsetof(SceneLayer, name));
- }
- return scene_layer;
- }
+SceneLayer *BKE_scene_layer_from_workspace_get(const struct WorkSpace *workspace)
+{
+ return BKE_workspace_render_layer_get(workspace);
+}
- return NULL;
+/**
+ * This is a placeholder to know which areas of the code need to be addressed for the Workspace changes.
+ * Never use this, you should either use BKE_scene_layer_workspace_active or get SceneLayer explicitly.
+ */
+SceneLayer *BKE_scene_layer_context_active_ex_PLACEHOLDER(const Main *UNUSED(bmain), const Scene *scene)
+{
+ return BKE_scene_layer_from_scene_get(scene);
}
-SceneLayer *BKE_scene_layer_context_active(const Scene *scene)
+
+/**
+ * This is a placeholder to know which areas of the code need to be addressed for the Workspace changes.
+ * Never use this, you should either use BKE_scene_layer_workspace_active or get SceneLayer explicitly.
+ */
+SceneLayer *BKE_scene_layer_context_active_PLACEHOLDER(const Scene *scene)
{
- return BKE_scene_layer_context_active_ex(G.main, scene);
+ return BKE_scene_layer_from_scene_get(scene);
}
/**
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 7b103a3c56e..b27fecce26b 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1774,7 +1774,7 @@ Base *_setlooper_base_step(Scene **sce_iter, Base *base)
/* first time looping, return the scenes first base */
/* for the first loop we should get the layer from context */
- SceneLayer *sl = BKE_scene_layer_context_active((*sce_iter));
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER((*sce_iter));
/* TODO For first scene (non-background set), we should pass the render layer as argument.
* In some cases we want it to be the workspace one, in other the scene one. */
TODO_LAYER;
@@ -1789,7 +1789,7 @@ Base *_setlooper_base_step(Scene **sce_iter, Base *base)
next_set:
/* reached the end, get the next base in the set */
while ((*sce_iter = (*sce_iter)->set)) {
- SceneLayer *sl = BKE_scene_layer_render_active((*sce_iter));
+ SceneLayer *sl = BKE_scene_layer_from_scene_get((*sce_iter));
base = (Base *)sl->object_bases.first;
if (base) {
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index bebd3d64b44..6ddce874449 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -3306,7 +3306,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene);
ibuf = sequencer_view3d_cb(
/* set for OpenGL render (NULL when scrubbing) */
- scene, BKE_scene_layer_render_active(scene), camera, width, height, IB_rect,
+ scene, BKE_scene_layer_from_scene_get(scene), camera, width, height, IB_rect,
context->scene->r.seq_prev_type,
(context->scene->r.seq_flag & R_SEQ_SOLID_TEX) != 0,
use_gpencil, use_background, scene->r.alphamode,
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 664f1e07f71..d76a121376c 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -85,7 +85,7 @@ static void do_version_workspaces_create_from_screens(Main *bmain)
for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
const bScreen *screen_parent = screen_parent_find(screen);
WorkSpace *workspace;
- SceneLayer *layer = BKE_scene_layer_render_active(screen->scene);
+ SceneLayer *layer = BKE_scene_layer_from_scene_get(screen->scene);
ListBase *transform_orientations;
if (screen_parent) {
@@ -287,7 +287,7 @@ void do_versions_after_linking_280(Main *main)
if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
/* same render-layer as do_version_workspaces_after_lib_link will activate,
- * so same layer as BKE_scene_layer_context_active would return */
+ * so same layer as BKE_scene_layer_from_workspace_get would return */
SceneLayer *layer = screen->scene->render_layers.first;
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
diff --git a/source/blender/depsgraph/intern/depsgraph_query.cc b/source/blender/depsgraph/intern/depsgraph_query.cc
index 0ab13730755..c0e50643102 100644
--- a/source/blender/depsgraph/intern/depsgraph_query.cc
+++ b/source/blender/depsgraph/intern/depsgraph_query.cc
@@ -93,7 +93,7 @@ SceneLayer *DEG_get_evaluated_scene_layer(Depsgraph *graph)
Scene *scene = DEG_get_evaluated_scene(graph);
if (scene != NULL) {
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
- return BKE_scene_layer_context_active_ex(deg_graph->bmain, scene);
+ return BKE_scene_layer_context_active_ex_PLACEHOLDER(deg_graph->bmain, scene);
}
return NULL;
}
@@ -240,7 +240,7 @@ void DEG_objects_iterator_next(BLI_Iterator *iter)
data->base_flag = ~(BASE_SELECTED | BASE_SELECTABLED);
/* For the sets we use the layer used for rendering. */
- scene_layer = BKE_scene_layer_render_active(data->scene);
+ scene_layer = BKE_scene_layer_from_scene_get(data->scene);
/* TODO(sergey): It's really confusing to store pointer to a local data. */
Base base = {(Base *)scene_layer->object_bases.first, NULL};
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 7292856567f..1a3d1ce083e 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -329,7 +329,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
sce = preview_get_scene(pr_main);
if (sce) {
- SceneLayer *scene_layer = BKE_scene_layer_render_active(sce);
+ SceneLayer *scene_layer = BKE_scene_layer_from_scene_get(sce);
/* this flag tells render to not execute depsgraph or ipos etc */
sce->r.scemode |= R_BUTS_PREVIEW;
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 43e66fae56c..2cdd49b3113 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -656,7 +656,7 @@ static int render_layer_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- SceneLayer *sl = BKE_scene_layer_context_active(scene);
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
if (!ED_scene_render_layer_delete(bmain, scene, sl, NULL)) {
return OPERATOR_CANCELLED;
diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c
index 3c7ea9a0f7e..aec32ff2dff 100644
--- a/source/blender/editors/screen/screen_context.c
+++ b/source/blender/editors/screen/screen_context.c
@@ -87,9 +87,8 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
bScreen *sc = CTX_wm_screen(C);
ScrArea *sa = CTX_wm_area(C);
Scene *scene = WM_window_get_active_scene(win);
- /* can't call BKE_scene_layer_context_active here, it uses G.main->wm which might be NULL on file read. */
WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
- SceneLayer *sl = BKE_workspace_render_layer_get(workspace);
+ SceneLayer *sl = BKE_scene_layer_from_workspace_get(workspace);
Object *obedit = scene->obedit;
Object *obact = sl->basact ? sl->basact->object : NULL;
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index 2460ba3fc9f..f6c15f4d030 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -182,7 +182,7 @@ static int buttons_context_path_object(ButsContextPath *path)
else if (buttons_context_path_scene(path)) {
scene = path->ptr[path->len - 1].data;
- SceneLayer *sl = BKE_scene_layer_context_active(scene);
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
ob = (sl->basact) ? sl->basact->object : NULL;
if (ob) {
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index 4b06cbe6b33..58fb75edd84 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -536,7 +536,7 @@ static void image_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, co
case ND_TRANSFORM:
case ND_MODIFIER:
{
- SceneLayer *sl = BKE_scene_layer_context_active(scene);
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
Object *ob = OBACT_NEW;
if (ob && (ob == wmn->reference) && (ob->mode & OB_MODE_EDIT)) {
if (sima->lock && (sima->flag & SI_DRAWSHADOW)) {
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index a87884f6615..568927425a9 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -1944,7 +1944,7 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops
outliner_add_orphaned_datablocks(mainvar, soops);
}
else if (soops->outlinevis == SO_ACT_LAYER) {
- outliner_add_collections_act_layer(soops, BKE_scene_layer_context_active(scene));
+ outliner_add_collections_act_layer(soops, BKE_scene_layer_context_active_PLACEHOLDER(scene));
}
else if (soops->outlinevis == SO_COLLECTIONS) {
outliner_add_collections_master(soops, scene);
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 15424854814..a7ed6fcc30c 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -1198,7 +1198,7 @@ void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d)
{
Base *base;
- SceneLayer *sl = BKE_scene_layer_context_active(scene);
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
/* no need for color when drawing depth buffer */
const short dflag_depth = DRAW_CONSTCOLOR;
@@ -1422,7 +1422,7 @@ static void gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d)
/* no need to call ED_view3d_draw_offscreen_init since shadow buffers were already updated */
ED_view3d_draw_offscreen(
- scene, BKE_scene_layer_context_active(scene), v3d, &ar, winsize, winsize, viewmat, winmat,
+ scene, BKE_scene_layer_context_active_PLACEHOLDER(scene), v3d, &ar, winsize, winsize, viewmat, winmat,
false, false, true,
NULL, NULL, NULL, NULL);
GPU_lamp_shadow_buffer_unbind(shadow->lamp);
@@ -1499,7 +1499,7 @@ static void view3d_draw_objects(
const char **grid_unit,
const bool do_bgpic, const bool draw_offscreen, GPUFX *fx)
{
- SceneLayer *sl = C ? CTX_data_scene_layer(C) : BKE_scene_layer_render_active(scene);
+ SceneLayer *sl = C ? CTX_data_scene_layer(C) : BKE_scene_layer_from_scene_get(scene);
RegionView3D *rv3d = ar->regiondata;
Base *base;
const bool do_camera_frame = !draw_offscreen;
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 16517ecfde3..a16644207cf 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -1791,7 +1791,7 @@ static void rna_Physics_update(Main *UNUSED(bmain), Scene *UNUSED(scene), Pointe
static void rna_Scene_editmesh_select_mode_set(PointerRNA *ptr, const int *value)
{
Scene *scene = (Scene *)ptr->id.data;
- SceneLayer *sl = BKE_scene_layer_context_active(scene);
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
ToolSettings *ts = (ToolSettings *)ptr->data;
int flag = (value[0] ? SCE_SELECT_VERTEX : 0) | (value[1] ? SCE_SELECT_EDGE : 0) | (value[2] ? SCE_SELECT_FACE : 0);
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index a16380e70e9..c8cceb54f9b 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -852,7 +852,7 @@ static int rna_SpaceImageEditor_show_maskedit_get(PointerRNA *ptr)
SpaceImage *sima = (SpaceImage *)(ptr->data);
bScreen *sc = (bScreen *)ptr->id.data;
Scene *scene = ED_screen_scene_find(sc, G.main->wm.first);
- SceneLayer *sl = BKE_scene_layer_context_active(scene);
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
return ED_space_image_check_show_maskedit(sl, sima);
}
diff --git a/source/blender/modifiers/intern/MOD_dynamicpaint.c b/source/blender/modifiers/intern/MOD_dynamicpaint.c
index b1fe3535154..ade416f39eb 100644
--- a/source/blender/modifiers/intern/MOD_dynamicpaint.c
+++ b/source/blender/modifiers/intern/MOD_dynamicpaint.c
@@ -119,7 +119,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
/* dont apply dynamic paint on orco dm stack */
if (!(flag & MOD_APPLY_ORCO)) {
- return dynamicPaint_Modifier_do(pmd, md->scene, BKE_scene_layer_context_active(md->scene), ob, dm);
+ return dynamicPaint_Modifier_do(pmd, md->scene, BKE_scene_layer_context_active_PLACEHOLDER(md->scene), ob, dm);
}
return dm;
}
diff --git a/source/blender/modifiers/intern/MOD_smoke.c b/source/blender/modifiers/intern/MOD_smoke.c
index a11b0f887ea..1b9e06bf0dc 100644
--- a/source/blender/modifiers/intern/MOD_smoke.c
+++ b/source/blender/modifiers/intern/MOD_smoke.c
@@ -109,7 +109,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
if (flag & MOD_APPLY_ORCO)
return dm;
- return smokeModifier_do(smd, md->scene, BKE_scene_layer_context_active(md->scene), ob, dm);
+ return smokeModifier_do(smd, md->scene, BKE_scene_layer_context_active_PLACEHOLDER(md->scene), ob, dm);
}
static bool dependsOnTime(ModifierData *UNUSED(md))
diff --git a/source/blender/modifiers/intern/MOD_softbody.c b/source/blender/modifiers/intern/MOD_softbody.c
index 5468b8a61f0..780a55aa631 100644
--- a/source/blender/modifiers/intern/MOD_softbody.c
+++ b/source/blender/modifiers/intern/MOD_softbody.c
@@ -54,7 +54,7 @@ static void deformVerts(ModifierData *md, Object *ob,
int numVerts,
ModifierApplyFlag UNUSED(flag))
{
- sbObjectStep(md->scene, BKE_scene_layer_context_active(md->scene), ob, (float)md->scene->r.cfra, vertexCos, numVerts);
+ sbObjectStep(md->scene, BKE_scene_layer_context_active_PLACEHOLDER(md->scene), ob, (float)md->scene->r.cfra, vertexCos, numVerts);
}
static bool dependsOnTime(ModifierData *UNUSED(md))
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 4581e0bdea0..7219630f519 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -3797,7 +3797,7 @@ void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
{
Object *camera;
/* TODO(sergey): Get proper scene layer here. */
- SceneLayer *scene_layer = BKE_scene_layer_context_active_ex(bmain, sce);
+ SceneLayer *scene_layer = BKE_scene_layer_context_active_ex_PLACEHOLDER(bmain, sce);
int winx, winy;
winx = (sce->r.size * sce->r.xsch) / 100;
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 06bf6ff2482..6a1be832918 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -335,7 +335,7 @@ void wm_event_do_notifiers(bContext *C)
}
}
if (ELEM(note->category, NC_SCENE, NC_OBJECT, NC_GEOM, NC_WM)) {
- SceneLayer *sl = BKE_scene_layer_context_active(scene);
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
ED_info_stats_clear(sl);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_INFO, NULL);
}