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authorTon Roosendaal <ton@blender.org>2005-12-04 17:32:21 +0300
committerTon Roosendaal <ton@blender.org>2005-12-04 17:32:21 +0300
commitaa939b859904fcfad5c6782e14621da74bbf8118 (patch)
treeccf58f615f767fea93ddcfc01988244efdc0c643 /source/blender
parentc2cff1cbcf71634de3aca184c70cc4bd23fe35a8 (diff)
Orange branch feature; Material Layering
(WIP, don't bugs for this in tracker yet please!) - New Panel "Layers" in Material buttons, allows to add unlimited amount of materials on top of each other. - Every Layer is actually just another Material, which gets rendered/shaded (including texture), and then added on top of previous layer with an operation like Mix, Add, Mult, etc. - Layers render fully independent, so bumpmaps are not passed on to next layers. - Per Layer you can set if it influences Diffuse, Specular or Alpha - If a Material returns alpha (like from texture), the alpha value is used for adding the layers too. - New texture "Map To" channel allows to have a texture work on a Layer - Each layer, including basis Material, can be turned on/off individually Notes: - at this moment, the full shading pass happens for each layer, including shadow, AO and raytraced mirror or transparency... - I had to remove old hacks from preview render, which corrected reflected normals for preview texturing. - still needs loadsa testing!
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_bad_level_calls.h1
-rw-r--r--source/blender/blenkernel/BKE_material.h6
-rw-r--r--source/blender/blenkernel/bad_level_call_stubs/stubs.c2
-rw-r--r--source/blender/blenkernel/intern/displist.c14
-rw-r--r--source/blender/blenkernel/intern/material.c102
-rw-r--r--source/blender/blenloader/intern/readfile.c35
-rw-r--r--source/blender/blenloader/intern/writefile.c5
-rw-r--r--source/blender/include/butspace.h1
-rw-r--r--source/blender/makesdna/DNA_material_types.h38
-rw-r--r--source/blender/render/extern/include/render.h7
-rw-r--r--source/blender/render/extern/include/render_types.h21
-rw-r--r--source/blender/render/intern/include/rendercore.h8
-rw-r--r--source/blender/render/intern/source/initrender.c1
-rw-r--r--source/blender/render/intern/source/rendercore.c196
-rw-r--r--source/blender/render/intern/source/texture.c34
-rw-r--r--source/blender/renderconverter/intern/convertBlenderScene.c2
-rw-r--r--source/blender/src/buttons_shading.c303
-rw-r--r--source/blender/src/drawview.c1
-rw-r--r--source/blender/src/editobject.c60
-rw-r--r--source/blender/src/header_buttonswin.c21
-rw-r--r--source/blender/src/headerbuttons.c11
-rw-r--r--source/blender/src/interface_panel.c4
-rw-r--r--source/blender/src/previewrender.c583
23 files changed, 920 insertions, 536 deletions
diff --git a/source/blender/blenkernel/BKE_bad_level_calls.h b/source/blender/blenkernel/BKE_bad_level_calls.h
index 905b6d3bf74..a8d9693f62f 100644
--- a/source/blender/blenkernel/BKE_bad_level_calls.h
+++ b/source/blender/blenkernel/BKE_bad_level_calls.h
@@ -158,7 +158,6 @@ void do_material_tex(ShadeInput *shi);
void externtex(struct MTex *mtex, float *vec, float *tin, float *tr,
float *tg, float *tb, float *ta);
void init_render_textures(void);
-void end_render_textures(void);
void RE_free_envmap(struct EnvMap *env);
void RE_free_envmapdata(struct EnvMap *env);
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h
index fcdbed10ffa..16a320010ec 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -48,16 +48,18 @@ void init_material(struct Material *ma);
struct Material *add_material(char *name);
struct Material *copy_material(struct Material *ma);
void make_local_material(struct Material *ma);
+
struct Material ***give_matarar(struct Object *ob);
short *give_totcolp(struct Object *ob);
struct Material *give_current_material(struct Object *ob, int act);
ID *material_from(struct Object *ob, int act);
void assign_material(struct Object *ob, struct Material *ma, int act);
void new_material_to_objectdata(struct Object *ob);
+
+struct Material *get_active_matlayer(struct Material *ma);
void init_render_material(struct Material *ma);
void init_render_materials(void);
-void end_render_material(struct Material *ma);
-void end_render_materials(void);
+
void automatname(struct Material *ma);
void delete_material_index(void);
diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c
index 457c6a2d7e5..778cb71f99a 100644
--- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c
+++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c
@@ -206,8 +206,6 @@ int BPY_call_importloader(char *name)
void do_material_tex(ShadeInput *shi){}
void externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta){}
-void init_render_textures(void){}
-void end_render_textures(void){}
void RE_free_envmap(struct EnvMap *env){}
struct EnvMap *RE_copy_envmap(struct EnvMap *env){ return env;}
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index 9273bd8eb71..b143def9f32 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -726,15 +726,6 @@ static void init_fastshade_for_ob(Object *ob, int *need_orco_r, float mat[4][4],
}
}
}
-static void end_fastshade_for_ob(Object *ob)
-{
- int a;
-
- for(a=0; a<ob->totcol; a++) {
- Material *ma= give_current_material(ob, a+1);
- if(ma) end_render_material(ma);
- }
-}
void mesh_create_shadedColors(Object *ob, int onlyForMesh, unsigned int **col1_r, unsigned int **col2_r)
{
@@ -846,7 +837,6 @@ void mesh_create_shadedColors(Object *ob, int onlyForMesh, unsigned int **col1_r
if (dmNeedsFree) dm->release(dm);
- end_fastshade_for_ob(ob);
}
void shadeDispList(Object *ob)
@@ -986,8 +976,6 @@ void shadeDispList(Object *ob)
dl= dl->next;
}
}
-
- end_fastshade_for_ob(ob);
}
void reshadeall_displist(void)
@@ -1999,8 +1987,6 @@ void imagestodisplist(void)
base= base->next;
}
- end_render_textures();
-
allqueue(REDRAWVIEW3D, 0);
}
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index d303a7ed5bd..ef5a29020d4 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -36,33 +36,34 @@
#include <string.h>
#include "MEM_guardedalloc.h"
+#include "DNA_curve_types.h"
#include "DNA_material_types.h"
-#include "DNA_texture_types.h"
#include "DNA_mesh_types.h"
-#include "DNA_object_types.h"
-#include "DNA_curve_types.h"
#include "DNA_meta_types.h"
+#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "DNA_texture_types.h"
#include "BLI_blenlib.h"
#include "BKE_bad_level_calls.h"
-#include "BKE_utildefines.h"
-
+#include "BKE_blender.h"
+#include "BKE_displist.h"
#include "BKE_global.h"
-#include "BKE_main.h"
-
-#include "BKE_mesh.h"
#include "BKE_library.h"
-#include "BKE_displist.h"
+#include "BKE_main.h"
#include "BKE_material.h"
+#include "BKE_mesh.h"
+#include "BKE_utildefines.h"
#include "BPY_extern.h"
+/* not material itself */
void free_material(Material *ma)
{
- int a;
+ MaterialLayer *ml;
MTex *mtex;
+ int a;
BPY_free_scriptlink(&ma->scriptlink);
@@ -74,6 +75,11 @@ void free_material(Material *ma)
if(ma->ramp_col) MEM_freeN(ma->ramp_col);
if(ma->ramp_spec) MEM_freeN(ma->ramp_spec);
+
+ for(ml= ma->layers.first; ml; ml= ml->next)
+ if(ml->mat) ml->mat->id.us--;
+
+ BLI_freelistN(&ma->layers);
}
void init_material(Material *ma)
@@ -115,8 +121,9 @@ void init_material(Material *ma)
ma->rampfac_col= 1.0;
ma->rampfac_spec= 1.0;
- ma->pr_lamp= 3; // two lamps, is bits
-
+ ma->pr_lamp= 3; /* two lamps, is bits */
+ ma->ml_flag= ML_RENDER; /* default render base material for layers */
+
ma->mode= MA_TRACEBLE|MA_SHADBUF|MA_SHADOW|MA_RADIO|MA_TANGENT_STR;
}
@@ -134,6 +141,7 @@ Material *add_material(char *name)
Material *copy_material(Material *ma)
{
Material *man;
+ MaterialLayer *ml;
int a;
man= copy_libblock(ma);
@@ -149,9 +157,14 @@ Material *copy_material(Material *ma)
}
BPY_copy_scriptlink(&ma->scriptlink);
+
if(ma->ramp_col) man->ramp_col= MEM_dupallocN(ma->ramp_col);
if(ma->ramp_spec) man->ramp_spec= MEM_dupallocN(ma->ramp_spec);
+ duplicatelist(&man->layers, &ma->layers);
+ for(ml= man->layers.first; ml; ml= ml->next)
+ id_us_plus((ID *)ml->mat);
+
return man;
}
@@ -245,9 +258,25 @@ void make_local_material(Material *ma)
new_id(0, (ID *)ma, 0);
}
else if(local && lib) {
+ Material *mat;
+ MaterialLayer *ml;
+
man= copy_material(ma);
man->id.us= 0;
+ /* do material layers */
+ for(mat= G.main->mat.first; mat; mat= mat->id.next) {
+ if(mat->id.lib==NULL) {
+ for(ml= mat->layers.first; ml; ml= ml->next) {
+ if(ml->mat==ma) {
+ ml->mat= man;
+ man->id.us++;
+ ma->id.us--;
+ }
+ }
+ }
+ }
+
/* do objects */
ob= G.main->object.first;
while(ob) {
@@ -534,6 +563,18 @@ void new_material_to_objectdata(Object *ob)
ob->actcol= ob->totcol;
}
+Material *get_active_matlayer(Material *ma)
+{
+ MaterialLayer *ml;
+
+ if(ma==NULL) return NULL;
+
+ for(ml= ma->layers.first; ml; ml= ml->next)
+ if(ml->flag & ML_ACTIVE) break;
+ if(ml)
+ return ml->mat;
+ return ma;
+}
void init_render_material(Material *ma)
{
@@ -586,43 +627,30 @@ void init_render_material(Material *ma)
ma->ambg= ma->amb*R.wrld.ambg;
ma->ambb= ma->amb*R.wrld.ambb;
+ /* will become or-ed result of all layer modes */
+ ma->mode_l= ma->mode;
}
void init_render_materials()
{
Material *ma;
+ MaterialLayer *ml;
- ma= G.main->mat.first;
- while(ma) {
+ /* two steps, first initialize, then or the flags for layers */
+ for(ma= G.main->mat.first; ma; ma= ma->id.next) {
if(ma->id.us) init_render_material(ma);
- ma= ma->id.next;
}
-}
-
-void end_render_material(Material *ma)
-{
- /* XXXX obsolete? check! */
- if(ma->mode & (MA_VERTEXCOLP|MA_FACETEXTURE)) {
- if( !(ma->mode & MA_HALO) ) {
- ma->r= ma->g= ma->b= 1.0;
+ for(ma= G.main->mat.first; ma; ma= ma->id.next) {
+ for(ml= ma->layers.first; ml; ml= ml->next) {
+ if(ml->mat) {
+ ma->texco |= ml->mat->texco;
+ ma->mode_l |= ml->mat->mode;
+ }
}
- }
-}
-
-void end_render_materials()
-{
- Material *ma;
-
- ma= G.main->mat.first;
- while(ma) {
- if(ma->id.us) end_render_material(ma);
- ma= ma->id.next;
- }
-
+ }
}
-
/* ****************** */
char colname_array[125][20]= {
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 1fb00163644..5207c79b0ca 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -1,19 +1,12 @@
/*
- * readfile.c
- *
- * .blend file reading
- *
* $Id$
*
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ * ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
+ * of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -31,7 +24,7 @@
*
* Contributor(s): none yet.
*
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * ***** END GPL LICENSE BLOCK *****
*
*/
@@ -1983,6 +1976,7 @@ static void direct_link_texture(FileData *fd, Tex *tex)
static void lib_link_material(FileData *fd, Main *main)
{
Material *ma;
+ MaterialLayer *ml;
MTex *mtex;
int a;
@@ -2000,6 +1994,10 @@ static void lib_link_material(FileData *fd, Main *main)
}
}
lib_link_scriptlink(fd, &ma->id, &ma->scriptlink);
+
+ for (ml=ma->layers.first; ml; ml=ml->next)
+ ml->mat= newlibadr_us(fd, ma->id.lib, ml->mat);
+
ma->id.flag -= LIB_NEEDLINK;
}
ma= ma->id.next;
@@ -2010,8 +2008,6 @@ static void direct_link_material(FileData *fd, Material *ma)
{
int a;
- direct_link_scriptlink(fd, &ma->scriptlink);
-
for(a=0; a<MAX_MTEX; a++) {
ma->mtex[a]= newdataadr(fd, ma->mtex[a]);
}
@@ -2019,6 +2015,10 @@ static void direct_link_material(FileData *fd, Material *ma)
ma->ramp_col= newdataadr(fd, ma->ramp_col);
ma->ramp_spec= newdataadr(fd, ma->ramp_spec);
+ direct_link_scriptlink(fd, &ma->scriptlink);
+
+ link_list(fd, &ma->layers);
+
}
/* ************ READ MESH ***************** */
@@ -5082,6 +5082,10 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if(ma->mode & MA_TRACEBLE) ma->mode |= MA_SHADBUF;
ma->pad= 1;
}
+ /* orange stuff, so should be done for 2.40 too */
+ if(ma->layers.first==NULL) {
+ ma->ml_flag= ML_RENDER;
+ }
}
}
@@ -5301,6 +5305,7 @@ static void expand_texture(FileData *fd, Main *mainvar, Tex *tex)
static void expand_material(FileData *fd, Main *mainvar, Material *ma)
{
+ MaterialLayer *ml;
int a;
for(a=0; a<MAX_MTEX; a++) {
@@ -5309,7 +5314,13 @@ static void expand_material(FileData *fd, Main *mainvar, Material *ma)
expand_doit(fd, mainvar, ma->mtex[a]->object);
}
}
+
expand_doit(fd, mainvar, ma->ipo);
+
+ for (ml=ma->layers.first; ml; ml=ml->next) {
+ if(ml->mat)
+ expand_doit(fd, mainvar, ml->mat);
+ }
}
static void expand_lamp(FileData *fd, Main *mainvar, Lamp *la)
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index f941b5f77d2..0fd394428e3 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -994,6 +994,7 @@ static void write_textures(WriteData *wd, ListBase *idbase)
static void write_materials(WriteData *wd, ListBase *idbase)
{
Material *ma;
+ MaterialLayer *ml;
int a;
ma= idbase->first;
@@ -1010,6 +1011,10 @@ static void write_materials(WriteData *wd, ListBase *idbase)
if(ma->ramp_spec) writestruct(wd, DATA, "ColorBand", 1, ma->ramp_spec);
write_scriptlink(wd, &ma->scriptlink);
+
+ for (ml=ma->layers.first; ml; ml=ml->next)
+ writestruct(wd, DATA, "MaterialLayer", 1, ml);
+
}
ma= ma->id.next;
}
diff --git a/source/blender/include/butspace.h b/source/blender/include/butspace.h
index e354b4b74d4..e62eb268ed9 100644
--- a/source/blender/include/butspace.h
+++ b/source/blender/include/butspace.h
@@ -180,6 +180,7 @@ void test_idbutton_cb(void *namev, void *arg2_unused);
/* yafray: material preset menu event */
#define B_MAT_YF_PRESET 1217
+#define B_MAT_LAYERBROWSE 1218
/* *********************** */
#define B_TEXBUTS 1400
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 5ef327502e1..395c438c6e3 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -34,10 +34,9 @@
#ifndef DNA_MATERIAL_TYPES_H
#define DNA_MATERIAL_TYPES_H
-/* #include "BLI_listBase.h" */
-
#include "DNA_ID.h"
#include "DNA_scriptlink_types.h"
+#include "DNA_listBase.h"
#ifndef MAX_MTEX
#define MAX_MTEX 10
@@ -48,20 +47,32 @@ struct Ipo;
struct Material;
struct ColorBand;
+typedef struct MaterialLayer {
+ struct MaterialLayer *next, *prev;
+
+ struct Material *mat;
+ float blendfac;
+ short flag, blendmethod, menunr, pad;
+ int pad2;
+
+} MaterialLayer;
+
/* WATCH IT: change type? also make changes in ipo.h */
typedef struct Material {
ID id;
short colormodel, lay; /* lay: for dynamics (old engine, until 2.04) */
+ /* note, keep this below synced with render_types.h */
float r, g, b;
float specr, specg, specb;
float mirr, mirg, mirb;
float ambr, ambb, ambg;
-
float amb, emit, ang, spectra, ray_mirror;
float alpha, ref, spec, zoffs, add;
float translucency;
+ /* end synced with render_types.h */
+
float fresnel_mir, fresnel_mir_i;
float fresnel_tra, fresnel_tra_i;
float filter; /* filter added, for raytrace transparency */
@@ -69,16 +80,15 @@ typedef struct Material {
short har;
char seed1, seed2;
- int mode;
- int mode2; /* even more material settings :) */
+ int mode, mode_l; /* mode_l is the or-ed result of all layer modes */
short flarec, starc, linec, ringc;
float hasize, flaresize, subsize, flareboost;
float strand_sta, strand_end, strand_ease;
+ float pad1;
/* for buttons and render*/
char rgbsel, texact, pr_type, pad;
- short pr_back, pr_lamp, septex, pad4;
- int pad5;
+ short pr_back, pr_lamp, septex, ml_flag; /* ml_flag is for disable base material */
/* shaders */
short diff_shader, spec_shader;
@@ -97,6 +107,7 @@ typedef struct Material {
float rampfac_col, rampfac_spec;
struct MTex *mtex[10];
+ ListBase layers;
struct Ipo *ipo;
/* dynamic properties */
@@ -107,7 +118,7 @@ typedef struct Material {
/* yafray: absorption color, dispersion parameters and material preset menu */
float YF_ar, YF_ag, YF_ab, YF_dscale, YF_dpwr;
int YF_dsmp, YF_preset, YF_djit;
-
+
ScriptLink scriptlink;
} Material;
@@ -161,7 +172,7 @@ typedef struct Material {
#define MA_DIFF_LAMBERT 0
#define MA_DIFF_ORENNAYAR 1
#define MA_DIFF_TOON 2
-#define MA_DIFF_MINNAERT 3
+#define MA_DIFF_MINNAERT 3
/* spec_shader */
#define MA_SPEC_COOKTORR 0
@@ -224,6 +235,7 @@ typedef struct Material {
#define MAP_AMB 2048
#define MAP_DISPLACE 4096
#define MAP_WARP 8192
+#define MAP_LAYER 16384
/* pr_type */
#define MA_FLAT 0
@@ -233,5 +245,13 @@ typedef struct Material {
/* pr_back */
#define MA_DARK 1
+/* MaterialLayer flag */
+#define ML_ACTIVE 1
+#define ML_RENDER 2
+#define ML_NEG_NORMAL 4
+#define ML_DIFFUSE 8
+#define ML_SPECULAR 16
+#define ML_ALPHA 32
+
#endif
diff --git a/source/blender/render/extern/include/render.h b/source/blender/render/extern/include/render.h
index e3eb926192c..abde461a935 100644
--- a/source/blender/render/extern/include/render.h
+++ b/source/blender/render/extern/include/render.h
@@ -148,9 +148,7 @@ struct MTex;
struct Tex;
void init_render_textures(void);
-void end_render_textures(void);
void init_render_texture(struct Tex *tex);
-void end_render_texture(struct Tex *tex);
void do_material_tex(ShadeInput *shi);
void do_lamp_tex(struct LampRen *la, float *lavec, ShadeInput *shi, float *fcol);
@@ -162,7 +160,6 @@ void externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg,
/* envmap (4) */
/* ------------------------------------------------------------------------- */
struct EnvMap;
-struct Tex;
void RE_free_envmapdata(struct EnvMap *env);
void RE_free_envmap(struct EnvMap *env);
@@ -173,6 +170,9 @@ struct EnvMap *RE_copy_envmap(struct EnvMap *env);
/* --------------------------------------------------------------------- */
/* rendercore (12) */
/* --------------------------------------------------------------------- */
+struct MaterialLayer;
+struct ShadeResult;
+
float Phong_Spec(float *n, float *l, float *v, int hard, int tangent);
float CookTorr_Spec(float *n, float *l, float *v, int hard, int tangent);
float Blinn_Spec(float *n, float *l, float *v, float refrac, float spec_power, int tangent);
@@ -188,6 +188,7 @@ void ramp_diffuse_result(float *diff, ShadeInput *shi);
void do_specular_ramp(ShadeInput *shi, float is, float t, float *spec);
void ramp_spec_result(float *specr, float *specg, float *specb, ShadeInput *shi);
+void matlayer_blend(struct MaterialLayer *ml, float blendfac, struct ShadeResult *target, struct ShadeResult *src);
/* --------------------------------------------------------------------- */
/* ray.c (2) */
diff --git a/source/blender/render/extern/include/render_types.h b/source/blender/render/extern/include/render_types.h
index 8118e72f24a..ea3463f96ae 100644
--- a/source/blender/render/extern/include/render_types.h
+++ b/source/blender/render/extern/include/render_types.h
@@ -1,15 +1,12 @@
/**
* $Id$
*
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ * ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
+ * of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -27,7 +24,7 @@
*
* Contributor(s): none yet.
*
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * ***** END GPL LICENSE BLOCK *****
*/
#ifndef RENDER_TYPES_H
@@ -58,6 +55,15 @@ typedef struct TexResult {
float *nor;
} TexResult;
+/* localized shade result data */
+typedef struct ShadeResult
+{
+ float diff[3];
+ float spec[3];
+ float alpha;
+
+} ShadeResult;
+
/* localized renderloop data */
typedef struct ShadeInput
{
@@ -79,10 +85,11 @@ typedef struct ShadeInput
/* individual copies: */
int har;
+ float layerfac;
/* texture coordinates */
float lo[3], gl[3], uv[3], ref[3], orn[3], winco[3], sticky[3], vcol[3], rad[3];
- float vn[3], facenor[3], view[3], refcol[4], displace[3], strand, tang[3];
+ float vn[3], vno[3], facenor[3], view[3], refcol[4], displace[3], strand, tang[3];
/* dx/dy OSA coordinates */
float dxco[3], dyco[3];
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
index 0859620982c..8f236c502f4 100644
--- a/source/blender/render/intern/include/rendercore.h
+++ b/source/blender/render/intern/include/rendercore.h
@@ -46,14 +46,6 @@
struct HaloRen;
struct ShadeInput;
-typedef struct ShadeResult
-{
- float diff[3];
- float spec[3];
- float alpha;
-
-} ShadeResult;
-
typedef struct PixStr
{
struct PixStr *next;
diff --git a/source/blender/render/intern/source/initrender.c b/source/blender/render/intern/source/initrender.c
index 84eb9d9dfca..54cfc1742e8 100644
--- a/source/blender/render/intern/source/initrender.c
+++ b/source/blender/render/intern/source/initrender.c
@@ -536,7 +536,6 @@ void RE_free_render_data()
R.rectz= NULL;
R.rectspare= NULL;
- end_render_material(&defmaterial);
free_filt_mask();
}
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index b1ee0908eef..28eca24856e 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -1107,65 +1107,84 @@ void shade_color(ShadeInput *shi, ShadeResult *shr)
shr->alpha= shi->alpha;
}
-/* r g b = 1 value, col = vector */
-static void ramp_blend(int type, float *r, float *g, float *b, float fac, float *col)
+/* r g b = current value, col = new value, fac==0 is no change */
+/* if g==NULL, it only does r channel */
+void ramp_blend(int type, float *r, float *g, float *b, float fac, float *col)
{
float tmp, facm= 1.0-fac;
switch (type) {
case MA_RAMP_BLEND:
*r = facm*(*r) + fac*col[0];
- *g = facm*(*g) + fac*col[1];
- *b = facm*(*b) + fac*col[2];
+ if(g) {
+ *g = facm*(*g) + fac*col[1];
+ *b = facm*(*b) + fac*col[2];
+ }
break;
case MA_RAMP_ADD:
*r += fac*col[0];
- *g += fac*col[1];
- *b += fac*col[2];
+ if(g) {
+ *g += fac*col[1];
+ *b += fac*col[2];
+ }
break;
case MA_RAMP_MULT:
*r *= (facm + fac*col[0]);
- *g *= (facm + fac*col[1]);
- *b *= (facm + fac*col[2]);
+ if(g) {
+ *g *= (facm + fac*col[1]);
+ *b *= (facm + fac*col[2]);
+ }
break;
case MA_RAMP_SCREEN:
- *r = 1.0-(facm + (1.0 - col[0]))*(1.0 - *r);
- *g = 1.0-(facm + (1.0 - col[1]))*(1.0 - *g);
- *b = 1.0-(facm + (1.0 - col[2]))*(1.0 - *b);
+ *r = 1.0 - (facm + fac*(1.0 - col[0])) * (1.0 - *r);
+ if(g) {
+ *g = 1.0 - (facm + fac*(1.0 - col[1])) * (1.0 - *g);
+ *b = 1.0 - (facm + fac*(1.0 - col[2])) * (1.0 - *b);
+ }
break;
case MA_RAMP_SUB:
*r -= fac*col[0];
- *g -= fac*col[1];
- *b -= fac*col[2];
+ if(g) {
+ *g -= fac*col[1];
+ *b -= fac*col[2];
+ }
break;
case MA_RAMP_DIV:
if(col[0]!=0.0)
*r = facm*(*r) + fac*(*r)/col[0];
- if(col[1]!=0.0)
- *g = facm*(*g) + fac*(*g)/col[1];
- if(col[2]!=0.0)
- *b = facm*(*b) + fac*(*b)/col[2];
+ if(g) {
+ if(col[1]!=0.0)
+ *g = facm*(*g) + fac*(*g)/col[1];
+ if(col[2]!=0.0)
+ *b = facm*(*b) + fac*(*b)/col[2];
+ }
break;
case MA_RAMP_DIFF:
*r = facm*(*r) + fac*fabs(*r-col[0]);
- *g = facm*(*g) + fac*fabs(*g-col[1]);
- *b = facm*(*b) + fac*fabs(*b-col[2]);
+ if(g) {
+ *g = facm*(*g) + fac*fabs(*g-col[1]);
+ *b = facm*(*b) + fac*fabs(*b-col[2]);
+ }
break;
case MA_RAMP_DARK:
tmp= fac*col[0];
if(tmp < *r) *r= tmp;
- tmp= fac*col[1];
- if(tmp < *g) *g= tmp;
- tmp= fac*col[2];
- if(tmp < *b) *b= tmp;
+ if(g) {
+ tmp= fac*col[1];
+ if(tmp < *g) *g= tmp;
+ tmp= fac*col[2];
+ if(tmp < *b) *b= tmp;
+ }
break;
case MA_RAMP_LIGHT:
tmp= fac*col[0];
if(tmp > *r) *r= tmp;
- tmp= fac*col[1];
- if(tmp > *g) *g= tmp;
- tmp= fac*col[2];
- if(tmp > *b) *b= tmp;
+ if(g) {
+ tmp= fac*col[1];
+ if(tmp > *g) *g= tmp;
+ tmp= fac*col[2];
+ if(tmp > *b) *b= tmp;
+ }
break;
}
@@ -1342,6 +1361,12 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
memset(shr, 0, sizeof(ShadeResult));
+ /* copy all relevant material vars, note, keep this synced with render_types.h */
+ memcpy(&shi->r, &ma->r, 23*sizeof(float));
+ /* set special cases */
+ shi->har= ma->har;
+ if((ma->mode & MA_RAYMIRROR)==0) shi->ray_mirror= 0.0;
+
/* separate loop */
if(ma->mode & MA_ONLYSHADOW) {
float ir;
@@ -1760,21 +1785,14 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
shr->alpha= shi->alpha;
- if(shr->spec[0]<0.0) shr->spec[0]= 0.0;
- if(shr->spec[1]<0.0) shr->spec[1]= 0.0;
- if(shr->spec[2]<0.0) shr->spec[2]= 0.0;
-
shr->diff[0]+= shi->r*shi->amb*shi->rad[0];
shr->diff[0]+= shi->ambr;
- if(shr->diff[0]<0.0) shr->diff[0]= 0.0;
shr->diff[1]+= shi->g*shi->amb*shi->rad[1];
shr->diff[1]+= shi->ambg;
- if(shr->diff[1]<0.0) shr->diff[1]= 0.0;
shr->diff[2]+= shi->b*shi->amb*shi->rad[2];
shr->diff[2]+= shi->ambb;
- if(shr->diff[2]<0.0) shr->diff[2]= 0.0;
if(ma->mode & MA_RAMP_COL) ramp_diffuse_result(shr->diff, shi);
if(ma->mode & MA_RAMP_SPEC) ramp_spec_result(shr->spec, shr->spec+1, shr->spec+2, shi);
@@ -1796,7 +1814,7 @@ void shade_input_set_coords(ShadeInput *shi, float u, float v, int i1, int i2, i
VlakRen *vlr= shi->vlr;
float l, dl;
short texco= shi->mat->texco;
- int mode= shi->mat->mode;
+ int mode= shi->mat->mode_l; /* or-ed result for all layers */
char p1, p2, p3;
/* for rendering of quads, the following values are used to denote vertices:
@@ -2135,7 +2153,20 @@ static float isec_view_line(float *view, float *v3, float *v4)
}
#endif
-
+void matlayer_blend(MaterialLayer *ml, float blendfac, ShadeResult *target, ShadeResult *src)
+{
+
+ if(ml->flag & ML_DIFFUSE)
+ ramp_blend(ml->blendmethod, target->diff, target->diff+1, target->diff+2, blendfac*src->alpha, src->diff);
+
+ if(ml->flag & ML_SPECULAR)
+ ramp_blend(ml->blendmethod, target->spec, target->spec+1, target->spec+2, blendfac*src->alpha, src->spec);
+
+ if(ml->flag & ML_ALPHA)
+ ramp_blend(ml->blendmethod, &target->alpha, NULL, NULL, blendfac, &src->alpha);
+}
+
+
/* x,y: window coordinate from 0 to rectx,y */
/* return pointer to rendered face */
void *shadepixel(float x, float y, int z, int facenr, int mask, float *col, float *rco)
@@ -2161,18 +2192,15 @@ void *shadepixel(float x, float y, int z, int facenr, int mask, float *col, floa
}
else if( (facenr & 0x7FFFFF) <= R.totvlak) {
VertRen *v1, *v2, *v3;
+ Material *mat;
+ MaterialLayer *ml;
float alpha, fac, zcor;
vlr= RE_findOrAddVlak( (facenr-1) & 0x7FFFFF);
shi.vlr= vlr;
- shi.mat= vlr->mat;
+ mat= shi.mat= vlr->mat;
- // copy all relevant material vars, note, keep this synced with render_types.h
- memcpy(&shi.r, &shi.mat->r, 23*sizeof(float));
- // set special cases:
- shi.har= shi.mat->har;
- if((shi.mat->mode & MA_RAYMIRROR)==0) shi.ray_mirror= 0.0;
shi.osatex= (shi.mat->texco & TEXCO_OSA);
/* copy the face normal (needed because it gets flipped for tracing */
@@ -2338,31 +2366,77 @@ void *shadepixel(float x, float y, int z, int facenr, int mask, float *col, floa
}
}
- /* ------ main shading loop */
- shade_lamp_loop(&shi, &shr);
+ /* ------ main shading loop -------- */
+ VECCOPY(shi.vno, shi.vn);
+
+ if(shi.mat->ml_flag & ML_RENDER) {
+
+ shade_lamp_loop(&shi, &shr); /* clears shr */
- if(shi.translucency!=0.0) {
- ShadeResult shr_t;
+ if(shi.translucency!=0.0) {
+ ShadeResult shr_t;
+
+ VECCOPY(shi.vn, shi.vno);
+ VecMulf(shi.vn, -1.0);
+ VecMulf(shi.facenor, -1.0);
+ shade_lamp_loop(&shi, &shr_t);
+ shr.diff[0]+= shi.translucency*shr_t.diff[0];
+ shr.diff[1]+= shi.translucency*shr_t.diff[1];
+ shr.diff[2]+= shi.translucency*shr_t.diff[2];
+ VecMulf(shi.vn, -1.0);
+ VecMulf(shi.facenor, -1.0);
+ }
- VecMulf(shi.vn, -1.0);
- VecMulf(shi.facenor, -1.0);
- shade_lamp_loop(&shi, &shr_t);
- shr.diff[0]+= shi.translucency*shr_t.diff[0];
- shr.diff[1]+= shi.translucency*shr_t.diff[1];
- shr.diff[2]+= shi.translucency*shr_t.diff[2];
- VecMulf(shi.vn, -1.0);
- VecMulf(shi.facenor, -1.0);
- }
-
- if(R.r.mode & R_RAYTRACE) {
- if(shi.ray_mirror!=0.0 || ((shi.mat->mode & MA_RAYTRANSP) && shr.alpha!=1.0)) {
- ray_trace(&shi, &shr);
+ if(R.r.mode & R_RAYTRACE) {
+ if(shi.ray_mirror!=0.0 || ((shi.mat->mode & MA_RAYTRANSP) && shr.alpha!=1.0)) {
+ ray_trace(&shi, &shr);
+ }
+ }
+ else {
+ /* doesnt look 'correct', but is better for preview, plus envmaps dont raytrace this */
+ if(shi.mat->mode & MA_RAYTRANSP) shr.alpha= 1.0;
}
}
else {
- // doesnt look 'correct', but is better for preview, plus envmaps dont raytrace this
- if(shi.mat->mode & MA_RAYTRANSP) shr.alpha= 1.0;
+ memset(&shr, 0, sizeof(ShadeResult));
+ shr.alpha= 1.0f;
+ }
+
+ for(ml= shi.mat->layers.first; ml; ml= ml->next) {
+ if(ml->mat && (ml->flag & ML_RENDER)) {
+ ShadeResult shrlay;
+
+ shi.mat= ml->mat;
+ shi.layerfac= ml->blendfac;
+ VECCOPY(shi.vn, shi.vno);
+ if(ml->flag & ML_NEG_NORMAL)
+ VecMulf(shi.vn, -1.0);
+
+ shade_lamp_loop(&shi, &shrlay); /* clears shrlay */
+
+ if(R.r.mode & R_RAYTRACE) {
+ if(shi.ray_mirror!=0.0 || ((shi.mat->mode & MA_RAYTRANSP) && shr.alpha!=1.0)) {
+ ray_trace(&shi, &shr);
+ }
+ }
+ else {
+ /* doesnt look 'correct', but is better for preview, plus envmaps dont raytrace this */
+ if(shi.mat->mode & MA_RAYTRANSP) shr.alpha= 1.0;
+ }
+
+ matlayer_blend(ml, shi.layerfac, &shr, &shrlay);
+ }
}
+ shi.mat= mat;
+
+ /* after shading and composit layers */
+ if(shr.spec[0]<0.0f) shr.spec[0]= 0.0f;
+ if(shr.spec[1]<0.0f) shr.spec[1]= 0.0f;
+ if(shr.spec[2]<0.0f) shr.spec[2]= 0.0f;
+
+ if(shr.diff[0]<0.0f) shr.diff[0]= 0.0f;
+ if(shr.diff[1]<0.0f) shr.diff[1]= 0.0f;
+ if(shr.diff[2]<0.0f) shr.diff[2]= 0.0f;
VECADD(col, shr.diff, shr.spec);
diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c
index 3653b82f581..344957608fe 100644
--- a/source/blender/render/intern/source/texture.c
+++ b/source/blender/render/intern/source/texture.c
@@ -218,27 +218,6 @@ void init_render_textures()
/* ------------------------------------------------------------------------- */
-void end_render_texture(Tex *tex)
-{
-
-
-}
-
-/* ------------------------------------------------------------------------- */
-
-void end_render_textures()
-{
- Tex *tex;
-
- tex= G.main->tex.first;
- while(tex) {
- if(tex->id.us) end_render_texture(tex);
- tex= tex->id.next;
- }
-
-}
-
-/* ------------------------------------------------------------------------- */
/* this allows colorbanded textures to control normals as well */
static void tex_normal_derivate(Tex *tex, TexResult *texres)
@@ -1292,9 +1271,9 @@ static void texture_rgb_blend(float *in, float *tex, float *out, float fact, flo
case MTEX_SCREEN:
fact*= facg;
facm= 1.0-facg;
- in[0]= 1.0-(facm+fact*(1.0-tex[0]))*(1.0-out[0]);
- in[1]= 1.0-(facm+fact*(1.0-tex[1]))*(1.0-out[1]);
- in[2]= 1.0-(facm+fact*(1.0-tex[2]))*(1.0-out[2]);
+ in[0]= 1.0 - (facm+fact*(1.0-tex[0])) * (1.0-out[0]);
+ in[1]= 1.0 - (facm+fact*(1.0-tex[1])) * (1.0-out[1]);
+ in[2]= 1.0 - (facm+fact*(1.0-tex[2])) * (1.0-out[2]);
break;
case MTEX_SUB:
@@ -1825,6 +1804,13 @@ void do_material_tex(ShadeInput *shi)
if(shi->translucency<0.0) shi->translucency= 0.0;
else if(shi->translucency>1.0) shi->translucency= 1.0;
}
+ if(mtex->mapto & MAP_LAYER) {
+ int flip= mtex->maptoneg & MAP_LAYER;
+
+ shi->layerfac= texture_value_blend(mtex->def_var, shi->layerfac, texres.tin, varfac, mtex->blendtype, flip);
+ if(shi->layerfac<0.0) shi->layerfac= 0.0;
+ else if(shi->layerfac>1.0) shi->layerfac= 1.0;
+ }
if(mtex->mapto & MAP_AMB) {
int flip= mtex->maptoneg & MAP_AMB;
diff --git a/source/blender/renderconverter/intern/convertBlenderScene.c b/source/blender/renderconverter/intern/convertBlenderScene.c
index 07ae6dbcdd2..665bd3ce6de 100644
--- a/source/blender/renderconverter/intern/convertBlenderScene.c
+++ b/source/blender/renderconverter/intern/convertBlenderScene.c
@@ -2424,8 +2424,6 @@ void RE_freeRotateBlenderScene(void)
free_mesh_orco_hash();
- end_render_textures();
- end_render_materials();
end_radio_render();
if(R.wrld.aosphere) {
MEM_freeN(R.wrld.aosphere);
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index 73243750841..c37544e911a 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -376,17 +376,20 @@ static void drawcolorband_cb(void)
{
ID *id, *idfrom;
- buttons_active_id(&id, &idfrom);
+ buttons_active_id(&id, &idfrom); /* base material, not the matlayer! */
if( GS(id->name)==ID_TE) {
Tex *tex= (Tex *)id;
drawcolorband(tex->coba, 10,145,300,30);
}
else if( GS(id->name)==ID_MA) {
Material *ma= (Material *)id;
- if(ma->ramp_show==0)
- drawcolorband(ma->ramp_col, 10,110,300,30);
- else
- drawcolorband(ma->ramp_spec, 10,110,300,30);
+ ma= get_active_matlayer(ma);
+ if(ma) {
+ if(ma->ramp_show==0)
+ drawcolorband(ma->ramp_col, 10,110,300,30);
+ else
+ drawcolorband(ma->ramp_spec, 10,110,300,30);
+ }
}
}
@@ -756,7 +759,7 @@ void do_texbuts(unsigned short event)
do_colorbandbuts(tex->coba, event);
}
else {
- ma= (Material *)id;
+ ma= get_active_matlayer((Material *)id);
if(ma->ramp_show==0) do_colorbandbuts(ma->ramp_col, event);
else do_colorbandbuts(ma->ramp_spec, event);
}
@@ -1422,7 +1425,10 @@ static void texture_panel_texture(MTex *mtex, Material *ma, World *wrld, Lamp *l
if(uiNewPanel(curarea, block, "Texture", "Texture", 320, 0, 318, 204)==0) return;
/* first do the browse but */
- buttons_active_id(&id, &idfrom);
+ id= (ID *)mtex->tex;
+ if(ma) idfrom= &ma->id;
+ else if(wrld) idfrom= &wrld->id;
+ else idfrom= &la->id;
uiBlockSetCol(block, TH_BUT_SETTING2);
if(ma) {
@@ -2012,16 +2018,12 @@ static void world_panel_amb_occ(World *wrld)
static void world_panel_world(World *wrld)
{
uiBlock *block;
- ID *id, *idfrom;
block= uiNewBlock(&curarea->uiblocks, "world_panel_world", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "World", "World", 320, 0, 318, 204)==0) return;
- /* first do the browse but */
- buttons_active_id(&id, &idfrom);
-
uiBlockSetCol(block, TH_BUT_SETTING2);
- std_libbuttons(block, 10, 180, 0, NULL, B_WORLDBROWSE, id, idfrom, &(G.buts->menunr), B_WORLDALONE, B_WORLDLOCAL, B_WORLDDELETE, 0, B_KEEPDATA);
+ std_libbuttons(block, 10, 180, 0, NULL, B_WORLDBROWSE, (ID *)wrld, (ID *)G.scene, &(G.buts->menunr), B_WORLDALONE, B_WORLDLOCAL, B_WORLDDELETE, 0, B_KEEPDATA);
if(wrld==NULL) return;
@@ -2455,7 +2457,6 @@ static void lamp_panel_yafray(Object *ob, Lamp *la)
static void lamp_panel_lamp(Object *ob, Lamp *la)
{
uiBlock *block;
- ID *id, *idfrom;
float grid= 0.0;
short xco;
@@ -2467,11 +2468,8 @@ static void lamp_panel_lamp(Object *ob, Lamp *la)
uiSetButLock(la->id.lib!=0, "Can't edit library data");
- /* first do the browse but */
- buttons_active_id(&id, &idfrom);
-
uiBlockSetCol(block, TH_BUT_SETTING2);
- xco= std_libbuttons(block, 8, 180, 0, NULL, B_LAMPBROWSE, id, (ID *)ob, &(G.buts->menunr), B_LAMPALONE, B_LAMPLOCAL, 0, 0, 0);
+ xco= std_libbuttons(block, 8, 180, 0, NULL, B_LAMPBROWSE, (ID *)la, (ID *)ob, &(G.buts->menunr), B_LAMPALONE, B_LAMPLOCAL, 0, 0, 0);
uiBlockSetCol(block, TH_AUTO);
uiDefButF(block, NUM,B_LAMPREDRAW,"Dist:", xco,180,300-xco,20,&la->dist, 0.01, 5000.0*grid, 100, 0, "Sets the distance value at which light intensity is half");
@@ -2563,9 +2561,11 @@ void do_matbuts(unsigned short event)
Material *ma;
MTex *mtex;
+ /* all operations default on active material layer here */
+ ma = get_active_matlayer(G.buts->lockpoin);
+
switch(event) {
case B_MAT_YF_PRESET: {
- ma = G.buts->lockpoin;
switch (ma->YF_preset) {
case 0:
/* normal mode, no reflection/refraction */
@@ -2645,7 +2645,6 @@ void do_matbuts(unsigned short event)
case B_MATHALO:
/* when halo is disabled, clear star flag, this is the same as MA_FACETEXTURE <blush> */
/* same for 'xtreme alpha' which is 'only shadow' */
- ma= G.buts->lockpoin;
if((ma->mode & MA_HALO)==0) {
ma->mode &= ~(MA_STAR|MA_HALO_XALPHA|MA_ZINV);
}
@@ -2654,7 +2653,6 @@ void do_matbuts(unsigned short event)
shade_buttons_change_3d();
break;
case B_TEXCLEAR:
- ma= G.buts->lockpoin;
mtex= ma->mtex[(int) ma->texact ];
if(mtex) {
if(mtex->tex) mtex->tex->id.us--;
@@ -2667,7 +2665,6 @@ void do_matbuts(unsigned short event)
}
break;
case B_MTEXCOPY:
- ma= G.buts->lockpoin;
if(ma && ma->mtex[(int)ma->texact] ) {
mtex= ma->mtex[(int)ma->texact];
if(mtex->tex==0) {
@@ -2680,7 +2677,6 @@ void do_matbuts(unsigned short event)
}
break;
case B_MTEXPASTE:
- ma= G.buts->lockpoin;
if(ma && mtexcopied && mtexcopybuf.tex) {
if(ma->mtex[(int)ma->texact]==0 )
ma->mtex[(int)ma->texact]= MEM_mallocN(sizeof(MTex), "mtex");
@@ -2696,14 +2692,12 @@ void do_matbuts(unsigned short event)
}
break;
case B_MATLAY:
- ma= G.buts->lockpoin;
if(ma && ma->lay==0) {
ma->lay= 1;
scrarea_queue_winredraw(curarea);
}
break;
case B_MATZTRANSP:
- ma= G.buts->lockpoin;
if(ma) {
ma->mode &= ~MA_RAYTRANSP;
allqueue(REDRAWBUTSSHADING, 0);
@@ -2711,7 +2705,6 @@ void do_matbuts(unsigned short event)
}
break;
case B_MATRAYTRANSP:
- ma= G.buts->lockpoin;
if(ma) {
ma->mode &= ~MA_ZTRA;
allqueue(REDRAWBUTSSHADING, 0);
@@ -2719,7 +2712,6 @@ void do_matbuts(unsigned short event)
}
break;
case B_MATCOLORBAND:
- ma= G.buts->lockpoin;
if(ma) {
if(ma->mode & MA_RAMP_COL)
if(ma->ramp_col==NULL) ma->ramp_col= add_colorband();
@@ -2731,7 +2723,33 @@ void do_matbuts(unsigned short event)
shade_buttons_change_3d();
}
break;
-
+ case B_MAT_LAYERBROWSE:
+ ma= G.buts->lockpoin; /* use base material instead */
+ if(ma) {
+ MaterialLayer *ml;
+
+ /* the one with a menu set is the browser */
+ for(ml= ma->layers.first; ml; ml= ml->next) {
+ if(ml->menunr) {
+ if(ml->menunr==32767) {
+ if(ml->mat) {
+ ml->mat->id.us--;
+ ml->mat= copy_material(ml->mat);
+ }
+ else ml->mat= add_material("Layer");
+ }
+ else {
+ ml->mat= BLI_findlink(&G.main->mat, ml->menunr-1);
+ ml->mat->id.us++;
+ }
+ allqueue(REDRAWBUTSSHADING, 0);
+ BIF_all_preview_changed();
+
+ break;
+ }
+ }
+ }
+ break;
}
}
@@ -2792,7 +2810,7 @@ static void material_panel_map_to(Material *ma)
uiDefButBitS(block, TOG3, MAP_RAYMIRR, B_MATPRV, "RayMir", 60,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the ray-mirror value");
uiDefButBitS(block, TOG3, MAP_ALPHA, B_MATPRV, "Alpha", 110,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the alpha value");
uiDefButBitS(block, TOG3, MAP_EMIT, B_MATPRV, "Emit", 160,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the emit value");
- uiDefButBitS(block, TOG3, MAP_TRANSLU, B_MATPRV, "Translu", 205,160,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the translucency value");
+ uiDefButBitS(block, TOG3, MAP_LAYER, B_MATPRV, "Layer", 205,160,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the layer blending value");
uiDefButBitS(block, TOG3, MAP_DISPLACE, B_MATPRV, "Disp", 265,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Let the texture displace the surface");
uiBlockEndAlign(block);
@@ -3155,9 +3173,188 @@ static void material_panel_shading(Material *ma)
uiDefButBitI(block, TOG, MA_RADIO, 0, "Radio", 245,55,65,19, &(ma->mode), 0, 0, 0, 0, "Enables material for radiosity rendering");
}
+}
+
+static void matlayer_add(void *ma_v, void *ml_v)
+{
+ Material *ma= ma_v;
+ MaterialLayer *ml= ml_v, *mlnew;
+
+ mlnew= MEM_callocN(sizeof(MaterialLayer), "mat layer");
+
+ if(ml==NULL)
+ BLI_addhead(&ma->layers, mlnew);
+ else
+ BLI_insertlink(&ma->layers, ml, mlnew);
+
+ mlnew->blendfac= 0.5f;
+ mlnew->flag= ML_RENDER|ML_DIFFUSE|ML_SPECULAR;
+
+ BIF_undo_push("Add Material Layer");
+ allqueue(REDRAWBUTSSHADING, 0);
+}
+
+static void matlayer_moveUp(void *ma_v, void *ml_v)
+{
+ Material *ma= ma_v;
+ MaterialLayer *ml= ml_v;
+
+ if (ml->prev) {
+ BLI_remlink(&ma->layers, ml);
+ BLI_insertlink(&ma->layers, ml->prev->prev, ml);
+ }
+
+ BIF_undo_push("Move Material Layer");
+}
+static void matlayer_moveDown(void *ma_v, void *ml_v)
+{
+ Material *ma= ma_v;
+ MaterialLayer *ml= ml_v;
+
+ if (ml->next) {
+ BLI_remlink(&ma->layers, ml);
+ BLI_insertlink(&ma->layers, ml->next, ml);
+ }
+
+ BIF_undo_push("Move Material Layer");
}
+static void matlayer_del(void *ma_v, void *ml_v)
+{
+ Material *ma= ma_v;
+ MaterialLayer *ml= ml_v;
+
+ BLI_remlink(&ma->layers, ml);
+ if(ml->mat) ml->mat->id.us--;
+ MEM_freeN(ml);
+
+ BIF_undo_push("Delete Material Layer");
+}
+
+static void matlayer_active(void *ma_v, void *ml_v)
+{
+ Material *ma= ma_v;
+ MaterialLayer *ml;
+
+ for(ml= ma->layers.first; ml; ml= ml->next) {
+ if(ml==ml_v)
+ ml->flag |= ML_ACTIVE;
+ else
+ ml->flag &= ~ML_ACTIVE;
+ }
+ BIF_undo_push("Activate Material Layer");
+}
+
+static void material_panel_layers(Material *ma)
+{
+ uiBlock *block;
+ uiBut *but;
+ MaterialLayer *ml;
+ int yco= 155, rb_col;
+ char *strp;
+
+ block= uiNewBlock(&curarea->uiblocks, "material_panel_layers", UI_EMBOSS, UI_HELV, curarea->win);
+ uiNewPanelTabbed("Preview", "Material");
+ if(uiNewPanel(curarea, block, "Layers", "Material", 0, 0, 318, 204)==0) return;
+
+ uiNewPanelHeight(block, 204);
+
+ /* Active button for current material */
+ uiBlockBeginAlign(block);
+ for(ml= ma->layers.first; ml; ml= ml->next)
+ if(ml->flag & ML_ACTIVE) break;
+
+ if(ml==NULL)
+ but=uiDefIconBut(block, BUT, B_MATPRV_DRAW, ICON_MATERIAL, 10, 180, 20, 20, NULL, 0.0, 0.0, 0, 0, "Activate base Material");
+ else but=uiDefBut(block, BUT, B_MATPRV_DRAW, " ", 10, 180, 20, 20, NULL, 0.0, 0.0, 0, 0, "Activate base Material");
+ uiButSetFunc(but, matlayer_active, ma, NULL);
+
+ /* Enable/disable for current material */
+ if(ma->ml_flag & ML_RENDER)
+ uiDefIconButBitS(block, TOG, ML_RENDER, B_MATPRV_DRAW, ICON_CHECKBOX_HLT, 30, 180, 20, 20, &ma->ml_flag, 0.0, 0.0, 0, 0, "Enable or disable base Material");
+ else uiDefButBitS(block, TOG, ML_RENDER, B_MATPRV, " ", 30, 180, 20, 20, &ma->ml_flag, 0.0, 0.0, 0, 0, "Enable or disable base Material");
+
+ uiBlockEndAlign(block);
+ /* label */
+ uiDefBut(block, LABEL, B_NOP, ma->id.name+2, 60, 180, 150, 20, NULL, 0.0, 0.0, 0, 0, "");
+ /* add layer */
+ but= uiDefBut(block, BUT, B_NOP, "Add Layer", 200, 180,110,20, NULL, 0, 0, 0, 0, "Add a new Material Layer");
+ uiButSetFunc(but, matlayer_add, ma, NULL);
+
+
+ for(ml= ma->layers.first; ml; ml= ml->next) {
+
+ /* rounded header */
+ rb_col= (ml->flag & ML_ACTIVE)?40:20;
+ uiDefBut(block, ROUNDBOX, B_DIFF, "", 8, yco-48, 304, 71, NULL, 5.0, 0.0, 3 , rb_col-20, "");
+
+ /* Active button */
+ uiBlockBeginAlign(block);
+ if(ml->flag & ML_ACTIVE)
+ but=uiDefIconBut(block, BUT, B_MATPRV_DRAW, ICON_MATERIAL, 10, yco, 20, 20, NULL, 0.0, 0.0, 0, 0, "Activate this layer");
+ else but=uiDefBut(block, BUT, B_MATPRV_DRAW, " ", 10, yco, 20, 20, NULL, 0.0, 0.0, 0, 0, "Activate this layer");
+ uiButSetFunc(but, matlayer_active, ma, ml);
+
+ /* enable/disable button */
+ if(ml->flag & ML_RENDER)
+ uiDefIconButBitS(block, TOG, ML_RENDER, B_MATPRV_DRAW, ICON_CHECKBOX_HLT, 30, yco, 20, 20, &ml->flag, 0.0, 0.0, 0, 0, "Enable or disable this layer");
+ else uiDefButBitS(block, TOG, ML_RENDER, B_MATPRV, " ", 30, yco, 20, 20, &ml->flag, 0.0, 0.0, 0, 0, "Enable or disable this layer");
+
+ uiBlockBeginAlign(block);
+
+ /* browse button */
+ IDnames_to_pupstring(&strp, NULL, "ADD NEW %x32767", &(G.main->mat), (ID *)ma, NULL);
+ ml->menunr= 0;
+ uiDefButS(block, MENU, B_MAT_LAYERBROWSE, strp, 60,yco,20,20, &ml->menunr, 0, 0, 0, 0, "Browses existing choices or adds NEW");
+ if(strp) MEM_freeN(strp);
+
+ /* name */
+ if(ml->mat) {
+ but= uiDefBut(block, TEX, B_IDNAME, "MA:",80, yco, 120, 20, ml->mat->id.name+2, 0.0, 19.0, 0, 0, "Rename Material");
+ uiButSetFunc(but, test_idbutton_cb, ml->mat->id.name, NULL);
+ }
+ else
+ uiDefBut(block, LABEL, B_NOP, "No Material",80, yco, 120, 20, NULL, 0.0, 0.0, 0, 0, "");
+
+ /* add new */
+ but= uiDefBut(block, BUT, B_NOP, "Add", 200, yco,50,20, NULL, 0, 0, 0, 0, "Add a new Material Layer");
+ uiButSetFunc(but, matlayer_add, ma, ml);
+
+ /* move up/down/delete */
+ but = uiDefIconBut(block, BUT, B_MATPRV_DRAW, VICON_MOVE_UP, 250, yco, 20, 20, NULL, 0.0, 0.0, 0.0, 0.0, "Move layer up");
+ uiButSetFunc(but, matlayer_moveUp, ma, ml);
+
+ but = uiDefIconBut(block, BUT, B_MATPRV_DRAW, VICON_MOVE_DOWN, 270, yco, 20, 20, NULL, 0.0, 0.0, 0.0, 0.0, "Move layer down");
+ uiButSetFunc(but, matlayer_moveDown, ma, ml);
+
+ but = uiDefIconBut(block, BUT, B_MATPRV_DRAW, VICON_X, 290, yco, 20, 20, NULL, 0.0, 0.0, 0.0, 0.0, "Delete material layer");
+ uiButSetFunc(but, matlayer_del, ma, ml);
+
+ /* blend slider and operation */
+ uiBlockBeginAlign(block);
+ yco-= 25;
+ uiDefButS(block, MENU, B_MATPRV, "Mix %x0|Add %x1|Subtract %x3|Multiply %x2|Screen %x4|Divide %x5|Difference %x6|Darken %x7|Lighten %x8",
+ 35,yco,100,20, &ml->blendmethod, 0, 0, 0, 0, "Blending method for Ramp (uses alpha in Colorband)");
+ uiDefButF(block, NUMSLI, B_MATPRV, "Blend:",135,yco,175,20, &ml->blendfac, 0.0, 1.0, 100, 0, "Blending factor");
+
+ /* output */
+ yco-=20;
+ uiDefButBitS(block, TOG, ML_DIFFUSE, B_MATPRV, "Diff", 35,yco,50,20, &ml->flag, 0, 0, 0, 0, "This Layer affects Diffuse");
+ uiDefButBitS(block, TOG, ML_SPECULAR, B_MATPRV, "Spec", 85,yco,50,20, &ml->flag, 0, 0, 0, 0, "This Layer affects Specular");
+ uiDefButBitS(block, TOG, ML_ALPHA, B_MATPRV, "Alpha", 135,yco,50,20, &ml->flag, 0, 0, 0, 0, "This Layer affects Alpha");
+ uiDefButBitS(block, TOG, ML_NEG_NORMAL, B_MATPRV, "Negate Normal", 185,yco,125,20, &ml->flag, 0, 0, 0, 0, "Negate normal for this layer");
+
+ yco-= 30;
+
+ uiBlockEndAlign(block);
+ }
+
+ if(yco < 0) uiNewPanelHeight(block, 204-yco);
+
+}
+
+
static void material_panel_ramps(Material *ma)
{
uiBlock *block;
@@ -3240,7 +3437,7 @@ static void material_panel_material(Object *ob, Material *ma)
if(uiNewPanel(curarea, block, "Material", "Material", 320, 0, 318, 204)==0) return;
/* first do the browse but */
- buttons_active_id(&id, &idfrom);
+ buttons_active_id(&id, &idfrom); /* base material, not the matlayer! */
uiBlockSetCol(block, TH_BUT_SETTING2);
std_libbuttons(block, 8, 200, 0, NULL, B_MATBROWSE, id, idfrom, &(G.buts->menunr), B_MATALONE, B_MATLOCAL, B_MATDELETE, B_AUTOMATNAME, B_KEEPDATA);
@@ -3281,8 +3478,8 @@ static void material_panel_material(Object *ob, Material *ma)
if(ob->totcol==0) return;
uiSetButLock(id->lib!=0, "Can't edit library data");
- ma= give_current_material(ob, ob->actcol);
- if(ma==0) return;
+ ma= get_active_matlayer(ma);
+ if(ma==NULL) return;
if(ma->dynamode & MA_DRAW_DYNABUTS) {
uiBlockBeginAlign(block);
@@ -3401,23 +3598,30 @@ void material_panels()
material_panel_material(ob, ma);
if(ma) {
- material_panel_ramps(ma);
- material_panel_shading(ma);
- if (G.scene->r.renderer==R_INTERN)
- material_panel_tramir(ma);
- else {
- if (ma->YF_ar==0.f) {
- ma->YF_ar = ma->YF_ag = ma->YF_ab = 1;
- ma->YF_dscale = 1;
- }
- material_panel_tramir_yafray(ma);
- }
- material_panel_texture(ma);
+ material_panel_layers(ma);
- mtex= ma->mtex[ ma->texact ];
- if(mtex && mtex->tex) {
- material_panel_map_input(ob, ma);
- material_panel_map_to(ma);
+ ma= get_active_matlayer(ma);
+ if(ma) {
+ material_panel_ramps(ma);
+ material_panel_shading(ma);
+
+ if (G.scene->r.renderer==R_INTERN)
+ material_panel_tramir(ma);
+ else {
+ if(ma->YF_ar==0.f) {
+ ma->YF_ar = ma->YF_ag = ma->YF_ab = 1;
+ ma->YF_dscale = 1;
+ }
+ material_panel_tramir_yafray(ma);
+ }
+
+ material_panel_texture(ma);
+
+ mtex= ma->mtex[ ma->texact ];
+ if(mtex && mtex->tex) {
+ material_panel_map_input(ob, ma);
+ material_panel_map_to(ma);
+ }
}
}
}
@@ -3478,6 +3682,7 @@ void texture_panels()
if(G.buts->texfrom==0) {
if(ob) {
ma= give_current_material(ob, ob->actcol);
+ ma= get_active_matlayer(ma);
if(ma) mtex= ma->mtex[ ma->texact ];
}
}
@@ -3601,8 +3806,8 @@ void clever_numbuts_buts()
break;
case TAB_SHADING_MAT:
- ma= G.buts->lockpoin;
-
+ ma= get_active_matlayer(G.buts->lockpoin);
+
/* Build a hex value */
if (ma){
sprintf(hexrgb, "%02X%02X%02X", (int)(ma->r*255), (int)(ma->g*255), (int)(ma->b*255));
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index b470d2ab6af..d4654dd6718 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -343,7 +343,6 @@ static void draw_bgpic(void)
init_render_texture(bgpic->tex);
free_unused_animimages();
ima= bgpic->tex->ima;
- end_render_texture(bgpic->tex);
}
else {
ima= bgpic->ima;
diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c
index 811dbd79f23..bb5f66e4932 100644
--- a/source/blender/src/editobject.c
+++ b/source/blender/src/editobject.c
@@ -3994,6 +3994,40 @@ void single_user(void)
/* ************************************************************* */
+/* helper for below, ma was checked to be not NULL */
+static void make_local_makelocalmaterial(Material *ma)
+{
+ MaterialLayer *ml;
+ ID *id;
+ int b;
+
+ make_local_material(ma);
+
+ for(b=0; b<MAX_MTEX; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ make_local_texture(ma->mtex[b]->tex);
+ }
+ }
+
+ id= (ID *)ma->ipo;
+ if(id && id->lib) make_local_ipo(ma->ipo);
+
+ for(ml=ma->layers.first; ml; ml= ml->next) {
+ if(ml->mat) {
+ make_local_material(ml->mat);
+
+ for(b=0; b<MAX_MTEX; b++) {
+ if(ml->mat->mtex[b] && ml->mat->mtex[b]->tex) {
+ make_local_texture(ml->mat->mtex[b]->tex);
+ }
+ }
+
+ id= (ID *)ml->mat->ipo;
+ if(id && id->lib) make_local_ipo(ml->mat->ipo);
+ }
+
+ }
+}
void make_local(void)
{
@@ -4116,34 +4150,16 @@ void make_local(void)
for(a=0; a<ob->totcol; a++) {
ma= ob->mat[a];
- if(ma) {
- make_local_material(ma);
-
- for(b=0; b<MAX_MTEX; b++) {
- if(ma->mtex[b] && ma->mtex[b]->tex) {
- make_local_texture(ma->mtex[b]->tex);
- }
- }
- id= (ID *)ma->ipo;
- if(id && id->lib) make_local_ipo(ma->ipo);
- }
+ if(ma)
+ make_local_makelocalmaterial(ma);
}
matarar= (Material ***)give_matarar(ob);
for(a=0; a<ob->totcol; a++) {
ma= (*matarar)[a];
- if(ma) {
- make_local_material(ma);
-
- for(b=0; b<MAX_MTEX; b++) {
- if(ma->mtex[b] && ma->mtex[b]->tex) {
- make_local_texture(ma->mtex[b]->tex);
- }
- }
- id= (ID *)ma->ipo;
- if(id && id->lib) make_local_ipo(ma->ipo);
- }
+ if(ma)
+ make_local_makelocalmaterial(ma);
}
}
}
diff --git a/source/blender/src/header_buttonswin.c b/source/blender/src/header_buttonswin.c
index 7b992263bb7..9d8f05aa835 100644
--- a/source/blender/src/header_buttonswin.c
+++ b/source/blender/src/header_buttonswin.c
@@ -62,6 +62,7 @@
#include "BIF_butspace.h"
#include "BKE_armature.h"
+#include "BKE_blender.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
@@ -72,6 +73,7 @@
#include "BSE_headerbuttons.h"
#include "MEM_guardedalloc.h"
+#include "BLI_blenlib.h"
#include "blendef.h"
#include "mydevice.h"
@@ -98,9 +100,12 @@ void free_matcopybuf(void)
if(matcopybuf.ramp_col) MEM_freeN(matcopybuf.ramp_col);
if(matcopybuf.ramp_spec) MEM_freeN(matcopybuf.ramp_spec);
+
matcopybuf.ramp_col= NULL;
matcopybuf.ramp_spec= NULL;
+ BLI_freelistN(&matcopybuf.layers);
+
default_mtex(&mtexcopybuf);
}
@@ -109,6 +114,7 @@ void do_buts_buttons(short event)
static short matcopied=0;
MTex *mtex;
Material *ma;
+ MaterialLayer *ml;
ID id;
int a;
float dx, dy;
@@ -143,9 +149,10 @@ void do_buts_buttons(short event)
break;
case B_MATCOPY:
if(G.buts->lockpoin) {
+ ma= G.buts->lockpoin;
if(matcopied) free_matcopybuf();
- memcpy(&matcopybuf, G.buts->lockpoin, sizeof(Material));
+ memcpy(&matcopybuf, ma, sizeof(Material));
if(matcopybuf.ramp_col) matcopybuf.ramp_col= MEM_dupallocN(matcopybuf.ramp_col);
if(matcopybuf.ramp_spec) matcopybuf.ramp_spec= MEM_dupallocN(matcopybuf.ramp_spec);
@@ -155,12 +162,15 @@ void do_buts_buttons(short event)
matcopybuf.mtex[a]= MEM_dupallocN(mtex);
}
}
+ duplicatelist(&matcopybuf.layers, &ma->layers);
+
matcopied= 1;
}
break;
case B_MATPASTE:
if(matcopied && G.buts->lockpoin) {
ma= G.buts->lockpoin;
+
/* free current mat */
if(ma->ramp_col) MEM_freeN(ma->ramp_col);
if(ma->ramp_spec) MEM_freeN(ma->ramp_spec);
@@ -169,6 +179,10 @@ void do_buts_buttons(short event)
if(mtex && mtex->tex) mtex->tex->id.us--;
if(mtex) MEM_freeN(mtex);
}
+ for(ml= ma->layers.first; ml; ml= ml->next)
+ if(ml->mat) ml->mat->id.us--;
+
+ BLI_freelistN(&ma->layers);
id= (ma->id);
memcpy(G.buts->lockpoin, &matcopybuf, sizeof(Material));
@@ -184,6 +198,11 @@ void do_buts_buttons(short event)
if(mtex->tex) id_us_plus((ID *)mtex->tex);
}
}
+ duplicatelist(&ma->layers, &matcopybuf.layers);
+
+ for(ml= ma->layers.first; ml; ml= ml->next)
+ if(ml->mat) ml->mat->id.us++;
+
BIF_preview_changed(G.buts);
BIF_undo_push("Paste material settings");
scrarea_queue_winredraw(curarea);
diff --git a/source/blender/src/headerbuttons.c b/source/blender/src/headerbuttons.c
index c9383d2dded..d05904c74a8 100644
--- a/source/blender/src/headerbuttons.c
+++ b/source/blender/src/headerbuttons.c
@@ -809,6 +809,7 @@ void do_global_buttons(unsigned short event)
else {
if(G.buts->texfrom==0) { /* from mat */
ma= give_current_material(ob, ob->actcol);
+ ma= get_active_matlayer(ma);
if(ma) {
mtex= ma->mtex[ ma->texact ];
if(mtex) {
@@ -861,6 +862,7 @@ void do_global_buttons(unsigned short event)
if(event==B_EXTEXBROWSE) {
id= NULL;
ma= give_current_material(ob, ob->actcol);
+ ma= get_active_matlayer(ma);
if(ma) {
mtex= ma->mtex[ ma->texact ];
if(mtex) id= (ID *)mtex->tex;
@@ -879,6 +881,7 @@ void do_global_buttons(unsigned short event)
id= NULL;
ma= give_current_material(ob, ob->actcol);
+ ma= get_active_matlayer(ma);
if(ma) {
mtex= ma->mtex[ ma->texact ];
if(mtex) id= (ID *)mtex->tex;
@@ -1717,7 +1720,13 @@ void do_global_buttons2(short event)
ma= give_current_material(ob, ob->actcol);
if(ma && ma->id.lib) {
if(okee("Make local")) {
+ MaterialLayer *ml;
+
make_local_material(ma);
+ for(ml= ma->layers.first; ml; ml= ml->next) {
+ if(ml->mat)
+ make_local_material(ml->mat);
+ }
}
}
}
@@ -1790,6 +1799,7 @@ void do_global_buttons2(short event)
if(G.buts->texfrom==0) { /* from mat */
if(ob==0) return;
ma= give_current_material(ob, ob->actcol);
+ ma= get_active_matlayer(ma);
if(ma && ma->id.lib==0) {
mtex= ma->mtex[ ma->texact ];
if(mtex->tex && mtex->tex->id.us>1) {
@@ -1830,6 +1840,7 @@ void do_global_buttons2(short event)
if(G.buts->texfrom==0) { /* from mat */
if(ob==0) return;
ma= give_current_material(ob, ob->actcol);
+ ma= get_active_matlayer(ma);
if(ma && ma->id.lib==0) {
mtex= ma->mtex[ ma->texact ];
if(mtex->tex && mtex->tex->id.lib) {
diff --git a/source/blender/src/interface_panel.c b/source/blender/src/interface_panel.c
index 54bab5703a3..c9892ed7f1e 100644
--- a/source/blender/src/interface_panel.c
+++ b/source/blender/src/interface_panel.c
@@ -652,7 +652,7 @@ void uiSetPanel_view2d(ScrArea *sa)
pa= sa->panels.first;
while(pa) {
- if(pa->active) {
+ if(pa->active && pa->paneltab==NULL) {
done= 1;
if(pa->ofsx < minx) minx= pa->ofsx;
if(pa->ofsx+pa->sizex > maxx) maxx= pa->ofsx+pa->sizex;
@@ -696,7 +696,7 @@ void uiMatchPanel_view2d(ScrArea *sa)
pa= sa->panels.first;
while(pa) {
- if(pa->active) {
+ if(pa->active && pa->paneltab==NULL) {
done= 1;
if(pa->ofsx < G.v2d->tot.xmin) G.v2d->tot.xmin= pa->ofsx;
if(pa->ofsx+pa->sizex > G.v2d->tot.xmax)
diff --git a/source/blender/src/previewrender.c b/source/blender/src/previewrender.c
index 5761d0af36c..759baa72e5c 100644
--- a/source/blender/src/previewrender.c
+++ b/source/blender/src/previewrender.c
@@ -1,7 +1,4 @@
-/* previewrender.c GRAPHICS
- *
- * maart 95
- *
+/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
@@ -130,26 +127,26 @@ static short snijpunt(float *v1, float *v2, float *v3, float *rtlabda, float
x2= t10*t21-t11*t20;
deeldet= t00*x0+t01*x1+t02*x2;
- if(deeldet!=0.0) {
+ if(deeldet!=0.0f) {
m0= ray1[0]-v3[0];
m1= ray1[1]-v3[1];
m2= ray1[2]-v3[2];
det1= m0*x0+m1*x1+m2*x2;
rtu= det1/deeldet;
- if(rtu<=0.0) {
+ if(rtu<=0.0f) {
det2= t00*(m1*t22-m2*t21);
det2+= t01*(m2*t20-m0*t22);
det2+= t02*(m0*t21-m1*t20);
rtv= det2/deeldet;
- if(rtv<=0.0) {
- if(rtu+rtv>= -1.0) {
+ if(rtv<=0.0f) {
+ if(rtu+rtv>= -1.0f) {
det3= m0*(t12*t01-t11*t02);
det3+= m1*(t10*t02-t12*t00);
det3+= m2*(t11*t00-t10*t01);
*rtlabda= det3/deeldet;
- if(*rtlabda>=0.0 && *rtlabda<=1.0) {
+ if(*rtlabda>=0.0f && *rtlabda<=1.0f) {
return 1;
}
}
@@ -176,7 +173,7 @@ static int rcubi[3][4]= {
static int ray_previewrender(int x, int y, float *vec, float *vn)
{
- float scalef= 10.0/100.0;
+ float scalef= 10.0f/100.0f;
float ray1[3], ray2[3];
float minlabda, labda;
int totface= 3, hitface= -1;
@@ -184,10 +181,10 @@ static int ray_previewrender(int x, int y, float *vec, float *vn)
ray1[0]= ray2[0]= x*scalef;
ray1[1]= ray2[1]= y*scalef;
- ray1[2]= -10.0;
- ray2[2]= 10.0;
+ ray1[2]= -10.0f;
+ ray2[2]= 10.0f;
- minlabda= 1.0;
+ minlabda= 1.0f;
for(a=0; a<totface; a++) {
if(snijpunt( rcubev[rcubi[a][0]], rcubev[rcubi[a][1]], rcubev[rcubi[a][2]], &labda, ray1, ray2)) {
if( labda < minlabda) {
@@ -252,8 +249,8 @@ static void set_previewrect(int win, int xmin, int ymin, int xmax, int ymax)
pr_sizex= (prerect.xmax-prerect.xmin);
pr_sizey= (prerect.ymax-prerect.ymin);
- pr_facx= ( pr_sizex-1.0)/PR_RECTX;
- pr_facy= ( pr_sizey-1.0)/PR_RECTY;
+ pr_facx= ( pr_sizex-1.0f)/PR_RECTX;
+ pr_facy= ( pr_sizey-1.0f)/PR_RECTY;
/* correction for gla draw */
prerect.xmin-= curarea->winrct.xmin;
@@ -277,7 +274,7 @@ static void end_previewrect(void)
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
- glPixelZoom(1.0, 1.0);
+ glPixelZoom(1.0f, 1.0f);
// restore viewport / scissor which was set by glaDefine2DArea
glViewport(curarea->winrct.xmin, curarea->winrct.ymin, curarea->winx, curarea->winy);
@@ -309,10 +306,10 @@ static void draw_tex_crop(Tex *tex)
if(tex==0) return;
if(tex->type==TEX_IMAGE) {
- if(tex->cropxmin==0.0) ret++;
- if(tex->cropymin==0.0) ret++;
- if(tex->cropxmax==1.0) ret++;
- if(tex->cropymax==1.0) ret++;
+ if(tex->cropxmin==0.0f) ret++;
+ if(tex->cropymin==0.0f) ret++;
+ if(tex->cropxmax==1.0f) ret++;
+ if(tex->cropymax==1.0f) ret++;
if(ret==4) return;
rct.xmin= PR_XMIN+2+tex->cropxmin*(PR_XMAX-PR_XMIN-4);
@@ -405,7 +402,7 @@ static void sky_preview_pixel(float lens, int x, int y, char *rect)
if(R.wrld.skytype & WO_SKYPAPER) {
view[0]= (2*x)/(float)PR_RECTX;
view[1]= (2*y)/(float)PR_RECTY;
- view[2]= 0.0;
+ view[2]= 0.0f;
}
else {
view[0]= x;
@@ -425,9 +422,9 @@ static void lamp_preview_pixel(ShadeInput *shi, LampRen *la, int x, int y, char
shi->co[1]= (float)y/(PR_RECTX/4);
shi->co[2]= 0;
- vec[0]= 0.02*x;
- vec[1]= 0.02*y;
- vec[2]= 0.005*PR_RECTX;
+ vec[0]= 0.02f*x;
+ vec[1]= 0.02f*y;
+ vec[2]= 0.005f*PR_RECTX;
VECCOPY(shi->view, vec);
dist= Normalise(shi->view);
@@ -438,16 +435,16 @@ static void lamp_preview_pixel(ShadeInput *shi, LampRen *la, int x, int y, char
if(la->mode & LA_TEXTURE) do_lamp_tex(la, vec, shi, lacol);
if(la->type==LA_SUN || la->type==LA_HEMI) {
- dist= 1.0;
+ dist= 1.0f;
}
else {
if(la->mode & LA_QUAD) {
- t= 1.0;
- if(la->ld1>0.0)
+ t= 1.0f;
+ if(la->ld1>0.0f)
t= la->dist/(la->dist+la->ld1*dist);
- if(la->ld2>0.0) {
+ if(la->ld2>0.0f) {
distkw= la->dist*la->dist;
t= t*distkw/(t*distkw+la->ld2*dist*dist);
}
@@ -471,10 +468,10 @@ static void lamp_preview_pixel(ShadeInput *shi, LampRen *la, int x, int y, char
}
t= la->spotsi;
- if(inpr<t) dist= 0.0;
+ if(inpr<t) dist= 0.0f;
else {
t= inpr-t;
- if(t<la->spotbl && la->spotbl!=0.0) {
+ if(t<la->spotbl && la->spotbl!=0.0f) {
/* soft area */
i= t/la->spotbl;
t= i*i;
@@ -577,9 +574,9 @@ static void previewflare(SpaceButs *sbuts, HaloRen *har, unsigned int *rect)
afmy= R.afmy;
rectot= R.rectot;
- R.r.postmul= R.r.postgamma= R.r.postsat= 1.0;
- R.r.posthue= R.r.postadd= 0.0;
- R.ycor= 1.0;
+ R.r.postmul= R.r.postgamma= R.r.postsat= 1.0f;
+ R.r.posthue= R.r.postadd= 0.0f;
+ R.ycor= 1.0f;
R.rectx= PR_RECTX;
R.recty= PR_RECTY;
R.afmx= PR_RECTX/2;
@@ -609,11 +606,11 @@ static void previewflare(SpaceButs *sbuts, HaloRen *har, unsigned int *rect)
static void texture_preview_pixel(Tex *tex, int x, int y, char *rect)
{
float i, v1, xsq, ysq, texvec[3];
- float tin=1.0, tr, tg, tb, ta;
+ float tin=1.0f, tr, tg, tb, ta;
int rgbnor, tracol, skip=0;
if(tex->type==TEX_IMAGE) {
- v1= 1.0/PR_RECTX;
+ v1= 1.0f/PR_RECTX;
texvec[0]= 0.5+v1*x;
texvec[1]= 0.5+v1*y;
@@ -622,11 +619,11 @@ static void texture_preview_pixel(Tex *tex, int x, int y, char *rect)
if(tex->extend==TEX_REPEAT) {
if(tex->xrepeat>1) {
texvec[0] *= tex->xrepeat;
- if(texvec[0]>1.0) texvec[0] -= (int)(texvec[0]);
+ if(texvec[0]>1.0f) texvec[0] -= (int)(texvec[0]);
}
if(tex->yrepeat>1) {
texvec[1] *= tex->yrepeat;
- if(texvec[1]>1.0) texvec[1] -= (int)(texvec[1]);
+ if(texvec[1]>1.0f) texvec[1] -= (int)(texvec[1]);
}
}
else if(tex->extend==TEX_CHECKER) {
@@ -647,17 +644,17 @@ static void texture_preview_pixel(Tex *tex, int x, int y, char *rect)
i= 2.0*(texvec[2]);
texvec[0]= (i*texvec[0]);
texvec[1]= (i*texvec[1]);
- texvec[2]= (-1.0+i*texvec[2]);
+ texvec[2]= (-1.0f+i*texvec[2]);
}
else {
skip= 1;
- tr= tg= tb= ta= 0.0;
+ tr= tg= tb= ta= 0.0f;
}
}
else {
skip= 1;
- tr= tg= tb= ta= 0.0;
+ tr= tg= tb= ta= 0.0f;
}
}
else {
@@ -665,7 +662,7 @@ static void texture_preview_pixel(Tex *tex, int x, int y, char *rect)
texvec[0]= v1*x;
texvec[1]= v1*y;
- texvec[2]= 0.0;
+ texvec[2]= 0.0f;
}
if(skip==0) rgbnor= multitex_ext(tex, texvec, &tin, &tr, &tg, &tb, &ta);
@@ -680,9 +677,9 @@ static void texture_preview_pixel(Tex *tex, int x, int y, char *rect)
v1= 255.0*tb;
rect[2]= CLAMPIS(v1, 0, 255);
- if(ta!=1.0) {
+ if(ta!=1.0f) {
tracol= 64+100*(abs(x)>abs(y));
- tracol= (1.0-ta)*tracol;
+ tracol= (1.0f-ta)*tracol;
rect[0]= tracol+ (rect[0]*ta) ;
rect[1]= tracol+ (rect[1]*ta) ;
@@ -706,24 +703,24 @@ static void refraction_prv(int *x, int *y, float *n, float index)
{
float dot, fac, view[3], len;
- index= 1.0/index;
+ index= 1.0f/index;
view[0]= index*(float)*x;
view[1]= ((float)*y)/index;
- view[2]= 20.0;
+ view[2]= 20.0f;
len= Normalise(view);
dot= view[0]*n[0] + view[1]*n[1] + view[2]*n[2];
- if(dot>0.0) {
- fac= 1.0 - (1.0 - dot*dot)*index*index;
- if(fac<= 0.0) return;
+ if(dot>0.0f) {
+ fac= 1.0f - (1.0f - dot*dot)*index*index;
+ if(fac<= 0.0f) return;
fac= -dot*index + sqrt(fac);
}
else {
- index = 1.0/index;
- fac= 1.0 - (1.0 - dot*dot)*index*index;
- if(fac<= 0.0) return;
+ index = 1.0f/index;
+ fac= 1.0f - (1.0f - dot*dot)*index*index;
+ if(fac<= 0.0f) return;
fac= -dot*index - sqrt(fac);
}
@@ -731,157 +728,62 @@ static void refraction_prv(int *x, int *y, float *n, float index)
*y= (int)(len*(index*view[1] + fac*n[1]));
}
-
-static void shade_preview_pixel(ShadeInput *shi, float *vec, int x, int y,char *rect, int smooth)
+static void shade_lamp_loop_preview(ShadeInput *shi, ShadeResult *shr, int pr_lamp)
{
extern float fresnel_fac(float *view, float *vn, float ior, float fac);
- Material *mat;
- float v1,inp, is, inprspec=0, isr=0.0, isb=0.0, isg=0.0;
- float diff[3]={0.0, 0.0, 0.0};
- float lv[3], *la, alpha;
- float eul[3], tmat[3][3], imat[3][3];
- int temp, a;
- char tracol;
-
- mat= shi->mat;
-
+ Material *mat= shi->mat;
+ float inp, is, inprspec=0;
+ float lv[3], *la;
+ int a;
+
// copy all relevant material vars, note, keep this synced with render_types.h
memcpy(&shi->r, &mat->r, 23*sizeof(float));
// set special cases:
shi->har= mat->har;
- if((mat->mode & MA_RAYMIRROR)==0) shi->ray_mirror= 0.0;
- v1= 1.0/PR_RECTX;
- shi->view[0]= v1*x;
- shi->view[1]= v1*y;
- shi->view[2]= 1.0;
- Normalise(shi->view);
+ if((mat->mode & MA_RAYMIRROR)==0) shi->ray_mirror= 0.0f;
+ memset(shr, 0, sizeof(ShadeResult));
- shi->xs= (float)x;
- shi->ys= (float)y;
+ /* normals flipped in render for smooth... */
+ if( (mat->mapto & MAP_NORM)) VecMulf(shi->vn, -1.0f);
- shi->refcol[0]= shi->refcol[1]= shi->refcol[2]= shi->refcol[3]= 0.0;
-
- /* texture handling */
- if(mat->texco) {
-
- VECCOPY(shi->lo, vec);
-
- if(mat->pr_type==MA_CUBE) {
-
- eul[0]= (297)*M_PI/180.0;
- eul[1]= 0.0;
- eul[2]= (45)*M_PI/180.0;
- EulToMat3(eul, tmat);
-
- MTC_Mat3MulVecfl(tmat, shi->lo);
- MTC_Mat3MulVecfl(tmat, shi->vn);
- /* hack for cubemap, why!!! */
- SWAP(float, shi->vn[0], shi->vn[1]);
- }
- /* textures otherwise upside down */
- if(mat->pr_type==MA_CUBE || mat->pr_type==MA_SPHERE)
- shi->lo[2]= -shi->lo[2];
-
- if(mat->texco & TEXCO_GLOB) {
- VECCOPY(shi->gl, shi->lo);
- }
- if(mat->texco & TEXCO_WINDOW) {
- VECCOPY(shi->winco, shi->lo);
- }
- if(mat->texco & TEXCO_STICKY) {
- VECCOPY(shi->sticky, shi->lo);
- }
- if(mat->texco & TEXCO_UV) {
- VECCOPY(shi->uv, shi->lo);
- }
- if(mat->texco & TEXCO_STRAND) {
- shi->strand= shi->lo[0];
- }
- if(mat->texco & TEXCO_OBJECT) {
- VECCOPY(shi->co, shi->lo);
- }
- if(mat->texco & (TEXCO_NORM)) {
- shi->orn[0]= shi->vn[0];
- shi->orn[1]= shi->vn[1];
- shi->orn[2]= shi->vn[2];
- }
- if(mat->texco & TEXCO_REFL) {
-
- inp= -2.0*(shi->vn[0]*shi->view[0]+shi->vn[1]*shi->view[1]+shi->vn[2]*shi->view[2]);
- shi->ref[0]= (shi->view[0]+inp*shi->vn[0]);
- shi->ref[1]= (shi->view[1]+inp*shi->vn[1]);
- shi->ref[2]= (shi->view[2]+inp*shi->vn[2]);
- }
-
- /* Clear displase vec for preview */
- shi->displace[0]= shi->displace[1]= shi->displace[2]= 0.0;
-
- /* normals flipped in render for smooth... */
- if( (mat->mapto & MAP_NORM)) VecMulf(shi->vn, -1.0);
-
- do_material_tex(shi);
-
- /* normals flipped in render... */
- if( (mat->mapto & MAP_NORM)) VecMulf(shi->vn, -1.0);
+ do_material_tex(shi);
+
+ /* normals flipped in render... */
+ if( (mat->mapto & MAP_NORM)) VecMulf(shi->vn, -1.0f);
+
+ shr->alpha= shi->alpha;
- if(mat->texco & TEXCO_REFL) {
- /* normals in render are pointing different... rhm */
- if(smooth) shi->ref[1]= -shi->ref[1];
- }
-
- if(mat->pr_type==MA_CUBE) {
- /* rotate normal back for normals texture */
- SWAP(float, shi->vn[0], shi->vn[1]);
- MTC_Mat3Inv(imat, tmat);
- MTC_Mat3MulVecfl(imat, shi->vn);
- }
-
- }
- /* set it here, because ray_mirror will affect it */
- alpha= shi->alpha;
-
- if(mat->mapto & MAP_DISPLACE) { /* Quick hack of fake displacement preview */
- shi->vn[0]-=2.0*shi->displace[2];
- shi->vn[1]-=2.0*shi->displace[0];
- shi->vn[2]+=2.0*shi->displace[1];
- Normalise(shi->vn);
- }
-
if(mat->mode & (MA_ZTRA|MA_RAYTRANSP))
- if(mat->fresnel_tra!=0.0)
- alpha*= fresnel_fac(shi->view, shi->vn, mat->fresnel_tra_i, mat->fresnel_tra);
-
+ if(mat->fresnel_tra!=0.0f)
+ shr->alpha*= fresnel_fac(shi->view, shi->vn, mat->fresnel_tra_i, mat->fresnel_tra);
+
if(mat->mode & MA_SHLESS) {
- temp= 255.0*(shi->r);
- if(temp>255) rect[0]= 255; else if(temp<0) rect[0]= 0; else rect[0]= temp;
-
- temp= 255.0*(shi->g);
- if(temp>255) rect[1]= 255; else if(temp<0) rect[1]= 0; else rect[1]= temp;
-
- temp= 255.0*(shi->b);
- if(temp>255) rect[2]= 255; else if(temp<0) rect[2]= 0; else rect[2]= temp;
+ shr->diff[0]= shi->r;
+ shr->diff[1]= shi->g;
+ shr->diff[2]= shi->b;
+
}
else {
for(a=0; a<2; a++) {
- if((mat->pr_lamp & (1<<a))==0) continue;
+ if((pr_lamp & (1<<a))==0) continue;
if(a==0) la= pr1_lamp;
else la= pr2_lamp;
- lv[0]= vec[0]-la[0];
- lv[1]= vec[1]-la[1];
- lv[2]= vec[2]-la[2];
+ lv[0]= shi->co[0]-la[0];
+ lv[1]= shi->co[1]-la[1];
+ lv[2]= shi->co[2]-la[2];
Normalise(lv);
is= shi->vn[0]*lv[0]+shi->vn[1]*lv[1]+shi->vn[2]*lv[2];
- if(is<0.0) is= 0.0;
+ if(is<0.0f) is= 0.0f;
- if(shi->spec>0.0) {
+ if(shi->spec>0.0f) {
- if(is>0.0) {
+ if(is>0.0f) {
/* specular shaders */
float specfac;
@@ -895,20 +797,20 @@ static void shade_preview_pixel(ShadeInput *shi, float *vec, int x, int y,char *
specfac= WardIso_Spec(shi->vn, lv, shi->view, mat->rms, 0);
else
specfac= Toon_Spec(shi->vn, lv, shi->view, mat->param[2], mat->param[3], 0);
-
+
inprspec= specfac*shi->spec;
if(mat->mode & MA_RAMP_SPEC) {
float spec[3];
do_specular_ramp(shi, specfac, inprspec, spec);
- isr+= inprspec*spec[0];
- isg+= inprspec*spec[1];
- isb+= inprspec*spec[2];
+ shr->spec[0]+= inprspec*spec[0];
+ shr->spec[1]+= inprspec*spec[1];
+ shr->spec[2]+= inprspec*spec[2];
}
else {
- isr+= inprspec*shi->specr;
- isg+= inprspec*shi->specg;
- isb+= inprspec*shi->specb;
+ shr->spec[0]+= inprspec*shi->specr;
+ shr->spec[1]+= inprspec*shi->specg;
+ shr->spec[2]+= inprspec*shi->specb;
}
}
}
@@ -922,12 +824,10 @@ static void shade_preview_pixel(ShadeInput *shi, float *vec, int x, int y,char *
if(a==0) la= pr1_col;
else la= pr2_col;
-
- add_to_diffuse(diff, shi, is, inp*la[0], inp*la[1], inp*la[2]);
- //ir+= inp*la[0];
- //ig+= inp*la[1];
- //ib+= inp*la[2];
+
+ add_to_diffuse(shr->diff, shi, is, inp*la[0], inp*la[1], inp*la[2]);
}
+ /* end lamp loop */
/* drawing checkerboard and sky */
if(mat->mode & MA_RAYMIRROR) {
@@ -940,93 +840,240 @@ static void shade_preview_pixel(ShadeInput *shi, float *vec, int x, int y,char *
shi->ref[2]= 0.17*y + 0.98*z;
/* scale */
- div= (0.85*shi->ref[1]);
+ div= (0.85f*shi->ref[1]);
shi->refcol[0]= shi->ray_mirror*fresnel_fac(shi->view, shi->vn, mat->fresnel_mir_i, mat->fresnel_mir);
/* not real 'alpha', but mirror overriding transparency */
if(mat->mode & MA_RAYTRANSP) {
float fac= sqrt(shi->refcol[0]);
- alpha= alpha*(1.0-fac) + fac;
+ shr->alpha= shr->alpha*(1.0f-fac) + fac;
}
- else alpha= alpha*(1.0-shi->refcol[0]) + shi->refcol[0];
+ else shr->alpha= shr->alpha*(1.0f-shi->refcol[0]) + shi->refcol[0];
- if(div<0.0) {
+ if(div<0.0f) {
/* minus 0.5 prevents too many small tiles in distance */
- fac= (int)(shi->ref[0]/(div-0.1) ) + (int)(shi->ref[2]/(div-0.1) );
- if(fac & 1) col= 0.8;
- else col= 0.3;
-
+ fac= (int)(shi->ref[0]/(div-0.1f) ) + (int)(shi->ref[2]/(div-0.1f) );
+ if(fac & 1) col= 0.8f;
+ else col= 0.3f;
+
shi->refcol[1]= shi->refcol[0]*col;
shi->refcol[2]= shi->refcol[1];
shi->refcol[3]= shi->refcol[2];
}
else {
- shi->refcol[1]= 0.0;
- shi->refcol[2]= shi->refcol[0]*0.3*div;
- shi->refcol[3]= shi->refcol[0]*0.8*div;
+ shi->refcol[1]= 0.0f;
+ shi->refcol[2]= shi->refcol[0]*0.3f*div;
+ shi->refcol[3]= shi->refcol[0]*0.8f*div;
}
}
- if(mat->mode & MA_RAMP_COL) ramp_diffuse_result(diff, shi);
- if(mat->mode & MA_RAMP_SPEC) ramp_spec_result(&isr, &isg, &isb, shi);
+ shr->diff[0]+= shi->ambr;
+ shr->diff[1]+= shi->ambg;
+ shr->diff[2]+= shi->ambb;
+
+ if(mat->mode & MA_RAMP_COL) ramp_diffuse_result(shr->diff, shi);
+ if(mat->mode & MA_RAMP_SPEC) ramp_spec_result(shr->spec, shr->spec+1, shr->spec+2, shi);
- if(shi->refcol[0]==0.0) {
- a= 255.0*(diff[0] +shi->ambr +isr);
- if(a>255) a=255; else if(a<0) a= 0;
- rect[0]= a;
- a= 255.0*(diff[1] +shi->ambg +isg);
- if(a>255) a=255; else if(a<0) a= 0;
- rect[1]= a;
- a= 255*(diff[2] +shi->ambb +isb);
- if(a>255) a=255; else if(a<0) a= 0;
- rect[2]= a;
+ /* refcol */
+ if(shi->refcol[0]!=0.0f) {
+ shr->diff[0]= shi->mirr*shi->refcol[1] + (1.0f - shi->mirr*shi->refcol[0])*shr->diff[0];
+ shr->diff[1]= shi->mirg*shi->refcol[2] + (1.0f - shi->mirg*shi->refcol[0])*shr->diff[1];
+ shr->diff[2]= shi->mirb*shi->refcol[3] + (1.0f - shi->mirb*shi->refcol[0])*shr->diff[2];
}
- else {
- a= 255.0*( shi->mirr*shi->refcol[1] + (1.0 - shi->mirr*shi->refcol[0])*(diff[0] +shi->ambr) +isr);
- if(a>255) a=255; else if(a<0) a= 0;
- rect[0]= a;
- a= 255.0*( shi->mirg*shi->refcol[2] + (1.0 - shi->mirg*shi->refcol[0])*(diff[1] +shi->ambg) +isg);
- if(a>255) a=255; else if(a<0) a= 0;
- rect[1]= a;
- a= 255.0*( shi->mirb*shi->refcol[3] + (1.0 - shi->mirb*shi->refcol[0])*(diff[2] +shi->ambb) +isb);
- if(a>255) a=255; else if(a<0) a= 0;
- rect[2]= a;
+
+ /* ztra shade */
+ if(shi->spectra!=0.0f) {
+ inp = MAX3(shr->spec[0], shr->spec[1], shr->spec[2]);
+ inp *= shi->spectra;
+ if(inp>1.0f) inp= 1.0f;
+ shr->alpha= (1.0f-inp)*shr->alpha+inp;
}
+ }
+}
+
+static void shade_preview_pixel(ShadeInput *shi, float *vec, int x, int y, char *rect, int smooth)
+{
+ Material *mat;
+ MaterialLayer *ml;
+ ShadeResult shr;
+ float v1, inp;
+ float eul[3], tmat[3][3], imat[3][3], col[3];
+ char tracol;
+
+ mat= shi->mat;
+
+ v1= 1.0/PR_RECTX;
+ shi->view[0]= v1*x;
+ shi->view[1]= v1*y;
+ shi->view[2]= 1.0f;
+ Normalise(shi->view);
+
+ shi->xs= (float)x;
+ shi->ys= (float)y;
+
+ shi->refcol[0]= shi->refcol[1]= shi->refcol[2]= shi->refcol[3]= 0.0f;
+ VECCOPY(shi->co, vec);
+
+ /* texture handling */
+ if(mat->texco) {
+
+ VECCOPY(shi->lo, vec);
+
+ if(mat->pr_type==MA_CUBE) {
+
+ eul[0]= (297)*M_PI/180.0;
+ eul[1]= 0.0;
+ eul[2]= (45)*M_PI/180.0;
+ EulToMat3(eul, tmat);
+
+ MTC_Mat3MulVecfl(tmat, shi->lo);
+ MTC_Mat3MulVecfl(tmat, shi->vn);
+ /* hack for cubemap, why!!! */
+ SWAP(float, shi->vn[0], shi->vn[1]);
+ }
+ /* textures otherwise upside down */
+ if(mat->pr_type==MA_CUBE || mat->pr_type==MA_SPHERE)
+ shi->lo[2]= -shi->lo[2];
+
+ if(mat->texco & TEXCO_GLOB) {
+ VECCOPY(shi->gl, shi->lo);
+ }
+ if(mat->texco & TEXCO_WINDOW) {
+ VECCOPY(shi->winco, shi->lo);
+ }
+ if(mat->texco & TEXCO_STICKY) {
+ VECCOPY(shi->sticky, shi->lo);
+ }
+ if(mat->texco & TEXCO_UV) {
+ VECCOPY(shi->uv, shi->lo);
+ }
+ if(mat->texco & TEXCO_STRAND) {
+ shi->strand= shi->lo[0];
+ }
+ if(mat->texco & TEXCO_OBJECT) {
+ /* nothing */
+ }
+ if(mat->texco & (TEXCO_NORM)) {
+ shi->orn[0]= shi->vn[0];
+ shi->orn[1]= shi->vn[1];
+ shi->orn[2]= shi->vn[2];
+ }
+ if(mat->texco & TEXCO_REFL) {
+
+ inp= -2.0*(shi->vn[0]*shi->view[0]+shi->vn[1]*shi->view[1]+shi->vn[2]*shi->view[2]);
+ shi->ref[0]= (shi->view[0]+inp*shi->vn[0]);
+ shi->ref[1]= (shi->view[1]+inp*shi->vn[1]);
+ shi->ref[2]= (shi->view[2]+inp*shi->vn[2]);
+ }
+
+ /* Clear displase vec for preview */
+ shi->displace[0]= shi->displace[1]= shi->displace[2]= 0.0;
+
+ if(mat->texco & TEXCO_REFL) {
+ /* normals in render are pointing different... rhm */
+ if(smooth) shi->ref[1]= -shi->ref[1];
+ }
+
+ if(mat->pr_type==MA_CUBE) {
+ /* rotate normal back for normals texture */
+ SWAP(float, shi->vn[0], shi->vn[1]);
+ MTC_Mat3Inv(imat, tmat);
+ MTC_Mat3MulVecfl(imat, shi->vn);
+ }
+
}
- /* ztra shade */
- if(shi->spectra!=0.0) {
- inp = MAX3(isr, isg, isb);
- inp *= shi->spectra;
- if(inp>1.0) inp= 1.0;
- alpha= (1.0-inp)*alpha+inp;
+ if(mat->mapto & MAP_DISPLACE) { /* Quick hack of fake displacement preview */
+// shi->vn[0]-=2.0*shi->displace[2];
+// shi->vn[1]-=2.0*shi->displace[0];
+// shi->vn[2]+=2.0*shi->displace[1];
+// Normalise(shi->vn);
+ }
+
+ /* ------ main shading loop with material layers */
+ VECCOPY(shi->vno, shi->vn);
+ if(mat->ml_flag & ML_RENDER)
+ shade_lamp_loop_preview(shi, &shr, mat->pr_lamp);
+ else {
+ memset(&shr, 0, sizeof(ShadeResult));
+ shr.alpha= 1.0f;
}
- if(alpha!=1.0) {
+ for(ml= mat->layers.first; ml; ml= ml->next) {
+ if(ml->mat && (ml->flag & ML_RENDER)) {
+ ShadeResult shrlay;
+
+ shi->mat= ml->mat;
+ shi->layerfac= ml->blendfac;
+ VECCOPY(shi->vn, shi->vno);
+ if(ml->flag & ML_NEG_NORMAL)
+ VecMulf(shi->vn, -1.0);
+
+ shade_lamp_loop_preview(shi, &shrlay, mat->pr_lamp);
+ matlayer_blend(ml, shi->layerfac, &shr, &shrlay);
+ }
+ }
+
+ shi->mat= mat; /* restore, shade input is re-used! */
+
+ /* after shading and composit layers */
+ if(shr.spec[0]<0.0f) shr.spec[0]= 0.0f;
+ if(shr.spec[1]<0.0f) shr.spec[1]= 0.0f;
+ if(shr.spec[2]<0.0f) shr.spec[2]= 0.0f;
+
+ if(shr.diff[0]<0.0f) shr.diff[0]= 0.0f;
+ if(shr.diff[1]<0.0f) shr.diff[1]= 0.0f;
+ if(shr.diff[2]<0.0f) shr.diff[2]= 0.0f;
+
+ VECADD(col, shr.diff, shr.spec);
+ if(col[0]<=0.0f) rect[0]= 0; else if(col[0]>=1.0f) rect[0]= 255; else rect[0]= (char)(255.0*col[0]);
+ if(col[1]<=0.0f) rect[1]= 0; else if(col[1]>=1.0f) rect[1]= 255; else rect[1]= (char)(255.0*col[1]);
+ if(col[2]<=0.0f) rect[2]= 0; else if(col[2]>=1.0f) rect[2]= 255; else rect[2]= (char)(255.0*col[2]);
+
+ if(shr.alpha!=1.0f) {
if(mat->mode & MA_RAYTRANSP) {
refraction_prv(&x, &y, shi->vn, shi->ang);
}
tracol= previewback(mat->pr_back, x, y) & 255;
- tracol= (1.0-alpha)*tracol;
+ tracol= (1.0f-shr.alpha)*tracol;
if((mat->mode & MA_RAYTRANSP) && mat->filter!=0.0) {
- float fr= 1.0+ mat->filter*(shi->r-1.0);
- rect[0]= fr*tracol+ (rect[0]*alpha) ;
- fr= 1.0+ mat->filter*(shi->g-1.0);
- rect[1]= fr*tracol+ (rect[1]*alpha) ;
- fr= 1.0+ mat->filter*(shi->b-1.0);
- rect[2]= fr*tracol+ (rect[2]*alpha) ;
+ float fr= 1.0f+ mat->filter*(shr.diff[0]-1.0f);
+ rect[0]= fr*tracol+ (rect[0]*shr.alpha) ;
+ fr= 1.0f+ mat->filter*(shr.diff[0]-1.0f);
+ rect[1]= fr*tracol+ (rect[1]*shr.alpha) ;
+ fr= 1.0f+ mat->filter*(shr.diff[0]-1.0f);
+ rect[2]= fr*tracol+ (rect[2]*shr.alpha) ;
}
else {
- rect[0]= tracol+ (rect[0]*alpha) ;
- rect[1]= tracol+ (rect[1]*alpha) ;
- rect[2]= tracol+ (rect[2]*alpha) ;
+ rect[0]= tracol+ (rect[0]*shr.alpha) ;
+ rect[1]= tracol+ (rect[1]*shr.alpha) ;
+ rect[2]= tracol+ (rect[2]*shr.alpha) ;
}
}
}
+static void preview_init_render_textures(MTex **mtex)
+{
+ int x;
+
+ for(x=0; x<MAX_MTEX; x++) {
+ if(mtex[x]) {
+ if(mtex[x]->tex) {
+ init_render_texture(mtex[x]->tex);
+
+ if(mtex[x]->tex->env && mtex[x]->tex->env->object)
+ MTC_Mat4One(mtex[x]->tex->env->object->imat);
+
+ }
+ if(mtex[x]->object) MTC_Mat4One(mtex[x]->object->imat);
+ if(mtex[x]->object) MTC_Mat4One(mtex[x]->object->imat);
+ }
+ }
+
+}
void BIF_previewrender(SpaceButs *sbuts)
{
@@ -1100,27 +1147,23 @@ void BIF_previewrender(SpaceButs *sbuts)
shi.osatex= 0;
if(mat) {
+ MaterialLayer *ml;
+
/* rendervars */
init_render_world();
init_render_material(mat);
+ /* also clears imats */
+ preview_init_render_textures(mat->mtex);
- /* clear imats, flip normal... (hack because everything is inverted here) */
- for(x=0; x<MAX_MTEX; x++) {
- if(mat->mtex[x]) {
- if(mat->mtex[x]->tex) {
- init_render_texture(mat->mtex[x]->tex);
-
- if(mat->mtex[x]->tex->env && mat->mtex[x]->tex->env->object)
- MTC_Mat4One(mat->mtex[x]->tex->env->object->imat);
-
- mat->mtex[x]->maptoneg ^= MAP_NORM;
- }
- if(mat->mtex[x]->object) MTC_Mat4One(mat->mtex[x]->object->imat);
- if(mat->mtex[x]->object) MTC_Mat4One(mat->mtex[x]->object->imat);
+ for(ml= mat->layers.first; ml; ml= ml->next) {
+ if(ml->mat && (ml->flag & ML_RENDER)) {
+ init_render_material(ml->mat);
+ preview_init_render_textures(ml->mat->mtex);
+ mat->texco |= ml->mat->texco;
}
}
- shi.vlr= 0;
+ shi.vlr= NULL;
shi.mat= mat;
if(mat->mode & MA_HALO) init_previewhalo(&har, mat);
@@ -1141,15 +1184,15 @@ void BIF_previewrender(SpaceButs *sbuts)
else if(la) {
init_render_world();
- init_render_textures(); /* do not do it twice!! (brightness) */
+ preview_init_render_textures(la->mtex);
R.totlamp= 0;
RE_add_render_lamp(ob, 0); /* 0=no shadbuf or tables */
lar= R.la[0];
/* exceptions: */
- lar->spottexfac= 1.0;
- lar->spotsi= cos( M_PI/3.0 );
- lar->spotbl= (1.0-lar->spotsi)*la->spotblend;
+ lar->spottexfac= 1.0f;
+ lar->spotsi= cos( M_PI/3.0f );
+ lar->spotbl= (1.0f-lar->spotsi)*la->spotblend;
MTC_Mat3One(lar->imat);
}
@@ -1165,7 +1208,7 @@ void BIF_previewrender(SpaceButs *sbuts)
MTC_Mat4Invert(R.viewmat, R.viewinv);
}
init_render_world();
- init_render_textures(); /* dont do it twice!! (brightness) */
+ preview_init_render_textures(wrld->mtex);
}
uiPanelPush(block); // sets UImat
@@ -1258,12 +1301,12 @@ void BIF_previewrender(SpaceButs *sbuts)
}
}
else {
- vec[0]= x*(2.0/PR_RECTX);
- vec[1]= y*(2.0/PR_RECTX);
+ vec[0]= x*(2.0f/PR_RECTX);
+ vec[1]= y*(2.0f/PR_RECTX);
vec[2]= 0.0;
- shi.vn[0]= shi.vn[1]= 0.0;
- shi.vn[2]= 1.0;
+ shi.vn[0]= shi.vn[1]= 0.0f;
+ shi.vn[2]= 1.0f;
shade_preview_pixel(&shi, vec, x, y, (char *)rect, 0);
}
@@ -1317,27 +1360,11 @@ void BIF_previewrender(SpaceButs *sbuts)
uiPanelPop(block);
- if(mat) {
- end_render_material(mat);
- for(x=0; x<MAX_MTEX; x++) {
- if(mat->mtex[x] && mat->mtex[x]->tex) {
- end_render_texture(mat->mtex[x]->tex);
- mat->mtex[x]->maptoneg ^= MAP_NORM;
- }
- }
- }
- else if(tex) {
- end_render_texture(tex);
- }
- else if(la) {
+ if(la) {
if(R.totlamp) {
MEM_freeN(R.la[0]);
}
R.totlamp= 0;
- end_render_textures();
- }
- else if(wrld) {
- end_render_textures();
}
}