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authorJulian Eisel <eiseljulian@gmail.com>2018-05-07 02:31:18 +0300
committerJulian Eisel <eiseljulian@gmail.com>2018-05-07 12:42:12 +0300
commit51efeb683451d896531baac949de65043edff0b6 (patch)
treea36b7c037205b77a78a0b0266a7e9ca4571a0a5a /source/blender
parent4ec467d3b52744ba2aa4f938973efa27202b23ee (diff)
UI: Hide & shrink scroll-bars based on cursor position
Scroll-bars are now hidden unless the cursor approaches them, in which case they smoothly grow and become more & more visible. Note that since 0d309144020168e55, scroll-bars are drawn on top of editor contents. There's no more jumping of buttons when scroll-bars appear. Technical notes: * AZones are used to adjust scrollbars based on mouse movements We may want to support screen level AZones if we want scrollbars to also smoothly appear when approaching them from a different area. I also plan to make further changes to AZones to clean up stuff a bit. * Had to move AZone handling to a post ARegion init stage, since we need the updated View2D data from there. * View2D masks and scroller rectangles are now updated on every redraw. It's cheap to do that though.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenloader/intern/readfile.c2
-rw-r--r--source/blender/editors/include/ED_screen_types.h26
-rw-r--r--source/blender/editors/include/UI_view2d.h2
-rw-r--r--source/blender/editors/interface/view2d.c37
-rw-r--r--source/blender/editors/screen/area.c136
-rw-r--r--source/blender/editors/screen/screen_ops.c56
-rw-r--r--source/blender/makesdna/DNA_view2d_types.h5
7 files changed, 214 insertions, 50 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index a042e42775b..96e3f4704d9 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -6382,6 +6382,8 @@ static void direct_link_region(FileData *fd, ARegion *ar, int spacetype)
ar->v2d.tab_num = 0;
ar->v2d.tab_cur = 0;
ar->v2d.sms = NULL;
+ ar->v2d.alpha_hor = ar->v2d.alpha_vert = 0;
+ ar->v2d.size_hor = ar->v2d.size_vert = 0;
BLI_listbase_clear(&ar->panels_category);
BLI_listbase_clear(&ar->handlers);
BLI_listbase_clear(&ar->uiblocks);
diff --git a/source/blender/editors/include/ED_screen_types.h b/source/blender/editors/include/ED_screen_types.h
index 1c41b14a874..0fed5eb03fd 100644
--- a/source/blender/editors/include/ED_screen_types.h
+++ b/source/blender/editors/include/ED_screen_types.h
@@ -83,13 +83,22 @@ typedef enum {
AE_BOTTOM_TO_TOPLEFT /* Region located at the top, _bottom_ edge is action zone. Region minimized to the top left */
} AZEdge;
+typedef enum {
+ AZ_SCROLL_VERT,
+ AZ_SCROLL_HOR,
+} AZScrollDirection;
+
/* for editing areas/regions */
typedef struct AZone {
struct AZone *next, *prev;
ARegion *ar;
int type;
- /* region-azone, which of the edges (only for AZONE_REGION) */
- AZEdge edge;
+
+ union {
+ /* region-azone, which of the edges (only for AZONE_REGION) */
+ AZEdge edge;
+ AZScrollDirection direction;
+ };
/* for draw */
short x1, y1, x2, y2;
/* for clip */
@@ -99,8 +108,15 @@ typedef struct AZone {
} AZone;
/* actionzone type */
-#define AZONE_AREA 1 /* corner widgets for splitting areas */
-#define AZONE_REGION 2 /* when a region is collapsed, draw a handle to expose */
-#define AZONE_FULLSCREEN 3 /* when in editor fullscreen draw a corner to go to normal mode */
+enum {
+ /* corner widgets for splitting areas */
+ AZONE_AREA = 1,
+ /* when a region is collapsed, draw a handle to expose */
+ AZONE_REGION,
+ /* when in editor fullscreen draw a corner to go to normal mode */
+ AZONE_FULLSCREEN,
+ /* Hotspot azone around scrollbars to show/hide them. */
+ AZONE_REGION_SCROLL,
+};
#endif /* __ED_SCREEN_TYPES_H__ */
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
index a19b2f05e2e..1f106e3f08d 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -103,6 +103,8 @@ enum eView2D_Gridlines {
/* ------ Defines for Scrollers ----- */
/* scroller area */
+#define V2D_SCROLL_HEIGHT_MIN (0.25f * U.widget_unit)
+#define V2D_SCROLL_WIDTH_MIN (0.25f * U.widget_unit)
#define V2D_SCROLL_HEIGHT (0.45f * U.widget_unit)
#define V2D_SCROLL_WIDTH (0.45f * U.widget_unit)
/* For scrollers with scale markings (text written onto them) */
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 8342387f956..2a687118eaa 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -152,10 +152,11 @@ static void view2d_masks(View2D *v2d, bool check_scrollers)
* - if they overlap, they must not occupy the corners (which are reserved for other widgets)
*/
if (scroll) {
- const int scroll_width = (v2d->scroll & V2D_SCROLL_SCALE_VERTICAL) ?
- V2D_SCROLL_WIDTH_TEXT : V2D_SCROLL_WIDTH;
- const int scroll_height = (v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL) ?
- V2D_SCROLL_HEIGHT_TEXT : V2D_SCROLL_HEIGHT;
+ int scroll_width = (v2d->scroll & V2D_SCROLL_SCALE_VERTICAL) ? V2D_SCROLL_WIDTH_TEXT : v2d->size_vert;
+ int scroll_height = (v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL) ? V2D_SCROLL_HEIGHT_TEXT : v2d->size_hor;
+
+ CLAMP_MIN(scroll_width, V2D_SCROLL_WIDTH_MIN);
+ CLAMP_MIN(scroll_height, V2D_SCROLL_HEIGHT_MIN);
/* vertical scroller */
if (scroll & V2D_SCROLL_LEFT) {
@@ -357,6 +358,11 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
/* set masks (always do), but leave scroller scheck to totrect_set */
view2d_masks(v2d, 0);
+ if (do_init) {
+ /* Visible by default. */
+ v2d->alpha_hor = v2d->alpha_vert = 255;
+ }
+
/* set 'tot' rect before setting cur? */
/* XXX confusing stuff here still - I made this function not check scroller hide - that happens in totrect_set */
if (tot_changed)
@@ -1641,6 +1647,9 @@ View2DScrollers *UI_view2d_scrollers_calc(
/* scrollers is allocated here... */
scrollers = MEM_callocN(sizeof(View2DScrollers), "View2DScrollers");
+ /* Always update before drawing (for dynamically sized scrollers). */
+ view2d_masks(v2d, false);
+
vert = v2d->vert;
hor = v2d->hor;
@@ -1804,9 +1813,11 @@ static void scroll_printstr(Scene *scene, float x, float y, float val, int power
/* Draw scrollbars in the given 2d-region */
void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *vs)
{
+ bTheme *btheme = UI_GetTheme();
Scene *scene = CTX_data_scene(C);
rcti vert, hor;
- int scroll = view2d_scroll_mapped(v2d->scroll);
+ const int scroll = view2d_scroll_mapped(v2d->scroll);
+ const char emboss_alpha = btheme->tui.widget_emboss[3];
unsigned char scrollers_back_color[4];
/* Color for scrollbar backs */
@@ -1818,8 +1829,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
/* horizontal scrollbar */
if (scroll & V2D_SCROLL_HORIZONTAL) {
- bTheme *btheme = UI_GetTheme();
uiWidgetColors wcol = btheme->tui.wcol_scroll;
+ const float alpha_fac = v2d->alpha_hor / 255.0f;
rcti slider;
int state;
@@ -1830,6 +1841,11 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
state = (v2d->scroll_ui & V2D_SCROLL_H_ACTIVE) ? UI_SCROLL_PRESSED : 0;
+ wcol.inner[3] *= alpha_fac;
+ wcol.item[3] *= alpha_fac;
+ wcol.outline[3] *= alpha_fac;
+ btheme->tui.widget_emboss[3] *= alpha_fac; /* will be reset later */
+
/* show zoom handles if:
* - zooming on x-axis is allowed (no scroll otherwise)
* - slider bubble is large enough (no overdraw confusion)
@@ -1916,9 +1932,9 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
/* vertical scrollbar */
if (scroll & V2D_SCROLL_VERTICAL) {
- bTheme *btheme = UI_GetTheme();
uiWidgetColors wcol = btheme->tui.wcol_scroll;
rcti slider;
+ const float alpha_fac = v2d->alpha_vert / 255.0f;
int state;
slider.xmin = vert.xmin;
@@ -1928,6 +1944,11 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
state = (v2d->scroll_ui & V2D_SCROLL_V_ACTIVE) ? UI_SCROLL_PRESSED : 0;
+ wcol.inner[3] *= alpha_fac;
+ wcol.item[3] *= alpha_fac;
+ wcol.outline[3] *= alpha_fac;
+ btheme->tui.widget_emboss[3] *= alpha_fac; /* will be reset later */
+
/* show zoom handles if:
* - zooming on y-axis is allowed (no scroll otherwise)
* - slider bubble is large enough (no overdraw confusion)
@@ -1990,6 +2011,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
}
}
+ /* Was changed above, so reset. */
+ btheme->tui.widget_emboss[3] = emboss_alpha;
}
/* free temporary memory used for drawing scrollers */
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 58dbebd2b75..e86655ab2cf 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -203,6 +203,24 @@ void ED_area_azones_update(ScrArea *sa, const int mouse_xy[2])
break;
}
}
+ else if (az->type == AZONE_REGION_SCROLL) {
+ /* only if mouse is not hovering the azone */
+ if (BLI_rcti_isect_pt_v(&az->rect, mouse_xy) == false) {
+ View2D *v2d = &az->ar->v2d;
+
+ if (az->direction == AZ_SCROLL_VERT) {
+ az->alpha = v2d->alpha_vert = 0;
+ changed = true;
+ }
+ else if (az->direction == AZ_SCROLL_HOR) {
+ az->alpha = v2d->alpha_hor = 0;
+ changed = true;
+ }
+ else {
+ BLI_assert(0);
+ }
+ }
+ }
}
if (changed) {
@@ -464,6 +482,12 @@ static void region_draw_azones(ScrArea *sa, ARegion *ar)
area_azone_tag_update(sa);
}
}
+ else if (az->type == AZONE_REGION_SCROLL) {
+ if (az->alpha != 0.0f) {
+ area_azone_tag_update(sa);
+ }
+ /* Don't draw this azone. */
+ }
}
}
@@ -1043,7 +1067,7 @@ static void region_azone_tria(ScrArea *sa, AZone *az, ARegion *ar)
}
-static void region_azone_initialize(ScrArea *sa, ARegion *ar, AZEdge edge, const bool is_fullscreen)
+static void region_azone_edge_initialize(ScrArea *sa, ARegion *ar, AZEdge edge, const bool is_fullscreen)
{
AZone *az = NULL;
const bool is_hidden = (ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) == 0;
@@ -1074,21 +1098,76 @@ static void region_azone_initialize(ScrArea *sa, ARegion *ar, AZEdge edge, const
}
+static void region_azone_scrollbar_initialize(ScrArea *sa, ARegion *ar, AZScrollDirection direction)
+{
+ rcti scroller_vert = (direction == AZ_SCROLL_VERT) ? ar->v2d.vert : ar->v2d.hor;
+ AZone *az = MEM_callocN(sizeof(*az), __func__);
+
+ BLI_addtail(&sa->actionzones, az);
+ az->type = AZONE_REGION_SCROLL;
+ az->ar = ar;
+ az->direction = direction;
+
+ if (direction == AZ_SCROLL_VERT) {
+ az->ar->v2d.alpha_vert = 0;
+ }
+ else if (direction == AZ_SCROLL_HOR) {
+ az->ar->v2d.alpha_hor = 0;
+ }
+
+ BLI_rcti_translate(&scroller_vert, ar->winrct.xmin, ar->winrct.ymin);
+ az->x1 = scroller_vert.xmin - AZONEFADEIN;
+ az->y1 = scroller_vert.ymin - AZONEFADEIN;
+ az->x2 = scroller_vert.xmax + AZONEFADEIN;
+ az->y2 = scroller_vert.ymax + AZONEFADEIN;
+
+ BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
+}
+
+static void region_azones_scrollbars_initialize(ScrArea *sa, ARegion *ar)
+{
+ const View2D *v2d = &ar->v2d;
+
+ if ((v2d->scroll & V2D_SCROLL_VERTICAL) && ((v2d->scroll & V2D_SCROLL_SCALE_VERTICAL) == 0)) {
+ region_azone_scrollbar_initialize(sa, ar, AZ_SCROLL_VERT);
+ }
+ if ((v2d->scroll & V2D_SCROLL_HORIZONTAL) && ((v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL) == 0)) {
+ region_azone_scrollbar_initialize(sa, ar, AZ_SCROLL_HOR);
+ }
+}
+
/* *************************************************************** */
-static void region_azone_add(ScrArea *sa, ARegion *ar, const int alignment, const bool is_fullscreen)
+static void region_azones_add(const bScreen *screen, ScrArea *sa, ARegion *ar, const int alignment)
{
+ const bool is_fullscreen = screen->state == SCREENFULL;
+
/* edge code (t b l r) is along which area edge azone will be drawn */
-
- if (alignment == RGN_ALIGN_TOP)
- region_azone_initialize(sa, ar, AE_BOTTOM_TO_TOPLEFT, is_fullscreen);
+
+ if (ar->regiontype == RGN_TYPE_HEADER && ar->winy + 6 > sa->winy) {
+ /* The logic for this is: when the header takes up the full area,
+ * disallow hiding it to view the main window.
+ *
+ * Without this, you can drag down the file selectors header and hide it
+ * by accident very easily (highly annoying!), the value 6 is arbitrary
+ * but accounts for small common rounding problems when scaling the UI,
+ * must be minimum '4' */
+ }
+ else if (alignment == RGN_ALIGN_TOP)
+ region_azone_edge_initialize(sa, ar, AE_BOTTOM_TO_TOPLEFT, is_fullscreen);
else if (alignment == RGN_ALIGN_BOTTOM)
- region_azone_initialize(sa, ar, AE_TOP_TO_BOTTOMRIGHT, is_fullscreen);
+ region_azone_edge_initialize(sa, ar, AE_TOP_TO_BOTTOMRIGHT, is_fullscreen);
else if (alignment == RGN_ALIGN_RIGHT)
- region_azone_initialize(sa, ar, AE_LEFT_TO_TOPRIGHT, is_fullscreen);
+ region_azone_edge_initialize(sa, ar, AE_LEFT_TO_TOPRIGHT, is_fullscreen);
else if (alignment == RGN_ALIGN_LEFT)
- region_azone_initialize(sa, ar, AE_RIGHT_TO_TOPLEFT, is_fullscreen);
+ region_azone_edge_initialize(sa, ar, AE_RIGHT_TO_TOPLEFT, is_fullscreen);
+
+ if (is_fullscreen) {
+ fullscreen_azone_initialize(sa, ar);
+ }
+
+ region_azones_scrollbars_initialize(sa, ar);
}
/* dir is direction to check, not the splitting edge direction! */
@@ -1193,7 +1272,7 @@ static bool region_is_overlap(ScrArea *sa, ARegion *ar)
return 0;
}
-static void region_rect_recursive(wmWindow *win, ScrArea *sa, ARegion *ar, rcti *remainder, rcti *overlap_remainder, int quad, bool add_azones)
+static void region_rect_recursive(wmWindow *win, ScrArea *sa, ARegion *ar, rcti *remainder, rcti *overlap_remainder, int quad)
{
rcti *remainder_prev = remainder;
int prefsizex, prefsizey;
@@ -1421,30 +1500,8 @@ static void region_rect_recursive(wmWindow *win, ScrArea *sa, ARegion *ar, rcti
if (!ar->overlap) {
*overlap_remainder = *remainder;
}
-
- /* in end, add azones, where appropriate */
- if (ar->regiontype == RGN_TYPE_HEADER && ar->winy + 6 > sa->winy) {
- /* The logic for this is: when the header takes up the full area,
- * disallow hiding it to view the main window.
- *
- * Without this, you can drag down the file selectors header and hide it
- * by accident very easily (highly annoying!), the value 6 is arbitrary
- * but accounts for small common rounding problems when scaling the UI,
- * must be minimum '4' */
- }
- else if (add_azones) {
- const bScreen *screen = WM_window_get_active_screen(win);
- if (ELEM(screen->state, SCREENNORMAL, SCREENMAXIMIZED)) {
- region_azone_add(sa, ar, alignment, false);
- }
- else {
- region_azone_add(sa, ar, alignment, true);
- fullscreen_azone_initialize(sa, ar);
- }
- }
-
- region_rect_recursive(win, sa, ar->next, remainder, overlap_remainder, quad, add_azones);
+ region_rect_recursive(win, sa, ar->next, remainder, overlap_remainder, quad);
}
static void area_calc_totrct(ScrArea *sa, int window_size_x, int window_size_y)
@@ -1574,7 +1631,7 @@ void ED_area_update_region_sizes(wmWindowManager *wm, wmWindow *win, ScrArea *ar
/* region rect sizes */
rect = area->totrct;
overlap_rect = rect;
- region_rect_recursive(win, area, area->regionbase.first, &rect, &overlap_rect, 0, false);
+ region_rect_recursive(win, area, area->regionbase.first, &rect, &overlap_rect, 0);
for (ARegion *ar = area->regionbase.first; ar; ar = ar->next) {
region_subwindow(ar);
@@ -1615,13 +1672,10 @@ void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa)
/* area sizes */
area_calc_totrct(sa, window_size_x, window_size_y);
- /* clear all azones, add the area triange widgets */
- area_azone_initialize(win, screen, sa);
-
/* region rect sizes */
rect = sa->totrct;
overlap_rect = rect;
- region_rect_recursive(win, sa, sa->regionbase.first, &rect, &overlap_rect, 0, true);
+ region_rect_recursive(win, sa, sa->regionbase.first, &rect, &overlap_rect, 0);
sa->flag &= ~AREA_FLAG_REGION_SIZE_UPDATE;
/* default area handlers */
@@ -1629,7 +1683,10 @@ void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa)
/* checks spacedata, adds own handlers */
if (sa->type->init)
sa->type->init(wm, sa);
-
+
+ /* clear all azones, add the area triange widgets */
+ area_azone_initialize(win, screen, sa);
+
/* region windows, default and own handlers */
for (ar = sa->regionbase.first; ar; ar = ar->next) {
region_subwindow(ar);
@@ -1646,6 +1703,9 @@ void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa)
/* prevent uiblocks to run */
UI_blocklist_free(NULL, &ar->uiblocks);
}
+
+ /* Some AZones use View2D data which is only updated in region init, so call that first! */
+ region_azones_add(screen, sa, ar, ar->alignment & ~RGN_SPLIT_PREV);
}
}
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 3d18e9cbaee..df0466075ef 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -710,6 +710,59 @@ AZone *is_in_area_actionzone(ScrArea *sa, const int xy[2])
ED_area_tag_redraw(sa);
break;
}
+ else if (az->type == AZONE_REGION_SCROLL) {
+ ARegion *ar = az->ar;
+ View2D *v2d = &ar->v2d;
+ const short isect_value = UI_view2d_mouse_in_scrollers(ar, v2d, xy[0], xy[1]);
+ bool redraw = false;
+
+ if (isect_value == 'h') {
+ if (az->direction == AZ_SCROLL_HOR) {
+ az->alpha = 1.0f;
+ v2d->alpha_hor = 255;
+ v2d->size_hor = V2D_SCROLL_HEIGHT;
+ redraw = true;
+ }
+ }
+ else if (isect_value == 'v') {
+ if (az->direction == AZ_SCROLL_VERT) {
+ az->alpha = 1.0f;
+ v2d->alpha_vert = 255;
+ v2d->size_vert = V2D_SCROLL_WIDTH;
+ redraw = true;
+ }
+ }
+ else {
+ const int local_xy[2] = {xy[0] - ar->winrct.xmin, xy[1] - ar->winrct.ymin};
+ float dist_fac = 0.0f, alpha = 0.0f;
+
+ if (az->direction == AZ_SCROLL_HOR) {
+ dist_fac = BLI_rcti_length_y(&v2d->hor, local_xy[1]) / AZONEFADEIN;
+ CLAMP(dist_fac, 0.0f, 1.0f);
+ alpha = 1.0f - dist_fac;
+
+ v2d->alpha_hor = alpha * 255;
+ v2d->size_hor = round_fl_to_int(V2D_SCROLL_HEIGHT -
+ ((V2D_SCROLL_HEIGHT - V2D_SCROLL_HEIGHT_MIN) * dist_fac));
+ }
+ else if (az->direction == AZ_SCROLL_VERT) {
+ dist_fac = BLI_rcti_length_x(&v2d->vert, local_xy[0]) / AZONEFADEIN;
+ CLAMP(dist_fac, 0.0f, 1.0f);
+ alpha = 1.0f - dist_fac;
+
+ v2d->alpha_vert = alpha * 255;
+ v2d->size_vert = round_fl_to_int(V2D_SCROLL_WIDTH -
+ ((V2D_SCROLL_WIDTH - V2D_SCROLL_WIDTH_MIN) * dist_fac));
+ }
+ az->alpha = alpha;
+ redraw = true;
+ }
+
+ if (redraw) {
+ ED_area_tag_redraw(sa);
+ }
+ /* Don't return! */
+ }
}
}
@@ -772,6 +825,9 @@ static int actionzone_invoke(bContext *C, wmOperator *op, const wmEvent *event)
actionzone_exit(op);
return OPERATOR_FINISHED;
}
+ else if (ELEM(sad->az->type, AZONE_REGION_SCROLL)) {
+ return OPERATOR_PASS_THROUGH;
+ }
else {
/* add modal handler */
WM_event_add_modal_handler(C, op);
diff --git a/source/blender/makesdna/DNA_view2d_types.h b/source/blender/makesdna/DNA_view2d_types.h
index 3319fed8cdd..a0480aa361b 100644
--- a/source/blender/makesdna/DNA_view2d_types.h
+++ b/source/blender/makesdna/DNA_view2d_types.h
@@ -64,6 +64,11 @@ typedef struct View2D {
int tab_num; /* number of tabs stored */
int tab_cur; /* current tab */
+ /* Usually set externally (as in, not in view2d files). */
+ char alpha_vert, alpha_hor; /* alpha of vertical and horizontal scrollbars (range is [0, 255]) */
+ short size_vert, size_hor; /* Dynamic size for scrollers without scale markers (no V2D_SCROLL_SCALE_FOO) */
+ short pad;
+
/* animated smooth view */
struct SmoothView2DStore *sms;
struct wmTimer *smooth_timer;