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authorSergey Sharybin <sergey.vfx@gmail.com>2014-11-01 01:26:50 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2014-11-09 14:47:44 +0300
commit8f8e1dd8f7c7afefc98e4f8be185e2af8c048827 (patch)
tree6c239f4fc489b809b311741dce985f913bd0db0a /source/blender
parent5cce2e1cfe39ed1cf9333c764581419c3acbda63 (diff)
Code cleanup: Remove unused functions from implicit.c
Most of the unused functions were removed. Some of them were if-defed because they are referenced from the code which was already if-defed. Reviewers: lukastoenne, campbellbarton Differential Revision: https://developer.blender.org/D868
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/implicit.c204
1 files changed, 3 insertions, 201 deletions
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index 4cf9d52989f..9a8c32c4393 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -144,14 +144,6 @@ DO_INLINE void mul_fvector_S(float to[3], float from[3], float scalar)
to[1] = from[1] * scalar;
to[2] = from[2] * scalar;
}
-/* simple cross product */
-/* STATUS: verified */
-DO_INLINE void cross_fvector(float to[3], float vectorA[3], float vectorB[3])
-{
- to[0] = vectorA[1] * vectorB[2] - vectorA[2] * vectorB[1];
- to[1] = vectorA[2] * vectorB[0] - vectorA[0] * vectorB[2];
- to[2] = vectorA[0] * vectorB[1] - vectorA[1] * vectorB[0];
-}
/* simple v^T * v product ("outer product") */
/* STATUS: HAS TO BE verified (*should* work) */
DO_INLINE void mul_fvectorT_fvector(float to[3][3], float vectorA[3], float vectorB[3])
@@ -337,6 +329,7 @@ DO_INLINE void initdiag_fmatrixS(float to[3][3], float aS)
to[2][2] = aS;
}
+#if 0
/* calculate determinant of 3x3 matrix */
DO_INLINE float det_fmatrix(float m[3][3])
{
@@ -371,6 +364,7 @@ DO_INLINE void inverse_fmatrix(float to[3][3], float from[3][3])
}
}
+#endif
/* 3x3 matrix multiplied by a scalar */
/* STATUS: verified */
@@ -398,14 +392,6 @@ DO_INLINE void mul_fmatrix_fvector(float *to, float matrix[3][3], float from[3])
to[1] = dot_v3v3(matrix[1], from);
to[2] = dot_v3v3(matrix[2], from);
}
-/* 3x3 matrix multiplied by a 3x3 matrix */
-/* STATUS: verified */
-DO_INLINE void mul_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
-{
- mul_fvector_fmatrix(to[0], matrixA[0], matrixB);
- mul_fvector_fmatrix(to[1], matrixA[1], matrixB);
- mul_fvector_fmatrix(to[2], matrixA[2], matrixB);
-}
/* 3x3 matrix addition with 3x3 matrix */
DO_INLINE void add_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
{
@@ -413,27 +399,6 @@ DO_INLINE void add_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float ma
VECADD(to[1], matrixA[1], matrixB[1]);
VECADD(to[2], matrixA[2], matrixB[2]);
}
-/* 3x3 matrix add-addition with 3x3 matrix */
-DO_INLINE void addadd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
-{
- VECADDADD(to[0], matrixA[0], matrixB[0]);
- VECADDADD(to[1], matrixA[1], matrixB[1]);
- VECADDADD(to[2], matrixA[2], matrixB[2]);
-}
-/* 3x3 matrix sub-addition with 3x3 matrix */
-DO_INLINE void addsub_fmatrixS_fmatrixS(float to[3][3], float matrixA[3][3], float aS, float matrixB[3][3], float bS)
-{
- VECADDSUBSS(to[0], matrixA[0], aS, matrixB[0], bS);
- VECADDSUBSS(to[1], matrixA[1], aS, matrixB[1], bS);
- VECADDSUBSS(to[2], matrixA[2], aS, matrixB[2], bS);
-}
-/* A -= B + C (3x3 matrix sub-addition with 3x3 matrix) */
-DO_INLINE void subadd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
-{
- VECSUBADD(to[0], matrixA[0], matrixB[0]);
- VECSUBADD(to[1], matrixA[1], matrixB[1]);
- VECSUBADD(to[2], matrixA[2], matrixB[2]);
-}
/* A -= B*x + C*y (3x3 matrix sub-addition with 3x3 matrix) */
DO_INLINE void subadd_fmatrixS_fmatrixS(float to[3][3], float matrixA[3][3], float aS, float matrixB[3][3], float bS)
{
@@ -448,44 +413,9 @@ DO_INLINE void sub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float ma
sub_v3_v3v3(to[1], matrixA[1], matrixB[1]);
sub_v3_v3v3(to[2], matrixA[2], matrixB[2]);
}
-/* A += B - C (3x3 matrix add-subtraction with 3x3 matrix) */
-DO_INLINE void addsub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
-{
- VECADDSUB(to[0], matrixA[0], matrixB[0]);
- VECADDSUB(to[1], matrixA[1], matrixB[1]);
- VECADDSUB(to[2], matrixA[2], matrixB[2]);
-}
/////////////////////////////////////////////////////////////////
// special functions
/////////////////////////////////////////////////////////////////
-/* a vector multiplied and added to/by a 3x3 matrix */
-DO_INLINE void muladd_fvector_fmatrix(float to[3], float from[3], float matrix[3][3])
-{
- to[0] += matrix[0][0]*from[0] + matrix[1][0]*from[1] + matrix[2][0]*from[2];
- to[1] += matrix[0][1]*from[0] + matrix[1][1]*from[1] + matrix[2][1]*from[2];
- to[2] += matrix[0][2]*from[0] + matrix[1][2]*from[1] + matrix[2][2]*from[2];
-}
-/* 3x3 matrix multiplied and added to/by a 3x3 matrix and added to another 3x3 matrix */
-DO_INLINE void muladd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
-{
- muladd_fvector_fmatrix(to[0], matrixA[0], matrixB);
- muladd_fvector_fmatrix(to[1], matrixA[1], matrixB);
- muladd_fvector_fmatrix(to[2], matrixA[2], matrixB);
-}
-/* a vector multiplied and sub'd to/by a 3x3 matrix */
-DO_INLINE void mulsub_fvector_fmatrix(float to[3], float from[3], float matrix[3][3])
-{
- to[0] -= matrix[0][0]*from[0] + matrix[1][0]*from[1] + matrix[2][0]*from[2];
- to[1] -= matrix[0][1]*from[0] + matrix[1][1]*from[1] + matrix[2][1]*from[2];
- to[2] -= matrix[0][2]*from[0] + matrix[1][2]*from[1] + matrix[2][2]*from[2];
-}
-/* 3x3 matrix multiplied and sub'd to/by a 3x3 matrix and added to another 3x3 matrix */
-DO_INLINE void mulsub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
-{
- mulsub_fvector_fmatrix(to[0], matrixA[0], matrixB);
- mulsub_fvector_fmatrix(to[1], matrixA[1], matrixB);
- mulsub_fvector_fmatrix(to[2], matrixA[2], matrixB);
-}
/* 3x3 matrix multiplied+added by a vector */
/* STATUS: verified */
DO_INLINE void muladd_fmatrix_fvector(float to[3], float matrix[3][3], float from[3])
@@ -494,13 +424,6 @@ DO_INLINE void muladd_fmatrix_fvector(float to[3], float matrix[3][3], float fro
to[1] += dot_v3v3(matrix[1], from);
to[2] += dot_v3v3(matrix[2], from);
}
-/* 3x3 matrix multiplied+sub'ed by a vector */
-DO_INLINE void mulsub_fmatrix_fvector(float to[3], float matrix[3][3], float from[3])
-{
- to[0] -= dot_v3v3(matrix[0], from);
- to[1] -= dot_v3v3(matrix[1], from);
- to[2] -= dot_v3v3(matrix[2], from);
-}
/////////////////////////////////////////////////////////////////
///////////////////////////
@@ -569,15 +492,6 @@ DO_INLINE void initdiag_bfmatrix(fmatrix3x3 *matrix, float m3[3][3])
}
}
-/* multiply big matrix with scalar*/
-DO_INLINE void mul_bfmatrix_S(fmatrix3x3 *matrix, float scalar)
-{
- unsigned int i = 0;
- for (i = 0; i < matrix[0].vcount+matrix[0].scount; i++) {
- mul_fmatrix_S(matrix[i].m, scalar);
- }
-}
-
/* SPARSE SYMMETRIC multiply big matrix with long vector*/
/* STATUS: verified */
DO_INLINE void mul_bfmatrix_lfvector( float (*to)[3], fmatrix3x3 *from, lfVector *fLongVector)
@@ -610,83 +524,6 @@ DO_INLINE void mul_bfmatrix_lfvector( float (*to)[3], fmatrix3x3 *from, lfVector
}
-/* SPARSE SYMMETRIC multiply big matrix with long vector (for diagonal preconditioner) */
-/* STATUS: verified */
-DO_INLINE void mul_prevfmatrix_lfvector( float (*to)[3], fmatrix3x3 *from, lfVector *fLongVector)
-{
- unsigned int i = 0;
-
- for (i = 0; i < from[0].vcount; i++) {
- mul_fmatrix_fvector(to[from[i].r], from[i].m, fLongVector[from[i].c]);
- }
-}
-
-/* SPARSE SYMMETRIC add big matrix with big matrix: A = B + C*/
-DO_INLINE void add_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
-{
- unsigned int i = 0;
-
- /* process diagonal elements */
- for (i = 0; i < matrix[0].vcount+matrix[0].scount; i++) {
- add_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);
- }
-
-}
-/* SPARSE SYMMETRIC add big matrix with big matrix: A += B + C */
-DO_INLINE void addadd_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
-{
- unsigned int i = 0;
-
- /* process diagonal elements */
- for (i = 0; i < matrix[0].vcount+matrix[0].scount; i++) {
- addadd_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);
- }
-
-}
-/* SPARSE SYMMETRIC subadd big matrix with big matrix: A -= B + C */
-DO_INLINE void subadd_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
-{
- unsigned int i = 0;
-
- /* process diagonal elements */
- for (i = 0; i < matrix[0].vcount+matrix[0].scount; i++) {
- subadd_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);
- }
-
-}
-/* A = B - C (SPARSE SYMMETRIC sub big matrix with big matrix) */
-DO_INLINE void sub_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
-{
- unsigned int i = 0;
-
- /* process diagonal elements */
- for (i = 0; i < matrix[0].vcount+matrix[0].scount; i++) {
- sub_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);
- }
-
-}
-/* SPARSE SYMMETRIC sub big matrix with big matrix S (special constraint matrix with limited entries) */
-DO_INLINE void sub_bfmatrix_Smatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
-{
- unsigned int i = 0;
-
- /* process diagonal elements */
- for (i = 0; i < matrix[0].vcount; i++) {
- sub_fmatrix_fmatrix(to[matrix[i].c].m, from[matrix[i].c].m, matrix[i].m);
- }
-
-}
-/* A += B - C (SPARSE SYMMETRIC addsub big matrix with big matrix) */
-DO_INLINE void addsub_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
-{
- unsigned int i = 0;
-
- /* process diagonal elements */
- for (i = 0; i < matrix[0].vcount+matrix[0].scount; i++) {
- addsub_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);
- }
-
-}
/* SPARSE SYMMETRIC sub big matrix with big matrix*/
/* A -= B * float + C * float --> for big matrix */
/* VERIFIED */
@@ -958,6 +795,7 @@ static int cg_filtered(lfVector *ldV, fmatrix3x3 *lA, lfVector *lB, lfVector *z
return conjgrad_loopcount<conjgrad_looplimit; // true means we reached desired accuracy in given time - ie stable
}
+#if 0
// block diagonalizer
DO_INLINE void BuildPPinv(fmatrix3x3 *lA, fmatrix3x3 *P, fmatrix3x3 *Pinv)
{
@@ -972,7 +810,6 @@ DO_INLINE void BuildPPinv(fmatrix3x3 *lA, fmatrix3x3 *P, fmatrix3x3 *Pinv)
}
}
-#if 0
/*
// version 1.3
static int cg_filtered_pre(lfVector *dv, fmatrix3x3 *lA, lfVector *lB, lfVector *z, fmatrix3x3 *S, fmatrix3x3 *P, fmatrix3x3 *Pinv)
@@ -1146,30 +983,6 @@ static int cg_filtered_pre(lfVector *dv, fmatrix3x3 *lA, lfVector *lB, lfVector
}
#endif
-// outer product is NOT cross product!!!
-DO_INLINE void dfdx_spring_type1(float to[3][3], float extent[3], float length, float L, float dot, float k)
-{
- // dir is unit length direction, rest is spring's restlength, k is spring constant.
- // return (outerprod(dir, dir)*k + (I - outerprod(dir, dir))*(k - ((k*L)/length)));
- float temp[3][3];
- float temp1 = k * (1.0f - (L / length));
-
- mul_fvectorT_fvectorS(temp, extent, extent, 1.0f / dot);
- sub_fmatrix_fmatrix(to, I, temp);
- mul_fmatrix_S(to, temp1);
-
- mul_fvectorT_fvectorS(temp, extent, extent, k/ dot);
- add_fmatrix_fmatrix(to, to, temp);
-
- /*
- mul_fvectorT_fvector(temp, dir, dir);
- sub_fmatrix_fmatrix(to, I, temp);
- mul_fmatrix_S(to, k* (1.0f-(L/length)));
- mul_fmatrix_S(temp, k);
- add_fmatrix_fmatrix(to, temp, to);
- */
-}
-
DO_INLINE void dfdx_spring_type2(float to[3][3], float dir[3], float length, float L, float k, float cb)
{
// return outerprod(dir, dir)*fbstar_jacobi(length, L, k, cb);
@@ -1195,17 +1008,6 @@ DO_INLINE void dfdx_spring(float to[3][3], float dir[3], float length, float L,
mul_fmatrix_S(to, -k);
}
-// unused atm
-DO_INLINE void dfdx_damp(float to[3][3], float dir[3], float length, const float vel[3], float rest, float damping)
-{
- // inner spring damping vel is the relative velocity of the endpoints.
- // return (I-outerprod(dir, dir)) * (-damping * -(dot(dir, vel)/Max(length, rest)));
- mul_fvectorT_fvector(to, dir, dir);
- sub_fmatrix_fmatrix(to, I, to);
- mul_fmatrix_S(to, (-damping * -(dot_v3v3(dir, vel)/MAX2(length, rest))));
-
-}
-
DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s, lfVector *UNUSED(lF), lfVector *X, lfVector *V, fmatrix3x3 *UNUSED(dFdV), fmatrix3x3 *UNUSED(dFdX), float time)
{
Cloth *cloth = clmd->clothObject;