diff options
author | Antonioya <blendergit@gmail.com> | 2018-09-30 19:26:50 +0300 |
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committer | Antonioya <blendergit@gmail.com> | 2018-09-30 19:26:50 +0300 |
commit | da032bdf23d806c6959c4c4c24d6b66e94e54992 (patch) | |
tree | d7c1620755374f2dc68bd0f89b25172f672c841c /source/blender | |
parent | 5c184c4fecc4b0142727b160cbb5da0fc945e011 (diff) |
GP: Cleanup and remove old debug code
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_shadow_prepare_frag.glsl | 29 |
1 files changed, 5 insertions, 24 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_shadow_prepare_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_shadow_prepare_frag.glsl index 873f70eb1ab..e2bd725ec0d 100644 --- a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_shadow_prepare_frag.glsl +++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_shadow_prepare_frag.glsl @@ -54,6 +54,9 @@ void main() float dx = (ProjectionMatrix[3][3] == 0.0) ? (noffset[0] / (nloc.z * defaultpixsize)) : (noffset[0] / defaultpixsize); float dy = (ProjectionMatrix[3][3] == 0.0) ? (noffset[1] / (nloc.z * defaultpixsize)) : (noffset[1] / defaultpixsize); + float cosv = cos(rotation); + float sinv = sin(rotation); + /* move point to new coords system */ vec2 tpos = vec2(uv.x, uv.y) - loc2d; @@ -65,8 +68,8 @@ void main() tpos.y *= 1.0 / scale[1]; /* rotation */ - tpos.x = (tpos.x * cos(rotation)) - (tpos.y * sin(rotation)); - tpos.y = (tpos.x * sin(rotation)) + (tpos.y * cos(rotation)); + tpos.x = (tpos.x * cosv) - (tpos.y * sinv); + tpos.y = (tpos.x * sinv) + (tpos.y * cosv); /* back to original coords system */ vec2 texpos = tpos + loc2d; @@ -93,28 +96,6 @@ void main() if (src_pixel.a == 0.0f) { discard; } - - - - // /* check inside viewport */ - // else if ((uv.x - dx < 0) || (uv.x - dx > Viewport[0])) { - // discard; - // } - // else if ((uv.y - dy < 0) || (uv.y - dy > Viewport[1])) { - // discard; - // } - // /* pixel is equal to mask color, keep */ - // else if (src_pixel.rgb == mask_color.rgb) { - // discard; - // } - // else { - // if ((src_pixel.a > 0) && (offset_pixel.a > 0)) { - // discard; - // } - // else { - // outcolor = vec4(rim_color, 1.0); - // } - // } gl_FragDepth = stroke_depth; FragColor = outcolor; |