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authorCampbell Barton <ideasman42@gmail.com>2013-05-27 17:03:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-05-27 17:03:33 +0400
commit57ae0f7680918f7a1971fb8d56a02cd06ee8b666 (patch)
treee9ac80324a92e091a956f805fe7a6fb8e66186e0 /source/blender
parent083115c5e790d5c6e87a7a4a42daea70da1ded1b (diff)
modification to r57023, use active color but only draw face-stipple when selected. (active-unselected isn't in common usage for mesh editmode).
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c7
1 files changed, 2 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 54231808e75..ba2949fbbec 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2369,10 +2369,7 @@ static DMDrawOption draw_dm_faces_sel__setDrawOptions(void *userData, int index)
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
if (efa == data->efa_act) {
- if (BM_elem_flag_test(efa, BM_ELEM_SELECT))
- glColor4ubv(data->cols[1]);
- else
- glColor4ubv(data->cols[2]);
+ glColor4ubv(data->cols[2]);
return DM_DRAW_OPTION_STIPPLE;
}
else {
@@ -2968,7 +2965,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
{
Mesh *me = ob->data;
- BMFace *efa_act = BM_active_face_get(em->bm, false, false); /* annoying but active faces is stored differently */
+ BMFace *efa_act = BM_active_face_get(em->bm, false, true); /* annoying but active faces is stored differently */
BMEdge *eed_act = NULL;
BMVert *eve_act = NULL;