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authorCampbell Barton <ideasman42@gmail.com>2013-03-31 07:28:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-31 07:28:46 +0400
commite8d532f1dde96c40c1407d39260724fcfee0b606 (patch)
tree36264f1310ab0dd9af959d09373e7ad6a5e13126 /source/blender
parent2c58e96685e80e4e12dfad56ed3bb51fa3824197 (diff)
style cleanup
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/brush.c6
-rw-r--r--source/blender/blenkernel/intern/image.c2
-rw-r--r--source/blender/blenkernel/intern/particle_system.c4
-rw-r--r--source/blender/blenkernel/intern/pointcache.c2
-rw-r--r--source/blender/blenkernel/intern/sca.c6
-rw-r--r--source/blender/blenloader/intern/readfile.c2
-rw-r--r--source/blender/blenloader/intern/versioning_250.c2
-rw-r--r--source/blender/blenloader/intern/writefile.c14
-rw-r--r--source/blender/bmesh/operators/bmo_beautify.c6
-rw-r--r--source/blender/bmesh/operators/bmo_edgenet.c1
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c2
-rw-r--r--source/blender/bmesh/tools/bmesh_decimate_collapse.c2
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c8
-rw-r--r--source/blender/editors/armature/reeb.c4
-rw-r--r--source/blender/editors/include/ED_types.h2
-rw-r--r--source/blender/editors/object/object_constraint.c4
-rw-r--r--source/blender/editors/physics/particle_edit.c6
-rw-r--r--source/blender/editors/physics/physics_fluid.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c32
-rw-r--r--source/blender/editors/sculpt_paint/paint_ops.c20
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c2
-rw-r--r--source/blender/editors/space_node/node_edit.c2
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c2
-rw-r--r--source/blender/gpu/intern/gpu_draw.c2
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c4
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl6
-rw-r--r--source/blender/gpu/shaders/gpu_shader_simple_frag.glsl2
-rw-r--r--source/blender/imbuf/intern/rectop.c2
-rw-r--r--source/blender/makesdna/DNA_ID.h2
-rw-r--r--source/blender/makesrna/intern/rna_access.c12
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c2
-rw-r--r--source/blender/nodes/intern/node_common.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_geom.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.c24
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_math.c18
-rw-r--r--source/blender/render/intern/source/imagetexture.c4
36 files changed, 110 insertions, 105 deletions
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 6dcd394c92a..3fbbbc84ef4 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -574,13 +574,13 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
y = point_2d[1] - ups->tex_mouse[1];
/* use pressure adjusted size for fixed mode */
- invradius = 1.0/ups->pixel_radius;
+ invradius = 1.0f / ups->pixel_radius;
}
else if (mtex->brush_map_mode == MTEX_MAP_MODE_TILED) {
/* leave the coordinates relative to the screen */
/* use unadjusted size for tiled mode */
- invradius = 1.0/BKE_brush_size_get(scene, br);
+ invradius = 1.0f / BKE_brush_size_get(scene, br);
x = point_2d[0];
y = point_2d[1];
@@ -591,7 +591,7 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
x = point_2d[0] - ups->tex_mouse[0];
y = point_2d[1] - ups->tex_mouse[1];
- invradius = 1.0/ups->pixel_radius;
+ invradius = 1.0f / ups->pixel_radius;
}
x *= invradius;
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 843c3d66e58..64bc4928e35 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -3011,7 +3011,7 @@ static ImBuf *image_acquire_ibuf(Image *ima, ImageUser *iuser, void **lock_r)
*lock_r = ima;
/* XXX anim play for viewer nodes not yet supported */
- frame = 0; // XXX iuser?iuser->framenr:0;
+ frame = 0; // XXX iuser ? iuser->framenr : 0;
ibuf = image_get_ibuf(ima, 0, frame);
if (!ibuf) {
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 3efe25794e1..5124cb1da26 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -1346,7 +1346,7 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
ctx->jitoff= jitter_offset;
ctx->weight= element_weight;
ctx->maxweight= maxweight;
- ctx->from= (children)? PART_FROM_CHILD: from;
+ ctx->from= (children) ? PART_FROM_CHILD : from;
ctx->cfrom= cfrom;
ctx->distr= distr;
ctx->dm= dm;
@@ -2039,7 +2039,7 @@ static void set_keyed_keys(ParticleSimulationData *sim)
ksim.psys->flag |= keyed_flag;
- pt = (pt->next && pt->next->flag & PTARGET_VALID)? pt->next : psys->targets.first;
+ pt = (pt->next && pt->next->flag & PTARGET_VALID) ? pt->next : psys->targets.first;
}
psys->flag |= PSYS_KEYED;
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 8034c4d1de9..c119eb07779 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -1396,7 +1396,7 @@ void BKE_ptcache_ids_from_object(ListBase *lb, Object *ob, Scene *scene, int dup
static int ptcache_path(PTCacheID *pid, char *filename)
{
- Library *lib= (pid->ob)? pid->ob->id.lib: NULL;
+ Library *lib = (pid->ob) ? pid->ob->id.lib : NULL;
const char *blendfilename= (lib && (pid->cache->flag & PTCACHE_IGNORE_LIBPATH)==0) ? lib->filepath: G.main->name;
size_t i;
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
index 6433b73fda0..92f57a54a01 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -705,7 +705,7 @@ void sca_move_sensor(bSensor *sens_to_move, Object *ob, int move_up)
bSensor *sens, *tmp;
int val;
- val = move_up ? 1:2;
+ val = move_up ? 1 : 2;
/* make sure this sensor belongs to this object */
sens= ob->sensors.first;
@@ -744,7 +744,7 @@ void sca_move_controller(bController *cont_to_move, Object *ob, int move_up)
bController *cont, *tmp;
int val;
- val = move_up ? 1:2;
+ val = move_up ? 1 : 2;
/* make sure this controller belongs to this object */
cont= ob->controllers.first;
@@ -787,7 +787,7 @@ void sca_move_actuator(bActuator *act_to_move, Object *ob, int move_up)
bActuator *act, *tmp;
int val;
- val = move_up ? 1:2;
+ val = move_up ? 1 : 2;
/* make sure this actuator belongs to this object */
act= ob->actuators.first;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index b605747c020..92d32919114 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -7935,7 +7935,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (ba->axis==(float) 'x') ba->axis=OB_POSX;
else if (ba->axis==(float)'y') ba->axis=OB_POSY;
/* don't do an if/else to avoid imediate subversion bump*/
-// ba->axis=((ba->axis == (float) 'x')?OB_POSX_X:OB_POSY);
+// ba->axis=((ba->axis == (float)'x') ? OB_POSX_X : OB_POSY);
}
}
}
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c
index c00569e4b51..2445775ad44 100644
--- a/source/blender/blenloader/intern/versioning_250.c
+++ b/source/blender/blenloader/intern/versioning_250.c
@@ -1070,7 +1070,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
sce->gm.dome.warptext = sce->r.dometext;
/* Stand Alone */
- sce->gm.playerflag |= (sce->r.fullscreen?GAME_PLAYER_FULLSCREEN:0);
+ sce->gm.playerflag |= (sce->r.fullscreen ? GAME_PLAYER_FULLSCREEN : 0);
sce->gm.xplay = sce->r.xplay;
sce->gm.yplay = sce->r.yplay;
sce->gm.freqplay = sce->r.freqplay;
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 29d58a94e79..3aa12005a72 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -800,9 +800,9 @@ static void current_screen_compat(Main *mainvar, bScreen **screen)
/* find a global current screen in the first open window, to have
* a reasonable default for reading in older versions */
- wm= mainvar->wm.first;
- window= (wm)? wm->windows.first: NULL;
- *screen= (window)? window->screen: NULL;
+ wm = mainvar->wm.first;
+ window = (wm) ? wm->windows.first : NULL;
+ *screen = (window) ? window->screen : NULL;
}
typedef struct RenderInfo {
@@ -3014,7 +3014,7 @@ static void write_global(WriteData *wd, int fileflags, Main *mainvar)
/* XXX still remap G */
fg.curscreen= screen;
- fg.curscene= screen? screen->scene : NULL;
+ fg.curscene= screen ? screen->scene : NULL;
fg.displaymode= G.displaymode;
fg.winpos= G.winpos;
@@ -3075,7 +3075,11 @@ static int write_file_handle(Main *mainvar, int handle, MemFile *compare, MemFil
}
#endif
- sprintf(buf, "BLENDER%c%c%.3d", (sizeof(void*)==8)?'-':'_', (ENDIAN_ORDER==B_ENDIAN)?'V':'v', BLENDER_VERSION);
+ sprintf(buf, "BLENDER%c%c%.3d",
+ (sizeof(void *) == 8) ? '-' : '_',
+ (ENDIAN_ORDER == B_ENDIAN) ? 'V' : 'v',
+ BLENDER_VERSION);
+
mywrite(wd, buf, 12);
write_renderinfo(wd, mainvar);
diff --git a/source/blender/bmesh/operators/bmo_beautify.c b/source/blender/bmesh/operators/bmo_beautify.c
index b94e047ac95..3e968f9250d 100644
--- a/source/blender/bmesh/operators/bmo_beautify.c
+++ b/source/blender/bmesh/operators/bmo_beautify.c
@@ -156,9 +156,9 @@ static float bm_edge_calc_rotate_beauty(const BMEdge *e)
// printf("%p %p %p %p - %p %p\n", v1, v2, v3, v4, e->l->f, e->l->radial_next->f);
BLI_assert((ELEM3(v1, v2, v3, v4) == false) &&
- (ELEM3(v2, v1, v3, v4) == false) &&
- (ELEM3(v3, v1, v2, v4) == false) &&
- (ELEM3(v4, v1, v2, v3) == false));
+ (ELEM3(v2, v1, v3, v4) == false) &&
+ (ELEM3(v3, v1, v2, v4) == false) &&
+ (ELEM3(v4, v1, v2, v3) == false));
is_zero_a = area_tri_v3(v2, v3, v4) <= FLT_EPSILON;
is_zero_b = area_tri_v3(v2, v4, v1) <= FLT_EPSILON;
diff --git a/source/blender/bmesh/operators/bmo_edgenet.c b/source/blender/bmesh/operators/bmo_edgenet.c
index 124579c837e..a4af570ded0 100644
--- a/source/blender/bmesh/operators/bmo_edgenet.c
+++ b/source/blender/bmesh/operators/bmo_edgenet.c
@@ -45,7 +45,6 @@
#define FACE_NEW 1
#define ELE_NEW 1
-#define ELE_OUT 2
#define ELE_ORIG 4
#define FACE_IGNORE 16
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index 525bf3a2da7..a0fbaaed810 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -675,7 +675,7 @@ static void build_boundary(BevelParams *bp, BevVert *bv)
return;
}
- lastd = bp->vertex_only? bv->offset : e->offset;
+ lastd = bp->vertex_only ? bv->offset : e->offset;
vm->boundstart = NULL;
do {
if (e->is_bev) {
diff --git a/source/blender/bmesh/tools/bmesh_decimate_collapse.c b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
index e94bb9f5417..edbd43a3346 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_collapse.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
@@ -993,7 +993,7 @@ void BM_mesh_decimate_collapse(BMesh *bm, const float factor, float *vweights, c
vquadrics = MEM_callocN(sizeof(Quadric) * bm->totvert, __func__);
/* since some edges may be degenerate, we might be over allocing a little here */
eheap = BLI_heap_new_ex(bm->totedge);
- eheap_table = MEM_callocN(sizeof(HeapNode *) * bm->totedge, __func__);
+ eheap_table = MEM_mallocN(sizeof(HeapNode *) * bm->totedge, __func__);
tot_edge_orig = bm->totedge;
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 20ffbd8eac0..3fa1d580fc5 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -3289,13 +3289,13 @@ static void draw_setting_widget(bAnimContext *ac, bAnimListElem *ale, bAnimChann
break;
case ACHANNEL_SETTING_EXPAND: /* expanded triangle */
- //icon = ((enabled)? ICON_TRIA_DOWN : ICON_TRIA_RIGHT);
+ //icon = ((enabled) ? ICON_TRIA_DOWN : ICON_TRIA_RIGHT);
icon = ICON_TRIA_RIGHT;
tooltip = TIP_("Make channels grouped under this channel visible");
break;
case ACHANNEL_SETTING_SOLO: /* NLA Tracks only */
- //icon = ((enabled)? ICON_LAYER_ACTIVE : ICON_LAYER_USED);
+ //icon = ((enabled) ? ICON_LAYER_ACTIVE : ICON_LAYER_USED);
icon = ICON_LAYER_USED;
tooltip = TIP_("NLA Track is the only one evaluated for the AnimData block it belongs to");
break;
@@ -3304,13 +3304,13 @@ static void draw_setting_widget(bAnimContext *ac, bAnimListElem *ale, bAnimChann
case ACHANNEL_SETTING_PROTECT: /* protected lock */
// TODO: what about when there's no protect needed?
- //icon = ((enabled)? ICON_LOCKED : ICON_UNLOCKED);
+ //icon = ((enabled) ? ICON_LOCKED : ICON_UNLOCKED);
icon = ICON_UNLOCKED;
tooltip = TIP_("Editability of keyframes for this channel");
break;
case ACHANNEL_SETTING_MUTE: /* muted speaker */
- //icon = ((enabled)? ICON_MUTE_IPO_ON : ICON_MUTE_IPO_OFF);
+ //icon = ((enabled) ? ICON_MUTE_IPO_ON : ICON_MUTE_IPO_OFF);
icon = ICON_MUTE_IPO_OFF;
if (ale->type == ALE_FCURVE)
diff --git a/source/blender/editors/armature/reeb.c b/source/blender/editors/armature/reeb.c
index d04938fd59b..649ef90f7ba 100644
--- a/source/blender/editors/armature/reeb.c
+++ b/source/blender/editors/armature/reeb.c
@@ -52,9 +52,11 @@ static ReebGraph *FILTERED_RG = NULL;
* SIGGRAPH 2007
*
* */
-
+
+#if 0
#define DEBUG_REEB
#define DEBUG_REEB_NODE
+#endif
/* place-holders! */
typedef struct EditEdge {
diff --git a/source/blender/editors/include/ED_types.h b/source/blender/editors/include/ED_types.h
index 5908dbf3a1d..fac4c02e8ed 100644
--- a/source/blender/editors/include/ED_types.h
+++ b/source/blender/editors/include/ED_types.h
@@ -40,7 +40,7 @@
/* proposal = put scene pointers on function calls? */
// #define BASACT (scene->basact)
-// #define OBACT (BASACT? BASACT->object: NULL)
+// #define OBACT (BASACT ? BASACT->object : NULL)
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index 9b61fa44955..3e66c4ca110 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -604,7 +604,7 @@ static bConstraint *edit_constraint_property_get(wmOperator *op, Object *ob, int
list = &pchan->constraints;
else {
//if (G.debug & G_DEBUG)
- //printf("edit_constraint_property_get: No active bone for object '%s'\n", (ob)? ob->id.name + 2 : "<None>");
+ //printf("edit_constraint_property_get: No active bone for object '%s'\n", (ob) ? ob->id.name + 2 : "<None>");
return NULL;
}
}
@@ -616,7 +616,7 @@ static bConstraint *edit_constraint_property_get(wmOperator *op, Object *ob, int
con = BKE_constraints_findByName(list, constraint_name);
//if (G.debug & G_DEBUG)
- //printf("constraint found = %p, %s\n", (void *)con, (con)?con->name:"<Not found>");
+ //printf("constraint found = %p, %s\n", (void *)con, (con) ? con->name : "<Not found>");
if (con && (type != 0) && (con->type != type))
con = NULL;
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index e972b7d6620..f00295a9033 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -2287,13 +2287,13 @@ static void subdivide_particle(PEData *data, int pa_index)
nekey++;
if (ekey->flag & PEK_SELECT && (ekey+1)->flag & PEK_SELECT) {
- nkey->time= (key->time + (key+1)->time)*0.5f;
- state.time= (endtime != 0.0f)? nkey->time/endtime: 0.0f;
+ nkey->time = (key->time + (key + 1)->time) * 0.5f;
+ state.time = (endtime != 0.0f) ? nkey->time / endtime: 0.0f;
psys_get_particle_on_path(&sim, pa_index, &state, 0);
copy_v3_v3(nkey->co, state.co);
nekey->co= nkey->co;
- nekey->time= &nkey->time;
+ nekey->time = &nkey->time;
nekey->flag |= PEK_SELECT;
if (!(psys->flag & PSYS_GLOBAL_HAIR))
nekey->flag |= PEK_USE_WCO;
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index df723b06259..8fe3eb66c67 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -528,7 +528,7 @@ static void export_fluid_objects(ListBase *fobjects, Scene *scene, int length)
if ( ELEM(fsmesh.type, OB_FLUIDSIM_FLUID, OB_FLUIDSIM_INFLOW)) {
fsmesh.channelInitialVel = fobj->InitialVelocity;
- fsmesh.localInivelCoords = ((fluidmd->fss->typeFlags & OB_FSINFLOW_LOCALCOORD)?1:0);
+ fsmesh.localInivelCoords = ((fluidmd->fss->typeFlags & OB_FSINFLOW_LOCALCOORD) ? 1 : 0);
}
if (fluidmd->fss->typeFlags & OB_FSBND_NOSLIP)
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 1616b3026bd..dd07da6a16f 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -133,7 +133,7 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col)
int size;
int j;
int refresh;
- int format = col? GL_RGBA : GL_ALPHA;
+ GLenum format = col ? GL_RGBA : GL_ALPHA;
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED && !br->mtex.tex) return 0;
@@ -151,7 +151,7 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col)
if (refresh) {
struct ImagePool *pool = NULL;
/* stencil is rotated later */
- const float rotation = (br->mtex.brush_map_mode != MTEX_MAP_MODE_STENCIL)?
+ const float rotation = (br->mtex.brush_map_mode != MTEX_MAP_MODE_STENCIL) ?
-br->mtex.rot : 0;
float radius = BKE_brush_size_get(vc->scene, br) * zoom;
@@ -257,10 +257,10 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col)
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW)
mul_v4_fl(rgba, BKE_brush_curve_strength(br, len, 1)); /* Falloff curve */
- buffer[index*4] = rgba[0]*255;
- buffer[index*4 + 1] = rgba[1]*255;
- buffer[index*4 + 2] = rgba[2]*255;
- buffer[index*4 + 3] = rgba[3]*255;
+ buffer[index * 4] = rgba[0] * 255;
+ buffer[index * 4 + 1] = rgba[1] * 255;
+ buffer[index * 4 + 2] = rgba[2] * 255;
+ buffer[index * 4 + 3] = rgba[3] * 255;
}
else {
float avg = br->mtex.tex ? paint_get_tex_pixel(&br->mtex, x, y, pool) : 1;
@@ -275,13 +275,14 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col)
}
else {
if (col) {
- buffer[index*4] = 0;
- buffer[index*4 + 1] = 0;
- buffer[index*4 + 2] = 0;
- buffer[index*4 + 3] = 0;
+ buffer[index * 4] = 0;
+ buffer[index * 4 + 1] = 0;
+ buffer[index * 4 + 2] = 0;
+ buffer[index * 4 + 3] = 0;
}
- else
+ else {
buffer[index] = 0;
+ }
}
}
}
@@ -424,14 +425,13 @@ static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups, Brush *brush,
/* check for overlay mode */
if (brush->mtex.brush_map_mode != MTEX_MAP_MODE_STENCIL &&
- (!(brush->flag & BRUSH_TEXTURE_OVERLAY) ||
+ (!(brush->flag & BRUSH_TEXTURE_OVERLAY) ||
!ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_VIEW, MTEX_MAP_MODE_TILED)))
{
return;
}
- col = ELEM3(mode, PAINT_TEXTURE_PROJECTIVE, PAINT_TEXTURE_2D, PAINT_VERTEX)?
- true: false;
+ col = ELEM3(mode, PAINT_TEXTURE_PROJECTIVE, PAINT_TEXTURE_2D, PAINT_VERTEX) ? true: false;
/* save lots of GL state
* TODO: check on whether all of these are needed? */
glPushAttrib(GL_COLOR_BUFFER_BIT |
@@ -485,7 +485,7 @@ static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups, Brush *brush,
quad.ymax = y + radius;
}
}
- else if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_TILED){
+ else if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) {
quad.xmin = 0;
quad.ymin = 0;
quad.xmax = BLI_rcti_size_x(&vc->ar->winrct);
@@ -500,7 +500,7 @@ static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups, Brush *brush,
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glTranslatef(brush->stencil_pos[0], brush->stencil_pos[1], 0);
- glRotatef(brush->mtex.rot/M_PI*180, 0, 0, 1);
+ glRotatef(RAD2DEGF(brush->mtex.rot), 0, 0, 1);
glMatrixMode(GL_TEXTURE);
}
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index 7ea11cc464a..a63d147e459 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -476,7 +476,7 @@ static int stencil_control_invoke(bContext *C, wmOperator *op, const wmEvent *ev
copy_v2_v2_int(scd->init_sdim, br->stencil_dimension);
copy_v2_v2_int(scd->init_spos, br->stencil_pos);
sub_v2_v2v2_int(mdiff, event->mval, br->stencil_pos);
- scd->lenorig = sqrtf(mdiff[0]*mdiff[0] + mdiff[1]*mdiff[1]);
+ scd->lenorig = sqrtf(mdiff[0] * mdiff[0] + mdiff[1] * mdiff[1]);
scd->br = br;
scd->init_rot = br->mtex.rot;
scd->init_angle = atan2(mdiff[1], mdiff[0]);
@@ -519,10 +519,10 @@ static int stencil_control_modal(bContext *C, wmOperator *op, const wmEvent *eve
{
float len, factor;
sub_v2_v2v2_int(mdiff, event->mval, scd->br->stencil_pos);
- len = sqrtf(mdiff[0]*mdiff[0] + mdiff[1]*mdiff[1]);
+ len = sqrtf(mdiff[0] * mdiff[0] + mdiff[1] * mdiff[1]);
factor = len/scd->lenorig;
- mdiff[0] = factor*scd->init_sdim[0];
- mdiff[1] = factor*scd->init_sdim[1];
+ mdiff[0] = factor * scd->init_sdim[0];
+ mdiff[1] = factor * scd->init_sdim[1];
copy_v2_v2_int(scd->br->stencil_dimension, mdiff);
break;
}
@@ -532,10 +532,10 @@ static int stencil_control_modal(bContext *C, wmOperator *op, const wmEvent *eve
sub_v2_v2v2_int(mdiff, event->mval, scd->br->stencil_pos);
angle = atan2(mdiff[1], mdiff[0]);
angle = scd->init_rot + angle - scd->init_angle;
- if (angle < 0)
- angle += 2*M_PI;
- if (angle > 2*M_PI)
- angle -= 2*M_PI;
+ if (angle < 0.0f)
+ angle += (float)(2 * M_PI);
+ if (angle > (float)(2 * M_PI))
+ angle -= (float)(2 * M_PI);
scd->br->mtex.rot = angle;
break;
}
@@ -543,12 +543,12 @@ static int stencil_control_modal(bContext *C, wmOperator *op, const wmEvent *eve
}
break;
case LEFTMOUSE:
- if(event->val == KM_PRESS) {
+ if (event->val == KM_PRESS) {
MEM_freeN(op->customdata);
return OPERATOR_FINISHED;
}
case RIGHTMOUSE:
- if(event->val == KM_PRESS) {
+ if (event->val == KM_PRESS) {
return stencil_control_cancel(C, op);
}
default:
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 061f073b287..2eca3f94e95 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -883,7 +883,7 @@ static float calc_vp_strength_col_dl(VPaint *vp, ViewContext *vc, const float co
}
factor = rgba[3];
}
- return factor*BKE_brush_curve_strength_clamp(brush, dist, brush_size_pressure);
+ return factor * BKE_brush_curve_strength_clamp(brush, dist, brush_size_pressure);
}
}
if (rgba)
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index c74c160080c..582a319a5f1 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -2364,7 +2364,7 @@ static int node_shader_script_update_exec(bContext *C, wmOperator *op)
RE_engine_free(engine);
- return (found)? OPERATOR_FINISHED: OPERATOR_CANCELLED;
+ return (found) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
void NODE_OT_shader_script_update(wmOperatorType *ot)
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 840b16a4567..ae1eb62bc18 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -475,7 +475,7 @@ static void codegen_print_uniforms_functions(DynStr *ds, ListBase *nodes)
/* create exactly one sampler for each texture */
if (codegen_input_has_texture(input) && input->bindtex)
BLI_dynstr_appendf(ds, "uniform %s samp%d;\n",
- (input->textype == GPU_TEX2D)? "sampler2D": "sampler2DShadow",
+ (input->textype == GPU_TEX2D) ? "sampler2D" : "sampler2DShadow",
input->texid);
}
else if (input->source == GPU_SOURCE_BUILTIN) {
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 33402426b62..b772507e0cc 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1295,7 +1295,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
GMS.gob = ob;
GMS.gscene = scene;
- GMS.totmat= use_matcap? 1 : ob->totcol+1; /* materials start from 1, default material is 0 */
+ GMS.totmat = use_matcap ? 1 : ob->totcol + 1; /* materials start from 1, default material is 0 */
GMS.glay= (v3d->localvd)? v3d->localvd->lay: v3d->lay; /* keep lamps visible in local view */
GMS.gviewmat= rv3d->viewmat;
GMS.gviewinv= rv3d->viewinv;
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index c455e8f7642..e8d28877043 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -393,7 +393,7 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in
if (fpixels) {
glTexSubImage1D(tex->target, 0, 0, w, format, type,
- pixels? pixels: fpixels);
+ pixels ? pixels : fpixels);
if (tex->w > w)
GPU_glTexSubImageEmpty(tex->target, format, w, 0,
@@ -406,7 +406,7 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in
if (fpixels) {
glTexSubImage2D(tex->target, 0, 0, 0, w, h,
- format, type, pixels? pixels: fpixels);
+ format, type, pixels ? pixels : fpixels);
if (tex->w > w)
GPU_glTexSubImageEmpty(tex->target, format, w, 0, tex->w-w, tex->h);
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 4fc04175bba..147d002475b 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -93,7 +93,7 @@ void hsv_to_rgb(vec4 hsv, out vec4 outcol)
float srgb_to_linearrgb(float c)
{
if(c < 0.04045)
- return (c < 0.0)? 0.0: c * (1.0/12.92);
+ return (c < 0.0) ? 0.0: c * (1.0 / 12.92);
else
return pow((c + 0.055)*(1.0/1.055), 2.4);
}
@@ -101,7 +101,7 @@ float srgb_to_linearrgb(float c)
float linearrgb_to_srgb(float c)
{
if(c < 0.0031308)
- return (c < 0.0)? 0.0: c * 12.92;
+ return (c < 0.0) ? 0.0: c * 12.92;
else
return 1.055 * pow(c, 1.0/2.4) - 0.055;
}
@@ -2098,7 +2098,7 @@ void node_add_shader(vec4 shader1, vec4 shader2, out vec4 shader)
void node_fresnel(float ior, vec3 N, vec3 I, out float result)
{
float eta = max(ior, 0.00001);
- result = fresnel_dielectric(I, N, eta); //backfacing()? 1.0/eta: eta);
+ result = fresnel_dielectric(I, N, eta); //backfacing() ? 1.0/eta: eta);
}
/* geometry */
diff --git a/source/blender/gpu/shaders/gpu_shader_simple_frag.glsl b/source/blender/gpu/shaders/gpu_shader_simple_frag.glsl
index 9610e0cf5aa..94c73d9e248 100644
--- a/source/blender/gpu/shaders/gpu_shader_simple_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_simple_frag.glsl
@@ -70,7 +70,7 @@ void main()
#ifndef NO_SPECULAR
/* view vector computation, depends on orthographics or perspective */
- vec3 V = (gl_ProjectionMatrix[3][3] == 0.0)? normalize(varying_position): vec3(0.0, 0.0, -1.0);
+ vec3 V = (gl_ProjectionMatrix[3][3] == 0.0) ? normalize(varying_position): vec3(0.0, 0.0, -1.0);
#endif
for (int i = 0; i < NUM_SCENE_LIGHTS; i++) {
diff --git a/source/blender/imbuf/intern/rectop.c b/source/blender/imbuf/intern/rectop.c
index 958070c1479..79bf9eba1cc 100644
--- a/source/blender/imbuf/intern/rectop.c
+++ b/source/blender/imbuf/intern/rectop.c
@@ -138,7 +138,7 @@ static void blend_color_add_alpha(char cp[4], const char cp1[4], const char cp2[
cp[0] = cp1[0];
cp[1] = cp1[1];
cp[2] = cp1[2];
- cp[3] = (temp > 255)? 255 : ((temp < 0) ? 0 : temp);
+ cp[3] = (temp > 255) ? 255 : ((temp < 0) ? 0 : temp);
}
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h
index 8d425f98a25..9aa51e7c1df 100644
--- a/source/blender/makesdna/DNA_ID.h
+++ b/source/blender/makesdna/DNA_ID.h
@@ -224,7 +224,7 @@ typedef struct PreviewImage {
/* fluidsim Ipo */
#define ID_FLUIDSIM MAKE_ID2('F', 'S')
-#define ID_REAL_USERS(id) (((ID *)id)->us - ((((ID *)id)->flag & LIB_FAKEUSER) ? 1:0))
+#define ID_REAL_USERS(id) (((ID *)id)->us - ((((ID *)id)->flag & LIB_FAKEUSER) ? 1 : 0))
#define ID_CHECK_UNDO(id) ((GS((id)->name) != ID_SCR) && (GS((id)->name) != ID_WM))
diff --git a/source/blender/makesrna/intern/rna_access.c b/source/blender/makesrna/intern/rna_access.c
index b9ee9b6ad1c..68a5ac5f639 100644
--- a/source/blender/makesrna/intern/rna_access.c
+++ b/source/blender/makesrna/intern/rna_access.c
@@ -6194,8 +6194,8 @@ int RNA_property_equals(PointerRNA *a, PointerRNA *b, PropertyRNA *prop)
int *array_a, *array_b;
int equals;
- array_a = (len > 16)? MEM_callocN(sizeof(int) * len, "RNA equals"): fixed_a;
- array_b = (len > 16)? MEM_callocN(sizeof(int) * len, "RNA equals"): fixed_b;
+ array_a = (len > 16) ? MEM_callocN(sizeof(int) * len, "RNA equals") : fixed_a;
+ array_b = (len > 16) ? MEM_callocN(sizeof(int) * len, "RNA equals") : fixed_b;
RNA_property_boolean_get_array(a, prop, array_a);
RNA_property_boolean_get_array(b, prop, array_b);
@@ -6220,8 +6220,8 @@ int RNA_property_equals(PointerRNA *a, PointerRNA *b, PropertyRNA *prop)
int *array_a, *array_b;
int equals;
- array_a = (len > 16)? MEM_callocN(sizeof(int) * len, "RNA equals"): fixed_a;
- array_b = (len > 16)? MEM_callocN(sizeof(int) * len, "RNA equals"): fixed_b;
+ array_a = (len > 16) ? MEM_callocN(sizeof(int) * len, "RNA equals"): fixed_a;
+ array_b = (len > 16) ? MEM_callocN(sizeof(int) * len, "RNA equals"): fixed_b;
RNA_property_int_get_array(a, prop, array_a);
RNA_property_int_get_array(b, prop, array_b);
@@ -6246,8 +6246,8 @@ int RNA_property_equals(PointerRNA *a, PointerRNA *b, PropertyRNA *prop)
float *array_a, *array_b;
int equals;
- array_a = (len > 16)? MEM_callocN(sizeof(float) * len, "RNA equals"): fixed_a;
- array_b = (len > 16)? MEM_callocN(sizeof(float) * len, "RNA equals"): fixed_b;
+ array_a = (len > 16) ? MEM_callocN(sizeof(float) * len, "RNA equals") : fixed_a;
+ array_b = (len > 16) ? MEM_callocN(sizeof(float) * len, "RNA equals") : fixed_b;
RNA_property_float_get_array(a, prop, array_a);
RNA_property_float_get_array(b, prop, array_b);
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 28278edbbf4..16f63e31353 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -2736,7 +2736,7 @@ static void rna_ShaderNodeScript_bytecode_get(PointerRNA *ptr, char *value)
bNode *node = (bNode *)ptr->data;
NodeShaderScript *nss = node->storage;
- strcpy(value, (nss->bytecode)? nss->bytecode: "");
+ strcpy(value, (nss->bytecode) ? nss->bytecode : "");
}
static int rna_ShaderNodeScript_bytecode_length(PointerRNA *ptr)
diff --git a/source/blender/nodes/intern/node_common.c b/source/blender/nodes/intern/node_common.c
index 3280672d5c2..4e4443f7c3f 100644
--- a/source/blender/nodes/intern/node_common.c
+++ b/source/blender/nodes/intern/node_common.c
@@ -84,7 +84,7 @@ bNodeSocket *node_group_find_output_socket(bNode *groupnode, const char *identif
/* groups display their internal tree name as label */
const char *node_group_label(bNode *node)
{
- return (node->id)? node->id->name + 2: IFACE_("Missing Datablock");
+ return (node->id) ? node->id->name + 2 : IFACE_("Missing Datablock");
}
int node_group_poll_instance(bNode *node, bNodeTree *nodetree)
diff --git a/source/blender/nodes/shader/nodes/node_shader_geom.c b/source/blender/nodes/shader/nodes/node_shader_geom.c
index 40ba2cca4e5..a99d9b0cf56 100644
--- a/source/blender/nodes/shader/nodes/node_shader_geom.c
+++ b/source/blender/nodes/shader/nodes/node_shader_geom.c
@@ -116,7 +116,7 @@ static void node_shader_exec_geom(void *data, int UNUSED(thread), bNode *node, b
}
/* front/back, normal flipping was stored */
- out[GEOM_OUT_FRONTBACK]->vec[0] = (shi->flippednor)? 0.0f: 1.0f;
+ out[GEOM_OUT_FRONTBACK]->vec[0] = (shi->flippednor) ? 0.0f : 1.0f;
}
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.c b/source/blender/nodes/shader/nodes/node_shader_math.c
index 31a1501bc3f..c3e2fc54c78 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.c
+++ b/source/blender/nodes/shader/nodes/node_shader_math.c
@@ -94,14 +94,14 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
{
if (in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */
/* Can't do the impossible... */
- if ( in[0]->vec[0] <= 1 && in[0]->vec[0] >= -1 )
+ if (in[0]->vec[0] <= 1 && in[0]->vec[0] >= -1)
out[0]->vec[0] = asin(in[0]->vec[0]);
else
out[0]->vec[0] = 0.0;
}
else {
/* Can't do the impossible... */
- if ( in[1]->vec[0] <= 1 && in[1]->vec[0] >= -1 )
+ if (in[1]->vec[0] <= 1 && in[1]->vec[0] >= -1)
out[0]->vec[0] = asin(in[1]->vec[0]);
else
out[0]->vec[0] = 0.0;
@@ -112,14 +112,14 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
{
if (in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */
/* Can't do the impossible... */
- if ( in[0]->vec[0] <= 1 && in[0]->vec[0] >= -1 )
+ if (in[0]->vec[0] <= 1 && in[0]->vec[0] >= -1)
out[0]->vec[0] = acos(in[0]->vec[0]);
else
out[0]->vec[0] = 0.0;
}
else {
/* Can't do the impossible... */
- if ( in[1]->vec[0] <= 1 && in[1]->vec[0] >= -1 )
+ if (in[1]->vec[0] <= 1 && in[1]->vec[0] >= -1)
out[0]->vec[0] = acos(in[1]->vec[0]);
else
out[0]->vec[0] = 0.0;
@@ -137,7 +137,7 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
case 10: /* Power */
{
/* Only raise negative numbers by full integers */
- if ( in[0]->vec[0] >= 0 ) {
+ if (in[0]->vec[0] >= 0) {
out[0]->vec[0] = pow(in[0]->vec[0], in[1]->vec[0]);
}
else {
@@ -157,7 +157,7 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
case 11: /* Logarithm */
{
/* Don't want any imaginary numbers... */
- if ( in[0]->vec[0] > 0 && in[1]->vec[0] > 0 )
+ if (in[0]->vec[0] > 0 && in[1]->vec[0] > 0)
out[0]->vec[0] = log(in[0]->vec[0]) / log(in[1]->vec[0]);
else
out[0]->vec[0] = 0.0;
@@ -165,7 +165,7 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
break;
case 12: /* Minimum */
{
- if ( in[0]->vec[0] < in[1]->vec[0] )
+ if (in[0]->vec[0] < in[1]->vec[0])
out[0]->vec[0] = in[0]->vec[0];
else
out[0]->vec[0] = in[1]->vec[0];
@@ -173,7 +173,7 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
break;
case 13: /* Maximum */
{
- if ( in[0]->vec[0] > in[1]->vec[0] )
+ if (in[0]->vec[0] > in[1]->vec[0])
out[0]->vec[0] = in[0]->vec[0];
else
out[0]->vec[0] = in[1]->vec[0];
@@ -182,14 +182,14 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
case 14: /* Round */
{
if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */
- out[0]->vec[0] = (in[0]->vec[0]<0)?(int)(in[0]->vec[0] - 0.5f):(int)(in[0]->vec[0] + 0.5f);
+ out[0]->vec[0] = (in[0]->vec[0] < 0) ? (int)(in[0]->vec[0] - 0.5f) : (int)(in[0]->vec[0] + 0.5f);
else
- out[0]->vec[0] = (in[1]->vec[0]<0)?(int)(in[1]->vec[0] - 0.5f):(int)(in[1]->vec[0] + 0.5f);
+ out[0]->vec[0] = (in[1]->vec[0] < 0) ? (int)(in[1]->vec[0] - 0.5f) : (int)(in[1]->vec[0] + 0.5f);
}
break;
case 15: /* Less Than */
{
- if ( in[0]->vec[0] < in[1]->vec[0] )
+ if (in[0]->vec[0] < in[1]->vec[0])
out[0]->vec[0] = 1.0f;
else
out[0]->vec[0] = 0.0f;
@@ -197,7 +197,7 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
break;
case 16: /* Greater Than */
{
- if ( in[0]->vec[0] > in[1]->vec[0] )
+ if (in[0]->vec[0] > in[1]->vec[0])
out[0]->vec[0] = 1.0f;
else
out[0]->vec[0] = 0.0f;
diff --git a/source/blender/nodes/texture/nodes/node_texture_math.c b/source/blender/nodes/texture/nodes/node_texture_math.c
index 499412e750d..03349a57832 100644
--- a/source/blender/nodes/texture/nodes/node_texture_math.c
+++ b/source/blender/nodes/texture/nodes/node_texture_math.c
@@ -88,7 +88,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
case 7: /* Arc-Sine */
{
/* Can't do the impossible... */
- if ( in0 <= 1 && in0 >= -1 )
+ if (in0 <= 1 && in0 >= -1)
*out= asin(in0);
else
*out= 0.0;
@@ -97,7 +97,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
case 8: /* Arc-Cosine */
{
/* Can't do the impossible... */
- if ( in0 <= 1 && in0 >= -1 )
+ if (in0 <= 1 && in0 >= -1)
*out= acos(in0);
else
*out= 0.0;
@@ -111,7 +111,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
case 10: /* Power */
{
/* Only raise negative numbers by full integers */
- if ( in0 >= 0 ) {
+ if (in0 >= 0) {
out[0] = pow(in0, in1);
}
else {
@@ -128,7 +128,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
case 11: /* Logarithm */
{
/* Don't want any imaginary numbers... */
- if ( in0 > 0 && in1 > 0 )
+ if (in0 > 0 && in1 > 0)
*out= log(in0) / log(in1);
else
*out= 0.0;
@@ -136,7 +136,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
case 12: /* Minimum */
{
- if ( in0 < in1 )
+ if (in0 < in1)
*out= in0;
else
*out= in1;
@@ -144,7 +144,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
case 13: /* Maximum */
{
- if ( in0 > in1 )
+ if (in0 > in1)
*out= in0;
else
*out= in1;
@@ -152,13 +152,13 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
case 14: /* Round */
{
- *out= (in0<0)?(int)(in0 - 0.5f):(int)(in0 + 0.5f);
+ *out= (in0 < 0) ? (int)(in0 - 0.5f) : (int)(in0 + 0.5f);
}
break;
case 15: /* Less Than */
{
- if ( in0 < in1 )
+ if (in0 < in1)
*out= 1.0f;
else
*out= 0.0f;
@@ -167,7 +167,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
case 16: /* Greater Than */
{
- if ( in0 > in1 )
+ if (in0 > in1)
*out= 1.0f;
else
*out= 0.0f;
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c
index 756fb098882..d822439ed16 100644
--- a/source/blender/render/intern/source/imagetexture.c
+++ b/source/blender/render/intern/source/imagetexture.c
@@ -119,7 +119,7 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], TexResul
texres->tin= texres->ta= texres->tr= texres->tg= texres->tb= 0.0f;
/* we need to set retval OK, otherwise texture code generates normals itself... */
- retval= texres->nor?3:1;
+ retval= texres->nor ? 3 : 1;
/* quick tests */
if (ibuf==NULL && ima==NULL)
@@ -1500,7 +1500,7 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const
texres->tin= texres->ta= texres->tr= texres->tg= texres->tb= 0.0f;
/* we need to set retval OK, otherwise texture code generates normals itself... */
- retval= texres->nor?3:1;
+ retval = texres->nor ? 3 : 1;
/* quick tests */
if (ibuf==NULL && ima==NULL)