diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-02-29 00:55:55 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-02-29 00:55:55 +0400 |
commit | 132544dd021f7a9a4e4b5190e027a78e8d8f074f (patch) | |
tree | a015d9a1fe6bafe3d9f1e5a490d23d94a91e5a0b /source/blender | |
parent | 4f884e21b2ca05fb13f7e675d81f3a07c14f3a67 (diff) |
Fix a couple typos in comments.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/blenkernel/intern/mesh.c | 2 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c index a2e7b3a14ac..ef80c225482 100644 --- a/source/blender/blenkernel/intern/mesh.c +++ b/source/blender/blenkernel/intern/mesh.c @@ -2363,7 +2363,7 @@ int mesh_recalcTesselation(CustomData *fdata, totface = mface_index; - /* note essential but without this we store over-alloc'd memory in the CustomData layers */ + /* not essential but without this we store over-alloc'd memory in the CustomData layers */ if (LIKELY((MEM_allocN_len(mface) / sizeof(*mface)) != totface)) { mface = MEM_reallocN(mface, sizeof(*mface) * totface); mface_to_poly_map = MEM_reallocN(mface_to_poly_map, sizeof(*mface_to_poly_map) * totface); diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index dcd8820f749..6a0887c21ff 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -902,7 +902,7 @@ static void calc_sculpt_normal(Sculpt *sd, Object *ob, float an[3], PBVHNode **n /* For the smooth brush, uses the neighboring vertices around vert to calculate a smoothed location for vert. Skips corner vertices (used by only one polygon.) */ -static void neighbor_average(SculptSession *ss, float avg[3], const unsigned vert) +static void neighbor_average(SculptSession *ss, float avg[3], unsigned vert) { int i, j, ok, total=0; IndexNode *node= ss->pmap[vert].first; @@ -923,7 +923,7 @@ static void neighbor_average(SculptSession *ss, float avg[3], const unsigned ver while(node){ f= &ss->mpoly[node->index]; - /* find the loop in the poly whic references this vertex */ + /* find the loop in the poly which references this vertex */ ok = FALSE; ml = ss->mloop + f->loopstart; for (j = 0; j < f->totloop; j++, ml++) { |