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author | Campbell Barton <ideasman42@gmail.com> | 2014-08-16 04:51:07 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-08-16 04:51:07 +0400 |
commit | 88ee650263cb8f0670a9d3837f43325009b55115 (patch) | |
tree | 460d785119bbff7400b354d4daf71ffaeb5a25e2 /source/blender | |
parent | bb39925ec5f46f4c2fde7267a429b7cdc5f025b6 (diff) |
Comments
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/render/intern/source/shadeoutput.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c index 5fdd615ed5d..427d0eeed11 100644 --- a/source/blender/render/intern/source/shadeoutput.c +++ b/source/blender/render/intern/source/shadeoutput.c @@ -1709,7 +1709,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr) /* Passes which might need to know material color. * * It seems to be faster to just calculate material color - * even if the pass doesn't really need it than tryign to + * even if the pass doesn't really need it than trying to * figure out whether color is really needed or not. */ const int color_passes = |