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author | Porteries Tristan <republicthunderbolt9@gmail.com> | 2015-04-18 22:32:48 +0300 |
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committer | Jorge Bernal <jbernalmartinez@gmail.com> | 2015-04-18 22:37:59 +0300 |
commit | a2f9a0cfd940049f22cb89a8812629948a3580ae (patch) | |
tree | 25d7eefee09299df90404e26d685683549541587 /source/blender | |
parent | 252b0cf5d28c5ce6397a64cb4bb399a6c5a438fa (diff) |
BGE: Fix T43536 logic.getCurrentScene() returning wrong scene in
pre_draw and post_draw calls
A simple insert of KX_SetActiveScene(scene) before pre_draw and
post_draw calls solves the issue.
Reviewers: dfelinto, sybren, brita_, campbellbarton, moguri, lordloki
Reviewed By: moguri, lordloki
Projects: #game_logic, #game_engine
Differential Revision: https://developer.blender.org/D1129
Diffstat (limited to 'source/blender')
0 files changed, 0 insertions, 0 deletions