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authorCampbell Barton <ideasman42@gmail.com>2012-10-22 12:15:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-22 12:15:51 +0400
commitddc2dbc2a47ed2439a62e82ad6fba7d8c9dcae28 (patch)
treea7ca593a96652e6f0a784b5c6e37ab2c35b07159 /source/blender
parent30fd258a0b407419a369fbb2818c49df6b70968e (diff)
style cleanup
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/boids.c18
-rw-r--r--source/blender/blenkernel/intern/cloth.c2
-rw-r--r--source/blender/blenkernel/intern/effect.c4
-rw-r--r--source/blender/blenkernel/intern/implicit.c52
-rw-r--r--source/blender/blenkernel/intern/library.c2
-rw-r--r--source/blender/blenkernel/intern/material.c2
-rw-r--r--source/blender/blenkernel/intern/particle_system.c62
-rw-r--r--source/blender/blenkernel/intern/pointcache.c6
-rw-r--r--source/blender/blenkernel/intern/sca.c4
-rw-r--r--source/blender/blenkernel/intern/softbody.c22
-rw-r--r--source/blender/blenlib/intern/BLI_heap.c8
-rw-r--r--source/blender/blenlib/intern/math_rotation.c20
-rw-r--r--source/blender/blenlib/intern/string_utf8.c2
-rw-r--r--source/blender/blenloader/intern/readfile.c6
-rw-r--r--source/blender/blenloader/intern/writefile.c4
-rw-r--r--source/blender/bmesh/intern/bmesh_decimate.c1
-rw-r--r--source/blender/editors/interface/interface.c4
-rw-r--r--source/blender/editors/physics/particle_edit.c82
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c28
-rw-r--r--source/blender/editors/space_logic/logic_window.c12
-rw-r--r--source/blender/editors/space_logic/space_logic.c18
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c4
-rw-r--r--source/blender/makesdna/DNA_genfile.h6
-rw-r--r--source/blender/makesdna/intern/dna_genfile.c2
-rw-r--r--source/blender/makesdna/intern/makesdna.c4
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c4
-rw-r--r--source/blender/nodes/composite/node_composite_util.c134
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_alphaOver.c28
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_bokehimage.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_boxmask.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_brightness.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_channelMatte.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_chromaMatte.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_colorMatte.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_colorSpill.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_colorbalance.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_colorcorrection.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_composite.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_crop.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_curves.c22
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_defocus.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_despeckle.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_diffMatte.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_displace.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_distanceMatte.c10
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_ellipsemask.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_filter.c44
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_flip.c6
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_gamma.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_glare.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_hueSatVal.c12
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_huecorrect.c14
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_idMask.c10
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_image.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_invert.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_lensdist.c8
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_levels.c8
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_lummaMatte.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_mapUV.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_mapValue.c10
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_math.c58
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_mixrgb.c6
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_normal.c8
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_normalize.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_premulkey.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_rgb.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_rotate.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c14
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c8
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c32
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c16
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_setalpha.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_splitViewer.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_stabilize2d.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_switch.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_texture.c20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_tonemap.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_translate.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_valToRgb.c8
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_value.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_zcombine.c50
-rw-r--r--source/blender/nodes/intern/node_exec.c2
-rw-r--r--source/blender/nodes/shader/node_shader_util.c16
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_add_shader.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_attribute.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_background.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_brightness.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bump.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_camera.c6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.c8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_emission.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_fresnel.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_gamma.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_geom.c10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_geometry.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_holdout.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_hueSatVal.c10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_invert.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_layer_weight.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_light_falloff.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_light_path.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mapping.c16
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_material.c24
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.c74
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mixRgb.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mix_shader.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal.c6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_object_info.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_lamp.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_material.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_world.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_rgb.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_squeeze.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_brick.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_checker.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_coord.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_environment.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_gradient.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_magic.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_noise.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_sky.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_wave.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_texture.c14
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_valToRgb.c10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vectMath.c46
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_transparent.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_at.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_bricks.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_checker.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_compose.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_coord.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_curves.c6
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_decompose.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_distance.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_hueSatVal.c14
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_image.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_invert.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_math.c6
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_mixRgb.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_output.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_proc.c24
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_rotate.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_scale.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_texture.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_translate.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_valToNor.c4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_valToRgb.c8
163 files changed, 782 insertions, 777 deletions
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index aafc7fe89b4..43f795eeee5 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -956,7 +956,8 @@ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa)
// }
//}
- bbd->wanted_co[0]=bbd->wanted_co[1]=bbd->wanted_co[2]=bbd->wanted_speed=0.0f;
+ zero_v3(bbd->wanted_co);
+ bbd->wanted_speed = 0.0f;
/* create random seed for every particle & frame */
rand = (int)(PSYS_FRAND(psys->seed + p) * 1000);
@@ -990,7 +991,8 @@ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa)
add_v3_v3(wanted_co, bbd->wanted_co);
wanted_speed += bbd->wanted_speed;
n++;
- bbd->wanted_co[0]=bbd->wanted_co[1]=bbd->wanted_co[2]=bbd->wanted_speed=0.0f;
+ zero_v3(bbd->wanted_co);
+ bbd->wanted_speed = 0.0f;
}
}
@@ -1266,9 +1268,9 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa)
{
float grav[3];
- grav[0]= 0.0f;
- grav[1]= 0.0f;
- grav[2]= bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f;
+ grav[0] = 0.0f;
+ grav[1] = 0.0f;
+ grav[2] = bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f;
/* don't take forward acceleration into account (better banking) */
if (dot_v3v3(bpa->data.acc, pa->state.vel) > 0.0f) {
@@ -1309,9 +1311,9 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa)
{
float grav[3];
- grav[0]= 0.0f;
- grav[1]= 0.0f;
- grav[2]= bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f;
+ grav[0] = 0.0f;
+ grav[1] = 0.0f;
+ grav[2] = bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f;
/* gather apparent gravity */
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 4e00e1bce0b..88dfb4577d5 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -824,7 +824,7 @@ static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *d
int i = 0;
MVert *mvert = NULL;
ClothVertex *verts = NULL;
- float (*shapekey_rest)[3]= NULL;
+ float (*shapekey_rest)[3] = NULL;
float tnull[3] = {0, 0, 0};
Cloth *cloth = NULL;
float maxdist = 0;
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 9b2439d285a..88490dbb960 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -828,7 +828,7 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
{
PartDeflect *pd = eff->pd;
RNG *rng = pd->rng;
- float force[3]={0, 0, 0};
+ float force[3] = {0, 0, 0};
float temp[3];
float fac;
float strength = pd->f_strength;
@@ -1020,7 +1020,7 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
do_texture_effector(eff, &efd, point, force);
}
else {
- float temp1[3]={0, 0, 0}, temp2[3];
+ float temp1[3] = {0, 0, 0}, temp2[3];
copy_v3_v3(temp1, force);
do_physical_effector(eff, &efd, point, force);
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index d1ef5d7376b..9201ac463e3 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -1218,7 +1218,7 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
float stretch_force[3] = {0, 0, 0};
float bending_force[3] = {0, 0, 0};
float damping_force[3] = {0, 0, 0};
- float nulldfdx[3][3]={ {0, 0, 0}, {0, 0, 0}, {0, 0, 0}};
+ float nulldfdx[3][3] = {{0, 0, 0}, {0, 0, 0}, {0, 0, 0}};
float scaling = 0.0;
@@ -1356,15 +1356,15 @@ static void CalcFloat( float *v1, float *v2, float *v3, float *n)
{
float n1[3], n2[3];
- n1[0]= v1[0]-v2[0];
- n2[0]= v2[0]-v3[0];
- n1[1]= v1[1]-v2[1];
- n2[1]= v2[1]-v3[1];
- n1[2]= v1[2]-v2[2];
- n2[2]= v2[2]-v3[2];
- n[0]= n1[1]*n2[2]-n1[2]*n2[1];
- n[1]= n1[2]*n2[0]-n1[0]*n2[2];
- n[2]= n1[0]*n2[1]-n1[1]*n2[0];
+ n1[0] = v1[0]-v2[0];
+ n2[0] = v2[0]-v3[0];
+ n1[1] = v1[1]-v2[1];
+ n2[1] = v2[1]-v3[1];
+ n1[2] = v1[2]-v2[2];
+ n2[2] = v2[2]-v3[2];
+ n[0] = n1[1]*n2[2]-n1[2]*n2[1];
+ n[1] = n1[2]*n2[0]-n1[0]*n2[2];
+ n[2] = n1[0]*n2[1]-n1[1]*n2[0];
}
static void CalcFloat4( float *v1, float *v2, float *v3, float *v4, float *n)
@@ -1372,17 +1372,17 @@ static void CalcFloat4( float *v1, float *v2, float *v3, float *v4, float *n)
/* real cross! */
float n1[3], n2[3];
- n1[0]= v1[0]-v3[0];
- n1[1]= v1[1]-v3[1];
- n1[2]= v1[2]-v3[2];
+ n1[0] = v1[0]-v3[0];
+ n1[1] = v1[1]-v3[1];
+ n1[2] = v1[2]-v3[2];
- n2[0]= v2[0]-v4[0];
- n2[1]= v2[1]-v4[1];
- n2[2]= v2[2]-v4[2];
+ n2[0] = v2[0]-v4[0];
+ n2[1] = v2[1]-v4[1];
+ n2[2] = v2[2]-v4[2];
- n[0]= n1[1]*n2[2]-n1[2]*n2[1];
- n[1]= n1[2]*n2[0]-n1[0]*n2[2];
- n[2]= n1[0]*n2[1]-n1[1]*n2[0];
+ n[0] = n1[1]*n2[2]-n1[2]*n2[1];
+ n[1] = n1[2]*n2[0]-n1[0]*n2[2];
+ n[2] = n1[0]*n2[1]-n1[1]*n2[0];
}
static float calculateVertexWindForce(float wind[3], float vertexnormal[3])
@@ -1544,7 +1544,7 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVec
lfVector *winvec;
EffectedPoint epoint;
- tm2[0][0]= tm2[1][1]= tm2[2][2]= -spring_air;
+ tm2[0][0] = tm2[1][1] = tm2[2][2] = -spring_air;
/* global acceleration (gravitation) */
if (clmd->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
@@ -1588,9 +1588,9 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVec
}
for (i = 0; i < cloth->numfaces; i++) {
- float trinormal[3]={0, 0, 0}; // normalized triangle normal
- float triunnormal[3]={0, 0, 0}; // not-normalized-triangle normal
- float tmp[3]={0, 0, 0};
+ float trinormal[3] = {0, 0, 0}; // normalized triangle normal
+ float triunnormal[3] = {0, 0, 0}; // not-normalized-triangle normal
+ float tmp[3] = {0, 0, 0};
float factor = (mfaces[i].v4) ? 0.25 : 1.0 / 3.0;
factor *= 0.02;
@@ -1628,9 +1628,9 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVec
/* Hair has only edges */
if (cloth->numfaces == 0) {
ClothSpring *spring;
- float edgevec[3]={0, 0, 0}; //edge vector
- float edgeunnormal[3]={0, 0, 0}; // not-normalized-edge normal
- float tmp[3]={0, 0, 0};
+ float edgevec[3] = {0, 0, 0}; //edge vector
+ float edgeunnormal[3] = {0, 0, 0}; // not-normalized-edge normal
+ float tmp[3] = {0, 0, 0};
float factor = 0.01;
search = cloth->springs;
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index 83e7274dfc9..2f5e48e0ac6 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -1200,7 +1200,7 @@ static int check_for_dupid(ListBase *lb, ID *id, char *name)
char left[MAX_ID_NAME + 8], leftest[MAX_ID_NAME + 8];
/* make sure input name is terminated properly */
- /* if ( strlen(name) > MAX_ID_NAME-3 ) name[MAX_ID_NAME-3]= 0; */
+ /* if ( strlen(name) > MAX_ID_NAME-3 ) name[MAX_ID_NAME-3] = 0; */
/* removed since this is only ever called from one place - campbell */
while (1) {
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 2f04df06d66..ea317956255 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1159,7 +1159,7 @@ void material_drivers_update(Scene *scene, Material *ma, float ctime)
/* ****************** */
#if 0 /* UNUSED */
-static char colname_array[125][20]= {
+static char colname_array[125][20] = {
"Black", "DarkRed", "HalfRed", "Red", "Red",
"DarkGreen", "DarkOlive", "Brown", "Chocolate", "OrangeRed",
"HalfGreen", "GreenOlive", "DryOlive", "Goldenrod", "DarkOrange",
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index c1501ccc359..d3f416b34ae 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -369,10 +369,10 @@ void psys_calc_dmcache(Object *ob, DerivedMesh *dm, ParticleSystem *psys)
if (nodearray[*origindex]) {
/* prepend */
node->next = nodearray[*origindex];
- nodearray[*origindex]= node;
+ nodearray[*origindex] = node;
}
else
- nodearray[*origindex]= node;
+ nodearray[*origindex] = node;
}
}
@@ -633,8 +633,8 @@ static void hammersley_create(float *out, int n, int seed, float amount)
int k, kk;
rng = rng_new(31415926 + n + seed);
- offs[0]= rng_getDouble(rng) + (double)amount;
- offs[1]= rng_getDouble(rng) + (double)amount;
+ offs[0] = rng_getDouble(rng) + (double)amount;
+ offs[1] = rng_getDouble(rng) + (double)amount;
rng_free(rng);
for (k = 0; k < n; k++) {
@@ -643,8 +643,8 @@ static void hammersley_create(float *out, int n, int seed, float amount)
if (kk & 1) /* kk mod 2 = 1 */
t += p;
- out[2*k + 0]= fmod((double)k/(double)n + offs[0], 1.0);
- out[2*k + 1]= fmod(t + offs[1], 1.0);
+ out[2*k + 0] = fmod((double)k/(double)n + offs[0], 1.0);
+ out[2*k + 1] = fmod(t + offs[1], 1.0);
}
}
@@ -666,8 +666,8 @@ static void init_mv_jit(float *jit, int num, int seed2, float amount)
num2 = 2 * num;
for (i=0; i<num2; i+=2) {
- jit[i]= x + amount*rad1*(0.5f - rng_getFloat(rng));
- jit[i+1]= i/(2.0f*num) + amount*rad1*(0.5f - rng_getFloat(rng));
+ jit[i] = x + amount*rad1*(0.5f - rng_getFloat(rng));
+ jit[i+1] = i/(2.0f*num) + amount*rad1*(0.5f - rng_getFloat(rng));
jit[i]-= (float)floor(jit[i]);
jit[i+1]-= (float)floor(jit[i+1]);
@@ -698,21 +698,21 @@ static void psys_uv_to_w(float u, float v, int quad, float *w)
u= 1.0f-u;
}
- vert[0][0]= 0.0f; vert[0][1]= 0.0f; vert[0][2]= 0.0f;
- vert[1][0]= 1.0f; vert[1][1]= 0.0f; vert[1][2]= 0.0f;
- vert[2][0]= 1.0f; vert[2][1]= 1.0f; vert[2][2]= 0.0f;
+ vert[0][0] = 0.0f; vert[0][1] = 0.0f; vert[0][2] = 0.0f;
+ vert[1][0] = 1.0f; vert[1][1] = 0.0f; vert[1][2] = 0.0f;
+ vert[2][0] = 1.0f; vert[2][1] = 1.0f; vert[2][2] = 0.0f;
- co[0]= u;
- co[1]= v;
- co[2]= 0.0f;
+ co[0] = u;
+ co[1] = v;
+ co[2] = 0.0f;
if (quad) {
- vert[3][0]= 0.0f; vert[3][1]= 1.0f; vert[3][2]= 0.0f;
+ vert[3][0] = 0.0f; vert[3][1] = 1.0f; vert[3][2] = 0.0f;
interp_weights_poly_v3( w,vert, 4, co);
}
else {
interp_weights_poly_v3( w,vert, 3, co);
- w[3]= 0.0f;
+ w[3] = 0.0f;
}
}
@@ -1000,7 +1000,7 @@ static void distribute_invalid(Scene *scene, ParticleSystem *psys, int from)
if (psys->child && totchild) {
for (p=0,cpa=psys->child; p<totchild; p++,cpa++) {
- cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]= 0.0;
+ cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3] = 0.0;
cpa->foffset= 0.0f;
cpa->parent=0;
cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0;
@@ -1011,7 +1011,7 @@ static void distribute_invalid(Scene *scene, ParticleSystem *psys, int from)
else {
PARTICLE_P;
LOOP_PARTICLES {
- pa->fuv[0]=pa->fuv[1]=pa->fuv[2]= pa->fuv[3]= 0.0;
+ pa->fuv[0] = pa->fuv[1] = pa->fuv[2] = pa->fuv[3] = 0.0;
pa->foffset= 0.0f;
pa->num= -1;
}
@@ -1113,7 +1113,7 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
if (from == PART_FROM_VERT) {
MVert *mv= dm->getVertDataArray(dm, CD_MVERT);
- float (*orcodata)[3]= dm->getVertDataArray(dm, CD_ORCO);
+ float (*orcodata)[3] = dm->getVertDataArray(dm, CD_ORCO);
int totvert = dm->getNumVerts(dm);
tree=BLI_kdtree_new(totvert);
@@ -1245,9 +1245,9 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
inv_totweight = (totweight > 0.f ? 1.f/totweight : 0.f);
/* Calculate cumulative weights */
- element_sum[0]= 0.0f;
+ element_sum[0] = 0.0f;
for (i=0; i<totelem; i++)
- element_sum[i+1]= element_sum[i] + element_weight[i] * inv_totweight;
+ element_sum[i+1] = element_sum[i] + element_weight[i] * inv_totweight;
/* Finally assign elements to particles */
if ((part->flag&PART_TRAND) || (part->simplify_flag&PART_SIMPLIFY_ENABLE)) {
@@ -1256,9 +1256,9 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
for (p=0; p<totpart; p++) {
/* In theory element_sum[totelem] should be 1.0, but due to float errors this is not necessarily always true, so scale pos accordingly. */
pos= BLI_frand() * element_sum[totelem];
- particle_element[p]= distribute_binary_search(element_sum, totelem, pos);
- particle_element[p]= MIN2(totelem-1, particle_element[p]);
- jitter_offset[particle_element[p]]= pos;
+ particle_element[p] = distribute_binary_search(element_sum, totelem, pos);
+ particle_element[p] = MIN2(totelem-1, particle_element[p]);
+ jitter_offset[particle_element[p]] = pos;
}
}
else {
@@ -1272,13 +1272,13 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
while ((i < totelem) && (pos > element_sum[i+1]))
i++;
- particle_element[p]= MIN2(totelem-1, i);
+ particle_element[p] = MIN2(totelem-1, i);
/* avoid zero weight face */
if (p == totpart-1 && element_weight[particle_element[p]] == 0.0f)
- particle_element[p]= particle_element[p-1];
+ particle_element[p] = particle_element[p-1];
- jitter_offset[particle_element[p]]= pos;
+ jitter_offset[particle_element[p]] = pos;
}
}
@@ -1622,9 +1622,9 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
ParticleSystem *psys = sim->psys;
ParticleSettings *part;
ParticleTexture ptex;
- float fac, phasefac, nor[3]={0,0,0},loc[3],vel[3]={0.0,0.0,0.0},rot[4],q2[4];
- float r_vel[3],r_ave[3],r_rot[4],vec[3],p_vel[3]={0.0,0.0,0.0};
- float x_vec[3]={1.0,0.0,0.0}, utan[3]={0.0,1.0,0.0}, vtan[3]={0.0,0.0,1.0}, rot_vec[3]={0.0,0.0,0.0};
+ float fac, phasefac, nor[3] = {0,0,0},loc[3],vel[3] = {0.0,0.0,0.0},rot[4],q2[4];
+ float r_vel[3],r_ave[3],r_rot[4],vec[3],p_vel[3] = {0.0,0.0,0.0};
+ float x_vec[3] = {1.0,0.0,0.0}, utan[3] = {0.0,1.0,0.0}, vtan[3] = {0.0,0.0,1.0}, rot_vec[3] = {0.0,0.0,0.0};
float q_phase[4];
int p = pa - psys->particles;
part=psys->part;
@@ -2736,7 +2736,7 @@ static void basic_integrate(ParticleSimulationData *sim, int p, float dfra, floa
}
static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, float timestep)
{
- float rotfac, rot1[4], rot2[4]={1.0,0.0,0.0,0.0}, dtime=dfra*timestep, extrotfac;
+ float rotfac, rot1[4], rot2[4] = {1.0,0.0,0.0,0.0}, dtime=dfra*timestep, extrotfac;
if ((part->flag & PART_ROTATIONS) == 0) {
unit_qt(pa->state.rot);
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 88f3eb15610..c9b923cde32 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -249,9 +249,9 @@ static int ptcache_particle_write(int index, void *psys_v, void **data, int cfr
if (data[BPHYS_DATA_INDEX] && (cfra < pa->time - step || cfra > pa->dietime + step))
return 0;
- times[0]= pa->time;
- times[1]= pa->dietime;
- times[2]= pa->lifetime;
+ times[0] = pa->time;
+ times[1] = pa->dietime;
+ times[2] = pa->lifetime;
PTCACHE_DATA_FROM(data, BPHYS_DATA_INDEX, &index);
PTCACHE_DATA_FROM(data, BPHYS_DATA_LOCATION, pa->state.co);
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
index 6c1fbbfa9a0..eb4e0d9c679 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -552,7 +552,7 @@ void set_sca_new_poins_ob(Object *ob)
if (sens->flag & SENS_NEW) {
for (a=0; a<sens->totlinks; a++) {
if (sens->links[a] && sens->links[a]->mynew)
- sens->links[a]= sens->links[a]->mynew;
+ sens->links[a] = sens->links[a]->mynew;
}
}
sens= sens->next;
@@ -563,7 +563,7 @@ void set_sca_new_poins_ob(Object *ob)
if (cont->flag & CONT_NEW) {
for (a=0; a<cont->totlinks; a++) {
if ( cont->links[a] && cont->links[a]->mynew)
- cont->links[a]= cont->links[a]->mynew;
+ cont->links[a] = cont->links[a]->mynew;
}
}
cont= cont->next;
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index f47c931e309..8fea83b202e 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -1598,7 +1598,7 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
/*see if we have wind*/
if (do_effector) {
EffectedPoint epoint;
- float speed[3]={0.0f, 0.0f, 0.0f};
+ float speed[3] = {0.0f, 0.0f, 0.0f};
float pos[3];
mid_v3_v3v3(pos, sb->bpoint[bs->v1].pos, sb->bpoint[bs->v2].pos);
mid_v3_v3v3(vel, sb->bpoint[bs->v1].vec, sb->bpoint[bs->v2].vec);
@@ -1749,8 +1749,8 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
Object *ob= NULL;
GHash *hash;
GHashIterator *ihash;
- float nv1[3], nv2[3], nv3[3], nv4[3], edge1[3], edge2[3], d_nvect[3], dv1[3], ve[3], avel[3]={0.0, 0.0, 0.0},
- vv1[3], vv2[3], vv3[3], vv4[3], coledge[3]={0.0f, 0.0f, 0.0f}, mindistedge = 1000.0f,
+ float nv1[3], nv2[3], nv3[3], nv4[3], edge1[3], edge2[3], d_nvect[3], dv1[3], ve[3], avel[3] = {0.0, 0.0, 0.0},
+ vv1[3], vv2[3], vv3[3], vv4[3], coledge[3] = {0.0f, 0.0f, 0.0f}, mindistedge = 1000.0f,
outerforceaccu[3], innerforceaccu[3],
facedist, /* n_mag, */ /* UNUSED */ force_mag_norm, minx, miny, minz, maxx, maxy, maxz,
innerfacethickness = -0.5f, outerfacethickness = 0.2f,
@@ -2209,7 +2209,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
bp = &sb->bpoint[ifirst];
for (bb=number_of_points_here; bb>0; bb--, bp++) {
/* clear forces accumulator */
- bp->force[0]= bp->force[1]= bp->force[2]= 0.0;
+ bp->force[0] = bp->force[1] = bp->force[2] = 0.0;
/* naive ball self collision */
/* needs to be done if goal snaps or not */
if (do_selfcollision) {
@@ -2304,8 +2304,8 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
if (do_effector) {
EffectedPoint epoint;
float kd;
- float force[3]= {0.0f, 0.0f, 0.0f};
- float speed[3]= {0.0f, 0.0f, 0.0f};
+ float force[3] = {0.0f, 0.0f, 0.0f};
+ float speed[3] = {0.0f, 0.0f, 0.0f};
float eval_sb_fric_force_scale = sb_fric_force_scale(ob); /* just for calling function once */
pd_point_from_soft(scene, bp->pos, bp->vec, sb->bpoint-bp, &epoint);
pdDoEffectors(do_effector, NULL, sb->effector_weights, &epoint, force, speed);
@@ -2557,7 +2557,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
/* clear forces accumulator */
- bp->force[0]= bp->force[1]= bp->force[2]= 0.0;
+ bp->force[0] = bp->force[1] = bp->force[2] = 0.0;
if (nl_flags & NLF_BUILD) {
//int ia =3*(sb->totpoint-a);
//int op =3*sb->totpoint;
@@ -2712,8 +2712,8 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
/* particle field & vortex */
if (do_effector) {
EffectedPoint epoint;
- float force[3]= {0.0f, 0.0f, 0.0f};
- float speed[3]= {0.0f, 0.0f, 0.0f};
+ float force[3] = {0.0f, 0.0f, 0.0f};
+ float speed[3] = {0.0f, 0.0f, 0.0f};
float eval_sb_fric_force_scale = sb_fric_force_scale(ob); /* just for calling function once */
pd_point_from_soft(scene, bp->pos, bp->vec, sb->bpoint-bp, &epoint);
pdDoEffectors(do_effector, NULL, sb->effector_weights, &epoint, force, speed);
@@ -2905,7 +2905,7 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
/* or heun ~ 2nd order runge-kutta steps, mode 1, 2 */
SoftBody *sb= ob->soft; /* is supposed to be there */
BodyPoint *bp;
- float dx[3]={0}, dv[3], aabbmin[3], aabbmax[3], cm[3]={0.0f, 0.0f, 0.0f};
+ float dx[3] = {0}, dv[3], aabbmin[3], aabbmax[3], cm[3] = {0.0f, 0.0f, 0.0f};
float timeovermass/*, freezeloc=0.00001f, freezeforce=0.00000000001f*/;
float maxerrpos= 0.0f, maxerrvel = 0.0f;
int a, fuzzy=0;
@@ -3865,7 +3865,7 @@ static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int
copy_v3_v3(bp->origS, bp->pos);
copy_v3_v3(bp->origE, bp->pos);
copy_v3_v3(bp->origT, bp->pos);
- bp->vec[0]= bp->vec[1]= bp->vec[2]= 0.0f;
+ bp->vec[0] = bp->vec[1] = bp->vec[2] = 0.0f;
/* the bp->prev*'s are for rolling back from a canceled try to propagate in time
* adaptive step size algo in a nutshell:
diff --git a/source/blender/blenlib/intern/BLI_heap.c b/source/blender/blenlib/intern/BLI_heap.c
index d3b1bdfa8fa..42dca360f4c 100644
--- a/source/blender/blenlib/intern/BLI_heap.c
+++ b/source/blender/blenlib/intern/BLI_heap.c
@@ -122,6 +122,7 @@ static void heap_up(Heap *heap, unsigned int i)
Heap *BLI_heap_new_ex(unsigned int tot_reserve)
{
Heap *heap = (Heap *)MEM_callocN(sizeof(Heap), __func__);
+ /* ensure we have at least one so we can keep doubling it */
heap->bufsize = MAX2(1, tot_reserve);
heap->tree = (HeapNode **)MEM_mallocN(heap->bufsize * sizeof(HeapNode *), "BLIHeapTree");
heap->arena = BLI_memarena_new(1 << 16, "heap arena");
@@ -151,8 +152,8 @@ HeapNode *BLI_heap_insert(Heap *heap, float value, void *ptr)
{
HeapNode *node;
- if ((heap->size + 1) > heap->bufsize) {
- heap->bufsize = heap->bufsize * 2;
+ if (UNLIKELY((heap->size + 1) > heap->bufsize)) {
+ heap->bufsize *= 2;
heap->tree = MEM_reallocN(heap->tree, heap->bufsize * sizeof(*heap->tree));
}
@@ -199,8 +200,9 @@ void *BLI_heap_popmin(Heap *heap)
heap->tree[0]->ptr = heap->freenodes;
heap->freenodes = heap->tree[0];
- if (heap->size == 1)
+ if (UNLIKELY(heap->size == 1)) {
heap->size--;
+ }
else {
heap_swap(heap, 0, heap->size - 1);
heap->size--;
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index ce13a278274..70d9ef27734 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -1679,34 +1679,34 @@ void vec_apply_track(float vec[3], short axis)
switch (axis) {
case 0: /* pos-x */
- /* vec[0]= 0.0; */
+ /* vec[0] = 0.0; */
vec[1] = tvec[2];
vec[2] = -tvec[1];
break;
case 1: /* pos-y */
- /* vec[0]= tvec[0]; */
- /* vec[1]= 0.0; */
- /* vec[2]= tvec[2]; */
+ /* vec[0] = tvec[0]; */
+ /* vec[1] = 0.0; */
+ /* vec[2] = tvec[2]; */
break;
case 2: /* pos-z */
- /* vec[0]= tvec[0]; */
- /* vec[1]= tvec[1]; */
- /* vec[2]= 0.0; */
+ /* vec[0] = tvec[0]; */
+ /* vec[1] = tvec[1]; */
+ /* vec[2] = 0.0; */
break;
case 3: /* neg-x */
- /* vec[0]= 0.0; */
+ /* vec[0] = 0.0; */
vec[1] = tvec[2];
vec[2] = -tvec[1];
break;
case 4: /* neg-y */
vec[0] = -tvec[2];
- /* vec[1]= 0.0; */
+ /* vec[1] = 0.0; */
vec[2] = tvec[0];
break;
case 5: /* neg-z */
vec[0] = -tvec[0];
vec[1] = -tvec[1];
- /* vec[2]= 0.0; */
+ /* vec[2] = 0.0; */
break;
}
}
diff --git a/source/blender/blenlib/intern/string_utf8.c b/source/blender/blenlib/intern/string_utf8.c
index 17b9ed7ea8d..2543a1637b2 100644
--- a/source/blender/blenlib/intern/string_utf8.c
+++ b/source/blender/blenlib/intern/string_utf8.c
@@ -214,7 +214,7 @@ size_t BLI_strncpy_wchar_as_utf8(char *dst, const wchar_t *src, const size_t max
len += BLI_str_utf8_from_unicode(*src++, dst + len);
}
- dst[len]= '\0';
+ dst[len] = '\0';
return len;
}
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 7ba189d2a36..b6096ea278e 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -2811,7 +2811,7 @@ static void lib_link_mball(FileData *fd, Main *main)
if (mb->adt) lib_link_animdata(fd, &mb->id, mb->adt);
for (a = 0; a < mb->totcol; a++)
- mb->mat[a]= newlibadr_us(fd, mb->id.lib, mb->mat[a]);
+ mb->mat[a] = newlibadr_us(fd, mb->id.lib, mb->mat[a]);
mb->ipo = newlibadr_us(fd, mb->id.lib, mb->ipo); // XXX deprecated - old animation system
@@ -7271,10 +7271,10 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if ( (ob->dsize[i] == 0.0f) || /* simple case, user never touched dsize */
(ob->size[i] == 0.0f)) /* cant scale the dsize to give a non zero result, so fallback to 1.0f */
{
- ob->dscale[i]= 1.0f;
+ ob->dscale[i] = 1.0f;
}
else {
- ob->dscale[i]= (ob->size[i] + ob->dsize[i]) / ob->size[i];
+ ob->dscale[i] = (ob->size[i] + ob->dsize[i]) / ob->size[i];
}
}
}
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index ad83b426c51..a162187e2cd 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -197,7 +197,7 @@ static WriteData *writedata_new(int file)
if (wd == NULL) return NULL;
- wd->sdna= DNA_sdna_from_data(DNAstr, DNAlen, 0);
+ wd->sdna = DNA_sdna_from_data(DNAstr, DNAlen, 0);
wd->file= file;
@@ -2540,7 +2540,7 @@ static void write_bone(WriteData *wd, Bone *bone)
Bone* cbone;
// PATCH for upward compatibility after 2.37+ armature recode
- bone->size[0]= bone->size[1]= bone->size[2]= 1.0f;
+ bone->size[0] = bone->size[1] = bone->size[2] = 1.0f;
// Write this bone
writestruct(wd, DATA, "Bone", 1, bone);
diff --git a/source/blender/bmesh/intern/bmesh_decimate.c b/source/blender/bmesh/intern/bmesh_decimate.c
index dbdd6008e89..dd836c7c4fc 100644
--- a/source/blender/bmesh/intern/bmesh_decimate.c
+++ b/source/blender/bmesh/intern/bmesh_decimate.c
@@ -876,6 +876,7 @@ void BM_mesh_decimate(BMesh *bm, const float factor)
/* alloc vars */
vquadrics = MEM_callocN(sizeof(Quadric) * bm->totvert, __func__);
+ /* since some edges may be degenerate, we might be over allocing a little here */
eheap = BLI_heap_new_ex(bm->totedge);
eheap_table = MEM_callocN(sizeof(HeapNode *) * bm->totedge, __func__);
tot_edge_orig = bm->totedge;
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index 1039453e93a..d18c611166f 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -628,8 +628,8 @@ static int ui_but_update_from_old_block(const bContext *C, uiBlock *block, uiBut
// but->selend= oldbut->selend;
// but->softmin= oldbut->softmin;
// but->softmax= oldbut->softmax;
-// but->linkto[0]= oldbut->linkto[0];
-// but->linkto[1]= oldbut->linkto[1];
+// but->linkto[0] = oldbut->linkto[0];
+// but->linkto[1] = oldbut->linkto[1];
found = 1;
// oldbut->active= NULL;
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index e8846b3236c..3b505f24d2d 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -603,7 +603,7 @@ static void foreach_mouse_hit_key(PEData *data, ForKeyMatFunc func, int selected
ParticleSystemModifierData *psmd = NULL;
ParticleEditSettings *pset= PE_settings(data->scene);
POINT_P; KEY_K;
- float mat[4][4]= MAT4_UNITY, imat[4][4]= MAT4_UNITY;
+ float mat[4][4] = MAT4_UNITY, imat[4][4] = MAT4_UNITY;
if (edit->psys)
psmd= psys_get_modifier(data->ob, edit->psys);
@@ -744,15 +744,15 @@ static void PE_update_mirror_cache(Object *ob, ParticleSystem *psys)
psys_mat_hair_to_orco(ob, psmd->dm, psys->part->from, pa, mat);
copy_v3_v3(co, key->co);
mul_m4_v3(mat, co);
- co[0]= -co[0];
+ co[0] = -co[0];
index= BLI_kdtree_find_nearest(tree, co, NULL, &nearest);
/* this needs a custom threshold still, duplicated for editmode mirror */
if (index != -1 && index != p && (nearest.dist <= 0.0002f))
- edit->mirror_cache[p]= index;
+ edit->mirror_cache[p] = index;
else
- edit->mirror_cache[p]= -1;
+ edit->mirror_cache[p] = -1;
}
/* make sure mirrors are in two directions */
@@ -760,7 +760,7 @@ static void PE_update_mirror_cache(Object *ob, ParticleSystem *psys)
if (edit->mirror_cache[p]) {
index= edit->mirror_cache[p];
if (edit->mirror_cache[index] != p)
- edit->mirror_cache[p]= -1;
+ edit->mirror_cache[p] = -1;
}
}
@@ -829,7 +829,7 @@ static void PE_mirror_particle(Object *ob, DerivedMesh *dm, ParticleSystem *psys
for (k=0; k<pa->totkey; k++, hkey++, mhkey++, key++, mkey++) {
copy_v3_v3(mhkey->co, hkey->co);
mul_m4_v3(mat, mhkey->co);
- mhkey->co[0]= -mhkey->co[0];
+ mhkey->co[0] = -mhkey->co[0];
mul_m4_v3(immat, mhkey->co);
if (key->flag & PEK_TAG)
@@ -986,9 +986,9 @@ static void pe_iterate_lengths(Scene *scene, PTCacheEdit *edit)
PTCacheEditKey *key;
int j, k;
float tlen;
- float dv0[3]= {0.0f, 0.0f, 0.0f};
- float dv1[3]= {0.0f, 0.0f, 0.0f};
- float dv2[3]= {0.0f, 0.0f, 0.0f};
+ float dv0[3] = {0.0f, 0.0f, 0.0f};
+ float dv1[3] = {0.0f, 0.0f, 0.0f};
+ float dv2[3] = {0.0f, 0.0f, 0.0f};
if (edit==0 || (pset->flag & PE_KEEP_LENGTHS)==0)
return;
@@ -1003,12 +1003,12 @@ static void pe_iterate_lengths(Scene *scene, PTCacheEdit *edit)
if (pset->flag & PE_LOCK_FIRST) {
key= point->keys + 1;
k= 1;
- dv1[0]= dv1[1]= dv1[2]= 0.0;
+ dv1[0] = dv1[1] = dv1[2] = 0.0;
}
else {
key= point->keys;
k= 0;
- dv0[0]= dv0[1]= dv0[2]= 0.0;
+ dv0[0] = dv0[1] = dv0[2] = 0.0;
}
for (; k<point->totkey; k++, key++) {
@@ -1527,8 +1527,8 @@ static int select_linked_exec(bContext *C, wmOperator *op)
int location[2];
RNA_int_get_array(op->ptr, "location", location);
- mval[0]= location[0];
- mval[1]= location[1];
+ mval[0] = location[0];
+ mval[1] = location[1];
PE_set_view3d_data(C, &data);
data.mval= mval;
@@ -1643,7 +1643,7 @@ int PE_lasso_select(bContext *C, const int mcords[][2], const short moves, short
ParticleSystem *psys = edit->psys;
ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
POINT_P; KEY_K;
- float co[3], mat[4][4]= MAT4_UNITY;
+ float co[3], mat[4][4] = MAT4_UNITY;
int screen_co[2];
PEData data;
@@ -2535,7 +2535,7 @@ static void toggle_particle_cursor(bContext *C, int enable)
enum { DEL_PARTICLE, DEL_KEY };
-static EnumPropertyItem delete_type_items[]= {
+static EnumPropertyItem delete_type_items[] = {
{DEL_PARTICLE, "PARTICLE", 0, "Particle", ""},
{DEL_KEY, "KEY", 0, "Key", ""},
{0, NULL, 0, NULL, NULL}};
@@ -2691,10 +2691,10 @@ static void PE_mirror_x(Scene *scene, Object *ob, int tagged)
/* rotate weights according to vertex index rotation */
rotation= mirrorfaces[pa->num*2+1];
- newpa->fuv[0]= pa->fuv[2];
- newpa->fuv[1]= pa->fuv[1];
- newpa->fuv[2]= pa->fuv[0];
- newpa->fuv[3]= pa->fuv[3];
+ newpa->fuv[0] = pa->fuv[2];
+ newpa->fuv[1] = pa->fuv[1];
+ newpa->fuv[2] = pa->fuv[0];
+ newpa->fuv[3] = pa->fuv[3];
while (rotation-- > 0)
if (me->mface[pa->num].v4) {
SHIFT4(float, newpa->fuv[0], newpa->fuv[1], newpa->fuv[2], newpa->fuv[3]);
@@ -3088,9 +3088,9 @@ static void intersect_dm_quad_weights(const float v1[3], const float v2[3], cons
copy_v3_v3(vert[2], v3);
copy_v3_v3(vert[3], v4);
- co[0]= v1[0]*w[0] + v2[0]*w[1] + v3[0]*w[2] + v4[0]*w[3];
- co[1]= v1[1]*w[0] + v2[1]*w[1] + v3[1]*w[2] + v4[1]*w[3];
- co[2]= v1[2]*w[0] + v2[2]*w[1] + v3[2]*w[2] + v4[2]*w[3];
+ co[0] = v1[0]*w[0] + v2[0]*w[1] + v3[0]*w[2] + v4[0]*w[3];
+ co[1] = v1[1]*w[0] + v2[1]*w[1] + v3[1]*w[2] + v4[1]*w[3];
+ co[2] = v1[2]*w[0] + v2[2]*w[1] + v3[2]*w[2] + v4[2]*w[3];
interp_weights_poly_v3(w, vert, 4, co);
}
@@ -3198,10 +3198,10 @@ static int particle_intersect_dm(Scene *scene, Object *ob, DerivedMesh *dm,
if (isect_line_tri_v3(co1, co2, v1, v2, v3, &cur_d, cur_uv)) {
if (cur_d<*min_d) {
*min_d=cur_d;
- min_w[0]= 1.0f - cur_uv[0] - cur_uv[1];
- min_w[1]= cur_uv[0];
- min_w[2]= cur_uv[1];
- min_w[3]= 0.0f;
+ min_w[0] = 1.0f - cur_uv[0] - cur_uv[1];
+ min_w[1] = cur_uv[0];
+ min_w[2] = cur_uv[1];
+ min_w[3] = 0.0f;
if (mface->v4)
intersect_dm_quad_weights(v1, v2, v3, v4, min_w);
*min_face=i;
@@ -3212,10 +3212,10 @@ static int particle_intersect_dm(Scene *scene, Object *ob, DerivedMesh *dm,
if (isect_line_tri_v3(co1, co2, v1, v3, v4, &cur_d, cur_uv)) {
if (cur_d<*min_d) {
*min_d=cur_d;
- min_w[0]= 1.0f - cur_uv[0] - cur_uv[1];
- min_w[1]= 0.0f;
- min_w[2]= cur_uv[0];
- min_w[3]= cur_uv[1];
+ min_w[0] = 1.0f - cur_uv[0] - cur_uv[1];
+ min_w[1] = 0.0f;
+ min_w[2] = cur_uv[0];
+ min_w[3] = cur_uv[1];
intersect_dm_quad_weights(v1, v2, v3, v4, min_w);
*min_face=i;
intersect=1;
@@ -3274,8 +3274,8 @@ static int brush_add(PEData *data, short number)
}
}
- mco[0]= data->mval[0] + dmx;
- mco[1]= data->mval[1] + dmy;
+ mco[0] = data->mval[0] + dmx;
+ mco[1] = data->mval[1] + dmy;
ED_view3d_win_to_segment_clip(data->vc.ar, data->vc.v3d, mco, co1, co2);
mul_m4_v3(imat, co1);
@@ -3368,11 +3368,11 @@ static int brush_add(PEData *data, short number)
maxd= ptn[maxw-1].dist;
for (w=0; w<maxw; w++) {
- weight[w]= (float)pow(2.0, (double)(-6.0f * ptn[w].dist / maxd));
+ weight[w] = (float)pow(2.0, (double)(-6.0f * ptn[w].dist / maxd));
totw += weight[w];
}
for (;w<3; w++) {
- weight[w]= 0.0f;
+ weight[w] = 0.0f;
}
for (w=0; w<maxw; w++)
@@ -3506,15 +3506,15 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
flip= RNA_boolean_get(itemptr, "pen_flip");
if (bedit->first) {
- bedit->lastmouse[0]= mouse[0];
- bedit->lastmouse[1]= mouse[1];
+ bedit->lastmouse[0] = mouse[0];
+ bedit->lastmouse[1] = mouse[1];
}
dx= mouse[0] - bedit->lastmouse[0];
dy= mouse[1] - bedit->lastmouse[1];
- mval[0]= mouse[0];
- mval[1]= mouse[1];
+ mval[0] = mouse[0];
+ mval[1] = mouse[1];
/* disable locking temporatily for disconnected hair */
@@ -3639,7 +3639,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
data.mval= mval;
data.rad= (float)brush->size;
- data.vec[0]= data.vec[1]= data.vec[2]= 0.0f;
+ data.vec[0] = data.vec[1] = data.vec[2] = 0.0f;
data.tot= 0;
data.smoothfac= brush->strength;
@@ -3693,8 +3693,8 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, ob);
}
- bedit->lastmouse[0]= mouse[0];
- bedit->lastmouse[1]= mouse[1];
+ bedit->lastmouse[0] = mouse[0];
+ bedit->lastmouse[1] = mouse[1];
bedit->first= 0;
}
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index a318837b585..cf3f2ad741b 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -113,26 +113,26 @@
#define IMAPAINT_CHAR_TO_FLOAT(c) ((c) / 255.0f)
#define IMAPAINT_FLOAT_RGB_TO_CHAR(c, f) { \
- (c)[0]= FTOCHAR((f)[0]); \
- (c)[1]= FTOCHAR((f)[1]); \
- (c)[2]= FTOCHAR((f)[2]); \
+ (c)[0] = FTOCHAR((f)[0]); \
+ (c)[1] = FTOCHAR((f)[1]); \
+ (c)[2] = FTOCHAR((f)[2]); \
} (void)0
#define IMAPAINT_FLOAT_RGBA_TO_CHAR(c, f) { \
- (c)[0]= FTOCHAR((f)[0]); \
- (c)[1]= FTOCHAR((f)[1]); \
- (c)[2]= FTOCHAR((f)[2]); \
- (c)[3]= FTOCHAR((f)[3]); \
+ (c)[0] = FTOCHAR((f)[0]); \
+ (c)[1] = FTOCHAR((f)[1]); \
+ (c)[2] = FTOCHAR((f)[2]); \
+ (c)[3] = FTOCHAR((f)[3]); \
} (void)0
#define IMAPAINT_CHAR_RGB_TO_FLOAT(f, c) { \
- (f)[0]= IMAPAINT_CHAR_TO_FLOAT((c)[0]); \
- (f)[1]= IMAPAINT_CHAR_TO_FLOAT((c)[1]); \
- (f)[2]= IMAPAINT_CHAR_TO_FLOAT((c)[2]); \
+ (f)[0] = IMAPAINT_CHAR_TO_FLOAT((c)[0]); \
+ (f)[1] = IMAPAINT_CHAR_TO_FLOAT((c)[1]); \
+ (f)[2] = IMAPAINT_CHAR_TO_FLOAT((c)[2]); \
} (void)0
#define IMAPAINT_CHAR_RGBA_TO_FLOAT(f, c) { \
- (f)[0]= IMAPAINT_CHAR_TO_FLOAT((c)[0]); \
- (f)[1]= IMAPAINT_CHAR_TO_FLOAT((c)[1]); \
- (f)[2]= IMAPAINT_CHAR_TO_FLOAT((c)[2]); \
- (f)[3]= IMAPAINT_CHAR_TO_FLOAT((c)[3]); \
+ (f)[0] = IMAPAINT_CHAR_TO_FLOAT((c)[0]); \
+ (f)[1] = IMAPAINT_CHAR_TO_FLOAT((c)[1]); \
+ (f)[2] = IMAPAINT_CHAR_TO_FLOAT((c)[2]); \
+ (f)[3] = IMAPAINT_CHAR_TO_FLOAT((c)[3]); \
} (void)0
#define IMAPAINT_FLOAT_RGB_COPY(a, b) copy_v3_v3(a, b)
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 4adbce8f19c..4b151734dc7 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -149,22 +149,22 @@ void make_unique_prop_names(bContext *C, char *str)
ob= (Object *)idar[a];
prop= ob->prop.first;
while (prop) {
- names[nr++]= prop->name;
+ names[nr++] = prop->name;
prop= prop->next;
}
sens= ob->sensors.first;
while (sens) {
- names[nr++]= sens->name;
+ names[nr++] = sens->name;
sens= sens->next;
}
cont= ob->controllers.first;
while (cont) {
- names[nr++]= cont->name;
+ names[nr++] = cont->name;
cont= cont->next;
}
act= ob->actuators.first;
while (act) {
- names[nr++]= act->name;
+ names[nr++] = act->name;
act= act->next;
}
}
@@ -697,13 +697,13 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
/* make the active object always the first one of the list */
if (obact) {
- idar[0]= (ID *)obact;
+ idar[0] = (ID *)obact;
nr++;
}
while (ob) {
if ((ob->scavisflag) && (ob != obact)) {
- idar[nr]= (ID *)ob;
+ idar[nr] = (ID *)ob;
nr++;
}
if (nr>=24) break;
diff --git a/source/blender/editors/space_logic/space_logic.c b/source/blender/editors/space_logic/space_logic.c
index 1a50f72153a..4ee522952d4 100644
--- a/source/blender/editors/space_logic/space_logic.c
+++ b/source/blender/editors/space_logic/space_logic.c
@@ -129,18 +129,18 @@ static SpaceLink *logic_new(const bContext *UNUSED(C))
ar->v2d.cur.xmax = 1280.0f;
ar->v2d.cur.ymax = 240.0f;
- ar->v2d.min[0]= 1.0f;
- ar->v2d.min[1]= 1.0f;
+ ar->v2d.min[0] = 1.0f;
+ ar->v2d.min[1] = 1.0f;
- ar->v2d.max[0]= 32000.0f;
- ar->v2d.max[1]= 32000.0f;
+ ar->v2d.max[0] = 32000.0f;
+ ar->v2d.max[1] = 32000.0f;
- ar->v2d.minzoom= 0.5f;
- ar->v2d.maxzoom= 1.21f;
+ ar->v2d.minzoom = 0.5f;
+ ar->v2d.maxzoom = 1.21f;
- ar->v2d.scroll= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
- ar->v2d.keepzoom= V2D_LIMITZOOM|V2D_KEEPASPECT;
- ar->v2d.keeptot= 0;
+ ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM);
+ ar->v2d.keepzoom = V2D_LIMITZOOM | V2D_KEEPASPECT;
+ ar->v2d.keeptot = 0;
return (SpaceLink *)slogic;
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index c603605aa0e..c506abd9bd3 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -636,7 +636,7 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl)
int a, totpoly = me->totpoly;
/* fake values to pass to GPU_render_text() */
- MCol tmp_mcol[4] = {{0}};
+ MCol tmp_mcol[4] = {{0}};
MCol *tmp_mcol_pt = mloopcol ? tmp_mcol : NULL;
MTFace tmp_tf = {{{0}}};
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index 0f0a5d2b9a3..4babb03f374 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -795,8 +795,8 @@ static int flyApply(bContext *C, FlyInfo *fly)
ymargin = ar->winy / 20.0f;
// UNUSED
- // cent_orig[0]= ar->winrct.xmin + ar->winx/2;
- // cent_orig[1]= ar->winrct.ymin + ar->winy/2;
+ // cent_orig[0] = ar->winrct.xmin + ar->winx / 2;
+ // cent_orig[1] = ar->winrct.ymin + ar->winy / 2;
{
diff --git a/source/blender/makesdna/DNA_genfile.h b/source/blender/makesdna/DNA_genfile.h
index 20f7bb44e92..2d1549ff487 100644
--- a/source/blender/makesdna/DNA_genfile.h
+++ b/source/blender/makesdna/DNA_genfile.h
@@ -35,8 +35,8 @@
struct SDNA;
-extern unsigned char DNAstr[]; /* DNA.c */
-extern int DNAlen;
+extern const unsigned char DNAstr[]; /* DNA.c */
+extern const int DNAlen;
typedef enum eSDNA_Type {
SDNA_TYPE_CHAR = 0,
@@ -56,7 +56,7 @@ typedef enum eSDNA_Type {
/* define so switch statements don't complain */
#define SDNA_TYPE_VOID 9
-struct SDNA *DNA_sdna_from_data(void *data, int datalen, int do_endian_swap);
+struct SDNA *DNA_sdna_from_data(const void *data, const int datalen, int do_endian_swap);
void DNA_sdna_free(struct SDNA *sdna);
int DNA_struct_find_nr(struct SDNA *sdna, const char *str);
diff --git a/source/blender/makesdna/intern/dna_genfile.c b/source/blender/makesdna/intern/dna_genfile.c
index e37da0e7d21..10c3b0bbee4 100644
--- a/source/blender/makesdna/intern/dna_genfile.c
+++ b/source/blender/makesdna/intern/dna_genfile.c
@@ -506,7 +506,7 @@ static void init_structDNA(SDNA *sdna, int do_endian_swap)
}
}
-SDNA *DNA_sdna_from_data(void *data, int datalen, int do_endian_swap)
+SDNA *DNA_sdna_from_data(const void *data, const int datalen, int do_endian_swap)
{
SDNA *sdna = MEM_mallocN(sizeof(*sdna), "sdna");
diff --git a/source/blender/makesdna/intern/makesdna.c b/source/blender/makesdna/intern/makesdna.c
index 72e34fe7228..77d2b00dfc2 100644
--- a/source/blender/makesdna/intern/makesdna.c
+++ b/source/blender/makesdna/intern/makesdna.c
@@ -1174,7 +1174,7 @@ int main(int argc, char **argv)
strcpy(baseDirectory, BASE_HEADER);
}
- fprintf(file, "unsigned char DNAstr[]= {\n");
+ fprintf(file, "const unsigned char DNAstr[] = {\n");
if (make_structDNA(baseDirectory, file)) {
/* error */
fclose(file);
@@ -1183,7 +1183,7 @@ int main(int argc, char **argv)
}
else {
fprintf(file, "};\n");
- fprintf(file, "int DNAlen = sizeof(DNAstr);\n");
+ fprintf(file, "const int DNAlen = sizeof(DNAstr);\n");
fclose(file);
}
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index 3387eaf679b..49da4ec22a0 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -475,7 +475,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
/*printf("\t\tVERT: %i\n", lt_iter.v);*/
if (lt_iter.v_poin->flag) {
/*printf("\t\t\tBreaking Found end\n");*/
- //endpoints[0]= endpoints[1]= -1;
+ //endpoints[0] = endpoints[1] = -1;
ed_loop_closed = 1; /* circle */
break;
}
@@ -490,7 +490,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
screwvert_iter_step(&lt_iter);
if (!lt_iter.v_poin) {
/*printf("\t\t\tFound End Also Num %i\n", j);*/
- /*endpoints[j]= lt_iter.v_other;*/ /* other is still valid */
+ /*endpoints[j] = lt_iter.v_other;*/ /* other is still valid */
break;
}
}
diff --git a/source/blender/nodes/composite/node_composite_util.c b/source/blender/nodes/composite/node_composite_util.c
index 9e9810e2770..57eb99021f6 100644
--- a/source/blender/nodes/composite/node_composite_util.c
+++ b/source/blender/nodes/composite/node_composite_util.c
@@ -213,53 +213,53 @@ void typecheck_compbuf_color(float *out, float *in, int outtype, int intype)
}
else if (outtype==CB_VEC2) {
if (intype==CB_VAL) {
- out[0]= in[0];
- out[1]= in[0];
+ out[0] = in[0];
+ out[1] = in[0];
}
else if (intype==CB_VEC3) {
- out[0]= in[0];
- out[1]= in[1];
+ out[0] = in[0];
+ out[1] = in[1];
}
else if (intype==CB_RGBA) {
- out[0]= in[0];
- out[1]= in[1];
+ out[0] = in[0];
+ out[1] = in[1];
}
}
else if (outtype==CB_VEC3) {
if (intype==CB_VAL) {
- out[0]= in[0];
- out[1]= in[0];
- out[2]= in[0];
+ out[0] = in[0];
+ out[1] = in[0];
+ out[2] = in[0];
}
else if (intype==CB_VEC2) {
- out[0]= in[0];
- out[1]= in[1];
- out[2]= 0.0f;
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = 0.0f;
}
else if (intype==CB_RGBA) {
- out[0]= in[0];
- out[1]= in[1];
- out[2]= in[2];
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
}
}
else if (outtype==CB_RGBA) {
if (intype==CB_VAL) {
- out[0]= in[0];
- out[1]= in[0];
- out[2]= in[0];
- out[3]= 1.0f;
+ out[0] = in[0];
+ out[1] = in[0];
+ out[2] = in[0];
+ out[3] = 1.0f;
}
else if (intype==CB_VEC2) {
- out[0]= in[0];
- out[1]= in[1];
- out[2]= 0.0f;
- out[3]= 1.0f;
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = 0.0f;
+ out[3] = 1.0f;
}
else if (intype==CB_VEC3) {
- out[0]= in[0];
- out[1]= in[1];
- out[2]= in[2];
- out[3]= 1.0f;
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+ out[3] = 1.0f;
}
}
}
@@ -307,69 +307,69 @@ CompBuf *typecheck_compbuf(CompBuf *inbuf, int type)
else if (type==CB_VEC2) {
if (inbuf->type==CB_VAL) {
for (; x>0; x--, outrf+= 2, inrf+= 1) {
- outrf[0]= inrf[0];
- outrf[1]= inrf[0];
+ outrf[0] = inrf[0];
+ outrf[1] = inrf[0];
}
}
else if (inbuf->type==CB_VEC3) {
for (; x>0; x--, outrf+= 2, inrf+= 3) {
- outrf[0]= inrf[0];
- outrf[1]= inrf[1];
+ outrf[0] = inrf[0];
+ outrf[1] = inrf[1];
}
}
else if (inbuf->type==CB_RGBA) {
for (; x>0; x--, outrf+= 2, inrf+= 4) {
- outrf[0]= inrf[0];
- outrf[1]= inrf[1];
+ outrf[0] = inrf[0];
+ outrf[1] = inrf[1];
}
}
}
else if (type==CB_VEC3) {
if (inbuf->type==CB_VAL) {
for (; x>0; x--, outrf+= 3, inrf+= 1) {
- outrf[0]= inrf[0];
- outrf[1]= inrf[0];
- outrf[2]= inrf[0];
+ outrf[0] = inrf[0];
+ outrf[1] = inrf[0];
+ outrf[2] = inrf[0];
}
}
else if (inbuf->type==CB_VEC2) {
for (; x>0; x--, outrf+= 3, inrf+= 2) {
- outrf[0]= inrf[0];
- outrf[1]= inrf[1];
- outrf[2]= 0.0f;
+ outrf[0] = inrf[0];
+ outrf[1] = inrf[1];
+ outrf[2] = 0.0f;
}
}
else if (inbuf->type==CB_RGBA) {
for (; x>0; x--, outrf+= 3, inrf+= 4) {
- outrf[0]= inrf[0];
- outrf[1]= inrf[1];
- outrf[2]= inrf[2];
+ outrf[0] = inrf[0];
+ outrf[1] = inrf[1];
+ outrf[2] = inrf[2];
}
}
}
else if (type==CB_RGBA) {
if (inbuf->type==CB_VAL) {
for (; x>0; x--, outrf+= 4, inrf+= 1) {
- outrf[0]= inrf[0];
- outrf[1]= inrf[0];
- outrf[2]= inrf[0];
- outrf[3]= 1.0f;
+ outrf[0] = inrf[0];
+ outrf[1] = inrf[0];
+ outrf[2] = inrf[0];
+ outrf[3] = 1.0f;
}
}
else if (inbuf->type==CB_VEC2) {
for (; x>0; x--, outrf+= 4, inrf+= 2) {
- outrf[0]= inrf[0];
- outrf[1]= inrf[1];
- outrf[2]= 0.0f;
- outrf[3]= 1.0f;
+ outrf[0] = inrf[0];
+ outrf[1] = inrf[1];
+ outrf[2] = 0.0f;
+ outrf[3] = 1.0f;
}
}
else if (inbuf->type==CB_VEC3) {
for (; x>0; x--, outrf+= 4, inrf+= 3) {
- outrf[0]= inrf[0];
- outrf[1]= inrf[1];
- outrf[2]= inrf[2];
- outrf[3]= 1.0f;
+ outrf[0] = inrf[0];
+ outrf[1] = inrf[1];
+ outrf[2] = inrf[2];
+ outrf[3] = 1.0f;
}
}
}
@@ -387,7 +387,7 @@ float *compbuf_get_pixel(CompBuf *cbuf, float *defcol, float *use, int x, int y,
return use;
}
else {
- static float col[4]= {0.0f, 0.0f, 0.0f, 0.0f};
+ static float col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
/* map coords */
x-= cbuf->xof;
@@ -707,18 +707,18 @@ void do_copy_rgba(bNode *UNUSED(node), float *out, float *in)
void do_copy_rgb(bNode *UNUSED(node), float *out, float *in)
{
copy_v3_v3(out, in);
- out[3]= 1.0f;
+ out[3] = 1.0f;
}
void do_copy_value(bNode *UNUSED(node), float *out, float *in)
{
- out[0]= in[0];
+ out[0] = in[0];
}
void do_copy_a_rgba(bNode *UNUSED(node), float *out, float *in, float *fac)
{
copy_v3_v3(out, in);
- out[3]= *fac;
+ out[3] = *fac;
}
/* only accepts RGBA buffers */
@@ -732,16 +732,16 @@ void gamma_correct_compbuf(CompBuf *img, int inversed)
drect= img->rect;
if (inversed) {
for (x=img->x*img->y; x>0; x--, drect+=4) {
- if (drect[0]>0.0f) drect[0]= sqrt(drect[0]); else drect[0]= 0.0f;
- if (drect[1]>0.0f) drect[1]= sqrt(drect[1]); else drect[1]= 0.0f;
- if (drect[2]>0.0f) drect[2]= sqrt(drect[2]); else drect[2]= 0.0f;
+ if (drect[0]>0.0f) drect[0] = sqrt(drect[0]); else drect[0] = 0.0f;
+ if (drect[1]>0.0f) drect[1] = sqrt(drect[1]); else drect[1] = 0.0f;
+ if (drect[2]>0.0f) drect[2] = sqrt(drect[2]); else drect[2] = 0.0f;
}
}
else {
for (x=img->x*img->y; x>0; x--, drect+=4) {
- if (drect[0]>0.0f) drect[0]*= drect[0]; else drect[0]= 0.0f;
- if (drect[1]>0.0f) drect[1]*= drect[1]; else drect[1]= 0.0f;
- if (drect[2]>0.0f) drect[2]*= drect[2]; else drect[2]= 0.0f;
+ if (drect[0]>0.0f) drect[0]*= drect[0]; else drect[0] = 0.0f;
+ if (drect[1]>0.0f) drect[1]*= drect[1]; else drect[1] = 0.0f;
+ if (drect[2]>0.0f) drect[2]*= drect[2]; else drect[2] = 0.0f;
}
}
}
@@ -757,9 +757,9 @@ void premul_compbuf(CompBuf *img, int inversed)
if (inversed) {
for (x=img->x*img->y; x>0; x--, drect+=4) {
if (fabsf(drect[3]) < 1e-5f) {
- drect[0]= 0.0f;
- drect[1]= 0.0f;
- drect[2]= 0.0f;
+ drect[0] = 0.0f;
+ drect[1] = 0.0f;
+ drect[2] = 0.0f;
}
else {
drect[0] /= drect[3];
diff --git a/source/blender/nodes/composite/nodes/node_composite_alphaOver.c b/source/blender/nodes/composite/nodes/node_composite_alphaOver.c
index 26f2789b9bb..72c2204d8c5 100644
--- a/source/blender/nodes/composite/nodes/node_composite_alphaOver.c
+++ b/source/blender/nodes/composite/nodes/node_composite_alphaOver.c
@@ -32,13 +32,13 @@
#include "node_composite_util.h"
/* **************** ALPHAOVER ******************** */
-static bNodeSocketTemplate cmp_node_alphaover_in[]= {
+static bNodeSocketTemplate cmp_node_alphaover_in[] = {
{ SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_alphaover_out[]= {
+static bNodeSocketTemplate cmp_node_alphaover_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
@@ -58,10 +58,10 @@ static void do_alphaover_premul(bNode *UNUSED(node), float *out, float *src, flo
else {
float mul= 1.0f - fac[0]*over[3];
- out[0]= (mul*src[0]) + fac[0]*over[0];
- out[1]= (mul*src[1]) + fac[0]*over[1];
- out[2]= (mul*src[2]) + fac[0]*over[2];
- out[3]= (mul*src[3]) + fac[0]*over[3];
+ out[0] = (mul*src[0]) + fac[0]*over[0];
+ out[1] = (mul*src[1]) + fac[0]*over[1];
+ out[2] = (mul*src[2]) + fac[0]*over[2];
+ out[3] = (mul*src[3]) + fac[0]*over[3];
}
}
@@ -79,10 +79,10 @@ static void do_alphaover_key(bNode *UNUSED(node), float *out, float *src, float
float premul= fac[0]*over[3];
float mul= 1.0f - premul;
- out[0]= (mul*src[0]) + premul*over[0];
- out[1]= (mul*src[1]) + premul*over[1];
- out[2]= (mul*src[2]) + premul*over[2];
- out[3]= (mul*src[3]) + fac[0]*over[3];
+ out[0] = (mul*src[0]) + premul*over[0];
+ out[1] = (mul*src[1]) + premul*over[1];
+ out[2] = (mul*src[2]) + premul*over[2];
+ out[3] = (mul*src[3]) + fac[0]*over[3];
}
}
@@ -102,10 +102,10 @@ static void do_alphaover_mixed(bNode *node, float *out, float *src, float *over,
float premul= fac[0]*addfac;
float mul= 1.0f - fac[0]*over[3];
- out[0]= (mul*src[0]) + premul*over[0];
- out[1]= (mul*src[1]) + premul*over[1];
- out[2]= (mul*src[2]) + premul*over[2];
- out[3]= (mul*src[3]) + fac[0]*over[3];
+ out[0] = (mul*src[0]) + premul*over[0];
+ out[1] = (mul*src[1]) + premul*over[1];
+ out[2] = (mul*src[2]) + premul*over[2];
+ out[3] = (mul*src[3]) + fac[0]*over[3];
}
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_bokehimage.c b/source/blender/nodes/composite/nodes/node_composite_bokehimage.c
index c5697679f90..8324b77b2d1 100644
--- a/source/blender/nodes/composite/nodes/node_composite_bokehimage.c
+++ b/source/blender/nodes/composite/nodes/node_composite_bokehimage.c
@@ -37,7 +37,7 @@
/* **************** Bokeh image Tools ******************** */
-static bNodeSocketTemplate cmp_node_bokehimage_out[]= {
+static bNodeSocketTemplate cmp_node_bokehimage_out[] = {
{ SOCK_RGBA, 0, N_("Image"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_boxmask.c b/source/blender/nodes/composite/nodes/node_composite_boxmask.c
index ff0fa0c971d..0f82fdb481a 100644
--- a/source/blender/nodes/composite/nodes/node_composite_boxmask.c
+++ b/source/blender/nodes/composite/nodes/node_composite_boxmask.c
@@ -35,13 +35,13 @@
#include "../node_composite_util.h"
/* **************** SCALAR MATH ******************** */
-static bNodeSocketTemplate cmp_node_boxmask_in[]= {
+static bNodeSocketTemplate cmp_node_boxmask_in[] = {
{ SOCK_FLOAT, 1, N_("Mask"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Value"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_boxmask_out[]= {
+static bNodeSocketTemplate cmp_node_boxmask_out[] = {
{ SOCK_FLOAT, 0, N_("Mask"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_brightness.c b/source/blender/nodes/composite/nodes/node_composite_brightness.c
index b58c1c27b2a..ecf572f59c7 100644
--- a/source/blender/nodes/composite/nodes/node_composite_brightness.c
+++ b/source/blender/nodes/composite/nodes/node_composite_brightness.c
@@ -36,13 +36,13 @@
/* **************** Brigh and contrsast ******************** */
-static bNodeSocketTemplate cmp_node_brightcontrast_in[]= {
+static bNodeSocketTemplate cmp_node_brightcontrast_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Bright"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("Contrast"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_brightcontrast_out[]= {
+static bNodeSocketTemplate cmp_node_brightcontrast_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_channelMatte.c b/source/blender/nodes/composite/nodes/node_composite_channelMatte.c
index fdb656ead74..40dbbbb8dca 100644
--- a/source/blender/nodes/composite/nodes/node_composite_channelMatte.c
+++ b/source/blender/nodes/composite/nodes/node_composite_channelMatte.c
@@ -34,12 +34,12 @@
/* ******************* Channel Matte Node ********************************* */
-static bNodeSocketTemplate cmp_node_channel_matte_in[]={
+static bNodeSocketTemplate cmp_node_channel_matte_in[] ={
{SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{-1, 0, ""}
};
-static bNodeSocketTemplate cmp_node_channel_matte_out[]={
+static bNodeSocketTemplate cmp_node_channel_matte_out[] ={
{SOCK_RGBA, 0, N_("Image")},
{SOCK_FLOAT, 0, N_("Matte")},
{-1, 0, ""}
diff --git a/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c b/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c
index 55ee1b090bb..f343f806d57 100644
--- a/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c
+++ b/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c
@@ -33,13 +33,13 @@
#include "node_composite_util.h"
/* ******************* Chroma Key ********************************************************** */
-static bNodeSocketTemplate cmp_node_chroma_in[]={
+static bNodeSocketTemplate cmp_node_chroma_in[] = {
{SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{SOCK_RGBA, 1, N_("Key Color"), 1.0f, 1.0f, 1.0f, 1.0f},
{-1, 0, ""}
};
-static bNodeSocketTemplate cmp_node_chroma_out[]={
+static bNodeSocketTemplate cmp_node_chroma_out[] = {
{SOCK_RGBA, 0, N_("Image")},
{SOCK_FLOAT, 0, N_("Matte")},
{-1, 0, ""}
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorMatte.c b/source/blender/nodes/composite/nodes/node_composite_colorMatte.c
index 37fb29811ba..07a6647d976 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorMatte.c
+++ b/source/blender/nodes/composite/nodes/node_composite_colorMatte.c
@@ -33,13 +33,13 @@
#include "node_composite_util.h"
/* ******************* Color Key ********************************************************** */
-static bNodeSocketTemplate cmp_node_color_in[]={
+static bNodeSocketTemplate cmp_node_color_in[] = {
{SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{SOCK_RGBA, 1, N_("Key Color"), 1.0f, 1.0f, 1.0f, 1.0f},
{-1, 0, ""}
};
-static bNodeSocketTemplate cmp_node_color_out[]={
+static bNodeSocketTemplate cmp_node_color_out[] = {
{SOCK_RGBA, 0, N_("Image")},
{SOCK_FLOAT, 0, N_("Matte")},
{-1, 0, ""}
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorSpill.c b/source/blender/nodes/composite/nodes/node_composite_colorSpill.c
index c4120ab22c6..e8965d50b47 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorSpill.c
+++ b/source/blender/nodes/composite/nodes/node_composite_colorSpill.c
@@ -36,13 +36,13 @@
#define AVG(a, b) ((a + b) / 2)
/* ******************* Color Spill Supression ********************************* */
-static bNodeSocketTemplate cmp_node_color_spill_in[]={
+static bNodeSocketTemplate cmp_node_color_spill_in[] = {
{SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{-1, 0, ""}
};
-static bNodeSocketTemplate cmp_node_color_spill_out[]={
+static bNodeSocketTemplate cmp_node_color_spill_out[] = {
{SOCK_RGBA, 0, N_("Image")},
{-1, 0, ""}
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorbalance.c b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
index a9f930f9cf2..e9d26ebebbc 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
+++ b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
@@ -35,13 +35,13 @@
/* ******************* Color Balance ********************************* */
-static bNodeSocketTemplate cmp_node_colorbalance_in[]={
+static bNodeSocketTemplate cmp_node_colorbalance_in[] = {
{SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{-1, 0, ""}
};
-static bNodeSocketTemplate cmp_node_colorbalance_out[]={
+static bNodeSocketTemplate cmp_node_colorbalance_out[] = {
{SOCK_RGBA, 0, N_("Image")},
{-1, 0, ""}
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorcorrection.c b/source/blender/nodes/composite/nodes/node_composite_colorcorrection.c
index ce43b2f0f2b..526f8472992 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorcorrection.c
+++ b/source/blender/nodes/composite/nodes/node_composite_colorcorrection.c
@@ -36,13 +36,13 @@
/* ******************* Color Balance ********************************* */
-static bNodeSocketTemplate cmp_node_colorcorrection_in[]={
+static bNodeSocketTemplate cmp_node_colorcorrection_in[] = {
{ SOCK_RGBA,1,N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Mask"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1,0,""}
};
-static bNodeSocketTemplate cmp_node_colorcorrection_out[]={
+static bNodeSocketTemplate cmp_node_colorcorrection_out[] = {
{ SOCK_RGBA,0,N_("Image")},
{ -1,0,""}
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_composite.c b/source/blender/nodes/composite/nodes/node_composite_composite.c
index dadc863873d..edbb627265d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_composite.c
+++ b/source/blender/nodes/composite/nodes/node_composite_composite.c
@@ -32,7 +32,7 @@
#include "node_composite_util.h"
/* **************** COMPOSITE ******************** */
-static bNodeSocketTemplate cmp_node_composite_in[]= {
+static bNodeSocketTemplate cmp_node_composite_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Alpha"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_FLOAT, 1, N_("Z"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
diff --git a/source/blender/nodes/composite/nodes/node_composite_crop.c b/source/blender/nodes/composite/nodes/node_composite_crop.c
index f93a4817c01..ad51fae1998 100644
--- a/source/blender/nodes/composite/nodes/node_composite_crop.c
+++ b/source/blender/nodes/composite/nodes/node_composite_crop.c
@@ -34,11 +34,11 @@
/* **************** Crop ******************** */
-static bNodeSocketTemplate cmp_node_crop_in[]= {
+static bNodeSocketTemplate cmp_node_crop_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_crop_out[]= {
+static bNodeSocketTemplate cmp_node_crop_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_curves.c b/source/blender/nodes/composite/nodes/node_composite_curves.c
index 1948709ec84..a1999ec8887 100644
--- a/source/blender/nodes/composite/nodes/node_composite_curves.c
+++ b/source/blender/nodes/composite/nodes/node_composite_curves.c
@@ -36,7 +36,7 @@
/* **************** CURVE Time ******************** */
/* custom1 = sfra, custom2 = efra */
-static bNodeSocketTemplate cmp_node_time_out[]= {
+static bNodeSocketTemplate cmp_node_time_out[] = {
{ SOCK_FLOAT, 0, N_("Fac")},
{ -1, 0, "" }
};
@@ -55,7 +55,7 @@ static void node_composit_exec_curves_time(void *data, bNode *node, bNodeStack *
curvemapping_initialize(node->storage);
fac = curvemapping_evaluateF(node->storage, 0, fac);
- out[0]->vec[0]= CLAMPIS(fac, 0.0f, 1.0f);
+ out[0]->vec[0] = CLAMPIS(fac, 0.0f, 1.0f);
}
#endif /* WITH_COMPOSITOR_LEGACY */
@@ -86,12 +86,12 @@ void register_node_type_cmp_curve_time(bNodeTreeType *ttype)
/* **************** CURVE VEC ******************** */
-static bNodeSocketTemplate cmp_node_curve_vec_in[]= {
+static bNodeSocketTemplate cmp_node_curve_vec_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_curve_vec_out[]= {
+static bNodeSocketTemplate cmp_node_curve_vec_out[] = {
{ SOCK_VECTOR, 0, N_("Vector")},
{ -1, 0, "" }
};
@@ -132,7 +132,7 @@ void register_node_type_cmp_curve_vec(bNodeTreeType *ttype)
/* **************** CURVE RGB ******************** */
-static bNodeSocketTemplate cmp_node_curve_rgb_in[]= {
+static bNodeSocketTemplate cmp_node_curve_rgb_in[] = {
{ SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_RGBA, 1, N_("Black Level"), 0.0f, 0.0f, 0.0f, 1.0f},
@@ -140,7 +140,7 @@ static bNodeSocketTemplate cmp_node_curve_rgb_in[]= {
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_curve_rgb_out[]= {
+static bNodeSocketTemplate cmp_node_curve_rgb_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
@@ -151,7 +151,7 @@ static void do_curves(bNode *node, float *out, float *in)
{
curvemapping_initialize(node->storage);
curvemapping_evaluate_premulRGBF(node->storage, out, in);
- out[3]= in[3];
+ out[3] = in[3];
}
static void do_curves_fac(bNode *node, float *out, float *in, float *fac)
@@ -166,11 +166,11 @@ static void do_curves_fac(bNode *node, float *out, float *in, float *fac)
else {
float col[4], mfac= 1.0f-*fac;
curvemapping_evaluate_premulRGBF(node->storage, col, in);
- out[0]= mfac*in[0] + *fac*col[0];
- out[1]= mfac*in[1] + *fac*col[1];
- out[2]= mfac*in[2] + *fac*col[2];
+ out[0] = mfac*in[0] + *fac*col[0];
+ out[1] = mfac*in[1] + *fac*col[1];
+ out[2] = mfac*in[2] + *fac*col[2];
}
- out[3]= in[3];
+ out[3] = in[3];
}
static void node_composit_exec_curve_rgb(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
diff --git a/source/blender/nodes/composite/nodes/node_composite_defocus.c b/source/blender/nodes/composite/nodes/node_composite_defocus.c
index 34433f894f3..826c555d2c6 100644
--- a/source/blender/nodes/composite/nodes/node_composite_defocus.c
+++ b/source/blender/nodes/composite/nodes/node_composite_defocus.c
@@ -34,12 +34,12 @@
#include <limits.h>
/* ************ qdn: Defocus node ****************** */
-static bNodeSocketTemplate cmp_node_defocus_in[]= {
+static bNodeSocketTemplate cmp_node_defocus_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Z"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_defocus_out[]= {
+static bNodeSocketTemplate cmp_node_defocus_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_despeckle.c b/source/blender/nodes/composite/nodes/node_composite_despeckle.c
index 21b703dc9a8..9d47e4bc276 100644
--- a/source/blender/nodes/composite/nodes/node_composite_despeckle.c
+++ b/source/blender/nodes/composite/nodes/node_composite_despeckle.c
@@ -32,12 +32,12 @@
#include "node_composite_util.h"
/* **************** FILTER ******************** */
-static bNodeSocketTemplate cmp_node_despeckle_in[]= {
+static bNodeSocketTemplate cmp_node_despeckle_in[] = {
{ SOCK_FLOAT, 1, N_("Fac"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_despeckle_out[]= {
+static bNodeSocketTemplate cmp_node_despeckle_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_diffMatte.c b/source/blender/nodes/composite/nodes/node_composite_diffMatte.c
index ed43baef420..8a761caea21 100644
--- a/source/blender/nodes/composite/nodes/node_composite_diffMatte.c
+++ b/source/blender/nodes/composite/nodes/node_composite_diffMatte.c
@@ -33,13 +33,13 @@
#include "node_composite_util.h"
/* ******************* channel Difference Matte ********************************* */
-static bNodeSocketTemplate cmp_node_diff_matte_in[]={
+static bNodeSocketTemplate cmp_node_diff_matte_in[] = {
{SOCK_RGBA, 1, N_("Image 1"), 1.0f, 1.0f, 1.0f, 1.0f},
{SOCK_RGBA, 1, N_("Image 2"), 1.0f, 1.0f, 1.0f, 1.0f},
{-1, 0, ""}
};
-static bNodeSocketTemplate cmp_node_diff_matte_out[]={
+static bNodeSocketTemplate cmp_node_diff_matte_out[] = {
{SOCK_RGBA, 0, N_("Image")},
{SOCK_FLOAT, 0, N_("Matte")},
{-1, 0, ""}
diff --git a/source/blender/nodes/composite/nodes/node_composite_displace.c b/source/blender/nodes/composite/nodes/node_composite_displace.c
index 51ccc2a4d39..c283512e461 100644
--- a/source/blender/nodes/composite/nodes/node_composite_displace.c
+++ b/source/blender/nodes/composite/nodes/node_composite_displace.c
@@ -35,14 +35,14 @@
/* **************** Displace ******************** */
-static bNodeSocketTemplate cmp_node_displace_in[]= {
+static bNodeSocketTemplate cmp_node_displace_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_VECTOR, 1, N_("Vector"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_TRANSLATION},
{ SOCK_FLOAT, 1, N_("X Scale"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f, PROP_FACTOR},
{ SOCK_FLOAT, 1, N_("Y Scale"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f, PROP_FACTOR},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_displace_out[]= {
+static bNodeSocketTemplate cmp_node_displace_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c b/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c
index 7a101ff43b5..7e605865cd2 100644
--- a/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c
+++ b/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c
@@ -33,13 +33,13 @@
#include "node_composite_util.h"
/* ******************* channel Distance Matte ********************************* */
-static bNodeSocketTemplate cmp_node_distance_matte_in[]={
+static bNodeSocketTemplate cmp_node_distance_matte_in[] = {
{SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{SOCK_RGBA, 1, N_("Key Color"), 1.0f, 1.0f, 1.0f, 1.0f},
{-1, 0, ""}
};
-static bNodeSocketTemplate cmp_node_distance_matte_out[]={
+static bNodeSocketTemplate cmp_node_distance_matte_out[] = {
{SOCK_RGBA, 0, N_("Image")},
{SOCK_FLOAT, 0, N_("Matte")},
{-1, 0, ""}
@@ -159,9 +159,9 @@ static void node_composit_exec_distance_matte(void *data, bNode *node, bNodeStac
workbuf=dupalloc_compbuf(inbuf);
/*use the input color*/
- c->key[0]= in[1]->vec[0];
- c->key[1]= in[1]->vec[1];
- c->key[2]= in[1]->vec[2];
+ c->key[0] = in[1]->vec[0];
+ c->key[1] = in[1]->vec[1];
+ c->key[2] = in[1]->vec[2];
/* work in RGB color space */
if (c->channel == 1) {
diff --git a/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c b/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c
index 63a54efea74..3c1e3ee443e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c
+++ b/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c
@@ -32,12 +32,12 @@
/* **************** Double Edge Mask ******************** */
-static bNodeSocketTemplate cmp_node_doubleedgemask_in[]= {
+static bNodeSocketTemplate cmp_node_doubleedgemask_in[] = {
{ SOCK_FLOAT, 1, "Inner Mask", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f, PROP_NONE}, // inner mask socket definition
{ SOCK_FLOAT, 1, "Outer Mask", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f, PROP_NONE}, // outer mask socket definition
{ -1, 0, "" } // input socket array terminator
};
-static bNodeSocketTemplate cmp_node_doubleedgemask_out[]= {
+static bNodeSocketTemplate cmp_node_doubleedgemask_out[] = {
{ SOCK_FLOAT, 0, "Mask"}, // output socket definition
{ -1, 0, "" } // output socket array terminator
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_ellipsemask.c b/source/blender/nodes/composite/nodes/node_composite_ellipsemask.c
index 905090e93ad..5e7bd26d34a 100644
--- a/source/blender/nodes/composite/nodes/node_composite_ellipsemask.c
+++ b/source/blender/nodes/composite/nodes/node_composite_ellipsemask.c
@@ -35,13 +35,13 @@
#include "../node_composite_util.h"
/* **************** SCALAR MATH ******************** */
-static bNodeSocketTemplate cmp_node_ellipsemask_in[]= {
+static bNodeSocketTemplate cmp_node_ellipsemask_in[] = {
{ SOCK_FLOAT, 1, N_("Mask"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Value"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_ellipsemask_out[]= {
+static bNodeSocketTemplate cmp_node_ellipsemask_out[] = {
{ SOCK_FLOAT, 0, N_("Mask"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_filter.c b/source/blender/nodes/composite/nodes/node_composite_filter.c
index 0b12c03682b..a27116ab077 100644
--- a/source/blender/nodes/composite/nodes/node_composite_filter.c
+++ b/source/blender/nodes/composite/nodes/node_composite_filter.c
@@ -33,12 +33,12 @@
#include "node_composite_util.h"
/* **************** FILTER ******************** */
-static bNodeSocketTemplate cmp_node_filter_in[]= {
+static bNodeSocketTemplate cmp_node_filter_in[] = {
{ SOCK_FLOAT, 1, N_("Fac"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_filter_out[]= {
+static bNodeSocketTemplate cmp_node_filter_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
@@ -73,10 +73,10 @@ static void do_filter_edge(CompBuf *out, CompBuf *in, float *filter, float fac)
for (c=0; c<3; c++) {
f1= filter[0]*row1[0] + filter[1]*row1[4] + filter[2]*row1[8] + filter[3]*row2[0] + filter[4]*row2[4] + filter[5]*row2[8] + filter[6]*row3[0] + filter[7]*row3[4] + filter[8]*row3[8];
f2= filter[0]*row1[0] + filter[3]*row1[4] + filter[6]*row1[8] + filter[1]*row2[0] + filter[4]*row2[4] + filter[7]*row2[8] + filter[2]*row3[0] + filter[5]*row3[4] + filter[8]*row3[8];
- fp[0]= mfac*row2[4] + fac*sqrt(f1*f1 + f2*f2);
+ fp[0] = mfac*row2[4] + fac*sqrt(f1*f1 + f2*f2);
fp++; row1++; row2++; row3++;
}
- fp[0]= row2[4];
+ fp[0] = row2[4];
/* no alpha... will clear it completely */
fp++; row1++; row2++; row3++;
}
@@ -87,7 +87,7 @@ static void do_filter_edge(CompBuf *out, CompBuf *in, float *filter, float fac)
for (x=2; x<rowlen; x++) {
f1= filter[0]*row1[0] + filter[1]*row1[1] + filter[2]*row1[2] + filter[3]*row2[0] + filter[4]*row2[1] + filter[5]*row2[2] + filter[6]*row3[0] + filter[7]*row3[1] + filter[8]*row3[2];
f2= filter[0]*row1[0] + filter[3]*row1[1] + filter[6]*row1[2] + filter[1]*row2[0] + filter[4]*row2[1] + filter[7]*row2[2] + filter[2]*row3[0] + filter[5]*row3[1] + filter[8]*row3[2];
- fp[0]= mfac*row2[1] + fac*sqrt(f1*f1 + f2*f2);
+ fp[0] = mfac*row2[1] + fac*sqrt(f1*f1 + f2*f2);
fp++; row1++; row2++; row3++;
}
}
@@ -116,28 +116,28 @@ static void do_filter3(CompBuf *out, CompBuf *in, float *filter, float fac)
fp= out->rect + pixlen*(y)*rowlen;
if (pixlen==1) {
- fp[0]= row2[0];
+ fp[0] = row2[0];
fp+= 1;
for (x=2; x<rowlen; x++) {
- fp[0]= mfac*row2[1] + fac*(filter[0]*row1[0] + filter[1]*row1[1] + filter[2]*row1[2] + filter[3]*row2[0] + filter[4]*row2[1] + filter[5]*row2[2] + filter[6]*row3[0] + filter[7]*row3[1] + filter[8]*row3[2]);
+ fp[0] = mfac*row2[1] + fac*(filter[0]*row1[0] + filter[1]*row1[1] + filter[2]*row1[2] + filter[3]*row2[0] + filter[4]*row2[1] + filter[5]*row2[2] + filter[6]*row3[0] + filter[7]*row3[1] + filter[8]*row3[2]);
fp++; row1++; row2++; row3++;
}
- fp[0]= row2[1];
+ fp[0] = row2[1];
}
else if (pixlen==2) {
- fp[0]= row2[0];
- fp[1]= row2[1];
+ fp[0] = row2[0];
+ fp[1] = row2[1];
fp+= 2;
for (x=2; x<rowlen; x++) {
for (c=0; c<2; c++) {
- fp[0]= mfac*row2[2] + fac*(filter[0]*row1[0] + filter[1]*row1[2] + filter[2]*row1[4] + filter[3]*row2[0] + filter[4]*row2[2] + filter[5]*row2[4] + filter[6]*row3[0] + filter[7]*row3[2] + filter[8]*row3[4]);
+ fp[0] = mfac*row2[2] + fac*(filter[0]*row1[0] + filter[1]*row1[2] + filter[2]*row1[4] + filter[3]*row2[0] + filter[4]*row2[2] + filter[5]*row2[4] + filter[6]*row3[0] + filter[7]*row3[2] + filter[8]*row3[4]);
fp++; row1++; row2++; row3++;
}
}
- fp[0]= row2[2];
- fp[1]= row2[3];
+ fp[0] = row2[2];
+ fp[1] = row2[3];
}
else if (pixlen==3) {
copy_v3_v3(fp, row2);
@@ -145,7 +145,7 @@ static void do_filter3(CompBuf *out, CompBuf *in, float *filter, float fac)
for (x=2; x<rowlen; x++) {
for (c=0; c<3; c++) {
- fp[0]= mfac*row2[3] + fac*(filter[0]*row1[0] + filter[1]*row1[3] + filter[2]*row1[6] + filter[3]*row2[0] + filter[4]*row2[3] + filter[5]*row2[6] + filter[6]*row3[0] + filter[7]*row3[3] + filter[8]*row3[6]);
+ fp[0] = mfac*row2[3] + fac*(filter[0]*row1[0] + filter[1]*row1[3] + filter[2]*row1[6] + filter[3]*row2[0] + filter[4]*row2[3] + filter[5]*row2[6] + filter[6]*row3[0] + filter[7]*row3[3] + filter[8]*row3[6]);
fp++; row1++; row2++; row3++;
}
}
@@ -157,7 +157,7 @@ static void do_filter3(CompBuf *out, CompBuf *in, float *filter, float fac)
for (x=2; x<rowlen; x++) {
for (c=0; c<4; c++) {
- fp[0]= mfac*row2[4] + fac*(filter[0]*row1[0] + filter[1]*row1[4] + filter[2]*row1[8] + filter[3]*row2[0] + filter[4]*row2[4] + filter[5]*row2[8] + filter[6]*row3[0] + filter[7]*row3[4] + filter[8]*row3[8]);
+ fp[0] = mfac*row2[4] + fac*(filter[0]*row1[0] + filter[1]*row1[4] + filter[2]*row1[8] + filter[3]*row2[0] + filter[4]*row2[4] + filter[5]*row2[8] + filter[6]*row3[0] + filter[7]*row3[4] + filter[8]*row3[8]);
fp++; row1++; row2++; row3++;
}
}
@@ -169,13 +169,13 @@ static void do_filter3(CompBuf *out, CompBuf *in, float *filter, float fac)
static void node_composit_exec_filter(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
- static float soft[9]= {1/16.0f, 2/16.0f, 1/16.0f, 2/16.0f, 4/16.0f, 2/16.0f, 1/16.0f, 2/16.0f, 1/16.0f};
- float sharp[9]= {-1, -1, -1, -1, 9, -1, -1, -1, -1};
- float laplace[9]= {-1/8.0f, -1/8.0f, -1/8.0f, -1/8.0f, 1.0f, -1/8.0f, -1/8.0f, -1/8.0f, -1/8.0f};
- float sobel[9]= {1, 2, 1, 0, 0, 0, -1, -2, -1};
- float prewitt[9]= {1, 1, 1, 0, 0, 0, -1, -1, -1};
- float kirsch[9]= {5, 5, 5, -3, -3, -3, -2, -2, -2};
- float shadow[9]= {1, 2, 1, 0, 1, 0, -1, -2, -1};
+ static float soft[9] = {1/16.0f, 2/16.0f, 1/16.0f, 2/16.0f, 4/16.0f, 2/16.0f, 1/16.0f, 2/16.0f, 1/16.0f};
+ float sharp[9] = {-1, -1, -1, -1, 9, -1, -1, -1, -1};
+ float laplace[9] = {-1/8.0f, -1/8.0f, -1/8.0f, -1/8.0f, 1.0f, -1/8.0f, -1/8.0f, -1/8.0f, -1/8.0f};
+ float sobel[9] = {1, 2, 1, 0, 0, 0, -1, -2, -1};
+ float prewitt[9] = {1, 1, 1, 0, 0, 0, -1, -1, -1};
+ float kirsch[9] = {5, 5, 5, -3, -3, -3, -2, -2, -2};
+ float shadow[9] = {1, 2, 1, 0, 1, 0, -1, -2, -1};
if (out[0]->hasoutput==0) return;
diff --git a/source/blender/nodes/composite/nodes/node_composite_flip.c b/source/blender/nodes/composite/nodes/node_composite_flip.c
index 147e7591af7..4aa98d173e7 100644
--- a/source/blender/nodes/composite/nodes/node_composite_flip.c
+++ b/source/blender/nodes/composite/nodes/node_composite_flip.c
@@ -33,12 +33,12 @@
#include "node_composite_util.h"
/* **************** Flip ******************** */
-static bNodeSocketTemplate cmp_node_flip_in[]= {
+static bNodeSocketTemplate cmp_node_flip_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_flip_out[]= {
+static bNodeSocketTemplate cmp_node_flip_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
@@ -75,7 +75,7 @@ static void node_composit_exec_flip(void *UNUSED(data), bNode *node, bNodeStack
outfp += (src_width-1)*src_pix;
for (x=0; x<src_width; x++) {
for (i=0; i<src_pix; i++) {
- outfp[i]= srcfp[i];
+ outfp[i] = srcfp[i];
}
outfp -= src_pix;
srcfp += src_pix;
diff --git a/source/blender/nodes/composite/nodes/node_composite_gamma.c b/source/blender/nodes/composite/nodes/node_composite_gamma.c
index 87155478035..b8c99894301 100644
--- a/source/blender/nodes/composite/nodes/node_composite_gamma.c
+++ b/source/blender/nodes/composite/nodes/node_composite_gamma.c
@@ -35,12 +35,12 @@
/* **************** Gamma Tools ******************** */
-static bNodeSocketTemplate cmp_node_gamma_in[]= {
+static bNodeSocketTemplate cmp_node_gamma_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Gamma"), 1.0f, 0.0f, 0.0f, 0.0f, 0.001f, 10.0f, PROP_UNSIGNED},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_gamma_out[]= {
+static bNodeSocketTemplate cmp_node_gamma_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_glare.c b/source/blender/nodes/composite/nodes/node_composite_glare.c
index 7d6c0cb1a29..950d8a56f58 100644
--- a/source/blender/nodes/composite/nodes/node_composite_glare.c
+++ b/source/blender/nodes/composite/nodes/node_composite_glare.c
@@ -32,11 +32,11 @@
#include "node_composite_util.h"
-static bNodeSocketTemplate cmp_node_glare_in[]= {
+static bNodeSocketTemplate cmp_node_glare_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_glare_out[]= {
+static bNodeSocketTemplate cmp_node_glare_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c b/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c
index 793ea2eb756..d52e3d01a32 100644
--- a/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c
+++ b/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c
@@ -34,12 +34,12 @@
/* **************** Hue Saturation ******************** */
-static bNodeSocketTemplate cmp_node_hue_sat_in[]= {
+static bNodeSocketTemplate cmp_node_hue_sat_in[] = {
{ SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_hue_sat_out[]= {
+static bNodeSocketTemplate cmp_node_hue_sat_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
@@ -60,10 +60,10 @@ static void do_hue_sat_fac(bNode *node, float *out, float *in, float *fac)
hsv[2]*= nhs->val;
hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2);
- out[0]= mfac*in[0] + *fac*col[0];
- out[1]= mfac*in[1] + *fac*col[1];
- out[2]= mfac*in[2] + *fac*col[2];
- out[3]= in[3];
+ out[0] = mfac*in[0] + *fac*col[0];
+ out[1] = mfac*in[1] + *fac*col[1];
+ out[2] = mfac*in[2] + *fac*col[2];
+ out[3] = in[3];
}
else {
copy_v4_v4(out, in);
diff --git a/source/blender/nodes/composite/nodes/node_composite_huecorrect.c b/source/blender/nodes/composite/nodes/node_composite_huecorrect.c
index 42077cd5c06..f751dbea8d2 100644
--- a/source/blender/nodes/composite/nodes/node_composite_huecorrect.c
+++ b/source/blender/nodes/composite/nodes/node_composite_huecorrect.c
@@ -32,13 +32,13 @@
#include "node_composite_util.h"
-static bNodeSocketTemplate cmp_node_huecorrect_in[]= {
+static bNodeSocketTemplate cmp_node_huecorrect_in[] = {
{ SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_huecorrect_out[]= {
+static bNodeSocketTemplate cmp_node_huecorrect_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
@@ -71,7 +71,7 @@ static void do_huecorrect(bNode *node, float *out, float *in)
/* convert back to rgb */
hsv_to_rgb(hsv[0], hsv[1], hsv[2], out, out+1, out+2);
- out[3]= in[3];
+ out[3] = in[3];
}
static void do_huecorrect_fac(bNode *node, float *out, float *in, float *fac)
@@ -101,10 +101,10 @@ static void do_huecorrect_fac(bNode *node, float *out, float *in, float *fac)
/* convert back to rgb */
hsv_to_rgb(hsv[0], hsv[1], hsv[2], rgb, rgb+1, rgb+2);
- out[0]= mfac*in[0] + *fac*rgb[0];
- out[1]= mfac*in[1] + *fac*rgb[1];
- out[2]= mfac*in[2] + *fac*rgb[2];
- out[3]= in[3];
+ out[0] = mfac*in[0] + *fac*rgb[0];
+ out[1] = mfac*in[1] + *fac*rgb[1];
+ out[2] = mfac*in[2] + *fac*rgb[2];
+ out[3] = in[3];
}
static void node_composit_exec_huecorrect(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
diff --git a/source/blender/nodes/composite/nodes/node_composite_idMask.c b/source/blender/nodes/composite/nodes/node_composite_idMask.c
index 31a3a765ebe..ef0c5021192 100644
--- a/source/blender/nodes/composite/nodes/node_composite_idMask.c
+++ b/source/blender/nodes/composite/nodes/node_composite_idMask.c
@@ -35,11 +35,11 @@
/* **************** ID Mask ******************** */
-static bNodeSocketTemplate cmp_node_idmask_in[]= {
+static bNodeSocketTemplate cmp_node_idmask_in[] = {
{ SOCK_FLOAT, 1, N_("ID value"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_idmask_out[]= {
+static bNodeSocketTemplate cmp_node_idmask_out[] = {
{ SOCK_FLOAT, 0, N_("Alpha")},
{ -1, 0, "" }
};
@@ -56,14 +56,14 @@ static void do_idmask(CompBuf *stackbuf, CompBuf *cbuf, float idnr)
rect= cbuf->rect;
for (x= cbuf->x*cbuf->y - 1; x>=0; x--)
if (rect[x]==idnr)
- abuf[x]= 255;
+ abuf[x] = 255;
antialias_tagbuf(cbuf->x, cbuf->y, abuf);
rect= stackbuf->rect;
for (x= cbuf->x*cbuf->y - 1; x>=0; x--)
if (abuf[x]>1)
- rect[x]= (1.0f/255.0f)*(float)abuf[x];
+ rect[x] = (1.0f/255.0f)*(float)abuf[x];
MEM_freeN(abuf);
}
@@ -78,7 +78,7 @@ static void do_idmask_fsa(CompBuf *stackbuf, CompBuf *cbuf, float idnr)
rs= stackbuf->rect;
for (x= cbuf->x*cbuf->y - 1; x>=0; x--)
if (rect[x]==idnr)
- rs[x]= 1.0f;
+ rs[x] = 1.0f;
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c
index 4f6a73c34c9..150382c1f8f 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.c
+++ b/source/blender/nodes/composite/nodes/node_composite_image.c
@@ -34,7 +34,7 @@
/* **************** IMAGE (and RenderResult, multilayer image) ******************** */
-static bNodeSocketTemplate cmp_node_rlayers_out[]= {
+static bNodeSocketTemplate cmp_node_rlayers_out[] = {
{ SOCK_RGBA, 0, N_("Image"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Alpha"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Z"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
diff --git a/source/blender/nodes/composite/nodes/node_composite_invert.c b/source/blender/nodes/composite/nodes/node_composite_invert.c
index 277998ee355..2db6e42f603 100644
--- a/source/blender/nodes/composite/nodes/node_composite_invert.c
+++ b/source/blender/nodes/composite/nodes/node_composite_invert.c
@@ -32,13 +32,13 @@
#include "node_composite_util.h"
/* **************** INVERT ******************** */
-static bNodeSocketTemplate cmp_node_invert_in[]= {
+static bNodeSocketTemplate cmp_node_invert_in[] = {
{ SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_invert_out[]= {
+static bNodeSocketTemplate cmp_node_invert_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_lensdist.c b/source/blender/nodes/composite/nodes/node_composite_lensdist.c
index a4983cce8b8..c3f64f0eacb 100644
--- a/source/blender/nodes/composite/nodes/node_composite_lensdist.c
+++ b/source/blender/nodes/composite/nodes/node_composite_lensdist.c
@@ -32,13 +32,13 @@
#include "node_composite_util.h"
-static bNodeSocketTemplate cmp_node_lensdist_in[]= {
+static bNodeSocketTemplate cmp_node_lensdist_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Distort"), 0.f, 0.f, 0.f, 0.f, -0.999f, 1.f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("Dispersion"), 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_lensdist_out[]= {
+static bNodeSocketTemplate cmp_node_lensdist_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
@@ -74,7 +74,7 @@ static void lensDistort(CompBuf *dst, CompBuf *src, float kr, float kg, float kb
qd_getPixelLerpChan(tsrc, (u*dst->x - kr) - 0.5f, v*dst->y - 0.5f, 2, colp[x]+2);
/* set alpha */
- colp[x][3]= 1.0f;
+ colp[x][3] = 1.0f;
}
}
free_compbuf(tsrc);
@@ -159,7 +159,7 @@ static void lensDistort(CompBuf *dst, CompBuf *src, float kr, float kg, float kb
if (db) colp[x][2] = 2.f*tc[2] / (float)db;
/* set alpha */
- colp[x][3]= 1.0f;
+ colp[x][3] = 1.0f;
}
}
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_levels.c b/source/blender/nodes/composite/nodes/node_composite_levels.c
index 4cc927aaa33..57d94d6cb4d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_levels.c
+++ b/source/blender/nodes/composite/nodes/node_composite_levels.c
@@ -34,12 +34,12 @@
/* **************** LEVELS ******************** */
-static bNodeSocketTemplate cmp_node_view_levels_in[]= {
+static bNodeSocketTemplate cmp_node_view_levels_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_view_levels_out[]={
+static bNodeSocketTemplate cmp_node_view_levels_out[] = {
{SOCK_FLOAT, 0, N_("Mean")},
{SOCK_FLOAT, 0, N_("Std Dev")},
{-1, 0, ""}
@@ -300,9 +300,9 @@ static void node_composit_exec_view_levels(void *data, bNode *node, bNodeStack *
#endif
if (out[0]->hasoutput)
- out[0]->vec[0]= mean;
+ out[0]->vec[0] = mean;
if (out[1]->hasoutput)
- out[1]->vec[0]= std_dev;
+ out[1]->vec[0] = std_dev;
generate_preview(data, node, histogram);
diff --git a/source/blender/nodes/composite/nodes/node_composite_lummaMatte.c b/source/blender/nodes/composite/nodes/node_composite_lummaMatte.c
index 61cd4493f39..ed232933139 100644
--- a/source/blender/nodes/composite/nodes/node_composite_lummaMatte.c
+++ b/source/blender/nodes/composite/nodes/node_composite_lummaMatte.c
@@ -34,12 +34,12 @@
/* ******************* Luma Matte Node ********************************* */
-static bNodeSocketTemplate cmp_node_luma_matte_in[]={
+static bNodeSocketTemplate cmp_node_luma_matte_in[] = {
{SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{-1, 0, ""}
};
-static bNodeSocketTemplate cmp_node_luma_matte_out[]={
+static bNodeSocketTemplate cmp_node_luma_matte_out[] = {
{SOCK_RGBA, 0, N_("Image")},
{SOCK_FLOAT, 0, N_("Matte")},
{-1, 0, ""}
diff --git a/source/blender/nodes/composite/nodes/node_composite_mapUV.c b/source/blender/nodes/composite/nodes/node_composite_mapUV.c
index e6c9d72294f..40092a84367 100644
--- a/source/blender/nodes/composite/nodes/node_composite_mapUV.c
+++ b/source/blender/nodes/composite/nodes/node_composite_mapUV.c
@@ -34,12 +34,12 @@
/* **************** Map UV ******************** */
-static bNodeSocketTemplate cmp_node_mapuv_in[]= {
+static bNodeSocketTemplate cmp_node_mapuv_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_VECTOR, 1, N_("UV"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_mapuv_out[]= {
+static bNodeSocketTemplate cmp_node_mapuv_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_mapValue.c b/source/blender/nodes/composite/nodes/node_composite_mapValue.c
index be69c11b35f..677d5bd5013 100644
--- a/source/blender/nodes/composite/nodes/node_composite_mapValue.c
+++ b/source/blender/nodes/composite/nodes/node_composite_mapValue.c
@@ -33,11 +33,11 @@
#include "node_composite_util.h"
/* **************** MAP VALUE ******************** */
-static bNodeSocketTemplate cmp_node_map_value_in[]= {
+static bNodeSocketTemplate cmp_node_map_value_in[] = {
{ SOCK_FLOAT, 1, N_("Value"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_map_value_out[]= {
+static bNodeSocketTemplate cmp_node_map_value_out[] = {
{ SOCK_FLOAT, 0, N_("Value")},
{ -1, 0, "" }
};
@@ -48,13 +48,13 @@ static void do_map_value(bNode *node, float *out, float *src)
{
TexMapping *texmap= node->storage;
- out[0]= (src[0] + texmap->loc[0])*texmap->size[0];
+ out[0] = (src[0] + texmap->loc[0])*texmap->size[0];
if (texmap->flag & TEXMAP_CLIP_MIN)
if (out[0]<texmap->min[0])
- out[0]= texmap->min[0];
+ out[0] = texmap->min[0];
if (texmap->flag & TEXMAP_CLIP_MAX)
if (out[0]>texmap->max[0])
- out[0]= texmap->max[0];
+ out[0] = texmap->max[0];
}
static void node_composit_exec_map_value(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
diff --git a/source/blender/nodes/composite/nodes/node_composite_math.c b/source/blender/nodes/composite/nodes/node_composite_math.c
index 96504b21365..c99e12a95b9 100644
--- a/source/blender/nodes/composite/nodes/node_composite_math.c
+++ b/source/blender/nodes/composite/nodes/node_composite_math.c
@@ -33,13 +33,13 @@
#include "node_composite_util.h"
/* **************** SCALAR MATH ******************** */
-static bNodeSocketTemplate cmp_node_math_in[]= {
+static bNodeSocketTemplate cmp_node_math_in[] = {
{ SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_math_out[]= {
+static bNodeSocketTemplate cmp_node_math_out[] = {
{ SOCK_FLOAT, 0, N_("Value")},
{ -1, 0, "" }
};
@@ -50,63 +50,63 @@ static void do_math(bNode *node, float *out, float *in, float *in2)
{
switch (node->custom1) {
case 0: /* Add */
- out[0]= in[0] + in2[0];
+ out[0] = in[0] + in2[0];
break;
case 1: /* Subtract */
- out[0]= in[0] - in2[0];
+ out[0] = in[0] - in2[0];
break;
case 2: /* Multiply */
- out[0]= in[0] * in2[0];
+ out[0] = in[0] * in2[0];
break;
case 3: /* Divide */
{
if (in2[0]==0) /* We don't want to divide by zero. */
- out[0]= 0.0;
+ out[0] = 0.0;
else
- out[0]= in[0] / in2[0];
+ out[0] = in[0] / in2[0];
}
break;
case 4: /* Sine */
- out[0]= sin(in[0]);
+ out[0] = sin(in[0]);
break;
case 5: /* Cosine */
- out[0]= cos(in[0]);
+ out[0] = cos(in[0]);
break;
case 6: /* Tangent */
- out[0]= tan(in[0]);
+ out[0] = tan(in[0]);
break;
case 7: /* Arc-Sine */
{
/* Can't do the impossible... */
if (in[0] <= 1 && in[0] >= -1 )
- out[0]= asin(in[0]);
+ out[0] = asin(in[0]);
else
- out[0]= 0.0;
+ out[0] = 0.0;
}
break;
case 8: /* Arc-Cosine */
{
/* Can't do the impossible... */
if ( in[0] <= 1 && in[0] >= -1 )
- out[0]= acos(in[0]);
+ out[0] = acos(in[0]);
else
- out[0]= 0.0;
+ out[0] = 0.0;
}
break;
case 9: /* Arc-Tangent */
- out[0]= atan(in[0]);
+ out[0] = atan(in[0]);
break;
case 10: /* Power */
{
/* Only raise negative numbers by full integers */
if ( in[0] >= 0 ) {
- out[0]= pow(in[0], in2[0]);
+ out[0] = pow(in[0], in2[0]);
}
else {
float y_mod_1 = fmod(in2[0], 1);
/* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */
if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) {
- out[0]= powf(in[0], floorf(in2[0] + 0.5f));
+ out[0] = powf(in[0], floorf(in2[0] + 0.5f));
}
else {
out[0] = 0.0f;
@@ -118,50 +118,50 @@ static void do_math(bNode *node, float *out, float *in, float *in2)
{
/* Don't want any imaginary numbers... */
if ( in[0] > 0 && in2[0] > 0 )
- out[0]= log(in[0]) / log(in2[0]);
+ out[0] = log(in[0]) / log(in2[0]);
else
- out[0]= 0.0;
+ out[0] = 0.0;
}
break;
case 12: /* Minimum */
{
if ( in[0] < in2[0] )
- out[0]= in[0];
+ out[0] = in[0];
else
- out[0]= in2[0];
+ out[0] = in2[0];
}
break;
case 13: /* Maximum */
{
if ( in[0] > in2[0] )
- out[0]= in[0];
+ out[0] = in[0];
else
- out[0]= in2[0];
+ out[0] = in2[0];
}
break;
case 14: /* Round */
{
/* round by the second value */
if ( in2[0] != 0.0f )
- out[0]= floorf(in[0] / in2[0] + 0.5f) * in2[0];
+ out[0] = floorf(in[0] / in2[0] + 0.5f) * in2[0];
else
- out[0]= floorf(in[0] + 0.5f);
+ out[0] = floorf(in[0] + 0.5f);
}
break;
case 15: /* Less Than */
{
if ( in[0] < in2[0] )
- out[0]= 1.0f;
+ out[0] = 1.0f;
else
- out[0]= 0.0f;
+ out[0] = 0.0f;
}
break;
case 16: /* Greater Than */
{
if ( in[0] > in2[0] )
- out[0]= 1.0f;
+ out[0] = 1.0f;
else
- out[0]= 0.0f;
+ out[0] = 0.0f;
}
break;
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_mixrgb.c b/source/blender/nodes/composite/nodes/node_composite_mixrgb.c
index e2c9a5abcb1..5d3ee480612 100644
--- a/source/blender/nodes/composite/nodes/node_composite_mixrgb.c
+++ b/source/blender/nodes/composite/nodes/node_composite_mixrgb.c
@@ -32,13 +32,13 @@
#include "node_composite_util.h"
/* **************** MIX RGB ******************** */
-static bNodeSocketTemplate cmp_node_mix_rgb_in[]= {
+static bNodeSocketTemplate cmp_node_mix_rgb_in[] = {
{ SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 5.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_mix_rgb_out[]= {
+static bNodeSocketTemplate cmp_node_mix_rgb_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
@@ -55,7 +55,7 @@ static void do_mix_rgb(bNode *node, float *out, float *in1, float *in2, float *f
else
ramp_blend(node->custom1, col, fac[0], in2);
copy_v3_v3(out, col);
- out[3]= in1[3];
+ out[3] = in1[3];
}
static void node_composit_exec_mix_rgb(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
diff --git a/source/blender/nodes/composite/nodes/node_composite_normal.c b/source/blender/nodes/composite/nodes/node_composite_normal.c
index 6f1e86e2760..93fd7ca1c1b 100644
--- a/source/blender/nodes/composite/nodes/node_composite_normal.c
+++ b/source/blender/nodes/composite/nodes/node_composite_normal.c
@@ -34,12 +34,12 @@
/* **************** NORMAL ******************** */
-static bNodeSocketTemplate cmp_node_normal_in[]= {
+static bNodeSocketTemplate cmp_node_normal_in[] = {
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_DIRECTION},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_normal_out[]= {
+static bNodeSocketTemplate cmp_node_normal_out[] = {
{ SOCK_VECTOR, 0, N_("Normal")},
{ SOCK_FLOAT, 0, N_("Dot")},
{ -1, 0, "" }
@@ -53,7 +53,7 @@ static void do_normal(bNode *node, float *out, float *in)
float *nor= ((bNodeSocketValueVector*)sock->default_value)->value;
/* render normals point inside... the widget points outside */
- out[0]= -dot_v3v3(nor, in);
+ out[0] = -dot_v3v3(nor, in);
}
/* generates normal, does dot product */
@@ -68,7 +68,7 @@ static void node_composit_exec_normal(void *UNUSED(data), bNode *node, bNodeStac
if (in[0]->data==NULL) {
copy_v3_v3(out[0]->vec, nor);
/* render normals point inside... the widget points outside */
- out[1]->vec[0]= -dot_v3v3(out[0]->vec, in[0]->vec);
+ out[1]->vec[0] = -dot_v3v3(out[0]->vec, in[0]->vec);
}
else if (out[1]->hasoutput) {
/* make output size of input image */
diff --git a/source/blender/nodes/composite/nodes/node_composite_normalize.c b/source/blender/nodes/composite/nodes/node_composite_normalize.c
index 1d2312d8280..19b543dce5d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_normalize.c
+++ b/source/blender/nodes/composite/nodes/node_composite_normalize.c
@@ -34,11 +34,11 @@
/* **************** NORMALIZE single channel, useful for Z buffer ******************** */
-static bNodeSocketTemplate cmp_node_normalize_in[]= {
+static bNodeSocketTemplate cmp_node_normalize_in[] = {
{ SOCK_FLOAT, 1, N_("Value"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_normalize_out[]= {
+static bNodeSocketTemplate cmp_node_normalize_out[] = {
{ SOCK_FLOAT, 0, N_("Value")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_premulkey.c b/source/blender/nodes/composite/nodes/node_composite_premulkey.c
index d791983b069..7f7b7692b02 100644
--- a/source/blender/nodes/composite/nodes/node_composite_premulkey.c
+++ b/source/blender/nodes/composite/nodes/node_composite_premulkey.c
@@ -35,11 +35,11 @@
/* **************** Premul and Key Alpha Convert ******************** */
-static bNodeSocketTemplate cmp_node_premulkey_in[]= {
+static bNodeSocketTemplate cmp_node_premulkey_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_premulkey_out[]= {
+static bNodeSocketTemplate cmp_node_premulkey_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_rgb.c b/source/blender/nodes/composite/nodes/node_composite_rgb.c
index 65c1dcdb7bb..54fba650783 100644
--- a/source/blender/nodes/composite/nodes/node_composite_rgb.c
+++ b/source/blender/nodes/composite/nodes/node_composite_rgb.c
@@ -34,7 +34,7 @@
/* **************** RGB ******************** */
-static bNodeSocketTemplate cmp_node_rgb_out[]= {
+static bNodeSocketTemplate cmp_node_rgb_out[] = {
{ SOCK_RGBA, 0, N_("RGBA"), 0.5f, 0.5f, 0.5f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_rotate.c b/source/blender/nodes/composite/nodes/node_composite_rotate.c
index 8968fd5fb3a..9a76764b97e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_rotate.c
+++ b/source/blender/nodes/composite/nodes/node_composite_rotate.c
@@ -34,12 +34,12 @@
/* **************** Rotate ******************** */
-static bNodeSocketTemplate cmp_node_rotate_in[]= {
+static bNodeSocketTemplate cmp_node_rotate_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Degr"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_ANGLE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_rotate_out[]= {
+static bNodeSocketTemplate cmp_node_rotate_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c b/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c
index 97150020cfb..f1a75493718 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c
@@ -34,11 +34,11 @@
/* **************** SEPARATE HSVA ******************** */
-static bNodeSocketTemplate cmp_node_sephsva_in[]= {
+static bNodeSocketTemplate cmp_node_sephsva_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_sephsva_out[]= {
+static bNodeSocketTemplate cmp_node_sephsva_out[] = {
{ SOCK_FLOAT, 0, N_("H")},
{ SOCK_FLOAT, 0, N_("S")},
{ SOCK_FLOAT, 0, N_("V")},
@@ -54,10 +54,10 @@ static void do_sephsva(bNode *UNUSED(node), float *out, float *in)
rgb_to_hsv(in[0], in[1], in[2], &h, &s, &v);
- out[0]= h;
- out[1]= s;
- out[2]= v;
- out[3]= in[3];
+ out[0] = h;
+ out[1] = s;
+ out[2] = v;
+ out[3] = in[3];
}
static void node_composit_exec_sephsva(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
@@ -126,7 +126,7 @@ static bNodeSocketTemplate cmp_node_combhsva_in[] = {
{ SOCK_FLOAT, 1, N_("A"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_combhsva_out[]= {
+static bNodeSocketTemplate cmp_node_combhsva_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c b/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c
index aaa10d45445..83b2c731020 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c
@@ -33,11 +33,11 @@
#include "node_composite_util.h"
/* **************** SEPARATE RGBA ******************** */
-static bNodeSocketTemplate cmp_node_seprgba_in[]= {
+static bNodeSocketTemplate cmp_node_seprgba_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_seprgba_out[]= {
+static bNodeSocketTemplate cmp_node_seprgba_out[] = {
{ SOCK_FLOAT, 0, N_("R")},
{ SOCK_FLOAT, 0, N_("G")},
{ SOCK_FLOAT, 0, N_("B")},
@@ -98,14 +98,14 @@ void register_node_type_cmp_seprgba(bNodeTreeType *ttype)
/* **************** COMBINE RGBA ******************** */
-static bNodeSocketTemplate cmp_node_combrgba_in[]= {
+static bNodeSocketTemplate cmp_node_combrgba_in[] = {
{ SOCK_FLOAT, 1, N_("R"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("G"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("B"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("A"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_combrgba_out[]= {
+static bNodeSocketTemplate cmp_node_combrgba_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c b/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c
index 0d862d063f3..982d674708c 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c
@@ -34,11 +34,11 @@
/* **************** SEPARATE YCCA ******************** */
-static bNodeSocketTemplate cmp_node_sepycca_in[]= {
+static bNodeSocketTemplate cmp_node_sepycca_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_sepycca_out[]= {
+static bNodeSocketTemplate cmp_node_sepycca_out[] = {
{ SOCK_FLOAT, 0, N_("Y")},
{ SOCK_FLOAT, 0, N_("Cb")},
{ SOCK_FLOAT, 0, N_("Cr")},
@@ -55,10 +55,10 @@ static void do_sepycca_601(bNode *UNUSED(node), float *out, float *in)
rgb_to_ycc(in[0], in[1], in[2], &y, &cb, &cr, BLI_YCC_ITU_BT601);
/*divided by 255 to normalize for viewing in */
- out[0]= y/255.0f;
- out[1]= cb/255.0f;
- out[2]= cr/255.0f;
- out[3]= in[3];
+ out[0] = y/255.0f;
+ out[1] = cb/255.0f;
+ out[2] = cr/255.0f;
+ out[3] = in[3];
}
static void do_sepycca_709(bNode *UNUSED(node), float *out, float *in)
@@ -68,10 +68,10 @@ static void do_sepycca_709(bNode *UNUSED(node), float *out, float *in)
rgb_to_ycc(in[0], in[1], in[2], &y, &cb, &cr, BLI_YCC_ITU_BT709);
/*divided by 255 to normalize for viewing in */
- out[0]= y/255.0f;
- out[1]= cb/255.0f;
- out[2]= cr/255.0f;
- out[3]= in[3];
+ out[0] = y/255.0f;
+ out[1] = cb/255.0f;
+ out[2] = cr/255.0f;
+ out[3] = in[3];
}
static void do_sepycca_jfif(bNode *UNUSED(node), float *out, float *in)
@@ -81,10 +81,10 @@ static void do_sepycca_jfif(bNode *UNUSED(node), float *out, float *in)
rgb_to_ycc(in[0], in[1], in[2], &y, &cb, &cr, BLI_YCC_JFIF_0_255);
/*divided by 255 to normalize for viewing in */
- out[0]= y/255.0f;
- out[1]= cb/255.0f;
- out[2]= cr/255.0f;
- out[3]= in[3];
+ out[0] = y/255.0f;
+ out[1] = cb/255.0f;
+ out[2] = cr/255.0f;
+ out[3] = in[3];
}
static void node_composit_exec_sepycca(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
@@ -167,14 +167,14 @@ void register_node_type_cmp_sepycca(bNodeTreeType *ttype)
/* **************** COMBINE YCCA ******************** */
-static bNodeSocketTemplate cmp_node_combycca_in[]= {
+static bNodeSocketTemplate cmp_node_combycca_in[] = {
{ SOCK_FLOAT, 1, N_("Y"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("Cb"), 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("Cr"), 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("A"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_combycca_out[]= {
+static bNodeSocketTemplate cmp_node_combycca_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c b/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c
index 9b8c805b0f0..0a9575971b4 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c
@@ -34,11 +34,11 @@
/* **************** SEPARATE YUVA ******************** */
-static bNodeSocketTemplate cmp_node_sepyuva_in[]= {
+static bNodeSocketTemplate cmp_node_sepyuva_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_sepyuva_out[]= {
+static bNodeSocketTemplate cmp_node_sepyuva_out[] = {
{ SOCK_FLOAT, 0, N_("Y")},
{ SOCK_FLOAT, 0, N_("U")},
{ SOCK_FLOAT, 0, N_("V")},
@@ -54,10 +54,10 @@ static void do_sepyuva(bNode *UNUSED(node), float *out, float *in)
rgb_to_yuv(in[0], in[1], in[2], &y, &u, &v);
- out[0]= y;
- out[1]= u;
- out[2]= v;
- out[3]= in[3];
+ out[0] = y;
+ out[1] = u;
+ out[2] = v;
+ out[3] = in[3];
}
static void node_composit_exec_sepyuva(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
@@ -121,14 +121,14 @@ void register_node_type_cmp_sepyuva(bNodeTreeType *ttype)
/* **************** COMBINE YUVA ******************** */
-static bNodeSocketTemplate cmp_node_combyuva_in[]= {
+static bNodeSocketTemplate cmp_node_combyuva_in[] = {
{ SOCK_FLOAT, 1, N_("Y"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("U"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("V"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("A"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_combyuva_out[]= {
+static bNodeSocketTemplate cmp_node_combyuva_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_setalpha.c b/source/blender/nodes/composite/nodes/node_composite_setalpha.c
index 503815b74a0..59c104869fe 100644
--- a/source/blender/nodes/composite/nodes/node_composite_setalpha.c
+++ b/source/blender/nodes/composite/nodes/node_composite_setalpha.c
@@ -33,12 +33,12 @@
#include "node_composite_util.h"
/* **************** SET ALPHA ******************** */
-static bNodeSocketTemplate cmp_node_setalpha_in[]= {
+static bNodeSocketTemplate cmp_node_setalpha_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Alpha"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_setalpha_out[]= {
+static bNodeSocketTemplate cmp_node_setalpha_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_splitViewer.c b/source/blender/nodes/composite/nodes/node_composite_splitViewer.c
index f6811f526f7..70c1bf8f23f 100644
--- a/source/blender/nodes/composite/nodes/node_composite_splitViewer.c
+++ b/source/blender/nodes/composite/nodes/node_composite_splitViewer.c
@@ -33,7 +33,7 @@
#include "node_composite_util.h"
/* **************** SPLIT VIEWER ******************** */
-static bNodeSocketTemplate cmp_node_splitviewer_in[]= {
+static bNodeSocketTemplate cmp_node_splitviewer_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 1, N_("Image"), 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
diff --git a/source/blender/nodes/composite/nodes/node_composite_stabilize2d.c b/source/blender/nodes/composite/nodes/node_composite_stabilize2d.c
index fdf0b38e844..1787e075a14 100644
--- a/source/blender/nodes/composite/nodes/node_composite_stabilize2d.c
+++ b/source/blender/nodes/composite/nodes/node_composite_stabilize2d.c
@@ -35,12 +35,12 @@
/* **************** Translate ******************** */
-static bNodeSocketTemplate cmp_node_stabilize2d_in[]= {
+static bNodeSocketTemplate cmp_node_stabilize2d_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_stabilize2d_out[]= {
+static bNodeSocketTemplate cmp_node_stabilize2d_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_switch.c b/source/blender/nodes/composite/nodes/node_composite_switch.c
index 258fac18c11..7f9127c969f 100644
--- a/source/blender/nodes/composite/nodes/node_composite_switch.c
+++ b/source/blender/nodes/composite/nodes/node_composite_switch.c
@@ -34,13 +34,13 @@
#include "../node_composite_util.h"
/* **************** MIX RGB ******************** */
-static bNodeSocketTemplate cmp_node_switch_in[]= {
+static bNodeSocketTemplate cmp_node_switch_in[] = {
{ SOCK_RGBA, 1, N_("Off"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 1, N_("On"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_switch_out[]= {
+static bNodeSocketTemplate cmp_node_switch_out[] = {
{ SOCK_RGBA, 0, N_("Image"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_texture.c b/source/blender/nodes/composite/nodes/node_composite_texture.c
index 01baa39807a..b6518c48638 100644
--- a/source/blender/nodes/composite/nodes/node_composite_texture.c
+++ b/source/blender/nodes/composite/nodes/node_composite_texture.c
@@ -33,12 +33,12 @@
#include "node_composite_util.h"
/* **************** TEXTURE ******************** */
-static bNodeSocketTemplate cmp_node_texture_in[]= {
+static bNodeSocketTemplate cmp_node_texture_in[] = {
{ SOCK_VECTOR, 1, N_("Offset"), 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_TRANSLATION},
{ SOCK_VECTOR, 1, N_("Scale"), 1.0f, 1.0f, 1.0f, 1.0f, -10.0f, 10.0f, PROP_XYZ},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_texture_out[]= {
+static bNodeSocketTemplate cmp_node_texture_out[] = {
{ SOCK_FLOAT, 0, N_("Value")},
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
@@ -51,28 +51,28 @@ static void texture_procedural(CompBuf *cbuf, float *out, float xco, float yco)
{
bNode *node= cbuf->node;
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
- float vec[3], *size, nor[3]={0.0f, 0.0f, 0.0f}, col[4];
+ float vec[3], *size, nor[3] = {0.0f, 0.0f, 0.0f}, col[4];
int retval, type= cbuf->procedural_type;
size= cbuf->procedural_size;
- vec[0]= size[0]*(xco + cbuf->procedural_offset[0]);
- vec[1]= size[1]*(yco + cbuf->procedural_offset[1]);
- vec[2]= size[2]*cbuf->procedural_offset[2];
+ vec[0] = size[0]*(xco + cbuf->procedural_offset[0]);
+ vec[1] = size[1]*(yco + cbuf->procedural_offset[1]);
+ vec[2] = size[2]*cbuf->procedural_offset[2];
retval= multitex_ext((Tex *)node->id, vec, NULL, NULL, 0, &texres);
if (type==CB_VAL) {
if (texres.talpha)
- col[0]= texres.ta;
+ col[0] = texres.ta;
else
- col[0]= texres.tin;
+ col[0] = texres.tin;
}
else if (type==CB_RGBA) {
if (texres.talpha)
- col[3]= texres.ta;
+ col[3] = texres.ta;
else
- col[3]= texres.tin;
+ col[3] = texres.tin;
if ((retval & TEX_RGB)) {
copy_v3_v3(col, &texres.tr);
diff --git a/source/blender/nodes/composite/nodes/node_composite_tonemap.c b/source/blender/nodes/composite/nodes/node_composite_tonemap.c
index 5e4efe2f3b1..00b1a5514dc 100644
--- a/source/blender/nodes/composite/nodes/node_composite_tonemap.c
+++ b/source/blender/nodes/composite/nodes/node_composite_tonemap.c
@@ -32,11 +32,11 @@
#include "node_composite_util.h"
-static bNodeSocketTemplate cmp_node_tonemap_in[]= {
+static bNodeSocketTemplate cmp_node_tonemap_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_tonemap_out[]= {
+static bNodeSocketTemplate cmp_node_tonemap_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_translate.c b/source/blender/nodes/composite/nodes/node_composite_translate.c
index 649902ff908..1c2963a2f08 100644
--- a/source/blender/nodes/composite/nodes/node_composite_translate.c
+++ b/source/blender/nodes/composite/nodes/node_composite_translate.c
@@ -35,13 +35,13 @@
/* **************** Translate ******************** */
-static bNodeSocketTemplate cmp_node_translate_in[]= {
+static bNodeSocketTemplate cmp_node_translate_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("X"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("Y"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_translate_out[]= {
+static bNodeSocketTemplate cmp_node_translate_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_valToRgb.c b/source/blender/nodes/composite/nodes/node_composite_valToRgb.c
index 87a776c7bea..5c111998b18 100644
--- a/source/blender/nodes/composite/nodes/node_composite_valToRgb.c
+++ b/source/blender/nodes/composite/nodes/node_composite_valToRgb.c
@@ -34,11 +34,11 @@
/* **************** VALTORGB ******************** */
-static bNodeSocketTemplate cmp_node_valtorgb_in[]= {
+static bNodeSocketTemplate cmp_node_valtorgb_in[] = {
{ SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_valtorgb_out[]= {
+static bNodeSocketTemplate cmp_node_valtorgb_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ SOCK_FLOAT, 0, N_("Alpha")},
{ -1, 0, "" }
@@ -106,11 +106,11 @@ void register_node_type_cmp_valtorgb(bNodeTreeType *ttype)
/* **************** RGBTOBW ******************** */
-static bNodeSocketTemplate cmp_node_rgbtobw_in[]= {
+static bNodeSocketTemplate cmp_node_rgbtobw_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_rgbtobw_out[]= {
+static bNodeSocketTemplate cmp_node_rgbtobw_out[] = {
{ SOCK_FLOAT, 0, N_("Val"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_value.c b/source/blender/nodes/composite/nodes/node_composite_value.c
index 63ab4fcb58f..2c65fe6be19 100644
--- a/source/blender/nodes/composite/nodes/node_composite_value.c
+++ b/source/blender/nodes/composite/nodes/node_composite_value.c
@@ -33,7 +33,7 @@
#include "node_composite_util.h"
/* **************** VALUE ******************** */
-static bNodeSocketTemplate cmp_node_value_out[]= {
+static bNodeSocketTemplate cmp_node_value_out[] = {
/* XXX value nodes use the output sockets for buttons, so we need explicit limits here! */
{ SOCK_FLOAT, 0, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
{ -1, 0, "" }
@@ -56,7 +56,7 @@ static void node_composit_exec_value(void *UNUSED(data), bNode *node, bNodeStack
bNodeSocket *sock= node->outputs.first;
float val= ((bNodeSocketValueFloat*)sock->default_value)->value;
- out[0]->vec[0]= val;
+ out[0]->vec[0] = val;
}
#endif /* WITH_COMPOSITOR_LEGACY */
diff --git a/source/blender/nodes/composite/nodes/node_composite_zcombine.c b/source/blender/nodes/composite/nodes/node_composite_zcombine.c
index 3decbe8d230..8e639aaa357 100644
--- a/source/blender/nodes/composite/nodes/node_composite_zcombine.c
+++ b/source/blender/nodes/composite/nodes/node_composite_zcombine.c
@@ -35,14 +35,14 @@
/* **************** Z COMBINE ******************** */
/* lazy coder note: node->custom2 is abused to send signal */
-static bNodeSocketTemplate cmp_node_zcombine_in[]= {
+static bNodeSocketTemplate cmp_node_zcombine_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Z"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 10000.0f, PROP_NONE},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Z"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 10000.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate cmp_node_zcombine_out[]= {
+static bNodeSocketTemplate cmp_node_zcombine_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ SOCK_FLOAT, 0, N_("Z")},
{ -1, 0, "" }
@@ -60,10 +60,10 @@ static void do_zcombine(bNode *node, float *out, float *src1, float *z1, float *
// use alpha in combine operation
alpha= src1[3];
malpha= 1.0f - alpha;
- out[0]= malpha*src2[0] + alpha*src1[0];
- out[1]= malpha*src2[1] + alpha*src1[1];
- out[2]= malpha*src2[2] + alpha*src1[2];
- out[3]= malpha*src2[3] + alpha*src1[3];
+ out[0] = malpha*src2[0] + alpha*src1[0];
+ out[1] = malpha*src2[1] + alpha*src1[1];
+ out[2] = malpha*src2[2] + alpha*src1[2];
+ out[3] = malpha*src2[3] + alpha*src1[3];
}
else {
// do combination based solely on z value
@@ -75,10 +75,10 @@ static void do_zcombine(bNode *node, float *out, float *src1, float *z1, float *
// use alpha in combine operation
alpha= src2[3];
malpha= 1.0f - alpha;
- out[0]= malpha*src1[0] + alpha*src2[0];
- out[1]= malpha*src1[1] + alpha*src2[1];
- out[2]= malpha*src1[2] + alpha*src2[2];
- out[3]= malpha*src1[3] + alpha*src2[3];
+ out[0] = malpha*src1[0] + alpha*src2[0];
+ out[1] = malpha*src1[1] + alpha*src2[1];
+ out[2] = malpha*src1[2] + alpha*src2[2];
+ out[3] = malpha*src1[3] + alpha*src2[3];
}
else {
// do combination based solely on z value
@@ -111,20 +111,20 @@ static void do_zcombine_add(bNode *node, float *out, float *col1, float *col2, f
malpha= 1.0f - alpha;
- out[0]= malpha*col1[0] + alpha*col2[0];
- out[1]= malpha*col1[1] + alpha*col2[1];
- out[2]= malpha*col1[2] + alpha*col2[2];
- out[3]= malpha*col1[3] + alpha*col2[3];
+ out[0] = malpha*col1[0] + alpha*col2[0];
+ out[1] = malpha*col1[1] + alpha*col2[1];
+ out[2] = malpha*col1[2] + alpha*col2[2];
+ out[3] = malpha*col1[3] + alpha*col2[3];
}
else {
alpha= col1[3];
malpha= 1.0f - alpha;
- out[0]= malpha*col2[0] + alpha*col1[0];
- out[1]= malpha*col2[1] + alpha*col1[1];
- out[2]= malpha*col2[2] + alpha*col1[2];
- out[3]= malpha*col2[3] + alpha*col1[3];
+ out[0] = malpha*col2[0] + alpha*col1[0];
+ out[1] = malpha*col2[1] + alpha*col1[1];
+ out[2] = malpha*col2[2] + alpha*col1[2];
+ out[3] = malpha*col2[3] + alpha*col1[3];
}
}
else {
@@ -132,10 +132,10 @@ static void do_zcombine_add(bNode *node, float *out, float *col1, float *col2, f
alpha = *acol;
malpha= 1.0f - alpha;
- out[0]= malpha*col1[0] + alpha*col2[0];
- out[1]= malpha*col1[1] + alpha*col2[1];
- out[2]= malpha*col1[2] + alpha*col2[2];
- out[3]= malpha*col1[3] + alpha*col2[3];
+ out[0] = malpha*col1[0] + alpha*col2[0];
+ out[1] = malpha*col1[1] + alpha*col2[1];
+ out[2] = malpha*col1[2] + alpha*col2[2];
+ out[3] = malpha*col1[3] + alpha*col2[3];
}
}
@@ -202,8 +202,8 @@ static void node_composit_exec_zcombine(void *data, bNode *node, bNodeStack **in
aabuf= MEM_mallocN(cbuf->x*cbuf->y, "aa buf");
fp= mbuf->rect;
for (x= cbuf->x*cbuf->y-1; x>=0; x--)
- if (fp[x]==0.0f) aabuf[x]= 0;
- else aabuf[x]= 255;
+ if (fp[x]==0.0f) aabuf[x] = 0;
+ else aabuf[x] = 255;
antialias_tagbuf(cbuf->x, cbuf->y, aabuf);
@@ -211,7 +211,7 @@ static void node_composit_exec_zcombine(void *data, bNode *node, bNodeStack **in
fp= mbuf->rect;
for (x= cbuf->x*cbuf->y-1; x>=0; x--)
if (aabuf[x]>1)
- fp[x]= (1.0f/255.0f)*(float)aabuf[x];
+ fp[x] = (1.0f/255.0f)*(float)aabuf[x];
composit3_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, in[2]->data, in[2]->vec, mbuf, NULL,
do_zcombine_add, CB_RGBA, CB_RGBA, CB_VAL);
diff --git a/source/blender/nodes/intern/node_exec.c b/source/blender/nodes/intern/node_exec.c
index d01ef2e2d52..d63a13fad00 100644
--- a/source/blender/nodes/intern/node_exec.c
+++ b/source/blender/nodes/intern/node_exec.c
@@ -88,7 +88,7 @@ void node_init_output_index(bNodeSocket *sock, int *index)
static struct bNodeStack *setup_stack(bNodeStack *stack, bNodeSocket *sock)
{
bNodeStack *ns = node_get_socket_stack(stack, sock);
- float null_value[4]= {0.0f, 0.0f, 0.0f, 0.0f};
+ float null_value[4] = {0.0f, 0.0f, 0.0f, 0.0f};
/* don't mess with remote socket stacks, these are initialized by other nodes! */
if (sock->link)
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c
index 56704b981be..6130fe72af3 100644
--- a/source/blender/nodes/shader/node_shader_util.c
+++ b/source/blender/nodes/shader/node_shader_util.c
@@ -50,9 +50,9 @@ void nodestack_get_vec(float *in, short type_in, bNodeStack *ns)
}
else if (type_in==SOCK_VECTOR) {
if (ns->sockettype==SOCK_FLOAT) {
- in[0]= from[0];
- in[1]= from[0];
- in[2]= from[0];
+ in[0] = from[0];
+ in[1] = from[0];
+ in[2] = from[0];
}
else {
copy_v3_v3(in, from);
@@ -63,14 +63,14 @@ void nodestack_get_vec(float *in, short type_in, bNodeStack *ns)
copy_v4_v4(in, from);
}
else if (ns->sockettype==SOCK_FLOAT) {
- in[0]= from[0];
- in[1]= from[0];
- in[2]= from[0];
- in[3]= 1.0f;
+ in[0] = from[0];
+ in[1] = from[0];
+ in[2] = from[0];
+ in[3] = 1.0f;
}
else {
copy_v3_v3(in, from);
- in[3]= 1.0f;
+ in[3] = 1.0f;
}
}
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_add_shader.c b/source/blender/nodes/shader/nodes/node_shader_add_shader.c
index ee8513a4119..ec868b2cc38 100644
--- a/source/blender/nodes/shader/nodes/node_shader_add_shader.c
+++ b/source/blender/nodes/shader/nodes/node_shader_add_shader.c
@@ -29,13 +29,13 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_add_shader_in[]= {
+static bNodeSocketTemplate sh_node_add_shader_in[] = {
{ SOCK_SHADER, 1, N_("Shader")},
{ SOCK_SHADER, 1, N_("Shader")},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_add_shader_out[]= {
+static bNodeSocketTemplate sh_node_add_shader_out[] = {
{ SOCK_SHADER, 0, N_("Shader")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_attribute.c b/source/blender/nodes/shader/nodes/node_shader_attribute.c
index 9c65323337e..9b2ed2f14f0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_attribute.c
+++ b/source/blender/nodes/shader/nodes/node_shader_attribute.c
@@ -29,7 +29,7 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_attribute_out[]= {
+static bNodeSocketTemplate sh_node_attribute_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ SOCK_VECTOR, 0, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
diff --git a/source/blender/nodes/shader/nodes/node_shader_background.c b/source/blender/nodes/shader/nodes/node_shader_background.c
index 7d13c359a2b..d82c513540c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_background.c
+++ b/source/blender/nodes/shader/nodes/node_shader_background.c
@@ -29,13 +29,13 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_background_in[]= {
+static bNodeSocketTemplate sh_node_background_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_background_out[]= {
+static bNodeSocketTemplate sh_node_background_out[] = {
{ SOCK_SHADER, 0, N_("Background")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_brightness.c b/source/blender/nodes/shader/nodes/node_shader_brightness.c
index 2735553cdad..9c23a29cae9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_brightness.c
+++ b/source/blender/nodes/shader/nodes/node_shader_brightness.c
@@ -31,14 +31,14 @@
/* **************** Brigh and contrsast ******************** */
-static bNodeSocketTemplate sh_node_brightcontrast_in[]= {
+static bNodeSocketTemplate sh_node_brightcontrast_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Bright"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("Contrast"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_brightcontrast_out[]= {
+static bNodeSocketTemplate sh_node_brightcontrast_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
index af4b6e1b8d0..7e023ff8547 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
@@ -29,7 +29,7 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_bsdf_anisotropic_in[]= {
+static bNodeSocketTemplate sh_node_bsdf_anisotropic_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Roughness U"), 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Roughness V"), 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
@@ -38,7 +38,7 @@ static bNodeSocketTemplate sh_node_bsdf_anisotropic_in[]= {
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_bsdf_anisotropic_out[]= {
+static bNodeSocketTemplate sh_node_bsdf_anisotropic_out[] = {
{ SOCK_SHADER, 0, N_("BSDF")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
index 021373ac40a..ad9f197afb8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
@@ -29,14 +29,14 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_bsdf_diffuse_in[]= {
+static bNodeSocketTemplate sh_node_bsdf_diffuse_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_bsdf_diffuse_out[]= {
+static bNodeSocketTemplate sh_node_bsdf_diffuse_out[] = {
{ SOCK_SHADER, 0, N_("BSDF")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
index 827e349aca3..9e188092570 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
@@ -29,7 +29,7 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_bsdf_glass_in[]= {
+static bNodeSocketTemplate sh_node_bsdf_glass_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 1.0f, 1000.0f},
@@ -37,7 +37,7 @@ static bNodeSocketTemplate sh_node_bsdf_glass_in[]= {
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_bsdf_glass_out[]= {
+static bNodeSocketTemplate sh_node_bsdf_glass_out[] = {
{ SOCK_SHADER, 0, N_("BSDF")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
index 2c1adb4f0a3..5e32930b707 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
@@ -29,14 +29,14 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_bsdf_glossy_in[]= {
+static bNodeSocketTemplate sh_node_bsdf_glossy_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Roughness"), 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_bsdf_glossy_out[]= {
+static bNodeSocketTemplate sh_node_bsdf_glossy_out[] = {
{ SOCK_SHADER, 0, N_("BSDF")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c
index 7412ce81dd1..3c7084886b7 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c
@@ -29,13 +29,13 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_bsdf_translucent_in[]= {
+static bNodeSocketTemplate sh_node_bsdf_translucent_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_bsdf_translucent_out[]= {
+static bNodeSocketTemplate sh_node_bsdf_translucent_out[] = {
{ SOCK_SHADER, 0, N_("BSDF")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c
index 8c945abdd0d..7fb452ad78d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c
@@ -29,12 +29,12 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_bsdf_transparent_in[]= {
+static bNodeSocketTemplate sh_node_bsdf_transparent_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_bsdf_transparent_out[]= {
+static bNodeSocketTemplate sh_node_bsdf_transparent_out[] = {
{ SOCK_SHADER, 0, N_("BSDF")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c
index a32aec54b32..a4d25d42d4e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c
@@ -29,14 +29,14 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_bsdf_velvet_in[]= {
+static bNodeSocketTemplate sh_node_bsdf_velvet_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Sigma"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_bsdf_velvet_out[]= {
+static bNodeSocketTemplate sh_node_bsdf_velvet_out[] = {
{ SOCK_SHADER, 0, N_("BSDF")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.c b/source/blender/nodes/shader/nodes/node_shader_bump.c
index 665ff582aa8..24ed825c36e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bump.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bump.c
@@ -35,13 +35,13 @@
/* **************** BUMP ******************** */
-static bNodeSocketTemplate sh_node_bump_in[]= {
+static bNodeSocketTemplate sh_node_bump_in[] = {
{ SOCK_FLOAT, 1, "Strength", 0.1f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{ SOCK_FLOAT, 1, "Height", 1.0f, 1.0f, 1.0f, 1.0f, -1000.0f, 1000.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_bump_out[]= {
+static bNodeSocketTemplate sh_node_bump_out[] = {
{ SOCK_VECTOR, 0, "Normal"},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.c b/source/blender/nodes/shader/nodes/node_shader_camera.c
index 17cec8196e8..fd36a94516e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_camera.c
+++ b/source/blender/nodes/shader/nodes/node_shader_camera.c
@@ -33,7 +33,7 @@
#include "node_shader_util.h"
/* **************** CAMERA INFO ******************** */
-static bNodeSocketTemplate sh_node_camera_out[]= {
+static bNodeSocketTemplate sh_node_camera_out[] = {
{ SOCK_VECTOR, 0, N_("View Vector")},
{ SOCK_FLOAT, 0, N_("View Z Depth")},
{ SOCK_FLOAT, 0, N_("View Distance")},
@@ -47,8 +47,8 @@ static void node_shader_exec_camera(void *data, bNode *UNUSED(node), bNodeStack
ShadeInput *shi= ((ShaderCallData *)data)->shi; /* Data we need for shading. */
copy_v3_v3(out[0]->vec, shi->co); /* get view vector */
- out[1]->vec[0]= fabs(shi->co[2]); /* get view z-depth */
- out[2]->vec[0]= normalize_v3(out[0]->vec); /* get view distance */
+ out[1]->vec[0] = fabs(shi->co[2]); /* get view z-depth */
+ out[2]->vec[0] = normalize_v3(out[0]->vec); /* get view distance */
}
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.c b/source/blender/nodes/shader/nodes/node_shader_curves.c
index 83cb1d33628..9fa654c9740 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.c
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.c
@@ -34,13 +34,13 @@
/* **************** CURVE VEC ******************** */
-static bNodeSocketTemplate sh_node_curve_vec_in[]= {
+static bNodeSocketTemplate sh_node_curve_vec_in[] = {
{ SOCK_FLOAT, 0, N_("Fac"), 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_curve_vec_out[]= {
+static bNodeSocketTemplate sh_node_curve_vec_out[] = {
{ SOCK_VECTOR, 0, N_("Vector")},
{ -1, 0, "" }
};
@@ -88,13 +88,13 @@ void register_node_type_sh_curve_vec(bNodeTreeType *ttype)
/* **************** CURVE RGB ******************** */
-static bNodeSocketTemplate sh_node_curve_rgb_in[]= {
+static bNodeSocketTemplate sh_node_curve_rgb_in[] = {
{ SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_curve_rgb_out[]= {
+static bNodeSocketTemplate sh_node_curve_rgb_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_emission.c b/source/blender/nodes/shader/nodes/node_shader_emission.c
index 4854d887592..0c4cb7ed51c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_emission.c
+++ b/source/blender/nodes/shader/nodes/node_shader_emission.c
@@ -29,13 +29,13 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_emission_in[]= {
+static bNodeSocketTemplate sh_node_emission_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_emission_out[]= {
+static bNodeSocketTemplate sh_node_emission_out[] = {
{ SOCK_SHADER, 0, N_("Emission")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.c b/source/blender/nodes/shader/nodes/node_shader_fresnel.c
index 610a2149011..80913e6b07a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_fresnel.c
+++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.c
@@ -28,12 +28,12 @@
#include "../node_shader_util.h"
/* **************** Fresnel ******************** */
-static bNodeSocketTemplate sh_node_fresnel_in[]= {
+static bNodeSocketTemplate sh_node_fresnel_in[] = {
{ SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 1.0f, 1000.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_fresnel_out[]= {
+static bNodeSocketTemplate sh_node_fresnel_out[] = {
{ SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_gamma.c b/source/blender/nodes/shader/nodes/node_shader_gamma.c
index 526868f73d3..c49554c44be 100644
--- a/source/blender/nodes/shader/nodes/node_shader_gamma.c
+++ b/source/blender/nodes/shader/nodes/node_shader_gamma.c
@@ -30,13 +30,13 @@
/* **************** Gamma Tools ******************** */
-static bNodeSocketTemplate sh_node_gamma_in[]= {
+static bNodeSocketTemplate sh_node_gamma_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Gamma"), 1.0f, 0.0f, 0.0f, 0.0f, 0.001f, 10.0f, PROP_UNSIGNED},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_gamma_out[]= {
+static bNodeSocketTemplate sh_node_gamma_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_geom.c b/source/blender/nodes/shader/nodes/node_shader_geom.c
index f23158ab5d4..eb3d462d616 100644
--- a/source/blender/nodes/shader/nodes/node_shader_geom.c
+++ b/source/blender/nodes/shader/nodes/node_shader_geom.c
@@ -37,7 +37,7 @@
/* **************** GEOMETRY ******************** */
/* output socket type definition */
-static bNodeSocketTemplate sh_node_geom_out[]= {
+static bNodeSocketTemplate sh_node_geom_out[] = {
{ SOCK_VECTOR, 0, N_("Global")},
{ SOCK_VECTOR, 0, N_("Local")},
{ SOCK_VECTOR, 0, N_("View")},
@@ -92,12 +92,12 @@ static void node_shader_exec_geom(void *data, bNode *node, bNodeStack **UNUSED(i
}
copy_v3_v3(out[GEOM_OUT_VCOL]->vec, scol->col);
- out[GEOM_OUT_VCOL]->vec[3]= scol->col[3];
- out[GEOM_OUT_VCOL_ALPHA]->vec[0]= scol->col[3];
+ out[GEOM_OUT_VCOL]->vec[3] = scol->col[3];
+ out[GEOM_OUT_VCOL_ALPHA]->vec[0] = scol->col[3];
}
else {
memcpy(out[GEOM_OUT_VCOL]->vec, defaultvcol, sizeof(defaultvcol));
- out[GEOM_OUT_VCOL_ALPHA]->vec[0]= 1.0f;
+ out[GEOM_OUT_VCOL_ALPHA]->vec[0] = 1.0f;
}
if (shi->osatex) {
@@ -116,7 +116,7 @@ static void node_shader_exec_geom(void *data, bNode *node, bNodeStack **UNUSED(i
}
/* front/back, normal flipping was stored */
- out[GEOM_OUT_FRONTBACK]->vec[0]= (shi->flippednor)? 0.0f: 1.0f;
+ out[GEOM_OUT_FRONTBACK]->vec[0] = (shi->flippednor)? 0.0f: 1.0f;
}
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.c b/source/blender/nodes/shader/nodes/node_shader_geometry.c
index 2ebd93218d6..acef885d2d4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_geometry.c
+++ b/source/blender/nodes/shader/nodes/node_shader_geometry.c
@@ -29,7 +29,7 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_geometry_out[]= {
+static bNodeSocketTemplate sh_node_geometry_out[] = {
{ SOCK_VECTOR, 0, N_("Position"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 0, N_("Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 0, N_("Tangent"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
diff --git a/source/blender/nodes/shader/nodes/node_shader_holdout.c b/source/blender/nodes/shader/nodes/node_shader_holdout.c
index dbd4ed8ab67..18ad4994c9b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_holdout.c
+++ b/source/blender/nodes/shader/nodes/node_shader_holdout.c
@@ -29,11 +29,11 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_holdout_in[]= {
+static bNodeSocketTemplate sh_node_holdout_in[] = {
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_holdout_out[]= {
+static bNodeSocketTemplate sh_node_holdout_out[] = {
{ SOCK_SHADER, 0, N_("Holdout")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c
index b07650e33c0..b635ad1edd9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c
+++ b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c
@@ -34,7 +34,7 @@
/* **************** Hue Saturation ******************** */
-static bNodeSocketTemplate sh_node_hue_sat_in[]= {
+static bNodeSocketTemplate sh_node_hue_sat_in[] = {
{ SOCK_FLOAT, 1, N_("Hue"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("Saturation"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR},
{ SOCK_FLOAT, 1, N_("Value"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR},
@@ -42,7 +42,7 @@ static bNodeSocketTemplate sh_node_hue_sat_in[]= {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_hue_sat_out[]= {
+static bNodeSocketTemplate sh_node_hue_sat_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
@@ -60,9 +60,9 @@ static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float *hue, float *s
hsv[2]*= *val;
hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2);
- out[0]= mfac*in[0] + *fac*col[0];
- out[1]= mfac*in[1] + *fac*col[1];
- out[2]= mfac*in[2] + *fac*col[2];
+ out[0] = mfac*in[0] + *fac*col[0];
+ out[1] = mfac*in[1] + *fac*col[1];
+ out[2] = mfac*in[2] + *fac*col[2];
}
else {
copy_v4_v4(out, in);
diff --git a/source/blender/nodes/shader/nodes/node_shader_invert.c b/source/blender/nodes/shader/nodes/node_shader_invert.c
index d1b773916d4..2ea858f4e34 100644
--- a/source/blender/nodes/shader/nodes/node_shader_invert.c
+++ b/source/blender/nodes/shader/nodes/node_shader_invert.c
@@ -35,13 +35,13 @@
/* **************** INVERT ******************** */
-static bNodeSocketTemplate sh_node_invert_in[]= {
+static bNodeSocketTemplate sh_node_invert_in[] = {
{ SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_invert_out[]= {
+static bNodeSocketTemplate sh_node_invert_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_layer_weight.c b/source/blender/nodes/shader/nodes/node_shader_layer_weight.c
index 6eacea10b5b..3058483ebef 100644
--- a/source/blender/nodes/shader/nodes/node_shader_layer_weight.c
+++ b/source/blender/nodes/shader/nodes/node_shader_layer_weight.c
@@ -29,12 +29,12 @@
/* **************** Layer Weight ******************** */
-static bNodeSocketTemplate sh_node_layer_weight_in[]= {
+static bNodeSocketTemplate sh_node_layer_weight_in[] = {
{ SOCK_FLOAT, 1, N_("Blend"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_layer_weight_out[]= {
+static bNodeSocketTemplate sh_node_layer_weight_out[] = {
{ SOCK_FLOAT, 0, N_("Fresnel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Facing"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
diff --git a/source/blender/nodes/shader/nodes/node_shader_light_falloff.c b/source/blender/nodes/shader/nodes/node_shader_light_falloff.c
index aab5fa8060d..2dec244ae3a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_light_falloff.c
+++ b/source/blender/nodes/shader/nodes/node_shader_light_falloff.c
@@ -29,7 +29,7 @@
/* **************** INPUT ********************* */
-static bNodeSocketTemplate sh_node_light_falloff_in[]= {
+static bNodeSocketTemplate sh_node_light_falloff_in[] = {
{ SOCK_FLOAT, 0, N_("Strength"), 100.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f},
{ SOCK_FLOAT, 0, N_("Smooth"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ -1, 0, "" }
@@ -37,7 +37,7 @@ static bNodeSocketTemplate sh_node_light_falloff_in[]= {
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_light_falloff_out[]= {
+static bNodeSocketTemplate sh_node_light_falloff_out[] = {
{ SOCK_FLOAT, 0, N_("Quadratic"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Linear"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Constant"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
diff --git a/source/blender/nodes/shader/nodes/node_shader_light_path.c b/source/blender/nodes/shader/nodes/node_shader_light_path.c
index 264b1390688..b4a3d4e01e1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_light_path.c
+++ b/source/blender/nodes/shader/nodes/node_shader_light_path.c
@@ -29,7 +29,7 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_light_path_out[]= {
+static bNodeSocketTemplate sh_node_light_path_out[] = {
{ SOCK_FLOAT, 0, N_("Is Camera Ray"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Is Shadow Ray"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Is Diffuse Ray"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.c b/source/blender/nodes/shader/nodes/node_shader_mapping.c
index 4508f66543e..cedd3a4910c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mapping.c
+++ b/source/blender/nodes/shader/nodes/node_shader_mapping.c
@@ -33,12 +33,12 @@
#include "node_shader_util.h"
/* **************** MAPPING ******************** */
-static bNodeSocketTemplate sh_node_mapping_in[]= {
+static bNodeSocketTemplate sh_node_mapping_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_mapping_out[]= {
+static bNodeSocketTemplate sh_node_mapping_out[] = {
{ SOCK_VECTOR, 0, N_("Vector")},
{ -1, 0, "" }
};
@@ -55,14 +55,14 @@ static void node_shader_exec_mapping(void *UNUSED(data), bNode *node, bNodeStack
mul_m4_v3(texmap->mat, vec);
if (texmap->flag & TEXMAP_CLIP_MIN) {
- if (vec[0]<texmap->min[0]) vec[0]= texmap->min[0];
- if (vec[1]<texmap->min[1]) vec[1]= texmap->min[1];
- if (vec[2]<texmap->min[2]) vec[2]= texmap->min[2];
+ if (vec[0]<texmap->min[0]) vec[0] = texmap->min[0];
+ if (vec[1]<texmap->min[1]) vec[1] = texmap->min[1];
+ if (vec[2]<texmap->min[2]) vec[2] = texmap->min[2];
}
if (texmap->flag & TEXMAP_CLIP_MAX) {
- if (vec[0]>texmap->max[0]) vec[0]= texmap->max[0];
- if (vec[1]>texmap->max[1]) vec[1]= texmap->max[1];
- if (vec[2]>texmap->max[2]) vec[2]= texmap->max[2];
+ if (vec[0]>texmap->max[0]) vec[0] = texmap->max[0];
+ if (vec[1]>texmap->max[1]) vec[1] = texmap->max[1];
+ if (vec[2]>texmap->max[2]) vec[2] = texmap->max[2];
}
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_material.c b/source/blender/nodes/shader/nodes/node_shader_material.c
index bec43e05b24..bccf6d349cf 100644
--- a/source/blender/nodes/shader/nodes/node_shader_material.c
+++ b/source/blender/nodes/shader/nodes/node_shader_material.c
@@ -34,7 +34,7 @@
/* **************** MATERIAL ******************** */
-static bNodeSocketTemplate sh_node_material_in[]= {
+static bNodeSocketTemplate sh_node_material_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 1, N_("Spec"), 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Refl"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
@@ -42,7 +42,7 @@ static bNodeSocketTemplate sh_node_material_in[]= {
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_material_out[]= {
+static bNodeSocketTemplate sh_node_material_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ SOCK_FLOAT, 0, N_("Alpha")},
{ SOCK_VECTOR, 0, N_("Normal")},
@@ -51,7 +51,7 @@ static bNodeSocketTemplate sh_node_material_out[]= {
/* **************** EXTENDED MATERIAL ******************** */
-static bNodeSocketTemplate sh_node_material_ext_in[]= {
+static bNodeSocketTemplate sh_node_material_ext_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 1, N_("Spec"), 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Refl"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
@@ -66,7 +66,7 @@ static bNodeSocketTemplate sh_node_material_ext_in[]= {
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_material_ext_out[]= {
+static bNodeSocketTemplate sh_node_material_ext_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ SOCK_FLOAT, 0, N_("Alpha")},
{ SOCK_VECTOR, 0, N_("Normal")},
@@ -84,7 +84,7 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in,
ShaderCallData *shcd= data;
float col[4];
bNodeSocket *sock;
- char hasinput[NUM_MAT_IN]= {'\0'};
+ char hasinput[NUM_MAT_IN] = {'\0'};
int i;
/* note: cannot use the in[]->hasinput flags directly, as these are not necessarily
@@ -157,20 +157,20 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in,
copy_v3_v3(col, shrnode.spec);
}
else
- col[0]= col[1]= col[2]= 0.0f;
+ col[0] = col[1] = col[2] = 0.0f;
- col[3]= shrnode.alpha;
+ col[3] = shrnode.alpha;
if (shi->do_preview)
nodeAddToPreview(node, col, shi->xs, shi->ys, shi->do_manage);
copy_v3_v3(out[MAT_OUT_COLOR]->vec, col);
- out[MAT_OUT_ALPHA]->vec[0]= shrnode.alpha;
+ out[MAT_OUT_ALPHA]->vec[0] = shrnode.alpha;
if (node->custom1 & SH_NODE_MAT_NEG) {
- shi->vn[0]= -shi->vn[0];
- shi->vn[1]= -shi->vn[1];
- shi->vn[2]= -shi->vn[2];
+ shi->vn[0] = -shi->vn[0];
+ shi->vn[1] = -shi->vn[1];
+ shi->vn[2] = -shi->vn[2];
}
copy_v3_v3(out[MAT_OUT_NORMAL]->vec, shi->vn);
@@ -222,7 +222,7 @@ static int gpu_shader_material(GPUMaterial *mat, bNode *node, GPUNodeStack *in,
GPUShadeInput shi;
GPUShadeResult shr;
bNodeSocket *sock;
- char hasinput[NUM_MAT_IN]= {'\0'};
+ char hasinput[NUM_MAT_IN] = {'\0'};
int i;
/* note: cannot use the in[]->hasinput flags directly, as these are not necessarily
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.c b/source/blender/nodes/shader/nodes/node_shader_math.c
index 956b4af8030..a70134b2325 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.c
+++ b/source/blender/nodes/shader/nodes/node_shader_math.c
@@ -34,13 +34,13 @@
/* **************** SCALAR MATH ******************** */
-static bNodeSocketTemplate sh_node_math_in[]= {
+static bNodeSocketTemplate sh_node_math_in[] = {
{ SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_math_out[]= {
+static bNodeSocketTemplate sh_node_math_out[] = {
{ SOCK_FLOAT, 0, N_("Value")},
{ -1, 0, "" }
};
@@ -51,44 +51,44 @@ bNodeStack **out)
switch (node->custom1) {
case 0: /* Add */
- out[0]->vec[0]= in[0]->vec[0] + in[1]->vec[0];
+ out[0]->vec[0] = in[0]->vec[0] + in[1]->vec[0];
break;
case 1: /* Subtract */
- out[0]->vec[0]= in[0]->vec[0] - in[1]->vec[0];
+ out[0]->vec[0] = in[0]->vec[0] - in[1]->vec[0];
break;
case 2: /* Multiply */
- out[0]->vec[0]= in[0]->vec[0] * in[1]->vec[0];
+ out[0]->vec[0] = in[0]->vec[0] * in[1]->vec[0];
break;
case 3: /* Divide */
{
if (in[1]->vec[0]==0) /* We don't want to divide by zero. */
- out[0]->vec[0]= 0.0;
+ out[0]->vec[0] = 0.0;
else
- out[0]->vec[0]= in[0]->vec[0] / in[1]->vec[0];
+ out[0]->vec[0] = in[0]->vec[0] / in[1]->vec[0];
}
break;
case 4: /* Sine */
{
if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */
- out[0]->vec[0]= sin(in[0]->vec[0]);
+ out[0]->vec[0] = sin(in[0]->vec[0]);
else
- out[0]->vec[0]= sin(in[1]->vec[0]);
+ out[0]->vec[0] = sin(in[1]->vec[0]);
}
break;
case 5: /* Cosine */
{
if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */
- out[0]->vec[0]= cos(in[0]->vec[0]);
+ out[0]->vec[0] = cos(in[0]->vec[0]);
else
- out[0]->vec[0]= cos(in[1]->vec[0]);
+ out[0]->vec[0] = cos(in[1]->vec[0]);
}
break;
case 6: /* Tangent */
{
if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */
- out[0]->vec[0]= tan(in[0]->vec[0]);
+ out[0]->vec[0] = tan(in[0]->vec[0]);
else
- out[0]->vec[0]= tan(in[1]->vec[0]);
+ out[0]->vec[0] = tan(in[1]->vec[0]);
}
break;
case 7: /* Arc-Sine */
@@ -96,16 +96,16 @@ bNodeStack **out)
if (in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */
/* Can't do the impossible... */
if ( in[0]->vec[0] <= 1 && in[0]->vec[0] >= -1 )
- out[0]->vec[0]= asin(in[0]->vec[0]);
+ out[0]->vec[0] = asin(in[0]->vec[0]);
else
- out[0]->vec[0]= 0.0;
+ out[0]->vec[0] = 0.0;
}
else {
/* Can't do the impossible... */
if ( in[1]->vec[0] <= 1 && in[1]->vec[0] >= -1 )
- out[0]->vec[0]= asin(in[1]->vec[0]);
+ out[0]->vec[0] = asin(in[1]->vec[0]);
else
- out[0]->vec[0]= 0.0;
+ out[0]->vec[0] = 0.0;
}
}
break;
@@ -114,83 +114,83 @@ bNodeStack **out)
if (in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */
/* Can't do the impossible... */
if ( in[0]->vec[0] <= 1 && in[0]->vec[0] >= -1 )
- out[0]->vec[0]= acos(in[0]->vec[0]);
+ out[0]->vec[0] = acos(in[0]->vec[0]);
else
- out[0]->vec[0]= 0.0;
+ out[0]->vec[0] = 0.0;
}
else {
/* Can't do the impossible... */
if ( in[1]->vec[0] <= 1 && in[1]->vec[0] >= -1 )
- out[0]->vec[0]= acos(in[1]->vec[0]);
+ out[0]->vec[0] = acos(in[1]->vec[0]);
else
- out[0]->vec[0]= 0.0;
+ out[0]->vec[0] = 0.0;
}
}
break;
case 9: /* Arc-Tangent */
{
if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */
- out[0]->vec[0]= atan(in[0]->vec[0]);
+ out[0]->vec[0] = atan(in[0]->vec[0]);
else
- out[0]->vec[0]= atan(in[1]->vec[0]);
+ out[0]->vec[0] = atan(in[1]->vec[0]);
}
break;
case 10: /* Power */
{
/* Don't want any imaginary numbers... */
if ( in[0]->vec[0] >= 0 )
- out[0]->vec[0]= pow(in[0]->vec[0], in[1]->vec[0]);
+ out[0]->vec[0] = pow(in[0]->vec[0], in[1]->vec[0]);
else
- out[0]->vec[0]= 0.0;
+ out[0]->vec[0] = 0.0;
}
break;
case 11: /* Logarithm */
{
/* Don't want any imaginary numbers... */
if ( in[0]->vec[0] > 0 && in[1]->vec[0] > 0 )
- out[0]->vec[0]= log(in[0]->vec[0]) / log(in[1]->vec[0]);
+ out[0]->vec[0] = log(in[0]->vec[0]) / log(in[1]->vec[0]);
else
- out[0]->vec[0]= 0.0;
+ out[0]->vec[0] = 0.0;
}
break;
case 12: /* Minimum */
{
if ( in[0]->vec[0] < in[1]->vec[0] )
- out[0]->vec[0]= in[0]->vec[0];
+ out[0]->vec[0] = in[0]->vec[0];
else
- out[0]->vec[0]= in[1]->vec[0];
+ out[0]->vec[0] = in[1]->vec[0];
}
break;
case 13: /* Maximum */
{
if ( in[0]->vec[0] > in[1]->vec[0] )
- out[0]->vec[0]= in[0]->vec[0];
+ out[0]->vec[0] = in[0]->vec[0];
else
- out[0]->vec[0]= in[1]->vec[0];
+ out[0]->vec[0] = in[1]->vec[0];
}
break;
case 14: /* Round */
{
if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */
- out[0]->vec[0]= (in[0]->vec[0]<0)?(int)(in[0]->vec[0] - 0.5f):(int)(in[0]->vec[0] + 0.5f);
+ out[0]->vec[0] = (in[0]->vec[0]<0)?(int)(in[0]->vec[0] - 0.5f):(int)(in[0]->vec[0] + 0.5f);
else
- out[0]->vec[0]= (in[1]->vec[0]<0)?(int)(in[1]->vec[0] - 0.5f):(int)(in[1]->vec[0] + 0.5f);
+ out[0]->vec[0] = (in[1]->vec[0]<0)?(int)(in[1]->vec[0] - 0.5f):(int)(in[1]->vec[0] + 0.5f);
}
break;
case 15: /* Less Than */
{
if ( in[0]->vec[0] < in[1]->vec[0] )
- out[0]->vec[0]= 1.0f;
+ out[0]->vec[0] = 1.0f;
else
- out[0]->vec[0]= 0.0f;
+ out[0]->vec[0] = 0.0f;
}
break;
case 16: /* Greater Than */
{
if ( in[0]->vec[0] > in[1]->vec[0] )
- out[0]->vec[0]= 1.0f;
+ out[0]->vec[0] = 1.0f;
else
- out[0]->vec[0]= 0.0f;
+ out[0]->vec[0] = 0.0f;
}
break;
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c
index 53c1387ca1a..18dcc8f7fef 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c
+++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c
@@ -33,13 +33,13 @@
#include "node_shader_util.h"
/* **************** MIX RGB ******************** */
-static bNodeSocketTemplate sh_node_mix_rgb_in[]= {
+static bNodeSocketTemplate sh_node_mix_rgb_in[] = {
{ SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Color1"), 0.5f, 0.5f, 0.5f, 1.0f},
{ SOCK_RGBA, 1, N_("Color2"), 0.5f, 0.5f, 0.5f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_mix_rgb_out[]= {
+static bNodeSocketTemplate sh_node_mix_rgb_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_shader.c b/source/blender/nodes/shader/nodes/node_shader_mix_shader.c
index 80ee1a8499d..039e63a4dea 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mix_shader.c
+++ b/source/blender/nodes/shader/nodes/node_shader_mix_shader.c
@@ -29,14 +29,14 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_mix_shader_in[]= {
+static bNodeSocketTemplate sh_node_mix_shader_in[] = {
{ SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_SHADER, 1, N_("Shader")},
{ SOCK_SHADER, 1, N_("Shader")},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_mix_shader_out[]= {
+static bNodeSocketTemplate sh_node_mix_shader_out[] = {
{ SOCK_SHADER, 0, N_("Shader")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal.c b/source/blender/nodes/shader/nodes/node_shader_normal.c
index bb0a85417d9..98a56c85279 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal.c
+++ b/source/blender/nodes/shader/nodes/node_shader_normal.c
@@ -33,12 +33,12 @@
#include "node_shader_util.h"
/* **************** NORMAL ******************** */
-static bNodeSocketTemplate sh_node_normal_in[]= {
+static bNodeSocketTemplate sh_node_normal_in[] = {
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_normal_out[]= {
+static bNodeSocketTemplate sh_node_normal_out[] = {
{ SOCK_VECTOR, 0, N_("Normal")},
{ SOCK_FLOAT, 0, N_("Dot")},
{ -1, 0, "" }
@@ -68,7 +68,7 @@ static void node_shader_exec_normal(void *UNUSED(data), bNode *node, bNodeStack
copy_v3_v3(out[0]->vec, ((bNodeSocketValueVector*)sock->default_value)->value);
/* render normals point inside... the widget points outside */
- out[1]->vec[0]= -dot_v3v3(out[0]->vec, vec);
+ out[1]->vec[0] = -dot_v3v3(out[0]->vec, vec);
}
static int gpu_shader_normal(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
diff --git a/source/blender/nodes/shader/nodes/node_shader_object_info.c b/source/blender/nodes/shader/nodes/node_shader_object_info.c
index 1cafa01ecec..ef283004d46 100644
--- a/source/blender/nodes/shader/nodes/node_shader_object_info.c
+++ b/source/blender/nodes/shader/nodes/node_shader_object_info.c
@@ -29,7 +29,7 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_object_info_out[]= {
+static bNodeSocketTemplate sh_node_object_info_out[] = {
{ SOCK_VECTOR, 0, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Object Index"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Material Index"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
diff --git a/source/blender/nodes/shader/nodes/node_shader_output.c b/source/blender/nodes/shader/nodes/node_shader_output.c
index 24e10b65ed8..8d8c1a903a5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output.c
@@ -33,7 +33,7 @@
#include "node_shader_util.h"
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_output_in[]= {
+static bNodeSocketTemplate sh_node_output_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Alpha"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_lamp.c b/source/blender/nodes/shader/nodes/node_shader_output_lamp.c
index eb7208302fe..f24f5a85ff0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_lamp.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output_lamp.c
@@ -29,7 +29,7 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_output_lamp_in[]= {
+static bNodeSocketTemplate sh_node_output_lamp_in[] = {
{ SOCK_SHADER, 1, N_("Surface"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.c b/source/blender/nodes/shader/nodes/node_shader_output_material.c
index e81744c44bd..03b0559fd8e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_material.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output_material.c
@@ -29,7 +29,7 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_output_material_in[]= {
+static bNodeSocketTemplate sh_node_output_material_in[] = {
{ SOCK_SHADER, 1, N_("Surface")},
{ SOCK_SHADER, 1, N_("Volume")},
{ SOCK_FLOAT, 1, N_("Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_world.c b/source/blender/nodes/shader/nodes/node_shader_output_world.c
index 3a931c2af53..624805cd39f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_world.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output_world.c
@@ -29,7 +29,7 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_output_world_in[]= {
+static bNodeSocketTemplate sh_node_output_world_in[] = {
{ SOCK_SHADER, 1, N_("Surface"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_SHADER, 1, N_("Volume"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb.c b/source/blender/nodes/shader/nodes/node_shader_rgb.c
index 5a19c61fe92..f37ff1d511b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_rgb.c
+++ b/source/blender/nodes/shader/nodes/node_shader_rgb.c
@@ -33,7 +33,7 @@
#include "node_shader_util.h"
/* **************** RGB ******************** */
-static bNodeSocketTemplate sh_node_rgb_out[]= {
+static bNodeSocketTemplate sh_node_rgb_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c
index 55f37b666e7..70fba161de9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c
@@ -33,11 +33,11 @@
#include "node_shader_util.h"
/* **************** SEPARATE RGBA ******************** */
-static bNodeSocketTemplate sh_node_seprgb_in[]= {
+static bNodeSocketTemplate sh_node_seprgb_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 0.8f, 0.8f, 0.8f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_seprgb_out[]= {
+static bNodeSocketTemplate sh_node_seprgb_out[] = {
{ SOCK_FLOAT, 0, N_("R")},
{ SOCK_FLOAT, 0, N_("G")},
{ SOCK_FLOAT, 0, N_("B")},
@@ -73,13 +73,13 @@ void register_node_type_sh_seprgb(bNodeTreeType *ttype)
/* **************** COMBINE RGB ******************** */
-static bNodeSocketTemplate sh_node_combrgb_in[]= {
+static bNodeSocketTemplate sh_node_combrgb_in[] = {
{ SOCK_FLOAT, 1, N_("R"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
{ SOCK_FLOAT, 1, N_("G"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
{ SOCK_FLOAT, 1, N_("B"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_combrgb_out[]= {
+static bNodeSocketTemplate sh_node_combrgb_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.c b/source/blender/nodes/shader/nodes/node_shader_squeeze.c
index afce712a38d..d95191de987 100644
--- a/source/blender/nodes/shader/nodes/node_shader_squeeze.c
+++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.c
@@ -33,14 +33,14 @@
#include "node_shader_util.h"
/* **************** VALUE SQUEEZE ******************** */
-static bNodeSocketTemplate sh_node_squeeze_in[]= {
+static bNodeSocketTemplate sh_node_squeeze_in[] = {
{ SOCK_FLOAT, 1, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("Width"), 1.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("Center"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_squeeze_out[]= {
+static bNodeSocketTemplate sh_node_squeeze_out[] = {
{ SOCK_FLOAT, 0, N_("Value")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
index 11f7fb94ae0..66bf0267586 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
@@ -29,7 +29,7 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_tex_brick_in[]= {
+static bNodeSocketTemplate sh_node_tex_brick_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ SOCK_RGBA, 1, N_("Color1"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 1, N_("Color2"), 0.2f, 0.2f, 0.2f, 1.0f, 0.0f, 1.0f},
@@ -42,7 +42,7 @@ static bNodeSocketTemplate sh_node_tex_brick_in[]= {
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_tex_brick_out[]= {
+static bNodeSocketTemplate sh_node_tex_brick_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.c b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
index 0c1e7dcb995..8a2ae2d40dc 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
@@ -29,7 +29,7 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_tex_checker_in[]= {
+static bNodeSocketTemplate sh_node_tex_checker_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ SOCK_RGBA, 1, N_("Color1"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 1, N_("Color2"), 0.2f, 0.2f, 0.2f, 1.0f, 0.0f, 1.0f},
@@ -37,7 +37,7 @@ static bNodeSocketTemplate sh_node_tex_checker_in[]= {
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_tex_checker_out[]= {
+static bNodeSocketTemplate sh_node_tex_checker_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
index 62b1cabd491..dd717874951 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
@@ -31,7 +31,7 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_tex_coord_out[]= {
+static bNodeSocketTemplate sh_node_tex_coord_out[] = {
{ SOCK_VECTOR, 0, N_("Generated"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 0, N_("Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 0, N_("UV"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
index ace0f0c8774..311ae3a9017 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
@@ -29,12 +29,12 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_tex_environment_in[]= {
+static bNodeSocketTemplate sh_node_tex_environment_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_tex_environment_out[]= {
+static bNodeSocketTemplate sh_node_tex_environment_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
index a7f869155fa..0802ecdea1d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
@@ -29,12 +29,12 @@
/* **************** BLEND ******************** */
-static bNodeSocketTemplate sh_node_tex_gradient_in[]= {
+static bNodeSocketTemplate sh_node_tex_gradient_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_tex_gradient_out[]= {
+static bNodeSocketTemplate sh_node_tex_gradient_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
index d6c757222b9..52f8c21fbb0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
@@ -29,12 +29,12 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_tex_image_in[]= {
+static bNodeSocketTemplate sh_node_tex_image_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_tex_image_out[]= {
+static bNodeSocketTemplate sh_node_tex_image_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Alpha"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
index b9f1b5c1d21..86feabbcc2b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
@@ -29,14 +29,14 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_tex_magic_in[]= {
+static bNodeSocketTemplate sh_node_tex_magic_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{ SOCK_FLOAT, 1, N_("Distortion"), 1.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_tex_magic_out[]= {
+static bNodeSocketTemplate sh_node_tex_magic_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
index 60b4f65f0b4..cd4b5743e14 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
@@ -29,7 +29,7 @@
/* **************** MUSGRAVE ******************** */
-static bNodeSocketTemplate sh_node_tex_musgrave_in[]= {
+static bNodeSocketTemplate sh_node_tex_musgrave_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{ SOCK_FLOAT, 1, N_("Detail"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 16.0f},
@@ -40,7 +40,7 @@ static bNodeSocketTemplate sh_node_tex_musgrave_in[]= {
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_tex_musgrave_out[]= {
+static bNodeSocketTemplate sh_node_tex_musgrave_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
index bd049300048..18788f9e72c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
@@ -29,7 +29,7 @@
/* **************** NOISE ******************** */
-static bNodeSocketTemplate sh_node_tex_noise_in[]= {
+static bNodeSocketTemplate sh_node_tex_noise_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{ SOCK_FLOAT, 1, N_("Detail"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 16.0f},
@@ -37,7 +37,7 @@ static bNodeSocketTemplate sh_node_tex_noise_in[]= {
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_tex_noise_out[]= {
+static bNodeSocketTemplate sh_node_tex_noise_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c
index 977d689ace6..7a1b853a7f4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c
@@ -29,12 +29,12 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_tex_sky_in[]= {
+static bNodeSocketTemplate sh_node_tex_sky_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_tex_sky_out[]= {
+static bNodeSocketTemplate sh_node_tex_sky_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
index 22baa3853ac..d4cc24687b3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
@@ -29,13 +29,13 @@
/* **************** VORONOI ******************** */
-static bNodeSocketTemplate sh_node_tex_voronoi_in[]= {
+static bNodeSocketTemplate sh_node_tex_voronoi_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_tex_voronoi_out[]= {
+static bNodeSocketTemplate sh_node_tex_voronoi_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
index 8a099521ee9..8b23de0310c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
@@ -29,7 +29,7 @@
/* **************** WAVE ******************** */
-static bNodeSocketTemplate sh_node_tex_wave_in[]= {
+static bNodeSocketTemplate sh_node_tex_wave_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{ SOCK_FLOAT, 1, N_("Distortion"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
@@ -38,7 +38,7 @@ static bNodeSocketTemplate sh_node_tex_wave_in[]= {
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_tex_wave_out[]= {
+static bNodeSocketTemplate sh_node_tex_wave_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
diff --git a/source/blender/nodes/shader/nodes/node_shader_texture.c b/source/blender/nodes/shader/nodes/node_shader_texture.c
index 73c3b846fe3..c27a95da5a0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_texture.c
+++ b/source/blender/nodes/shader/nodes/node_shader_texture.c
@@ -35,11 +35,11 @@
#include "node_shader_util.h"
/* **************** TEXTURE ******************** */
-static bNodeSocketTemplate sh_node_texture_in[]= {
+static bNodeSocketTemplate sh_node_texture_in[] = {
{ SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, /* no limit */
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_texture_out[]= {
+static bNodeSocketTemplate sh_node_texture_out[] = {
{ SOCK_FLOAT, 0, N_("Value")},
{ SOCK_RGBA, 0, N_("Color")},
{ SOCK_VECTOR, 0, N_("Normal")},
@@ -52,7 +52,7 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b
ShadeInput *shi= ((ShaderCallData *)data)->shi;
TexResult texres;
bNodeSocket *sock_vector= node->inputs.first;
- float vec[3], nor[3]={0.0f, 0.0f, 0.0f};
+ float vec[3], nor[3] = {0.0f, 0.0f, 0.0f};
int retval;
short which_output = node->custom1;
@@ -76,8 +76,8 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b
float *fp= in[0]->data;
float dxt[3], dyt[3];
- dxt[0]= fp[0]; dxt[1]= dxt[2]= 0.0f;
- dyt[0]= fp[1]; dyt[1]= dyt[2]= 0.0f;
+ dxt[0] = fp[0]; dxt[1] = dxt[2] = 0.0f;
+ dyt[0] = fp[1]; dyt[1] = dyt[2] = 0.0f;
retval= multitex_nodes((Tex *)node->id, vec, dxt, dyt, shi->osatex, &texres, thread, which_output, NULL, NULL);
}
else
@@ -96,9 +96,9 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b
/* intensity and color need some handling */
if (texres.talpha)
- out[0]->vec[0]= texres.ta;
+ out[0]->vec[0] = texres.ta;
else
- out[0]->vec[0]= texres.tin;
+ out[0]->vec[0] = texres.tin;
if ((retval & TEX_RGB) == 0) {
copy_v3_fl(out[1]->vec, out[0]->vec[0]);
diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
index d3094200f83..182487d343e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
+++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
@@ -33,11 +33,11 @@
#include "node_shader_util.h"
/* **************** VALTORGB ******************** */
-static bNodeSocketTemplate sh_node_valtorgb_in[]= {
+static bNodeSocketTemplate sh_node_valtorgb_in[] = {
{ SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_valtorgb_out[]= {
+static bNodeSocketTemplate sh_node_valtorgb_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ SOCK_FLOAT, 0, N_("Alpha")},
{ -1, 0, "" }
@@ -53,7 +53,7 @@ static void node_shader_exec_valtorgb(void *UNUSED(data), bNode *node, bNodeStac
nodestack_get_vec(&fac, SOCK_FLOAT, in[0]);
do_colorband(node->storage, fac, out[0]->vec);
- out[1]->vec[0]= out[0]->vec[3];
+ out[1]->vec[0] = out[0]->vec[3];
}
}
@@ -89,11 +89,11 @@ void register_node_type_sh_valtorgb(bNodeTreeType *ttype)
/* **************** RGBTOBW ******************** */
-static bNodeSocketTemplate sh_node_rgbtobw_in[]= {
+static bNodeSocketTemplate sh_node_rgbtobw_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_rgbtobw_out[]= {
+static bNodeSocketTemplate sh_node_rgbtobw_out[] = {
{ SOCK_FLOAT, 0, N_("Val"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.c b/source/blender/nodes/shader/nodes/node_shader_value.c
index 8a6c3c87e0d..a3d1e5afec2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.c
+++ b/source/blender/nodes/shader/nodes/node_shader_value.c
@@ -33,7 +33,7 @@
#include "node_shader_util.h"
/* **************** VALUE ******************** */
-static bNodeSocketTemplate sh_node_value_out[]= {
+static bNodeSocketTemplate sh_node_value_out[] = {
/* XXX value nodes use the output sockets for buttons, so we need explicit limits here! */
{ SOCK_FLOAT, 0, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
{ -1, 0, "" }
@@ -54,7 +54,7 @@ static void node_shader_exec_value(void *UNUSED(data), bNode *node, bNodeStack *
bNodeSocket *sock= node->outputs.first;
float val= ((bNodeSocketValueFloat*)sock->default_value)->value;
- out[0]->vec[0]= val;
+ out[0]->vec[0] = val;
}
static int gpu_shader_value(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
diff --git a/source/blender/nodes/shader/nodes/node_shader_vectMath.c b/source/blender/nodes/shader/nodes/node_shader_vectMath.c
index 08f1cee6a02..2d9f1903c5b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vectMath.c
+++ b/source/blender/nodes/shader/nodes/node_shader_vectMath.c
@@ -35,13 +35,13 @@
/* **************** VECTOR MATH ******************** */
-static bNodeSocketTemplate sh_node_vect_math_in[]= {
+static bNodeSocketTemplate sh_node_vect_math_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{ SOCK_VECTOR, 1, N_("Vector"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_vect_math_out[]= {
+static bNodeSocketTemplate sh_node_vect_math_out[] = {
{ SOCK_VECTOR, 0, N_("Vector")},
{ SOCK_FLOAT, 0, N_("Value")},
{ -1, 0, "" }
@@ -55,46 +55,46 @@ static void node_shader_exec_vect_math(void *UNUSED(data), bNode *node, bNodeSta
nodestack_get_vec(vec2, SOCK_VECTOR, in[1]);
if (node->custom1 == 0) { /* Add */
- out[0]->vec[0]= vec1[0] + vec2[0];
- out[0]->vec[1]= vec1[1] + vec2[1];
- out[0]->vec[2]= vec1[2] + vec2[2];
+ out[0]->vec[0] = vec1[0] + vec2[0];
+ out[0]->vec[1] = vec1[1] + vec2[1];
+ out[0]->vec[2] = vec1[2] + vec2[2];
- out[1]->vec[0]= (fabs(out[0]->vec[0]) + fabs(out[0]->vec[0]) + fabs(out[0]->vec[0])) / 3;
+ out[1]->vec[0] = (fabs(out[0]->vec[0]) + fabs(out[0]->vec[0]) + fabs(out[0]->vec[0])) / 3;
}
else if (node->custom1 == 1) { /* Subtract */
- out[0]->vec[0]= vec1[0] - vec2[0];
- out[0]->vec[1]= vec1[1] - vec2[1];
- out[0]->vec[2]= vec1[2] - vec2[2];
+ out[0]->vec[0] = vec1[0] - vec2[0];
+ out[0]->vec[1] = vec1[1] - vec2[1];
+ out[0]->vec[2] = vec1[2] - vec2[2];
- out[1]->vec[0]= (fabs(out[0]->vec[0]) + fabs(out[0]->vec[0]) + fabs(out[0]->vec[0])) / 3;
+ out[1]->vec[0] = (fabs(out[0]->vec[0]) + fabs(out[0]->vec[0]) + fabs(out[0]->vec[0])) / 3;
}
else if (node->custom1 == 2) { /* Average */
- out[0]->vec[0]= vec1[0] + vec2[0];
- out[0]->vec[1]= vec1[1] + vec2[1];
- out[0]->vec[2]= vec1[2] + vec2[2];
+ out[0]->vec[0] = vec1[0] + vec2[0];
+ out[0]->vec[1] = vec1[1] + vec2[1];
+ out[0]->vec[2] = vec1[2] + vec2[2];
out[1]->vec[0] = normalize_v3(out[0]->vec );
}
else if (node->custom1 == 3) { /* Dot product */
- out[1]->vec[0]= (vec1[0] * vec2[0]) + (vec1[1] * vec2[1]) + (vec1[2] * vec2[2]);
+ out[1]->vec[0] = (vec1[0] * vec2[0]) + (vec1[1] * vec2[1]) + (vec1[2] * vec2[2]);
}
else if (node->custom1 == 4) { /* Cross product */
- out[0]->vec[0]= (vec1[1] * vec2[2]) - (vec1[2] * vec2[1]);
- out[0]->vec[1]= (vec1[2] * vec2[0]) - (vec1[0] * vec2[2]);
- out[0]->vec[2]= (vec1[0] * vec2[1]) - (vec1[1] * vec2[0]);
+ out[0]->vec[0] = (vec1[1] * vec2[2]) - (vec1[2] * vec2[1]);
+ out[0]->vec[1] = (vec1[2] * vec2[0]) - (vec1[0] * vec2[2]);
+ out[0]->vec[2] = (vec1[0] * vec2[1]) - (vec1[1] * vec2[0]);
out[1]->vec[0] = normalize_v3(out[0]->vec );
}
else if (node->custom1 == 5) { /* Normalize */
if (in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */
- out[0]->vec[0]= vec1[0];
- out[0]->vec[1]= vec1[1];
- out[0]->vec[2]= vec1[2];
+ out[0]->vec[0] = vec1[0];
+ out[0]->vec[1] = vec1[1];
+ out[0]->vec[2] = vec1[2];
}
else {
- out[0]->vec[0]= vec2[0];
- out[0]->vec[1]= vec2[1];
- out[0]->vec[2]= vec2[2];
+ out[0]->vec[0] = vec2[0];
+ out[0]->vec[1] = vec2[1];
+ out[0]->vec[2] = vec2[2];
}
out[1]->vec[0] = normalize_v3(out[0]->vec );
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c b/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c
index 366f50ab4fc..5451eb303cc 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c
@@ -29,13 +29,13 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_volume_isotropic_in[]= {
+static bNodeSocketTemplate sh_node_volume_isotropic_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Density"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_volume_isotropic_out[]= {
+static bNodeSocketTemplate sh_node_volume_isotropic_out[] = {
{ SOCK_SHADER, 0, N_("Volume")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c b/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c
index 9d48f613d34..ad7d7fceda3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c
@@ -29,13 +29,13 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_volume_transparent_in[]= {
+static bNodeSocketTemplate sh_node_volume_transparent_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Density"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_volume_transparent_out[]= {
+static bNodeSocketTemplate sh_node_volume_transparent_out[] = {
{ SOCK_SHADER, 0, N_("Volume")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/texture/nodes/node_texture_at.c b/source/blender/nodes/texture/nodes/node_texture_at.c
index 9e557705b3f..4c2d276b902 100644
--- a/source/blender/nodes/texture/nodes/node_texture_at.c
+++ b/source/blender/nodes/texture/nodes/node_texture_at.c
@@ -33,12 +33,12 @@
#include "node_texture_util.h"
#include "NOD_texture.h"
-static bNodeSocketTemplate inputs[]= {
+static bNodeSocketTemplate inputs[] = {
{ SOCK_RGBA, 1, N_("Texture"), 0.0f, 0.0f, 0.0f, 1.0f },
{ SOCK_VECTOR, 1, N_("Coordinates"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE },
{ -1, 0, "" }
};
-static bNodeSocketTemplate outputs[]= {
+static bNodeSocketTemplate outputs[] = {
{ SOCK_RGBA, 0, N_("Texture") },
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/texture/nodes/node_texture_bricks.c b/source/blender/nodes/texture/nodes/node_texture_bricks.c
index c575547b3ce..b4f81f08e43 100644
--- a/source/blender/nodes/texture/nodes/node_texture_bricks.c
+++ b/source/blender/nodes/texture/nodes/node_texture_bricks.c
@@ -35,7 +35,7 @@
#include <math.h>
-static bNodeSocketTemplate inputs[]= {
+static bNodeSocketTemplate inputs[] = {
{ SOCK_RGBA, 1, N_("Bricks 1"), 0.596f, 0.282f, 0.0f, 1.0f },
{ SOCK_RGBA, 1, N_("Bricks 2"), 0.632f, 0.504f, 0.05f, 1.0f },
{ SOCK_RGBA, 1, N_("Mortar"), 0.0f, 0.0f, 0.0f, 1.0f },
@@ -45,7 +45,7 @@ static bNodeSocketTemplate inputs[]= {
{ SOCK_FLOAT, 1, N_("Row Height"), 0.25f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f, PROP_UNSIGNED },
{ -1, 0, "" }
};
-static bNodeSocketTemplate outputs[]= {
+static bNodeSocketTemplate outputs[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/texture/nodes/node_texture_checker.c b/source/blender/nodes/texture/nodes/node_texture_checker.c
index 72e3520ebd4..1f653d1f7b9 100644
--- a/source/blender/nodes/texture/nodes/node_texture_checker.c
+++ b/source/blender/nodes/texture/nodes/node_texture_checker.c
@@ -34,13 +34,13 @@
#include "NOD_texture.h"
#include <math.h>
-static bNodeSocketTemplate inputs[]= {
+static bNodeSocketTemplate inputs[] = {
{ SOCK_RGBA, 1, N_("Color1"), 1.0f, 0.0f, 0.0f, 1.0f },
{ SOCK_RGBA, 1, N_("Color2"), 1.0f, 1.0f, 1.0f, 1.0f },
{ SOCK_FLOAT, 1, N_("Size"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 100.0f, PROP_UNSIGNED },
{ -1, 0, "" }
};
-static bNodeSocketTemplate outputs[]= {
+static bNodeSocketTemplate outputs[] = {
{ SOCK_RGBA, 0, N_("Color") },
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/texture/nodes/node_texture_compose.c b/source/blender/nodes/texture/nodes/node_texture_compose.c
index 77521190590..25da4f19e52 100644
--- a/source/blender/nodes/texture/nodes/node_texture_compose.c
+++ b/source/blender/nodes/texture/nodes/node_texture_compose.c
@@ -33,14 +33,14 @@
#include "node_texture_util.h"
#include "NOD_texture.h"
-static bNodeSocketTemplate inputs[]= {
+static bNodeSocketTemplate inputs[] = {
{ SOCK_FLOAT, 1, N_("Red"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED },
{ SOCK_FLOAT, 1, N_("Green"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED },
{ SOCK_FLOAT, 1, N_("Blue"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED },
{ SOCK_FLOAT, 1, N_("Alpha"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED },
{ -1, 0, "" }
};
-static bNodeSocketTemplate outputs[]= {
+static bNodeSocketTemplate outputs[] = {
{ SOCK_RGBA, 0, N_("Color") },
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/texture/nodes/node_texture_coord.c b/source/blender/nodes/texture/nodes/node_texture_coord.c
index 2add5c820eb..971520ebc38 100644
--- a/source/blender/nodes/texture/nodes/node_texture_coord.c
+++ b/source/blender/nodes/texture/nodes/node_texture_coord.c
@@ -33,7 +33,7 @@
#include "node_texture_util.h"
#include "NOD_texture.h"
-static bNodeSocketTemplate outputs[]= {
+static bNodeSocketTemplate outputs[] = {
{ SOCK_VECTOR, 0, N_("Coordinates") },
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/texture/nodes/node_texture_curves.c b/source/blender/nodes/texture/nodes/node_texture_curves.c
index 6ccb5e1e83f..5980f938938 100644
--- a/source/blender/nodes/texture/nodes/node_texture_curves.c
+++ b/source/blender/nodes/texture/nodes/node_texture_curves.c
@@ -36,7 +36,7 @@
/* **************** CURVE Time ******************** */
/* custom1 = sfra, custom2 = efra */
-static bNodeSocketTemplate time_outputs[]= {
+static bNodeSocketTemplate time_outputs[] = {
{ SOCK_FLOAT, 0, N_("Value") },
{ -1, 0, "" }
};
@@ -83,12 +83,12 @@ void register_node_type_tex_curve_time(bNodeTreeType *ttype)
}
/* **************** CURVE RGB ******************** */
-static bNodeSocketTemplate rgb_inputs[]= {
+static bNodeSocketTemplate rgb_inputs[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate rgb_outputs[]= {
+static bNodeSocketTemplate rgb_outputs[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/texture/nodes/node_texture_decompose.c b/source/blender/nodes/texture/nodes/node_texture_decompose.c
index eae34e2ce47..a2875c31d9e 100644
--- a/source/blender/nodes/texture/nodes/node_texture_decompose.c
+++ b/source/blender/nodes/texture/nodes/node_texture_decompose.c
@@ -34,11 +34,11 @@
#include "NOD_texture.h"
#include <math.h>
-static bNodeSocketTemplate inputs[]= {
+static bNodeSocketTemplate inputs[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
-static bNodeSocketTemplate outputs[]= {
+static bNodeSocketTemplate outputs[] = {
{ SOCK_FLOAT, 0, N_("Red") },
{ SOCK_FLOAT, 0, N_("Green") },
{ SOCK_FLOAT, 0, N_("Blue") },
diff --git a/source/blender/nodes/texture/nodes/node_texture_distance.c b/source/blender/nodes/texture/nodes/node_texture_distance.c
index 07424a81587..8c3b1555d5d 100644
--- a/source/blender/nodes/texture/nodes/node_texture_distance.c
+++ b/source/blender/nodes/texture/nodes/node_texture_distance.c
@@ -35,13 +35,13 @@
#include "node_texture_util.h"
#include "NOD_texture.h"
-static bNodeSocketTemplate inputs[]= {
+static bNodeSocketTemplate inputs[] = {
{ SOCK_VECTOR, 1, N_("Coordinate 1"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE },
{ SOCK_VECTOR, 1, N_("Coordinate 2"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE },
{ -1, 0, "" }
};
-static bNodeSocketTemplate outputs[]= {
+static bNodeSocketTemplate outputs[] = {
{ SOCK_FLOAT, 0, N_("Value") },
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c
index 6863eab9150..b5e9969a830 100644
--- a/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c
+++ b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c
@@ -34,7 +34,7 @@
#include "NOD_texture.h"
-static bNodeSocketTemplate inputs[]= {
+static bNodeSocketTemplate inputs[] = {
{ SOCK_FLOAT, 1, N_("Hue"), 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f, PROP_NONE },
{ SOCK_FLOAT, 1, N_("Saturation"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR },
{ SOCK_FLOAT, 1, N_("Value"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR },
@@ -42,7 +42,7 @@ static bNodeSocketTemplate inputs[]= {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f },
{ -1, 0, "" }
};
-static bNodeSocketTemplate outputs[]= {
+static bNodeSocketTemplate outputs[] = {
{ SOCK_RGBA, 0, N_("Color") },
{ -1, 0, "" }
};
@@ -56,14 +56,14 @@ static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float hue, float sat
hsv[0]+= (hue - 0.5f);
if (hsv[0]>1.0f) hsv[0]-=1.0f; else if (hsv[0]<0.0f) hsv[0]+= 1.0f;
hsv[1]*= sat;
- if (hsv[1]>1.0f) hsv[1]= 1.0f; else if (hsv[1]<0.0f) hsv[1]= 0.0f;
+ if (hsv[1]>1.0f) hsv[1] = 1.0f; else if (hsv[1]<0.0f) hsv[1] = 0.0f;
hsv[2]*= val;
- if (hsv[2]>1.0f) hsv[2]= 1.0f; else if (hsv[2]<0.0f) hsv[2]= 0.0f;
+ if (hsv[2]>1.0f) hsv[2] = 1.0f; else if (hsv[2]<0.0f) hsv[2] = 0.0f;
hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2);
- out[0]= mfac*in[0] + fac*col[0];
- out[1]= mfac*in[1] + fac*col[1];
- out[2]= mfac*in[2] + fac*col[2];
+ out[0] = mfac*in[0] + fac*col[0];
+ out[1] = mfac*in[1] + fac*col[1];
+ out[2] = mfac*in[2] + fac*col[2];
}
else {
copy_v4_v4(out, in);
diff --git a/source/blender/nodes/texture/nodes/node_texture_image.c b/source/blender/nodes/texture/nodes/node_texture_image.c
index 7ce91c37295..f3fdaf0bb64 100644
--- a/source/blender/nodes/texture/nodes/node_texture_image.c
+++ b/source/blender/nodes/texture/nodes/node_texture_image.c
@@ -33,7 +33,7 @@
#include "node_texture_util.h"
#include "NOD_texture.h"
-static bNodeSocketTemplate outputs[]= {
+static bNodeSocketTemplate outputs[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/texture/nodes/node_texture_invert.c b/source/blender/nodes/texture/nodes/node_texture_invert.c
index 934a60451a4..9c2963d2dc2 100644
--- a/source/blender/nodes/texture/nodes/node_texture_invert.c
+++ b/source/blender/nodes/texture/nodes/node_texture_invert.c
@@ -34,12 +34,12 @@
#include "NOD_texture.h"
/* **************** INVERT ******************** */
-static bNodeSocketTemplate inputs[]= {
+static bNodeSocketTemplate inputs[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate outputs[]= {
+static bNodeSocketTemplate outputs[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/texture/nodes/node_texture_math.c b/source/blender/nodes/texture/nodes/node_texture_math.c
index b5ebc1f2c45..95d70ccc7d6 100644
--- a/source/blender/nodes/texture/nodes/node_texture_math.c
+++ b/source/blender/nodes/texture/nodes/node_texture_math.c
@@ -35,13 +35,13 @@
/* **************** SCALAR MATH ******************** */
-static bNodeSocketTemplate inputs[]= {
+static bNodeSocketTemplate inputs[] = {
{ SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate outputs[]= {
+static bNodeSocketTemplate outputs[] = {
{ SOCK_FLOAT, 0, N_("Value")},
{ -1, 0, "" }
};
@@ -112,7 +112,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
{
/* Only raise negative numbers by full integers */
if ( in0 >= 0 ) {
- out[0]= pow(in0, in1);
+ out[0] = pow(in0, in1);
}
else {
float y_mod_1 = fmod(in1, 1);
diff --git a/source/blender/nodes/texture/nodes/node_texture_mixRgb.c b/source/blender/nodes/texture/nodes/node_texture_mixRgb.c
index bf6cb7a3262..fe04854c734 100644
--- a/source/blender/nodes/texture/nodes/node_texture_mixRgb.c
+++ b/source/blender/nodes/texture/nodes/node_texture_mixRgb.c
@@ -34,13 +34,13 @@
#include "NOD_texture.h"
/* **************** MIX RGB ******************** */
-static bNodeSocketTemplate inputs[]= {
+static bNodeSocketTemplate inputs[] = {
{ SOCK_FLOAT, 1, N_("Factor"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR },
{ SOCK_RGBA, 1, N_("Color1"), 0.5f, 0.5f, 0.5f, 1.0f },
{ SOCK_RGBA, 1, N_("Color2"), 0.5f, 0.5f, 0.5f, 1.0f },
{ -1, 0, "" }
};
-static bNodeSocketTemplate outputs[]= {
+static bNodeSocketTemplate outputs[] = {
{ SOCK_RGBA, 0, N_("Color") },
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/texture/nodes/node_texture_output.c b/source/blender/nodes/texture/nodes/node_texture_output.c
index fdd3b97ad59..5867dc03050 100644
--- a/source/blender/nodes/texture/nodes/node_texture_output.c
+++ b/source/blender/nodes/texture/nodes/node_texture_output.c
@@ -34,7 +34,7 @@
#include "NOD_texture.h"
/* **************** COMPOSITE ******************** */
-static bNodeSocketTemplate inputs[]= {
+static bNodeSocketTemplate inputs[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, PROP_DIRECTION},
{ -1, 0, "" }
diff --git a/source/blender/nodes/texture/nodes/node_texture_proc.c b/source/blender/nodes/texture/nodes/node_texture_proc.c
index 1f724292661..8876d98b9b2 100644
--- a/source/blender/nodes/texture/nodes/node_texture_proc.c
+++ b/source/blender/nodes/texture/nodes/node_texture_proc.c
@@ -40,12 +40,12 @@
*/
-static bNodeSocketTemplate outputs_both[]= {
+static bNodeSocketTemplate outputs_both[] = {
{ SOCK_RGBA, 0, N_("Color"), 1.0f, 0.0f, 0.0f, 1.0f },
{ SOCK_VECTOR, 0, N_("Normal"), 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, PROP_DIRECTION },
{ -1, 0, "" }
};
-static bNodeSocketTemplate outputs_color_only[]= {
+static bNodeSocketTemplate outputs_color_only[] = {
{ SOCK_RGBA, 0, N_("Color") },
{ -1, 0, "" }
};
@@ -138,7 +138,7 @@ static int count_outputs(bNode *node)
/* --- VORONOI -- */
-static bNodeSocketTemplate voronoi_inputs[]= {
+static bNodeSocketTemplate voronoi_inputs[] = {
COMMON_INPUTS,
{ SOCK_FLOAT, 1, N_("W1"), 1.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_NONE },
{ SOCK_FLOAT, 1, N_("W2"), 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_NONE },
@@ -163,7 +163,7 @@ static void voronoi_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short th
ProcDef(voronoi)
/* --- BLEND -- */
-static bNodeSocketTemplate blend_inputs[]= {
+static bNodeSocketTemplate blend_inputs[] = {
COMMON_INPUTS,
{ -1, 0, "" }
};
@@ -171,7 +171,7 @@ ProcNoInputs(blend)
ProcDef(blend)
/* -- MAGIC -- */
-static bNodeSocketTemplate magic_inputs[]= {
+static bNodeSocketTemplate magic_inputs[] = {
COMMON_INPUTS,
{ SOCK_FLOAT, 1, N_("Turbulence"), 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f, PROP_UNSIGNED },
{ -1, 0, "" }
@@ -183,7 +183,7 @@ static void magic_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thre
ProcDef(magic)
/* --- MARBLE --- */
-static bNodeSocketTemplate marble_inputs[]= {
+static bNodeSocketTemplate marble_inputs[] = {
COMMON_INPUTS,
{ SOCK_FLOAT, 1, N_("Size"), 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED },
{ SOCK_FLOAT, 1, N_("Turbulence"), 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f, PROP_UNSIGNED },
@@ -197,7 +197,7 @@ static void marble_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thr
ProcDef(marble)
/* --- CLOUDS --- */
-static bNodeSocketTemplate clouds_inputs[]= {
+static bNodeSocketTemplate clouds_inputs[] = {
COMMON_INPUTS,
{ SOCK_FLOAT, 1, N_("Size"), 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED },
{ -1, 0, "" }
@@ -209,7 +209,7 @@ static void clouds_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thr
ProcDef(clouds)
/* --- DISTORTED NOISE --- */
-static bNodeSocketTemplate distnoise_inputs[]= {
+static bNodeSocketTemplate distnoise_inputs[] = {
COMMON_INPUTS,
{ SOCK_FLOAT, 1, N_("Size"), 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED },
{ SOCK_FLOAT, 1, N_("Distortion"), 1.00f, 0.0f, 0.0f, 0.0f, 0.0000f, 10.0f, PROP_UNSIGNED },
@@ -223,7 +223,7 @@ static void distnoise_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short
ProcDef(distnoise)
/* --- WOOD --- */
-static bNodeSocketTemplate wood_inputs[]= {
+static bNodeSocketTemplate wood_inputs[] = {
COMMON_INPUTS,
{ SOCK_FLOAT, 1, N_("Size"), 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED },
{ SOCK_FLOAT, 1, N_("Turbulence"), 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f, PROP_UNSIGNED },
@@ -237,7 +237,7 @@ static void wood_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short threa
ProcDef(wood)
/* --- MUSGRAVE --- */
-static bNodeSocketTemplate musgrave_inputs[]= {
+static bNodeSocketTemplate musgrave_inputs[] = {
COMMON_INPUTS,
{ SOCK_FLOAT, 1, N_("H"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED },
{ SOCK_FLOAT, 1, N_("Lacunarity"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 6.0f, PROP_UNSIGNED },
@@ -258,7 +258,7 @@ static void musgrave_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short t
ProcDef(musgrave)
/* --- NOISE --- */
-static bNodeSocketTemplate noise_inputs[]= {
+static bNodeSocketTemplate noise_inputs[] = {
COMMON_INPUTS,
{ -1, 0, "" }
};
@@ -266,7 +266,7 @@ ProcNoInputs(noise)
ProcDef(noise)
/* --- STUCCI --- */
-static bNodeSocketTemplate stucci_inputs[]= {
+static bNodeSocketTemplate stucci_inputs[] = {
COMMON_INPUTS,
{ SOCK_FLOAT, 1, N_("Size"), 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED },
{ SOCK_FLOAT, 1, N_("Turbulence"), 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f, PROP_UNSIGNED },
diff --git a/source/blender/nodes/texture/nodes/node_texture_rotate.c b/source/blender/nodes/texture/nodes/node_texture_rotate.c
index 8f50eaece4f..1b1d57044a3 100644
--- a/source/blender/nodes/texture/nodes/node_texture_rotate.c
+++ b/source/blender/nodes/texture/nodes/node_texture_rotate.c
@@ -35,14 +35,14 @@
#include "node_texture_util.h"
#include "NOD_texture.h"
-static bNodeSocketTemplate inputs[]= {
+static bNodeSocketTemplate inputs[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Turns"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE },
{ SOCK_VECTOR, 1, N_("Axis"), 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, PROP_DIRECTION },
{ -1, 0, "" }
};
-static bNodeSocketTemplate outputs[]= {
+static bNodeSocketTemplate outputs[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/texture/nodes/node_texture_scale.c b/source/blender/nodes/texture/nodes/node_texture_scale.c
index 4bc283fc33c..56562724fb9 100644
--- a/source/blender/nodes/texture/nodes/node_texture_scale.c
+++ b/source/blender/nodes/texture/nodes/node_texture_scale.c
@@ -33,13 +33,13 @@
#include <math.h>
#include "node_texture_util.h"
-static bNodeSocketTemplate inputs[]= {
+static bNodeSocketTemplate inputs[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f },
{ SOCK_VECTOR, 1, N_("Scale"), 1.0f, 1.0f, 1.0f, 0.0f, -10.0f, 10.0f, PROP_XYZ },
{ -1, 0, "" }
};
-static bNodeSocketTemplate outputs[]= {
+static bNodeSocketTemplate outputs[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/texture/nodes/node_texture_texture.c b/source/blender/nodes/texture/nodes/node_texture_texture.c
index 4832f19f2c7..cc7367a7632 100644
--- a/source/blender/nodes/texture/nodes/node_texture_texture.c
+++ b/source/blender/nodes/texture/nodes/node_texture_texture.c
@@ -35,13 +35,13 @@
#include "RE_shader_ext.h"
-static bNodeSocketTemplate inputs[]= {
+static bNodeSocketTemplate inputs[] = {
{ SOCK_RGBA, 1, N_("Color1"), 1.0f, 1.0f, 1.0f, 1.0f },
{ SOCK_RGBA, 1, N_("Color2"), 0.0f, 0.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
-static bNodeSocketTemplate outputs[]= {
+static bNodeSocketTemplate outputs[] = {
{ SOCK_RGBA, 0, N_("Color") },
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/texture/nodes/node_texture_translate.c b/source/blender/nodes/texture/nodes/node_texture_translate.c
index bce60198a5d..a95cb00a47d 100644
--- a/source/blender/nodes/texture/nodes/node_texture_translate.c
+++ b/source/blender/nodes/texture/nodes/node_texture_translate.c
@@ -34,13 +34,13 @@
#include "node_texture_util.h"
#include "NOD_texture.h"
-static bNodeSocketTemplate inputs[]= {
+static bNodeSocketTemplate inputs[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 1, N_("Offset"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_TRANSLATION },
{ -1, 0, "" }
};
-static bNodeSocketTemplate outputs[]= {
+static bNodeSocketTemplate outputs[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/texture/nodes/node_texture_valToNor.c b/source/blender/nodes/texture/nodes/node_texture_valToNor.c
index fe3ea908e26..bbfc1fa616b 100644
--- a/source/blender/nodes/texture/nodes/node_texture_valToNor.c
+++ b/source/blender/nodes/texture/nodes/node_texture_valToNor.c
@@ -33,13 +33,13 @@
#include "node_texture_util.h"
#include "NOD_texture.h"
-static bNodeSocketTemplate inputs[]= {
+static bNodeSocketTemplate inputs[] = {
{ SOCK_FLOAT, 1, N_("Val"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE },
{ SOCK_FLOAT, 1, N_("Nabla"), 0.025f, 0.0f, 0.0f, 0.0f, 0.001f, 0.1f, PROP_UNSIGNED },
{ -1, 0, "" }
};
-static bNodeSocketTemplate outputs[]= {
+static bNodeSocketTemplate outputs[] = {
{ SOCK_VECTOR, 0, N_("Normal") },
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/texture/nodes/node_texture_valToRgb.c b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
index 515613509f6..78635453fc1 100644
--- a/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
+++ b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
@@ -34,11 +34,11 @@
#include "NOD_texture.h"
/* **************** VALTORGB ******************** */
-static bNodeSocketTemplate valtorgb_in[]= {
+static bNodeSocketTemplate valtorgb_in[] = {
{ SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
-static bNodeSocketTemplate valtorgb_out[]= {
+static bNodeSocketTemplate valtorgb_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
@@ -77,11 +77,11 @@ void register_node_type_tex_valtorgb(bNodeTreeType *ttype)
}
/* **************** RGBTOBW ******************** */
-static bNodeSocketTemplate rgbtobw_in[]= {
+static bNodeSocketTemplate rgbtobw_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate rgbtobw_out[]= {
+static bNodeSocketTemplate rgbtobw_out[] = {
{ SOCK_FLOAT, 0, N_("Val"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};