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authorTon Roosendaal <ton@blender.org>2006-01-24 18:24:38 +0300
committerTon Roosendaal <ton@blender.org>2006-01-24 18:24:38 +0300
commit26b718654d3ecffce14f5d4a83ce9752692b80f0 (patch)
tree44261081bf076d0ff22a3d9405267cc8c193ef6b /source/blender
parent771c7f3549b18f275ad4f1daf661eba601e0c3f9 (diff)
Orange: fixes in Compositor:
- Curves in Image window didn't copy alpha (when no 32 bits rect for display was made already). - Code was missing to validate grouped nodes in Compositor, didnt work at all yet - Loading new Images in a Node (using filewindow) didn't assign the image Image window now displays Alpha for float images too
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/colortools.c2
-rw-r--r--source/blender/blenkernel/intern/node.c46
-rw-r--r--source/blender/src/drawimage.c23
-rw-r--r--source/blender/src/editnode.c10
4 files changed, 73 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/colortools.c b/source/blender/blenkernel/intern/colortools.c
index f9854fae98c..ce0db15603f 100644
--- a/source/blender/blenkernel/intern/colortools.c
+++ b/source/blender/blenkernel/intern/colortools.c
@@ -584,7 +584,7 @@ void curvemapping_do_image(CurveMapping *cumap, Image *ima)
pixc[0]= FTOCHAR(col[0]);
pixc[1]= FTOCHAR(col[1]);
pixc[2]= FTOCHAR(col[2]);
- /* assume alpha was set */
+ pixc[3]= FTOCHAR(pixf[3]);
}
}
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index f7d0be1ac33..fc23758c4b3 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -33,6 +33,7 @@
#include "DNA_ID.h"
#include "DNA_node_types.h"
#include "DNA_material_types.h"
+#include "DNA_scene_types.h"
#include "BKE_blender.h"
#include "BKE_colortools.h"
@@ -498,12 +499,12 @@ bNode *nodeMakeGroupFromSelected(bNodeTree *ntree)
/* should become callbackable... */
void nodeVerifyGroup(bNodeTree *ngroup)
{
- Material *ma;
/* group changed, so we rebuild the type definition */
ntreeMakeOwnType(ngroup);
if(ngroup->type==NTREE_SHADER) {
+ Material *ma;
for(ma= G.main->mat.first; ma; ma= ma->id.next) {
if(ma->nodetree) {
bNode *node;
@@ -524,6 +525,28 @@ void nodeVerifyGroup(bNodeTree *ngroup)
}
}
}
+ else if(ngroup->type==NTREE_COMPOSIT) {
+ Scene *sce;
+ for(sce= G.main->scene.first; sce; sce= sce->id.next) {
+ if(sce->nodetree) {
+ bNode *node;
+
+ /* find if group is in tree */
+ for(node= sce->nodetree->nodes.first; node; node= node->next)
+ if(node->id == (ID *)ngroup)
+ break;
+
+ if(node) {
+ /* set all type pointers OK */
+ ntreeInitTypes(sce->nodetree);
+
+ for(node= sce->nodetree->nodes.first; node; node= node->next)
+ if(node->id == (ID *)ngroup)
+ nodeVerifyType(sce->nodetree, node);
+ }
+ }
+ }
+ }
}
/* also to check all users of groups. Now only used in editor for hide/unhide */
@@ -532,7 +555,6 @@ void nodeGroupSocketUseFlags(bNodeTree *ngroup)
{
bNode *node;
bNodeSocket *sock;
- Material *ma;
/* clear flags */
for(node= ngroup->nodes.first; node; node= node->next) {
@@ -544,6 +566,7 @@ void nodeGroupSocketUseFlags(bNodeTree *ngroup)
/* tag all thats in use */
if(ngroup->type==NTREE_SHADER) {
+ Material *ma;
for(ma= G.main->mat.first; ma; ma= ma->id.next) {
if(ma->nodetree) {
for(node= ma->nodetree->nodes.first; node; node= node->next) {
@@ -561,6 +584,25 @@ void nodeGroupSocketUseFlags(bNodeTree *ngroup)
}
}
}
+ else if(ngroup->type==NTREE_COMPOSIT) {
+ Scene *sce;
+ for(sce= G.main->scene.first; sce; sce= sce->id.next) {
+ if(sce->nodetree) {
+ for(node= sce->nodetree->nodes.first; node; node= node->next) {
+ if(node->id==(ID *)ngroup) {
+ for(sock= node->inputs.first; sock; sock= sock->next)
+ if(sock->link)
+ if(sock->tosock)
+ sock->tosock->flag |= SOCK_IN_USE;
+ for(sock= node->outputs.first; sock; sock= sock->next)
+ if(nodeCountSocketLinks(sce->nodetree, sock))
+ if(sock->tosock)
+ sock->tosock->flag |= SOCK_IN_USE;
+ }
+ }
+ }
+ }
+ }
}
static void find_node_with_socket(bNodeTree *ntree, bNodeSocket *sock, bNode **nodep, int *sockindex)
diff --git a/source/blender/src/drawimage.c b/source/blender/src/drawimage.c
index fa6a91b701d..e3655beaac0 100644
--- a/source/blender/src/drawimage.c
+++ b/source/blender/src/drawimage.c
@@ -47,6 +47,7 @@
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
+#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "DNA_camera_types.h"
@@ -1125,6 +1126,26 @@ static void sima_draw_alpha_pixels(float x1, float y1, int rectx, int recty, uns
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
}
+static void sima_draw_alpha_pixelsf(float x1, float y1, int rectx, int recty, float *rectf)
+{
+ float *trectf= MEM_mallocN(rectx*recty*4, "temp");
+ int a, b;
+
+ for(a= rectx*recty -1, b= 4*a+3; a>=0; a--, b-=4)
+ trectf[a]= rectf[b];
+
+ glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_FLOAT, trectf);
+ MEM_freeN(trectf);
+ /* ogl trick below is slower... (on ATI 9600) */
+// glColorMask(1, 0, 0, 0);
+// glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_RGBA, GL_FLOAT, rectf+3);
+// glColorMask(0, 1, 0, 0);
+// glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_RGBA, GL_FLOAT, rectf+2);
+// glColorMask(0, 0, 1, 0);
+// glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_RGBA, GL_FLOAT, rectf+1);
+// glColorMask(1, 1, 1, 1);
+}
+
static void sima_draw_zbuf_pixels(float x1, float y1, int rectx, int recty, int *recti)
{
if(recti==NULL)
@@ -1288,6 +1309,8 @@ void drawimagespace(ScrArea *sa, void *spacedata)
if(sima->flag & SI_SHOW_ALPHA) {
if(ibuf->rect)
sima_draw_alpha_pixels(x1, y1, ibuf->x, ibuf->y, ibuf->rect);
+ else if(ibuf->rect_float)
+ sima_draw_alpha_pixelsf(x1, y1, ibuf->x, ibuf->y, ibuf->rect_float);
}
else if(sima->flag & SI_SHOW_ZBUF) {
if(ibuf->zbuf)
diff --git a/source/blender/src/editnode.c b/source/blender/src/editnode.c
index e6fce5f948d..ce6344b7b8d 100644
--- a/source/blender/src/editnode.c
+++ b/source/blender/src/editnode.c
@@ -167,10 +167,10 @@ static void load_node_image(char *str) /* called from fileselect */
if(ima) {
if(node->id)
node->id->us--;
- else {
- node->id= &ima->id;
- ima->id.us++;
- }
+
+ node->id= &ima->id;
+ ima->id.us++;
+
free_image_buffers(ima); /* force read again */
ima->ok= 1;
@@ -198,7 +198,7 @@ static void composit_node_event(SpaceNode *snode, short event)
strcpy(name, ((Image *)node->id)->name);
else strcpy(name, U.textudir);
- /* we make store node->block pointers, and filesel frees it, so we need to clear them */
+ /* node->block pointers are stored, but filesel frees it, so we need to clear them */
for(node= snode->edittree->nodes.first; node; node= node->next)
node->block= NULL;