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authorAntony Riakiotakis <kalast@gmail.com>2012-02-14 17:25:23 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-02-14 17:25:23 +0400
commit40e2942f259f9de59fcf93fc99121ff46f630398 (patch)
tree821d0c1778e6121175f287b77c248ab43ce3237e /source/blender
parent6825577cad890865db5e246198681e3fb3ad18a3 (diff)
Fix related to #30152, rainbow colours produced when loading hdr image to 3D viewport/ the Nyan cat bug.
Issue is caused by scaling for power of 2 dimensions and mipmapping that happens through GLU. It looks like the library cannot handle float colour values above 1.0 correctly. Since we are close to release I will just clamp the srgb result for now even though it will result in a small performance loss for 16 bit textures only. I tried a few things before that, glGenerateMipmaps + no scaling (supported for 2.0 GL hardware and up), or using our own scaling instead of glu among them which worked very nicely and gave a speedup too. However, since we are close to release and there may be issues with GPU mipmap generation, see: http://www.gamedev.net/topic/495747-another-glgeneratemipmap-question/ (old discussion but better be sure than sorry) I went for the most compatible solution. Maybe after release this can be tested if other devs agree.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c6
-rw-r--r--source/blender/imbuf/IMB_imbuf.h1
-rw-r--r--source/blender/imbuf/intern/divers.c7
3 files changed, 13 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 1cd79746aee..7a61ee2eebc 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -518,6 +518,8 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
IMB_buffer_float_from_float(srgb_frect, ibuf->rect_float,
ibuf->channels, IB_PROFILE_SRGB, ibuf->profile, 0,
ibuf->x, ibuf->y, ibuf->x, ibuf->x);
+ /* clamp buffer colours to 1.0 to avoid artifacts due to glu for hdr images */
+ IMB_buffer_float_clamp(srgb_frect, ibuf->x, ibuf->y);
frect= srgb_frect + texwinsy*ibuf->x + texwinsx;
}
else
@@ -541,6 +543,8 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
IMB_buffer_float_from_float(srgb_frect, ibuf->rect_float,
ibuf->channels, IB_PROFILE_SRGB, ibuf->profile, 0,
ibuf->x, ibuf->y, ibuf->x, ibuf->x);
+ /* clamp buffer colours to 1.0 to avoid artifacts due to glu for hdr images */
+ IMB_buffer_float_clamp(srgb_frect, ibuf->x, ibuf->y);
}
else
frect= ibuf->rect_float;
@@ -615,7 +619,7 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
if (!(gpu_get_mipmap() && mipmap)) {
if(use_high_bit_depth)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect);
else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, rect);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h
index 996bfd35581..07f1b9e4683 100644
--- a/source/blender/imbuf/IMB_imbuf.h
+++ b/source/blender/imbuf/IMB_imbuf.h
@@ -391,6 +391,7 @@ void IMB_buffer_float_from_float(float *rect_to, const float *rect_from,
void IMB_buffer_byte_from_byte(unsigned char *rect_to, const unsigned char *rect_from,
int profile_to, int profile_from, int predivide,
int width, int height, int stride_to, int stride_from);
+void IMB_buffer_float_clamp(float *buf, int width, int height);
/**
* Change the ordering of the color bytes pointed to by rect from
diff --git a/source/blender/imbuf/intern/divers.c b/source/blender/imbuf/intern/divers.c
index a8ca282de66..d9ec3bf60c6 100644
--- a/source/blender/imbuf/intern/divers.c
+++ b/source/blender/imbuf/intern/divers.c
@@ -742,3 +742,10 @@ void IMB_color_to_bw(ImBuf *ibuf)
rct[0]= rct[1]= rct[2]= rgb_to_grayscale_byte(rct);
}
}
+
+void IMB_buffer_float_clamp(float *buf, int width, int height){
+ int i, total = width*height*4;
+ for(i = 0; i < total; i++){
+ buf[i] = MIN2(1.0, buf[i]);
+ }
+}