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authorTon Roosendaal <ton@blender.org>2012-11-03 18:31:28 +0400
committerTon Roosendaal <ton@blender.org>2012-11-03 18:31:28 +0400
commit5fe0bd800f81b402b86cb4e22939da6b5cf336ed (patch)
tree957043814b69d79d5cac0445929d1958af499c37 /source/blender
parentb59290a835bc1c5aeeec5e3a535848bd8faeadb2 (diff)
Bugfix (own collection)
Adding new image texture to Meshes didn't initialize UVs to 0-1 default. This makes initial display of textures on meshes not work. This fixes my favorite demo case: Open Blender, drop image from desktop on cube.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/include/ED_mesh.h2
-rw-r--r--source/blender/editors/mesh/mesh_data.c12
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2
3 files changed, 11 insertions, 5 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 078762065b4..5ffcfbd94f0 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -250,7 +250,7 @@ void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges, int c
int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me, const char *name, int active_set);
int ED_mesh_uv_texture_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
int ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me);
-int ED_mesh_uv_loop_reset_ex(struct bContext *C, struct Mesh *me, const int layernum);
+int ED_mesh_uv_loop_reset_ex(struct Mesh *me, const int layernum);
int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me, const char *name, int active_set);
int ED_mesh_color_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
int ED_mesh_color_remove_named(struct bContext *C, struct Object *ob, struct Mesh *me, const char *name);
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index 5414ba2aefb..e9906f852de 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -235,7 +235,8 @@ static void delete_customdata_layer(bContext *C, Object *ob, CustomDataLayer *la
}
}
-int ED_mesh_uv_loop_reset_ex(struct bContext *C, struct Mesh *me, const int layernum)
+/* without bContext, called in uvedit */
+int ED_mesh_uv_loop_reset_ex(struct Mesh *me, const int layernum)
{
BMEditMesh *em = me->edit_btmesh;
MLoopUV *luv;
@@ -338,7 +339,6 @@ int ED_mesh_uv_loop_reset_ex(struct bContext *C, struct Mesh *me, const int laye
BLI_array_free(polylengths);
DAG_id_tag_update(&me->id, 0);
- WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
return 1;
}
@@ -348,7 +348,11 @@ int ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me)
/* could be ldata or pdata */
CustomData *pdata = GET_CD_DATA(me, pdata);
const int layernum = CustomData_get_active_layer_index(pdata, CD_MTEXPOLY);
- return ED_mesh_uv_loop_reset_ex(C, me, layernum);
+ int retval = ED_mesh_uv_loop_reset_ex(me, layernum);
+
+ WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
+
+ return retval;
}
/* note: keep in sync with ED_mesh_color_add */
@@ -419,7 +423,7 @@ int ED_mesh_uv_texture_add(bContext *C, Mesh *me, const char *name, int active_s
/* don't overwrite our copied coords */
if (is_init == FALSE) {
- ED_mesh_uv_loop_reset_ex(C, me, layernum_dst);
+ ED_mesh_uv_loop_reset_ex(me, layernum_dst);
}
DAG_id_tag_update(&me->id, 0);
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 4b008d9a30f..e860d486ea3 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -215,6 +215,8 @@ void ED_uvedit_assign_image(Main *bmain, Scene *scene, Object *obedit, Image *im
if (!CustomData_has_layer(&em->bm->pdata, CD_MTEXPOLY)) {
BM_data_layer_add(em->bm, &em->bm->pdata, CD_MTEXPOLY);
BM_data_layer_add(em->bm, &em->bm->ldata, CD_MLOOPUV);
+ /* make UVs all nice 0-1 */
+ ED_mesh_uv_loop_reset_ex(obedit->data, CustomData_get_active_layer_index(&em->bm->pdata, CD_MTEXPOLY));
update = 1;
}