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authorJoshua Leung <aligorith@gmail.com>2008-02-06 14:10:34 +0300
committerJoshua Leung <aligorith@gmail.com>2008-02-06 14:10:34 +0300
commit14ea52bdd8ecdcc0d7af8ec1b49c51779fc1a085 (patch)
tree51db2ae7b75389d23b761b9ca832e19c86b2ca30 /source/blender
parentf05778a980b823f556b94dd2ff7b37564a0d4437 (diff)
Bugfixes:
* Action Editor "Open/Close Level" now works with Action Groups. Groups have priority over Action Channels for collapsing/expanding. * Custom bone shapes using the new 'wire' option, were drawing with the wrong wireframe colour at times (i.e. when out of posemode, this happened quite often). * Fixed/added a few comments in various places
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/makesdna/DNA_armature_types.h2
-rw-r--r--source/blender/src/drawaction.c3
-rw-r--r--source/blender/src/drawarmature.c15
-rw-r--r--source/blender/src/editaction.c61
4 files changed, 55 insertions, 26 deletions
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index fc17ba62b44..fcc847a1b30 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -100,7 +100,7 @@ typedef enum eArmature_Flag {
ARM_MIRROR_EDIT = (1<<8),
ARM_AUTO_IK = (1<<9),
ARM_NO_CUSTOM = (1<<10), /* made option negative, for backwards compat */
- ARM_COL_CUSTOM = (1<<11), /* draw custom colours - not yet used... */
+ ARM_COL_CUSTOM = (1<<11), /* draw custom colours */
ARM_GHOST_ONLYSEL = (1<<12) /* when ghosting, only show selected bones (this should belong to ghostflag instead) */
} eArmature_Flag;
diff --git a/source/blender/src/drawaction.c b/source/blender/src/drawaction.c
index 74c9cc1edc3..0909c643d11 100644
--- a/source/blender/src/drawaction.c
+++ b/source/blender/src/drawaction.c
@@ -1118,6 +1118,7 @@ static void add_bezt_to_keyblockslist(ListBase *blocks, IpoCurve *icu, int index
/* get beztriples */
beztn= (icu->bezt + index);
+ /* we need to go through all beztriples, as they may not be in order (i.e. during transform) */
for (v=0, bezt=icu->bezt; v<icu->totvert; v++, bezt++) {
/* skip if beztriple is current */
if (v != index) {
@@ -1270,7 +1271,7 @@ static void draw_keylist(gla2DDrawInfo *di, ListBase *keys, ListBase *blocks, fl
/* get co-ordinate to draw at */
gla2DDrawTranslatePt(di, ak->cfra, ypos, &sc_x, &sc_y);
- /* draw using icons - slower */
+ /* draw using icons - old way which is slower but more proven */
//if(ak->sel & 1) BIF_icon_draw_aspect(sc_x-7, sc_y-6, ICON_SPACE2, 1.0f);
//else BIF_icon_draw_aspect(sc_x-7, sc_y-6, ICON_SPACE3, 1.0f);
diff --git a/source/blender/src/drawarmature.c b/source/blender/src/drawarmature.c
index 67c598f993f..18cb05dbdd0 100644
--- a/source/blender/src/drawarmature.c
+++ b/source/blender/src/drawarmature.c
@@ -1589,9 +1589,15 @@ static void draw_pose_channels(Base *base, int dt)
set_pchan_colorset(ob, pchan);
if ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) {
- /* BONE_DRAWWIRE case is here too, as sometimes wire overlay won't be done */
- if (pchan->bone->flag & BONE_DRAWWIRE)
- draw_custom_bone(pchan->custom, OB_WIRE, arm->flag, flag, index, bone->length);
+ /* BONE_DRAWWIRE case is here too, as wire overlay won't be done when in Object Mode
+ * It's a bit of a hack, and we make sure TH_WIRE is used (just in case).
+ */
+ if (pchan->bone->flag & BONE_DRAWWIRE) {
+ if ((arm->flag & ARM_POSEMODE) == 0) {
+ BIF_ThemeColor(TH_WIRE);
+ draw_custom_bone(pchan->custom, OB_WIRE, arm->flag, flag, index, bone->length);
+ }
+ }
else
draw_custom_bone(pchan->custom, OB_SOLID, arm->flag, flag, index, bone->length);
}
@@ -1695,8 +1701,9 @@ static void draw_pose_channels(Base *base, int dt)
set_pchan_colorset(ob, pchan);
if ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) {
- if ((dt < OB_SOLID) || (pchan->bone->flag & BONE_DRAWWIRE))
+ if ((dt < OB_SOLID) || (pchan->bone->flag & BONE_DRAWWIRE)) {
draw_custom_bone(pchan->custom, OB_WIRE, arm->flag, flag, index, bone->length);
+ }
}
else if (arm->drawtype==ARM_ENVELOPE) {
if (dt < OB_SOLID)
diff --git a/source/blender/src/editaction.c b/source/blender/src/editaction.c
index 7da84b81df3..d93ee44a42d 100644
--- a/source/blender/src/editaction.c
+++ b/source/blender/src/editaction.c
@@ -3675,15 +3675,19 @@ void rearrange_action_channels (short mode)
/* Expand all channels to show full hierachy */
void expand_all_action (void)
{
+ void *data;
+ short datatype;
+
bAction *act;
bActionChannel *achan;
bActionGroup *agrp;
short mode= 1;
/* Get the selected action, exit if none are selected */
- // TODO: really this should be done with the "action editor api" stuff, but this will suffice for now
- act = G.saction->action;
- if (act == NULL) return;
+ data = get_action_context(&datatype);
+ if (data == NULL) return;
+ if (datatype != ACTCONT_ACTION) return;
+ act= (bAction *)data;
/* check if expand all, or close all */
for (agrp= act->groups.first; agrp; agrp= agrp->next) {
@@ -3729,40 +3733,57 @@ void expand_all_action (void)
/* For visible channels, expand/collapse one level */
void openclose_level_action (short mode)
{
+ void *data;
+ short datatype;
+
bAction *act;
bActionChannel *achan;
+ bActionGroup *agrp;
/* Get the selected action, exit if none are selected */
- // TODO: really this should be done with the "action editor api" stuff, but this will suffice for now
- act = G.saction->action;
- if (act == NULL) return;
+ data = get_action_context(&datatype);
+ if (data == NULL) return;
+ if (datatype != ACTCONT_ACTION) return;
+ act= (bAction *)data;
/* Abort if no operation required */
if (mode == 0) return;
/* Only affect selected channels */
- // FIXME: check for action-groups
for (achan= act->chanbase.first; achan; achan= achan->next) {
- if (VISIBLE_ACHAN(achan) && SEL_ACHAN(achan)) {
- if (EXPANDED_ACHAN(achan)) {
- if (FILTER_IPO_ACHAN(achan) || FILTER_CON_ACHAN(achan)) {
- if (mode < 0)
- achan->flag &= ~(ACHAN_SHOWIPO|ACHAN_SHOWCONS);
+ /* make sure if there is a group, it isn't about to be collapsed and is open */
+ if ( (achan->grp==NULL) || (EXPANDED_AGRP(achan->grp) && SEL_AGRP(achan->grp)==0) ) {
+ if (VISIBLE_ACHAN(achan) && SEL_ACHAN(achan)) {
+ if (EXPANDED_ACHAN(achan)) {
+ if (FILTER_IPO_ACHAN(achan) || FILTER_CON_ACHAN(achan)) {
+ if (mode < 0)
+ achan->flag &= ~(ACHAN_SHOWIPO|ACHAN_SHOWCONS);
+ }
+ else {
+ if (mode > 0)
+ achan->flag |= (ACHAN_SHOWIPO|ACHAN_SHOWCONS);
+ else
+ achan->flag &= ~ACHAN_EXPANDED;
+ }
}
else {
if (mode > 0)
- achan->flag |= (ACHAN_SHOWIPO|ACHAN_SHOWCONS);
- else
- achan->flag &= ~ACHAN_EXPANDED;
- }
- }
- else {
- if (mode > 0)
- achan->flag |= ACHAN_EXPANDED;
+ achan->flag |= ACHAN_EXPANDED;
+ }
}
}
}
+ /* Expand/collapse selected groups */
+ for (agrp= act->groups.first; agrp; agrp= agrp->next) {
+ if (SEL_AGRP(agrp)) {
+ if (mode < 0)
+ agrp->flag &= ~AGRP_EXPANDED;
+ else
+ agrp->flag |= AGRP_EXPANDED;
+ }
+ }
+
/* Cleanup and do redraws */
BIF_undo_push("Expand/Collapse Action Level");
allqueue(REDRAWACTION, 0);