diff options
author | Maxime Curioni <maxime.curioni@gmail.com> | 2008-07-12 09:02:47 +0400 |
---|---|---|
committer | Maxime Curioni <maxime.curioni@gmail.com> | 2008-07-12 09:02:47 +0400 |
commit | 8398730043faeb9af860ca7a408a5a4ba49b46f1 (patch) | |
tree | bc38242ec4333e81f5aea3205fffa21f669abffe /source/blender | |
parent | d124d3c5cdfdc9d470a4734281396b97c4d3afb5 (diff) |
soc-2008-mxcurioni: merge with trunk - rev 15540
Diffstat (limited to 'source/blender')
50 files changed, 917 insertions, 240 deletions
diff --git a/source/blender/blenkernel/BKE_bmeshCustomData.h b/source/blender/blenkernel/BKE_bmeshCustomData.h index 423f75e532d..4f5f2641f54 100644 --- a/source/blender/blenkernel/BKE_bmeshCustomData.h +++ b/source/blender/blenkernel/BKE_bmeshCustomData.h @@ -38,7 +38,7 @@ #ifndef BKE_BMESHCUSTOMDATA_H #define BKE_BMESHCUSTOMDATA_H -struct BME_mempool; +struct BLI_mempool; /*Custom Data Types and defines Eventual plan is to move almost everything to custom data and let caller @@ -62,7 +62,7 @@ typedef struct BME_CustomDataLayer { typedef struct BME_CustomData { struct BME_CustomDataLayer *layers; /*Custom Data Layers*/ - struct BME_mempool *pool; /*pool for alloc of blocks*/ + struct BLI_mempool *pool; /*pool for alloc of blocks*/ int totlayer, totsize; /*total layers and total size in bytes of each block*/ } BME_CustomData; diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h index 81c2e4a4b94..e84c7d30956 100644 --- a/source/blender/blenkernel/BKE_customdata.h +++ b/source/blender/blenkernel/BKE_customdata.h @@ -41,6 +41,7 @@ extern const CustomDataMask CD_MASK_MESH; extern const CustomDataMask CD_MASK_EDITMESH; extern const CustomDataMask CD_MASK_DERIVEDMESH; extern const CustomDataMask CD_MASK_BMESH; +extern const CustomDataMask CD_MASK_FACECORNERS; /* for ORIGINDEX layer type, indicates no original index for this element */ #define ORIGINDEX_NONE -1 @@ -264,4 +265,9 @@ void CustomData_set_layer_unique_name(struct CustomData *data, int index); /* for file reading compatibility, returns false if the layer was freed, only after this test passes, layer->data should be assigned */ int CustomData_verify_versions(struct CustomData *data, int index); + +/*BMesh specific customdata stuff*/ +void CustomData_to_bmeshpoly(struct CustomData *fdata, struct CustomData *pdata, struct CustomData *ldata); +void CustomData_from_bmeshpoly(struct CustomData *fdata, struct CustomData *pdata, struct CustomData *ldata, int total); +void CustomData_bmesh_init_pool(struct CustomData *data, int allocsize); #endif diff --git a/source/blender/blenkernel/intern/BME_Customdata.c b/source/blender/blenkernel/intern/BME_Customdata.c index 8b48efbdbd2..1fc8a4071dc 100644 --- a/source/blender/blenkernel/intern/BME_Customdata.c +++ b/source/blender/blenkernel/intern/BME_Customdata.c @@ -40,6 +40,7 @@ #include "bmesh_private.h" #include <string.h> #include "MEM_guardedalloc.h" +#include "BLI_mempool.h" /********************* Layer type information **********************/ typedef struct BME_LayerTypeInfo { @@ -83,7 +84,7 @@ void BME_CD_Create(BME_CustomData *data, BME_CustomDataInit *init, int initalloc if(data->totlayer){ /*alloc memory*/ data->layers = MEM_callocN(sizeof(BME_CustomDataLayer)*data->totlayer, "BMesh Custom Data Layers"); - data->pool = BME_mempool_create(data->totsize, initalloc, initalloc); + data->pool = BLI_mempool_create(data->totsize, initalloc, initalloc); /*initialize layer data*/ for(i=0; i < BME_CD_NUMTYPES; i++){ if(init->layout[i]){ @@ -102,7 +103,7 @@ void BME_CD_Create(BME_CustomData *data, BME_CustomDataInit *init, int initalloc void BME_CD_Free(BME_CustomData *data) { - if(data->pool) BME_mempool_destroy(data->pool); + if(data->pool) BLI_mempool_destroy(data->pool); } /*Block level ops*/ @@ -119,7 +120,7 @@ void BME_CD_free_block(BME_CustomData *data, void **block) typeInfo->free((char*)*block + offset, 1, typeInfo->size); } } - BME_mempool_free(data->pool, *block); + BLI_mempool_free(data->pool, *block); *block = NULL; } @@ -130,7 +131,7 @@ static void BME_CD_alloc_block(BME_CustomData *data, void **block) if (*block) BME_CD_free_block(data, block); //if we copy layers that have their own free functions like deformverts if (data->totsize > 0) - *block = BME_mempool_alloc(data->pool); + *block = BLI_mempool_alloc(data->pool); else *block = NULL; } diff --git a/source/blender/blenkernel/intern/BME_conversions.c b/source/blender/blenkernel/intern/BME_conversions.c index 7952546de7c..daf0de5b748 100644 --- a/source/blender/blenkernel/intern/BME_conversions.c +++ b/source/blender/blenkernel/intern/BME_conversions.c @@ -55,14 +55,200 @@ #include "bmesh_private.h" #include "BSE_edit.h" -/*Converts an EditMesh to a BME_Mesh.*/ -static void bmesh_init_cdPool(CustomData *data, int allocsize){ - if(data->totlayer)data->pool = BLI_mempool_create(data->totsize, allocsize, allocsize); + +/*merge these functions*/ +static void BME_DMcorners_to_loops(BME_Mesh *bm, CustomData *facedata, int index, BME_Poly *f, int numCol, int numTex){ + int i, j; + BME_Loop *l; + MTFace *texface; + MTexPoly *texpoly; + MCol *mcol; + MLoopCol *mloopcol; + MLoopUV *mloopuv; + + for(i=0; i< numTex; i++){ + texface = CustomData_get_layer_n(facedata, CD_MTFACE, i); + texpoly = CustomData_bmesh_get_n(&bm->pdata, f->data, CD_MTEXPOLY, i); + + texpoly->tpage = texface[index].tpage; + texpoly->flag = texface[index].flag; + texpoly->transp = texface[index].transp; + texpoly->mode = texface[index].mode; + texpoly->tile = texface[index].tile; + texpoly->unwrap = texface[index].unwrap; + + j = 0; + l = f->loopbase; + do{ + mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPUV, i); + mloopuv->uv[0] = texface[index].uv[j][0]; + mloopuv->uv[1] = texface[index].uv[j][1]; + j++; + l = l->next; + }while(l!=f->loopbase); + } + + for(i=0; i < numCol; i++){ + mcol = CustomData_get_layer_n(facedata, CD_MCOL, i); + j = 0; + l = f->loopbase; + do{ + mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPCOL, i); + mloopcol->r = mcol[(index*4)+j].r; + mloopcol->g = mcol[(index*4)+j].g; + mloopcol->b = mcol[(index*4)+j].b; + mloopcol->a = mcol[(index*4)+j].a; + j++; + l = l->next; + }while(l!=f->loopbase); + } +} + +static void BME_DMloops_to_corners(BME_Mesh *bm, CustomData *facedata, int index, BME_Poly *f,int numCol, int numTex){ + int i, j; + BME_Loop *l; + MTFace *texface; + MTexPoly *texpoly; + MCol *mcol; + MLoopCol *mloopcol; + MLoopUV *mloopuv; + + for(i=0; i < numTex; i++){ + texface = CustomData_get_layer_n(facedata, CD_MTFACE, i); + texpoly = CustomData_bmesh_get_n(&bm->pdata, f->data, CD_MTEXPOLY, i); + + texface[index].tpage = texpoly->tpage; + texface[index].flag = texpoly->flag; + texface[index].transp = texpoly->transp; + texface[index].mode = texpoly->mode; + texface[index].tile = texpoly->tile; + texface[index].unwrap = texpoly->unwrap; + + j = 0; + l = f->loopbase; + do{ + mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPUV, i); + texface[index].uv[j][0] = mloopuv->uv[0]; + texface[index].uv[j][1] = mloopuv->uv[1]; + j++; + l = l->next; + }while(l!=f->loopbase); + + } + for(i=0; i < numCol; i++){ + mcol = CustomData_get_layer_n(facedata,CD_MCOL, i); + j = 0; + l = f->loopbase; + do{ + mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPCOL, i); + mcol[(index*4) + j].r = mloopcol->r; + mcol[(index*4) + j].g = mloopcol->g; + mcol[(index*4) + j].b = mloopcol->b; + mcol[(index*4) + j].a = mloopcol->a; + j++; + l = l->next; + }while(l!=f->loopbase); + } } + +static void BME_corners_to_loops(BME_Mesh *bm, CustomData *facedata, void *face_block, BME_Poly *f,int numCol, int numTex){ + int i, j; + BME_Loop *l; + MTFace *texface; + MTexPoly *texpoly; + MCol *mcol; + MLoopCol *mloopcol; + MLoopUV *mloopuv; + + for(i=0; i < numTex; i++){ + texface = CustomData_em_get_n(facedata, face_block, CD_MTFACE, i); + texpoly = CustomData_bmesh_get_n(&bm->pdata, f->data, CD_MTEXPOLY, i); + + texpoly->tpage = texface->tpage; + texpoly->flag = texface->flag; + texpoly->transp = texface->transp; + texpoly->mode = texface->mode; + texpoly->tile = texface->tile; + texpoly->unwrap = texface->unwrap; + + j = 0; + l = f->loopbase; + do{ + mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPUV, i); + mloopuv->uv[0] = texface->uv[j][0]; + mloopuv->uv[1] = texface->uv[j][1]; + j++; + l = l->next; + }while(l!=f->loopbase); + + } + for(i=0; i < numCol; i++){ + mcol = CustomData_em_get_n(facedata, face_block, CD_MCOL, i); + j = 0; + l = f->loopbase; + do{ + mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPCOL, i); + mloopcol->r = mcol[j].r; + mloopcol->g = mcol[j].g; + mloopcol->b = mcol[j].b; + mloopcol->a = mcol[j].a; + j++; + l = l->next; + }while(l!=f->loopbase); + } +} + +static void BME_loops_to_corners(BME_Mesh *bm, CustomData *facedata, void *face_block, BME_Poly *f,int numCol, int numTex){ + int i, j; + BME_Loop *l; + MTFace *texface; + MTexPoly *texpoly; + MCol *mcol; + MLoopCol *mloopcol; + MLoopUV *mloopuv; + + for(i=0; i < numTex; i++){ + texface = CustomData_em_get_n(facedata, face_block, CD_MTFACE, i); + texpoly = CustomData_bmesh_get_n(&bm->pdata, f->data, CD_MTEXPOLY, i); + + texface->tpage = texpoly->tpage; + texface->flag = texpoly->flag; + texface->transp = texpoly->transp; + texface->mode = texpoly->mode; + texface->tile = texpoly->tile; + texface->unwrap = texpoly->unwrap; + + j = 0; + l = f->loopbase; + do{ + mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPUV, i); + texface->uv[j][0] = mloopuv->uv[0]; + texface->uv[j][1] = mloopuv->uv[1]; + j++; + l = l->next; + }while(l!=f->loopbase); + + } + for(i=0; i < numCol; i++){ + mcol = CustomData_em_get_n(facedata, face_block, CD_MCOL, i); + j = 0; + l = f->loopbase; + do{ + mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPCOL, i); + mcol[j].r = mloopcol->r; + mcol[j].g = mloopcol->g; + mcol[j].b = mloopcol->b; + mcol[j].a = mloopcol->a; + j++; + l = l->next; + }while(l!=f->loopbase); + } +} +/*move the EditMesh conversion functions to editmesh_tools.c*/ BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) { BME_Mesh *bm; - int allocsize[4] = {512,512,2048,512}; + int allocsize[4] = {512,512,2048,512}, numTex, numCol; BME_Vert *v1, *v2; BME_Edge *e, *edar[4]; BME_Poly *f; @@ -74,8 +260,21 @@ BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) { int len; bm = BME_make_mesh(allocsize); + /*copy custom data layout*/ CustomData_copy(&em->vdata, &bm->vdata, CD_MASK_BMESH, CD_CALLOC, 0); - bmesh_init_cdPool(&bm->vdata, allocsize[0]); + CustomData_copy(&em->edata, &bm->edata, CD_MASK_BMESH, CD_CALLOC, 0); + CustomData_copy(&em->fdata, &bm->pdata, CD_MASK_BMESH, CD_CALLOC, 0); + + /*copy face corner data*/ + CustomData_to_bmeshpoly(&em->fdata, &bm->pdata, &bm->ldata); + /*initialize memory pools*/ + CustomData_bmesh_init_pool(&bm->vdata, allocsize[0]); + CustomData_bmesh_init_pool(&bm->edata, allocsize[1]); + CustomData_bmesh_init_pool(&bm->ldata, allocsize[2]); + CustomData_bmesh_init_pool(&bm->pdata, allocsize[3]); + /*needed later*/ + numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY); + numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL); BME_model_begin(bm); /*add verts*/ @@ -86,7 +285,6 @@ BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) { v1->flag = eve->f; v1->h = eve->h; v1->bweight = eve->bweight; - /*Copy Custom Data*/ CustomData_bmesh_copy_data(&em->vdata, &bm->vdata, eve->data, &v1->data); eve->tmp.v = (EditVert*)v1; @@ -106,15 +304,10 @@ BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) { if(eed->seam) e->flag |= ME_SEAM; if(eed->h & EM_FGON) e->flag |= ME_FGON; if(eed->h & 1) e->flag |= ME_HIDE; - - /* link the edges for face construction; - * kind of a dangerous thing - remember to cast back to BME_Edge before using! */ - /*Copy CustomData*/ - eed->tmp.e = (EditEdge*)e; + CustomData_bmesh_copy_data(&em->edata, &bm->edata, eed->data, &e->data); eed = eed->next; } - /*add faces.*/ efa= em->faces.first; while(efa) { @@ -143,12 +336,13 @@ BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) { if(efa->f & 1) f->flag |= ME_FACE_SEL; else f->flag &= ~ME_FACE_SEL; } + CustomData_bmesh_copy_data(&em->fdata, &bm->pdata, efa->data, &f->data); + BME_corners_to_loops(bm, &em->fdata, efa->data, f,numCol,numTex); efa = efa->next; } BME_model_end(bm); return bm; } - /* adds the geometry in the bmesh to G.editMesh (does not free G.editMesh) * if td != NULL, the transdata will be mapped to the EditVert's co */ EditMesh *BME_bmesh_to_editmesh(BME_Mesh *bm, BME_TransData_Head *td) { @@ -163,7 +357,7 @@ EditMesh *BME_bmesh_to_editmesh(BME_Mesh *bm, BME_TransData_Head *td) { EditEdge *eed; EditFace *efa; - int totvert, len, i; + int totvert, len, i, numTex, numCol; em = G.editMesh; @@ -171,6 +365,13 @@ EditMesh *BME_bmesh_to_editmesh(BME_Mesh *bm, BME_TransData_Head *td) { CustomData_copy(&bm->vdata, &em->vdata, CD_MASK_BMESH, CD_CALLOC, 0); + CustomData_copy(&bm->edata, &em->edata, CD_MASK_BMESH, CD_CALLOC, 0); + CustomData_copy(&bm->pdata, &em->fdata, CD_MASK_BMESH, CD_CALLOC, 0); + CustomData_from_bmeshpoly(&em->fdata, &bm->pdata, &bm->ldata,0); + numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY); + numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL); + + /* convert to EditMesh */ /* make editverts */ totvert = BLI_countlist(&(bm->verts)); @@ -202,6 +403,8 @@ EditMesh *BME_bmesh_to_editmesh(BME_Mesh *bm, BME_TransData_Head *td) { if(e->flag & ME_HIDE) eed->h |= 1; if(G.scene->selectmode==SCE_SELECT_EDGE) EM_select_edge(eed, eed->f & SELECT); + + CustomData_em_copy_data(&bm->edata, &em->edata, e->data, &eed->data); } } @@ -228,6 +431,8 @@ EditMesh *BME_bmesh_to_editmesh(BME_Mesh *bm, BME_TransData_Head *td) { if(f->flag & ME_HIDE) efa->h= 1; if((G.f & G_FACESELECT) && (efa->f & SELECT)) EM_select_face(efa, 1); /* flush down */ + CustomData_em_copy_data(&bm->pdata, &em->fdata, f->data, &efa->data); + BME_loops_to_corners(bm, &em->fdata, efa->data, f,numCol,numTex); } } @@ -248,7 +453,7 @@ BME_Mesh *BME_derivedmesh_to_bmesh(DerivedMesh *dm) MVert *mvert, *mv; MEdge *medge, *me; MFace *mface, *mf; - int totface,totedge,totvert,i,len; + int totface,totedge,totvert,i,len, numTex, numCol; BME_Vert *v1=NULL,*v2=NULL, **vert_array; BME_Edge *e=NULL; BME_Poly *f=NULL; @@ -256,6 +461,22 @@ BME_Mesh *BME_derivedmesh_to_bmesh(DerivedMesh *dm) EdgeHash *edge_hash = BLI_edgehash_new(); bm = BME_make_mesh(allocsize); + /*copy custom data layout*/ + CustomData_copy(&dm->vertData, &bm->vdata, CD_MASK_BMESH, CD_CALLOC, 0); + CustomData_copy(&dm->edgeData, &bm->edata, CD_MASK_BMESH, CD_CALLOC, 0); + CustomData_copy(&dm->faceData, &bm->pdata, CD_MASK_BMESH, CD_CALLOC, 0); + + /*copy face corner data*/ + CustomData_to_bmeshpoly(&dm->faceData, &bm->pdata, &bm->ldata); + /*initialize memory pools*/ + CustomData_bmesh_init_pool(&bm->vdata, allocsize[0]); + CustomData_bmesh_init_pool(&bm->edata, allocsize[1]); + CustomData_bmesh_init_pool(&bm->ldata, allocsize[2]); + CustomData_bmesh_init_pool(&bm->pdata, allocsize[3]); + /*needed later*/ + numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY); + numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL); + totvert = dm->getNumVerts(dm); totedge = dm->getNumEdges(dm); totface = dm->getNumFaces(dm); @@ -272,6 +493,7 @@ BME_Mesh *BME_derivedmesh_to_bmesh(DerivedMesh *dm) vert_array[i] = v1; v1->flag = mv->flag; v1->bweight = mv->bweight/255.0f; + CustomData_to_bmesh_block(&dm->vertData, &bm->vdata, i, &v1->data); } /*add edges*/ for(i=0,me = medge; i < totedge;i++,me++){ @@ -282,6 +504,7 @@ BME_Mesh *BME_derivedmesh_to_bmesh(DerivedMesh *dm) e->bweight = me->bweight/255.0f; e->flag = (unsigned char)me->flag; BLI_edgehash_insert(edge_hash,me->v1,me->v2,e); + CustomData_to_bmesh_block(&dm->edgeData, &bm->edata, i, &e->data); } /*add faces.*/ for(i=0,mf = mface; i < totface;i++,mf++){ @@ -305,6 +528,8 @@ BME_Mesh *BME_derivedmesh_to_bmesh(DerivedMesh *dm) f = BME_MF(bm,v1,v2,edar,len); f->mat_nr = mf->mat_nr; f->flag = mf->flag; + CustomData_to_bmesh_block(&dm->faceData,&bm->pdata,i,&f->data); + BME_DMcorners_to_loops(bm, &dm->faceData,i,f, numCol,numTex); } BME_model_end(bm); @@ -318,7 +543,7 @@ DerivedMesh *BME_bmesh_to_derivedmesh(BME_Mesh *bm, DerivedMesh *dm) MFace *mface, *mf; MEdge *medge, *me; MVert *mvert, *mv; - int totface,totedge,totvert,i,bmeshok,len; + int totface,totedge,totvert,i,bmeshok,len, numTex, numCol; BME_Vert *v1=NULL; BME_Edge *e=NULL, *oe=NULL; @@ -354,12 +579,21 @@ DerivedMesh *BME_bmesh_to_derivedmesh(BME_Mesh *bm, DerivedMesh *dm) /*convert back to mesh*/ result = CDDM_from_template(dm,totvert,totedge,totface); + CustomData_merge(&bm->vdata, &result->vertData, CD_MASK_BMESH, CD_CALLOC, totvert); + CustomData_merge(&bm->edata, &result->edgeData, CD_MASK_BMESH, CD_CALLOC, totedge); + CustomData_merge(&bm->pdata, &result->faceData, CD_MASK_BMESH, CD_CALLOC, totface); + CustomData_from_bmeshpoly(&result->faceData, &bm->pdata, &bm->ldata,totface); + numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY); + numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL); + + /*Make Verts*/ mvert = CDDM_get_verts(result); for(i=0,v1=bm->verts.first,mv=mvert;v1;v1=v1->next,i++,mv++){ VECCOPY(mv->co,v1->co); mv->flag = (unsigned char)v1->flag; mv->bweight = (char)(255.0*v1->bweight); + CustomData_from_bmesh_block(&bm->vdata, &result->vertData, &v1->data, i); } medge = CDDM_get_edges(result); i=0; @@ -377,6 +611,7 @@ DerivedMesh *BME_bmesh_to_derivedmesh(BME_Mesh *bm, DerivedMesh *dm) me->crease = (char)(255.0*e->crease); me->bweight = (char)(255.0*e->bweight); me->flag = e->flag; + CustomData_from_bmesh_block(&bm->edata, &result->edgeData, &e->data, i); me++; i++; } @@ -398,9 +633,11 @@ DerivedMesh *BME_bmesh_to_derivedmesh(BME_Mesh *bm, DerivedMesh *dm) if(mf->v3 == 0 || (len == 4 && mf->v4 == 0)){ test_index_face(mf, NULL, i, len); } - i++; mf->mat_nr = (unsigned char)f->mat_nr; mf->flag = (unsigned char)f->flag; + CustomData_from_bmesh_block(&bm->pdata, &result->faceData, &f->data, i); + BME_DMloops_to_corners(bm, &result->faceData, i, f,numCol,numTex); + i++; } } } diff --git a/source/blender/blenkernel/intern/BME_eulers.c b/source/blender/blenkernel/intern/BME_eulers.c index 3403f5829fe..801e0b8bdec 100644 --- a/source/blender/blenkernel/intern/BME_eulers.c +++ b/source/blender/blenkernel/intern/BME_eulers.c @@ -39,6 +39,7 @@ #include "DNA_mesh_types.h" #include "BKE_utildefines.h" +#include "BKE_customdata.h" #include "BKE_bmesh.h" #include "BLI_blenlib.h" @@ -618,8 +619,8 @@ BME_Poly *BME_SFME(BME_Mesh *bm, BME_Poly *f, BME_Vert *v1, BME_Vert *v2, BME_Lo BME_disk_append_edge(e, v2); f2 = BME_addpolylist(bm,f); - f1loop = BME_create_loop(bm,v2,e,f,NULL); - f2loop = BME_create_loop(bm,v1,e,f2,NULL); + f1loop = BME_create_loop(bm,v2,e,f,v2loop); + f2loop = BME_create_loop(bm,v1,e,f2,v1loop); f1loop->prev = v2loop->prev; f2loop->prev = v1loop->prev; @@ -663,16 +664,16 @@ BME_Poly *BME_SFME(BME_Mesh *bm, BME_Poly *f, BME_Vert *v1, BME_Vert *v2, BME_Lo * Takes a an edge and pointer to one of its vertices and collapses * the edge on that vertex. * - * Before: OE KE + * Before: OE KE * ------- ------- * | || | - * OV KV TV + * OV KV TV * * * After: OE * --------------- * | | - * OV TV + * OV TV * * * Restrictions: @@ -723,6 +724,8 @@ int BME_JEKV(BME_Mesh *bm, BME_Edge *ke, BME_Vert *kv) /*remove ke from tv's disk cycle*/ BME_disk_remove_edge(ke, tv); + + /*deal with radial cycle of ke*/ if(ke->loop){ /*first step, fix the neighboring loops of all loops in ke's radial cycle*/ @@ -763,6 +766,7 @@ int BME_JEKV(BME_Mesh *bm, BME_Edge *ke, BME_Vert *kv) } + /*Validate disk cycles*/ diskbase = BME_disk_getpointer(ov->edge,ov); edok = BME_cycle_validate(valance1, diskbase); diff --git a/source/blender/blenkernel/intern/BME_structure.c b/source/blender/blenkernel/intern/BME_structure.c index 92ef9e3e03c..ca27f5efd10 100644 --- a/source/blender/blenkernel/intern/BME_structure.c +++ b/source/blender/blenkernel/intern/BME_structure.c @@ -41,7 +41,6 @@ #include "BLI_blenlib.h" #include "BLI_linklist.h" #include "BLI_ghash.h" - /** * MISC utility functions. * diff --git a/source/blender/blenkernel/intern/BME_tools.c b/source/blender/blenkernel/intern/BME_tools.c index 916e6bee59f..90259031e5c 100644 --- a/source/blender/blenkernel/intern/BME_tools.c +++ b/source/blender/blenkernel/intern/BME_tools.c @@ -215,10 +215,42 @@ static void BME_data_interp_from_verts(BME_Mesh *bm, BME_Vert *v1, BME_Vert *v2, src[1]= v2->data; w[0] = 1.0f-fac; w[1] = fac; - CustomData_em_interp(&bm->vdata, src, w, NULL, 2, v->data); + CustomData_bmesh_interp(&bm->vdata, src, w, NULL, 2, v->data); } } + +static void BME_data_facevert_edgesplit(BME_Mesh *bm, BME_Vert *v1, BME_Vert *v2, BME_Vert *v, BME_Edge *e1, float fac){ + void *src[2]; + float w[2]; + BME_Loop *l=NULL, *v1loop = NULL, *vloop = NULL, *v2loop = NULL; + + w[0] = 1.0f - fac; + w[1] = fac; + + if(!e1->loop) return; + l = e1->loop; + do{ + if(l->v == v1){ + v1loop = l; + vloop = v1loop->next; + v2loop = vloop->next; + }else if(l->v == v){ + v1loop = l->next; + vloop = l; + v2loop = l->prev; + + } + + src[0] = v1loop->data; + src[1] = v2loop->data; + + CustomData_bmesh_interp(&bm->ldata, src,w, NULL, 2, vloop->data); + l = l->radial.next->data; + }while(l!=e1->loop); +} + + /* a wrapper for BME_SEMV that transfers element flags */ /*add custom data interpolation in here!*/ static BME_Vert *BME_split_edge(BME_Mesh *bm, BME_Vert *v, BME_Edge *e, BME_Edge **ne, float percent) { BME_Vert *nv, *v2; @@ -238,9 +270,37 @@ static BME_Vert *BME_split_edge(BME_Mesh *bm, BME_Vert *v, BME_Edge *e, BME_Edge (*ne)->crease = e->crease; (*ne)->bweight = e->bweight; } + /*v->nv->v2*/ + BME_data_facevert_edgesplit(bm,v2, v, nv, e, 0.75); return nv; } +static void BME_collapse_vert(BME_Mesh *bm, BME_Edge *ke, BME_Vert *kv, float fac){ + void *src[2]; + float w[2]; + BME_Loop *l=NULL, *kvloop=NULL, *tvloop=NULL; + BME_Vert *tv = BME_edge_getothervert(ke,kv); + + w[0] = 1.0f - fac; + w[1] = fac; + + if(ke->loop){ + l = ke->loop; + do{ + if(l->v == tv && l->next->v == kv){ + tvloop = l; + kvloop = l->next; + + src[0] = kvloop->data; + src[1] = tvloop->data; + CustomData_bmesh_interp(&bm->ldata, src,w, NULL, 2, kvloop->data); + } + l=l->radial.next->data; + }while(l!=ke->loop); + } + BME_JEKV(bm,ke,kv); +} + static int BME_bevel_is_split_vert(BME_Loop *l) { @@ -367,6 +427,8 @@ static BME_Vert *BME_bevel_split_edge(BME_Mesh *bm, BME_Vert *v, BME_Vert *v1, B ov = BME_edge_getothervert(e1,v); sv = BME_split_edge(bm,v,e1,&ne,0); //BME_data_interp_from_verts(bm, v, ov, sv, 0.25); /*this is technically wrong...*/ + //BME_data_interp_from_faceverts(bm, v, ov, sv, 0.25); + //BME_data_interp_from_faceverts(bm, ov, v, sv, 0.25); BME_assign_transdata(td, bm, sv, sv->co, sv->co, NULL, sv->co, 0, -1, -1, NULL); /* quick default */ sv->tflag1 |= BME_BEVEL_BEVEL; ne->tflag1 = BME_BEVEL_ORIG; /* mark edge as original, even though it isn't */ @@ -408,6 +470,8 @@ static BME_Vert *BME_bevel_split_edge(BME_Mesh *bm, BME_Vert *v, BME_Vert *v1, B ov = BME_edge_getothervert(l->e,v); sv = BME_split_edge(bm,v,l->e,&ne,0); //BME_data_interp_from_verts(bm, v, ov, sv, 0.25); /*this is technically wrong...*/ + //BME_data_interp_from_faceverts(bm, v, ov, sv, 0.25); + //BME_data_interp_from_faceverts(bm, ov, v, sv, 0.25); BME_assign_transdata(td, bm, sv, sv->co, sv->co, NULL, sv->co, 0, -1, -1, NULL); /* quick default */ sv->tflag1 |= BME_BEVEL_BEVEL; ne->tflag1 = BME_BEVEL_ORIG; /* mark edge as original, even though it isn't */ @@ -586,12 +650,15 @@ static BME_Loop *BME_bevel_edge(BME_Mesh *bm, BME_Loop *l, float value, int opti if (kl->v == kv) { BME_split_face(bm,kl->f,kl->prev->v,kl->next->v,&nl,kl->prev->e); BME_JFKE(bm,((BME_Loop*)kl->prev->radial.next->data)->f,kl->f,kl->prev->e); - BME_JEKV(bm,kl->e,kv); + BME_collapse_vert(bm, kl->e, kv, 1.0); + //BME_JEKV(bm,kl->e,kv); + } else { BME_split_face(bm,kl->f,kl->next->next->v,kl->v,&nl,kl->next->e); BME_JFKE(bm,((BME_Loop*)kl->next->radial.next->data)->f,kl->f,kl->next->e); - BME_JEKV(bm,kl->e,kv); + BME_collapse_vert(bm, kl->e, kv, 1.0); + //BME_JEKV(bm,kl->e,kv); } l = l->prev; } @@ -620,12 +687,14 @@ static BME_Loop *BME_bevel_edge(BME_Mesh *bm, BME_Loop *l, float value, int opti if (kl->v == kv) { BME_split_face(bm,kl->f,kl->prev->v,kl->next->v,&nl,kl->prev->e); BME_JFKE(bm,((BME_Loop*)kl->prev->radial.next->data)->f,kl->f,kl->prev->e); - BME_JEKV(bm,kl->e,kv); + BME_collapse_vert(bm, kl->e, kv, 1.0); + //BME_JEKV(bm,kl->e,kv); } else { BME_split_face(bm,kl->f,kl->next->next->v,kl->v,&nl,kl->next->e); BME_JFKE(bm,((BME_Loop*)kl->next->radial.next->data)->f,kl->f,kl->next->e); - BME_JEKV(bm,kl->e,kv); + BME_collapse_vert(bm, kl->e, kv, 1.0); + //BME_JEKV(bm,kl->e,kv); } } @@ -1092,7 +1161,8 @@ static void bmesh_dissolve_disk(BME_Mesh *bm, BME_Vert *v){ e = BME_disk_nextedge(e,v); }while(e != v->edge); } - BME_JEKV(bm,v->edge,v); + BME_collapse_vert(bm, v->edge, v, 1.0); + //BME_JEKV(bm,v->edge,v); } } static BME_Mesh *BME_bevel_mesh(BME_Mesh *bm, float value, int res, int options, int defgrp_index, BME_TransData_Head *td) { diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 30405660658..4d3f9143b85 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -1052,7 +1052,7 @@ void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r) /* store vertex indices in tmp union */ for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i) - ev->tmp.l = (long) i++; + ev->tmp.l = (long) i; for( ; ee; ee = ee->next, ++edge_r) { edge_r->crease = (unsigned char) (ee->crease*255.0f); diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c index 4880a246e1c..501293ecd81 100644 --- a/source/blender/blenkernel/intern/customdata.c +++ b/source/blender/blenkernel/intern/customdata.c @@ -360,8 +360,80 @@ static void layerDefault_origspace_face(void *data, int count) } /* --------- */ +static void layerDefault_mloopcol(void *data, int count) +{ + static MLoopCol default_mloopcol = {255,255,255,255}; + MLoopCol *mlcol = (MLoopCol*)data; + int i; + for(i = 0; i < count; i++) + mlcol[i] = default_mloopcol; + +} + +static void layerInterp_mloopcol(void **sources, float *weights, + float *sub_weights, int count, void *dest) +{ + MLoopCol *mc = dest; + int i; + float *sub_weight; + struct { + float a; + float r; + float g; + float b; + } col; + col.a = col.r = col.g = col.b = 0; + sub_weight = sub_weights; + for(i = 0; i < count; ++i){ + float weight = weights ? weights[i] : 1; + MLoopCol *src = sources[i]; + if(sub_weights){ + col.a += src->a * (*sub_weight) * weight; + col.r += src->r * (*sub_weight) * weight; + col.g += src->g * (*sub_weight) * weight; + col.b += src->b * (*sub_weight) * weight; + sub_weight++; + } else { + col.a += src->a * weight; + col.r += src->r * weight; + col.g += src->g * weight; + col.b += src->b * weight; + } + } + mc->a = (int)col.a; + mc->r = (int)col.r; + mc->g = (int)col.g; + mc->b = (int)col.b; +} +static void layerInterp_mloopuv(void **sources, float *weights, + float *sub_weights, int count, void *dest) +{ + MLoopUV *mluv = dest; + int i; + float *sub_weight; + struct { + float u; + float v; + }uv; + uv.u = uv.v = 0.0; + sub_weight = sub_weights; + for(i = 0; i < count; ++i){ + float weight = weights ? weights[i] : 1; + MLoopUV *src = sources[i]; + if(sub_weights){ + uv.u += src->uv[0] * (*sub_weight) * weight; + uv.v += src->uv[1] * (*sub_weight) * weight; + sub_weight++; + } else { + uv.u += src->uv[0] * weight; + uv.v += src->uv[1] * weight; + } + } + mluv->uv[0] = uv.u; + mluv->uv[1] = uv.v; +} static void layerInterp_mcol(void **sources, float *weights, float *sub_weights, int count, void *dest) @@ -433,6 +505,8 @@ static void layerDefault_mcol(void *data, int count) mcol[i] = default_mcol; } + + const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = { {sizeof(MVert), "MVert", 1, NULL, NULL, NULL, NULL, NULL, NULL}, {sizeof(MSticky), "MSticky", 1, NULL, NULL, NULL, layerInterp_msticky, NULL, @@ -457,8 +531,8 @@ const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = { layerInterp_origspace_face, layerSwap_origspace_face, layerDefault_origspace_face}, {sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL}, {sizeof(MTexPoly), "MTexPoly", 1, "Face Texture", NULL, NULL, NULL, NULL, NULL}, - {sizeof(MLoopUV), "MLoopUV", 1, "UV coord", NULL, NULL, NULL, NULL, NULL}, - {sizeof(MLoopCol), "MLoopCol", 1, "Col", NULL, NULL, NULL, NULL, NULL} + {sizeof(MLoopUV), "MLoopUV", 1, "UV coord", NULL, NULL, layerInterp_mloopuv, NULL, NULL}, + {sizeof(MLoopCol), "MLoopCol", 1, "Col", NULL, NULL, layerInterp_mloopcol, NULL, layerDefault_mloopcol} }; const char *LAYERTYPENAMES[CD_NUMTYPES] = { @@ -480,7 +554,11 @@ const CustomDataMask CD_MASK_DERIVEDMESH = CD_MASK_MCOL | CD_MASK_ORIGINDEX | CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_ORIGSPACE | CD_MASK_ORCO; const CustomDataMask CD_MASK_BMESH = - CD_MASK_MDEFORMVERT | CD_MASK_MTFACE | CD_MASK_MCOL; + CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR; +const CustomDataMask CD_MASK_FACECORNERS = + CD_MASK_MTFACE | CD_MASK_MCOL | CD_MASK_MTEXPOLY | CD_MASK_MLOOPUV | + CD_MASK_MLOOPCOL; + static const LayerTypeInfo *layerType_getInfo(int type) { @@ -1456,6 +1534,36 @@ void CustomData_from_em_block(const CustomData *source, CustomData *dest, } /*Bmesh functions*/ +/*needed to convert to/from different face reps*/ +void CustomData_to_bmeshpoly(CustomData *fdata, CustomData *pdata, CustomData *ldata) +{ + int i; + for(i=0; i < fdata->totlayer; i++){ + if(fdata->layers[i].type == CD_MTFACE){ + CustomData_add_layer(pdata, CD_MTEXPOLY, CD_CALLOC, &(fdata->layers[i].name), 0); + CustomData_add_layer(ldata, CD_MLOOPUV, CD_CALLOC, &(fdata->layers[i].name), 0); + } + else if(fdata->layers[i].type == CD_MCOL) + CustomData_add_layer(ldata, CD_MLOOPCOL, CD_CALLOC, &(fdata->layers[i].name), 0); + } +} +void CustomData_from_bmeshpoly(CustomData *fdata, CustomData *pdata, CustomData *ldata, int total){ + int i; + for(i=0; i < pdata->totlayer; i++){ + if(pdata->layers[i].type == CD_MTEXPOLY) + CustomData_add_layer(fdata, CD_MTFACE, CD_CALLOC, &(pdata->layers[i].name), total); + } + for(i=0; i < ldata->totlayer; i++){ + if(ldata->layers[i].type == CD_MLOOPCOL) + CustomData_add_layer(fdata, CD_MCOL, CD_CALLOC, &(ldata->layers[i].name), total); + } +} + + +void CustomData_bmesh_init_pool(CustomData *data, int allocsize){ + if(data->totlayer)data->pool = BLI_mempool_create(data->totsize, allocsize, allocsize); +} + void CustomData_bmesh_free_block(CustomData *data, void **block) { const LayerTypeInfo *typeInfo; @@ -1484,7 +1592,7 @@ static void CustomData_bmesh_alloc_block(CustomData *data, void **block) CustomData_bmesh_free_block(data, block); if (data->totsize > 0) - *block = BLI_mempool_alloc(data->pool); + *block = BLI_mempool_calloc(data->pool); else *block = NULL; } @@ -1601,7 +1709,6 @@ void CustomData_bmesh_interp(CustomData *data, void **src_blocks, float *weights for(i = 0; i < data->totlayer; ++i) { CustomDataLayer *layer = &data->layers[i]; const LayerTypeInfo *typeInfo = layerType_getInfo(layer->type); - if(typeInfo->interp) { for(j = 0; j < count; ++j) sources[j] = (char *)src_blocks[j] + layer->offset; diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c index 7c50b409693..c3dddf06e7c 100644 --- a/source/blender/blenkernel/intern/library.c +++ b/source/blender/blenkernel/intern/library.c @@ -224,48 +224,50 @@ void flag_all_listbases_ids(short flag, short value) /* note: MAX_LIBARRAY define should match this code */ int set_listbasepointers(Main *main, ListBase **lb) { + int a = 0; + /* BACKWARDS! also watch order of free-ing! (mesh<->mat) */ - lb[0]= &(main->ipo); - lb[1]= &(main->key); - lb[2]= &(main->image); - lb[3]= &(main->tex); - lb[4]= &(main->mat); - lb[5]= &(main->vfont); + lb[a++]= &(main->ipo); + lb[a++]= &(main->key); + lb[a++]= &(main->nodetree); + lb[a++]= &(main->image); + lb[a++]= &(main->tex); + lb[a++]= &(main->mat); + lb[a++]= &(main->vfont); /* Important!: When adding a new object type, * the specific data should be inserted here */ - lb[6]= &(main->armature); - lb[7]= &(main->action); + lb[a++]= &(main->armature); + lb[a++]= &(main->action); - lb[8]= &(main->mesh); - lb[9]= &(main->curve); - lb[10]= &(main->mball); + lb[a++]= &(main->mesh); + lb[a++]= &(main->curve); + lb[a++]= &(main->mball); - lb[11]= &(main->wave); - lb[12]= &(main->latt); - lb[13]= &(main->lamp); - lb[14]= &(main->camera); + lb[a++]= &(main->wave); + lb[a++]= &(main->latt); + lb[a++]= &(main->lamp); + lb[a++]= &(main->camera); - lb[15]= &(main->text); - lb[16]= &(main->sound); - lb[17]= &(main->group); - lb[18]= &(main->nodetree); - lb[19]= &(main->brush); - lb[20]= &(main->script); - lb[21]= &(main->particle); + lb[a++]= &(main->text); + lb[a++]= &(main->sound); + lb[a++]= &(main->group); + lb[a++]= &(main->brush); + lb[a++]= &(main->script); + lb[a++]= &(main->particle); - lb[22]= &(main->world); - lb[23]= &(main->screen); - lb[24]= &(main->object); - lb[25]= &(main->scene); - lb[26]= &(main->library); + lb[a++]= &(main->world); + lb[a++]= &(main->screen); + lb[a++]= &(main->object); + lb[a++]= &(main->scene); + lb[a++]= &(main->library); - lb[27]= NULL; + lb[a]= NULL; - return 27; + return a; } /* *********** ALLOC AND FREE ***************** diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c index a0841bb9f03..f13f8ef0298 100644 --- a/source/blender/blenkernel/intern/modifier.c +++ b/source/blender/blenkernel/intern/modifier.c @@ -4920,7 +4920,7 @@ static void waveModifier_deformVertsEM( if(!wmd->texture && !wmd->defgrp_name[0] && !(wmd->flag & MOD_WAVE_NORM)) dm = derivedData; - else if(derivedData) dm = derivedData; + else if(derivedData) dm = CDDM_copy(derivedData); else dm = CDDM_from_editmesh(editData, ob->data); if(wmd->flag & MOD_WAVE_NORM) { diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index 18fca5439ef..24a3d348ae7 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -1371,7 +1371,7 @@ void psys_particle_on_shape(int distr, int index, float *fuv, float *vec, float /************************************************/ void psys_particle_on_emitter(Object *ob, ParticleSystemModifierData *psmd, int from, int index, int index_dmcache, float *fuv, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor){ if(psmd){ - if(psmd->psys->part->distr==PART_DISTR_GRID){ + if(psmd->psys->part->distr==PART_DISTR_GRID && psmd->psys->part->from != PART_FROM_VERT){ if(vec){ VECCOPY(vec,fuv); } diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index 458171cc232..f70648965f4 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -168,7 +168,7 @@ static void realloc_particles(Object *ob, ParticleSystem *psys, int new_totpart) int i, totpart, totsaved = 0; if(new_totpart<0) { - if(psys->part->distr==PART_DISTR_GRID) { + if(psys->part->distr==PART_DISTR_GRID && psys->part->from != PART_FROM_VERT) { totpart= psys->part->grid_res; totpart*=totpart*totpart; } @@ -1056,7 +1056,7 @@ int psys_threads_init_distribution(ParticleThread *threads, DerivedMesh *finaldm dm= CDDM_from_mesh((Mesh*)ob->data, ob); /* special handling of grid distribution */ - if(part->distr==PART_DISTR_GRID){ + if(part->distr==PART_DISTR_GRID && from != PART_FROM_VERT){ distribute_particles_in_grid(dm,psys); dm->release(dm); return 0; @@ -1600,7 +1600,7 @@ void initialize_particle(ParticleData *pa, int p, Object *ob, ParticleSystem *ps NormalQuat(pa->r_rot); - if(part->distr!=PART_DISTR_GRID){ + if(part->distr!=PART_DISTR_GRID && part->from != PART_FROM_VERT){ /* any unique random number will do (r_ave[0]) */ if(ptex.exist < 0.5*(1.0+pa->r_ave[0])) pa->flag |= PARS_UNEXIST; @@ -4515,7 +4515,7 @@ void psys_changed_type(ParticleSystem *psys) if(part->from == PART_FROM_PARTICLE) { if(part->type != PART_REACTOR) part->from = PART_FROM_FACE; - if(part->distr == PART_DISTR_GRID) + if(part->distr == PART_DISTR_GRID && part->from != PART_FROM_VERT) part->distr = PART_DISTR_JIT; } @@ -4710,7 +4710,7 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier oldtotpart = psys->totpart; oldtotchild = psys->totchild; - if(part->distr == PART_DISTR_GRID) + if(part->distr == PART_DISTR_GRID && part->from != PART_FROM_VERT) totpart = part->grid_res*part->grid_res*part->grid_res; else totpart = psys->part->totpart; diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c index 57ecffbb796..43805959e62 100644 --- a/source/blender/blenkernel/intern/pointcache.c +++ b/source/blender/blenkernel/intern/pointcache.c @@ -459,9 +459,10 @@ int BKE_ptcache_object_reset(Object *ob, int mode) PTCacheID pid; ParticleSystem *psys; ModifierData *md; - int reset; + int reset, skip; reset= 0; + skip= 0; if(ob->soft) { BKE_ptcache_id_from_softbody(&pid, ob, ob->soft); @@ -469,11 +470,18 @@ int BKE_ptcache_object_reset(Object *ob, int mode) } for(psys=ob->particlesystem.first; psys; psys=psys->next) { - BKE_ptcache_id_from_particles(&pid, ob, psys); - reset |= BKE_ptcache_id_reset(&pid, mode); - + /* Baked softbody hair has to be checked first, because we don't want to reset */ + /* particles or softbody in that case -jahka */ if(psys->soft) { BKE_ptcache_id_from_softbody(&pid, ob, psys->soft); + if(mode == PSYS_RESET_ALL || !(psys->part->type == PART_HAIR && (pid.cache->flag & PTCACHE_BAKED))) + reset |= BKE_ptcache_id_reset(&pid, mode); + else + skip = 1; + } + + if(skip == 0) { + BKE_ptcache_id_from_particles(&pid, ob, psys); reset |= BKE_ptcache_id_reset(&pid, mode); } } diff --git a/source/blender/blenlib/BLI_mempool.h b/source/blender/blenlib/BLI_mempool.h index a706e5f3874..8b31459dd38 100644 --- a/source/blender/blenlib/BLI_mempool.h +++ b/source/blender/blenlib/BLI_mempool.h @@ -36,7 +36,9 @@ typedef struct BLI_mempool BLI_mempool; BLI_mempool *BLI_mempool_create(int esize, int tote, int pchunk); void *BLI_mempool_alloc(BLI_mempool *pool); +void *BLI_mempool_calloc(BLI_mempool *pool); void BLI_mempool_free(BLI_mempool *pool, void *addr); void BLI_mempool_destroy(BLI_mempool *pool); -#endif
\ No newline at end of file + +#endif diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c index a85883f6572..a97b9ca6672 100644 --- a/source/blender/blenlib/intern/BLI_kdopbvh.c +++ b/source/blender/blenlib/intern/BLI_kdopbvh.c @@ -523,6 +523,7 @@ static void bvh_div_nodes(BVHTree *tree, BVHNode *node, int start, int end, char return; } +#if 0 static void verify_tree(BVHTree *tree) { int i, j, check = 0; @@ -569,6 +570,7 @@ static void verify_tree(BVHTree *tree) printf("branches: %d, leafs: %d, total: %d\n", tree->totbranch, tree->totleaf, tree->totbranch + tree->totleaf); } +#endif void BLI_bvhtree_balance(BVHTree *tree) { diff --git a/source/blender/blenlib/intern/BLI_mempool.c b/source/blender/blenlib/intern/BLI_mempool.c index 7bbf0c4732e..7ac7b8b1791 100644 --- a/source/blender/blenlib/intern/BLI_mempool.c +++ b/source/blender/blenlib/intern/BLI_mempool.c @@ -89,7 +89,6 @@ BLI_mempool *BLI_mempool_create(int esize, int tote, int pchunk) curnode->next = NULL; return pool; } - void *BLI_mempool_alloc(BLI_mempool *pool){ void *retval=NULL; BLI_freenode *curnode=NULL; @@ -117,6 +116,16 @@ void *BLI_mempool_alloc(BLI_mempool *pool){ //memset(retval, 0, pool->esize); return retval; } + +void *BLI_mempool_calloc(BLI_mempool *pool){ + void *retval=NULL; + retval = BLI_mempool_alloc(pool); + memset(retval, 0, pool->esize); + return retval; +} + + + void BLI_mempool_free(BLI_mempool *pool, void *addr){ //doesnt protect against double frees, dont be stupid! BLI_freenode *newhead = addr; newhead->next = pool->free; @@ -128,4 +137,4 @@ void BLI_mempool_destroy(BLI_mempool *pool) for(mpchunk = pool->chunks.first; mpchunk; mpchunk = mpchunk->next) MEM_freeN(mpchunk->data); BLI_freelistN(&(pool->chunks)); MEM_freeN(pool); -}
\ No newline at end of file +} diff --git a/source/blender/blenlib/intern/storage.c b/source/blender/blenlib/intern/storage.c index ca7a376d3a2..fbcc56ac21d 100644 --- a/source/blender/blenlib/intern/storage.c +++ b/source/blender/blenlib/intern/storage.c @@ -382,6 +382,7 @@ void BLI_adddirstrings() pwuser = getpwuid(files[num].s.st_uid); if ( pwuser ) { strcpy(files[num].owner, pwuser->pw_name); + free(pwuser); } else { sprintf(files[num].owner, "%d", files[num].s.st_uid); } diff --git a/source/blender/blenlib/intern/util.c b/source/blender/blenlib/intern/util.c index 5a85fbfc375..48ebf770e1b 100644 --- a/source/blender/blenlib/intern/util.c +++ b/source/blender/blenlib/intern/util.c @@ -1722,6 +1722,7 @@ void BLI_where_am_i(char *fullname, const char *name) path = br_find_exe( NULL ); if (path) { strcpy(fullname, path); + free(path); return; } #endif diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp index b59908fef39..fe352610a40 100644 --- a/source/blender/imbuf/intern/openexr/openexr_api.cpp +++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp @@ -842,7 +842,7 @@ typedef struct RGBA } RGBA; -#if 0 +/* debug only */ static void exr_print_filecontents(InputFile *file) { const ChannelList &channels = file->header().channels(); @@ -853,7 +853,27 @@ static void exr_print_filecontents(InputFile *file) printf("OpenEXR-load: Found channel %s of type %d\n", i.name(), channel.type); } } -#endif + +/* for non-multilayer, map R G B A channel names to something that's in this file */ +static const char *exr_rgba_channelname(InputFile *file, const char *chan) +{ + const ChannelList &channels = file->header().channels(); + + for (ChannelList::ConstIterator i = channels.begin(); i != channels.end(); ++i) + { + const Channel &channel = i.channel(); + const char *str= i.name(); + int len= strlen(str); + if(len) { + if(BLI_strcasecmp(chan, str+len-1)==0) { + return str; + } + } + } + return chan; +} + + static int exr_has_zbuffer(InputFile *file) { @@ -896,7 +916,8 @@ struct ImBuf *imb_load_openexr(unsigned char *mem, int size, int flags) //printf("OpenEXR-load: image data window %d %d %d %d\n", // dw.min.x, dw.min.y, dw.max.x, dw.max.y); - // exr_print_filecontents(file); + if(0) // debug + exr_print_filecontents(file); is_multi= exr_is_renderresult(file); @@ -935,11 +956,15 @@ struct ImBuf *imb_load_openexr(unsigned char *mem, int size, int flags) /* but, since we read y-flipped (negative y stride) we move to last scanline */ first+= 4*(height-1)*width; - frameBuffer.insert ("R", Slice (FLOAT, (char *) first, xstride, ystride)); - frameBuffer.insert ("G", Slice (FLOAT, (char *) (first+1), xstride, ystride)); - frameBuffer.insert ("B", Slice (FLOAT, (char *) (first+2), xstride, ystride)); - /* 1.0 is fill value */ - frameBuffer.insert ("A", Slice (FLOAT, (char *) (first+3), xstride, ystride, 1, 1, 1.0f)); + frameBuffer.insert ( exr_rgba_channelname(file, "R"), + Slice (FLOAT, (char *) first, xstride, ystride)); + frameBuffer.insert ( exr_rgba_channelname(file, "G"), + Slice (FLOAT, (char *) (first+1), xstride, ystride)); + frameBuffer.insert ( exr_rgba_channelname(file, "B"), + Slice (FLOAT, (char *) (first+2), xstride, ystride)); + + frameBuffer.insert ( exr_rgba_channelname(file, "A"), + Slice (FLOAT, (char *) (first+3), xstride, ystride, 1, 1, 1.0f)); /* 1.0 is fill value */ if(exr_has_zbuffer(file)) { diff --git a/source/blender/include/BDR_drawobject.h b/source/blender/include/BDR_drawobject.h index 3f9a6e438cc..de28db64c3b 100644 --- a/source/blender/include/BDR_drawobject.h +++ b/source/blender/include/BDR_drawobject.h @@ -63,6 +63,7 @@ void get_local_bounds(struct Object *ob, float *center, float *size); /* drawing flags: */ #define DRAW_PICKING 1 #define DRAW_CONSTCOLOR 2 +#define DRAW_SCENESET 4 void draw_object(struct Base *base, int flag); void drawaxes(float size, int flag, char drawtype); diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h index 0e1557ac378..24112c7f11a 100644 --- a/source/blender/include/BIF_editarmature.h +++ b/source/blender/include/BIF_editarmature.h @@ -80,7 +80,7 @@ void clear_armature(struct Object *ob, char mode); void delete_armature(void); void deselectall_armature(int toggle, int doundo); void deselectall_posearmature (struct Object *ob, int test, int doundo); -int draw_armature(struct Base *base, int dt); +int draw_armature(struct Base *base, int dt, int flag); void extrude_armature(int forked); void subdivide_armature(int numcuts); diff --git a/source/blender/include/BSE_sequence.h b/source/blender/include/BSE_sequence.h index 15a9218b735..0d96de7be60 100644 --- a/source/blender/include/BSE_sequence.h +++ b/source/blender/include/BSE_sequence.h @@ -92,6 +92,8 @@ void update_changed_seq_and_deps(struct Sequence *seq, int len_change, int ibuf_ struct RenderResult; void do_render_seq(struct RenderResult *rr, int cfra); +int seq_can_blend(struct Sequence *seq); + #define SEQ_HAS_PATH(seq) (seq->type==SEQ_MOVIE || seq->type==SEQ_HD_SOUND || seq->type==SEQ_RAM_SOUND || seq->type==SEQ_IMAGE) #endif diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index 3cf80a4efa6..a467722e8e1 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -51,8 +51,9 @@ typedef struct bActionActuator { int sta, end; /* Start & End frames */ char name[32]; /* For property-driven playback */ char frameProp[32]; /* Set this property to the actions current frame */ - int blendin; /* Number of frames of blending */ - short priority; /* Execution priority */ + short blendin; /* Number of frames of blending */ + short priority; /* Execution priority */ + short end_reset; /* Ending the actuator (negative pulse) wont reset the the action to its starting frame */ short strideaxis; /* Displacement axis */ float stridelength; /* Displacement incurred by cycle */ } bActionActuator; @@ -339,8 +340,9 @@ typedef struct FreeCamera { /* ipoactuator->flag */ #define ACT_IPOFORCE (1 << 0) #define ACT_IPOEND (1 << 1) -#define ACT_IPOFORCE_LOCAL (1 << 2) -#define ACT_IPOCHILD (1 << 4) +#define ACT_IPOLOCAL (1 << 2) +#define ACT_IPOCHILD (1 << 4) +#define ACT_IPOADD (1 << 5) /* ipoactuator->flag for k2k */ #define ACT_K2K_PREV 1 diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h index af60f9ca713..bc30a12ff27 100644 --- a/source/blender/makesdna/DNA_space_types.h +++ b/source/blender/makesdna/DNA_space_types.h @@ -232,8 +232,9 @@ typedef struct SpaceImage { short imanr; short curtile; /* the currently active tile of the image when tile is enabled, is kept in sync with the active faces tile */ int flag; + short selectmode; short imtypenr, lock; - short pin, pad2; + short pin; float zoom; char dt_uv; /* UV draw type */ char sticky; /* sticky selection type */ @@ -496,6 +497,12 @@ typedef struct SpaceImaSel { #define SI_STICKY_DISABLE 1 #define SI_STICKY_VERTEX 2 +/* SpaceImage->selectmode */ +#define SI_SELECT_VERTEX 0 +#define SI_SELECT_EDGE 1 /* not implemented */ +#define SI_SELECT_FACE 2 +#define SI_SELECT_ISLAND 3 + /* SpaceImage->flag */ #define SI_BE_SQUARE 1<<0 #define SI_EDITTILE 1<<1 @@ -503,7 +510,7 @@ typedef struct SpaceImaSel { #define SI_DRAWTOOL 1<<3 #define SI_DEPRECATED1 1<<4 /* stick UVs to others in the same location */ #define SI_DRAWSHADOW 1<<5 -#define SI_SELACTFACE 1<<6 +#define SI_SELACTFACE 1<<6 /* deprecated */ #define SI_DEPRECATED2 1<<7 #define SI_DEPRECATED3 1<<8 /* stick UV selection to mesh vertex (UVs wont always be touching) */ #define SI_COORDFLOATS 1<<9 diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_gamma.c b/source/blender/nodes/intern/CMP_nodes/CMP_gamma.c index ff9e2b716ce..e77de3726cb 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_gamma.c +++ b/source/blender/nodes/intern/CMP_nodes/CMP_gamma.c @@ -47,7 +47,7 @@ static void do_gamma(bNode *node, float *out, float *in, float *fac) int i=0; for(i=0; i<3; i++) { /* check for negative to avoid nan's */ - out[i] = (in[0] > 0.0f)? pow(in[i],fac[0]): in[0]; + out[i] = (in[i] > 0.0f)? pow(in[i],fac[0]): in[i]; } out[3] = in[3]; } diff --git a/source/blender/python/api2_2x/sceneSequence.c b/source/blender/python/api2_2x/sceneSequence.c index 56821980cd2..0d3ad3fcb44 100644 --- a/source/blender/python/api2_2x/sceneSequence.c +++ b/source/blender/python/api2_2x/sceneSequence.c @@ -81,6 +81,7 @@ returns None if notfound.\nIf 'name' is not specified, it returns a list of all static PyObject *Sequence_copy( BPy_Sequence * self ); static PyObject *Sequence_new( BPy_Sequence * self, PyObject * args ); static PyObject *Sequence_remove( BPy_Sequence * self, PyObject * args ); +static PyObject *Sequence_rebuildProxy( BPy_Sequence * self ); static PyObject *SceneSeq_new( BPy_SceneSeq * self, PyObject * args ); static PyObject *SceneSeq_remove( BPy_SceneSeq * self, PyObject * args ); @@ -96,6 +97,8 @@ static PyMethodDef BPy_Sequence_methods[] = { "() - Return a copy of the sequence containing the same objects."}, {"copy", ( PyCFunction ) Sequence_copy, METH_NOARGS, "() - Return a copy of the sequence containing the same objects."}, + {"rebuildProxy", ( PyCFunction ) Sequence_rebuildProxy, METH_VARARGS, + "() - Rebuild the active strip's Proxy."}, {NULL, NULL, 0, NULL} }; @@ -309,6 +312,7 @@ static PyObject *Sequence_copy( BPy_Sequence * self ) Py_RETURN_NONE; } + /*****************************************************************************/ /* PythonTypeObject callback function prototypes */ /*****************************************************************************/ @@ -383,8 +387,6 @@ static PyObject *SceneSeq_nextIter( BPy_Sequence * self ) } - - static PyObject *Sequence_getName( BPy_Sequence * self ) { return PyString_FromString( self->seq->name+2 ); @@ -403,11 +405,13 @@ static int Sequence_setName( BPy_Sequence * self, PyObject * value ) return 0; } + static PyObject *Sequence_getProxyDir( BPy_Sequence * self ) { return PyString_FromString( self->seq->strip->proxy ? self->seq->strip->proxy->dir : "" ); } + static int Sequence_setProxyDir( BPy_Sequence * self, PyObject * value ) { char *name = NULL; @@ -430,6 +434,14 @@ static int Sequence_setProxyDir( BPy_Sequence * self, PyObject * value ) } +static PyObject *Sequence_rebuildProxy( BPy_Sequence * self ) +{ + if (self->seq->strip->proxy) + seq_proxy_rebuild(self->seq); + Py_RETURN_NONE; +} + + static PyObject *Sequence_getSound( BPy_Sequence * self ) { if (self->seq->type == SEQ_RAM_SOUND && self->seq->sound) @@ -622,6 +634,54 @@ static int Sequence_setImages( BPy_Sequence * self, PyObject *value ) return 0; } +static PyObject *M_Sequence_BlendModesDict( void ) +{ + PyObject *M = PyConstant_New( ); + + if( M ) { + BPy_constant *d = ( BPy_constant * ) M; + PyConstant_Insert( d, "CROSS", PyInt_FromLong( SEQ_CROSS ) ); + PyConstant_Insert( d, "ADD", PyInt_FromLong( SEQ_ADD ) ); + PyConstant_Insert( d, "SUBTRACT", PyInt_FromLong( SEQ_SUB ) ); + PyConstant_Insert( d, "ALPHAOVER", PyInt_FromLong( SEQ_ALPHAOVER ) ); + PyConstant_Insert( d, "ALPHAUNDER", PyInt_FromLong( SEQ_ALPHAUNDER ) ); + PyConstant_Insert( d, "GAMMACROSS", PyInt_FromLong( SEQ_GAMCROSS ) ); + PyConstant_Insert( d, "MULTIPLY", PyInt_FromLong( SEQ_MUL ) ); + PyConstant_Insert( d, "OVERDROP", PyInt_FromLong( SEQ_OVERDROP ) ); + PyConstant_Insert( d, "PLUGIN", PyInt_FromLong( SEQ_PLUGIN ) ); + PyConstant_Insert( d, "WIPE", PyInt_FromLong( SEQ_WIPE ) ); + PyConstant_Insert( d, "GLOW", PyInt_FromLong( SEQ_GLOW ) ); + PyConstant_Insert( d, "TRANSFORM", PyInt_FromLong( SEQ_TRANSFORM ) ); + PyConstant_Insert( d, "COLOR", PyInt_FromLong( SEQ_COLOR ) ); + PyConstant_Insert( d, "SPEED", PyInt_FromLong( SEQ_SPEED ) ); + } + return M; +} + +static PyObject *Sequence_getBlendMode( BPy_Sequence * self ) +{ + return PyInt_FromLong( self->seq->blend_mode ); +} + +static int Sequence_setBlendMode( BPy_Sequence * self, PyObject * value ) +{ + struct Sequence *seq= self->seq; + int number = PyInt_AsLong( value ); + + if( number==-1 && PyErr_Occurred() ) + return EXPP_ReturnIntError( PyExc_TypeError, "expected an int value" ); + + if ( !seq_can_blend(seq) ) + return EXPP_ReturnIntError( PyExc_AttributeError, "this sequence type dosnt support blending" ); + + if (number<SEQ_EFFECT || number>SEQ_EFFECT_MAX) + return EXPP_ReturnIntError( PyExc_TypeError, "expected an int value" ); + + seq->blend_mode=number; + + return 0; +} + /* * get floating point attributes */ @@ -836,7 +896,11 @@ static PyGetSetDef BPy_Sequence_getseters[] = { (getter)Sequence_getImages, (setter)Sequence_setImages, "Sequence scene", NULL}, - + {"blendMode", + (getter)Sequence_getBlendMode, (setter)Sequence_setBlendMode, + "Sequence Blend Mode", + NULL}, + {"type", (getter)getIntAttr, (setter)NULL, "", @@ -1131,6 +1195,7 @@ PyObject *M_Sequence_Get( PyObject * self, PyObject * args ) /*****************************************************************************/ PyObject *Sequence_Init( void ) { + PyObject *BlendModesDict = M_Sequence_BlendModesDict( ); PyObject *submodule; if( PyType_Ready( &Sequence_Type ) < 0 ) return NULL; @@ -1142,6 +1207,9 @@ PyObject *Sequence_Init( void ) "The Blender Sequence module\n\n\ This module provides access to **Sequence Data** in Blender.\n" ); + if( BlendModesDict ) + PyModule_AddObject( submodule, "BlendModes", BlendModesDict ); + /*Add SUBMODULES to the module*/ /*PyDict_SetItemString(dict, "Constraint", Constraint_Init()); //creates a *new* module*/ return submodule; diff --git a/source/blender/radiosity/intern/source/radrender.c b/source/blender/radiosity/intern/source/radrender.c index e5ef1e9a4a2..68b5fa81f43 100644 --- a/source/blender/radiosity/intern/source/radrender.c +++ b/source/blender/radiosity/intern/source/radrender.c @@ -369,9 +369,18 @@ printf(" Rad elems: %d emittors %d\n", RG.totelem, RG.totpatch); if(vlr->mat->mode & MA_RADIO) { /* during render, vlr->n gets flipped/corrected, we cannot have that */ - if(vlr->v4) CalcNormFloat4(vlr->v1->co, vlr->v2->co, vlr->v3->co, vlr->v4->co, rf->norm); - else CalcNormFloat(vlr->v1->co, vlr->v2->co, vlr->v3->co, rf->norm); - + if (obr->ob->transflag & OB_NEG_SCALE){ + /* The object has negative scale that will cause the normals to flip. + To counter this unwanted normal flip, swap vertex 2 and 4 for a quad + or vertex 2 and 3 (see flip_face) for a triangle in the call to CalcNormFloat4 + in order to flip the normals back to the way they were in the original mesh. */ + if(vlr->v4) CalcNormFloat4(vlr->v1->co, vlr->v4->co, vlr->v3->co, vlr->v2->co, rf->norm); + else CalcNormFloat(vlr->v1->co, vlr->v3->co, vlr->v2->co, rf->norm); + }else{ + if(vlr->v4) CalcNormFloat4(vlr->v1->co, vlr->v2->co, vlr->v3->co, vlr->v4->co, rf->norm); + else CalcNormFloat(vlr->v1->co, vlr->v2->co, vlr->v3->co, rf->norm); + } + rf->totrad[0]= vlr->mat->emit*vlr->mat->r; rf->totrad[1]= vlr->mat->emit*vlr->mat->g; rf->totrad[2]= vlr->mat->emit*vlr->mat->b; diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index f9ec0e9d843..faa7a68f754 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -204,6 +204,7 @@ void RE_make_stars(Render *re, void (*initfunc)(void), else stargrid *= 1.0; /* then it draws fewer */ if(re) MTC_Mat4Invert(mat, re->viewmat); + else MTC_Mat4One(mat); /* BOUNDING BOX CALCULATION * bbox goes from z = loc_near_var | loc_far_var, diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c index 1a9e1030688..cc4df06e22d 100644 --- a/source/blender/src/buttons_logic.c +++ b/source/blender/src/buttons_logic.c @@ -1560,7 +1560,6 @@ static void set_col_actuator(int item, int medium) static void change_object_actuator(void *act, void *arg) { bObjectActuator *oa = act; - int i; if (oa->type != oa->otype) { switch (oa->type) { @@ -1582,6 +1581,18 @@ static void change_object_actuator(void *act, void *arg) } } +static void change_ipo_actuator(void *arg1_but, void *arg2_ia) +{ + bIpoActuator *ia = arg2_ia; + uiBut *but = arg1_but; + + if (but->retval & ACT_IPOFORCE) + ia->flag &= ~ACT_IPOADD; + else if (but->retval & ACT_IPOADD) + ia->flag &= ~ACT_IPOFORCE; + but->retval = B_REDR; +} + void update_object_actuator_PID(void *act, void *arg) { bObjectActuator *oa = act; @@ -1679,7 +1690,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-148, wval, 19, oa->angularvelocity+2, -10000.0, 10000.0, 10, 0, ""); uiDefBut(block, LABEL, 0, "damp", xco, yco-171, 45, 19, NULL, 0, 0, 0, 0, "Number of frames to reach the target velocity"); - uiDefButI(block, NUM, 0, "", xco+45, yco-171, wval, 19, &oa->damping, 0.0, 1000.0, 100, 0, ""); + uiDefButS(block, NUM, 0, "", xco+45, yco-171, wval, 19, &oa->damping, 0.0, 1000.0, 100, 0, ""); uiDefButBitS(block, TOG, ACT_FORCE_LOCAL, 0, "L", xco+45+3*wval, yco-45, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation"); uiDefButBitS(block, TOG, ACT_TORQUE_LOCAL, 0, "L", xco+45+3*wval, yco-64, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation"); @@ -1758,23 +1769,27 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh #else str= "Action types %t|Play %x0|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6"; #endif - uiDefButS(block, MENU, B_REDR, str, xco+30, yco-24, (width-60)/2, 19, &aa->type, 0.0, 0.0, 0.0, 0.0, "Action playback type"); - uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, 1, "AC: ", xco+30 + ((width-60)/2), yco-24, (width-60)/2, 19, &aa->act, "Action name"); + uiDefButS(block, MENU, B_REDR, str, xco+10, yco-24, width/3, 19, &aa->type, 0.0, 0.0, 0.0, 0.0, "Action playback type"); + uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, 1, "AC: ", xco+10+ (width/3), yco-24, ((width/3)*2) - (20 + 60), 19, &aa->act, "Action name"); + + uiDefButBitS(block, TOGN, 1, 0, "Continue", xco+((width/3)*2)+20, yco-24, 60, 19, + &aa->end_reset, 0.0, 0.0, 0, 0, "Restore last frame when switching on/off, otherwise play from the start each time"); + if(aa->type == ACT_ACTION_FROM_PROP) { - uiDefBut(block, TEX, 0, "Prop: ",xco+30, yco-44, width-60, 19, aa->name, 0.0, 31.0, 0, 0, "Use this property to define the Action position"); + uiDefBut(block, TEX, 0, "Prop: ",xco+10, yco-44, width-20, 19, aa->name, 0.0, 31.0, 0, 0, "Use this property to define the Action position"); } else { - uiDefButI(block, NUM, 0, "Sta: ",xco+30, yco-44, (width-60)/2, 19, &aa->sta, 0.0, MAXFRAMEF, 0, 0, "Start frame"); - uiDefButI(block, NUM, 0, "End: ",xco+30+(width-60)/2, yco-44, (width-60)/2, 19, &aa->end, 0.0, MAXFRAMEF, 0, 0, "End frame"); + uiDefButI(block, NUM, 0, "Sta: ",xco+10, yco-44, (width-20)/2, 19, &aa->sta, 0.0, MAXFRAMEF, 0, 0, "Start frame"); + uiDefButI(block, NUM, 0, "End: ",xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &aa->end, 0.0, MAXFRAMEF, 0, 0, "End frame"); } - uiDefButI(block, NUM, 0, "Blendin: ", xco+30, yco-64, (width-60)/2, 19, &aa->blendin, 0.0, MAXFRAMEF, 0.0, 0.0, "Number of frames of motion blending"); - uiDefButS(block, NUM, 0, "Priority: ", xco+30+(width-60)/2, yco-64, (width-60)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers, With 2 or more actions at once, the overriding channels must be lower in the stack"); + uiDefButS(block, NUM, 0, "Blendin: ", xco+10, yco-64, (width-20)/2, 19, &aa->blendin, 0.0, 32767, 0.0, 0.0, "Number of frames of motion blending"); + uiDefButS(block, NUM, 0, "Priority: ", xco+10+(width-20)/2, yco-64, (width-20)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers, With 2 or more actions at once, the overriding channels must be lower in the stack"); - uiDefBut(block, TEX, 0, "FrameProp: ",xco+30, yco-84, width-60, 19, aa->frameProp, 0.0, 31.0, 0, 0, "Assign this property this actions current frame number"); + uiDefBut(block, TEX, 0, "FrameProp: ",xco+10, yco-84, width-20, 19, aa->frameProp, 0.0, 31.0, 0, 0, "Assign this property this actions current frame number"); #ifdef __NLA_ACTION_BY_MOTION_ACTUATOR @@ -1800,42 +1815,49 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh str = "Ipo types %t|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6"; - uiDefButS(block, MENU, B_REDR, str, xco+20, yco-24, width-40 - (width-40)/3, 19, &ia->type, 0, 0, 0, 0, ""); - uiDefButBitS(block, TOG, ACT_IPOCHILD, B_REDR, - "Child", xco+20+0.666*(width-40), yco-24, (width-40)/3, 19, + uiDefButS(block, MENU, B_REDR, str, xco+10, yco-24, (width-20)/2, 19, &ia->type, 0, 0, 0, 0, ""); + + but = uiDefButBitS(block, TOG, ACT_IPOFORCE, ACT_IPOFORCE, + "Force", xco+10+(width-20)/2, yco-24, (width-20)/4-10, 19, &ia->flag, 0, 0, 0, 0, - "Add all children Objects as well"); + "Convert Ipo to force. Force is applied in global or local coordinate according to Local flag"); + uiButSetFunc(but, change_ipo_actuator, but, ia); + + but = uiDefButBitS(block, TOG, ACT_IPOADD, ACT_IPOADD, + "Add", xco+3*(width-20)/4, yco-24, (width-20)/4-10, 19, + &ia->flag, 0, 0, 0, 0, + "Ipo is added to the current loc/rot/scale in global or local coordinate according to Local flag"); + uiButSetFunc(but, change_ipo_actuator, but, ia); + + /* Only show the do-force-local toggle if force is requested */ + if (ia->flag & (ACT_IPOFORCE|ACT_IPOADD)) { + uiDefButBitS(block, TOG, ACT_IPOLOCAL, 0, + "L", xco+width-30, yco-24, 20, 19, + &ia->flag, 0, 0, 0, 0, + "Let the ipo acts in local coordinates, used in Force and Add mode."); + } if(ia->type==ACT_IPO_FROM_PROP) { uiDefBut(block, TEX, 0, - "Prop: ", xco+20, yco-44, width-40, 19, + "Prop: ", xco+10, yco-44, width-80, 19, ia->name, 0.0, 31.0, 0, 0, "Use this property to define the Ipo position"); } else { uiDefButI(block, NUM, 0, - "Sta", xco+20, yco-44, (width-100)/2, 19, + "Sta", xco+10, yco-44, (width-80)/2, 19, &ia->sta, 0.0, MAXFRAMEF, 0, 0, - "Start frame"); + "Start frame, (subtract 1 to match blenders frame numbers)"); uiDefButI(block, NUM, 0, - "End", xco+18+(width-90)/2, yco-44, (width-100)/2, 19, + "End", xco+10+(width-80)/2, yco-44, (width-80)/2, 19, &ia->end, 0.0, MAXFRAMEF, 0, 0, - "End frame"); - - uiDefButBitS(block, TOG, ACT_IPOFORCE, B_REDR, - "Force", xco+width-78, yco-44, 43, 19, - &ia->flag, 0, 0, 0, 0, - "Convert Ipo to force"); - - /* Only show the do-force-local toggle if force is requested */ - if (ia->flag & ACT_IPOFORCE) { - uiDefButBitS(block, TOG, ACT_IPOFORCE_LOCAL, 0, - "L", xco+width-35, yco-44, 15, 19, - &ia->flag, 0, 0, 0, 0, - "Let the force-ipo act in local coordinates."); - } - + "End frame, (subtract 1 to match blenders frame numbers)"); } + uiDefButBitS(block, TOG, ACT_IPOCHILD, B_REDR, + "Child", xco+10+(width-80), yco-44, 60, 19, + &ia->flag, 0, 0, 0, 0, + "Update IPO on all children Objects as well"); + yco-= ysize; break; } @@ -1967,7 +1989,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh glRects(xco, yco-ysize, xco+width, yco); uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Add this Object (cant be on an visible layer)"); + uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Add this Object and all its children (cant be on an visible layer)"); uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the new Object lives"); wval= (width-60)/3; @@ -2248,7 +2270,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh uiDefBut(block, TEX, 0, "Prop: ", xco+20, yco-44, width-40, 19, ga->name, 0.0, 31.0, 0, 0, "Use this property to define the Group position"); } else { - uiDefButI(block, NUM, 0, "Sta", xco+20, yco-44, (width-40)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Start frame"); + uiDefButI(block, NUM, 0, "State", xco+20, yco-44, (width-40)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Start frame"); uiDefButI(block, NUM, 0, "End", xco+20+(width-40)/2, yco-44, (width-40)/2, 19, &ga->end, 0.0, 2500.0, 0, 0, "End frame"); } yco-= ysize; @@ -3171,7 +3193,7 @@ void logic_buts(void) uiButSetFunc(but, check_object_state, but, &(ob->state)); } for (stbit=0; stbit<5; stbit++) { - but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset+15), stbit+offset+15, "", (short)(xco+35+12*stbit+13*offset), yco-12, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset+15))); + but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset+15)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset+15), stbit+offset+15, "", (short)(xco+35+12*stbit+13*offset), yco-12, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset+15))); uiButSetFunc(but, check_object_state, but, &(ob->state)); } } @@ -3255,7 +3277,7 @@ void logic_buts(void) uiDefButBitS(block, TOG, BUTS_SENS_SEL, B_REDR, "Sel", xco+80, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects"); uiDefButBitS(block, TOG, BUTS_SENS_ACT, B_REDR, "Act", xco+80+(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object"); uiDefButBitS(block, TOG, BUTS_SENS_LINK, B_REDR, "Link", xco+80+2*(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller"); - uiDefButBitS(block, TOG, BUTS_SENS_STATE, B_REDR, "Sta", xco+80+3*(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only sensors connected to active states"); + uiDefButBitS(block, TOG, BUTS_SENS_STATE, B_REDR, "State", xco+80+3*(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only sensors connected to active states"); uiBlockEndAlign(block); for(a=0; a<count; a++) { @@ -3328,7 +3350,7 @@ void logic_buts(void) uiDefButBitS(block, TOG, BUTS_ACT_SEL, B_REDR, "Sel", xco+110, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects"); uiDefButBitS(block, TOG, BUTS_ACT_ACT, B_REDR, "Act", xco+110+(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object"); uiDefButBitS(block, TOG, BUTS_ACT_LINK, B_REDR, "Link", xco+110+2*(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller"); - uiDefButBitS(block, TOG, BUTS_ACT_STATE, B_REDR, "Sta", xco+110+3*(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only actuators connected to active states"); + uiDefButBitS(block, TOG, BUTS_ACT_STATE, B_REDR, "State", xco+110+3*(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only actuators connected to active states"); uiBlockEndAlign(block); for(a=0; a<count; a++) { ob= (Object *)idar[a]; diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c index ba409723784..ebe770c89e7 100644 --- a/source/blender/src/buttons_object.c +++ b/source/blender/src/buttons_object.c @@ -4812,7 +4812,7 @@ static void object_panel_particle_system(Object *ob) uiDefBut(block, LABEL, 0, "Basic:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, ""); uiBlockBeginAlign(block); - if(part->distr==PART_DISTR_GRID) + if(part->distr==PART_DISTR_GRID && part->from != PART_FROM_VERT) uiDefButI(block, NUM, B_PART_ALLOC, "Resol:", butx,(buty-=buth),butw,buth, &part->grid_res, 1.0, 100.0, 0, 0, "The resolution of the particle grid"); else uiDefButI(block, NUM, B_PART_ALLOC, "Amount:", butx,(buty-=buth),butw,buth, &part->totpart, 0.0, 100000.0, 0, 0, "The total number of particles"); diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c index f136599519c..a58d44538a2 100644 --- a/source/blender/src/buttons_scene.c +++ b/source/blender/src/buttons_scene.c @@ -499,7 +499,7 @@ static char* seq_panel_blend_modes() so that would collide also. */ - if (!(last_seq->type & SEQ_EFFECT)) { + if ( seq_can_blend(last_seq) ) { int i; for (i = SEQ_EFFECT; i <= SEQ_EFFECT_MAX; i++) { diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index ca6705b2084..1b580381ca5 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -2900,15 +2900,15 @@ static void lamp_panel_lamp(Object *ob, Lamp *la) uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButS(block, MENU, B_LAMPREDRAW, "Falloff %t|Constant %x0|Inverse Linear %x1|Inverse Square %x2|Custom Curve %x3|Lin/Quad Weighted %x4|", 10,150,100,19, &la->falloff_type, 0,0,0,0, "Lamp falloff - intensity decay with distance"); - uiDefButBitS(block, TOG, LA_SPHERE, REDRAWVIEW3D,"Sphere", 10,130,100,19,&la->mode, 0, 0, 0, 0, "Sets light intensity to zero for objects beyond the distance value"); + uiDefButBitS(block, TOG, LA_SPHERE, B_LAMPPRV,"Sphere", 10,130,100,19,&la->mode, 0, 0, 0, 0, "Sets light intensity to zero for objects beyond the distance value"); } uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButBitS(block, TOG, LA_LAYER, 0,"Layer", 10,70,100,19,&la->mode, 0, 0, 0, 0, "Illuminates objects in the same layer as the lamp only"); uiDefButBitS(block, TOG, LA_NEG, B_LAMPPRV,"Negative", 10,50,100,19,&la->mode, 0, 0, 0, 0, "Sets lamp to cast negative light"); - uiDefButBitS(block, TOG, LA_NO_DIFF, 0,"No Diffuse", 10,30,100,19,&la->mode, 0, 0, 0, 0, "Disables diffuse shading of material illuminated by this lamp"); - uiDefButBitS(block, TOG, LA_NO_SPEC, 0,"No Specular", 10,10,100,19,&la->mode, 0, 0, 0, 0, "Disables specular shading of material illuminated by this lamp"); + uiDefButBitS(block, TOG, LA_NO_DIFF, B_LAMPPRV,"No Diffuse", 10,30,100,19,&la->mode, 0, 0, 0, 0, "Disables diffuse shading of material illuminated by this lamp"); + uiDefButBitS(block, TOG, LA_NO_SPEC, B_LAMPPRV,"No Specular", 10,10,100,19,&la->mode, 0, 0, 0, 0, "Disables specular shading of material illuminated by this lamp"); uiBlockEndAlign(block); uiBlockSetCol(block, TH_AUTO); diff --git a/source/blender/src/drawarmature.c b/source/blender/src/drawarmature.c index 73915a69139..6d78b21dfbb 100644 --- a/source/blender/src/drawarmature.c +++ b/source/blender/src/drawarmature.c @@ -2500,7 +2500,7 @@ static void draw_ghost_poses(Base *base) /* ********************************** Armature Drawing - Main ************************* */ /* called from drawobject.c, return 1 if nothing was drawn */ -int draw_armature(Base *base, int dt) +int draw_armature(Base *base, int dt, int flag) { Object *ob= base->object; bArmature *arm= ob->data; @@ -2544,15 +2544,16 @@ int draw_armature(Base *base, int dt) if (arm->ghostep) draw_ghost_poses(base); } + if ((flag & DRAW_SCENESET)==0) { + if(ob==OBACT) + arm->flag |= ARM_POSEMODE; + else if(G.f & G_WEIGHTPAINT) + arm->flag |= ARM_POSEMODE; - if(ob==OBACT) - arm->flag |= ARM_POSEMODE; - else if(G.f & G_WEIGHTPAINT) - arm->flag |= ARM_POSEMODE; - - draw_pose_paths(ob); + draw_pose_paths(ob); + } } - } + } draw_pose_channels(base, dt); arm->flag &= ~ARM_POSEMODE; diff --git a/source/blender/src/drawimage.c b/source/blender/src/drawimage.c index 547de85e856..14849cdd450 100644 --- a/source/blender/src/drawimage.c +++ b/source/blender/src/drawimage.c @@ -422,7 +422,7 @@ int draw_uvs_face_check(void) return 1; } } else { - if (G.sima->flag & SI_SELACTFACE) { + if (G.sima->selectmode == SI_SELECT_FACE) { return 1; } } diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c index 96ba8c71755..045bf292446 100644 --- a/source/blender/src/drawobject.c +++ b/source/blender/src/drawobject.c @@ -4620,7 +4620,7 @@ static void drawSolidSelect(Base *base) } else if(ob->type==OB_ARMATURE) { if(!(ob->flag & OB_POSEMODE)) { - draw_armature(base, OB_WIRE); + draw_armature(base, OB_WIRE, 0); } } @@ -4741,7 +4741,7 @@ void drawRBpivot(bRigidBodyJointConstraint *data){ setlinestyle(0); } -/* flag can be DRAW_PICKING and/or DRAW_CONSTCOLOR */ +/* flag can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET */ void draw_object(Base *base, int flag) { static int warning_recursive= 0; @@ -4943,7 +4943,7 @@ void draw_object(Base *base, int flag) /* draw outline for selected solid objects, mesh does itself */ if((G.vd->flag & V3D_SELECT_OUTLINE) && ob->type!=OB_MESH) { - if(dt>OB_WIRE && dt<OB_TEXTURE && ob!=G.obedit) { + if(dt>OB_WIRE && dt<OB_TEXTURE && ob!=G.obedit && (flag && DRAW_SCENESET)==0) { if (!(ob->dtx&OB_DRAWWIRE) && (ob->flag&SELECT) && !(flag&DRAW_PICKING)) { drawSolidSelect(base); } @@ -5090,7 +5090,7 @@ void draw_object(Base *base, int flag) break; case OB_ARMATURE: if(dt>OB_WIRE) set_gl_material(0); // we use defmaterial - empty_object= draw_armature(base, dt); + empty_object= draw_armature(base, dt, flag); break; default: drawaxes(1.0, flag, OB_ARROWS); diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c index 2f1cdb8b951..f595a101f63 100644 --- a/source/blender/src/drawview.c +++ b/source/blender/src/drawview.c @@ -3097,7 +3097,7 @@ void drawview3dspace(ScrArea *sa, void *spacedata) if(v3d->lay & base->lay) { BIF_ThemeColorBlend(TH_WIRE, TH_BACK, 0.6f); - draw_object(base, DRAW_CONSTCOLOR); + draw_object(base, DRAW_CONSTCOLOR|DRAW_SCENESET); if(base->object->transflag & OB_DUPLI) { draw_dupli_objects_color(v3d, base, TH_WIRE); @@ -3319,7 +3319,7 @@ void drawview3d_render(struct View3D *v3d, int winx, int winy, float winmat[][4] where_is_object(base->object); BIF_ThemeColorBlend(TH_WIRE, TH_BACK, 0.6f); - draw_object(base, DRAW_CONSTCOLOR); + draw_object(base, DRAW_CONSTCOLOR|DRAW_SCENESET); if(base->object->transflag & OB_DUPLI) { draw_dupli_objects(v3d, base); diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c index 39f93510358..6310dd0a262 100644 --- a/source/blender/src/editarmature.c +++ b/source/blender/src/editarmature.c @@ -1646,8 +1646,9 @@ void load_editArmature(void) } /* toggle==0: deselect - toggle==1: swap + toggle==1: swap (based on test) toggle==2: only active tag + toggle==3: swap (no test) */ void deselectall_armature(int toggle, int doundo) { @@ -1670,18 +1671,30 @@ void deselectall_armature(int toggle, int doundo) else sel= toggle; /* Set the flags */ - for (eBone=G.edbo.first;eBone;eBone=eBone->next){ - if (sel==1) { + for (eBone=G.edbo.first;eBone;eBone=eBone->next) { + if (sel==3) { + /* invert selection of bone */ + if ((arm->layer & eBone->layer) && (eBone->flag & BONE_HIDDEN_A)==0) { + eBone->flag ^= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); + eBone->flag &= ~BONE_ACTIVE; + } + } + else if (sel==1) { + /* select bone */ if(arm->layer & eBone->layer && (eBone->flag & BONE_HIDDEN_A)==0) { eBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); if(eBone->parent) eBone->parent->flag |= (BONE_TIPSEL); } } - else if (sel==2) + else if (sel==2) { + /* clear active flag */ eBone->flag &= ~(BONE_ACTIVE); - else + } + else { + /* deselect bone */ eBone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL | BONE_ACTIVE); + } } allqueue(REDRAWVIEW3D, 0); @@ -3276,8 +3289,9 @@ int do_pose_selectbuffer(Base *base, unsigned int *buffer, short hits) } /* test==0: deselect all - test==1: swap select - test==2: only clear active tag + test==1: swap select (apply to all the opposite of current situation) + test==2: only clear active tag + test==3: swap select (no test / inverse selection status of all independently) */ void deselectall_posearmature (Object *ob, int test, int doundo) { @@ -3307,16 +3321,27 @@ void deselectall_posearmature (Object *ob, int test, int doundo) /* Set the flags accordingly */ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if ((pchan->bone->layer & arm->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) { - if (selectmode==0) pchan->bone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL|BONE_ACTIVE); - else if (selectmode==1) pchan->bone->flag |= BONE_SELECTED; - else pchan->bone->flag &= ~BONE_ACTIVE; + if (test==3) { + pchan->bone->flag ^= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); + pchan->bone->flag &= ~BONE_ACTIVE; + } + else { + if (selectmode==0) pchan->bone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL|BONE_ACTIVE); + else if (selectmode==1) pchan->bone->flag |= BONE_SELECTED; + else pchan->bone->flag &= ~BONE_ACTIVE; + } } } /* action editor */ - deselect_actionchannels(ob->action, 0); /* deselects for sure */ - if (selectmode == 1) - deselect_actionchannels(ob->action, 1); /* swaps */ + if (test == 3) { + deselect_actionchannels(ob->action, 2); /* inverts selection */ + } + else { + deselect_actionchannels(ob->action, 0); /* deselects for sure */ + if (selectmode == 1) + deselect_actionchannels(ob->action, 1); /* swaps */ + } allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWBUTSOBJECT, 0); diff --git a/source/blender/src/editmesh_add.c b/source/blender/src/editmesh_add.c index 952ae957f34..9516f39b05c 100644 --- a/source/blender/src/editmesh_add.c +++ b/source/blender/src/editmesh_add.c @@ -379,7 +379,7 @@ static EditFace *addface_from_edges(void) /* find the 4 edges */ for(eed= em->edges.first; eed; eed= eed->next) { - if(eed->f & SELECT) { + if( (eed->f & SELECT) || (eed->v1->f & eed->v2->f & SELECT) ) { if(eedar[0]==NULL) eedar[0]= eed; else if(eedar[1]==NULL) eedar[1]= eed; else if(eedar[2]==NULL) eedar[2]= eed; @@ -765,6 +765,7 @@ void addedgeface_mesh(void) /* if 4 edges exist, we just create the face, convex or not */ efa= addface_from_edges(); if(efa==NULL) { + /* the order of vertices can be anything, 6 cases to check */ if( convex(neweve[0]->co, neweve[1]->co, neweve[2]->co, neweve[3]->co) ) { efa= addfacelist(neweve[0], neweve[1], neweve[2], neweve[3], NULL, NULL); @@ -775,17 +776,16 @@ void addedgeface_mesh(void) else if( convex(neweve[0]->co, neweve[2]->co, neweve[1]->co, neweve[3]->co) ) { efa= addfacelist(neweve[0], neweve[2], neweve[1], neweve[3], NULL, NULL); } - - else if( convex(neweve[1]->co, neweve[2]->co, neweve[3]->co, neweve[0]->co) ) { - efa= addfacelist(neweve[1], neweve[2], neweve[3], neweve[0], NULL, NULL); + else if( convex(neweve[0]->co, neweve[1]->co, neweve[3]->co, neweve[2]->co) ) { + efa= addfacelist(neweve[0], neweve[1], neweve[3], neweve[2], NULL, NULL); } - else if( convex(neweve[1]->co, neweve[3]->co, neweve[0]->co, neweve[2]->co) ) { - efa= addfacelist(neweve[1], neweve[3], neweve[0], neweve[2], NULL, NULL); + else if( convex(neweve[0]->co, neweve[3]->co, neweve[2]->co, neweve[1]->co) ) { + efa= addfacelist(neweve[0], neweve[3], neweve[2], neweve[1], NULL, NULL); } - else if( convex(neweve[1]->co, neweve[3]->co, neweve[2]->co, neweve[0]->co) ) { - efa= addfacelist(neweve[1], neweve[3], neweve[2], neweve[0], NULL, NULL); + else if( convex(neweve[0]->co, neweve[3]->co, neweve[1]->co, neweve[2]->co) ) { + efa= addfacelist(neweve[0], neweve[3], neweve[1], neweve[2], NULL, NULL); } - else error("The selected vertices form a concave quad"); + else printf("cannot find nice quad from concave set of vertices\n"); } } } diff --git a/source/blender/src/editnla.c b/source/blender/src/editnla.c index d758f34949a..dbc0deecb2c 100644 --- a/source/blender/src/editnla.c +++ b/source/blender/src/editnla.c @@ -501,26 +501,47 @@ static void set_active_strip(Object *ob, bActionStrip *act) { bActionStrip *strip; + /* make sure all other strips are not active */ for (strip = ob->nlastrips.first; strip; strip=strip->next) strip->flag &= ~ACTSTRIP_ACTIVE; - if(act) { + /* act is new active strip */ + if (act) { + /* set active flag for this strip */ act->flag |= ACTSTRIP_ACTIVE; - - if(ob->action!=act->act) { - if(ob->action) ob->action->id.us--; - if(act->act->id.lib) { + + /* check if active action will still be the same one */ + if (ob->action != act->act) { + /* clear object's links with its current action (if present) */ + if (ob->action) { + ob->action->id.us--; + } + + /* only set object's action to active strip's action if possible */ + if (act->act->id.lib) { ob->action= NULL; } else { ob->action= act->act; id_us_plus(&ob->action->id); - } + } + + /* request redrawing in relevant spaces */ allqueue(REDRAWIPO, 0); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWACTION, 0); allqueue(REDRAWNLA, 0); - ob->ctime= -1234567.0f; // eveil! + + /* when only showing action (i.e. nla-override off), + * reset pose to restpose for armatures + */ + if ((ob->nlaflag & OB_NLA_OVERRIDE)==0) { + if (ob->type == OB_ARMATURE) + rest_pose(ob->pose); + } + + /* flush depsgraph */ + ob->ctime= -1234567.0f; // evil! DAG_object_flush_update(G.scene, ob, OB_RECALC_OB|OB_RECALC_DATA); } } diff --git a/source/blender/src/editsima.c b/source/blender/src/editsima.c index 18a9803dcae..69070d61bf0 100644 --- a/source/blender/src/editsima.c +++ b/source/blender/src/editsima.c @@ -694,7 +694,7 @@ void mouse_select_sima(void) EditFace *efa; MTFace *tf, *nearesttf; EditFace *nearestefa=NULL; - int a, selectsticky, edgeloop, actface, nearestuv, nearestedge, i, shift; + int a, selectsticky, edgeloop, actface, nearestuv, nearestedge, i, shift, island=0; char sticky= 0; int flush = 0; /* 0 == dont flush, 1 == sel, -1 == desel; only use when selection sync is enabled */ unsigned int hitv[4], nearestv; @@ -706,7 +706,7 @@ void mouse_select_sima(void) edgeloop= G.qual & LR_ALTKEY; shift= G.qual & LR_SHIFTKEY; - + if (G.sima->flag & SI_SYNC_UVSEL) { /* copy from mesh */ if (G.scene->selectmode == SCE_SELECT_FACE) { @@ -718,7 +718,8 @@ void mouse_select_sima(void) } } else { /* normal operation */ - actface= G.sima->flag & SI_SELACTFACE; + actface= G.sima->selectmode == SI_SELECT_FACE; + island= G.sima->selectmode == SI_SELECT_ISLAND; switch(G.sima->sticky) { case SI_STICKY_LOC: @@ -761,6 +762,9 @@ void mouse_select_sima(void) if (nearestefa->v4) hitv[3]= nearestefa->v4->tmp.l; else hitv[3]= 0xFFFFFFFF; } + else if (island) { + + } else { find_nearest_uv(&nearesttf, &nearestefa, &nearestv, &nearestuv); if(nearesttf==NULL) @@ -774,7 +778,11 @@ void mouse_select_sima(void) } } - if(!edgeloop && shift) { + if (island) { + if(shift) select_linked_tface_uv(1); + else select_linked_tface_uv(0); + } + else if(!edgeloop && shift) { /* (de)select face */ if(actface) { if(simaFaceSel_Check(nearestefa, nearesttf)) { diff --git a/source/blender/src/edittime.c b/source/blender/src/edittime.c index 5a10ea65738..2c37a0eb20f 100644 --- a/source/blender/src/edittime.c +++ b/source/blender/src/edittime.c @@ -803,11 +803,11 @@ static void timeline_force_draw(short val) if(sa->spacetype==SPACE_VIEW3D) { if(sa==samin || (val & TIME_ALL_3D_WIN)) dodraw= 1; } - else if(ELEM6(sa->spacetype, SPACE_NLA, SPACE_IPO, SPACE_SEQ, SPACE_BUTS, SPACE_ACTION, SPACE_SOUND)) { + else if(ELEM5(sa->spacetype, SPACE_NLA, SPACE_IPO, SPACE_SEQ, SPACE_ACTION, SPACE_SOUND)) { if(val & TIME_ALL_ANIM_WIN) dodraw= 1; } else if(sa->spacetype==SPACE_BUTS) { - if(val & TIME_ALL_BUTS_WIN) dodraw= 1; + if(val & TIME_ALL_BUTS_WIN) dodraw= 2; } else if(sa->spacetype==SPACE_IMAGE) { if (val & TIME_ALL_IMAGE_WIN) dodraw = 1; diff --git a/source/blender/src/header_image.c b/source/blender/src/header_image.c index 7ac57cb839b..fac9e3af1af 100644 --- a/source/blender/src/header_image.c +++ b/source/blender/src/header_image.c @@ -1214,28 +1214,31 @@ void image_buttons(void) uiBlockBeginAlign(block); /* B_SEL_VERT & B_SEL_FACE are not defined here which is a bit bad, BUT it works even if image editor is fullscreen */ - uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode (Ctrl Tab 1)"); - xco+= XIC; + uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, + xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode (Ctrl Tab 1)"); /* no edge */ /*uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Edge select mode (Ctrl Tab 2)"); xco+= XIC; */ - uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Face select mode (Ctrl Tab 3)"); - xco+= XIC+8; + uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, + xco+=XIC,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Face select mode (Ctrl Tab 3)"); uiBlockEndAlign(block); } else { uiBlockBeginAlign(block); - uiDefIconButBitI(block, TOGN, SI_SELACTFACE, B_REDR, ICON_VERTEXSEL, xco,0,XIC,YIC, &G.sima->flag, 1.0, 0.0, 0, 0, "UV Vertex select mode"); - xco+= XIC; - uiDefIconButBitI(block, TOG, SI_SELACTFACE, B_REDR, ICON_FACESEL, xco,0,XIC,YIC, &G.sima->flag, 0, 0, 0, 0, "UV Face select mode"); - xco+= XIC+8; - uiBlockEndAlign(block); + uiDefIconButS(block, ROW, B_REDR, ICON_VERTEXSEL, + xco,0,XIC,YIC, &G.sima->selectmode, 0.0, SI_SELECT_VERTEX, 0, 0, "UV vertex select mode"); + uiDefIconButS(block, ROW, B_REDR, ICON_FACESEL, + xco+=XIC,0,XIC,YIC, &G.sima->selectmode, 0.0, SI_SELECT_FACE, 0, 0, "UV Face select mode"); + uiDefIconButS(block, ROW, B_REDR, ICON_MESH, + xco+=XIC,0,XIC,YIC, &G.sima->selectmode, 0.0, SI_SELECT_ISLAND, 0, 0, "UV Island select mode"); + uiBlockEndAlign(block); + /* would use these if const's could go in strings * SI_STICKY_LOC SI_STICKY_DISABLE SI_STICKY_VERTEX */ ubut = uiDefIconTextButC(block, ICONTEXTROW, B_REDR, ICON_STICKY_UVS_LOC, "Sticky UV Selection: %t|Disable%x1|Shared Location%x0|Shared Vertex%x2", - xco,0,XIC+10,YIC, &(G.sima->sticky), 0, 3.0, 0, 0, + xco+=XIC+10,0,XIC+10,YIC, &(G.sima->sticky), 0, 3.0, 0, 0, "Sticky UV Selection (Hotkeys: Shift C, Alt C, Ctrl C)"); } diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c index 1ada2729289..0f3a46c8a8c 100644 --- a/source/blender/src/header_view3d.c +++ b/source/blender/src/header_view3d.c @@ -1313,6 +1313,9 @@ static void do_view3d_select_armaturemenu(void *arg, int event) case 3: /* Select Parent(s) */ select_bone_parent(); break; + case 4: /* Swap Select All */ + deselectall_armature(3, 1); + break; } allqueue(REDRAWVIEW3D, 0); } @@ -1331,6 +1334,8 @@ static uiBlock *view3d_select_armaturemenu(void *arg_unused) uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select/Deselect All|A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Swap Select All|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Parent(s)|P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, ""); if(curarea->headertype==HEADERTOP) { @@ -1356,12 +1361,15 @@ static void do_view3d_select_pose_armaturemenu(void *arg, int event) case 2: /* Select/Deselect all */ deselectall_posearmature(OBACT, 1, 1); break; - case 3: + case 3: /* Select Target(s) of Constraint(s) */ pose_select_constraint_target(); break; - case 4: + case 4: /* Select Bone's Parent */ select_bone_parent(); break; + case 5: /* Swap Select All */ + deselectall_posearmature(OBACT, 3, 1); + break; } allqueue(REDRAWVIEW3D, 0); } @@ -1379,6 +1387,7 @@ static uiBlock *view3d_select_pose_armaturemenu(void *arg_unused) uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select/Deselect All|A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Swap Select All|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Constraint Target|W", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Parent(s)|P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, ""); @@ -4106,7 +4115,7 @@ static uiBlock *view3d_pose_armature_ikmenu(void *arg_unused) block= uiNewBlock(&curarea->uiblocks, "view3d_pose_armature_ikmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin); uiBlockSetButmFunc(block, do_view3d_pose_armature_ikmenu, NULL); - uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Add IK to Bone...|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Add IK to Bone...|Shift I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Clear IK...|Alt I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, ""); uiBlockSetDirection(block, UI_RIGHT); diff --git a/source/blender/src/sequence.c b/source/blender/src/sequence.c index 6851929bbc2..9426548dc38 100644 --- a/source/blender/src/sequence.c +++ b/source/blender/src/sequence.c @@ -2380,6 +2380,16 @@ ImBuf *give_ibuf_seq(int rectx, int recty, int cfra, int chanshown) return i; } +/* check used when we need to change seq->blend_mode but not to effect or audio strips */ +int seq_can_blend(Sequence *seq) +{ + if (ELEM4(seq->type, SEQ_IMAGE, SEQ_META, SEQ_SCENE, SEQ_MOVIE)) { + return 1; + } else { + return 0; + } +} + /* threading api */ static ListBase running_threads; diff --git a/source/blender/src/space.c b/source/blender/src/space.c index 4422411b1c5..3b8bb4c3929 100644 --- a/source/blender/src/space.c +++ b/source/blender/src/space.c @@ -2189,10 +2189,14 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt) break; case IKEY: if(G.qual==LR_CTRLKEY) { - if(ob && (ob->flag & OB_POSEMODE) && ob->type==OB_ARMATURE) - pose_add_IK(); - else if(ob && G.obedit) - selectswap_mesh(); + if((ob) && (ob->flag & OB_POSEMODE) && (ob->type==OB_ARMATURE)) + deselectall_posearmature(ob, 3, 1); + else if(ob && G.obedit) { + if(G.obedit->type == OB_ARMATURE) + deselectall_armature(3, 1); + else + selectswap_mesh(); + } else selectswap(); } @@ -2200,6 +2204,10 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt) if(ob && (ob->flag & OB_POSEMODE) && ob->type==OB_ARMATURE) pose_clear_IK(); } + else if(G.qual==LR_SHIFTKEY) { + if(ob && (ob->flag & OB_POSEMODE) && ob->type==OB_ARMATURE) + pose_add_IK(); + } break; case JKEY: @@ -4432,7 +4440,10 @@ static void winqreadinfospace(ScrArea *sa, void *spacedata, BWinEvent *evt) switch(event) { case UI_BUT_EVENT: - if(val==REDRAWTIME) allqueue(REDRAWTIME, 0); + if(val==REDRAWTIME) { + allqueue(REDRAWTIME, 0); + addqueue(sa->win, REDRAW, 1); + } else if(val==B_ADD_THEME) { bTheme *btheme, *new; diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c index dcebf6b7557..10e49cdd218 100644 --- a/source/blender/src/transform_conversions.c +++ b/source/blender/src/transform_conversions.c @@ -3610,6 +3610,7 @@ void special_aftertrans_update(TransInfo *t) Base *base; short redrawipo=0, resetslowpar=1; int cancelled= (t->state == TRANS_CANCEL); + short duplicate= (t->undostr && strstr(t->undostr, "Duplicate")) ? 1 : 0; if (t->spacetype==SPACE_VIEW3D) { if (G.obedit) { @@ -3622,7 +3623,7 @@ void special_aftertrans_update(TransInfo *t) } } } - if (t->spacetype == SPACE_ACTION) { + else if (t->spacetype == SPACE_ACTION) { void *data; short datatype; @@ -3644,7 +3645,7 @@ void special_aftertrans_update(TransInfo *t) /* Do curve cleanups? */ if ( (G.saction->flag & SACTION_NOTRANSKEYCULL)==0 && - (cancelled == 0) ) + ((cancelled == 0) || (duplicate)) ) { posttrans_action_clean((bAction *)data); } @@ -3659,7 +3660,7 @@ void special_aftertrans_update(TransInfo *t) IpoCurve *icu; if ( (G.saction->flag & SACTION_NOTRANSKEYCULL)==0 && - (cancelled == 0) ) + ((cancelled == 0) || (duplicate)) ) { posttrans_ipo_clean(key->ipo); } @@ -3685,7 +3686,7 @@ void special_aftertrans_update(TransInfo *t) /* after transform, remove duplicate keyframes on a frame that resulted from transform */ if ( (G.snla->flag & SNLA_NOTRANSKEYCULL)==0 && - (cancelled == 0) ) + ((cancelled == 0) || (duplicate)) ) { posttrans_nla_clean(t); } diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c index 2a4672e3052..4aea0df74b9 100644 --- a/source/blender/src/usiblender.c +++ b/source/blender/src/usiblender.c @@ -34,6 +34,8 @@ #include <stdio.h> #include <string.h> +#include "GL/glew.h" + #ifdef WIN32 #include <windows.h> /* need to include windows.h so _WIN32_IE is defined */ #ifndef _WIN32_IE diff --git a/source/blender/src/view.c b/source/blender/src/view.c index f457f9203ff..12450bee9de 100644 --- a/source/blender/src/view.c +++ b/source/blender/src/view.c @@ -1154,7 +1154,7 @@ void viewmoveNDOF(int mode) float q1[4]; float obofs[3]; float reverse; - float diff[4]; + //float diff[4]; float d, curareaX, curareaY; float mat[3][3]; float upvec[3]; diff --git a/source/blender/src/vpaint.c b/source/blender/src/vpaint.c index 4e883caba55..935c546a235 100644 --- a/source/blender/src/vpaint.c +++ b/source/blender/src/vpaint.c @@ -566,9 +566,9 @@ static unsigned int mcol_blend(unsigned int col1, unsigned int col2, int fac) cp= (char *)&col; cp[0]= 255; - cp[1]= (mfac*cp1[1]+fac*cp2[1])>>8; - cp[2]= (mfac*cp1[2]+fac*cp2[2])>>8; - cp[3]= (mfac*cp1[3]+fac*cp2[3])>>8; + cp[1]= (mfac*cp1[1]+fac*cp2[1])/255; + cp[2]= (mfac*cp1[2]+fac*cp2[2])/255; + cp[3]= (mfac*cp1[3]+fac*cp2[3])/255; return col; } @@ -586,11 +586,11 @@ static unsigned int mcol_add(unsigned int col1, unsigned int col2, int fac) cp= (char *)&col; cp[0]= 255; - temp= cp1[1] + ((fac*cp2[1])>>8); + temp= cp1[1] + ((fac*cp2[1])/255); if(temp>254) cp[1]= 255; else cp[1]= temp; - temp= cp1[2] + ((fac*cp2[2])>>8); + temp= cp1[2] + ((fac*cp2[2])/255); if(temp>254) cp[2]= 255; else cp[2]= temp; - temp= cp1[3] + ((fac*cp2[3])>>8); + temp= cp1[3] + ((fac*cp2[3])/255); if(temp>254) cp[3]= 255; else cp[3]= temp; return col; @@ -609,11 +609,11 @@ static unsigned int mcol_sub(unsigned int col1, unsigned int col2, int fac) cp= (char *)&col; cp[0]= 255; - temp= cp1[1] - ((fac*cp2[1])>>8); + temp= cp1[1] - ((fac*cp2[1])/255); if(temp<0) cp[1]= 0; else cp[1]= temp; - temp= cp1[2] - ((fac*cp2[2])>>8); + temp= cp1[2] - ((fac*cp2[2])/255); if(temp<0) cp[2]= 0; else cp[2]= temp; - temp= cp1[3] - ((fac*cp2[3])>>8); + temp= cp1[3] - ((fac*cp2[3])/255); if(temp<0) cp[3]= 0; else cp[3]= temp; return col; @@ -635,9 +635,9 @@ static unsigned int mcol_mul(unsigned int col1, unsigned int col2, int fac) /* first mul, then blend the fac */ cp[0]= 255; - cp[1]= (mfac*cp1[1] + fac*((cp2[1]*cp1[1])>>8) )>>8; - cp[2]= (mfac*cp1[2] + fac*((cp2[2]*cp1[2])>>8) )>>8; - cp[3]= (mfac*cp1[3] + fac*((cp2[3]*cp1[3])>>8) )>>8; + cp[1]= (mfac*cp1[1] + fac*((cp2[1]*cp1[1])/255) )/255; + cp[2]= (mfac*cp1[2] + fac*((cp2[2]*cp1[2])/255) )/255; + cp[3]= (mfac*cp1[3] + fac*((cp2[3]*cp1[3])/255) )/255; return col; @@ -664,9 +664,9 @@ static unsigned int mcol_lighten(unsigned int col1, unsigned int col2, int fac) return col1; cp[0]= 255; - cp[1]= (mfac*cp1[1]+fac*cp2[1])>>8; - cp[2]= (mfac*cp1[2]+fac*cp2[2])>>8; - cp[3]= (mfac*cp1[3]+fac*cp2[3])>>8; + cp[1]= (mfac*cp1[1]+fac*cp2[1])/255; + cp[2]= (mfac*cp1[2]+fac*cp2[2])/255; + cp[3]= (mfac*cp1[3]+fac*cp2[3])/255; return col; } @@ -692,9 +692,9 @@ static unsigned int mcol_darken(unsigned int col1, unsigned int col2, int fac) return col1; cp[0]= 255; - cp[1]= (mfac*cp1[1]+fac*cp2[1])>>8; - cp[2]= (mfac*cp1[2]+fac*cp2[2])>>8; - cp[3]= (mfac*cp1[3]+fac*cp2[3])>>8; + cp[1]= (mfac*cp1[1]+fac*cp2[1])/255; + cp[2]= (mfac*cp1[2]+fac*cp2[2])/255; + cp[3]= (mfac*cp1[3]+fac*cp2[3])/255; return col; } |