diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-10-15 05:32:49 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-15 05:32:49 +0400 |
commit | cae655f81fe219223d9ff9afaf0ddf8e126c7c80 (patch) | |
tree | dfddc7b797ece436d5c8f45feeda2a3ec593c01e /source/blender | |
parent | e7b0ccbb0b12887be18cd37c3ef8f73b5be6899b (diff) |
fix for weight paint vertex select, it broke vertex paint when left on.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index df1c743b5cd..eb2e821e398 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -6723,7 +6723,10 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec } else { Mesh *me= ob->data; - if(me->editflag & ME_EDIT_VERT_SEL) { + if( (me->editflag & ME_EDIT_VERT_SEL) && + /* currently vertex select only supports weight paint */ + (ob->mode & OB_MODE_WEIGHT_PAINT)) + { DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask); glColor3ub(0, 0, 0); |