diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-11-22 14:21:25 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-11-22 14:24:03 +0300 |
commit | 1be717d00783160200b354a03d660661628ea24a (patch) | |
tree | ada85468453682e33e29e54c363e564d58148e9e /source/blender | |
parent | edc10f55291cc541e6f46354389baee34fbaba6b (diff) |
Fix (unreported) crash when drawing armatures' poses in some cases.
Was affecting armatures' pose drawing code, could try to draw with
non-updated pose, which may contain NULL bone pointers (e.g. after some
data-block management tool execution, like make local, remapping, etc.).
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 1d9a515a5f2..95a2df68e4a 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -2723,6 +2723,11 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, else { /* Draw Pose */ if (ob->pose && ob->pose->chanbase.first) { + /* We can't safely draw non-updated pose, might contain NULL bone pointers... */ + if (ob->pose->flag & POSE_RECALC) { + BKE_pose_rebuild(ob, arm); + } + /* drawing posemode selection indices or colors only in these cases */ if (!(base->flag & OB_FROMDUPLI)) { if (G.f & G_PICKSEL) { |