Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2020-09-09 01:47:59 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-10 15:19:00 +0300
commit9d5977f5e1fa2eac782278c61c3cc86685cc1b5a (patch)
treed88fad9af66de5ef23c50e12a886cee109342bbf /source/blender
parentb8bcbb2cf26f7217099076e17d69088e690c0790 (diff)
GL: Add fallback debug layer
This is to improve debugging on older hardware that may not support 4.3 debug capabilities (like Macs). This avoids sprinkling glGetErrors manually. This might still be needed to find the root cause since not all functions are covered. This overrides the functions pointers that GLEW have already init. This is only enabled if using --debug-gpu option and the debug extension are not available. This also cleanup the usage of GLContext::debug_layer_support and use wrapper to set object labels.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/gpu/CMakeLists.txt1
-rw-r--r--source/blender/gpu/opengl/gl_backend.cc18
-rw-r--r--source/blender/gpu/opengl/gl_batch.cc3
-rw-r--r--source/blender/gpu/opengl/gl_context.cc6
-rw-r--r--source/blender/gpu/opengl/gl_context.hh1
-rw-r--r--source/blender/gpu/opengl/gl_debug.cc75
-rw-r--r--source/blender/gpu/opengl/gl_debug.hh103
-rw-r--r--source/blender/gpu/opengl/gl_debug_layer.cc165
-rw-r--r--source/blender/gpu/opengl/gl_framebuffer.cc21
-rw-r--r--source/blender/gpu/opengl/gl_immediate.cc14
-rw-r--r--source/blender/gpu/opengl/gl_shader.cc23
-rw-r--r--source/blender/gpu/opengl/gl_state.cc1
-rw-r--r--source/blender/gpu/opengl/gl_state.hh4
-rw-r--r--source/blender/gpu/opengl/gl_texture.cc56
-rw-r--r--source/blender/gpu/opengl/gl_uniform_buffer.cc7
15 files changed, 384 insertions, 114 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index bb50cd3744f..72dc610f3c8 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -93,6 +93,7 @@ set(SRC
opengl/gl_context.cc
opengl/gl_drawlist.cc
opengl/gl_debug.cc
+ opengl/gl_debug_layer.cc
opengl/gl_framebuffer.cc
opengl/gl_immediate.cc
opengl/gl_index_buffer.cc
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
index c8d57a20a38..7285b9ad35c 100644
--- a/source/blender/gpu/opengl/gl_backend.cc
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -178,7 +178,7 @@ static bool detect_mip_render_workaround(void)
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClear(GL_COLOR_BUFFER_BIT);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glDrawBuffer(GL_BACK);
+
/* Read mip 1. If color is not the same as the clear_color, the rendering failed. */
glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 1, GL_RGBA, GL_FLOAT, source_pix);
bool enable_workaround = !equals_v4v4(clear_color, source_pix);
@@ -207,10 +207,12 @@ static void detect_workarounds(void)
printf(" version: %s\n\n", version);
GCaps.depth_blitting_workaround = true;
GCaps.mip_render_workaround = true;
+ GLContext::debug_layer_workaround = true;
GLContext::unused_fb_slot_workaround = true;
GLContext::texture_copy_workaround = true;
/* Turn off extensions. */
GLContext::base_instance_support = false;
+ GLContext::debug_layer_support = false;
GLContext::texture_cube_map_array_support = false;
return;
}
@@ -321,6 +323,10 @@ static void detect_workarounds(void)
GLContext::derivative_signs[1] = 1.0;
}
}
+ /* Enable our own incomplete debug layer if no other is available. */
+ if (GLContext::debug_layer_support == false) {
+ GLContext::debug_layer_workaround = true;
+ }
}
/** Internal capabilities. */
@@ -333,6 +339,7 @@ bool GLContext::base_instance_support = false;
bool GLContext::debug_layer_support = false;
bool GLContext::texture_cube_map_array_support = false;
/** Workarounds. */
+bool GLContext::debug_layer_workaround = false;
bool GLContext::texture_copy_workaround = false;
bool GLContext::unused_fb_slot_workaround = false;
float GLContext::derivative_signs[2] = {1.0f, 1.0f};
@@ -355,14 +362,15 @@ void GLBackend::capabilities_init(void)
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &GLContext::max_ubo_size);
GLContext::base_instance_support = GLEW_ARB_base_instance;
GLContext::texture_cube_map_array_support = GLEW_ARB_texture_cube_map_array;
- GLContext::debug_layer_support = (GLEW_VERSION_4_3 || GLEW_KHR_debug);
+ GLContext::debug_layer_support = GLEW_VERSION_4_3 || GLEW_KHR_debug || GLEW_ARB_debug_output;
+ detect_workarounds();
+
+ /* Disable this feature entirely when not debugging. */
if ((G.debug & G_DEBUG_GPU) == 0) {
- /* Disable this feature entierly when not debugging. */
GLContext::debug_layer_support = false;
+ GLContext::debug_layer_workaround = false;
}
-
- detect_workarounds();
}
/** \} */
diff --git a/source/blender/gpu/opengl/gl_batch.cc b/source/blender/gpu/opengl/gl_batch.cc
index b25bafad6a3..17bc1013a78 100644
--- a/source/blender/gpu/opengl/gl_batch.cc
+++ b/source/blender/gpu/opengl/gl_batch.cc
@@ -324,7 +324,6 @@ void GLBatch::bind(int i_first)
void GLBatch::draw(int v_first, int v_count, int i_first, int i_count)
{
GL_CHECK_RESOURCES("Batch");
- GL_CHECK_ERROR("Batch Pre drawing");
this->bind(i_first);
@@ -346,7 +345,6 @@ void GLBatch::draw(int v_first, int v_count, int i_first, int i_count)
glDrawElementsInstancedBaseVertex(
gl_type, v_count, index_type, v_first_ofs, i_count, base_index);
}
- GL_CHECK_ERROR("Batch Post-drawing Indexed");
}
else {
#ifdef __APPLE__
@@ -361,7 +359,6 @@ void GLBatch::draw(int v_first, int v_count, int i_first, int i_count)
#ifdef __APPLE__
glEnable(GL_PRIMITIVE_RESTART);
#endif
- GL_CHECK_ERROR("Batch Post-drawing Non-indexed");
}
}
diff --git a/source/blender/gpu/opengl/gl_context.cc b/source/blender/gpu/opengl/gl_context.cc
index 6b3b06ef12b..9c98953f469 100644
--- a/source/blender/gpu/opengl/gl_context.cc
+++ b/source/blender/gpu/opengl/gl_context.cc
@@ -74,6 +74,9 @@ GLContext::GLContext(void *ghost_window, GLSharedOrphanLists &shared_orphan_list
GHOST_DisposeRectangle(bounds);
if (default_fbo != 0) {
+ /* Bind default framebuffer, otherwise state might be undefined because of
+ * detect_mip_render_workaround(). */
+ glBindFramebuffer(GL_FRAMEBUFFER, default_fbo);
front_left = new GLFrameBuffer("front_left", this, GL_COLOR_ATTACHMENT0, default_fbo, w, h);
back_left = new GLFrameBuffer("back_left", this, GL_COLOR_ATTACHMENT0, default_fbo, w, h);
}
@@ -81,6 +84,7 @@ GLContext::GLContext(void *ghost_window, GLSharedOrphanLists &shared_orphan_list
front_left = new GLFrameBuffer("front_left", this, GL_FRONT_LEFT, 0, w, h);
back_left = new GLFrameBuffer("back_left", this, GL_BACK_LEFT, 0, w, h);
}
+
GLboolean supports_stereo_quad_buffer = GL_FALSE;
glGetBooleanv(GL_STEREO, &supports_stereo_quad_buffer);
if (supports_stereo_quad_buffer) {
@@ -95,7 +99,7 @@ GLContext::GLContext(void *ghost_window, GLSharedOrphanLists &shared_orphan_list
active_fb = back_left;
static_cast<GLStateManager *>(state_manager)->active_fb = static_cast<GLFrameBuffer *>(
- back_left);
+ active_fb);
}
GLContext::~GLContext()
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh
index 10ae396d138..1cef6e61425 100644
--- a/source/blender/gpu/opengl/gl_context.hh
+++ b/source/blender/gpu/opengl/gl_context.hh
@@ -65,6 +65,7 @@ class GLContext : public Context {
static bool debug_layer_support;
static bool texture_cube_map_array_support;
/** Workarounds. */
+ static bool debug_layer_workaround;
static bool texture_copy_workaround;
static bool unused_fb_slot_workaround;
static float derivative_signs[2];
diff --git a/source/blender/gpu/opengl/gl_debug.cc b/source/blender/gpu/opengl/gl_debug.cc
index 468d1514d60..de88fdc154c 100644
--- a/source/blender/gpu/opengl/gl_debug.cc
+++ b/source/blender/gpu/opengl/gl_debug.cc
@@ -112,17 +112,13 @@ static void APIENTRY debug_callback(GLenum UNUSED(source),
#undef APIENTRY
+/* This function needs to be called once per context. */
void init_gl_callbacks(void)
{
-#ifdef __APPLE__
- fprintf(stderr, "GPUDebug: OpenGL debug callback is not available on Apple\n");
- return;
-#endif /* not Apple */
-
char msg[256] = "";
const char format[] = "Successfully hooked OpenGL debug callback using %s";
- if (GLContext::debug_layer_support) {
+ if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
SNPRINTF(msg, format, GLEW_VERSION_4_3 ? "OpenGL 4.3" : "KHR_debug extension");
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
@@ -148,7 +144,8 @@ void init_gl_callbacks(void)
msg);
}
else {
- fprintf(stderr, "GPUDebug: Failed to hook OpenGL debug callback\n");
+ fprintf(stderr, "GPUDebug: Failed to hook OpenGL debug callback. Use fallback debug layer.\n");
+ init_debug_layer();
}
}
@@ -243,4 +240,68 @@ void raise_gl_error(const char *info)
/** \} */
+/* -------------------------------------------------------------------- */
+/** \name Object Label
+ *
+ * Useful for debugging through renderdoc. Only defined if using --debug-gpu.
+ * Make sure to bind the object first so that it gets defined by the GL implementation.
+ * \{ */
+
+static const char *to_str_prefix(GLenum type)
+{
+ switch (type) {
+ case GL_FRAGMENT_SHADER:
+ case GL_GEOMETRY_SHADER:
+ case GL_VERTEX_SHADER:
+ case GL_SHADER:
+ case GL_PROGRAM:
+ return "SHD-";
+ case GL_SAMPLER:
+ return "SAM-";
+ case GL_TEXTURE:
+ return "TEX-";
+ case GL_FRAMEBUFFER:
+ return "FBO-";
+ case GL_VERTEX_ARRAY:
+ return "VAO-";
+ case GL_UNIFORM_BUFFER:
+ return "UBO-";
+ case GL_BUFFER:
+ return "BUF-";
+ default:
+ return "";
+ }
+}
+static const char *to_str_suffix(GLenum type)
+{
+ switch (type) {
+ case GL_FRAGMENT_SHADER:
+ return "-Frag";
+ case GL_GEOMETRY_SHADER:
+ return "-Geom";
+ case GL_VERTEX_SHADER:
+ return "-Vert";
+ default:
+ return "";
+ }
+}
+
+void object_label(GLenum type, GLuint object, const char *name)
+{
+ if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
+ char label[64];
+ SNPRINTF(label, "%s%s%s", to_str_prefix(type), name, to_str_suffix(type));
+ /* Small convenience for caller. */
+ if (ELEM(type, GL_FRAGMENT_SHADER, GL_GEOMETRY_SHADER, GL_VERTEX_SHADER)) {
+ type = GL_SHADER;
+ }
+ if (ELEM(type, GL_UNIFORM_BUFFER)) {
+ type = GL_BUFFER;
+ }
+ glObjectLabel(type, object, -1, label);
+ }
+}
+
+/** \} */
+
} // namespace blender::gpu::debug
diff --git a/source/blender/gpu/opengl/gl_debug.hh b/source/blender/gpu/opengl/gl_debug.hh
index 5537147d0fe..892fb1d2ddb 100644
--- a/source/blender/gpu/opengl/gl_debug.hh
+++ b/source/blender/gpu/opengl/gl_debug.hh
@@ -20,16 +20,60 @@
#pragma once
-namespace blender {
-namespace gpu {
-namespace debug {
+#include "gl_context.hh"
-/* Enabled on MacOS by default since there is no support for debug callbacks. */
-#if defined(DEBUG) && defined(__APPLE__)
-# define GL_CHECK_ERROR(info) debug::check_gl_error(info)
-#else
-# define GL_CHECK_ERROR(info)
-#endif
+#include "glew-mx.h"
+
+/* Manual line breaks for readability. */
+/* clang-format off */
+#define _VA_ARG_LIST1(t) t
+#define _VA_ARG_LIST2(t, a) t a
+#define _VA_ARG_LIST4(t, a, b, c) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST2(b, c)
+#define _VA_ARG_LIST6(t, a, b, c, d, e) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST4(b, c, d, e)
+#define _VA_ARG_LIST8(t, a, b, c, d, e, f, g) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST6(b, c, d, e, f, g)
+#define _VA_ARG_LIST10(t, a, b, c, d, e, f, g, h, i) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST8(b, c, d, e, f, g, h, i)
+#define _VA_ARG_LIST12(t, a, b, c, d, e, f, g, h, i, j, k) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST10(b, c, d, e, f, g, h, i, j, k)
+#define _VA_ARG_LIST14(t, a, b, c, d, e, f, g, h, i, j, k, l, m) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST12(b, c, d, e, f, g, h, i, j, k, l, m)
+#define _VA_ARG_LIST16(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST14(b, c, d, e, f, g, h, i, j, k, l, m, o, p)
+#define _VA_ARG_LIST18(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST16(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r)
+#define _VA_ARG_LIST20(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST18(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u)
+#define _VA_ARG_LIST22(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST20(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w)
+#define ARG_LIST(...) VA_NARGS_CALL_OVERLOAD(_VA_ARG_LIST, __VA_ARGS__)
+
+#define _VA_ARG_LIST_CALL1(t)
+#define _VA_ARG_LIST_CALL2(t, a) a
+#define _VA_ARG_LIST_CALL4(t, a, b, c) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL2(b, c)
+#define _VA_ARG_LIST_CALL6(t, a, b, c, d, e) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL4(b, c, d, e)
+#define _VA_ARG_LIST_CALL8(t, a, b, c, d, e, f, g) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL6(b, c, d, e, f, g)
+#define _VA_ARG_LIST_CALL10(t, a, b, c, d, e, f, g, h, i) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL8(b, c, d, e, f, g, h, i)
+#define _VA_ARG_LIST_CALL12(t, a, b, c, d, e, f, g, h, i, j, k) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL10(b, c, d, e, f, g, h, i, j, k)
+#define _VA_ARG_LIST_CALL14(t, a, b, c, d, e, f, g, h, i, j, k, l, m) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL12(b, c, d, e, f, g, h, i, j, k, l, m)
+#define _VA_ARG_LIST_CALL16(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL14(b, c, d, e, f, g, h, i, j, k, l, m, o, p)
+#define _VA_ARG_LIST_CALL18(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL16(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r)
+#define _VA_ARG_LIST_CALL20(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL18(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u)
+#define _VA_ARG_LIST_CALL22(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL20(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w)
+#define ARG_LIST_CALL(...) VA_NARGS_CALL_OVERLOAD(_VA_ARG_LIST_CALL, __VA_ARGS__)
+/* clang-format on */
#ifdef DEBUG
# define GL_CHECK_RESOURCES(info) debug::check_gl_resources(info)
@@ -37,11 +81,52 @@ namespace debug {
# define GL_CHECK_RESOURCES(info)
#endif
+namespace blender {
+namespace gpu {
+namespace debug {
+
void raise_gl_error(const char *info);
void check_gl_error(const char *info);
void check_gl_resources(const char *info);
void init_gl_callbacks(void);
+void init_debug_layer(void);
+
+void object_label(GLenum type, GLuint object, const char *name);
+
} // namespace debug
+
+#define DEBUG_FUNC_OVERRIDE(func, ...) \
+ inline void func(ARG_LIST(__VA_ARGS__)) \
+ { \
+ if (GLContext::debug_layer_workaround) { \
+ debug::check_gl_error("generated before " #func); \
+ ::func(ARG_LIST_CALL(__VA_ARGS__)); \
+ debug::check_gl_error("" #func); \
+ } \
+ else { \
+ ::func(ARG_LIST_CALL(__VA_ARGS__)); \
+ } \
+ }
+
+/* Avoid very long declarations. */
+/* clang-format off */
+DEBUG_FUNC_OVERRIDE(glClear, GLbitfield, mask);
+DEBUG_FUNC_OVERRIDE(glDeleteTextures, GLsizei, n, const GLuint *, textures);
+DEBUG_FUNC_OVERRIDE(glDrawArrays, GLenum, mode, GLint, first, GLsizei, count);
+DEBUG_FUNC_OVERRIDE(glFinish, void);
+DEBUG_FUNC_OVERRIDE(glFlush, void);
+DEBUG_FUNC_OVERRIDE(glGenTextures, GLsizei, n, GLuint *, textures);
+DEBUG_FUNC_OVERRIDE(glGetTexImage, GLenum, target, GLint, level, GLenum, format, GLenum, type, void *, pixels);
+DEBUG_FUNC_OVERRIDE(glReadBuffer, GLenum, mode);
+DEBUG_FUNC_OVERRIDE(glReadPixels, GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, void *, pixels);
+DEBUG_FUNC_OVERRIDE(glTexImage1D, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLint, border, GLenum, format, GLenum, type, const void *, pixels);
+DEBUG_FUNC_OVERRIDE(glTexImage2D, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLsizei, height, GLint, border, GLenum, format, GLenum, type, const void *, pixels);
+DEBUG_FUNC_OVERRIDE(glTexParameteri, GLenum, target, GLenum, pname, GLint, param);
+DEBUG_FUNC_OVERRIDE(glTexParameteriv, GLenum, target, GLenum, pname, const GLint *, params);
+DEBUG_FUNC_OVERRIDE(glTexSubImage1D, GLenum, target, GLint, level, GLint, xoffset, GLsizei, width, GLenum, format, GLenum, type, const void *, pixels);
+DEBUG_FUNC_OVERRIDE(glTexSubImage2D, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, const void *, pixels);
+/* clang-format on */
+
} // namespace gpu
} // namespace blender
diff --git a/source/blender/gpu/opengl/gl_debug_layer.cc b/source/blender/gpu/opengl/gl_debug_layer.cc
new file mode 100644
index 00000000000..801cb9dbfbd
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_debug_layer.cc
@@ -0,0 +1,165 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ *
+ * Implement our own subset of KHR_debug extension.
+ * We override the functions pointers by our own implementation that just checks glGetError.
+ */
+
+#include "BLI_utildefines.h"
+
+#include "glew-mx.h"
+
+#include "gl_debug.hh"
+
+typedef void *GPUvoidptr;
+
+#define GPUvoidptr_set void *ret =
+#define GPUvoidptr_ret return ret
+
+#define GLboolean_set GLboolean ret =
+#define GLboolean_ret return ret
+
+#define void_set
+#define void_ret
+
+#define DEBUG_FUNC_DECLARE(pfn, rtn_type, fn, ...) \
+ pfn real_##fn; \
+ static rtn_type GLAPIENTRY debug_##fn(ARG_LIST(__VA_ARGS__)) \
+ { \
+ debug::check_gl_error("generated before " #fn); \
+ rtn_type##_set real_##fn(ARG_LIST_CALL(__VA_ARGS__)); \
+ debug::check_gl_error("" #fn); \
+ rtn_type##_ret; \
+ }
+
+namespace blender::gpu::debug {
+
+/* List of wrapped functions. We dont have to support all of them.
+ * Some functions might be declared as extern in GLEW. We cannot override them in this case.
+ * Keep the list in alphabetical order. */
+
+/* Avoid very long declarations. */
+/* clang-format off */
+DEBUG_FUNC_DECLARE(PFNGLBEGINQUERYPROC, void, glBeginQuery, GLenum, target, GLuint, id);
+DEBUG_FUNC_DECLARE(PFNGLBEGINTRANSFORMFEEDBACKPROC, void, glBeginTransformFeedback, GLenum, primitiveMode);
+DEBUG_FUNC_DECLARE(PFNGLBINDBUFFERBASEPROC, void, glBindBufferBase, GLenum, target, GLuint, index, GLuint, buffer);
+DEBUG_FUNC_DECLARE(PFNGLBINDBUFFERPROC, void, glBindBuffer, GLenum, target, GLuint, buffer);
+DEBUG_FUNC_DECLARE(PFNGLBINDFRAMEBUFFERPROC, void, glBindFramebuffer, GLenum, target, GLuint, framebuffer);
+DEBUG_FUNC_DECLARE(PFNGLBINDSAMPLERPROC, void, glBindSampler, GLuint, unit, GLuint, sampler);
+DEBUG_FUNC_DECLARE(PFNGLBINDVERTEXARRAYPROC, void, glBindVertexArray, GLuint, array);
+DEBUG_FUNC_DECLARE(PFNGLBLITFRAMEBUFFERPROC, void, glBlitFramebuffer, GLint, srcX0, GLint, srcY0, GLint, srcX1, GLint, srcY1, GLint, dstX0, GLint, dstY0, GLint, dstX1, GLint, dstY1, GLbitfield, mask, GLenum, filter);
+DEBUG_FUNC_DECLARE(PFNGLBUFFERDATAPROC, void, glBufferData, GLenum, target, GLsizeiptr, size, const void *, data, GLenum, usage);
+DEBUG_FUNC_DECLARE(PFNGLBUFFERSUBDATAPROC, void, glBufferSubData, GLenum, target, GLintptr, offset, GLsizeiptr, size, const void *, data);
+DEBUG_FUNC_DECLARE(PFNGLDELETEBUFFERSPROC, void, glDeleteBuffers, GLsizei, n, const GLuint *, buffers);
+DEBUG_FUNC_DECLARE(PFNGLDELETEFRAMEBUFFERSPROC, void, glDeleteFramebuffers, GLsizei, n, const GLuint*, framebuffers);
+DEBUG_FUNC_DECLARE(PFNGLDELETEPROGRAMPROC, void, glDeleteProgram, GLuint, program);
+DEBUG_FUNC_DECLARE(PFNGLDELETEQUERIESPROC, void, glDeleteQueries, GLsizei, n, const GLuint *, ids);
+DEBUG_FUNC_DECLARE(PFNGLDELETESAMPLERSPROC, void, glDeleteSamplers, GLsizei, count, const GLuint *, samplers);
+DEBUG_FUNC_DECLARE(PFNGLDELETESHADERPROC, void, glDeleteShader, GLuint, shader);
+DEBUG_FUNC_DECLARE(PFNGLDELETEVERTEXARRAYSPROC, void, glDeleteVertexArrays, GLsizei, n, const GLuint *, arrays);
+DEBUG_FUNC_DECLARE(PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC, void, glDrawArraysInstancedBaseInstance, GLenum, mode, GLint, first, GLsizei, count, GLsizei, primcount, GLuint, baseinstance);
+DEBUG_FUNC_DECLARE(PFNGLDRAWARRAYSINSTANCEDPROC, void, glDrawArraysInstanced, GLenum, mode, GLint, first, GLsizei, count, GLsizei, primcount);
+DEBUG_FUNC_DECLARE(PFNGLDRAWBUFFERSPROC, void, glDrawBuffers, GLsizei, n, const GLenum*, bufs);
+DEBUG_FUNC_DECLARE(PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC, void, glDrawElementsInstancedBaseVertexBaseInstance, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLsizei, primcount, GLint, basevertex, GLuint, baseinstance);
+DEBUG_FUNC_DECLARE(PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC, void, glDrawElementsInstancedBaseVertex, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLsizei, instancecount, GLint, basevertex);
+DEBUG_FUNC_DECLARE(PFNGLENDQUERYPROC, void, glEndQuery, GLenum, target);
+DEBUG_FUNC_DECLARE(PFNGLENDTRANSFORMFEEDBACKPROC, void, glEndTransformFeedback, void);
+DEBUG_FUNC_DECLARE(PFNGLFRAMEBUFFERTEXTURE2DPROC, void, glFramebufferTexture2D, GLenum, target, GLenum, attachment, GLenum, textarget, GLuint, texture, GLint, level);
+DEBUG_FUNC_DECLARE(PFNGLFRAMEBUFFERTEXTURELAYERPROC, void, glFramebufferTextureLayer, GLenum, target, GLenum, attachment, GLuint, texture, GLint, level, GLint, layer);
+DEBUG_FUNC_DECLARE(PFNGLFRAMEBUFFERTEXTUREPROC, void, glFramebufferTexture, GLenum, target, GLenum, attachment, GLuint, texture, GLint, level);
+DEBUG_FUNC_DECLARE(PFNGLGENBUFFERSPROC, void, glGenBuffers, GLsizei, n, GLuint *, buffers);
+DEBUG_FUNC_DECLARE(PFNGLGENERATEMIPMAPPROC, void, glGenerateMipmap, GLenum, target);
+DEBUG_FUNC_DECLARE(PFNGLGENERATETEXTUREMIPMAPPROC, void, glGenerateTextureMipmap, GLuint, texture);
+DEBUG_FUNC_DECLARE(PFNGLGENFRAMEBUFFERSPROC, void, glGenFramebuffers, GLsizei, n, GLuint *, framebuffers);
+DEBUG_FUNC_DECLARE(PFNGLGENQUERIESPROC, void, glGenQueries, GLsizei, n, GLuint *, ids);
+DEBUG_FUNC_DECLARE(PFNGLGENSAMPLERSPROC, void, glGenSamplers, GLsizei, n, GLuint *, samplers);
+DEBUG_FUNC_DECLARE(PFNGLGENVERTEXARRAYSPROC, void, glGenVertexArrays, GLsizei, n, GLuint *, arrays);
+DEBUG_FUNC_DECLARE(PFNGLLINKPROGRAMPROC, void, glLinkProgram, GLuint, program);
+DEBUG_FUNC_DECLARE(PFNGLMAPBUFFERRANGEPROC, GPUvoidptr, glMapBufferRange, GLenum, target, GLintptr, offset, GLsizeiptr, length, GLbitfield, access);
+DEBUG_FUNC_DECLARE(PFNGLTEXBUFFERPROC, void, glTexBuffer, GLenum, target, GLenum, internalFormat, GLuint, buffer);
+DEBUG_FUNC_DECLARE(PFNGLTEXIMAGE3DPROC, void, glTexImage3D, GLenum, target, GLint, level, GLint, internalFormat, GLsizei, width, GLsizei, height, GLsizei, depth, GLint, border, GLenum, format, GLenum, type, const GLvoid *,pixels);
+DEBUG_FUNC_DECLARE(PFNGLTEXSUBIMAGE3DPROC, void, glTexSubImage3D, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, format, GLenum, type, const GLvoid *, pixels);
+DEBUG_FUNC_DECLARE(PFNGLTEXTUREBUFFERPROC, void, glTextureBuffer, GLuint, texture, GLenum, internalformat, GLuint, buffer);
+DEBUG_FUNC_DECLARE(PFNGLUNMAPBUFFERPROC, GLboolean, glUnmapBuffer, GLenum, target);
+DEBUG_FUNC_DECLARE(PFNGLUSEPROGRAMPROC, void, glUseProgram, GLuint, program);
+/* clang-format on */
+
+#undef DEBUG_FUNC_DECLARE
+
+/* Init a fallback layer (to KHR_debug) that covers only some functions.
+ * We override the functions pointers by our own implementation that just checks glGetError.
+ * Some additional functions (not overridable) are covered inside the header using wrappers. */
+void init_debug_layer(void)
+{
+#define DEBUG_WRAP(function) \
+ do { \
+ real_##function = ::function; \
+ ::function = &debug_##function; \
+ } while (0)
+
+ DEBUG_WRAP(glBeginQuery);
+ DEBUG_WRAP(glBeginTransformFeedback);
+ DEBUG_WRAP(glBindBuffer);
+ DEBUG_WRAP(glBindBufferBase);
+ DEBUG_WRAP(glBindFramebuffer);
+ DEBUG_WRAP(glBindSampler);
+ DEBUG_WRAP(glBindVertexArray);
+ DEBUG_WRAP(glBlitFramebuffer);
+ DEBUG_WRAP(glBufferData);
+ DEBUG_WRAP(glBufferSubData);
+ DEBUG_WRAP(glDeleteBuffers);
+ DEBUG_WRAP(glDeleteFramebuffers);
+ DEBUG_WRAP(glDeleteProgram);
+ DEBUG_WRAP(glDeleteQueries);
+ DEBUG_WRAP(glDeleteSamplers);
+ DEBUG_WRAP(glDeleteShader);
+ DEBUG_WRAP(glDeleteVertexArrays);
+ DEBUG_WRAP(glDrawArraysInstanced);
+ DEBUG_WRAP(glDrawArraysInstancedBaseInstance);
+ DEBUG_WRAP(glDrawBuffers);
+ DEBUG_WRAP(glDrawElementsInstancedBaseVertex);
+ DEBUG_WRAP(glDrawElementsInstancedBaseVertexBaseInstance);
+ DEBUG_WRAP(glEndQuery);
+ DEBUG_WRAP(glEndTransformFeedback);
+ DEBUG_WRAP(glFramebufferTexture);
+ DEBUG_WRAP(glFramebufferTexture2D);
+ DEBUG_WRAP(glFramebufferTextureLayer);
+ DEBUG_WRAP(glGenBuffers);
+ DEBUG_WRAP(glGenerateMipmap);
+ DEBUG_WRAP(glGenerateTextureMipmap);
+ DEBUG_WRAP(glGenFramebuffers);
+ DEBUG_WRAP(glGenQueries);
+ DEBUG_WRAP(glGenSamplers);
+ DEBUG_WRAP(glGenVertexArrays);
+ DEBUG_WRAP(glLinkProgram);
+ DEBUG_WRAP(glMapBufferRange);
+ DEBUG_WRAP(glTexBuffer);
+ DEBUG_WRAP(glTexImage3D);
+ DEBUG_WRAP(glTexSubImage3D);
+ DEBUG_WRAP(glTextureBuffer);
+ DEBUG_WRAP(glUnmapBuffer);
+ DEBUG_WRAP(glUseProgram);
+
+#undef DEBUG_WRAP
+}
+
+} // namespace blender::gpu::debug \ No newline at end of file
diff --git a/source/blender/gpu/opengl/gl_framebuffer.cc b/source/blender/gpu/opengl/gl_framebuffer.cc
index bfc8a2f74eb..1578c5fa619 100644
--- a/source/blender/gpu/opengl/gl_framebuffer.cc
+++ b/source/blender/gpu/opengl/gl_framebuffer.cc
@@ -26,10 +26,12 @@
#include "GPU_capabilities.h"
#include "gl_backend.hh"
-#include "gl_framebuffer.hh"
+#include "gl_debug.hh"
#include "gl_state.hh"
#include "gl_texture.hh"
+#include "gl_framebuffer.hh"
+
namespace blender::gpu {
/* -------------------------------------------------------------------- */
@@ -63,10 +65,8 @@ GLFrameBuffer::GLFrameBuffer(
viewport_[2] = scissor_[2] = w;
viewport_[3] = scissor_[3] = h;
- if (fbo_id_ && GLContext::debug_layer_support) {
- char sh_name[32];
- SNPRINTF(sh_name, "FrameBuffer-%s", name);
- glObjectLabel(GL_FRAMEBUFFER, fbo_id_, -1, sh_name);
+ if (fbo_id_) {
+ debug::object_label(GL_FRAMEBUFFER, fbo_id_, name_);
}
}
@@ -97,14 +97,11 @@ void GLFrameBuffer::init(void)
context_ = GLContext::get();
state_manager_ = static_cast<GLStateManager *>(context_->state_manager);
glGenFramebuffers(1, &fbo_id_);
+ /* Binding before setting the label is needed on some drivers.
+ * This is not an issue since we call this function only before binding. */
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_);
- if (GLContext::debug_layer_support) {
- char sh_name[64];
- SNPRINTF(sh_name, "FrameBuffer-%s", name_);
- /* Binding before setting the label is needed on some drivers. */
- glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_);
- glObjectLabel(GL_FRAMEBUFFER, fbo_id_, -1, sh_name);
- }
+ debug::object_label(GL_FRAMEBUFFER, fbo_id_, name_);
}
/** \} */
diff --git a/source/blender/gpu/opengl/gl_immediate.cc b/source/blender/gpu/opengl/gl_immediate.cc
index 7afbbf9965c..fd31d77cc80 100644
--- a/source/blender/gpu/opengl/gl_immediate.cc
+++ b/source/blender/gpu/opengl/gl_immediate.cc
@@ -60,11 +60,9 @@ GLImmediate::GLImmediate()
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
- if (GLContext::debug_layer_support) {
- glObjectLabel(GL_VERTEX_ARRAY, vao_id_, -1, "VAO-Immediate");
- glObjectLabel(GL_BUFFER, buffer.vbo_id, -1, "VBO-ImmediateBuffer");
- glObjectLabel(GL_BUFFER, buffer_strict.vbo_id, -1, "VBO-ImmediateBufferStrict");
- }
+ debug::object_label(GL_VERTEX_ARRAY, vao_id_, "Immediate");
+ debug::object_label(GL_BUFFER, buffer.vbo_id, "ImmediateVbo");
+ debug::object_label(GL_BUFFER, buffer_strict.vbo_id, "ImmediateVboStrict");
}
GLImmediate::~GLImmediate()
@@ -89,7 +87,6 @@ uchar *GLImmediate::begin()
const size_t available_bytes = buffer_size() - buffer_offset();
GL_CHECK_RESOURCES("Immediate");
- GL_CHECK_ERROR("Immediate Pre-Begin");
glBindBuffer(GL_ARRAY_BUFFER, vbo_id());
@@ -133,7 +130,6 @@ uchar *GLImmediate::begin()
}
void *data = glMapBufferRange(GL_ARRAY_BUFFER, buffer_offset(), bytes_needed, access);
BLI_assert(data != NULL);
- GL_CHECK_ERROR("Immediate Post-Begin");
bytes_mapped_ = bytes_needed;
return (uchar *)data;
@@ -155,8 +151,6 @@ void GLImmediate::end(void)
}
glUnmapBuffer(GL_ARRAY_BUFFER);
- GL_CHECK_ERROR("Immediate Post-Unmap");
-
if (vertex_len > 0) {
GLContext::get()->state_manager->apply_state();
@@ -180,8 +174,6 @@ void GLImmediate::end(void)
* They are not required so just comment them. (T55722) */
// glBindBuffer(GL_ARRAY_BUFFER, 0);
// glBindVertexArray(0);
-
- GL_CHECK_ERROR("Immediate Post-drawing");
}
buffer_offset() += buffer_bytes_used;
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc
index 4314ecfa6be..7b3a071bf63 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -28,6 +28,7 @@
#include "GPU_platform.h"
#include "gl_backend.hh"
+#include "gl_debug.hh"
#include "gl_vertex_buffer.hh"
#include "gl_shader.hh"
@@ -48,11 +49,7 @@ GLShader::GLShader(const char *name) : Shader(name)
#endif
shader_program_ = glCreateProgram();
- if (GLContext::debug_layer_support) {
- char sh_name[64];
- SNPRINTF(sh_name, "ShaderProgram-%s", name);
- glObjectLabel(GL_PROGRAM, shader_program_, -1, sh_name);
- }
+ debug::object_label(GL_PROGRAM, shader_program_, name);
}
GLShader::~GLShader(void)
@@ -163,21 +160,7 @@ GLuint GLShader::create_shader_stage(GLenum gl_stage, MutableSpan<const char *>
return 0;
}
- if (GLContext::debug_layer_support) {
- char sh_name[64];
- switch (gl_stage) {
- case GL_VERTEX_SHADER:
- BLI_snprintf(sh_name, sizeof(sh_name), "VertShader-%s", name);
- break;
- case GL_GEOMETRY_SHADER:
- BLI_snprintf(sh_name, sizeof(sh_name), "GeomShader-%s", name);
- break;
- case GL_FRAGMENT_SHADER:
- BLI_snprintf(sh_name, sizeof(sh_name), "FragShader-%s", name);
- break;
- }
- glObjectLabel(GL_SHADER, shader, -1, sh_name);
- }
+ debug::object_label(gl_stage, shader, name);
glAttachShader(shader_program_, shader);
return shader;
diff --git a/source/blender/gpu/opengl/gl_state.cc b/source/blender/gpu/opengl/gl_state.cc
index 6dcb56288e8..970a4d45a88 100644
--- a/source/blender/gpu/opengl/gl_state.cc
+++ b/source/blender/gpu/opengl/gl_state.cc
@@ -30,6 +30,7 @@
#include "glew-mx.h"
#include "gl_context.hh"
+#include "gl_debug.hh"
#include "gl_framebuffer.hh"
#include "gl_texture.hh"
diff --git a/source/blender/gpu/opengl/gl_state.hh b/source/blender/gpu/opengl/gl_state.hh
index db9b9721ad5..fb2ed3403f7 100644
--- a/source/blender/gpu/opengl/gl_state.hh
+++ b/source/blender/gpu/opengl/gl_state.hh
@@ -42,8 +42,8 @@ class GLTexture;
**/
class GLStateManager : public GPUStateManager {
public:
- /** Anothter reference to tje active framebuffer. */
- GLFrameBuffer *active_fb;
+ /** Anothter reference to the active framebuffer. */
+ GLFrameBuffer *active_fb = nullptr;
private:
/** Current state of the GL implementation. Avoids resetting the whole state for every change. */
diff --git a/source/blender/gpu/opengl/gl_texture.cc b/source/blender/gpu/opengl/gl_texture.cc
index ec08b736af2..4e279fc47c1 100644
--- a/source/blender/gpu/opengl/gl_texture.cc
+++ b/source/blender/gpu/opengl/gl_texture.cc
@@ -96,14 +96,7 @@ bool GLTexture::init_internal(void)
glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
- if (GLContext::debug_layer_support) {
- char sh_name[64];
- SNPRINTF(sh_name, "Texture-%s", name_);
- /* Binding before setting the label is needed on some drivers. */
- glObjectLabel(GL_TEXTURE, tex_id_, -1, sh_name);
- }
-
- GL_CHECK_ERROR("Post-texture creation");
+ debug::object_label(GL_TEXTURE, tex_id_, name_);
return true;
}
@@ -125,14 +118,8 @@ bool GLTexture::init_internal(GPUVertBuf *vbo)
glTexBuffer(target_, internal_format, gl_vbo->vbo_id_);
}
- if (GLContext::debug_layer_support) {
- char sh_name[64];
- SNPRINTF(sh_name, "Texture-%s", name_);
- /* Binding before setting the label is needed on some drivers. */
- glObjectLabel(GL_TEXTURE, tex_id_, -1, sh_name);
- }
+ debug::object_label(GL_TEXTURE, tex_id_, name_);
- GL_CHECK_ERROR("Post-texture buffer creation");
return true;
}
@@ -193,8 +180,6 @@ void GLTexture::ensure_mipmaps(int miplvl)
break;
}
}
-
- GL_CHECK_ERROR("Post-mipmap creation");
}
this->mip_range_set(0, mipmaps_);
@@ -240,7 +225,6 @@ void GLTexture::update_sub_direct_state_access(
break;
}
}
- GL_CHECK_ERROR("Post-update_sub_direct_state_access");
}
void GLTexture::update_sub(
@@ -304,8 +288,6 @@ void GLTexture::update_sub(
break;
}
}
-
- GL_CHECK_ERROR("Post-update_sub");
}
/** This will create the mipmap images and populate them with filtered data from base level.
@@ -510,22 +492,20 @@ void GLTexture::samplers_init(void)
* - GL_TEXTURE_LOD_BIAS is 0.0f.
**/
- if (GLContext::debug_layer_support) {
- char sampler_name[128];
- SNPRINTF(sampler_name,
- "Sampler%s%s%s%s%s%s%s%s%s%s",
- (state == GPU_SAMPLER_DEFAULT) ? "_default" : "",
- (state & GPU_SAMPLER_FILTER) ? "_filter" : "",
- (state & GPU_SAMPLER_MIPMAP) ? "_mipmap" : "",
- (state & GPU_SAMPLER_REPEAT) ? "_repeat-" : "",
- (state & GPU_SAMPLER_REPEAT_S) ? "S" : "",
- (state & GPU_SAMPLER_REPEAT_T) ? "T" : "",
- (state & GPU_SAMPLER_REPEAT_R) ? "R" : "",
- (state & GPU_SAMPLER_CLAMP_BORDER) ? "_clamp_border" : "",
- (state & GPU_SAMPLER_COMPARE) ? "_compare" : "",
- (state & GPU_SAMPLER_ANISO) ? "_aniso" : "");
- glObjectLabel(GL_SAMPLER, samplers_[i], -1, sampler_name);
- }
+ char sampler_name[128] = "\0\0";
+ SNPRINTF(sampler_name,
+ "%s%s%s%s%s%s%s%s%s%s",
+ (state == GPU_SAMPLER_DEFAULT) ? "_default" : "",
+ (state & GPU_SAMPLER_FILTER) ? "_filter" : "",
+ (state & GPU_SAMPLER_MIPMAP) ? "_mipmap" : "",
+ (state & GPU_SAMPLER_REPEAT) ? "_repeat-" : "",
+ (state & GPU_SAMPLER_REPEAT_S) ? "S" : "",
+ (state & GPU_SAMPLER_REPEAT_T) ? "T" : "",
+ (state & GPU_SAMPLER_REPEAT_R) ? "R" : "",
+ (state & GPU_SAMPLER_CLAMP_BORDER) ? "_clamp_border" : "",
+ (state & GPU_SAMPLER_COMPARE) ? "_compare" : "",
+ (state & GPU_SAMPLER_ANISO) ? "_aniso" : "");
+ debug::object_label(GL_SAMPLER, samplers_[i], &sampler_name[1]);
}
samplers_update();
@@ -535,9 +515,7 @@ void GLTexture::samplers_init(void)
glSamplerParameteri(icon_sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glSamplerParameterf(icon_sampler, GL_TEXTURE_LOD_BIAS, -0.5f);
- if (GLContext::debug_layer_support) {
- glObjectLabel(GL_SAMPLER, icon_sampler, -1, "Sampler-icons");
- }
+ debug::object_label(GL_SAMPLER, icon_sampler, "icons");
}
void GLTexture::samplers_update(void)
diff --git a/source/blender/gpu/opengl/gl_uniform_buffer.cc b/source/blender/gpu/opengl/gl_uniform_buffer.cc
index 74453a08bfe..dd305fca555 100644
--- a/source/blender/gpu/opengl/gl_uniform_buffer.cc
+++ b/source/blender/gpu/opengl/gl_uniform_buffer.cc
@@ -29,6 +29,7 @@
#include "gpu_context_private.hh"
#include "gl_backend.hh"
+#include "gl_debug.hh"
#include "gl_uniform_buffer.hh"
namespace blender::gpu {
@@ -62,11 +63,7 @@ void GLUniformBuf::init(void)
glBindBuffer(GL_UNIFORM_BUFFER, ubo_id_);
glBufferData(GL_UNIFORM_BUFFER, size_in_bytes_, NULL, GL_DYNAMIC_DRAW);
- if (GLContext::debug_layer_support) {
- char sh_name[64];
- SNPRINTF(sh_name, "UBO-%s", name_);
- glObjectLabel(GL_BUFFER, ubo_id_, -1, sh_name);
- }
+ debug::object_label(GL_UNIFORM_BUFFER, ubo_id_, name_);
}
void GLUniformBuf::update(const void *data)