diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-12-24 11:01:21 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-12-24 11:28:45 +0300 |
commit | 28520e9652df2264bacf1f1f25ab657384d8817a (patch) | |
tree | 7420ecc46048aba3a90431c09993dd453b99d94e /source/blender | |
parent | e5e885d0ecb9430a73e0a904cdb6035a2ef77e98 (diff) |
Fix T59799: crash entering texture paint mode.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/draw/modes/shaders/paint_wire_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/paint_wire_vert.glsl b/source/blender/draw/modes/shaders/paint_wire_vert.glsl index a92591b957d..b5ef921b8dc 100644 --- a/source/blender/draw/modes/shaders/paint_wire_vert.glsl +++ b/source/blender/draw/modes/shaders/paint_wire_vert.glsl @@ -13,7 +13,7 @@ void main() gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); /* Add offset in Z to avoid zfighting and render selected wires on top. */ /* TODO scale this bias using znear and zfar range. */ - gl_Position.zw -= exp2(-20) * (is_select ? 2.0 : 1.0); + gl_Position.zw -= exp2(-20.0) * (is_select ? 2.0 : 1.0); if (is_hidden) { gl_Position = vec4(-2.0, -2.0, -2.0, 1.0); |