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authorCampbell Barton <ideasman42@gmail.com>2019-08-06 10:09:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-06 14:59:13 +0300
commit8b2810a32f094f4d95663d630700c6f147703ad6 (patch)
tree3cbb7d96817ad6ec1702aab95c7d6a74e6510fdb /source/blender
parent199c37d7e44776f382920632b334e9d21b06f6aa (diff)
Cleanup: spelling (neighbor)
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf.c16
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf_intern.h14
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf_legacy.c4
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c48
-rw-r--r--source/blender/blenkernel/intern/particle_system.c10
5 files changed, 46 insertions, 46 deletions
diff --git a/source/blender/blenkernel/intern/CCGSubSurf.c b/source/blender/blenkernel/intern/CCGSubSurf.c
index 49855de0591..d91296e0c01 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf.c
+++ b/source/blender/blenkernel/intern/CCGSubSurf.c
@@ -960,13 +960,13 @@ void ccgSubSurf__allFaces(CCGSubSurf *ss, CCGFace ***faces, int *numFaces, int *
}
}
-void ccgSubSurf__effectedFaceNeighbours(CCGSubSurf *ss,
- CCGFace **faces,
- int numFaces,
- CCGVert ***verts,
- int *numVerts,
- CCGEdge ***edges,
- int *numEdges)
+void ccgSubSurf__effectedFaceNeighbors(CCGSubSurf *ss,
+ CCGFace **faces,
+ int numFaces,
+ CCGVert ***verts,
+ int *numVerts,
+ CCGEdge ***edges,
+ int *numEdges)
{
CCGVert **arrayV;
CCGEdge **arrayE;
@@ -1134,7 +1134,7 @@ CCGError ccgSubSurf_stitchFaces(CCGSubSurf *ss, int lvl, CCGFace **effectedF, in
cornerIdx = gridSize - 1;
ccgSubSurf__allFaces(ss, &effectedF, &numEffectedF, &freeF);
- ccgSubSurf__effectedFaceNeighbours(
+ ccgSubSurf__effectedFaceNeighbors(
ss, effectedF, numEffectedF, &effectedV, &numEffectedV, &effectedE, &numEffectedE);
/* zero */
diff --git a/source/blender/blenkernel/intern/CCGSubSurf_intern.h b/source/blender/blenkernel/intern/CCGSubSurf_intern.h
index 41a34b65381..51486db1bdc 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf_intern.h
+++ b/source/blender/blenkernel/intern/CCGSubSurf_intern.h
@@ -306,13 +306,13 @@ struct CCGSubSurf {
/* * CCGSubSurf.c * */
void ccgSubSurf__allFaces(CCGSubSurf *ss, CCGFace ***faces, int *numFaces, int *freeFaces);
-void ccgSubSurf__effectedFaceNeighbours(CCGSubSurf *ss,
- CCGFace **faces,
- int numFaces,
- CCGVert ***verts,
- int *numVerts,
- CCGEdge ***edges,
- int *numEdges);
+void ccgSubSurf__effectedFaceNeighbors(CCGSubSurf *ss,
+ CCGFace **faces,
+ int numFaces,
+ CCGVert ***verts,
+ int *numVerts,
+ CCGEdge ***edges,
+ int *numEdges);
/* * CCGSubSurf_legacy.c * */
diff --git a/source/blender/blenkernel/intern/CCGSubSurf_legacy.c b/source/blender/blenkernel/intern/CCGSubSurf_legacy.c
index d8b30c9d4ef..01735b34e5e 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf_legacy.c
+++ b/source/blender/blenkernel/intern/CCGSubSurf_legacy.c
@@ -1323,7 +1323,7 @@ CCGError ccgSubSurf_updateNormals(CCGSubSurf *ss, CCGFace **effectedF, int numEf
int i, numEffectedV, numEffectedE, freeF;
ccgSubSurf__allFaces(ss, &effectedF, &numEffectedF, &freeF);
- ccgSubSurf__effectedFaceNeighbours(
+ ccgSubSurf__effectedFaceNeighbors(
ss, effectedF, numEffectedF, &effectedV, &numEffectedV, &effectedE, &numEffectedE);
if (ss->calcVertNormals) {
@@ -1361,7 +1361,7 @@ CCGError ccgSubSurf_updateLevels(CCGSubSurf *ss, int lvl, CCGFace **effectedF, i
int curLvl, subdivLevels = ss->subdivLevels;
ccgSubSurf__allFaces(ss, &effectedF, &numEffectedF, &freeF);
- ccgSubSurf__effectedFaceNeighbours(
+ ccgSubSurf__effectedFaceNeighbors(
ss, effectedF, numEffectedF, &effectedV, &numEffectedV, &effectedE, &numEffectedE);
for (curLvl = lvl; curLvl < subdivLevels; curLvl++) {
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 03530fc76b6..1fb25375159 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -117,7 +117,7 @@ static int neighStraightY[8] = {0, 1, 0, -1, 1, 1, -1, -1};
/* brush mesh raycast status */
#define HIT_VOLUME 1
#define HIT_PROXIMITY 2
-/* dynamicPaint_findNeighbourPixel() return codes */
+/* dynamicPaint_findNeighborPixel() return codes */
#define NOT_FOUND -1
#define ON_MESH_EDGE -2
#define OUT_OF_TEXTURE -3
@@ -233,7 +233,7 @@ typedef struct PaintUVPoint {
unsigned int v1, v2, v3;
/** If this pixel isn't uv mapped to any face, but it's neighboring pixel is. */
- unsigned int neighbour_pixel;
+ unsigned int neighbor_pixel;
} PaintUVPoint;
typedef struct ImgSeqFormatData {
@@ -2263,7 +2263,7 @@ static void dynamic_paint_create_uv_surface_direct_cb(
/* Init per pixel settings */
tPoint->tri_index = -1;
- tPoint->neighbour_pixel = -1;
+ tPoint->neighbor_pixel = -1;
tPoint->pixel_index = index;
/* Actual pixel center, used when collision is found */
@@ -2377,7 +2377,7 @@ static void dynamic_paint_create_uv_surface_neighbor_cb(
const int ind = (tx + u) + w * (ty + v);
/* if neighbor has index */
- if (tempPoints[ind].neighbour_pixel == -1 && tempPoints[ind].tri_index != -1) {
+ if (tempPoints[ind].neighbor_pixel == -1 && tempPoints[ind].tri_index != -1) {
float uv[2];
const int i = tempPoints[ind].tri_index;
const float *uv1 = mloopuv[mlooptri[i].tri[0]].uv;
@@ -2387,13 +2387,13 @@ static void dynamic_paint_create_uv_surface_neighbor_cb(
/* tri index */
/* There is a low possibility of actually having a neighbor point which tri is
* already set from another neighbor in a separate thread here.
- * Checking for both tri_index and neighbour_pixel above reduces that probability
+ * Checking for both tri_index and neighbor_pixel above reduces that probability
* but it remains possible.
- * That atomic op (and its memory fence) ensures tPoint->neighbour_pixel is set
- * to non--1 *before* its tri_index is set (i.e. that it cannot be used a neighbour).
+ * That atomic op (and its memory fence) ensures tPoint->neighbor_pixel is set
+ * to non--1 *before* its tri_index is set (i.e. that it cannot be used a neighbor).
*/
- tPoint->neighbour_pixel = ind - 1;
- atomic_add_and_fetch_uint32(&tPoint->neighbour_pixel, 1);
+ tPoint->neighbor_pixel = ind - 1;
+ atomic_add_and_fetch_uint32(&tPoint->neighbor_pixel, 1);
tPoint->tri_index = i;
/* Now calculate pixel data for this pixel as it was on polygon surface */
@@ -2467,13 +2467,13 @@ static void dynamic_paint_find_island_border(const DynamicPaintCreateUVSurfaceDa
* px, py : origin pixel x and y
* n_index : lookup direction index (use neighX, neighY to get final index)
*/
-static int dynamic_paint_find_neighbour_pixel(const DynamicPaintCreateUVSurfaceData *data,
- const MeshElemMap *vert_to_looptri_map,
- const int w,
- const int h,
- const int px,
- const int py,
- const int n_index)
+static int dynamic_paint_find_neighbor_pixel(const DynamicPaintCreateUVSurfaceData *data,
+ const MeshElemMap *vert_to_looptri_map,
+ const int w,
+ const int h,
+ const int px,
+ const int py,
+ const int n_index)
{
/* Note: Current method only uses polygon edges to detect neighboring pixels.
* -> It doesn't always lead to the optimum pixel but is accurate enough
@@ -2494,7 +2494,7 @@ static int dynamic_paint_find_neighbour_pixel(const DynamicPaintCreateUVSurfaceD
/* Check if shifted point is on same face -> it's a correct neighbor
* (and if it isn't marked as an "edge pixel") */
- if ((tPoint->tri_index == cPoint->tri_index) && (tPoint->neighbour_pixel == -1)) {
+ if ((tPoint->tri_index == cPoint->tri_index) && (tPoint->neighbor_pixel == -1)) {
return (x + w * y);
}
@@ -2504,7 +2504,7 @@ static int dynamic_paint_find_neighbour_pixel(const DynamicPaintCreateUVSurfaceD
* !! Replace with "is uv faces linked" check !!
* This should work fine as long as uv island margin is > 1 pixel.
*/
- if ((tPoint->tri_index != -1) && (tPoint->neighbour_pixel == -1)) {
+ if ((tPoint->tri_index != -1) && (tPoint->neighbor_pixel == -1)) {
return (x + w * y);
}
@@ -2691,8 +2691,8 @@ static void dynamic_paint_find_island_border(const DynamicPaintCreateUVSurfaceDa
}
/* If final point is an "edge pixel", use it's "real" neighbor instead */
- if (tempPoints[final_index].neighbour_pixel != -1) {
- final_index = tempPoints[final_index].neighbour_pixel;
+ if (tempPoints[final_index].neighbor_pixel != -1) {
+ final_index = tempPoints[final_index].neighbor_pixel;
/* If we ended up to our origin point */
if (final_index == (px + w * py)) {
@@ -3016,7 +3016,7 @@ int dynamicPaint_createUVSurface(Scene *scene,
ed->n_index[final_index[index]] = n_pos;
ed->n_num[final_index[index]] = 0;
- if (tempPoints[index].neighbour_pixel != -1) {
+ if (tempPoints[index].neighbor_pixel != -1) {
ed->flags[final_index[index]] |= ADJ_BORDER_PIXEL;
total_border++;
}
@@ -3024,7 +3024,7 @@ int dynamicPaint_createUVSurface(Scene *scene,
for (int i = 0; i < 8; i++) {
/* Try to find a neighboring pixel in defined direction.
* If not found, -1 is returned */
- const int n_target = dynamic_paint_find_neighbour_pixel(
+ const int n_target = dynamic_paint_find_neighbor_pixel(
&data, vert_to_looptri_map, w, h, tx, ty, i);
if (n_target >= 0 && n_target != index) {
@@ -3084,7 +3084,7 @@ int dynamicPaint_createUVSurface(Scene *scene,
const int fidx = final_index[index];
if (tempPoints[index].tri_index != -1) {
- int nidx = tempPoints[index].neighbour_pixel;
+ int nidx = tempPoints[index].neighbor_pixel;
fprintf(dump_file,
"%d\t%d,%d\t%u\t%d,%d\t%d\t",
fidx,
@@ -3186,7 +3186,7 @@ int dynamicPaint_createUVSurface(Scene *scene,
pPoint->alpha = 1.0f;
/* Every pixel that is assigned as "edge pixel" gets blue color */
- if (uvPoint->neighbour_pixel != -1) {
+ if (uvPoint->neighbor_pixel != -1) {
pPoint->color[2] = 1.0f;
}
/* and every pixel that finally got an polygon gets red color */
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 5685e5cd05e..615870d099f 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -1958,10 +1958,10 @@ static void sphclassical_density_accum_cb(void *userdata,
pfr->data[1] += q / npa->sphdensity;
}
-static void sphclassical_neighbour_accum_cb(void *userdata,
- int index,
- const float co[3],
- float UNUSED(squared_dist))
+static void sphclassical_neighbor_accum_cb(void *userdata,
+ int index,
+ const float co[3],
+ float UNUSED(squared_dist))
{
SPHRangeData *pfr = (SPHRangeData *)userdata;
ParticleData *npa = pfr->npsys->particles + index;
@@ -2031,7 +2031,7 @@ static void sphclassical_force_cb(void *sphdata_v,
pfr.pa = pa;
sph_evaluate_func(
- NULL, psys, state->co, &pfr, interaction_radius, sphclassical_neighbour_accum_cb);
+ NULL, psys, state->co, &pfr, interaction_radius, sphclassical_neighbor_accum_cb);
pressure = stiffness * (pow7f(pa->sphdensity / rest_density) - 1.0f);
/* multiply by mass so that we return a force, not accel */