diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-01-18 14:51:49 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-01-18 17:40:05 +0300 |
commit | 10db593060798424cd4f5ac0f2be98c97d4fee55 (patch) | |
tree | 6fd1e5d9cfd3f660071589d48632426c440aff60 /source/blender | |
parent | 03fc433e183a78f4b888ac07fce75d43272b102c (diff) | |
parent | 3216831c7638c84600323ff17d5c881400900c7b (diff) |
Merge remote-tracking branch 'origin/blender2.8' into render-layers
Manual fix: collection.c layer.c
Diffstat (limited to 'source/blender')
89 files changed, 1357 insertions, 650 deletions
diff --git a/source/blender/blenkernel/BKE_deform.h b/source/blender/blenkernel/BKE_deform.h index 8756f73df72..3ce08a14177 100644 --- a/source/blender/blenkernel/BKE_deform.h +++ b/source/blender/blenkernel/BKE_deform.h @@ -116,13 +116,4 @@ void BKE_defvert_extract_vgroup_to_polyweights( struct MDeformVert *dvert, const int defgroup, const int num_verts, struct MLoop *loops, const int num_loops, struct MPoly *polys, const int num_polys, float *r_weights, const bool invert_vgroup); -/* utility function, note that MAX_VGROUP_NAME chars is the maximum string length since its only - * used with defgroups currently */ - -void BKE_deform_split_suffix(const char string[MAX_VGROUP_NAME], char base[MAX_VGROUP_NAME], char ext[MAX_VGROUP_NAME]); -void BKE_deform_split_prefix(const char string[MAX_VGROUP_NAME], char base[MAX_VGROUP_NAME], char ext[MAX_VGROUP_NAME]); - -void BKE_deform_flip_side_name(char name[MAX_VGROUP_NAME], const char from_name[MAX_VGROUP_NAME], - const bool strip_number); - #endif /* __BKE_DEFORM_H__ */ diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c index dcbb667adca..1e33fe4ab46 100644 --- a/source/blender/blenkernel/intern/action.c +++ b/source/blender/blenkernel/intern/action.c @@ -44,6 +44,7 @@ #include "BLI_blenlib.h" #include "BLI_math.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLI_ghash.h" @@ -494,7 +495,7 @@ bPoseChannel *BKE_pose_channel_get_mirrored(const bPose *pose, const char *name) { char name_flip[MAXBONENAME]; - BKE_deform_flip_side_name(name_flip, name, false); + BLI_string_flip_side_name(name_flip, name, false, sizeof(name_flip)); if (!STREQ(name_flip, name)) { return BKE_pose_channel_find_name(pose, name_flip); diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index 21279392392..0b637355ecf 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -43,6 +43,7 @@ #include "BLI_alloca.h" #include "BLI_dynstr.h" #include "BLI_listbase.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c index aa22801e48f..5357589d0e8 100644 --- a/source/blender/blenkernel/intern/collection.c +++ b/source/blender/blenkernel/intern/collection.c @@ -29,6 +29,7 @@ #include "BLI_iterator.h" #include "BLI_listbase.h" #include "BLT_translation.h" +#include "BLI_string_utils.h" #include "BKE_collection.h" #include "BKE_layer.h" diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c index 18ca1407ba0..ee25be36855 100644 --- a/source/blender/blenkernel/intern/collision.c +++ b/source/blender/blenkernel/intern/collision.c @@ -1014,7 +1014,7 @@ static bool cloth_points_collision_response_static(ClothModifierData *clmd, Coll } BLI_INLINE bool cloth_point_face_collision_params(const float p1[3], const float p2[3], const float v0[3], const float v1[3], const float v2[3], - float r_nor[3], float *r_lambda, float r_w[4]) + float r_nor[3], float *r_lambda, float r_w[3]) { float edge1[3], edge2[3], p2face[3], p1p2[3], v0p2[3]; float nor_v0p2, nor_p1p2; @@ -1026,7 +1026,7 @@ BLI_INLINE bool cloth_point_face_collision_params(const float p1[3], const float nor_v0p2 = dot_v3v3(v0p2, r_nor); madd_v3_v3v3fl(p2face, p2, r_nor, -nor_v0p2); - interp_weights_face_v3(r_w, v0, v1, v2, NULL, p2face); + interp_weights_tri_v3(r_w, v0, v1, v2, p2face); sub_v3_v3v3(p1p2, p2, p1); sub_v3_v3v3(v0p2, p2, v0); @@ -1085,7 +1085,7 @@ static CollPair *cloth_point_collpair( const float *co1 = mverts[bp1].co, *co2 = mverts[bp2].co, *co3 = mverts[bp3].co; float lambda /*, distance1 */, distance2; float facenor[3], v1p1[3], v1p2[3]; - float w[4]; + float w[3]; if (!cloth_point_face_collision_params(p1, p2, co1, co2, co3, facenor, &lambda, w)) return collpair; diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index cb74dbcd8d1..58ad171ee20 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -42,7 +42,7 @@ #include "BLI_math.h" #include "BLI_kdopbvh.h" #include "BLI_utildefines.h" - +#include "BLI_string_utils.h" #include "BLT_translation.h" #include "DNA_armature_types.h" diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c index 612f1f477e1..98d37fb07bf 100644 --- a/source/blender/blenkernel/intern/customdata.c +++ b/source/blender/blenkernel/intern/customdata.c @@ -45,8 +45,9 @@ #include "DNA_ID.h" #include "BLI_utildefines.h" -#include "BLI_string.h" #include "BLI_path_util.h" +#include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLI_math.h" #include "BLI_math_color_blend.h" #include "BLI_mempool.h" diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c index 7052e0a7d25..13b1aab5e1c 100644 --- a/source/blender/blenkernel/intern/deform.c +++ b/source/blender/blenkernel/intern/deform.c @@ -45,8 +45,8 @@ #include "BLI_listbase.h" #include "BLI_math.h" -#include "BLI_path_util.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLT_translation.h" @@ -509,7 +509,7 @@ int *defgroup_flip_map(Object *ob, int *flip_map_len, const bool use_default) if (use_default) map[i] = i; - BKE_deform_flip_side_name(name_flip, dg->name, false); + BLI_string_flip_side_name(name_flip, dg->name, false, sizeof(name_flip)); if (!STREQ(name_flip, dg->name)) { flip_num = defgroup_name_index(ob, name_flip); @@ -545,7 +545,7 @@ int *defgroup_flip_map_single(Object *ob, int *flip_map_len, const bool use_defa dg = BLI_findlink(&ob->defbase, defgroup); - BKE_deform_flip_side_name(name_flip, dg->name, false); + BLI_string_flip_side_name(name_flip, dg->name, false, sizeof(name_flip)); if (!STREQ(name_flip, dg->name)) { flip_num = defgroup_name_index(ob, name_flip); @@ -566,7 +566,7 @@ int defgroup_flip_index(Object *ob, int index, const bool use_default) if (dg) { char name_flip[sizeof(dg->name)]; - BKE_deform_flip_side_name(name_flip, dg->name, false); + BLI_string_flip_side_name(name_flip, dg->name, false, sizeof(name_flip)); if (!STREQ(name_flip, dg->name)) { flip_index = defgroup_name_index(ob, name_flip); @@ -606,185 +606,6 @@ void defgroup_unique_name(bDeformGroup *dg, Object *ob) BLI_uniquename_cb(defgroup_unique_check, &data, DATA_("Group"), '.', dg->name, sizeof(dg->name)); } -static bool is_char_sep(const char c) -{ - return ELEM(c, '.', ' ', '-', '_'); -} - -/** - * based on `BLI_split_dirfile()` / `os.path.splitext()`, - * `"a.b.c"` -> (`"a.b"`, `".c"`). - */ -void BKE_deform_split_suffix(const char string[MAX_VGROUP_NAME], char body[MAX_VGROUP_NAME], char suf[MAX_VGROUP_NAME]) -{ - size_t len = BLI_strnlen(string, MAX_VGROUP_NAME); - size_t i; - - body[0] = suf[0] = '\0'; - - for (i = len; i > 0; i--) { - if (is_char_sep(string[i])) { - BLI_strncpy(body, string, i + 1); - BLI_strncpy(suf, string + i, (len + 1) - i); - return; - } - } - - memcpy(body, string, len + 1); -} - -/** - * `"a.b.c"` -> (`"a."`, `"b.c"`) - */ -void BKE_deform_split_prefix(const char string[MAX_VGROUP_NAME], char pre[MAX_VGROUP_NAME], char body[MAX_VGROUP_NAME]) -{ - size_t len = BLI_strnlen(string, MAX_VGROUP_NAME); - size_t i; - - body[0] = pre[0] = '\0'; - - for (i = 1; i < len; i++) { - if (is_char_sep(string[i])) { - i++; - BLI_strncpy(pre, string, i + 1); - BLI_strncpy(body, string + i, (len + 1) - i); - return; - } - } - - BLI_strncpy(body, string, len); -} - -/** - * Finds the best possible flipped name. For renaming; check for unique names afterwards. - * - * if strip_number: removes number extensions - * - * \note don't use sizeof() for 'name' or 'from_name'. - */ -void BKE_deform_flip_side_name(char name[MAX_VGROUP_NAME], const char from_name[MAX_VGROUP_NAME], - const bool strip_number) -{ - int len; - char prefix[MAX_VGROUP_NAME] = ""; /* The part before the facing */ - char suffix[MAX_VGROUP_NAME] = ""; /* The part after the facing */ - char replace[MAX_VGROUP_NAME] = ""; /* The replacement string */ - char number[MAX_VGROUP_NAME] = ""; /* The number extension string */ - char *index = NULL; - bool is_set = false; - - /* always copy the name, since this can be called with an uninitialized string */ - BLI_strncpy(name, from_name, MAX_VGROUP_NAME); - - len = BLI_strnlen(from_name, MAX_VGROUP_NAME); - if (len < 3) { - /* we don't do names like .R or .L */ - return; - } - - /* We first check the case with a .### extension, let's find the last period */ - if (isdigit(name[len - 1])) { - index = strrchr(name, '.'); // last occurrence - if (index && isdigit(index[1])) { // doesnt handle case bone.1abc2 correct..., whatever! - if (strip_number == false) { - BLI_strncpy(number, index, sizeof(number)); - } - *index = 0; - len = BLI_strnlen(name, MAX_VGROUP_NAME); - } - } - - BLI_strncpy(prefix, name, sizeof(prefix)); - - /* first case; separator . - _ with extensions r R l L */ - if ((len > 1) && is_char_sep(name[len - 2])) { - is_set = true; - switch (name[len - 1]) { - case 'l': - prefix[len - 1] = 0; - strcpy(replace, "r"); - break; - case 'r': - prefix[len - 1] = 0; - strcpy(replace, "l"); - break; - case 'L': - prefix[len - 1] = 0; - strcpy(replace, "R"); - break; - case 'R': - prefix[len - 1] = 0; - strcpy(replace, "L"); - break; - default: - is_set = false; - } - } - - /* case; beginning with r R l L, with separator after it */ - if (!is_set && is_char_sep(name[1])) { - is_set = true; - switch (name[0]) { - case 'l': - strcpy(replace, "r"); - BLI_strncpy(suffix, name + 1, sizeof(suffix)); - prefix[0] = 0; - break; - case 'r': - strcpy(replace, "l"); - BLI_strncpy(suffix, name + 1, sizeof(suffix)); - prefix[0] = 0; - break; - case 'L': - strcpy(replace, "R"); - BLI_strncpy(suffix, name + 1, sizeof(suffix)); - prefix[0] = 0; - break; - case 'R': - strcpy(replace, "L"); - BLI_strncpy(suffix, name + 1, sizeof(suffix)); - prefix[0] = 0; - break; - default: - is_set = false; - } - } - - if (!is_set && len > 5) { - /* hrms, why test for a separator? lets do the rule 'ultimate left or right' */ - if (((index = BLI_strcasestr(prefix, "right")) == prefix) || - (index == prefix + len - 5)) - { - is_set = true; - if (index[0] == 'r') { - strcpy(replace, "left"); - } - else { - strcpy(replace, (index[1] == 'I') ? "LEFT" : "Left"); - } - *index = 0; - BLI_strncpy(suffix, index + 5, sizeof(suffix)); - } - else if (((index = BLI_strcasestr(prefix, "left")) == prefix) || - (index == prefix + len - 4)) - { - is_set = true; - if (index[0] == 'l') { - strcpy(replace, "right"); - } - else { - strcpy(replace, (index[1] == 'E') ? "RIGHT" : "Right"); - } - *index = 0; - BLI_strncpy(suffix, index + 4, sizeof(suffix)); - } - } - - (void)is_set; /* quiet warning */ - - BLI_snprintf(name, MAX_VGROUP_NAME, "%s%s%s%s", prefix, replace, suffix, number); -} - float defvert_find_weight(const struct MDeformVert *dvert, const int defgroup) { MDeformWeight *dw = defvert_find_index(dvert, defgroup); diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index fce4620294d..bc9871aee54 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -32,6 +32,7 @@ #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_kdtree.h" +#include "BLI_string_utils.h" #include "BLI_task.h" #include "BLI_threads.h" #include "BLI_utildefines.h" @@ -215,6 +216,7 @@ typedef struct ImgSeqFormatData { /* adjacency data flags */ #define ADJ_ON_MESH_EDGE (1 << 0) +#define ADJ_BORDER_PIXEL (1 << 1) typedef struct PaintAdjData { int *n_target; /* array of neighboring point indexes, for single sample use (n_index + neigh_num) */ @@ -222,6 +224,8 @@ typedef struct PaintAdjData { int *n_num; /* num of neighs for each point */ int *flags; /* vertex adjacency flags */ int total_targets; /* size of n_target */ + int *border; /* indices of border pixels (only for texture paint) */ + int total_border; /* size of border */ } PaintAdjData; /***************************** General Utils ******************************/ @@ -822,6 +826,8 @@ static void dynamicPaint_freeAdjData(PaintSurfaceData *data) MEM_freeN(data->adj_data->n_target); if (data->adj_data->flags) MEM_freeN(data->adj_data->flags); + if (data->adj_data->border) + MEM_freeN(data->adj_data->border); MEM_freeN(data->adj_data); data->adj_data = NULL; } @@ -1298,6 +1304,8 @@ static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, const b ad->n_target = MEM_callocN(sizeof(int) * neigh_points, "Surface Adj Targets"); ad->flags = MEM_callocN(sizeof(int) * sData->total_points, "Surface Adj Flags"); ad->total_targets = neigh_points; + ad->border = NULL; + ad->total_border = 0; /* in case of allocation error, free memory */ if (!ad->n_index || !ad->n_num || !ad->n_target || !temp_data) { @@ -2295,6 +2303,36 @@ static void dynamic_paint_create_uv_surface_neighbor_cb(void *userdata, const in #undef JITTER_SAMPLES +static float dist_squared_to_looptri_uv_edges(const MLoopTri *mlooptri, const MLoopUV *mloopuv, int tri_index, const float point[2]) +{ + float min_distance = FLT_MAX; + + for (int i = 0; i < 3; i++) { + const float dist_squared = dist_squared_to_line_segment_v2( + point, + mloopuv[mlooptri[tri_index].tri[(i + 0)]].uv, + mloopuv[mlooptri[tri_index].tri[(i + 1) % 3]].uv + ); + + if (dist_squared < min_distance) + min_distance = dist_squared; + } + + return min_distance; +} + +typedef struct DynamicPaintFindIslandBorderData { + const MeshElemMap *vert_to_looptri_map; + int w, h, px, py; + + int best_index; + float best_weight; +} DynamicPaintFindIslandBorderData; + +static void dynamic_paint_find_island_border( + const DynamicPaintCreateUVSurfaceData *data, DynamicPaintFindIslandBorderData *bdata, + int tri_index, const float pixel[2], int in_edge, int depth); + /* Tries to find the neighboring pixel in given (uv space) direction. * Result is used by effect system to move paint on the surface. * @@ -2345,167 +2383,162 @@ static int dynamic_paint_find_neighbour_pixel( * TODO: Implement something more accurate / optimized? */ { - const MLoop *mloop = data->mloop; - const MLoopTri *mlooptri = data->mlooptri; - const MLoopUV *mloopuv = data->mloopuv; - - /* Get closest edge to that subpixel on UV map */ + DynamicPaintFindIslandBorderData bdata = { + .vert_to_looptri_map = vert_to_looptri_map, + .w = w, .h = h, .px = px, .py = py, + .best_index = NOT_FOUND, .best_weight = 1.0f + }; float pixel[2]; - /* distances only used for comparison */ - float dist_squared, t_dist_squared; - - int edge1_index, edge2_index; - int e1_index, e2_index, target_tri; - float closest_point[2], lambda, dir_vec[2]; - int target_uv1 = 0, target_uv2 = 0, final_pixel[2], final_index; - - const float *s_uv1, *s_uv2, *t_uv1, *t_uv2; pixel[0] = ((float)(px + neighX[n_index]) + 0.5f) / (float)w; pixel[1] = ((float)(py + neighY[n_index]) + 0.5f) / (float)h; - /* - * Find closest edge to that pixel - */ + /* Do a small recursive search for the best island edge. */ + dynamic_paint_find_island_border(data, &bdata, cPoint->tri_index, pixel, -1, 5); - /* Dist to first edge */ - e1_index = cPoint->v1; - e2_index = cPoint->v2; - edge1_index = 0; - edge2_index = 1; - dist_squared = dist_squared_to_line_segment_v2( - pixel, - mloopuv[mlooptri[cPoint->tri_index].tri[0]].uv, - mloopuv[mlooptri[cPoint->tri_index].tri[1]].uv); - - /* Dist to second edge */ - t_dist_squared = dist_squared_to_line_segment_v2( - pixel, - mloopuv[mlooptri[cPoint->tri_index].tri[1]].uv, - mloopuv[mlooptri[cPoint->tri_index].tri[2]].uv); - if (t_dist_squared < dist_squared) { - e1_index = cPoint->v2; - e2_index = cPoint->v3; - edge1_index = 1; - edge2_index = 2; - dist_squared = t_dist_squared; - } - - /* Dist to third edge */ - t_dist_squared = dist_squared_to_line_segment_v2( - pixel, - mloopuv[mlooptri[cPoint->tri_index].tri[2]].uv, - mloopuv[mlooptri[cPoint->tri_index].tri[0]].uv); - if (t_dist_squared < dist_squared) { - e1_index = cPoint->v3; - e2_index = cPoint->v1; - edge1_index = 2; - edge2_index = 0; - dist_squared = t_dist_squared; - } + return bdata.best_index; + } +} - /* - * Now find another face that is linked to that edge - */ - target_tri = -1; +static void dynamic_paint_find_island_border( + const DynamicPaintCreateUVSurfaceData *data, DynamicPaintFindIslandBorderData *bdata, + int tri_index, const float pixel[2], int in_edge, int depth) +{ + const MLoop *mloop = data->mloop; + const MLoopTri *mlooptri = data->mlooptri; + const MLoopUV *mloopuv = data->mloopuv; - /* Use a pre-computed vert-to-looptri mapping, speeds up things a lot compared to looping over all loopti. */ - for (int i = 0; i < vert_to_looptri_map[e1_index].count; i++) { - const int lt_index = vert_to_looptri_map[e1_index].indices[i]; - const int v0 = mloop[mlooptri[lt_index].tri[0]].v; - const int v1 = mloop[mlooptri[lt_index].tri[1]].v; - const int v2 = mloop[mlooptri[lt_index].tri[2]].v; + const unsigned int *loop_idx = mlooptri[tri_index].tri; - BLI_assert(ELEM(e1_index, v0, v1, v2)); + /* Enumerate all edges of the triangle, rotating the vertex list accordingly. */ + for (int edge_idx = 0; edge_idx < 3; edge_idx++) { + /* but not the edge we have just recursed through */ + if (edge_idx == in_edge) + continue; - if (ELEM(e2_index, v0, v1, v2)) { - if (lt_index == cPoint->tri_index) - continue; + float uv0[2], uv1[2], uv2[2]; - target_tri = lt_index; + copy_v2_v2(uv0, mloopuv[loop_idx[(edge_idx + 0)]].uv); + copy_v2_v2(uv1, mloopuv[loop_idx[(edge_idx + 1) % 3]].uv); + copy_v2_v2(uv2, mloopuv[loop_idx[(edge_idx + 2) % 3]].uv); - /* Get edge UV index */ - target_uv1 = (e1_index == v0) ? 0 : ((e1_index == v1) ? 1 : 2); - target_uv2 = (e2_index == v0) ? 0 : ((e2_index == v1) ? 1 : 2); - break; - } - } + /* Verify the target point is on the opposite side of the edge from the third triangle + * vertex, to ensure that we always move closer to the goal point. */ + const float sidep = line_point_side_v2(uv0, uv1, pixel); + const float side2 = line_point_side_v2(uv0, uv1, uv2); - /* If none found pixel is on mesh edge */ - if (target_tri == -1) - return ON_MESH_EDGE; + if (side2 == 0.0f) + continue; - /* - * If target face is connected in UV space as well, just use original index - */ - s_uv1 = mloopuv[mlooptri[cPoint->tri_index].tri[edge1_index]].uv; - s_uv2 = mloopuv[mlooptri[cPoint->tri_index].tri[edge2_index]].uv; - t_uv1 = mloopuv[mlooptri[target_tri].tri[target_uv1]].uv; - t_uv2 = mloopuv[mlooptri[target_tri].tri[target_uv2]].uv; + /* Hack: allow all edges of the original triangle */ + const bool correct_side = (in_edge == -1) || (sidep < 0 && side2 > 0) || (sidep > 0 && side2 < 0); - //printf("connected UV : %f,%f & %f,%f - %f,%f & %f,%f\n", s_uv1[0], s_uv1[1], s_uv2[0], s_uv2[1], t_uv1[0], t_uv1[1], t_uv2[0], t_uv2[1]); + /* Allow exactly on edge for the non-recursive case */ + if (!correct_side && sidep != 0.0f) + continue; - if (((s_uv1[0] == t_uv1[0] && s_uv1[1] == t_uv1[1]) && - (s_uv2[0] == t_uv2[0] && s_uv2[1] == t_uv2[1])) || - ((s_uv2[0] == t_uv1[0] && s_uv2[1] == t_uv1[1]) && - (s_uv1[0] == t_uv2[0] && s_uv1[1] == t_uv2[1]))) - { - final_index = x + w * y; + /* Now find another face that is linked to that edge. */ + const int vert0 = mloop[loop_idx[(edge_idx + 0)]].v; + const int vert1 = mloop[loop_idx[(edge_idx + 1) % 3]].v; + + /* Use a pre-computed vert-to-looptri mapping, speeds up things a lot compared to looping over all loopti. */ + const MeshElemMap *map = &bdata->vert_to_looptri_map[vert0]; + + bool found_other = false; + int target_tri = -1; + int target_edge = -1; + + float ouv0[2], ouv1[2]; + + for (int i = 0; i < map->count && !found_other; i++) { + const int lt_index = map->indices[i]; + + if (lt_index == tri_index) + continue; + + const unsigned int *other_loop_idx = mlooptri[lt_index].tri; + + /* Check edges for match, looping in the same order as the outer loop. */ + for (int j = 0; j < 3; j++) + { + const int overt0 = mloop[other_loop_idx[(j + 0)]].v; + const int overt1 = mloop[other_loop_idx[(j + 1) % 3]].v; + + /* Allow for swapped vertex order */ + if (overt0 == vert0 && overt1 == vert1) { + found_other = true; + copy_v2_v2(ouv0, mloopuv[other_loop_idx[(j + 0)]].uv); + copy_v2_v2(ouv1, mloopuv[other_loop_idx[(j + 1) % 3]].uv); + } + else if (overt0 == vert1 && overt1 == vert0) { + found_other = true; + copy_v2_v2(ouv1, mloopuv[other_loop_idx[(j + 0)]].uv); + copy_v2_v2(ouv0, mloopuv[other_loop_idx[(j + 1) % 3]].uv); + } + + if (found_other) { + target_tri = lt_index; + target_edge = j; + break; + } + } + } - /* If not an active pixel, bail out */ - if (tempPoints[final_index].tri_index == -1) - return NOT_FOUND; + if (!found_other) { + if (bdata->best_index < 0) + bdata->best_index = ON_MESH_EDGE; - /* If final point is an "edge pixel", use it's "real" neighbor instead */ - if (tempPoints[final_index].neighbour_pixel != -1) { - final_index = tempPoints[final_index].neighbour_pixel; + continue; + } - /* If we ended up to our origin point */ - if (final_index == (px + w * py)) - return NOT_FOUND; + /* If this edge is connected in UV space too, recurse */ + if (equals_v2v2(uv0, ouv0) && equals_v2v2(uv1, ouv1)) { + if (depth > 0 && correct_side) { + dynamic_paint_find_island_border(data, bdata, target_tri, pixel, target_edge, depth - 1); } - return final_index; + continue; } + /* Otherwise try to map to the other side of the edge. + * First check if there already is a better solution. */ + const float dist_squared = dist_squared_to_line_segment_v2(pixel, uv0, uv1); + + if (bdata->best_index >= 0 && dist_squared >= bdata->best_weight) + continue; + /* * Find a point that is relatively at same edge position * on this other face UV */ - lambda = closest_to_line_v2( - closest_point, pixel, - mloopuv[mlooptri[cPoint->tri_index].tri[edge1_index]].uv, - mloopuv[mlooptri[cPoint->tri_index].tri[edge2_index]].uv); - CLAMP(lambda, 0.0f, 1.0f); + float closest_point[2], dir_vec[2], tgt_pixel[2]; - sub_v2_v2v2( - dir_vec, - mloopuv[mlooptri[target_tri].tri[target_uv2]].uv, - mloopuv[mlooptri[target_tri].tri[target_uv1]].uv); + float lambda = closest_to_line_v2(closest_point, pixel, uv0, uv1); + CLAMP(lambda, 0.0f, 1.0f); - mul_v2_fl(dir_vec, lambda); + sub_v2_v2v2(dir_vec, ouv1, ouv0); + madd_v2_v2v2fl(tgt_pixel, ouv0, dir_vec, lambda); - copy_v2_v2(pixel, mloopuv[mlooptri[target_tri].tri[target_uv1]].uv); - add_v2_v2(pixel, dir_vec); - pixel[0] = (pixel[0] * (float)w); - pixel[1] = (pixel[1] * (float)h); + int w = bdata->w, h = bdata->h, px = bdata->px, py = bdata->py; - final_pixel[0] = (int)floorf(pixel[0]); - final_pixel[1] = (int)floorf(pixel[1]); + int final_pixel[2] = { (int)floorf(tgt_pixel[0] * w), (int)floorf(tgt_pixel[1] * h) }; /* If current pixel uv is outside of texture */ if (final_pixel[0] < 0 || final_pixel[0] >= w || final_pixel[1] < 0 || final_pixel[1] >= h) - return OUT_OF_TEXTURE; + { + if (bdata->best_index == NOT_FOUND) + bdata->best_index = OUT_OF_TEXTURE; + + continue; + } - final_index = final_pixel[0] + w * final_pixel[1]; + const PaintUVPoint *tempPoints = data->tempPoints; + int final_index = final_pixel[0] + w * final_pixel[1]; /* If we ended up to our origin point ( mesh has smaller than pixel sized faces) */ if (final_index == (px + w * py)) - return NOT_FOUND; - /* If found pixel still lies on wrong face ( mesh has smaller than pixel sized faces) */ - if (tempPoints[final_index].tri_index != target_tri) - return NOT_FOUND; + continue; /* If final point is an "edge pixel", use it's "real" neighbor instead */ if (tempPoints[final_index].neighbour_pixel != -1) { @@ -2513,11 +2546,125 @@ static int dynamic_paint_find_neighbour_pixel( /* If we ended up to our origin point */ if (final_index == (px + w * py)) - return NOT_FOUND; + continue; + } + + /* If found pixel still lies on wrong face ( mesh has smaller than pixel sized faces) */ + if (tempPoints[final_index].tri_index != target_tri) { + /* Check if it's close enough to likely touch the intended triangle. Any triangle + * becomes thinner than a pixel at its vertices, so robustness requires some margin. */ + const float final_pt[2] = { ((final_index % w) + 0.5f) / w, ((final_index / w) + 0.5f) / h }; + const float threshold = SQUARE(0.7f) / (w * h); + + if (dist_squared_to_looptri_uv_edges(mlooptri, mloopuv, tempPoints[final_index].tri_index, final_pt) > threshold) + continue; + } + + bdata->best_index = final_index; + bdata->best_weight = dist_squared; + } +} + +static bool dynamicPaint_pointHasNeighbor(PaintAdjData *ed, int index, int neighbor) +{ + const int idx = ed->n_index[index]; + + for (int i = 0; i < ed->n_num[index]; i++) { + if (ed->n_target[idx + i] == neighbor) { + return true; + } + } + + return false; +} + +/* Makes the adjacency data symmetric, except for border pixels. I.e. if A is neighbor of B, B is neighbor of A. */ +static bool dynamicPaint_symmetrizeAdjData(PaintAdjData *ed, int active_points) +{ + int *new_n_index = MEM_callocN(sizeof(int) * active_points, "Surface Adj Index"); + int *new_n_num = MEM_callocN(sizeof(int) * active_points, "Surface Adj Counts"); + + if (new_n_num && new_n_index) { + /* Count symmetrized neigbors */ + int total_targets = 0; + + for (int index = 0; index < active_points; index++) { + total_targets += ed->n_num[index]; + new_n_num[index] = ed->n_num[index]; + } + + for (int index = 0; index < active_points; index++) { + if (ed->flags[index] & ADJ_BORDER_PIXEL) { + continue; + } + + for (int i = 0, idx = ed->n_index[index]; i < ed->n_num[index]; i++) { + const int target = ed->n_target[idx + i]; + + assert(!(ed->flags[target] & ADJ_BORDER_PIXEL)); + + if (!dynamicPaint_pointHasNeighbor(ed, target, index)) { + new_n_num[target]++; + total_targets++; + } + } } - return final_index; + /* Allocate a new target map */ + int *new_n_target = MEM_callocN(sizeof(int) * total_targets, "Surface Adj Targets"); + + if (new_n_target) { + /* Copy existing neighbors to the new map */ + int n_pos = 0; + + for (int index = 0; index < active_points; index++) { + new_n_index[index] = n_pos; + memcpy(&new_n_target[n_pos], &ed->n_target[ed->n_index[index]], sizeof(int) * ed->n_num[index]); + + /* Reset count to old, but advance position by new, leaving a gap to fill below. */ + n_pos += new_n_num[index]; + new_n_num[index] = ed->n_num[index]; + } + + assert(n_pos == total_targets); + + /* Add symmetrized - this loop behavior must exactly match the count pass above */ + for (int index = 0; index < active_points; index++) { + if (ed->flags[index] & ADJ_BORDER_PIXEL) { + continue; + } + + for (int i = 0, idx = ed->n_index[index]; i < ed->n_num[index]; i++) { + const int target = ed->n_target[idx + i]; + + if (!dynamicPaint_pointHasNeighbor(ed, target, index)) { + const int num = new_n_num[target]++; + new_n_target[new_n_index[target] + num] = index; + } + } + } + + /* Swap maps */ + MEM_freeN(ed->n_target); + ed->n_target = new_n_target; + + MEM_freeN(ed->n_index); + ed->n_index = new_n_index; + + MEM_freeN(ed->n_num); + ed->n_num = new_n_num; + + ed->total_targets = total_targets; + return true; + } } + + if (new_n_index) + MEM_freeN(new_n_index); + if (new_n_num) + MEM_freeN(new_n_num); + + return false; } int dynamicPaint_createUVSurface(Scene *scene, DynamicPaintSurface *surface, float *progress, short *do_update) @@ -2668,30 +2815,28 @@ int dynamicPaint_createUVSurface(Scene *scene, DynamicPaintSurface *surface, flo &vert_to_looptri_map, &vert_to_looptri_map_mem, dm->getVertArray(dm), dm->getNumVerts(dm), mlooptri, tottri, mloop, dm->getNumLoops(dm)); + int total_border = 0; + for (int ty = 0; ty < h; ty++) { for (int tx = 0; tx < w; tx++) { const int index = tx + w * ty; if (tempPoints[index].tri_index != -1) { - int start_pos = n_pos; ed->n_index[final_index[index]] = n_pos; ed->n_num[final_index[index]] = 0; + if (tempPoints[index].neighbour_pixel != -1) { + ed->flags[final_index[index]] |= ADJ_BORDER_PIXEL; + total_border++; + } + for (int i = 0; i < 8; i++) { /* Try to find a neighboring pixel in defined direction. If not found, -1 is returned */ const int n_target = dynamic_paint_find_neighbour_pixel( &data, vert_to_looptri_map, w, h, tx, ty, i); if (n_target >= 0 && n_target != index) { - bool duplicate = false; - for (int j = start_pos; j < n_pos; j++) { - if (ed->n_target[j] == final_index[n_target]) { - duplicate = true; - break; - } - } - - if (!duplicate) { + if (!dynamicPaint_pointHasNeighbor(ed, final_index[index], final_index[n_target])) { ed->n_target[n_pos] = final_index[n_target]; ed->n_num[final_index[index]]++; n_pos++; @@ -2707,6 +2852,57 @@ int dynamicPaint_createUVSurface(Scene *scene, DynamicPaintSurface *surface, flo MEM_freeN(vert_to_looptri_map); MEM_freeN(vert_to_looptri_map_mem); + + /* Make neighbors symmetric */ + if (!dynamicPaint_symmetrizeAdjData(ed, active_points)) { + error = true; + } + + /* Create a list of border pixels */ + ed->border = MEM_callocN(sizeof(int) * total_border, "Border Pixel Index"); + + if (ed->border) { + ed->total_border = total_border; + + for (int i = 0, next = 0; i < active_points; i++) { + if (ed->flags[i] & ADJ_BORDER_PIXEL) { + ed->border[next++] = i; + } + } + } + +#if 0 + /* ----------------------------------------------------------------- + * For debug, write a dump of adjacency data to a file. + * -----------------------------------------------------------------*/ + FILE *dump_file = fopen("dynpaint-adj-data.txt", "w"); + int *tmp = MEM_callocN(sizeof(int) * active_points, "tmp"); + for (int ty = 0; ty < h; ty++) { + for (int tx = 0; tx < w; tx++) { + const int index = tx + w * ty; + if (tempPoints[index].tri_index != -1) + tmp[final_index[index]] = index; + } + } + for (int ty = 0; ty < h; ty++) { + for (int tx = 0; tx < w; tx++) { + const int index = tx + w * ty; + const int fidx = final_index[index]; + + if (tempPoints[index].tri_index != -1) { + int nidx = tempPoints[index].neighbour_pixel; + fprintf(dump_file, "%d\t%d,%d\t%u\t%d,%d\t%d\t", fidx, tx, h-1-ty, tempPoints[index].tri_index, nidx<0?-1:(nidx%w), nidx<0?-1:h-1-(nidx/w), ed->flags[fidx]); + for (int i = 0; i < ed->n_num[fidx]; i++) { + int tgt = tmp[ed->n_target[ed->n_index[fidx]+i]]; + fprintf(dump_file, "%s%d,%d", i?" ":"", tgt%w, h-1-tgt/w); + } + fprintf(dump_file, "\n"); + } + } + } + MEM_freeN(tmp); + fclose(dump_file); +#endif } } @@ -3739,7 +3935,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex( /* velocity brush, only do on main sample */ if (brush->flags & MOD_DPAINT_USES_VELOCITY && ss == 0 && brushVelocity) { - float weights[4]; + float weights[3]; float brushPointVelocity[3]; float velocity[3]; @@ -3748,7 +3944,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex( const int v3 = mloop[mlooptri[hitTri].tri[2]].v; /* calculate barycentric weights for hit point */ - interp_weights_face_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, NULL, hitCoord); + interp_weights_tri_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, hitCoord); /* simple check based on brush surface velocity, * todo: perhaps implement something that handles volume movement as well */ @@ -4529,6 +4725,10 @@ static void dynamicPaint_doSmudge(DynamicPaintSurface *surface, DynamicPaintBrus for (step = 0; step < steps; step++) { for (index = 0; index < sData->total_points; index++) { int i; + + if (sData->adj_data->flags[index] & ADJ_BORDER_PIXEL) + continue; + PaintPoint *pPoint = &((PaintPoint *)sData->type_data)[index]; float smudge_str = bData->brush_velocity[index * 4 + 3]; @@ -4708,6 +4908,9 @@ static void dynamic_paint_effect_spread_cb(void *userdata, const int index) const DynamicPaintSurface *surface = data->surface; const PaintSurfaceData *sData = surface->data; + if (sData->adj_data->flags[index] & ADJ_BORDER_PIXEL) + return; + const int numOfNeighs = sData->adj_data->n_num[index]; BakeAdjPoint *bNeighs = sData->bData->bNeighs; PaintPoint *pPoint = &((PaintPoint *)sData->type_data)[index]; @@ -4750,6 +4953,9 @@ static void dynamic_paint_effect_shrink_cb(void *userdata, const int index) const DynamicPaintSurface *surface = data->surface; const PaintSurfaceData *sData = surface->data; + if (sData->adj_data->flags[index] & ADJ_BORDER_PIXEL) + return; + const int numOfNeighs = sData->adj_data->n_num[index]; BakeAdjPoint *bNeighs = sData->bData->bNeighs; PaintPoint *pPoint = &((PaintPoint *)sData->type_data)[index]; @@ -4796,6 +5002,10 @@ static void dynamic_paint_effect_drip_cb(void *userdata, const int index) const DynamicPaintSurface *surface = data->surface; const PaintSurfaceData *sData = surface->data; + + if (sData->adj_data->flags[index] & ADJ_BORDER_PIXEL) + return; + BakeAdjPoint *bNeighs = sData->bData->bNeighs; PaintPoint *pPoint = &((PaintPoint *)sData->type_data)[index]; const PaintPoint *prevPoint = data->prevPoint; @@ -4964,6 +5174,80 @@ static void dynamicPaint_doEffectStep( } } +static void dynamic_paint_border_cb(void *userdata, const int b_index) +{ + const DynamicPaintEffectData *data = userdata; + + const DynamicPaintSurface *surface = data->surface; + const PaintSurfaceData *sData = surface->data; + + const int index = sData->adj_data->border[b_index]; + + const int numOfNeighs = sData->adj_data->n_num[index]; + PaintPoint *pPoint = &((PaintPoint *)sData->type_data)[index]; + + const int *n_index = sData->adj_data->n_index; + const int *n_target = sData->adj_data->n_target; + + /* Average neighboring points. Intermediaries use premultiplied alpha. */ + float mix_color[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; + float mix_e_color[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; + float mix_wetness = 0.0f; + + for (int i = 0; i < numOfNeighs; i++) { + const int n_idx = n_index[index] + i; + const int target = n_target[n_idx]; + + PaintPoint *pPoint2 = &((PaintPoint *)sData->type_data)[target]; + + assert(!(sData->adj_data->flags[target] & ADJ_BORDER_PIXEL)); + + madd_v3_v3fl(mix_color, pPoint2->color, pPoint2->color[3]); + mix_color[3] += pPoint2->color[3]; + + madd_v3_v3fl(mix_e_color, pPoint2->e_color, pPoint2->e_color[3]); + mix_e_color[3] += pPoint2->e_color[3]; + + mix_wetness += pPoint2->wetness; + } + + const float divisor = 1.0f / numOfNeighs; + + if (mix_color[3]) { + pPoint->color[3] = mix_color[3] * divisor; + mul_v3_v3fl(pPoint->color, mix_color, divisor / pPoint->color[3]); + } + else { + pPoint->color[3] = 0.0f; + } + + if (mix_e_color[3]) { + pPoint->e_color[3] = mix_e_color[3] * divisor; + mul_v3_v3fl(pPoint->e_color, mix_e_color, divisor / pPoint->e_color[3]); + } + else { + pPoint->e_color[3] = 0.0f; + } + + pPoint->wetness = mix_wetness / numOfNeighs; +} + +static void dynamicPaint_doBorderStep(DynamicPaintSurface *surface) +{ + PaintSurfaceData *sData = surface->data; + + if (!sData->adj_data || !sData->adj_data->border) + return; + + /* Don't use prevPoint, relying on the condition that neighbors are never border pixels. */ + DynamicPaintEffectData data = { + .surface = surface + }; + + BLI_task_parallel_range( + 0, sData->adj_data->total_border, &data, dynamic_paint_border_cb, sData->adj_data->total_border > 1000); +} + static void dynamic_paint_wave_step_cb(void *userdata, const int index) { const DynamicPaintEffectData *data = userdata; @@ -5633,6 +5917,11 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su if (force) MEM_freeN(force); } + + /* paint island border pixels */ + if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) { + dynamicPaint_doBorderStep(surface); + } } return ret; diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c index a89d423e7a6..c67a61a5aad 100644 --- a/source/blender/blenkernel/intern/fcurve.c +++ b/source/blender/blenkernel/intern/fcurve.c @@ -47,6 +47,7 @@ #include "BLI_math.h" #include "BLI_easing.h" #include "BLI_threads.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLT_translation.h" diff --git a/source/blender/blenkernel/intern/freestyle.c b/source/blender/blenkernel/intern/freestyle.c index 21fc1674dc5..0a0b023df82 100644 --- a/source/blender/blenkernel/intern/freestyle.c +++ b/source/blender/blenkernel/intern/freestyle.c @@ -40,6 +40,7 @@ #include "BLI_blenlib.h" #include "BLI_math.h" +#include "BLI_string_utils.h" // function declarations static FreestyleLineSet *alloc_lineset(void); diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c index cd2eac078cf..30fc8915d46 100644 --- a/source/blender/blenkernel/intern/gpencil.c +++ b/source/blender/blenkernel/intern/gpencil.c @@ -39,6 +39,7 @@ #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BLI_math_vector.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c index 730d5a93758..f3a85dcee2b 100644 --- a/source/blender/blenkernel/intern/ipo.c +++ b/source/blender/blenkernel/intern/ipo.c @@ -62,6 +62,7 @@ #include "BLI_blenlib.h" #include "BLI_dynstr.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLT_translation.h" diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c index 6cdeaf5e59b..8a7c1dd2833 100644 --- a/source/blender/blenkernel/intern/key.c +++ b/source/blender/blenkernel/intern/key.c @@ -38,6 +38,7 @@ #include "BLI_blenlib.h" #include "BLI_math_vector.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLT_translation.h" diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c index 14739c88cab..faa662aa445 100644 --- a/source/blender/blenkernel/intern/layer.c +++ b/source/blender/blenkernel/intern/layer.c @@ -25,9 +25,9 @@ */ #include "BLI_listbase.h" -#include "BLI_path_util.h" #include "BLI_string.h" #include "BLI_string_utf8.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" #include "BKE_collection.h" diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c index 056e302eee2..51015abf4ad 100644 --- a/source/blender/blenkernel/intern/library.c +++ b/source/blender/blenkernel/intern/library.c @@ -76,6 +76,7 @@ #include "BLI_ghash.h" #include "BLI_linklist.h" #include "BLI_memarena.h" +#include "BLI_string_utils.h" #include "BLI_threads.h" #include "BLT_translation.h" diff --git a/source/blender/blenkernel/intern/linestyle.c b/source/blender/blenkernel/intern/linestyle.c index bd21215f91e..1eb909bd9f9 100644 --- a/source/blender/blenkernel/intern/linestyle.c +++ b/source/blender/blenkernel/intern/linestyle.c @@ -41,6 +41,7 @@ #include "BLI_blenlib.h" #include "BLI_math.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BKE_context.h" diff --git a/source/blender/blenkernel/intern/mask.c b/source/blender/blenkernel/intern/mask.c index 21023d9f53c..6f23b82c6df 100644 --- a/source/blender/blenkernel/intern/mask.c +++ b/source/blender/blenkernel/intern/mask.c @@ -36,8 +36,8 @@ #include "BLI_utildefines.h" #include "BLI_ghash.h" -#include "BLI_path_util.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLI_listbase.h" #include "BLI_math.h" diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c index 8d024ea9aa5..97033a9555d 100644 --- a/source/blender/blenkernel/intern/mball.c +++ b/source/blender/blenkernel/intern/mball.c @@ -49,6 +49,7 @@ #include "BLI_blenlib.h" #include "BLI_math.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BKE_global.h" diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c index 2068854421f..5c0b09f0ff0 100644 --- a/source/blender/blenkernel/intern/mball_tessellate.c +++ b/source/blender/blenkernel/intern/mball_tessellate.c @@ -41,8 +41,8 @@ #include "DNA_scene_types.h" #include "BLI_listbase.h" -#include "BLI_path_util.h" #include "BLI_math.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLI_memarena.h" diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c index d21f43ac484..af02e02b017 100644 --- a/source/blender/blenkernel/intern/mesh.c +++ b/source/blender/blenkernel/intern/mesh.c @@ -2346,6 +2346,11 @@ Mesh *BKE_mesh_new_from_object( tmpmesh = BKE_mesh_add(bmain, "Mesh"); DM_to_mesh(dm, tmpmesh, ob, mask, true); + + /* Copy autosmooth settings from original mesh. */ + Mesh *me = (Mesh *)ob->data; + tmpmesh->flag |= (me->flag & ME_AUTOSMOOTH); + tmpmesh->smoothresh = me->smoothresh; } /* BKE_mesh_add/copy gives us a user count we don't need */ diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c index 41e4c21d814..2276d56b9c6 100644 --- a/source/blender/blenkernel/intern/modifier.c +++ b/source/blender/blenkernel/intern/modifier.c @@ -49,10 +49,11 @@ #include "DNA_object_types.h" #include "BLI_utildefines.h" -#include "BLI_path_util.h" #include "BLI_listbase.h" #include "BLI_linklist.h" +#include "BLI_path_util.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c index c321bc92a71..148fc3827e0 100644 --- a/source/blender/blenkernel/intern/nla.c +++ b/source/blender/blenkernel/intern/nla.c @@ -40,9 +40,9 @@ #include "MEM_guardedalloc.h" #include "BLI_utildefines.h" -#include "BLI_path_util.h" #include "BLI_listbase.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLI_ghash.h" #include "BLT_translation.h" diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index cb3bc399ed0..05422a01dbf 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -46,10 +46,11 @@ #include "DNA_world_types.h" #include "DNA_linestyle_types.h" -#include "BLI_string.h" -#include "BLI_math.h" #include "BLI_listbase.h" +#include "BLI_math.h" #include "BLI_path_util.h" +#include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLT_translation.h" diff --git a/source/blender/blenkernel/intern/object_deform.c b/source/blender/blenkernel/intern/object_deform.c index b5e1ded35bb..ccf2aec5c7a 100644 --- a/source/blender/blenkernel/intern/object_deform.c +++ b/source/blender/blenkernel/intern/object_deform.c @@ -32,6 +32,7 @@ #include "BLI_utildefines.h" #include "BLI_ghash.h" #include "BLI_listbase.h" +#include "BLI_string_utils.h" #include "DNA_armature_types.h" #include "DNA_cloth_types.h" @@ -623,7 +624,7 @@ void BKE_object_defgroup_mirror_selection( if (dg_selection[i]) { char name_flip[MAXBONENAME]; - BKE_deform_flip_side_name(name_flip, defgroup->name, false); + BLI_string_flip_side_name(name_flip, defgroup->name, false, sizeof(name_flip)); i_mirr = STREQ(name_flip, defgroup->name) ? i : defgroup_name_index(ob, name_flip); if ((i_mirr >= 0 && i_mirr < defbase_tot) && (dg_flags_sel[i_mirr] == false)) { diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index ee67b8f4c9f..6492f30dc1d 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -56,6 +56,7 @@ #include "BLI_utildefines.h" #include "BLI_callbacks.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLI_threads.h" #include "BLI_task.h" diff --git a/source/blender/blenkernel/intern/seqmodifier.c b/source/blender/blenkernel/intern/seqmodifier.c index 95c6b7736e1..89c2f76c661 100644 --- a/source/blender/blenkernel/intern/seqmodifier.c +++ b/source/blender/blenkernel/intern/seqmodifier.c @@ -34,8 +34,8 @@ #include "MEM_guardedalloc.h" #include "BLI_listbase.h" -#include "BLI_path_util.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLI_math.h" diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c index e8970d416e9..d0ef5cfc092 100644 --- a/source/blender/blenkernel/intern/smoke.c +++ b/source/blender/blenkernel/intern/smoke.c @@ -758,15 +758,14 @@ static void obstacles_from_derivedmesh_task_cb(void *userdata, const int z) /* find the nearest point on the mesh */ if (BLI_bvhtree_find_nearest(data->tree->tree, ray_start, &nearest, data->tree->nearest_callback, data->tree) != -1) { const MLoopTri *lt = &data->looptri[nearest.index]; - float weights[4]; + float weights[3]; int v1, v2, v3; /* calculate barycentric weights for nearest point */ v1 = data->mloop[lt->tri[0]].v; v2 = data->mloop[lt->tri[1]].v; v3 = data->mloop[lt->tri[2]].v; - interp_weights_face_v3( - weights, data->mvert[v1].co, data->mvert[v2].co, data->mvert[v3].co, NULL, nearest.co); + interp_weights_tri_v3(weights, data->mvert[v1].co, data->mvert[v2].co, data->mvert[v3].co, nearest.co); // DG TODO if (data->has_velocity) @@ -1454,7 +1453,7 @@ static void sample_derivedmesh( /* find the nearest point on the mesh */ if (BLI_bvhtree_find_nearest(treeData->tree, ray_start, &nearest, treeData->nearest_callback, treeData) != -1) { - float weights[4]; + float weights[3]; int v1, v2, v3, f_index = nearest.index; float n1[3], n2[3], n3[3], hit_normal[3]; @@ -1471,7 +1470,7 @@ static void sample_derivedmesh( v1 = mloop[mlooptri[f_index].tri[0]].v; v2 = mloop[mlooptri[f_index].tri[1]].v; v3 = mloop[mlooptri[f_index].tri[2]].v; - interp_weights_face_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, NULL, nearest.co); + interp_weights_tri_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, nearest.co); if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY && velocity_map) { /* apply normal directional velocity */ diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c index 96ab8693122..990d250b854 100644 --- a/source/blender/blenkernel/intern/tracking.c +++ b/source/blender/blenkernel/intern/tracking.c @@ -49,8 +49,8 @@ #include "BLI_math.h" #include "BLI_math_base.h" #include "BLI_listbase.h" -#include "BLI_path_util.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLI_threads.h" #include "BLT_translation.h" diff --git a/source/blender/blenkernel/intern/tracking_util.c b/source/blender/blenkernel/intern/tracking_util.c index a90b1dee927..c34da4f6814 100644 --- a/source/blender/blenkernel/intern/tracking_util.c +++ b/source/blender/blenkernel/intern/tracking_util.c @@ -42,8 +42,8 @@ #include "BLI_math.h" #include "BLI_listbase.h" #include "BLI_ghash.h" -#include "BLI_path_util.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h index b5007b29f4c..e3635be671f 100644 --- a/source/blender/blenlib/BLI_math_geom.h +++ b/source/blender/blenlib/BLI_math_geom.h @@ -323,10 +323,8 @@ bool clip_segment_v3_plane_n( float r_p1[3], float r_p2[3]); /****************************** Interpolation ********************************/ - -/* tri or quad, d can be NULL */ -void interp_weights_face_v3(float w[4], - const float a[3], const float b[3], const float c[3], const float d[3], const float p[3]); +void interp_weights_tri_v3(float w[3], const float a[3], const float b[3], const float c[3], const float p[3]); +void interp_weights_quad_v3(float w[4], const float a[3], const float b[3], const float c[3], const float d[3], const float p[3]); void interp_weights_poly_v3(float w[], float v[][3], const int n, const float co[3]); void interp_weights_poly_v2(float w[], float v[][2], const int n, const float co[2]); @@ -391,6 +389,8 @@ void box_minmax_bounds_m4(float min[3], float max[3], void map_to_tube(float *r_u, float *r_v, const float x, const float y, const float z); void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const float z); +void map_to_plane_v2_v3v3(float r_co[2], const float co[3], const float no[3]); +void map_to_plane_axis_angle_v2_v3v3fl(float r_co[2], const float co[3], const float axis[3], const float angle); /********************************** Normals **********************************/ diff --git a/source/blender/blenlib/BLI_path_util.h b/source/blender/blenlib/BLI_path_util.h index 1a626ff44bd..baa1f792018 100644 --- a/source/blender/blenlib/BLI_path_util.h +++ b/source/blender/blenlib/BLI_path_util.h @@ -91,13 +91,8 @@ bool BLI_testextensie_glob(const char *str, const char *ext_fnmatch) ATTR_NONNUL bool BLI_replace_extension(char *path, size_t maxlen, const char *ext) ATTR_NONNULL(); bool BLI_ensure_extension(char *path, size_t maxlen, const char *ext) ATTR_NONNULL(); bool BLI_ensure_filename(char *filepath, size_t maxlen, const char *filename) ATTR_NONNULL(); -bool BLI_uniquename(struct ListBase *list, void *vlink, const char *defname, char delim, int name_offs, int len); -bool BLI_uniquename_cb(bool (*unique_check)(void *arg, const char *name), - void *arg, const char *defname, char delim, char *name, int name_len); -void BLI_newname(char *name, int add); int BLI_stringdec(const char *string, char *head, char *start, unsigned short *numlen); void BLI_stringenc(char *string, const char *head, const char *tail, unsigned short numlen, int pic); -int BLI_split_name_num(char *left, int *nr, const char *name, const char delim); /* removes trailing slash */ void BLI_cleanup_file(const char *relabase, char *path) ATTR_NONNULL(2); diff --git a/source/blender/blenlib/BLI_string_utils.h b/source/blender/blenlib/BLI_string_utils.h new file mode 100644 index 00000000000..719d6e3c57b --- /dev/null +++ b/source/blender/blenlib/BLI_string_utils.h @@ -0,0 +1,63 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2017 by the Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __BLI_STRING_UTILS_H__ +#define __BLI_STRING_UTILS_H__ + +/** \file BLI_string_utils.h + * \ingroup bli + */ + +#include <stdarg.h> + +#ifdef __cplusplus +extern "C" { +#endif + +#include "BLI_compiler_attrs.h" + +struct ListBase; + +typedef bool (*UniquenameCheckCallback)(void *arg, const char *name); + +int BLI_split_name_num(char *left, int *nr, const char *name, const char delim); + +void BLI_string_split_suffix(const char *string, char *r_body, char *r_suf, const size_t str_len); +void BLI_string_split_prefix(const char *string, char *r_pre, char *r_body, const size_t str_len); + +void BLI_string_flip_side_name(char *r_name, const char *from_name, const bool strip_number, const size_t name_len); + +bool BLI_uniquename_cb( + UniquenameCheckCallback unique_check, void *arg, const char *defname, char delim, char *name, size_t name_len); +bool BLI_uniquename( + struct ListBase *list, void *vlink, const char *defname, char delim, int name_offs, size_t len); + +#ifdef __cplusplus +} +#endif + +#endif /* __BLI_STRING_UTILS_H__ */ diff --git a/source/blender/blenlib/CMakeLists.txt b/source/blender/blenlib/CMakeLists.txt index 38302201815..97225170f67 100644 --- a/source/blender/blenlib/CMakeLists.txt +++ b/source/blender/blenlib/CMakeLists.txt @@ -109,6 +109,7 @@ set(SRC intern/string.c intern/string_cursor_utf8.c intern/string_utf8.c + intern/string_utils.c intern/system.c intern/task.c intern/threads.c @@ -196,6 +197,7 @@ set(SRC BLI_string.h BLI_string_cursor_utf8.h BLI_string_utf8.h + BLI_string_utils.h BLI_sys_types.h BLI_system.h BLI_task.h diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index 76dac5487f2..8f5d84dfa08 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -2950,7 +2950,15 @@ static bool barycentric_weights(const float v1[3], const float v2[3], const floa } } -void interp_weights_face_v3(float w[4], const float v1[3], const float v2[3], const float v3[3], const float v4[3], const float co[3]) +void interp_weights_tri_v3(float w[3], const float v1[3], const float v2[3], const float v3[3], const float co[3]) +{ + float n[3]; + + normal_tri_v3(n, v1, v2, v3); + barycentric_weights(v1, v2, v3, co, n, w); +} + +void interp_weights_quad_v3(float w[4], const float v1[3], const float v2[3], const float v3[3], const float v4[3], const float co[3]) { float w2[3]; @@ -2963,7 +2971,7 @@ void interp_weights_face_v3(float w[4], const float v1[3], const float v2[3], co w[1] = 1.0f; else if (equals_v3v3(co, v3)) w[2] = 1.0f; - else if (v4 && equals_v3v3(co, v4)) + else if (equals_v3v3(co, v4)) w[3] = 1.0f; else { /* otherwise compute barycentric interpolation weights */ @@ -2971,35 +2979,24 @@ void interp_weights_face_v3(float w[4], const float v1[3], const float v2[3], co bool degenerate; sub_v3_v3v3(n1, v1, v3); - if (v4) { - sub_v3_v3v3(n2, v2, v4); - } - else { - sub_v3_v3v3(n2, v2, v3); - } + sub_v3_v3v3(n2, v2, v4); cross_v3_v3v3(n, n1, n2); - /* OpenGL seems to split this way, so we do too */ - if (v4) { - degenerate = barycentric_weights(v1, v2, v4, co, n, w); - SWAP(float, w[2], w[3]); - - if (degenerate || (w[0] < 0.0f)) { - /* if w[1] is negative, co is on the other side of the v1-v3 edge, - * so we interpolate using the other triangle */ - degenerate = barycentric_weights(v2, v3, v4, co, n, w2); - - if (!degenerate) { - w[0] = 0.0f; - w[1] = w2[0]; - w[2] = w2[1]; - w[3] = w2[2]; - } + degenerate = barycentric_weights(v1, v2, v4, co, n, w); + SWAP(float, w[2], w[3]); + + if (degenerate || (w[0] < 0.0f)) { + /* if w[1] is negative, co is on the other side of the v1-v3 edge, + * so we interpolate using the other triangle */ + degenerate = barycentric_weights(v2, v3, v4, co, n, w2); + + if (!degenerate) { + w[0] = 0.0f; + w[1] = w2[0]; + w[2] = w2[1]; + w[3] = w2[2]; } } - else { - barycentric_weights(v1, v2, v3, co, n, w); - } } } @@ -4051,6 +4048,26 @@ void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const f } } +void map_to_plane_v2_v3v3(float r_co[2], const float co[3], const float no[3]) +{ + float target[3] = {0.0f, 0.0f, 1.0f}; + float axis[3]; + + cross_v3_v3v3(axis, no, target); + normalize_v3(axis); + + map_to_plane_axis_angle_v2_v3v3fl(r_co, co, axis, angle_normalized_v3v3(no, target)); +} + +void map_to_plane_axis_angle_v2_v3v3fl(float r_co[2], const float co[3], const float axis[3], const float angle) +{ + float tmp[3]; + + rotate_normalized_v3_v3v3fl(tmp, co, axis, angle); + + copy_v2_v2(r_co, tmp); +} + /********************************* Normals **********************************/ void accumulate_vertex_normals_tri( diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c index f0d0bd00dea..6644e6605a1 100644 --- a/source/blender/blenlib/intern/path_util.c +++ b/source/blender/blenlib/intern/path_util.c @@ -63,9 +63,6 @@ #include "MEM_guardedalloc.h" -/* local */ -#define UNIQUE_NAME_MAX 128 - /* Declarations */ #ifdef WIN32 @@ -147,162 +144,6 @@ void BLI_stringenc(char *string, const char *head, const char *tail, unsigned sh sprintf(string, "%s%.*d%s", head, numlen, MAX2(0, pic), tail); } -/** - * Looks for a numeric suffix preceded by delim character on the end of - * name, puts preceding part into *left and value of suffix into *nr. - * Returns the length of *left. - * - * Foo.001 -> "Foo", 1 - * Returning the length of "Foo" - * - * \param left Where to return copy of part preceding delim - * \param nr Where to return value of numeric suffix - * \param name String to split - * \param delim Delimiter character - * \return Length of \a left - */ -int BLI_split_name_num(char *left, int *nr, const char *name, const char delim) -{ - const int name_len = strlen(name); - - *nr = 0; - memcpy(left, name, (name_len + 1) * sizeof(char)); - - /* name doesn't end with a delimiter "foo." */ - if ((name_len > 1 && name[name_len - 1] == delim) == 0) { - int a = name_len; - while (a--) { - if (name[a] == delim) { - left[a] = '\0'; /* truncate left part here */ - *nr = atol(name + a + 1); - /* casting down to an int, can overflow for large numbers */ - if (*nr < 0) - *nr = 0; - return a; - } - else if (isdigit(name[a]) == 0) { - /* non-numeric suffix - give up */ - break; - } - } - } - - return name_len; -} - -/** - * Ensures name is unique (according to criteria specified by caller in unique_check callback), - * incrementing its numeric suffix as necessary. Returns true if name had to be adjusted. - * - * \param unique_check Return true if name is not unique - * \param arg Additional arg to unique_check--meaning is up to caller - * \param defname To initialize name if latter is empty - * \param delim Delimits numeric suffix in name - * \param name Name to be ensured unique - * \param name_len Maximum length of name area - * \return true if there if the name was changed - */ -bool BLI_uniquename_cb(bool (*unique_check)(void *arg, const char *name), - void *arg, const char *defname, char delim, char *name, int name_len) -{ - if (name[0] == '\0') { - BLI_strncpy(name, defname, name_len); - } - - if (unique_check(arg, name)) { - char numstr[16]; - char tempname[UNIQUE_NAME_MAX]; - char left[UNIQUE_NAME_MAX]; - int number; - int len = BLI_split_name_num(left, &number, name, delim); - do { - /* add 1 to account for \0 */ - const int numlen = BLI_snprintf(numstr, sizeof(numstr), "%c%03d", delim, ++number) + 1; - - /* highly unlikely the string only has enough room for the number - * but support anyway */ - if ((len == 0) || (numlen >= name_len)) { - /* number is know not to be utf-8 */ - BLI_strncpy(tempname, numstr, name_len); - } - else { - char *tempname_buf; - tempname_buf = tempname + BLI_strncpy_utf8_rlen(tempname, left, name_len - numlen); - memcpy(tempname_buf, numstr, numlen); - } - } while (unique_check(arg, tempname)); - - BLI_strncpy(name, tempname, name_len); - - return true; - } - - return false; -} - -/* little helper macro for BLI_uniquename */ -#ifndef GIVE_STRADDR -# define GIVE_STRADDR(data, offset) ( ((char *)data) + offset) -#endif - -/* Generic function to set a unique name. It is only designed to be used in situations - * where the name is part of the struct, and also that the name is at most UNIQUE_NAME_MAX chars long. - * - * For places where this is used, see constraint.c for example... - * - * name_offs: should be calculated using offsetof(structname, membername) macro from stddef.h - * len: maximum length of string (to prevent overflows, etc.) - * defname: the name that should be used by default if none is specified already - * delim: the character which acts as a delimiter between parts of the name - */ -static bool uniquename_find_dupe(ListBase *list, void *vlink, const char *name, int name_offs) -{ - Link *link; - - for (link = list->first; link; link = link->next) { - if (link != vlink) { - if (STREQ(GIVE_STRADDR(link, name_offs), name)) { - return true; - } - } - } - - return false; -} - -static bool uniquename_unique_check(void *arg, const char *name) -{ - struct {ListBase *lb; void *vlink; int name_offs; } *data = arg; - return uniquename_find_dupe(data->lb, data->vlink, name, data->name_offs); -} - -/** - * Ensures that the specified block has a unique name within the containing list, - * incrementing its numeric suffix as necessary. Returns true if name had to be adjusted. - * - * \param list List containing the block - * \param vlink The block to check the name for - * \param defname To initialize block name if latter is empty - * \param delim Delimits numeric suffix in name - * \param name_offs Offset of name within block structure - * \param name_len Maximum length of name area - */ -bool BLI_uniquename(ListBase *list, void *vlink, const char *defname, char delim, int name_offs, int name_len) -{ - struct {ListBase *lb; void *vlink; int name_offs; } data; - data.lb = list; - data.vlink = vlink; - data.name_offs = name_offs; - - assert((name_len > 1) && (name_len <= UNIQUE_NAME_MAX)); - - /* See if we are given an empty string */ - if (ELEM(NULL, vlink, defname)) - return false; - - return BLI_uniquename_cb(uniquename_unique_check, &data, defname, delim, GIVE_STRADDR(vlink, name_offs), name_len); -} - static int BLI_path_unc_prefix_len(const char *path); /* defined below in same file */ /* ******************** string encoding ***************** */ diff --git a/source/blender/blenlib/intern/string_utils.c b/source/blender/blenlib/intern/string_utils.c new file mode 100644 index 00000000000..435a88d6e21 --- /dev/null +++ b/source/blender/blenlib/intern/string_utils.c @@ -0,0 +1,385 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2017 by the Blender FOundation. + * All rights reserved. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + * + */ + +/** \file blender/blenlib/intern/string_utils.c + * \ingroup bli + */ + +#include <ctype.h> +#include <string.h> +#include <stdlib.h> + +#include "MEM_guardedalloc.h" + +#include "BLI_listbase.h" +#include "BLI_string.h" +#include "BLI_string_utf8.h" +#include "BLI_string_utils.h" +#include "BLI_utildefines.h" + +#include "DNA_listBase.h" + + +#ifdef __GNUC__ +# pragma GCC diagnostic error "-Wsign-conversion" +#endif + +/** + * Looks for a numeric suffix preceded by delim character on the end of + * name, puts preceding part into *left and value of suffix into *nr. + * Returns the length of *left. + * + * Foo.001 -> "Foo", 1 + * Returning the length of "Foo" + * + * \param left Where to return copy of part preceding delim + * \param nr Where to return value of numeric suffix + * \param name String to split + * \param delim Delimiter character + * \return Length of \a left + */ +int BLI_split_name_num(char *left, int *nr, const char *name, const char delim) +{ + const size_t name_len = strlen(name); + + *nr = 0; + memcpy(left, name, (name_len + 1) * sizeof(char)); + + /* name doesn't end with a delimiter "foo." */ + if ((name_len > 1 && name[name_len - 1] == delim) == 0) { + int a = name_len; + while (a--) { + if (name[a] == delim) { + left[a] = '\0'; /* truncate left part here */ + *nr = atol(name + a + 1); + /* casting down to an int, can overflow for large numbers */ + if (*nr < 0) + *nr = 0; + return a; + } + else if (isdigit(name[a]) == 0) { + /* non-numeric suffix - give up */ + break; + } + } + } + + return name_len; +} + +static bool is_char_sep(const char c) +{ + return ELEM(c, '.', ' ', '-', '_'); +} + +/** + * based on `BLI_split_dirfile()` / `os.path.splitext()`, + * `"a.b.c"` -> (`"a.b"`, `".c"`). + */ +void BLI_string_split_suffix(const char *string, char *r_body, char *r_suf, const size_t str_len) +{ + size_t len = BLI_strnlen(string, str_len); + size_t i; + + r_body[0] = r_suf[0] = '\0'; + + for (i = len; i > 0; i--) { + if (is_char_sep(string[i])) { + BLI_strncpy(r_body, string, i + 1); + BLI_strncpy(r_suf, string + i, (len + 1) - i); + return; + } + } + + memcpy(r_body, string, len + 1); +} + +/** + * `"a.b.c"` -> (`"a."`, `"b.c"`) + */ +void BLI_string_split_prefix(const char *string, char *r_pre, char *r_body, const size_t str_len) +{ + size_t len = BLI_strnlen(string, str_len); + size_t i; + + r_body[0] = r_pre[0] = '\0'; + + for (i = 1; i < len; i++) { + if (is_char_sep(string[i])) { + i++; + BLI_strncpy(r_pre, string, i + 1); + BLI_strncpy(r_body, string + i, (len + 1) - i); + return; + } + } + + BLI_strncpy(r_body, string, len); +} + +/** + * Finds the best possible flipped (left/right) name. For renaming; check for unique names afterwards. + * + * \param r_name flipped name, assumed to be a pointer to a string of at least \a name_len size. + * \param from_name original name, assumed to be a pointer to a string of at least \a name_len size. + * \param strip_number If set, remove number extensions. + */ +void BLI_string_flip_side_name(char *r_name, const char *from_name, const bool strip_number, const size_t name_len) +{ + size_t len; + char *prefix = alloca(name_len); /* The part before the facing */ + char *suffix = alloca(name_len); /* The part after the facing */ + char *replace = alloca(name_len); /* The replacement string */ + char *number = alloca(name_len); /* The number extension string */ + char *index = NULL; + bool is_set = false; + + *prefix = *suffix = *replace = *number = '\0'; + + /* always copy the name, since this can be called with an uninitialized string */ + BLI_strncpy(r_name, from_name, name_len); + + len = BLI_strnlen(from_name, name_len); + if (len < 3) { + /* we don't do names like .R or .L */ + return; + } + + /* We first check the case with a .### extension, let's find the last period */ + if (isdigit(r_name[len - 1])) { + index = strrchr(r_name, '.'); // last occurrence + if (index && isdigit(index[1])) { // doesnt handle case bone.1abc2 correct..., whatever! + if (strip_number == false) { + BLI_strncpy(number, index, name_len); + } + *index = 0; + len = BLI_strnlen(r_name, name_len); + } + } + + BLI_strncpy(prefix, r_name, name_len); + + /* first case; separator . - _ with extensions r R l L */ + if ((len > 1) && is_char_sep(r_name[len - 2])) { + is_set = true; + switch (r_name[len - 1]) { + case 'l': + prefix[len - 1] = 0; + strcpy(replace, "r"); + break; + case 'r': + prefix[len - 1] = 0; + strcpy(replace, "l"); + break; + case 'L': + prefix[len - 1] = 0; + strcpy(replace, "R"); + break; + case 'R': + prefix[len - 1] = 0; + strcpy(replace, "L"); + break; + default: + is_set = false; + } + } + + /* case; beginning with r R l L, with separator after it */ + if (!is_set && is_char_sep(r_name[1])) { + is_set = true; + switch (r_name[0]) { + case 'l': + strcpy(replace, "r"); + BLI_strncpy(suffix, r_name + 1, name_len); + prefix[0] = 0; + break; + case 'r': + strcpy(replace, "l"); + BLI_strncpy(suffix, r_name + 1, name_len); + prefix[0] = 0; + break; + case 'L': + strcpy(replace, "R"); + BLI_strncpy(suffix, r_name + 1, name_len); + prefix[0] = 0; + break; + case 'R': + strcpy(replace, "L"); + BLI_strncpy(suffix, r_name + 1, name_len); + prefix[0] = 0; + break; + default: + is_set = false; + } + } + + if (!is_set && len > 5) { + /* hrms, why test for a separator? lets do the rule 'ultimate left or right' */ + if (((index = BLI_strcasestr(prefix, "right")) == prefix) || + (index == prefix + len - 5)) + { + is_set = true; + if (index[0] == 'r') { + strcpy(replace, "left"); + } + else { + strcpy(replace, (index[1] == 'I') ? "LEFT" : "Left"); + } + *index = 0; + BLI_strncpy(suffix, index + 5, name_len); + } + else if (((index = BLI_strcasestr(prefix, "left")) == prefix) || + (index == prefix + len - 4)) + { + is_set = true; + if (index[0] == 'l') { + strcpy(replace, "right"); + } + else { + strcpy(replace, (index[1] == 'E') ? "RIGHT" : "Right"); + } + *index = 0; + BLI_strncpy(suffix, index + 4, name_len); + } + } + + BLI_snprintf(r_name, name_len, "%s%s%s%s", prefix, replace, suffix, number); +} + + +/* Unique name utils. */ + +/** + * Ensures name is unique (according to criteria specified by caller in unique_check callback), + * incrementing its numeric suffix as necessary. Returns true if name had to be adjusted. + * + * \param unique_check Return true if name is not unique + * \param arg Additional arg to unique_check--meaning is up to caller + * \param defname To initialize name if latter is empty + * \param delim Delimits numeric suffix in name + * \param name Name to be ensured unique + * \param name_len Maximum length of name area + * \return true if there if the name was changed + */ +bool BLI_uniquename_cb( + UniquenameCheckCallback unique_check, void *arg, const char *defname, char delim, char *name, size_t name_len) +{ + if (name[0] == '\0') { + BLI_strncpy(name, defname, name_len); + } + + if (unique_check(arg, name)) { + char numstr[16]; + char *tempname = alloca(name_len); + char *left = alloca(name_len); + int number; + int len = BLI_split_name_num(left, &number, name, delim); + do { + /* add 1 to account for \0 */ + const size_t numlen = BLI_snprintf(numstr, sizeof(numstr), "%c%03d", delim, ++number) + 1; + + /* highly unlikely the string only has enough room for the number + * but support anyway */ + if ((len == 0) || (numlen >= name_len)) { + /* number is know not to be utf-8 */ + BLI_strncpy(tempname, numstr, name_len); + } + else { + char *tempname_buf; + tempname_buf = tempname + BLI_strncpy_utf8_rlen(tempname, left, name_len - numlen); + memcpy(tempname_buf, numstr, numlen); + } + } while (unique_check(arg, tempname)); + + BLI_strncpy(name, tempname, name_len); + + return true; + } + + return false; +} + +/* little helper macro for BLI_uniquename */ +#ifndef GIVE_STRADDR +# define GIVE_STRADDR(data, offset) ( ((char *)data) + offset) +#endif + +/* Generic function to set a unique name. It is only designed to be used in situations + * where the name is part of the struct. + * + * For places where this is used, see constraint.c for example... + * + * name_offs: should be calculated using offsetof(structname, membername) macro from stddef.h + * len: maximum length of string (to prevent overflows, etc.) + * defname: the name that should be used by default if none is specified already + * delim: the character which acts as a delimiter between parts of the name + */ +static bool uniquename_find_dupe(ListBase *list, void *vlink, const char *name, int name_offs) +{ + Link *link; + + for (link = list->first; link; link = link->next) { + if (link != vlink) { + if (STREQ(GIVE_STRADDR(link, name_offs), name)) { + return true; + } + } + } + + return false; +} + +static bool uniquename_unique_check(void *arg, const char *name) +{ + struct {ListBase *lb; void *vlink; int name_offs; } *data = arg; + return uniquename_find_dupe(data->lb, data->vlink, name, data->name_offs); +} + +/** + * Ensures that the specified block has a unique name within the containing list, + * incrementing its numeric suffix as necessary. Returns true if name had to be adjusted. + * + * \param list List containing the block + * \param vlink The block to check the name for + * \param defname To initialize block name if latter is empty + * \param delim Delimits numeric suffix in name + * \param name_offs Offset of name within block structure + * \param name_len Maximum length of name area + */ +bool BLI_uniquename(ListBase *list, void *vlink, const char *defname, char delim, int name_offs, size_t name_len) +{ + struct {ListBase *lb; void *vlink; int name_offs; } data; + data.lb = list; + data.vlink = vlink; + data.name_offs = name_offs; + + BLI_assert(name_len > 1); + + /* See if we are given an empty string */ + if (ELEM(NULL, vlink, defname)) + return false; + + return BLI_uniquename_cb(uniquename_unique_check, &data, defname, delim, GIVE_STRADDR(vlink, name_offs), name_len); +} diff --git a/source/blender/blenloader/intern/versioning_260.c b/source/blender/blenloader/intern/versioning_260.c index 907baab0aee..ab3d14af882 100644 --- a/source/blender/blenloader/intern/versioning_260.c +++ b/source/blender/blenloader/intern/versioning_260.c @@ -56,6 +56,7 @@ #include "BLI_blenlib.h" #include "BLI_math.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp index 5cd01eff263..3801c9300df 100644 --- a/source/blender/collada/AnimationImporter.cpp +++ b/source/blender/collada/AnimationImporter.cpp @@ -35,8 +35,8 @@ #include "BLI_listbase.h" #include "BLI_math.h" -#include "BLI_path_util.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c index f05932db1b2..26674278a5e 100644 --- a/source/blender/editors/animation/anim_channels_defines.c +++ b/source/blender/editors/animation/anim_channels_defines.c @@ -68,6 +68,8 @@ #include "BKE_nla.h" #include "BKE_context.h" +#include "GPU_immediate.h" + #include "UI_interface.h" #include "UI_interface_icons.h" #include "UI_resources.h" @@ -140,13 +142,20 @@ static void acf_generic_dataexpand_backdrop(bAnimContext *ac, bAnimListElem *ale View2D *v2d = &ac->ar->v2d; short offset = (acf->get_offset) ? acf->get_offset(ac, ale) : 0; float color[3]; + + VertexFormat *format = immVertexFormat(); + unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT); /* set backdrop drawing color */ acf->get_backdrop_color(ac, ale, color); - glColor3fv(color); + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformColor3fv(color); /* no rounded corner - just rectangular box */ - glRectf(offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc); + immRectf(pos, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc); + + immUnbindProgram(); } /* helper method to test if group colors should be drawn */ @@ -223,13 +232,20 @@ static void acf_generic_channel_backdrop(bAnimContext *ac, bAnimListElem *ale, f View2D *v2d = &ac->ar->v2d; short offset = (acf->get_offset) ? acf->get_offset(ac, ale) : 0; float color[3]; + + VertexFormat *format = immVertexFormat(); + unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT); /* set backdrop drawing color */ acf->get_backdrop_color(ac, ale, color); - glColor3fv(color); + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformColor3fv(color); /* no rounded corners - just rectangular box */ - glRectf(offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc); + immRectf(pos, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc); + + immUnbindProgram(); } /* Indention + Offset ------------------------------------------- */ @@ -1998,6 +2014,79 @@ static bAnimChannelType ACF_DSWOR = acf_dswor_setting_ptr /* pointer for setting */ }; +/* Particle Expander ------------------------------------------- */ + +// TODO: just get this from RNA? +static int acf_dspart_icon(bAnimListElem *UNUSED(ale)) +{ + return ICON_PARTICLE_DATA; +} + +/* get the appropriate flag(s) for the setting when it is valid */ +static int acf_dspart_setting_flag(bAnimContext *UNUSED(ac), eAnimChannel_Settings setting, bool *neg) +{ + /* clear extra return data first */ + *neg = false; + + switch (setting) { + case ACHANNEL_SETTING_EXPAND: /* expanded */ + return 0; + + case ACHANNEL_SETTING_MUTE: /* mute (only in NLA) */ + return ADT_NLA_EVAL_OFF; + + case ACHANNEL_SETTING_VISIBLE: /* visible (only in Graph Editor) */ + *neg = true; + return ADT_CURVES_NOT_VISIBLE; + + case ACHANNEL_SETTING_SELECT: /* selected */ + return ADT_UI_SELECTED; + + default: /* unsupported */ + return 0; + } +} + +/* get pointer to the setting */ +static void *acf_dspart_setting_ptr(bAnimListElem *UNUSED(ale), eAnimChannel_Settings setting, short *type) +{ + /* clear extra return data first */ + *type = 0; + + switch (setting) { + case ACHANNEL_SETTING_EXPAND: /* expanded */ + return NULL; + + case ACHANNEL_SETTING_SELECT: /* selected */ + case ACHANNEL_SETTING_MUTE: /* muted (for NLA only) */ + case ACHANNEL_SETTING_VISIBLE: /* visible (for Graph Editor only) */ + return NULL; + + default: /* unsupported */ + return NULL; + } +} + +/* particle expander type define */ +static bAnimChannelType ACF_DSPART = +{ + "Particle Data Expander", /* type name */ + ACHANNEL_ROLE_EXPANDER, /* role */ + + acf_generic_dataexpand_color, /* backdrop color */ + acf_generic_dataexpand_backdrop, /* backdrop */ + acf_generic_indention_1, /* indent level */ + acf_generic_basic_offset, /* offset */ + + acf_generic_idblock_name, /* name */ + acf_generic_idblock_name_prop, /* name prop */ + acf_dspart_icon, /* icon */ + + acf_generic_dataexpand_setting_valid, /* has setting */ + acf_dspart_setting_flag, /* flag for setting */ + acf_dspart_setting_ptr /* pointer for setting */ +}; + /* MetaBall Expander ------------------------------------------- */ // TODO: just get this from RNA? @@ -3495,6 +3584,7 @@ static void ANIM_init_channel_typeinfo_data(void) animchannelTypeInfo[type++] = &ACF_DSSKEY; /* ShapeKey Channel */ animchannelTypeInfo[type++] = &ACF_DSWOR; /* World Channel */ animchannelTypeInfo[type++] = &ACF_DSNTREE; /* NodeTree Channel */ + animchannelTypeInfo[type++] = &ACF_DSPART; /* Particle Channel */ animchannelTypeInfo[type++] = &ACF_DSMBALL; /* MetaBall Channel */ animchannelTypeInfo[type++] = &ACF_DSARM; /* Armature Channel */ animchannelTypeInfo[type++] = &ACF_DSMESH; /* Mesh Channel */ @@ -3774,15 +3864,21 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float /* for F-Curves, draw color-preview of curve behind checkbox */ if (ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE)) { FCurve *fcu = (FCurve *)ale->data; + VertexFormat *format = immVertexFormat(); + unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* F-Curve channels need to have a special 'color code' box drawn, which is colored with whatever * color the curve has stored */ - glColor3fv(fcu->color); + immUniformColor3fv(fcu->color); /* just a solid color rect */ - glRectf(offset, yminc, offset + ICON_WIDTH, ymaxc); + immRectf(pos, offset, yminc, offset + ICON_WIDTH, ymaxc); + + immUnbindProgram(); } /* icon is drawn as widget now... */ if (acf->has_setting(ac, ale, ACHANNEL_SETTING_VISIBLE)) { @@ -3823,11 +3919,22 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float /* draw red underline if channel is disabled */ if (ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE) && (ale->flag & FCURVE_DISABLED)) { + VertexFormat *format = immVertexFormat(); + unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + /* FIXME: replace hardcoded color here, and check on extents! */ - glColor3f(1.0f, 0.0f, 0.0f); + immUniformColor3f(1.0f, 0.0f, 0.0f); + glLineWidth(2.0); - fdrawline((float)(offset), yminc, - (float)(v2d->cur.xmax), yminc); + + immBegin(GL_LINES, 2); + immVertex2f(pos, (float)offset, yminc); + immVertex2f(pos, (float)v2d->cur.xmax, yminc); + immEnd(); + + immUnbindProgram(); } } @@ -3841,10 +3948,14 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float short draw_sliders = 0; float ymin_ofs = 0.0f; float color[3]; + VertexFormat *format = immVertexFormat(); + unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* get and set backdrop color */ acf->get_backdrop_color(ac, ale, color); - glColor3fv(color); + immUniformColor3fv(color); /* check if we need to show the sliders */ if ((ac->sl) && ELEM(ac->spacetype, SPACE_ACTION, SPACE_IPO)) { @@ -3902,7 +4013,9 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float * - starts from the point where the first toggle/slider starts, * - ends past the space that might be reserved for a scroller */ - glRectf(v2d->cur.xmax - (float)offset, yminc + ymin_ofs, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc); + immRectf(pos, v2d->cur.xmax - (float)offset, yminc + ymin_ofs, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc); + + immUnbindProgram(); } } diff --git a/source/blender/editors/animation/keyframes_general.c b/source/blender/editors/animation/keyframes_general.c index 1703210f0b6..c1e82583521 100644 --- a/source/blender/editors/animation/keyframes_general.c +++ b/source/blender/editors/animation/keyframes_general.c @@ -37,6 +37,7 @@ #include "BLI_blenlib.h" #include "BLI_utildefines.h" +#include "BLI_string_utils.h" #include "DNA_anim_types.h" #include "DNA_object_types.h" @@ -668,7 +669,7 @@ static void flip_names(tAnimCopybufItem *aci, char **name) /* more ninja stuff, temporary substitute with NULL terminator */ str_start[length] = 0; - BKE_deform_flip_side_name(bname_new, str_start, false); + BLI_string_flip_side_name(bname_new, str_start, false, sizeof(bname_new)); str_start[length] = '\"'; str_iter = *name = MEM_mallocN(sizeof(char) * (prefix_l + postfix_l + length + 1), "flipped_path"); diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c index 6228874343b..bbc81f522fa 100644 --- a/source/blender/editors/armature/armature_add.c +++ b/source/blender/editors/armature/armature_add.c @@ -39,6 +39,7 @@ #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_ghash.h" +#include "BLI_string_utils.h" #include "BKE_action.h" #include "BKE_constraint.h" @@ -619,9 +620,9 @@ static int armature_symmetrize_exec(bContext *C, wmOperator *op) if (EBONE_VISIBLE(arm, ebone_iter) && (ebone_iter->flag & BONE_SELECTED)) { - char name_flip[MAX_VGROUP_NAME]; + char name_flip[MAXBONENAME]; - BKE_deform_flip_side_name(name_flip, ebone_iter->name, false); + BLI_string_flip_side_name(name_flip, ebone_iter->name, false, sizeof(name_flip)); if (STREQ(name_flip, ebone_iter->name)) { /* if the name matches, we don't have the potential to be mirrored, just skip */ @@ -679,9 +680,9 @@ static int armature_symmetrize_exec(bContext *C, wmOperator *op) /* will be set if the mirror bone already exists (no need to make a new one) */ (ebone_iter->temp.ebone == NULL)) { - char name_flip[MAX_VGROUP_NAME]; + char name_flip[MAXBONENAME]; - BKE_deform_flip_side_name(name_flip, ebone_iter->name, false); + BLI_string_flip_side_name(name_flip, ebone_iter->name, false, sizeof(name_flip)); /* bones must have a side-suffix */ if (!STREQ(name_flip, ebone_iter->name)) { diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c index 56dbdb3a639..fa192ed6f36 100644 --- a/source/blender/editors/armature/armature_naming.c +++ b/source/blender/editors/armature/armature_naming.c @@ -37,6 +37,8 @@ #include "BLI_blenlib.h" #include "BLI_ghash.h" +#include "BLI_string_utils.h" +#include "BLI_utildefines.h" #include "BLT_translation.h" @@ -297,6 +299,55 @@ void ED_armature_bone_rename(bArmature *arm, const char *oldnamep, const char *n } } +typedef struct BoneFlipNameData { + struct BoneFlipNameData *next, *prev; + char *name; + char name_flip[MAXBONENAME]; +} BoneFlipNameData; + +/** + * Renames (by flipping) all selected bones at once. + * + * This way if we are flipping related bones (e.g., Bone.L, Bone.R) at the same time + * all the bones are safely renamed, without conflicting with each other. + * + * \param arm Armature the bones belong to + * \param bones ListBase of BoneConflict elems, populated via ED_armature_bones_flip_names_add + */ +void ED_armature_bones_flip_names(bArmature *arm, ListBase *bones_names) +{ + ListBase bones_names_conflicts = {NULL}; + BoneFlipNameData *bfn; + + /* First pass: generate flip names, and blindly rename. + * If rename did not yield expected result, store both bone's name and expected flipped one into temp list + * for second pass. */ + for (LinkData *link = bones_names->first; link; link = link->next) { + char name_flip[MAXBONENAME]; + char *name = link->data; + + /* Do not strip numbers, otherwise we'll end up with completely mismatched names in cases like + * Bone.R, Bone.R.001, Bone.R.002, etc. */ + BLI_string_flip_side_name(name_flip, name, false, sizeof(name_flip)); + + ED_armature_bone_rename(arm, name, name_flip); + + if (!STREQ(name, name_flip)) { + bfn = alloca(sizeof(BoneFlipNameData)); + bfn->name = name; + BLI_strncpy(bfn->name_flip, name_flip, sizeof(bfn->name_flip)); + BLI_addtail(&bones_names_conflicts, bfn); + } + } + + /* Second pass to handle the bones that have naming conflicts with other bones. + * Note that if the other bone was not selected, its name was not flipped, so conflict remains and that second + * rename simply generates a new numbered alternative name. */ + for (bfn = bones_names_conflicts.first; bfn; bfn = bfn->next) { + ED_armature_bone_rename(arm, bfn->name, bfn->name_flip); + } +} + /* ************************************************** */ /* Bone Renaming - EditMode */ @@ -304,20 +355,24 @@ static int armature_flip_names_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob = CTX_data_edit_object(C); bArmature *arm; - + /* paranoia checks */ - if (ELEM(NULL, ob, ob->pose)) + if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; + arm = ob->data; - - /* loop through selected bones, auto-naming them */ + + ListBase bones_names= {NULL}; + CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones) { - char name_flip[MAXBONENAME]; - BKE_deform_flip_side_name(name_flip, ebone->name, true); - ED_armature_bone_rename(arm, ebone->name, name_flip); + BLI_addtail(&bones_names, BLI_genericNodeN(ebone->name)); } CTX_DATA_END; + + ED_armature_bones_flip_names(arm, &bones_names); + + BLI_freelistN(&bones_names); /* since we renamed stuff... */ DAG_id_tag_update(&ob->id, OB_RECALC_DATA); diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c index 5a70a45fad4..e9946abba0b 100644 --- a/source/blender/editors/armature/armature_select.c +++ b/source/blender/editors/armature/armature_select.c @@ -35,9 +35,10 @@ #include "BLI_blenlib.h" #include "BLI_math.h" +#include "BLI_string_utils.h" #include "BKE_context.h" -#include "BKE_deform.h" +//#include "BKE_deform.h" #include "BKE_report.h" #include "BIF_gl.h" @@ -817,10 +818,10 @@ static void select_similar_prefix(bArmature *arm, EditBone *ebone_act) { EditBone *ebone; - char body_tmp[MAX_VGROUP_NAME]; - char prefix_act[MAX_VGROUP_NAME]; + char body_tmp[MAXBONENAME]; + char prefix_act[MAXBONENAME]; - BKE_deform_split_prefix(ebone_act->name, prefix_act, body_tmp); + BLI_string_split_prefix(ebone_act->name, prefix_act, body_tmp, sizeof(ebone_act->name)); if (prefix_act[0] == '\0') return; @@ -828,8 +829,8 @@ static void select_similar_prefix(bArmature *arm, EditBone *ebone_act) /* Find matches */ for (ebone = arm->edbo->first; ebone; ebone = ebone->next) { if (EBONE_SELECTABLE(arm, ebone)) { - char prefix_other[MAX_VGROUP_NAME]; - BKE_deform_split_prefix(ebone->name, prefix_other, body_tmp); + char prefix_other[MAXBONENAME]; + BLI_string_split_prefix(ebone->name, prefix_other, body_tmp, sizeof(ebone->name)); if (STREQ(prefix_act, prefix_other)) { ED_armature_ebone_select_set(ebone, true); } @@ -841,10 +842,10 @@ static void select_similar_suffix(bArmature *arm, EditBone *ebone_act) { EditBone *ebone; - char body_tmp[MAX_VGROUP_NAME]; - char suffix_act[MAX_VGROUP_NAME]; + char body_tmp[MAXBONENAME]; + char suffix_act[MAXBONENAME]; - BKE_deform_split_suffix(ebone_act->name, body_tmp, suffix_act); + BLI_string_split_suffix(ebone_act->name, body_tmp, suffix_act, sizeof(ebone_act->name)); if (suffix_act[0] == '\0') return; @@ -852,8 +853,8 @@ static void select_similar_suffix(bArmature *arm, EditBone *ebone_act) /* Find matches */ for (ebone = arm->edbo->first; ebone; ebone = ebone->next) { if (EBONE_SELECTABLE(arm, ebone)) { - char suffix_other[MAX_VGROUP_NAME]; - BKE_deform_split_suffix(ebone->name, body_tmp, suffix_other); + char suffix_other[MAXBONENAME]; + BLI_string_split_suffix(ebone->name, body_tmp, suffix_other, sizeof(ebone->name)); if (STREQ(suffix_act, suffix_other)) { ED_armature_ebone_select_set(ebone, true); } diff --git a/source/blender/editors/armature/armature_skinning.c b/source/blender/editors/armature/armature_skinning.c index 28fddbab796..e8d41f722d7 100644 --- a/source/blender/editors/armature/armature_skinning.c +++ b/source/blender/editors/armature/armature_skinning.c @@ -39,6 +39,7 @@ #include "BLI_blenlib.h" #include "BLI_math.h" +#include "BLI_string_utils.h" #include "BKE_action.h" #include "BKE_armature.h" @@ -360,7 +361,7 @@ static void add_verts_to_dgroups(ReportList *reports, Scene *scene, Object *ob, if (dgroup && mirror) { char name_flip[MAXBONENAME]; - BKE_deform_flip_side_name(name_flip, dgroup->name, false); + BLI_string_flip_side_name(name_flip, dgroup->name, false, sizeof(name_flip)); dgroupflip[j] = defgroup_find_name(ob, name_flip); } } diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c index 6979a324b69..a3b439536b7 100644 --- a/source/blender/editors/armature/armature_utils.c +++ b/source/blender/editors/armature/armature_utils.c @@ -34,6 +34,7 @@ #include "BLI_blenlib.h" #include "BLI_math.h" +#include "BLI_string_utils.h" #include "BKE_armature.h" #include "BKE_context.h" @@ -262,7 +263,7 @@ EditBone *ED_armature_bone_get_mirrored(const ListBase *edbo, EditBone *ebo) if (ebo == NULL) return NULL; - BKE_deform_flip_side_name(name_flip, ebo->name, false); + BLI_string_flip_side_name(name_flip, ebo->name, false, sizeof(name_flip)); if (!STREQ(name_flip, ebo->name)) { return ED_armature_bone_find_name(edbo, name_flip); diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c index 1c1d7297e63..d54da7830d4 100644 --- a/source/blender/editors/armature/pose_edit.c +++ b/source/blender/editors/armature/pose_edit.c @@ -593,20 +593,24 @@ static int pose_flip_names_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); bArmature *arm; - + /* paranoia checks */ if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; + arm = ob->data; - - /* loop through selected bones, auto-naming them */ + + ListBase bones_names = {NULL}; + CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones) { - char name_flip[MAXBONENAME]; - BKE_deform_flip_side_name(name_flip, pchan->name, true); - ED_armature_bone_rename(arm, pchan->name, name_flip); + BLI_addtail(&bones_names, BLI_genericNodeN(pchan->name)); } CTX_DATA_END; + + ED_armature_bones_flip_names(arm, &bones_names); + + BLI_freelistN(&bones_names); /* since we renamed stuff... */ DAG_id_tag_update(&ob->id, OB_RECALC_DATA); diff --git a/source/blender/editors/armature/pose_lib.c b/source/blender/editors/armature/pose_lib.c index 9309592bb46..e3c64b523b1 100644 --- a/source/blender/editors/armature/pose_lib.c +++ b/source/blender/editors/armature/pose_lib.c @@ -34,6 +34,7 @@ #include "BLI_blenlib.h" #include "BLI_dlrbTree.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c index b645f1fb2f3..063ba37f20d 100644 --- a/source/blender/editors/armature/pose_transform.c +++ b/source/blender/editors/armature/pose_transform.c @@ -36,6 +36,7 @@ #include "BLI_blenlib.h" #include "BLI_math.h" +#include "BLI_string_utils.h" #include "BKE_animsys.h" #include "BKE_action.h" @@ -286,7 +287,7 @@ static bPoseChannel *pose_bone_do_paste(Object *ob, bPoseChannel *chan, const bo /* get the name - if flipping, we must flip this first */ if (flip) - BKE_deform_flip_side_name(name, chan->name, false); + BLI_string_flip_side_name(name, chan->name, false, sizeof(name)); else BLI_strncpy(name, chan->name, sizeof(name)); diff --git a/source/blender/editors/gpencil/gpencil_data.c b/source/blender/editors/gpencil/gpencil_data.c index ae83e899649..6980ad46241 100644 --- a/source/blender/editors/gpencil/gpencil_data.c +++ b/source/blender/editors/gpencil/gpencil_data.c @@ -42,6 +42,7 @@ #include "BLI_utildefines.h" #include "BLI_ghash.h" #include "BLI_math.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h index 25fcdf33524..35d38bf4ca1 100644 --- a/source/blender/editors/include/BIF_glutil.h +++ b/source/blender/editors/include/BIF_glutil.h @@ -128,6 +128,7 @@ void imm_draw_line_box(unsigned pos, float x1, float y1, float x2, float y2); /* use this version when VertexFormat has a vec3 position */ void imm_draw_line_box_3D(unsigned pos, float x1, float y1, float x2, float y2); +void imm_draw_line(unsigned pos, float x1, float y1, float x2, float y2); /** * Pack color into 3 bytes * diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 5bedf62638b..c028c887af3 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -172,6 +172,7 @@ void create_vgroups_from_armature(struct ReportList *reports, struct Scene *scen /* if bone is already in list, pass it as param to ignore it */ void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone); void ED_armature_bone_rename(struct bArmature *arm, const char *oldnamep, const char *newnamep); +void ED_armature_bones_flip_names(struct bArmature *arm, struct ListBase *bones_names); void undo_push_armature(struct bContext *C, const char *name); diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h index be03647d6f4..b7a5217a862 100644 --- a/source/blender/editors/include/UI_resources.h +++ b/source/blender/editors/include/UI_resources.h @@ -353,6 +353,10 @@ void UI_GetThemeColor4fv(int colorid, float col[4]); // get four color values, range 0.0-1.0, complete with shading offset for the RGB components void UI_GetThemeColorShade4fv(int colorid, int offset, float col[4]); void UI_GetThemeColorShadeAlpha4fv(int colorid, int coloffset, int alphaoffset, float col[4]); + +// get four colour values ranged between 0 and 255; includes the alpha channel +void UI_GetThemeColorShadeAlpha4ubv(int colorid, int coloffset, int alphaoffset, unsigned char col[4]); + // get four color values, range 0.0-1.0, complete with shading offset for the RGB components and blending void UI_GetThemeColorBlendShade4fv(int colorid1, int colorid2, float fac, int offset, float col[4]); diff --git a/source/blender/editors/interface/interface_utils.c b/source/blender/editors/interface/interface_utils.c index 8dfbbdd02eb..df6f098ee81 100644 --- a/source/blender/editors/interface/interface_utils.c +++ b/source/blender/editors/interface/interface_utils.c @@ -119,12 +119,10 @@ uiBut *uiDefAutoButR(uiBlock *block, PointerRNA *ptr, PropertyRNA *prop, int ind else but = uiDefButR_prop(block, UI_BTYPE_TEXT, 0, name, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL); - PropertySubType subtype = RNA_property_subtype(prop); - if (!(ELEM(subtype, PROP_FILEPATH, PROP_DIRPATH, PROP_FILENAME) || (block->flag & UI_BLOCK_LIST_ITEM))) { - UI_but_flag_enable(but, UI_BUT_VALUE_CLEAR); - } if (RNA_property_flag(prop) & PROP_TEXTEDIT_UPDATE) { - UI_but_flag_enable(but, UI_BUT_TEXTEDIT_UPDATE); + /* TEXTEDIT_UPDATE is usally used for search buttons. For these we also want + * the 'x' icon to clear search string, so setting VALUE_CLEAR flag, too. */ + UI_but_flag_enable(but, UI_BUT_TEXTEDIT_UPDATE | UI_BUT_VALUE_CLEAR); } break; case PROP_POINTER: diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c index 73a9ea928cc..999556025db 100644 --- a/source/blender/editors/interface/resources.c +++ b/source/blender/editors/interface/resources.c @@ -1307,6 +1307,27 @@ void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset) glColor4ub(r, g, b, a); } +void UI_GetThemeColorShadeAlpha4ubv(int colorid, int coloffset, int alphaoffset, unsigned char col[4]) +{ + int r, g, b, a; + const unsigned char *cp; + + cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid); + r = coloffset + (int) cp[0]; + CLAMP(r, 0, 255); + g = coloffset + (int) cp[1]; + CLAMP(g, 0, 255); + b = coloffset + (int) cp[2]; + CLAMP(b, 0, 255); + a = alphaoffset + (int) cp[3]; + CLAMP(a, 0, 255); + + col[0] = r; + col[1] = g; + col[2] = b; + col[3] = a; +} + void UI_GetThemeColorBlend3ubv(int colorid1, int colorid2, float fac, unsigned char col[3]) { const unsigned char *cp1, *cp2; diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index 56069236d11..887c78ba47a 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -41,6 +41,7 @@ #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLI_ghash.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c index 896b402214e..3d770983681 100644 --- a/source/blender/editors/object/object_select.c +++ b/source/blender/editors/object/object_select.c @@ -45,6 +45,7 @@ #include "BLI_math.h" #include "BLI_listbase.h" #include "BLI_rand.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLT_translation.h" @@ -1036,7 +1037,7 @@ static int object_select_mirror_exec(bContext *C, wmOperator *op) { char name_flip[MAXBONENAME]; - BKE_deform_flip_side_name(name_flip, primbase->object->id.name + 2, true); + BLI_string_flip_side_name(name_flip, primbase->object->id.name + 2, true, sizeof(name_flip)); if (!STREQ(name_flip, primbase->object->id.name + 2)) { Object *ob = (Object *)BKE_libblock_find_name(ID_OB, name_flip); diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index fe734954bba..7f91cd42d27 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -2521,9 +2521,7 @@ void ED_region_visible_rect(ARegion *ar, rcti *rect) void ED_region_cache_draw_background(const ARegion *ar) { - VertexFormat* format = immVertexFormat(); - unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT); - + unsigned pos = add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ub(128, 128, 255, 64); immRecti(pos, 0, 0, ar->winx, 8 * UI_DPI_FAC); @@ -2543,7 +2541,11 @@ void ED_region_cache_draw_curfra_label(const int framenr, const float x, const f BLF_width_and_height(fontid, numstr, sizeof(numstr), &font_dims[0], &font_dims[1]); - glRecti(x, y, x + font_dims[0] + 6.0f, y + font_dims[1] + 4.0f); + unsigned pos = add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformThemeColor(TH_CFRAME); + immRecti(pos, x, y, x + font_dims[0] + 6.0f, y + font_dims[1] + 4.0f); + immUnbindProgram(); UI_ThemeColor(TH_TEXT); BLF_position(fontid, x + 2.0f, y + 2.0f, 0.0f); @@ -2553,17 +2555,18 @@ void ED_region_cache_draw_curfra_label(const int framenr, const float x, const f void ED_region_cache_draw_cached_segments(const ARegion *ar, const int num_segments, const int *points, const int sfra, const int efra) { if (num_segments) { - int a; - - glColor4ub(128, 128, 255, 128); - - for (a = 0; a < num_segments; a++) { - float x1, x2; + unsigned pos = add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformColor4ub(128, 128, 255, 128); - x1 = (float)(points[a * 2] - sfra) / (efra - sfra + 1) * ar->winx; - x2 = (float)(points[a * 2 + 1] - sfra + 1) / (efra - sfra + 1) * ar->winx; + for (int a = 0; a < num_segments; a++) { + float x1 = (float)(points[a * 2] - sfra) / (efra - sfra + 1) * ar->winx; + float x2 = (float)(points[a * 2 + 1] - sfra + 1) / (efra - sfra + 1) * ar->winx; - glRecti(x1, 0, x2, 8 * UI_DPI_FAC); + immRecti(pos, x1, 0, x2, 8 * UI_DPI_FAC); + /* TODO(merwin): use primitive restart to draw multiple rects more efficiently */ } + + immUnbindProgram(); } } diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index 47593252ecb..ef514dd5e84 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -53,8 +53,8 @@ #include "UI_interface.h" - -void fdrawline(float x1, float y1, float x2, float y2) /* DEPRECATED */ +/* DEPRECATED: use imm_draw_line instead */ +void fdrawline(float x1, float y1, float x2, float y2) { glBegin(GL_LINES); glVertex2f(x1, y1); @@ -213,6 +213,14 @@ void imm_draw_line_box(unsigned pos, float x1, float y1, float x2, float y2) immEnd(); } +void imm_draw_line(unsigned pos, float x1, float y1, float x2, float y2) +{ + immBegin(PRIM_LINES, 2); + immVertex2f(pos, x1, y1); + immVertex2f(pos, x2, y2); + immEnd(); +} + void imm_draw_line_box_3D(unsigned pos, float x1, float y1, float x2, float y2) { /* use this version when VertexFormat has a vec3 position */ diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index 991025a4d5d..729dd9dc57b 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -36,6 +36,7 @@ #include "BLI_array_utils.h" #include "BLI_bitmap.h" #include "BLI_stack.h" +#include "BLI_string_utils.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" @@ -275,7 +276,7 @@ static int wpaint_mirror_vgroup_ensure(Object *ob, const int vgroup_active) int mirrdef; char name_flip[MAXBONENAME]; - BKE_deform_flip_side_name(name_flip, defgroup->name, false); + BLI_string_flip_side_name(name_flip, defgroup->name, false, sizeof(name_flip)); mirrdef = defgroup_name_index(ob, name_flip); if (mirrdef == -1) { if (BKE_defgroup_new(ob, name_flip)) { diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 47f0220726b..84e98181dfb 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -5693,11 +5693,11 @@ static int sculpt_set_detail_size_exec(bContext *C, wmOperator *UNUSED(op)) WM_operator_properties_create_ptr(&props_ptr, ot); if (sd->flags & SCULPT_DYNTOPO_DETAIL_CONSTANT) { - set_brush_rc_props(&props_ptr, "sculpt", "constant_detail", NULL, 0); - RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.constant_detail"); + set_brush_rc_props(&props_ptr, "sculpt", "constant_detail_resolution", NULL, 0); + RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.constant_detail_resolution"); } else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) { - set_brush_rc_props(&props_ptr, "sculpt", "constant_detail", NULL, 0); + set_brush_rc_props(&props_ptr, "sculpt", "constant_detail_resolution", NULL, 0); RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.detail_percent"); } else { diff --git a/source/blender/editors/space_logic/logic_ops.c b/source/blender/editors/space_logic/logic_ops.c index 074368a82c5..1559515221e 100644 --- a/source/blender/editors/space_logic/logic_ops.c +++ b/source/blender/editors/space_logic/logic_ops.c @@ -37,6 +37,7 @@ #include "DNA_scene_types.h" #include "BLI_blenlib.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLT_translation.h" diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 874e54ba5e7..3de44174d6a 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -47,8 +47,8 @@ #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" -#include "BLI_path_util.h" #include "BKE_action.h" #include "BKE_context.h" diff --git a/source/blender/editors/space_nla/nla_buttons.c b/source/blender/editors/space_nla/nla_buttons.c index 3243579f7d0..5355b8012db 100644 --- a/source/blender/editors/space_nla/nla_buttons.c +++ b/source/blender/editors/space_nla/nla_buttons.c @@ -502,51 +502,57 @@ static void nla_panel_modifiers(const bContext *C, Panel *pa) void nla_buttons_register(ARegionType *art) { PanelType *pt; - + pt = MEM_callocN(sizeof(PanelType), "spacetype nla panel animdata"); strcpy(pt->idname, "NLA_PT_animdata"); strcpy(pt->label, N_("Animation Data")); + strcpy(pt->category, "Animations"); strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA); pt->draw = nla_panel_animdata; pt->poll = nla_animdata_panel_poll; pt->flag = PNL_DEFAULT_CLOSED; BLI_addtail(&art->paneltypes, pt); - + pt = MEM_callocN(sizeof(PanelType), "spacetype nla panel track"); strcpy(pt->idname, "NLA_PT_track"); strcpy(pt->label, N_("Active Track")); + strcpy(pt->category, "Animations"); strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA); pt->draw = nla_panel_track; pt->poll = nla_track_panel_poll; BLI_addtail(&art->paneltypes, pt); - + pt = MEM_callocN(sizeof(PanelType), "spacetype nla panel properties"); strcpy(pt->idname, "NLA_PT_properties"); strcpy(pt->label, N_("Active Strip")); + strcpy(pt->category, "Animations"); strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA); pt->draw = nla_panel_properties; pt->poll = nla_strip_panel_poll; BLI_addtail(&art->paneltypes, pt); - + pt = MEM_callocN(sizeof(PanelType), "spacetype nla panel properties"); strcpy(pt->idname, "NLA_PT_actionclip"); strcpy(pt->label, N_("Action Clip")); + strcpy(pt->category, "Animations"); strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA); pt->draw = nla_panel_actclip; pt->poll = nla_strip_actclip_panel_poll; BLI_addtail(&art->paneltypes, pt); - + pt = MEM_callocN(sizeof(PanelType), "spacetype nla panel evaluation"); strcpy(pt->idname, "NLA_PT_evaluation"); strcpy(pt->label, N_("Evaluation")); + strcpy(pt->category, "Animations"); strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA); pt->draw = nla_panel_evaluation; pt->poll = nla_strip_eval_panel_poll; BLI_addtail(&art->paneltypes, pt); - + pt = MEM_callocN(sizeof(PanelType), "spacetype nla panel modifiers"); strcpy(pt->idname, "NLA_PT_modifiers"); strcpy(pt->label, N_("Modifiers")); + strcpy(pt->category, "Modifiers"); strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA); pt->draw = nla_panel_modifiers; pt->poll = nla_strip_eval_panel_poll; diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c index 0da399b314b..d7229729e26 100644 --- a/source/blender/editors/space_outliner/outliner_draw.c +++ b/source/blender/editors/space_outliner/outliner_draw.c @@ -40,6 +40,7 @@ #include "BLI_math.h" #include "BLI_blenlib.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLI_mempool.h" @@ -1403,20 +1404,32 @@ static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase * { TreeElement *te; TreeStoreElem *tselem; - + for (te = lb->first; te; te = te->next) { tselem = TREESTORE(te); /* selection status */ if (TSELEM_OPEN(tselem, soops)) - if (tselem->type == TSE_RNA_STRUCT) - glRecti(0, *starty + 1, (int)ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1); + if (tselem->type == TSE_RNA_STRUCT) { + VertexFormat *format = immVertexFormat(); + unsigned pos = add_attrib(format, "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immThemeColorShadeAlpha(TH_BACK, -15, -200); + immRecti(pos, 0, *starty + 1, (int)ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1); + immUnbindProgram(); + } *starty -= UI_UNIT_Y; if (TSELEM_OPEN(tselem, soops)) { outliner_draw_struct_marks(ar, soops, &te->subtree, starty); - if (tselem->type == TSE_RNA_STRUCT) - fdrawline(0, (float)*starty + UI_UNIT_Y, ar->v2d.cur.xmax, (float)*starty + UI_UNIT_Y); + if (tselem->type == TSE_RNA_STRUCT) { + VertexFormat *format = immVertexFormat(); + unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immThemeColorShadeAlpha(TH_BACK, -15, -200); + imm_draw_line(pos, 0, (float)*starty + UI_UNIT_Y, ar->v2d.cur.xmax, (float)*starty + UI_UNIT_Y); + immUnbindProgram(); + } } } } @@ -1490,8 +1503,6 @@ static void outliner_draw_tree( if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) { /* struct marks */ - UI_ThemeColorShadeAlpha(TH_BACK, -15, -200); - //UI_ThemeColorShade(TH_BACK, -20); starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET; outliner_draw_struct_marks(ar, soops, &soops->tree, &starty); } diff --git a/source/blender/editors/space_text/text_ops.c b/source/blender/editors/space_text/text_ops.c index df3620843ad..f603fa1b0f1 100644 --- a/source/blender/editors/space_text/text_ops.c +++ b/source/blender/editors/space_text/text_ops.c @@ -248,6 +248,7 @@ static int text_open_exec(bContext *C, wmOperator *op) pprop = op->customdata; if (pprop->prop) { + id_us_ensure_real(&text->id); RNA_id_pointer_create(&text->id, &idptr); RNA_property_pointer_set(&pprop->ptr, pprop->prop, idptr); RNA_property_update(C, &pprop->ptr, pprop->prop); diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c index b341415f3b3..a4710b7b747 100644 --- a/source/blender/editors/transform/transform_orientations.c +++ b/source/blender/editors/transform/transform_orientations.c @@ -42,7 +42,7 @@ #include "BLI_math.h" #include "BLI_listbase.h" #include "BLI_string.h" -#include "BLI_path_util.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BKE_action.h" diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h index f601d062d48..4a0840e22c0 100644 --- a/source/blender/gpu/GPU_immediate.h +++ b/source/blender/gpu/GPU_immediate.h @@ -46,3 +46,5 @@ void immUniformThemeColorShade(int color_id, int offset); void immUniformThemeColorShadeAlpha(int color_id, int color_offset, int alpha_offset); void immUniformThemeColorBlendShade(int color_id1, int color_id2, float fac, int offset); void immUniformThemeColorBlend(int color_id1, int color_id2, float fac); +void immThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset); + diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c index 685c31dc3e0..5188ca4c0e2 100644 --- a/source/blender/gpu/intern/gpu_immediate.c +++ b/source/blender/gpu/intern/gpu_immediate.c @@ -28,6 +28,7 @@ #include "GPU_immediate.h" #include "GPU_matrix.h" #include "UI_resources.h" +#include "BLI_utildefines.h" #include "gpu_shader_private.h" @@ -71,3 +72,10 @@ void immUniformThemeColorBlend(int color_id1, int color_id2, float fac) UI_GetThemeColorBlend3ubv(color_id1, color_id2, fac, color); immUniformColor3ubv(color); } + +void immThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset) +{ + unsigned char col[4]; + UI_GetThemeColorShadeAlpha4ubv(colorid, coloffset, alphaoffset, col); + immUniformColor4ub(col[0], col[1], col[2], col[3]); +} diff --git a/source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl b/source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl index 054a2f795ee..50c8e255162 100644 --- a/source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl @@ -27,8 +27,7 @@ vec3 calculate_view_space_normal(in vec3 viewposition) { vec3 normal = cross(normalize(dFdx(viewposition)), ssao_params.w * normalize(dFdy(viewposition))); - normalize(normal); - return normal; + return normalize(normal); } float calculate_ssao_factor(float depth) diff --git a/source/blender/makesrna/RNA_types.h b/source/blender/makesrna/RNA_types.h index 1a191a68668..dee8df7d933 100644 --- a/source/blender/makesrna/RNA_types.h +++ b/source/blender/makesrna/RNA_types.h @@ -174,8 +174,10 @@ typedef enum PropertyFlag { * and collections */ PROP_ANIMATABLE = (1 << 1), - /* This flag means when the property's widget is in 'textedit' mode, it will be updated after every typed char, - * instead of waiting final validation. Used e.g. for text searchbox. */ + /* This flag means when the property's widget is in 'textedit' mode, it will be updated + * after every typed char, instead of waiting final validation. Used e.g. for text searchbox. + * It will also cause UI_BUT_VALUE_CLEAR to be set for text buttons. We could add an own flag + * for search/filter properties, but this works just fine for now. */ PROP_TEXTEDIT_UPDATE = (1 << 31), /* icon */ diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c index a09853eaddc..004acbe4dbd 100644 --- a/source/blender/makesrna/intern/rna_actuator.c +++ b/source/blender/makesrna/intern/rna_actuator.c @@ -32,8 +32,9 @@ #include "DNA_actuator_types.h" #include "DNA_scene_types.h" /* for MAXFRAME */ -#include "BLI_utildefines.h" #include "BLI_math.h" +#include "BLI_string_utils.h" +#include "BLI_utildefines.h" #include "BLT_translation.h" diff --git a/source/blender/makesrna/intern/rna_controller.c b/source/blender/makesrna/intern/rna_controller.c index ed700916584..3fa9d7ef270 100644 --- a/source/blender/makesrna/intern/rna_controller.c +++ b/source/blender/makesrna/intern/rna_controller.c @@ -29,6 +29,7 @@ #include "DNA_object_types.h" #include "DNA_controller_types.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLT_translation.h" diff --git a/source/blender/makesrna/intern/rna_gpencil.c b/source/blender/makesrna/intern/rna_gpencil.c index 14da990278c..9c66a86dcee 100644 --- a/source/blender/makesrna/intern/rna_gpencil.c +++ b/source/blender/makesrna/intern/rna_gpencil.c @@ -31,6 +31,7 @@ #include "MEM_guardedalloc.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLT_translation.h" diff --git a/source/blender/makesrna/intern/rna_key.c b/source/blender/makesrna/intern/rna_key.c index 2d669986485..a5abc8a3be2 100644 --- a/source/blender/makesrna/intern/rna_key.c +++ b/source/blender/makesrna/intern/rna_key.c @@ -33,6 +33,7 @@ #include "DNA_lattice_types.h" #include "DNA_mesh_types.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLT_translation.h" diff --git a/source/blender/makesrna/intern/rna_linestyle.c b/source/blender/makesrna/intern/rna_linestyle.c index 622c61beaeb..1199cccc4e6 100644 --- a/source/blender/makesrna/intern/rna_linestyle.c +++ b/source/blender/makesrna/intern/rna_linestyle.c @@ -27,6 +27,9 @@ #include <stdio.h> #include <stdlib.h> +#include "BLI_utildefines.h" +#include "BLI_string_utils.h" + #include "RNA_define.h" #include "RNA_enum_types.h" diff --git a/source/blender/makesrna/intern/rna_mesh_api.c b/source/blender/makesrna/intern/rna_mesh_api.c index 4a078ef9182..ff9873fb3d1 100644 --- a/source/blender/makesrna/intern/rna_mesh_api.c +++ b/source/blender/makesrna/intern/rna_mesh_api.c @@ -240,6 +240,9 @@ void RNA_api_mesh(StructRNA *srna) func = RNA_def_function(srna, "free_normals_split", "rna_Mesh_free_normals_split"); RNA_def_function_ui_description(func, "Free split vertex normals"); + func = RNA_def_function(srna, "split_faces", "BKE_mesh_split_faces"); + RNA_def_function_ui_description(func, "Split faces based on the edge angle"); + func = RNA_def_function(srna, "calc_tangents", "rna_Mesh_calc_tangents"); RNA_def_function_flag(func, FUNC_USE_REPORTS); RNA_def_function_ui_description(func, @@ -317,4 +320,3 @@ void RNA_api_mesh(StructRNA *srna) } #endif - diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c index 362baed1e7c..95dab13571d 100644 --- a/source/blender/makesrna/intern/rna_particle.c +++ b/source/blender/makesrna/intern/rna_particle.c @@ -45,6 +45,8 @@ #include "RNA_define.h" #include "RNA_enum_types.h" +#include "BLI_string_utils.h" + #include "BLT_translation.h" #include "rna_internal.h" diff --git a/source/blender/makesrna/intern/rna_pose.c b/source/blender/makesrna/intern/rna_pose.c index 99d57147248..28ce63a61bd 100644 --- a/source/blender/makesrna/intern/rna_pose.c +++ b/source/blender/makesrna/intern/rna_pose.c @@ -40,6 +40,7 @@ #include "DNA_scene_types.h" #include "BLI_math.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" diff --git a/source/blender/makesrna/intern/rna_property.c b/source/blender/makesrna/intern/rna_property.c index 07bdbb03357..fb70870f49b 100644 --- a/source/blender/makesrna/intern/rna_property.c +++ b/source/blender/makesrna/intern/rna_property.c @@ -31,6 +31,7 @@ #include "DNA_object_types.h" #include "BLI_path_util.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" diff --git a/source/blender/makesrna/intern/rna_render.c b/source/blender/makesrna/intern/rna_render.c index d69ae2b78bb..518c7efd915 100644 --- a/source/blender/makesrna/intern/rna_render.c +++ b/source/blender/makesrna/intern/rna_render.c @@ -78,9 +78,14 @@ EnumPropertyItem rna_enum_render_pass_type_items[] = { }; EnumPropertyItem rna_enum_render_pass_debug_type_items[] = { - {RENDER_PASS_DEBUG_BVH_TRAVERSAL_STEPS, "BVH_TRAVERSAL_STEPS", 0, "BVH Traversal Steps", ""}, - {RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES, "BVH_TRAVERSED_INSTANCES", 0, "BVH Traversed Instances", ""}, - {RENDER_PASS_DEBUG_RAY_BOUNCES, "RAY_BOUNCES", 0, "Ray Steps", ""}, + {RENDER_PASS_DEBUG_BVH_TRAVERSED_NODES, "BVH_TRAVERSED_NODES", 0, "BVH Traversed Nodes", + "Number of nodes traversed in BVH for the camera rays"}, + {RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES, "BVH_TRAVERSED_INSTANCES", 0, "BVH Traversed Instances", + "Number of BVH instances traversed by camera rays"}, + {RENDER_PASS_DEBUG_BVH_INTERSECTIONS, "BVH_INTERSECTIONS", 0, "BVH Intersections", + "Number of primitive intersections performed by the camera rays"}, + {RENDER_PASS_DEBUG_RAY_BOUNCES, "RAY_BOUNCES", 0, "Ray Steps", + "Number of bounces done by the main integration loop"}, {0, NULL, 0, NULL, NULL} }; diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 7fa0873a415..e41be32622e 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -41,6 +41,7 @@ #include "IMB_imbuf_types.h" #include "BLI_math.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" diff --git a/source/blender/makesrna/intern/rna_sensor.c b/source/blender/makesrna/intern/rna_sensor.c index ee24a434486..d0afab7a1e3 100644 --- a/source/blender/makesrna/intern/rna_sensor.c +++ b/source/blender/makesrna/intern/rna_sensor.c @@ -32,6 +32,7 @@ #include "BLI_utildefines.h" #include "BLI_math.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" diff --git a/source/blender/nodes/composite/nodes/node_composite_outputFile.c b/source/blender/nodes/composite/nodes/node_composite_outputFile.c index 7d1087435c2..6a96f1b30d8 100644 --- a/source/blender/nodes/composite/nodes/node_composite_outputFile.c +++ b/source/blender/nodes/composite/nodes/node_composite_outputFile.c @@ -32,7 +32,7 @@ #include <string.h> #include "BLI_utildefines.h" -#include "BLI_path_util.h" +#include "BLI_string_utils.h" #include "BKE_context.h" diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 7021477a702..f535aa5aa71 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -97,9 +97,10 @@ typedef struct RenderPass { } RenderPass; enum { - RENDER_PASS_DEBUG_BVH_TRAVERSAL_STEPS = 0, + RENDER_PASS_DEBUG_BVH_TRAVERSED_NODES = 0, RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES = 1, RENDER_PASS_DEBUG_RAY_BOUNCES = 2, + RENDER_PASS_DEBUG_BVH_INTERSECTIONS = 3, }; /* a renderlayer is a full image, but with all passes and samples */ diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 86961cdd169..263ea3d4ef2 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -5569,12 +5569,17 @@ static void calculate_speedvectors(Render *re, ObjectInstanceRen *obi, float *ve /* interpolate speed vectors from strand surface */ face= mesh->face[*index]; - co1= mesh->co[face[0]]; - co2= mesh->co[face[1]]; - co3= mesh->co[face[2]]; - co4= (face[3])? mesh->co[face[3]]: NULL; + co1 = mesh->co[face[0]]; + co2 = mesh->co[face[1]]; + co3 = mesh->co[face[2]]; - interp_weights_face_v3(w, co1, co2, co3, co4, strand->vert->co); + if (face[3]) { + co4 = mesh->co[face[3]]; + interp_weights_quad_v3(w, co1, co2, co3, co4, strand->vert->co); + } + else { + interp_weights_tri_v3(w, co1, co2, co3, strand->vert->co); + } zero_v4(speed); madd_v4_v4fl(speed, winspeed[face[0]], w[0]); diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c index ddcd2e84520..cd93898d846 100644 --- a/source/blender/render/intern/source/occlusion.c +++ b/source/blender/render/intern/source/occlusion.c @@ -1190,9 +1190,14 @@ static void sample_occ_surface(ShadeInput *shi) co1 = mesh->co[face[0]]; co2 = mesh->co[face[1]]; co3 = mesh->co[face[2]]; - co4 = (face[3]) ? mesh->co[face[3]] : NULL; - interp_weights_face_v3(w, co1, co2, co3, co4, strand->vert->co); + if (face[3]) { + co4 = mesh->co[face[3]]; + interp_weights_quad_v3(w, co1, co2, co3, co4, strand->vert->co); + } + else { + interp_weights_tri_v3(w, co1, co2, co3, strand->vert->co); + } zero_v3(shi->ao); zero_v3(shi->env); diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c index 2be6238eeec..f276c01e86a 100644 --- a/source/blender/render/intern/source/render_result.c +++ b/source/blender/render/intern/source/render_result.c @@ -550,10 +550,12 @@ RenderPass *gp_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int pas const char *RE_debug_pass_name_get(int debug_type) { switch (debug_type) { - case RENDER_PASS_DEBUG_BVH_TRAVERSAL_STEPS: - return "BVH Traversal Steps"; + case RENDER_PASS_DEBUG_BVH_TRAVERSED_NODES: + return "BVH Traversed Nodes"; case RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES: return "BVH Traversed Instances"; + case RENDER_PASS_DEBUG_BVH_INTERSECTIONS: + return "BVH Primitive Intersections"; case RENDER_PASS_DEBUG_RAY_BOUNCES: return "Ray Bounces"; } diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulator.c b/source/blender/windowmanager/manipulators/intern/wm_manipulator.c index 824141d1c40..7fdbb0d6324 100644 --- a/source/blender/windowmanager/manipulators/intern/wm_manipulator.c +++ b/source/blender/windowmanager/manipulators/intern/wm_manipulator.c @@ -31,8 +31,8 @@ #include "BLI_listbase.h" #include "BLI_math.h" -#include "BLI_path_util.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "ED_screen.h" #include "ED_view3d.h" |