diff options
author | Joseph Eagar <joeedh@gmail.com> | 2022-09-24 20:03:10 +0300 |
---|---|---|
committer | Joseph Eagar <joeedh@gmail.com> | 2022-09-24 20:04:28 +0300 |
commit | 2ff5d42cd3b41cc1412d4a896d8f9e8d2977686f (patch) | |
tree | f65589df28ec37ccd976c3a2c5da574f66b27385 /source/blender | |
parent | 72933ebe96a02e96c9740e33d0a3e44d5b6365f1 (diff) |
Sculpt: Fix bug with allocating duplicate attribute layers
Sculpt attribute API was incorrectly allocating duplicate
attribute layers.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/blenkernel/intern/paint.cc | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/paint.cc b/source/blender/blenkernel/intern/paint.cc index 298ca8fff8c..171a7b41373 100644 --- a/source/blender/blenkernel/intern/paint.cc +++ b/source/blender/blenkernel/intern/paint.cc @@ -2553,13 +2553,11 @@ static bool sculpt_attr_update(Object *ob, SculptAttribute *attr) if (cdata) { int layer_index = CustomData_get_named_layer_index(cdata, attr->proptype, attr->name); + bad = layer_index == -1; - if (layer_index != -1 && attr->data_for_bmesh) { + if (ss->bm) { attr->bmesh_cd_offset = cdata->layers[layer_index].offset; } - else { - bad = true; - } } } |