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authorMike Erwin <significant.bit@gmail.com>2017-03-27 07:28:52 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-27 07:28:52 +0300
commit159f56f4abf30ed1f4b81645a325d051e880cb16 (patch)
tree4fe1df2a61e9c9004cba9a27b8b822044e32c393 /source/blender
parent2e88237ee6c2af813db7b716658dab4c33b4050d (diff)
add missing matrix uniforms to material shader
My bad again! Failed to test this part of 4c08c5b192415190ab8b11637d8dc4f2a66c2ddf
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 67f1b45701c..6fb70c98330 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -1,3 +1,10 @@
+
+uniform mat4 ModelViewMatrix;
+uniform mat4 ProjectionMatrix;
+uniform mat4 ModelViewMatrixInverse;
+uniform mat4 ProjectionMatrixInverse;
+uniform mat3 NormalMatrix;
+
/* Converters */
float convert_rgba_to_float(vec4 color)