diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-03-27 07:28:52 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-03-27 07:28:52 +0300 |
commit | 159f56f4abf30ed1f4b81645a325d051e880cb16 (patch) | |
tree | 4fe1df2a61e9c9004cba9a27b8b822044e32c393 /source/blender | |
parent | 2e88237ee6c2af813db7b716658dab4c33b4050d (diff) |
add missing matrix uniforms to material shader
My bad again! Failed to test this part of 4c08c5b192415190ab8b11637d8dc4f2a66c2ddf
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 67f1b45701c..6fb70c98330 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -1,3 +1,10 @@ + +uniform mat4 ModelViewMatrix; +uniform mat4 ProjectionMatrix; +uniform mat4 ModelViewMatrixInverse; +uniform mat4 ProjectionMatrixInverse; +uniform mat3 NormalMatrix; + /* Converters */ float convert_rgba_to_float(vec4 color) |