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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 23:50:34 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 23:50:34 +0300
commit91446e9aadb756c35071e21bb4654bef2ef2ded1 (patch)
treed6b41d8359aa32c2a5d91719643d0dc83b02bba5 /source/blender
parent673396d285212962ad2937d860b73224ac489dc1 (diff)
Math Lib
* Post-conversion commit, fixing some introduced warnings.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/anim.c6
-rw-r--r--source/blender/blenkernel/intern/armature.c6
-rw-r--r--source/blender/blenkernel/intern/displist.c2
-rw-r--r--source/blender/blenkernel/intern/modifier.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c2
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c4
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c4
7 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index e0a19da52ef..a1b138b9a74 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -706,7 +706,7 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
if(par->transflag & OB_DUPLIFACES_SCALE) {
float size= v4? area_quad_v3(v1, v2, v3, v4): area_tri_v3(v1, v2, v3);
size= sqrt(size) * par->dupfacesca;
- mul_m3_fl(mat[0], size);
+ mul_m3_fl(mat, size);
}
copy_m3_m3(mat3, mat);
@@ -943,7 +943,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
if(part->ren_as==PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) {
for(go= part->dup_group->gobject.first, b=0; go; go= go->next, b++) {
mul_m4_m4m4(tmat, oblist[b]->obmat, pamat);
- mul_mat3_m4_fl((float *)tmat, size*scale);
+ mul_mat3_m4_fl(tmat, size*scale);
if(par_space_mat)
mul_m4_m4m4(mat, tmat, par_space_mat);
else
@@ -965,7 +965,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
copy_m4_m4(mat, pamat);
mul_m4_m4m4(tmat, obmat, mat);
- mul_mat3_m4_fl((float *)tmat, size*scale);
+ mul_mat3_m4_fl(tmat, size*scale);
if(part->draw & PART_DRAW_GLOBAL_OB)
VECADD(tmat[3], tmat[3], vec);
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index ab1f60ea6a6..798c3a87846 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -813,7 +813,7 @@ static void pchan_deform_mat_add(bPoseChannel *pchan, float weight, float bbonem
else
copy_m3_m4(wmat, pchan->chan_mat);
- mul_m3_fl((float*)wmat, weight);
+ mul_m3_fl(wmat, weight);
add_m3_m3m3(mat, mat, wmat);
}
@@ -1013,7 +1013,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm,
vec= sumvec;
if(defMats) {
- zero_m3((float*)summat);
+ zero_m3(summat);
smat = summat;
}
}
@@ -1123,7 +1123,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm,
copy_m3_m3(tmpmat, defMats[i]);
if(!use_quaternion) /* quaternion already is scale corrected */
- mul_m3_fl((float*)smat, armature_weight/contrib);
+ mul_m3_fl(smat, armature_weight/contrib);
mul_serie_m3(defMats[i], tmpmat, pre, smat, post,
NULL, NULL, NULL, NULL);
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index 57d8de73002..48fb283c404 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -479,7 +479,7 @@ static void init_fastshade_for_ob(Render *re, Object *ob, int *need_orco_r, floa
invert_m4_m4(tmat, mat);
copy_m3_m4(imat, tmat);
- if(ob->transflag & OB_NEG_SCALE) mul_m3_fl((float *)imat, -1.0);
+ if(ob->transflag & OB_NEG_SCALE) mul_m3_fl(imat, -1.0);
if (need_orco_r) *need_orco_r= 0;
for(a=0; a<ob->totcol; a++) {
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 744c9712248..667b86d1893 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -3974,7 +3974,7 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd,
}
unit_m4(offsetmat);
- mul_mat3_m4_fl(offsetmat[0], 0.5);
+ mul_mat3_m4_fl(offsetmat, 0.5);
offsetmat[3][0] = offsetmat[3][1] = offsetmat[3][2] = 0.5;
if (cam) {
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index e34330c2e42..ef036da6d7b 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -1356,7 +1356,7 @@ static void project_face_pixel(const MTFace *tf_other, ImBuf *ibuf_other, const
uvCo3 = (float *)tf_other->uv[2];
}
- interp_v2_v2v2v2(uv_other, uvCo1, uvCo2, uvCo3, w);
+ interp_v2_v2v2v2(uv_other, uvCo1, uvCo2, uvCo3, (float*)w);
/* use */
uvco_to_wrapped_pxco(uv_other, ibuf_other->x, ibuf_other->y, &x, &y);
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 4c2fc1c5015..08629a9a2f7 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1582,7 +1582,7 @@ static void draw_pose_channels(Scene *scene, View3D *v3d, ARegion *ar, Base *bas
if (arm->drawtype==ARM_ENVELOPE) {
/* precalc inverse matrix for drawing screen aligned */
wmGetMatrix(smat);
- mul_mat3_m4_fl(smat[0], 1.0f/len_v3(ob->obmat[0]));
+ mul_mat3_m4_fl(smat, 1.0f/len_v3(ob->obmat[0]));
invert_m4_m4(imat, smat);
/* and draw blended distances */
@@ -1931,7 +1931,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
if(arm->drawtype==ARM_ENVELOPE) {
/* precalc inverse matrix for drawing screen aligned */
wmGetMatrix(smat);
- mul_mat3_m4_fl(smat[0], 1.0f/len_v3(ob->obmat[0]));
+ mul_mat3_m4_fl(smat, 1.0f/len_v3(ob->obmat[0]));
invert_m4_m4(imat, smat);
/* and draw blended distances */
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index 792026a798d..e5881415100 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -605,8 +605,8 @@ static void uv_map_rotation_matrix(float result[][4], RegionView3D *rv3d, Object
for(k=0; k<4; k++)
rotobj[3][k] =0.0f;
- zero_m4(*rotup);
- zero_m4(*rotside);
+ zero_m4(rotup);
+ zero_m4(rotside);
/* compensate front/side.. against opengl x,y,z world definition */
/* this is "kanonen gegen spatzen", a few plus minus 1 will do here */